[statedef 1145141]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = LifeSet
trigger1 = !ishelper
value = 20
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758258)=0
trigger1 = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage =1
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145142]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = !ishelper
attr = S,NA
numhits = 0
projid = 204000
projanim = 778899
projpriority = 7
projremove = 1
projremovetime = 1
sparkxy = 999, 999
guard.dist=160
damage = 2147483647
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[statedef 1145143]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(151895)=0
trigger1 = 1
projID=151895
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 400,400
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145144]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = StateTypeSet
trigger1 = enemy,name = "M"
statetype = A
ignorehitpause = 1

[State ]
type = Projectile
triggerall = !ishelper
trigger1 = 1
attr = SCA, AA,AT,AP
numhits = 0
sparkno = -1
guard.sparkno = -1
guard.dist = 0
damage = 1
postype = p2
offset = 0,0
projid = 514415
projanim = 778899
projremovetime = 1
projheightbound = -12450, 12450
projedgebound = 12450
projstagebound = 12450
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[statedef 1145145]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(151895)=0
trigger1 = 1
projID=151895
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 20,20
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145146]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state ];狀態改變
type = StateTypeSet
trigger1 = !ishelper
Statetype = S
IgnoreHitPause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = projectile
triggerall = !ishelper
triggerall = gametime%61 = 0
trigger1 = enemy,name = "Anomalocaris"
attr = SCA,AA,AT,AP
numhits = 0
projid = 778899
projanim = 778899
projpriority = 7
projremove = 1
projremovetime = 1
postype = p2
sparkxy = 999, 999
damage = 299
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=gametime%28 = 0
trigger1 = enemy,name = "U_Flan"
projID=151888
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 99
fall.damage = gametime%78+1
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145147]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(5544)=0
trigger1 = 1
projID=5544
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse((enemynear,var(47)=666),555,666)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145148]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = lifeSet
trigger1 = !ishelper
value = ifelse(enemynear,life>50, enemynear,life-50, 1)
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall= gametime%5 = 0
trigger1 = 1
projID=5544
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 1
PosType = p2
Offset = 0,0
damage = 899
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145149]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall= !numprojid(19854)
trigger1 = 1
projID=19854
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse(enemy,life <200000, -100, 100)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145150]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall= !numprojid(19854)
trigger1 = 1
projID=19854
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse(enemy,life >99, 488, 399)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145151]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = Lifeset
trigger1 = !ishelper
value = ifelse(!win,0,lifemax)
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = statetypeset
triggerall = !ishelper
trigger1 = hitpausetime
trigger1 = !win
movetype = i
ignorehitpause=1

[state ]
type = statetypeset
triggerall = !ishelper
trigger1 = !win
trigger1 = gametime%10=[0,4]
statetype = A
ignorehitpause=1

[state ]
type = statetypeset
triggerall = !ishelper
trigger1 = !win
trigger1 = gametime%10=[5,8]
statetype = C
ignorehitpause=1

[state  ]
type = HitDef
triggerall = !ishelper
trigger1 = !win
trigger1 = !hitpausetime
attr = SCA, AA, AP, AT
pausetime = 114514198,0
numhits = 1
guardflag = MAF
sparkno = -1
ignorehitpause=1

[state ]
type = AssertSpecial
triggerall = !ishelper 
trigger1 =!win
flag = noko

[statedef 1145152]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(12345)
name = "Koishi-last4"
helpertype = Player
ID = 12345
stateno = 12345
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-last4"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = enemy,name = "Chuck_Norris"&& enemy,selfanimexist(6666) && enemy,const(data.airjuggle) = 15
triggerall = !ishelper
trigger2 = enemy,name = "CheapMario"
trigger3 = enemy,name = "混沌依姬"
attr = SCA,AA,AT,AP
damage = 2147483647,2147483647
getpower = 0,0
animtype = Heavy
pausetime = 20,6
offset = 0,0
postype = p2
velocity = 0,0
accel = 0,0
projID = 4220
projanim = 778899
projscale = 1,1
projshadow = 0,0,0
projpriority = 99
projremovetime = 1
projsprpriority = 4
guardflag =
hitflag = MAFDP
priority = 3
sparkno = s20065
sparkxy = 0,-60
guard.sparkno = -1
ground.type = High
ground.slidetime = 0
ground.hittime = 18
ground.velocity = -14,-14
air.velocity = -14,-14
air.juggle = 0
fall.damage = 2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1

[statedef 1145153]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = Lifeset
trigger1 = !ishelper
value = ifelse(!win,0,lifemax)
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state  ]
type = HitDef
triggerall = !ishelper
trigger1 = !win
attr = SCA, AA, AP, AT
pausetime = 0,0
numhits = 1
guardflag = MAF
sparkno = -1
ignorehitpause=1

[State 削]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(658)=0
trigger1 = 1
projID=658
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
projhits = 1
pausetime = 0,0
projremove = 1
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 40
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type = AssertSpecial
triggerall = !ishelper 
trigger1 = !win
flag = noko

[statedef 1145154]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state 56]
type = helper
triggerall = !ishelper
trigger1 = !numhelper(514514) 
name = "Konsen-last212"
helpertype = Player
ID = 514514
stateno = 514514
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[statedef 1145155]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = LifeSet
trigger1 = !ishelper
value = lifemax
ignorehitpause = 1

[statedef 1145156]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(151895)=0
trigger1 = 1
projID=151895
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 3,3
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = !ishelper&&!win
flag = intro
ignorehitpause = 1

[statedef 1145157]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(151658)=0
trigger1 = 1
projID=151658
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 30,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 60,60
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[State ]
type = LifeSet
trigger1 = !ishelper
value = ifelse(enemy,life,0,1)
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = !ishelper&&enemy,life
flag = noko

[statedef 1145158]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 56]
type = helper
triggerall = !ishelper
trigger1 = !numhelper(514514) 
name = "Konsen-last212"
helpertype = Player
ID = 514514
stateno = 514514
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state  ]
type = HitDef
triggerall = !ishelper
trigger1 = roundstate < 3
attr = SCA, AA, AP, AT
damage = 0
pausetime = 0,0
numhits = 1
ground.type = none
guardflag = MAF
sparkno = -1
ignorehitpause=1

[statedef 1145159]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall= gametime%2 = 0
trigger1 = 1
projID=151658
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 30,0
ProjRemoveTime = 1
PosType = p2
Offset = 0,0
damage = 100
hitflag = MAF
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145160]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(151334)=0
trigger1 = enemy,sysvar(4) = 0
projID=151334
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 45,45
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145161]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-last4"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(151334)=0
trigger1 = 1
projID=151334
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 300
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[state  ]
type = HitDef
triggerall = !ishelper
trigger1 = roundstate < 3
attr = SCA, AA, AP, AT
damage = 0
pausetime = 114514,0
numhits = 1
affectteam = F
guardflag = MAF
;ground.type = none
sparkno = -1
ignorehitpause=1

[statedef 1145162]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = Null
triggerall = !ishelper
trigger1 = 1 || var(24):=floor(enemy(0),var(0)*enemy(0),sysfvar(1)*0.6)
trigger1 = 1 || var(24):=IfElse((abs(enemy(0),sysvar(0)-var(24))<=((enemy(0),palno*enemy(0),palno)/2)),var(24)-((enemy(0),palno*enemy(0),palno)/2)-1,var(24))
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = !(GameTime%10||(enemy(0),sysvar(2)%100)||(enemy(0),sysvar(3)%100))
projID=151334
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = var(24)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145163]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state 1]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 2]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 3]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 4]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 5]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 6]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 20]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 30]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 40]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 50]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper && enemy,name != "Crueltear=Relinquish" && enemy,name != "Faintear=Esperanto"
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper && enemy,name != "Crueltear=Relinquish" && enemy,name != "Faintear=Esperanto"
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper && enemy,name != "Crueltear=Relinquish" && enemy,name != "Faintear=Esperanto"
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper && enemy,name != "Crueltear=Relinquish" && enemy,name != "Faintear=Esperanto"
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper && enemy,name != "Crueltear=Relinquish" && enemy,name != "Faintear=Esperanto"
trigger1 = numhelper(54321) < 56
name = "Koishi-last444"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = enemy,name = "Crueltear=Relinquish"
triggerall = !ishelper && roundstate >= 1
trigger2 = enemy,name = "Faintear=Esperanto"
attr = SCA,AA,AT,AP
damage = 2147483647,2147483647
getpower = 0,0
animtype = Heavy
pausetime = 20,6
offset = 0,0
postype = p2
velocity = 0,0
accel = 0,0
projID = 4200
projanim = 778899
projscale = 1,1
projshadow = 0,0,0
projpriority = 99
projremovetime = 1
projsprpriority = 4
guardflag =
hitflag = MAFDP
priority = 3
sparkno = s20065
sparkxy = 0,-60
guard.sparkno = -1
ground.type = High
ground.slidetime = 0
ground.hittime = 18
ground.velocity = -14,-14
air.velocity = -14,-14
air.juggle = 0
fall.damage = 2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ]
Type = Projectile
triggerall = !ishelper
Triggerall = !numprojid(7156)
trigger1 = enemy,name = "Joker_Shiki"
trigger1 = enemy,var(54) > 200
attr = SCA,AA,AT,AP
HitFlag = MAFD
PauseTime = 0,0
ground.slidetime = 0
pausetime = -1
HitSound = -1
guard.dist = 0
ground.type = none
projid = 7156
Projanim = 778899
ProjReMoveTime = 1
p2stateno = 6003
p2getp1state = 0
pausemovetime = 9999999999
supermovetime = 9999999999
IgnoreHitPause = 1

[statedef 1145164]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Hitdef
triggerall = !ishelper
trigger1 = 1
attr = SCA, AA, AT, AP
damage = 780
hitflag = mafd
guardflag =
pausetime = 0,0
numhits = 0
priority = 7, hit
sparkno = -1
guard.sparkno = -1
ignorehitpause = 1;

[statedef 1145165]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[statedef 1145166]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = Turn
triggerall = !ishelper
trigger1 = facing = enemy,facing
ignorehitpause = 1

[state ]
type = VelSet
trigger1 = !ishelper
x = 1
y = 1
ignorehitpause = 1

[state ]
type = PosSet
trigger1 = !ishelper
x = enemy,pos x + 130
y = enemy,pos y
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = !numprojid(551)
trigger1 = gametime%9 = 0
projID=551
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse((enemy,palno=6),-13,13)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = 0,0
ignorehitpause = 1

[statedef 1145167]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[statedef 1145168]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = Hitdef
triggerall = !ishelper
trigger1 = roundstate < 3
attr = SCA, AA, AT, AP
damage = 0
hitflag = mafd
guardflag =
pausetime = 0,0
numhits = 0
priority = 7, hit
sparkno = -1
guard.sparkno = -1
ignorehitpause = 1

[statedef 1145169]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[statedef 1145170]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(26000)
name = "Koishi"
helpertype = Player
ID = 26000
stateno = 26000
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Hidan"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[statedef 1145171]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 8888
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = enemy,pos x + 100
y = enemy,pos y
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758258)=0
trigger1 = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 150
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145172]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7759)=0
trigger1 = 1
projID=7759
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse(enemy,sysvar(4)%2=0, 11, 10)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145173]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7759)=0
trigger1 = 1
projID=7759
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse(enemy,palno=11, 501, 249)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145174]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7759)=0
trigger1 = 1
projID=7759
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 1
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145175]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 55777
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = LifeSet
trigger1 = !ishelper
value = lifemax
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[statedef 1145176]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = VelSet
trigger1 =!ishelper
x = 1
y = 1
ignorehitpause =1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7759)=0
trigger1 = enemy,palno = 4
projID=7759
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage =ifelse(enemy,life >600, 300, 90)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7759)=0
trigger1 = enemy,palno = 5
projID=7759
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage =ifelse(enemy,life >800, 500, ifelse(enemy,life >400,800,150))
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145177]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(12345)
name = "Koishi-last4"
helpertype = Player
ID = 12345
stateno = 12345
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(251)=0
trigger1 = (enemy,palno = [3,6]) && enemy,palno != 5
projID=251
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 99,99
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
fall.damage = -99
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(88517)=0
trigger1 = enemy,palno = 2
projID=88517
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 10,10
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
fall.damage = 98
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(757)=0
trigger1 = enemy,palno = 5
projID=757
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 200,200
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145178]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(757)=0
trigger1 = 1
projID=757
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 10
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145179]
type = U
movetype = I
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = Projectile
triggerall = !ishelper
trigger1 = 1
attr = SCA, AA,AT,AP
numhits = 0
sparkno = -1
guard.sparkno = -1
guard.dist = 0
damage = 1
postype = p2
offset = 0,0
projid = 514415
projanim = 778899
projremovetime = 1
projheightbound = -12450, 12450
projedgebound = 12450
projstagebound = 12450
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[statedef 1145180]
type = U
movetype = I
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(757)=0
trigger1 = 1
projID=757
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse(enemy,life > 100, 1000, 100)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145181]
type = U
movetype = I
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(757)=0
trigger1 = 1
projID=757
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 9
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145182]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
Type = Projectile
triggerall = !ishelper
TriggerAll = NumProjID(517)=0
Trigger1 = var(34):=Enemy,var(1)||1
Trigger1 = PlayerIDExist(Var(34))
Trigger1 = var(34):=Ifelse((PlayerID(Var(34)),sysvar(3)>699),18,Ifelse((PlayerID(Var(34)),sysvar(3)>399),99,777))||1
Trigger1 = ((var(34))||(Enemy,PalNo=[7,10]))
Trigger1 = var(34):=1+(Var(34))*(Enemy,PalNo=[11,12])||1
Attr = SCA,AA,AT,AP
HitFlag = MAFD
Damage = Var(34)
PauseTime = 0,0
SparkNo = -1
HitSound = -1
postype = p2
Guard.Dist = 0
GetPower = 0,0
GivePower = 0,0
ProjID = 517
ProjAnim = 778899
ProjReMoveTime = 1
ProjEdgeBound = 999999
ProjStageBound = 99999
ProjHeightBound = -99999,99999
IgnoreHitPause = 1

[statedef 1145183]
type = U
movetype = I
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(757)=0
trigger1 = 1
projID=757
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 75
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145184]
type = U
movetype = I
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(757)=0
trigger1 = 1
projID=757
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 200
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145185]
type = U
movetype = I
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(757)=0
trigger1 = 1
projID=757
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 200
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145186]
type = U
movetype = I
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(757)=0
trigger1 = 1
projID=757
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 60
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145187]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = ReversalDef
trigger1 = enemy,numhelper
reversal.attr = SCA,AA,AP,AT
pausetime = 0,0
p2stateno = 1000043
P2getp1state = 0
ignorehitpause = 1

[statedef 1145188]
type = U
movetype = I
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(757)=0
trigger1 = 1
projID=757
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 40
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145189]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = numprojid(757)=0
trigger1 = 1
projID=757
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 250
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145190]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
trigger1 = !ishelper
value = ifelse(!win&&hitpausetime, 0, lifemax)
ignorehitpause = 1

[State 0, HitDef]
type = HitDef
trigger1 = roundstate < 3
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAFD        ;HLAFD+-
guardflag = MA         ;HLA
damage = 0,0
pausetime = 5 ,0
ignorehitpause = 1

[statedef 1145191]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = 1
movetype = A
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-lastm"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-lastn"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State 0, VelSet]
type = VelSet
trigger1 = 1
x = 30 + random%2
y = 30 + random%2
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
trigger1 = !ishelper
value = ifelse(!win, 60, lifemax)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = !ishelper
trigger1 = enemy,var(1) != [5000,5080]
attr = SCA,AA,AT,AP
numhits = 0
sparkno = -1
guard.sparkno = -1
guard.dist = 0
damage = 100
postype = p2
offset = 0,0
projid = 514415
projanim = 778899
projremovetime = 1
projheightbound = -12450, 12450
projedgebound = 12450
projstagebound = 12450
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[state  ]
type = HitDef
triggerall = !ishelper && hitpausetime < 2
trigger1 = playeridexist(enemy,sysvar(0)-1)
trigger1 = (PlayerID(enemy(0),sysvar(0)-1),sysvar(4)&3) = 3
attr = SCA,NA
pausetime = 1145141919,0
numhits = 1
guardflag = MAFD
affectteam = F
sparkno = -1
ignorehitpause=1

[state  ]
type = HitDef
triggerall = !ishelper
trigger1 = playeridexist(enemy,sysvar(0)-1)
trigger1 = (PlayerID(enemy(0),sysvar(0)-1),sysvar(4)&3) != 3
attr = SCA,AA,AP,AT
pausetime = 0,0
numhits = 1
guardflag = MAF
sparkno = -1
ignorehitpause=1

[state ]
type = Selfstate
triggerall = !ishelper
trigger1 = hitpausetime > 1
value = 10000005
ignorehitpause = 1
persistent = 256

[statedef 1145192]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 2000
PosType = p2
projhits = 4000
Offset = 0,0
damage =1
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145193]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = 1
movetype = A
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = LifeSet
trigger1 = 1
value = 1
IgnoreHitPause = 1

[State ]
type = PowerSet
trigger1 = 1
value = 1
IgnoreHitPause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-lastm"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-lastn"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state  ]
type = HitDef
triggerall = !ishelper
trigger1 = hitpausetime < 2
attr = SCA,NA
pausetime = 1145141919,0
numhits = 1
guardflag = MAFD
affectteam = F
sparkno = -1
ignorehitpause=1

[state ]
type = Changestate
triggerall =!ishelper
trigger1 = alive!= -1
trigger1 = hitpausetime > 1
value = 10000000
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
trigger1 = 1
value = 120
ignorehitpause = 1

[statedef 1145194]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = ReversalDef
trigger1 = enemy,alive
reversal.attr = SCA,AA,AP,AT
pausetime = 0,150
fall.damage = 2147483647
fall = 1
fall.recover = 0
p2stateno = 1000044
ignorehitpause = 1

[statedef 1145195]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = !win
flag = intro
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758258)=0
trigger1 = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 1
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145196]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper && roundstate > 1
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state , hitpausetime獲得用HitDef]
type = HitDef
trigger1 = !ishelper
attr = S,NA
hitflag = MAFD
guardflag =
damage = 0,0
pausetime = 20,0
affectteam = B
ignorehitpause = 1

[state -2]
type = lifeset
trigger1 = !ishelper
value = 150
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(504504)=0
trigger1 = 1
projID=504504
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage =150,150
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145197]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State 0, HitDef]
type = HitDef
trigger1 = enemy,var(45) = 0
attr = SCA,AA,AT,AP
hitflag = MAFDL        
animtype = light          ;light,medium,hard,back,up,diagup
air.animtype = light
priority = 7, Hit
hitonce = 1
damage = ifelse(enemy,palno = 11, 1000, 98)
pausetime = 0 ,0
ignorehitpause = 1

[statedef 1145198]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State -2,]
type = Projectile
trigger1 = !ishelper && var(4) > 100
projanim = 778899
projid = 541
postype = p1
projremove = 0
projremovetime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
attr = SCA, AA, AT, AP
hitflag = MAFD
damage = 90
priority = 7, hit
projpriority = 9999999999999
yaccel = 1
sparkxy = 999, 999
fall = 1
fall.damage = 99
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[statedef 1145199]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Hitdef
trigger1 = !ishelper
attr = SCA, AA, AT, AP
damage = 0
hitflag =
guardflag =
pausetime = 0,0
numhits = 0
priority = 7, hit
sparkno = -1
guard.sparkno = -1
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(670)=0
trigger1 = 1
projID=670
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
projhits = 1
pausetime = 0,0
projremove = 1
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse(enemy,palno = 10,300,200)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[statedef 1145200]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(670)=0
trigger1 = 1
projID=670
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
projhits = 1
pausetime = 0,0
projremove = 1
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse(enemy,sysvar(3) > 450, -450, 450)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state , hitpausetime獲得用]
type = ReversalDef
trigger1 = !ishelper
trigger1 = enemy,sysvar(4) <= 450
reversal.attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
damage = 0,0
pausetime = 1145141919,0
affectteam = B
ignorehitpause = 1

[state ]
type = Lifeset
trigger1 = !ishelper
trigger1 = enemy,sysvar(3) = [121,450]
trigger1 = hitpausetime > 1
value = 0
IgnoreHitPause = 1

[State ]
type = AssertSpecial
trigger1 = enemy,sysvar(3) = [121,450]
flag = noko
ignorehitpause = 1

[State ]
type = Hitdef
trigger1 = !ishelper
trigger1 = enemy,sysvar(3) <= 100 && enemy,var(9) = 0
attr = SCA, AA, AT, AP
damage = 0
hitflag =
guardflag =
pausetime = 0,0
numhits = 0
priority = 7, hit
sparkno = -1
guard.sparkno = -1
ignorehitpause = 1

[state ]
type = SelfState
trigger1 = !ishelper
trigger1 = enemy,sysvar(3) = [121,450]
trigger1 = hitpausetime > 1
trigger1 = alive!=-1
value = 10000000
IgnoreHitPause = 1

[statedef 1145201]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 8888
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = ifelse(enemy,facing = 1,enemy,pos x - 30,enemy,pos x + 30)
y = enemy,pos y
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper && enemy,palno = 11
trigger1 =!numhelper(12345)
name = "Koishi-last4"
helpertype = Player
ID = 12345
stateno = 12345
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper && enemy,palno = 11
trigger1 =!numhelper(54321)
name = "Koishi-last4"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(151677)=0
trigger1 = 1
projID=151677
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 200
PosType = p2
Offset = 0,0
damage = enemy,lifemax
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145202]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(677)=0
trigger1 = 1
projID=677
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse(enemy,life >= 300, 10, 0)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145203]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State -2,]
type = Projectile
trigger1 = !ishelper
trigger1 = numprojid(999) = 0
projanim = 778899
projid = 999
postype = p1
projremovetime = 50
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
attr = SCA, AA, AT, AP
hitflag = MAFD
damage = 300
priority = 7, hit
projpriority = 9999999999999
yaccel = 1
sparkxy = 999, 999
fall.damage = 300
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[statedef 1145205]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(677)=0
trigger1 = 1
projID=677
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 100
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
fall.envshake.phase = 1000
fall.envshake.time = 1000
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145206]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 54321
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[statedef 1145208]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = Lifeset
trigger1 = 1
value = enemy,life + 1 + random%2
IgnoreHitPause = 1

[state ,jc]
type = Hitdef
trigger1 = !hitpausetime
Attr = SCA,AA
HitFlag = MAFD
Damage = 1
PauseTime = 25,0
SparkNo = -1
HitSound = -1
GivePower = 0,0
IgnoreHitPause = 1

[State ,jc]
type = Hitdef
trigger1 = hitpausetime
Attr = SCA,AA
HitFlag =
Damage = 1
PauseTime = 0,1
SparkNo = -1
HitSound = -1
GivePower = 0,0
IgnoreHitPause = 1

[state ]
type = Projectile
triggerall = !ishelper
trigger1 = 1
projanim = 778899
projcancelanim = 778899
projhitanim = 778899
projID = 516
projremove = 0
postype = p2
projremovetime = 9999
projsprpriority = -1
attr = SCA,AA
hitflag = MAFD
damage =1
priority = 7, hit
projpriority = 9999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[statedef 1145209]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = LifeSet
trigger1 = !ishelper
value = lifemax
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper && roundstate > 1
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state , hitpausetime獲得用HitDef]
type = HitDef
trigger1 = !ishelper
attr = SCA,AA
hitflag = MAFD
guardflag =
damage = 100
pausetime = 20,0
affectteam = B
ignorehitpause = 1

[statedef 1145210]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper && roundstate > 1
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Hitdef
trigger1 = !ishelper
attr = SCA, AA, AT, AP
damage = 0
hitflag =
guardflag =
pausetime = 0,0
numhits = 0
priority = 7, hit
sparkno = -1
guard.sparkno = -1
ignorehitpause = 1

[statedef 1145211]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = ReversalDef
triggerall = enemy,name = "Hentai Man(patch)"
trigger1 = enemy,movetype = A
reversal.attr = SCA,AA,AP,AT
pausetime = 0,ifelse(enemy,hitpausetime, 0, 120)
p2stateno = 1000089
P2getp1state = 0
ignorehitpause = 1

[State ]
type = ReversalDef
triggerall = enemy,name = "Tantei_Reimu"
trigger1 = !numtarget && !enemy,movereversed
reversal.attr = SCA,AA,AP,AT
pausetime = 0,0
ignorehitpause = 1

[State 0, TargetState]
type = TargetState
triggerall = NumTarget
trigger1 = target,name = "Tantei_Reimu"
trigger1 = roundstate = 2
trigger1 = var(4) > 200
value = 3541
ignorehitpause = 1

[statedef 1145212]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758258)=0
trigger1 = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
projremove = 1
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse(enemy,name = "Finsternis", enemy,lifemax, 10)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145213]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(12345)
name = "Koishi-last4"
helpertype = Player
ID = 12345
stateno = 12345
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-last4"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Projectile
triggerall = !ishelper
trigger1 = !enemy,gethitvar(fall.damage)
attr = SCA,AA,AT,AP
damage = 2147483647,2147483647
getpower = 0,0
animtype = Heavy
pausetime = 20,6
offset = 0,0
postype = p2
velocity = 0,0
accel = 0,0
projID = 4220
projanim = 778899
projscale = 1,1
projshadow = 0,0,0
projpriority = 99
projremovetime = 1
projsprpriority = 4
guardflag =
hitflag = MAFDP
priority = 3
sparkno = s20065
sparkxy = 0,-60
guard.sparkno = -1
ground.type = High
ground.slidetime = 0
ground.hittime = 18
ground.velocity = -14,-14
air.velocity = -14,-14
air.juggle = 0
fall.damage = 2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1

[State ]
type = ReversalDef
triggerall = !numtarget
trigger1 = !enemy,numhelper(90015)
reversal.attr = SCA,AA,AP,AT
pausetime = 0,0
p2stateno = 4016
P2getp1state = 0
ignorehitpause = 1

[State 0, TargetDrop]
type = TargetDrop
trigger1 = numtarget
ignorehitpause = 1

[statedef 1145214]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = var(4) > 150
attr = SCA,AA,AT,AP
damage = 2147483647,2147483647
getpower = 0,0
animtype = Heavy
pausetime = 20,6
offset = 0,0
postype = p2
velocity = 0,0
accel = 0,0
projhits = 6000
projID = 4200
projanim = 778899
projscale = 1,1
projshadow = 0,0,0
projpriority = 99
projremovetime = 400
projsprpriority = 4
guardflag =
hitflag = MAFDP
priority = 3
sparkno = s20065
sparkxy = 0,-60
guard.sparkno = -1
ground.type = High
ground.slidetime = 0
ground.hittime = 18
ground.velocity = -14,-14
air.velocity = -14,-14
air.juggle = 0
fall.damage = 2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1

[statedef 1145216]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = enemy,stateno = 20
value = 5150
ignorehitpause = 1

[statedef 1145217]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758)=0
trigger1 = 1 || var(32):= 32
projID=7758
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = var(32)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145218]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758)=0
trigger1 = 1
projID=7758
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = ifelse(gametime%61 = 0, 100, 0)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145219]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = roundstate < 4
value = 55678
ignorehitpause = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = roundstate = 4 && anim != 185
value = 185
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state ]
type = HitDef
trigger1 = 1
attr = SCA,AA
hitflag = MAFD
guardflag =
damage = 1
pausetime = 0,0
affectteam = B
ignorehitpause = 1

[statedef 1145220]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = 1
value = 5150
ignorehitpause = 1

[statedef 1145221]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(12345)
name = "Koishi-last4"
helpertype = Player
ID = 12345
stateno = 12345
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-last4"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = enemy,life >= 200
value = 5150
ignorehitpause = 1

[statedef 1145222]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-last4"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = hitdef
triggerall = !ishelper
trigger1 = 1
affectteam = F
attr = ,NA
hitflag = MAFD
guardflag =
numhits = 0
damage = 0
givepower = 0,0
pausetime = 1145141919810,0
ignorehitpause = 1

[state -2]
type = LifeSet
triggerall = !ishelper
trigger1 = hitpausetime
value = 0
ignorehitpause = 1

[statedef 1145223]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = LifeSet
trigger1 = 1
value = 500
ignorehitpause = 1

[State ]
type = hitdef
triggerall = !ishelper
trigger1 = roundstate = 1
attr = SCA,AA
hitflag = MAFD
guardflag =
numhits = 0
damage = 500
givepower = 0,0
pausetime = 0,0
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758258)=0
trigger1 = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 500
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145224]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758258)=0
trigger1 = gametime%6 = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 198
ground.slidetime = 0
ground.hittime = 0
air.hittime = 0
ground.velocity = -0.1,-44.4
priority = 7, hit
p2stateno = 5000
p2getp1state = 0
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145225]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758258)=0
trigger1 = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 99
fall.damage = 99
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145226]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758258)=0
trigger1 = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 1
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145227]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = var(4) > 100
movetype = A
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = ifelse(enemy,pos x > 0, enemy,pos x - 80, enemy,pos x + 80)
y = enemy,pos y
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = hitdef
triggerall = !ishelper
trigger1 = var(4) > 100 && gametime%8 = 0
attr = SCA,AA
hitflag = MAFD
guardflag =
numhits = 0
damage = 98
givepower = 0,0
pausetime = 0,0
ignorehitpause = 1

[statedef 1145228]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = roundstate < 4
value = 55566
ignorehitpause = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = roundstate = 4 && anim != 185
value = 185
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = enemy,pos x
y = ifelse(roundstate = 4, 0, enemy,pos y)
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state ]
type = HitDef
trigger1 = 1
attr = SCA,AA
hitflag = MAFD
guardflag =
damage = 200
pausetime = 0,0
ignorehitpause = 1

[statedef 1145229]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = roundstate = 2 && gametime%2 = 1
value = 4900
ignorehitpause = 1

[statedef 1145230]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = 1
movetype = A
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = var(4) > 100 && enemy,alive && enemy,movetype = A
reversal.attr = SCA, AA, AT, AP
hitflag = 
guardflag = 
pausetime = 0,0
numhits = 0
priority = 7, hit
sparkno = -1
guard.sparkno = -1
p2stateno = 5070
p2getp1state = 0
fall.damage = enemy,lifemax
fall = 1
fall.recover = 0
ignorehitpause = 1

[statedef 1145231]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = 1
movetype = A
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = enemy,pos x - 40
y = enemy,pos y
ignorehitpause = 1

[State ]
type = VelSet
trigger1 =!ishelper
x = 60
y = 60
ignorehitpause =1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-last5"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = hitdef
triggerall = !ishelper
trigger1 = !hitpausetime
affectteam = F
attr = ,NA
hitflag = MAFD
guardflag =
numhits = 0
damage = 0
givepower = 0,0
pausetime = 114514,0
ignorehitpause = 1

[state -2]
type = LifeSet
triggerall = !ishelper
trigger1 = hitpausetime
value = 0
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758258)=0
trigger1 = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 100
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[state ]
type = Changestate
trigger1 =!ishelper
trigger1 = palno < 13
trigger1 = hitpausetime
value = 10000002
ignorehitpause = 1

[state ]
type = Changestate
trigger1 =!ishelper
trigger1 = alive != -1
trigger1 = hitpausetime
value = 10000000
ignorehitpause = 1

[statedef 1145232]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = enemy,palno = 1
movetype = A
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = enemy,palno = 11
movetype = I
ignorehitpause = 1

[state -2]
type = LifeSet
triggerall = !ishelper
trigger1 = 1
value = lifemax
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-last5"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = SelfState
trigger1 = 1
value = 0
ignorehitpause = 1

[statedef 1145233]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 55777
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[state -2]
type = LifeSet
triggerall = !ishelper
trigger1 = 1
value = lifemax
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = SelfState
trigger1 = 1
value = 5000
ignorehitpause = 1

[statedef 1145234]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall=numprojID(7758258)=0
trigger1 = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = -100
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145235]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = SelfState
trigger1 = 1
value = 2
ignorehitpause = 1

[statedef 1145236]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = hitdef
triggerall = !ishelper
trigger1 = 1
attr = SCA,AA,AP,AT
hitflag = MAFD
guardflag =
numhits = 1
damage = 0
givepower = 0,0
pausetime = 0,0
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = enemy,var(20) = 100
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 1
PosType = p2
Offset = 0,0
damage = 2147483647
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145237]
type = U
movetype = H
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[statedef 1145238]
type = S
movetype = A
physics = S
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 55566
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = ifelse(enemy,facing = 1, enemy,pos x + 50, enemy,pos x - 50)
y = enemy,pos y
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State 230, 2]
type = HitDef
trigger1 = gametime%100 = 0 && var(4) > 150
attr = S, NA
animtype  = Medium
damage    = 26
guardflag = MA
pausetime = 12,12
sparkno = 0
sparkxy = -10,-37
hitsound   = 5,1
guardsound = 6,0
ground.type = Low
ground.slidetime = 10
ground.hittime  = 11
ground.velocity = -5
air.velocity = -2.5,-3.5
ignorehitpause = 1

[state ]
type = Projectile
trigger1 = var(4) > 150
attr = SCA, AA,AT,AP
projid = 114514
projanim = 55878
projremovetime = 1
damage = 50
sparkno = -1
guard.sparkno = -1
PosType = p2
Offset = 0,0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[statedef 1145239]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = !numprojid(7758258)
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 99
guard.dist = 160
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145240]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = 0
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-last4"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = hitdef
triggerall = !ishelper
trigger1 = !hitpausetime
attr = ,NA
hitflag = MAFD
guardflag =
affectteam = F
givepower = 0,0
pausetime = 11451415,0
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = !numprojid(7758258)
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 400
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
trigger1 = palno >= 0
trigger1 = hitpausetime
value = 10000007
ignorehitpause = 1

[statedef 1145241]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = enemy,var(59) < enemy,lifemax
trigger1 = gametime%6 = 0
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 1
PosType = p2
Offset = 0,0
damage = 1
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145242]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State ]
type = ChangeAnim
triggerall = !ishelper
triggerall = roundstate <= 1
trigger1 = anim != 0
value = 0
ignorehitpause = 1

[State ]
type = ChangeAnim
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = anim != 222
value = 222
ignorehitpause = 1

[State ]
type = ChangeAnim
triggerall = !ishelper
triggerall = roundstate = 3
trigger1 = anim != 0
value = 0
ignorehitpause = 1

[State ]
type = ChangeAnim
triggerall = !ishelper
triggerall = roundstate >= 4
trigger1 = win
trigger1 = anim != 185
value = 185
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 1
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = PlaySnd
triggerall = !ishelper
trigger1 = anim = 222 && animelemtime(3) = 1
value = 1,0
channel = -1
ignorehitpause = 1

[statedef 1145243]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = roundstate = 2
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 1
PosType = p2
Offset = 0,0
damage = 2147483647
p2stateno = 5150
p2getp1state = 0
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145244]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = !numprojid(7758258)
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 100
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145245]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = enemy,name = "A Kung Fu Man"
triggerall = !ishelper
attr = SCA,AA,AT,AP
damage = 0
getpower = 0,0
animtype = Heavy
pausetime = 0,0
offset = 0,0
postype = p2
velocity = 0,0
accel = 0,0
projID = 4220
projanim = 778899
projscale = 1,1
projshadow = 0,0,0
projpriority = 99
projremovetime = 1
projsprpriority = 4
guardflag =
hitflag = MAFDP
priority = 3
sparkno = s20065
sparkxy = 0,-60
guard.sparkno = -1
ground.type = High
ground.slidetime = 0
ground.hittime = 18
ground.velocity = -14,-14
air.velocity = -14,-14
air.juggle = 0
p2stateno = 1000043
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = enemy,name = "G-Saladbar"
triggerall = !ishelper
attr = SCA,AA,AT,AP
damage = 2147483647
fall = 1
fall.recover = 0
fall.damage = 2147483647
getpower = 0,0
animtype = Heavy
pausetime = 0,0
offset = 0,0
postype = p2
velocity = 0,0
accel = 0,0
projID = 4220
projanim = 778899
projscale = 1,1
projshadow = 0,0,0
projpriority = 99
projremovetime = 1
projsprpriority = 4
guardflag =
hitflag = MAFDP
priority = 3
sparkno = s20065
sparkxy = 0,-60
guard.sparkno = -1
ground.type = High
ground.slidetime = 0
ground.hittime = 18
ground.velocity = -14,-14
air.velocity = -14,-14
air.juggle = 0
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-last4"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = roundstate > 1
var(2) = var(2) + 1
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
pausetime = 0,ifelse(enemy,hitpausetime < 2, 3, 0)
sparkno = -1
hitsound = -1
ignorehitpause = 1

[State 0, TargetState]
type = TargetState
triggerall = NumTarget && target,ishelper
trigger1 = enemy,name = "A Kung Fu Man"
value = 5150
ignorehitpause = 1

[State 0, TargetState]
type = TargetState
triggerall = NumTarget
trigger1 = enemy,name = "G-Saladbar"
value = 1000045
ignorehitpause = 1

[statedef 1145246]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = !numprojid(7758258)
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 999
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
pausetime = 0,0
p2stateno = 110
p2getp1state = 0
sparkno = -1
hitsound = -1
ignorehitpause = 1

[State ]
type = TargetDrop
trigger1 = 1
ignorehitpause = 1

[statedef 1145247]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = gametime%30 = 0
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 1
PosType = p2
Offset = 0,0
damage = enemy,var(48)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145248]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = !numprojid(7758258)
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 200
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145249]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 8888
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 = !numprojid(7758258)
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = enemy,life
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145250]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = anim != 1600
value = 1600
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 1
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 =!numprojid(7758258)
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 230
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145251]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State 0, VelSet]
type = VelSet
trigger1 = !ishelper
x = enemy,vel x + 1
y = enemy,vel y + 1
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = SelfState
trigger1 = time = 29
value = 9500
ignorehitpause = 1

[statedef 1145252]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-last45"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 =!numprojid(7758258)
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 50
PosType = p2
Offset = 0,0
damage = 1
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145253]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = roundstate < 4
value = 55566
ignorehitpause = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = roundstate = 4 && anim != 185
value = 185
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = enemy,pos x
y = ifelse(roundstate = 4, 0, enemy,pos y)
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = HitDef
trigger1 = var(4) > 400
attr = SCA,AA
hitflag = MAFD
guardflag =
damage = ifelse(enemy,palno > 8, enemy,lifemax, 10)
pausetime = 0,0
ignorehitpause = 1

[statedef 1145254]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
trigger1 =enemy,numhelper(9999) = 1
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 1
PosType = p2
Offset = 0,0
damage = 26
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145255]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 8888
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[state ]
type = posset
trigger1 = !ishelper
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Projectile
triggerall = !ishelper
trigger1 = gametime%5=0
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAFD
guardflag = 
numhits = 0
damage = 101+random%99
givepower = 0,0
animtype = Light
Projid = 1
projanim = 778899
Velocity = 0
ProjRemoveTime = 1
ignorehitpause = 1

[statedef 1145256]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 10026
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
pausetime = 0,0
p2stateno = 5999
p2getp1state = 0
sparkno = -1
hitsound = -1
ignorehitpause = 1

[statedef 1145257]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
trigger1=!Ishelper
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 1
PosType = p2
Offset = 0,0
damage = -9
priority = 7, hit
projpriority = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145258]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 10026
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(26000)
name = "Koishi"
helpertype = Player
ID = 26000
stateno = 26000
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Hidan"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = roundstate = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
pausetime = 0,0
p2stateno = -1
sparkno = -1
hitsound = -1
ignorehitpause = 1

[statedef 1145259]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ]
type = projectile
trigger1=!Ishelper
projID=7758258
attr = SCA,AA,AP,AT
getpower = 0
priority = 5
projanim = 778899
pausetime = 0,0
ProjRemoveTime = 1
PosType = p2
Offset = 0,0
damage = 0
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[statedef 1145260]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
trigger1 = 1
value = 5150
ignorehitpause = 1

[statedef 1145261]
type = U
movetype = A
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 10026
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-last4"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
pausetime = 0,0
fall.damage = enemy,lifemax
p2stateno = 5071
p2getp1state = 0
sparkno = -1
hitsound = -1
ignorehitpause = 1

[statedef 1145262]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ];
type = Projectile
triggerall = !ishelper
trigger1 = gametime%60 = 1 && var(4) > 60
attr = SCA, AA,AT,AP
projid = 5156
projanim = 10026
projremovetime = 1
damage = 1
sparkno = -1
guard.sparkno = -1
offset = enemynear,pos x,enemynear,pos y
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[statedef 1145263]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[state ];
type = Projectile
trigger1 =!ishelper
attr = SCA, AA,AT,AP
projid = 5156
projanim = 10026
projremovetime = 1
damage = 4444
sparkno = -1
guard.sparkno = -1
offset = enemynear,pos x,enemynear,pos y
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[statedef 1145264]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = invisible
ignorehitpause = 1

[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = -1
ignorehitpause = 1

[State ]
type=helper
triggerall=!ishelper
triggerall=!numhelper(5150)
trigger1 = 1
helpertype=player
id=5150
stateno=5150
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[state ]
type = lifeset
trigger1=!ishelper
value = ifelse(enemy,sysvar(0)<700,1000,999)
ignorehitpause = 1

[state ]
type = posset
trigger1 = !ishelper
x = ifelse(enemy,var(12)<0,51,-51)
y = 60
ignorehitpause = 1

[state ]
type=ctrlset
trigger1=!ishelper
value=0
ignorehitpause=1

[state ]
type = selfstate
trigger1 = 1
value = ifelse(enemy,var(11)=400,200,400)
ignorehitpause=1