[Statedef 1]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 10]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 11]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 12]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 13]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 14]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 15]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 16]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 17]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 18]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 19]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = ifelse(roundstate<3,5500,180)
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[Statedef 20]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 21]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 22]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 23]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 24]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 25]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 26]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 27]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 28]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 29]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 30]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 31]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 32]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 33]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 34]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 35]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(1981145)
name = "Koishi-lastm"
helpertype = Player
ID = 1981145
stateno = 1981145
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(54321)
name = "Koishi-lastn"
helpertype = Player
ID = 54321
stateno = 54321
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = 1
value = 778899
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = 0
y = 0
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = !ishelper && palno >= 0
statetype = C
movetype = A        
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = !ishelper && palno < 0
statetype = C
movetype = I        
ignorehitpause = 1

[state ]
type = Hitdef
triggerall = !ishelper
trigger1 = palno>=0
trigger1 = hitpausetime < 2
attr = SCA,NA
hitflag = MAFD
priority = 7, hit
sparkno = -1
pausetime = 1145141919,0
affectteam = F
ignorehitpause = 1

[state ] ;palno<0
type = Changestate
triggerall = !ishelper
triggerall = hitpausetime > 1
trigger1 = palno >= 0
value = 10000007
persistent = 256
ignorehitpause = 1

[Statedef 36]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 37]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 38]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 39]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 40]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 41]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 42]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 43]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 44]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 45]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 46]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 47]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 48]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 49]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 50]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 51]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 52]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 53]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 54]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 55]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 56]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 57]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 58]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 59]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 60]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 61]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 62]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 63]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 64]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 65]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 66]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 67]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 68]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 69]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 70]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 71]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 72]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 73]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 74]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 75]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 76]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 77]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 78]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 79]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 80]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 81]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 82]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 83]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 84]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 85]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 86]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 87]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 88]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 89]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 90]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 91]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 92]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 93]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 94]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 95]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 96]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 97]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 98]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 99]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 100]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 101]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 102]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 103]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 104]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 105]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 106]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 107]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 108]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 109]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 110]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 111]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 112]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 113]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 114]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 115]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 116]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 117]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 118]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 119]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 120];guard flagαװ
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[State 0, ChangeAnim]
type = ChangeAnim
triggerall = ishelper(5180)
trigger1 = anim != 54321
value = 54321
ignorehitpause = 1

[State 0, MoveHitReset]
type = MoveHitReset
trigger1 = ishelper(5180) && roundstate < 2
ignorehitpause = 1

[State 0, PosSet]
type = PosSet
trigger1 = ishelper(5180)
x = ifelse(enemy,facing = 1, enemy,pos x + 60, enemy,pos x - 60)
y = enemy,pos y
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = ishelper(5180) && enemy,statetype = A
statetype = A
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = ishelper(5180) && enemy,statetype = S
statetype = S
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = ishelper(5180) && enemy,statetype = C
statetype = C
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
trigger1 = ishelper(5180)
value = lifemax
ignorehitpause = 1

[State 0, DestroySelf]
type = DestroySelf
triggerall = ishelper(5180)
trigger1 = roundstate != 2
trigger2 = root,var(4) != [15300,16999]
ignorehitpause = 1

[Statedef 121]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 122]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 123]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 124]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 125]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 126]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 127]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 128]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 129]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 130]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 131]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 132]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 133]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 134]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 135]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 136]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 137]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 138]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 139]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 140]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 141]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 142]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 143]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 144]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 145]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 146]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 147]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 148]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 149]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 150]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 152]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 153]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 154]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 155]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 156]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 157]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 158]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 159]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 160]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 161]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 162]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 163]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 164]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 165]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 166]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 167]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 168]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 169]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 170]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 171]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 172]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 173]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 174]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 175]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 176]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 177]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 178]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 179]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 180]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 181]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 182]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 183]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 184]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 185]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 186]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 187]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 188]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 189]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 190]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 191]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 192]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 193]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 194]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 195]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 196]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 197]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 198]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 199]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 200]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = roundstate < 4 && anim != 4630
value = 4630
ignorehitpause = 1

[state ]
type = ChangeAnim
triggerall = !ishelper
trigger1 = roundstate = 4 && anim != 185
value = 185
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = noshadow
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = !ishelper
x = -100 + 2*(teamside-1)
y = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = 1
movetype = A        ;I,A,H
ignorehitpause = 1

[Statedef 201]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 202]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 203]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 204]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 205]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 206]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 207]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 208]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 209]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 210]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 211]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 212]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 213]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 214]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 215]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 216]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 217]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 218]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 219]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 220]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 221]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 222]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 223]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 224]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 225]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 226]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 227]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 228]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 229]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 230]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 231]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 232]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 233]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 234]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 235]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 236]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 237]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 238]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 239]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 240]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 241]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 242]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 243]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 244]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 245]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 246]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 247]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 248]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 249]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 250]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 251]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 252]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 253]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 254]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 255]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 256]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 257]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 258]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 259]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 260]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 261]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 262]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 263]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 264]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 265]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 266]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 267]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 268]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 269]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 270]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 271]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 272]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 273]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 274]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 275]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 276]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 277]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 278]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 279]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 280]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 281]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 282]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 283]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 284]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 285]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 286]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 287]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 288]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 289]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 290]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 291]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 292]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 293]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 294]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 295]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 296]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 297]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 298]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 299]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 300]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 301]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 302]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 303]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 304]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 305]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 306]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 307]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 308]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 309]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 310]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 311]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 312]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 313]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 314]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 315]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 316]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 317]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 318]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 319]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 320]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 321]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 322]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 323]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 324]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 325]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 326]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 327]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 328]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 329]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 330]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 331]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 332]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 333]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 334]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 335]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 336]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 337]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 338]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 339]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 340]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 341]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 342]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 343]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 344]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 345]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 346]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 347]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 348]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 349]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 350]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 351]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 352]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 353]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 354]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 355]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 356]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 357]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 358]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 359]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 360]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 361]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 362]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 363]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 364]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 365]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 366]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 367]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 368]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 369]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 370]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 371]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 372]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 373]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 374]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 375]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 376]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 377]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 378]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 379]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 380]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 381]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 382]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 383]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 384]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 385]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 386]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 387]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 388]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 389]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 390]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 391]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 392]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 393]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 394]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 395]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 396]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 397]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 398]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 399]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 400]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 401]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 402]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 403]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 404]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 405]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 406]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 407]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 408]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 409]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 410]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 411]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 412]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 413]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 414]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 415]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 416]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 417]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 418]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 419]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 420]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 421]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 422]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 423]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 424]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 425]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 426]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 427]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 428]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 429]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 430]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 431]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 432]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 433]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 434]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 435]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 436]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 437]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 438]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 439]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 440]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 441]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 442]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 443]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 444]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 445]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 446]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 447]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 448]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 449]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 450]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 451]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 452]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 453]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 454]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 455]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 456]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 457]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 458]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 459]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 460]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 461]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 462]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 463]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 464]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 465]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 466]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 467]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 468]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 469]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 470]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 471]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 472]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 473]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 474]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 475]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 476]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 477]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 478]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 479]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 480]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 481]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 482]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 483]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 484]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 485]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 486]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 487]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 488]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 489]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 490]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 491]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 492]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 493]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 494]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 495]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 496]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 497]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 498]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 499]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 501]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 502]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 503]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 504]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 505]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 506]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 507]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 508]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 509]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 510]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 511]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 512]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 513]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 515]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 516]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 517]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 518]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 519]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 520]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 521]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 522]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 523]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 524]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 525]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 526]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 527]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 528]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 529]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 530]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 531]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 532]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 533]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 534]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 535]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 536]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 537]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 538]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 539]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 540]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 541]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 542]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 543]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 544]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 545]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 546]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 547]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 548]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 549]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 550]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 551]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 552]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 553]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 554]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 555]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 556]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 557]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 558]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 559]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 560]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 561]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 562]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 563]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 564]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 565]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 566]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 567]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 568]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 569]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 570]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 571]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 572]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 573]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 574]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 575]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 576]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 577]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 578]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 579]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 580]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 581]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 582]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 583]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 584]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 585]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 586]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 587]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 588]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 589]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 590]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 591]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 592]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 593]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 594]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 595]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 596]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 597]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 598]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 599]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 600]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 601]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 602]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 603]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 604]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 605]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 606]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 607]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 608]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 609]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 610]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 611]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 612]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 613]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 614]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 615]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 616]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 617]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 618]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 619]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 620]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 621]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 622]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 623]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 624]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 625]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 626]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 627]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 628]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 629]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 630]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 631]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 632]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 633]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 634]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 635]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 636]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 637]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 638]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 639]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 640]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 641]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 642]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 643]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 644]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 645]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 646]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 647]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 648]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 649]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 650]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 651]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 652]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 653]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 654]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 655]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 656]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 657]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 658]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 659]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 660]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 661]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 662]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 663]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 664]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 665]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 666]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 667]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 668]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 669]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 670]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 671]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 672]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 673]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 674]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 675]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 676]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 677]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 678]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 679]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 680]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 681]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 682]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 683]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 684]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 685]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 686]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 687]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 688]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 689]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 690]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 691]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 692]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 693]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 694]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 695]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 696]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 697]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 698]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 699]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 701]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 702]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 703]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 704]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 705]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 706]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 707]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 708]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 709]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 710]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 711]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 712]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 713]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 714]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 715]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 716]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 717]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 718]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 719]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 720]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 721]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 722]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 723]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 724]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 725]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 726]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 727]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 728]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 729]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 730]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 731]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 732]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 733]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 734]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 735]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 736]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 737]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 738]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 739]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 740]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 741]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 742]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 743]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 744]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 745]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 746]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 747]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 748]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 749]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 750]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 751]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 752]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 753]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 754]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 755]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 756]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 757]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 758]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 759]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 760]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 761]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 762]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 763]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 764]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 765]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 766]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 767]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 768]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 769]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 770]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 771]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 772]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 773]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 774]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 775]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 776]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 777]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 778]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 779]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 780]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 781]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 782]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 783]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 784]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 785]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 786]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 787]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 788]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 789]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 790]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 791]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 792]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 793]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 794]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 795]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 796]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 797]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 798]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 799]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 800]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 801]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 802]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 803]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 804]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 805]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 806]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 807]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 808]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 809]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 810]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 811]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 812]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 813]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 814]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 815]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 816]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 817]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 818]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 819]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 820]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 821]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 822]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 823]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 824]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 825]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 826]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 827]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 828]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 829]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 830]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 831]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 832]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 833]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 834]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 835]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 836]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 837]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 838]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 839]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 840]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 841]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 842]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 843]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 844]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 845]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 846]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 847]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 848]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 849]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 850]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 851]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 852]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 853]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 854]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 855]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 856]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 857]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 858]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 859]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 860]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 861]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 862]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 863]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 864]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 865]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 866]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 867]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 868]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 869]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 870]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 871]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 872]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 873]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 874]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 875]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 876]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 877]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 878]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 879]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 880]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 881]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 882]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 883]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 884]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 885]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 886]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 887]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 888]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 889]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 890]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 891]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 892]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 893]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 894]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 895]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 896]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 897]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 898]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 899]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 900]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 901]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 902]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 903]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 904]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 905]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 906]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 907]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 908]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 909]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 910]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 911]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 912]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 913]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 914]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 915]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 916]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 917]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 918]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 919]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 920]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 921]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 922]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 923]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 924]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 925]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 926]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 927]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 928]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 929]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 930]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 931]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 932]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 933]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 934]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 935]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 936]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 937]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 938]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 939]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 940]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 941]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 942]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 943]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 944]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 945]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 946]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 947]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 948]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 949]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 950]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 951]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 952]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 953]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 954]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 955]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 956]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 957]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 958]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 959]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 960]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 961]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 962]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 963]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 964]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 965]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 966]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 967]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 968]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 969]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 970]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 971]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 972]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 973]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 974]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 975]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 976]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 977]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 978]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 979]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 980]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 981]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 982]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 983]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 984]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 985]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 986]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 987]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 988]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 989]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 990]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 991]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 992]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 993]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 994]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 995]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 996]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 997]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 998]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 999]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1001]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1002]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1003]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1004]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1005]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1006]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1007]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1008]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1009]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1010]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1011]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1012]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1013]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1014]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1015]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1016]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1017]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1018]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1019]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1020]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1021]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1022]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1023]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1024]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1025]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1026]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1027]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1028]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1029]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1030]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1031]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1032]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1033]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1034]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1035]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1036]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1037]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1038]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1039]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1040]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1041]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1042]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1043]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1044]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1045]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1046]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1047]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1048]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1049]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1050]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1051]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1052]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1053]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1054]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1055]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1056]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1057]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1058]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1059]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1060]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1061]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1062]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1063]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1064]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1065]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1066]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1067]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1068]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1069]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1070]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1071]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1072]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1073]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1074]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1075]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1076]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1077]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1078]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1079]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1080]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1081]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1082]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1083]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1084]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1085]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1086]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1087]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1088]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1089]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1090]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1091]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1092]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1093]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1094]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1095]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1096]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1097]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1098]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1099]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1100]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1101]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1102]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1103]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1104]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1105]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1106]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1107]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1108]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1109]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1110]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1111]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1112]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1113]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1114]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1115]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1116]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1117]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1118]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1119]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1120]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1121]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1122]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1123]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1124]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1125]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1126]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1127]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1128]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1129]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1130]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1131]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1132]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1133]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1134]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1135]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1136]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1137]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1138]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1139]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1140]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1141]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1142]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1143]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1144]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1145]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1146]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1147]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1148]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1149]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1150]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1152]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1153]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1154]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1155]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1156]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1157]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1158]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1159]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1160]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1161]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1162]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1163]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1164]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1165]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1166]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1167]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1168]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1169]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1170]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1171]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1172]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1173]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1174]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1175]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1176]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1177]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1178]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1179]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1180]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1181]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1182]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1183]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1184]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1185]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1186]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1187]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1188]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1189]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1190]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1191]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1192]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1193]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1194]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1195]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1196]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1197]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1198]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1199]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1200]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1201]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1202]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1203]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1204]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1205]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1206]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1207]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1208]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1209]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1210]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1211]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1212]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1213]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1214]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1215]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1216]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1217]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1218]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1219]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1220]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1221]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1222]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1223]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1224]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1225]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1226]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1227]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1228]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1229]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1230]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1231]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1232]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1233]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1234]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1235]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1236]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1237]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1238]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1239]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1240]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1241]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1242]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1243]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1244]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1245]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1246]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1247]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1248]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1249]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1250]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1251]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1252]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1253]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1254]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1255]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1256]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1257]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1258]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1259]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1260]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1261]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1262]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1263]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1264]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1265]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1266]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1267]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1268]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1269]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1270]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1271]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1272]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1273]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1274]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1275]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1276]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1277]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1278]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1279]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1280]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1281]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1282]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1283]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1284]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1285]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1286]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1287]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1288]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1289]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1290]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1291]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1292]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1293]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1294]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1295]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1296]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1297]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1298]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1299]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1300]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1301]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1302]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1303]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1304]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1305]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1306]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1307]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1308]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1309]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1310]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1311]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1312]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1313]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1314]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1315]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1316]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1317]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1318]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1319]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1320]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1321]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1322]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1323]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1324]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1325]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1326]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1327]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1328]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1329]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1330]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1331]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1332]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1333]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1334]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1335]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1336]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1337]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1338]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1339]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1340]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1341]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1342]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1343]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1344]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1345]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1346]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1347]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1348]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1349]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1350]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1351]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1352]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1353]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1354]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1355]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1356]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1357]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1358]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1359]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1360]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1361]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1362]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1363]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1364]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1365]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1366]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1367]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1368]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1369]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1370]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1371]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1372]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1373]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1374]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1375]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1376]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1377]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1378]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1379]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1380]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1381]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1382]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1383]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1384]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1385]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1386]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1387]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1388]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1389]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1390]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1391]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1392]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1393]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1394]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1395]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1396]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1397]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1398]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1399]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1400]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1401]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1402]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1403]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1404]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1405]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1406]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1407]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1408]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1409]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1410]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1411]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1412]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1413]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1414]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1415]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1416]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1417]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1418]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1419]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1420]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1421]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1422]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1423]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1424]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1425]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1426]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1427]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1428]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1429]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1430]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1431]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1432]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1433]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1434]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1435]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1436]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1437]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1438]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1439]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1440]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1441]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1442]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1443]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1444]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1445]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1446]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1447]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1448]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1449]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1450]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1451]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1452]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1453]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1454]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1455]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1456]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1457]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1458]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1459]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1460]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1461]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1462]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1463]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1464]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1465]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1466]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1467]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1468]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1469]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1470]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1471]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1472]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1473]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1474]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1475]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1476]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1477]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1478]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1479]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1480]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1481]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1482]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1483]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1484]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1485]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1486]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1487]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1488]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1489]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1490]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1491]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1492]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1493]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1494]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1495]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1496]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1497]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1498]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1499]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1500]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1501]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1502]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1503]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1504]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1505]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1506]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1507]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1508]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1509]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1510]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1511]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1512]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1513]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1514]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1515]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1516]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1517]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1518]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1519]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1520]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1521]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1522]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1523]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1524]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1525]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1526]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1527]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1528]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1529]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1530]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1531]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1532]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1533]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1534]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1535]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1536]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1537]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1538]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1539]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1540]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1541]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1542]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1543]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1544]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1545]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1546]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1547]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1548]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1549]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1550]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1551]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1552]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1553]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1554]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1555]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1556]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1557]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1558]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1559]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1560]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1561]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1562]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1563]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1564]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1565]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1566]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1567]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1568]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1569]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1570]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1571]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1572]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1573]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1574]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1575]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1576]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1577]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1578]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1579]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1580]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1581]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1582]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1583]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1584]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1585]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1586]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1587]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1588]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1589]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1590]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1591]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1592]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1593]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1594]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1595]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1596]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1597]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1598]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1599]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1600]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1601]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1602]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1603]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1604]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1605]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1606]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1607]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1608]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1609]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1610]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1611]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1612]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1613]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1614]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1615]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1616]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1617]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1618]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1619]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1620]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1621]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1622]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1623]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1624]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1625]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1626]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1627]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1628]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1629]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1630]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1631]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1632]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1633]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1634]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1635]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1636]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1637]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1638]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1639]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1640]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1641]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1642]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1643]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1644]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1645]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1646]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1647]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1648]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1649]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1650]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1651]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1652]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1653]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1654]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1655]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1656]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1657]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1658]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1659]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1660]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1661]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1662]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1663]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1664]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1665]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1666]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1667]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1668]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1669]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1670]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1671]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1672]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1673]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1674]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1675]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1676]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1677]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1678]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1679]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1680]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1681]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1682]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1683]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1684]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1685]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1686]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1687]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1688]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1689]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1690]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1691]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1692]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1693]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1694]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1695]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1696]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1697]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1698]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1699]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1700]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1701]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1702]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1703]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1704]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1705]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1706]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1707]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1708]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1709]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1710]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1711]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1712]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1713]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1714]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1715]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1716]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1717]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1718]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1719]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1720]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1721]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1722]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1723]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1724]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1725]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1726]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1727]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1728]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1729]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1730]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1731]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1732]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1733]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1734]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1735]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1736]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1737]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1738]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1739]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1740]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1741]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1742]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1743]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1744]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1745]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1746]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1747]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1748]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1749]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1750]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1751]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1752]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1753]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1754]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1755]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1756]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1757]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1758]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1759]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1760]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1761]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1762]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1763]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1764]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1765]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1766]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1767]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1768]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1769]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1770]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1771]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1772]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1773]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1774]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1775]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1776]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1777]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1778]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1779]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1780]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1781]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1782]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1783]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1784]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1785]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1786]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1787]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1788]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1789]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1790]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1791]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1792]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1793]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1794]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1795]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1796]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1797]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1798]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1799]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1800]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1801]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1802]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1803]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1804]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1805]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1806]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1807]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1808]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1809]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1810]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1811]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1812]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1813]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1814]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1815]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1816]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1817]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1818]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1819]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1820]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1821]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1822]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1823]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1824]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1825]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1826]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1827]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1828]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1829]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1830]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1831]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1832]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1833]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1834]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1835]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1836]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1837]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1838]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1839]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1840]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1841]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1842]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1843]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1844]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1845]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1846]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1847]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1848]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1849]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1850]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1851]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1852]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1853]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1854]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1855]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1856]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1857]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1858]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1859]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1860]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1861]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1862]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1863]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1864]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1865]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1866]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1867]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1868]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1869]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1870]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1871]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1872]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1873]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1874]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1875]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1876]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1877]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1878]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1879]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1880]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1881]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1882]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1883]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1884]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1885]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1886]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1887]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1888]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1889]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1890]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1891]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1892]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1893]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1894]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1895]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1896]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1897]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1898]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1899]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1900]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1901]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1902]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1903]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1904]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1905]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1906]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1907]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1908]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1909]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1910]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1911]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1912]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1913]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1914]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1915]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1916]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1917]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1918]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1919]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1920]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1921]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1922]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1923]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1924]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1925]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1926]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1927]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1928]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1929]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1930]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1931]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1932]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1933]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1934]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1935]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1936]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1937]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1938]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1939]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1940]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1941]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1942]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1943]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1944]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1945]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1946]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1947]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1948]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1949]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1950]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1951]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1952]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1953]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1954]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1955]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1956]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1957]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1958]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1959]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1960]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1961]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1962]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1963]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1964]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1965]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1966]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1967]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1968]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1969]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1970]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1971]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1972]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1973]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1974]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1975]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1976]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1977]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1978]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1979]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1980]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1981]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1982]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1983]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1984]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1985]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1986]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1987]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1988]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1989]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1990]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1991]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1992]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1993]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1994]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1995]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1996]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1997]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1998]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 1999]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2001]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2002]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2003]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2004]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2005]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2006]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2007]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2008]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2009]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2010]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2011]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2012]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2013]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2014]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2015]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2016]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2017]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2018]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2019]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2020]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2021]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2022]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2023]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2024]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2025]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2026]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2027]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2028]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2029]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2030]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2031]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2032]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2033]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2034]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2035]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2036]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2037]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2038]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2039]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2040]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2041]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2042]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2043]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2044]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2045]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2046]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2047]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2048]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2049]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2050]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2051]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2052]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2053]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2054]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2055]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2056]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2057]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2058]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2059]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2060]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2061]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2062]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2063]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2064]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2065]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2066]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2067]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2068]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2069]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2070]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2071]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2072]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2073]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2074]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2075]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2076]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2077]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2078]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2079]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2080]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2081]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2082]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2083]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2084]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2085]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2086]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2087]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2088]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2089]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2090]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2091]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2092]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2093]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2094]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2095]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2096]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2097]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2098]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2099]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2100]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2101]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2102]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2103]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2104]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2105]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2106]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2107]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2108]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2109]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2110]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2111]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2112]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2113]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2114]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2115]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2116]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2117]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2118]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2119]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2120]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2121]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2122]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2123]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2124]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2125]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2126]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2127]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2128]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2129]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2130]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2131]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2132]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2133]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2134]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2135]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2136]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2137]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2138]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2139]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2140]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2141]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2142]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2143]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2144]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2145]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2146]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2147]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2148]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2149]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2150]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2152]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2153]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2154]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2155]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2156]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2157]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2158]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2159]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2160]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2161]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2162]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2163]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2164]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2165]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2166]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2167]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2168]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2169]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2170]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2171]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2172]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2173]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2174]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2175]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2176]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2177]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2178]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2179]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2180]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2181]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2182]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2183]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2184]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2185]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2186]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2187]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2188]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2189]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2190]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2191]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2192]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2193]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2194]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2195]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2196]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2197]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2198]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2199]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2200]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2201]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2202]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2203]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2204]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2205]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2206]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2207]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2208]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2209]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2210]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2211]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2212]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2213]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2214]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2215]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2216]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2217]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2218]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2219]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2220]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2221]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2222]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2223]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2224]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2225]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2226]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2227]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2228]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2229]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2230]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2231]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2232]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2233]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2234]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2235]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2236]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2237]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2238]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2239]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2240]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2241]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2242]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2243]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2244]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2245]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2246]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2247]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2248]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2249]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2250]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2251]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2252]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2253]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2254]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2255]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2256]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2257]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2258]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2259]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2260]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2261]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2262]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2263]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2264]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2265]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2266]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2267]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2268]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2269]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2270]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2271]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2272]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2273]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2274]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2275]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2276]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2277]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2278]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2279]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2280]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2281]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2282]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2283]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2284]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2285]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2286]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2287]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2288]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2289]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2290]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2291]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2292]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2293]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2294]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2295]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2296]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2297]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2298]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2299]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2300]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2301]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2302]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2303]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2304]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2305]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2306]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2307]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2308]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2309]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2310]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2311]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2312]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2313]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2314]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2315]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2316]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2317]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2318]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2319]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2320]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2321]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2322]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2323]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2324]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2325]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2326]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2327]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2328]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2329]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2330]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2331]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2332]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2333]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2334]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2335]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2336]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2337]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2338]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2339]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2340]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2341]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2342]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2343]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2344]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2345]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2346]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2347]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2348]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2349]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2350]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2351]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2352]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2353]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2354]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2355]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2356]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2357]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2358]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2359]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2360]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2361]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2362]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2363]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2364]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2365]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2366]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2367]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2368]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2369]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2370]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2371]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2372]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2373]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2374]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2375]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2376]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2377]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2378]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2379]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2380]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2381]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2382]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2383]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2384]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2385]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2386]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2387]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2388]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2389]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2390]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2391]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2392]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2393]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2394]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2395]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2396]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2397]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2398]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2399]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2400]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2401]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2402]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2403]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2404]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2405]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2406]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2407]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2408]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2409]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2410]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2411]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2412]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2413]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2414]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2415]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2416]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2417]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2418]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2419]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2420]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2421]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2422]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2423]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2424]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2425]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2426]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2427]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2428]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2429]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2430]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2431]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2432]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2433]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2434]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2435]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2436]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2437]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2438]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2439]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2440]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2441]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2442]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2443]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2444]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2445]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2446]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2447]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2448]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2449]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2450]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2451]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2452]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2453]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2454]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2455]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2456]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2457]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2458]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2459]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2460]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2461]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2462]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2463]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2464]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2465]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2466]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2467]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2468]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2469]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2470]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2471]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2472]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2473]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2474]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2475]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2476]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2477]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2478]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2479]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2480]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2481]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2482]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2483]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2484]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2485]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2486]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2487]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2488]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2489]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2490]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2491]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2492]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2493]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2494]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2495]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2496]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2497]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2498]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2499]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2500]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2501]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2502]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2503]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2504]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2505]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2506]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2507]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2508]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2509]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2510]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2511]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2512]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2513]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2514]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2515]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2516]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2517]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2518]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2519]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2520]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2521]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2522]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2523]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2524]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2525]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2526]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2527]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2528]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2529]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2530]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2531]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2532]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2533]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2534]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2535]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2536]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2537]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2538]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2539]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2540]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2541]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2542]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2543]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2544]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2545]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2546]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2547]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2548]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2549]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2550]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2551]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2552]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2553]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2554]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2555]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2556]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2557]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2558]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2559]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2560]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2561]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2562]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2563]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2564]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2565]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2566]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2567]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2568]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2569]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2570]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2571]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2572]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2573]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2574]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2575]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2576]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2577]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2578]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2579]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2580]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2581]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2582]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2583]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2584]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2585]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2586]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2587]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2588]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2589]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2590]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2591]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2592]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2593]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2594]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2595]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2596]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2597]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2598]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2599]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2600]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2601]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2602]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2603]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2604]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2605]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2606]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2607]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2608]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2609]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2610]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2611]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2612]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2613]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2614]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2615]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2616]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2617]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2618]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2619]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2620]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2621]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2622]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2623]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2624]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2625]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2626]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2627]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2628]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2629]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2630]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2631]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2632]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2633]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2634]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2635]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2636]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2637]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2638]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2639]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2640]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2641]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2642]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2643]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2644]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2645]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2646]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2647]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2648]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2649]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2650]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2651]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2652]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2653]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2654]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2655]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2656]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2657]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2658]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2659]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2660]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2661]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2662]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2663]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2664]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2665]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2666]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2667]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2668]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2669]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2670]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2671]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2672]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2673]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2674]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2675]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2676]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2677]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2678]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2679]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2680]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2681]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2682]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2683]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2684]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2685]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2686]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2687]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2688]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2689]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2690]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2691]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2692]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2693]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2694]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2695]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2696]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2697]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2698]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2699]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2700]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2701]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2702]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2703]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2704]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2705]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2706]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2707]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2708]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2709]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2710]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2711]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2712]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2713]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2714]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2715]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2716]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2717]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2718]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2719]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2720]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2721]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2722]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2723]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2724]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2725]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2726]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2727]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2728]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2729]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2730]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2731]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2732]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2733]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2734]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2735]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2736]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2737]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2738]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2739]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2740]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2741]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2742]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2743]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2744]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2745]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2746]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2747]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2748]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2749]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2750]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2751]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2752]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2753]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2754]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2755]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2756]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2757]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2758]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2759]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2760]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2761]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2762]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2763]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2764]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2765]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2766]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2767]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2768]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2769]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2770]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2771]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2772]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2773]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2774]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2775]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2776]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2777]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2778]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2779]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2780]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2781]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2782]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2783]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2784]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2785]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2786]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2787]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2788]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2789]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2790]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2791]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2792]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2793]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2794]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2795]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2796]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2797]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2798]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2799]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2800]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2801]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2802]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2803]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2804]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2805]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2806]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2807]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2808]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2809]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2810]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2811]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2812]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2813]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2814]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2815]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2816]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2817]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2818]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2819]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2820]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2821]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2822]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2823]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2824]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2825]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2826]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2827]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2828]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2829]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2830]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2831]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2832]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2833]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2834]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2835]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2836]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2837]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2838]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2839]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2840]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2841]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2842]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2843]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2844]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2845]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2846]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2847]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2848]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2849]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2850]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2851]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2852]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2853]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2854]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2855]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2856]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2857]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2858]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2859]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2860]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2861]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2862]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2863]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2864]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2865]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2866]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2867]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2868]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2869]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2870]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2871]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2872]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2873]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2874]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2875]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2876]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2877]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2878]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2879]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2880]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2881]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2882]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2883]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2884]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2885]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2886]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2887]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2888]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2889]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2890]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2891]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2892]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2893]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2894]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2895]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2896]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2897]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2898]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2899]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2900]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2901]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2902]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2903]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2904]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2905]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2906]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2907]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2908]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2909]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2910]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2911]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2912]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2913]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2914]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2915]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2916]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2917]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2918]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2919]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2920]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2921]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2922]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2923]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2924]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2925]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2926]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2927]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2928]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2929]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2930]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2931]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2932]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2933]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2934]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2935]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2936]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2937]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2938]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2939]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2940]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2941]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2942]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2943]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2944]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2945]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2946]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2947]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2948]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2949]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2950]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2951]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2952]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2953]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2954]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2955]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2956]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2957]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2958]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2959]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2960]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2961]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2962]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2963]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2964]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2965]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2966]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2967]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2968]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2969]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2970]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2971]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2972]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2973]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2974]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2975]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2976]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2977]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2978]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2979]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2980]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2981]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2982]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2983]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2984]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2985]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2986]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2987]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2988]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2989]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2990]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2991]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2992]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2993]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2994]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2995]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2996]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2997]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2998]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 2999]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3001]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3002]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3003]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3004]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3005]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3006]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3007]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3008]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3009]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3010]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3011]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3012]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3013]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3014]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3015]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3016]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3017]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3018]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3019]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3020]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3021]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3022]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3023]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3024]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3025]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3026]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3027]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3028]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3029]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3030]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3031]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3032]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3033]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3034]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3035]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3036]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3037]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3038]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3039]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3040]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3041]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3042]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3043]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3044]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3045]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3046]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3047]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3048]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3049]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3050]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3051]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3052]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3053]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3054]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3055]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3056]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3057]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3058]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3059]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3060]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3061]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3062]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3063]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3064]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3065]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3066]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3067]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3068]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3069]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3070]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3071]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3072]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3073]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3074]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3075]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3076]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3077]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3078]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3079]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3080]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3081]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3082]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3083]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3084]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3085]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3086]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3087]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3088]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3089]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3090]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3091]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3092]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3093]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3094]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3095]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3096]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3097]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3098]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3099]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3100]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3101]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3102]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3103]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3104]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3105]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3106]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3107]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3108]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3109]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3110]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3111]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3112]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3113]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3114]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3115]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3116]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3117]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3118]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3119]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3120]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3121]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3122]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3123]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3124]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3125]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3126]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3127]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3128]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3129]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3130]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3131]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3132]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3133]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3134]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3135]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3136]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3137]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3138]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3139]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3140]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3141]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3142]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3143]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3144]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3145]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3146]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3147]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3148]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3149]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3150]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3152]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3153]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3154]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3155]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3156]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3157]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3158]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3159]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3160]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3161]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3162]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3163]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3164]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3165]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3166]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3167]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3168]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3169]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3170]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3171]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3172]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3173]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3174]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3175]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3176]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3177]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3178]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3179]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3180]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3181]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3182]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3183]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3184]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3185]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3186]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3187]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3188]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3189]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3190]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3191]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3192]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3193]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3194]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3195]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3196]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3197]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3198]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3199]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3200]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3201]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3202]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3203]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3204]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3205]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3206]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3207]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3208]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3209]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3210]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3211]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3212]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3213]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3214]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3215]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3216]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3217]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3218]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3219]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3220]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3221]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3222]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3223]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3224]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3225]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3226]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3227]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3228]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3229]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3230]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3231]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3232]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3233]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3234]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3235]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3236]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3237]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3238]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3239]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3240]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3241]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3242]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3243]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3244]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3245]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3246]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3247]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3248]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3249]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3250]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3251]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3252]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3253]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3254]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3255]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3256]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3257]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3258]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3259]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3260]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3261]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3262]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3263]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3264]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3265]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3266]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3267]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3268]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3269]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3270]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3271]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3272]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3273]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3274]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3275]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3276]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3277]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3278]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3279]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3280]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3281]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3282]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3283]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3284]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3285]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3286]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3287]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3288]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3289]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3290]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3291]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3292]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3293]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3294]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3295]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3296]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3297]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3298]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3299]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3300]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3301]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3302]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3303]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3304]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3305]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3306]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3307]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3308]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3309]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3310]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3311]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3312]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3313]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3314]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3315]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3316]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3317]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3318]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3319]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3320]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3321]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3322]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3323]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3324]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3325]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3326]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3327]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3328]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3329]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3330]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3331]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3332]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3333]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3334]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3335]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3336]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3337]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3338]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3339]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3340]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3341]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3342]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3343]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3344]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3345]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3346]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3347]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3348]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3349]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3350]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3351]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3352]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3353]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3354]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3355]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3356]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3357]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3358]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3359]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3360]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3361]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3362]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3363]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3364]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3365]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3366]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3367]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3368]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3369]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3370]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3371]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3372]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3373]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3374]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3375]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3376]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3377]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3378]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3379]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3380]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3381]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3382]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3383]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3384]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3385]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3386]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3387]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3388]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3389]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3390]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3391]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3392]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3393]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3394]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3395]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3396]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3397]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3398]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3399]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3400]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3401]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3402]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3403]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3404]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3405]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3406]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3407]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3408]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3409]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3410]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3411]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3412]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3413]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3414]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3415]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3416]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3417]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3418]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3419]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3420]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3421]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3422]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3423]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3424]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3425]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3426]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3427]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3428]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3429]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3430]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3431]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3432]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3433]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3434]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3435]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3436]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3437]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3438]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3439]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3440]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3441]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3442]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3443]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3444]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3445]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3446]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3447]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3448]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3449]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3450]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3451]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3452]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3453]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3454]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3455]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3456]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3457]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3458]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3459]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3460]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3461]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3462]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3463]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3464]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3465]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3466]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3467]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3468]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3469]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3470]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3471]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3472]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3473]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3474]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3475]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3476]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3477]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3478]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3479]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3480]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3481]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3482]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3483]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3484]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3485]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3486]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3487]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3488]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3489]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3490]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3491]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3492]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3493]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3494]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3495]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3496]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3497]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3498]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3499]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3500]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3501]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3502]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3503]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3504]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3505]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3506]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3507]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3508]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3509]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3510]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3511]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3512]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3513]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3514]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3515]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3516]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3517]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3518]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3519]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3520]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3521]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3522]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3523]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3524]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3525]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3526]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3527]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3528]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3529]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3530]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3531]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3532]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3533]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3534]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3535]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3536]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3537]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3538]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3539]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3540]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3541]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3542]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3543]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3544]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3545]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3546]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3547]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3548]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3549]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3550]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3551]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3552]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3553]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3554]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3555]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3556]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3557]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3558]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3559]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3560]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3561]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3562]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3563]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3564]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3565]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3566]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3567]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3568]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3569]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3570]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3571]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3572]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3573]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3574]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3575]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3576]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3577]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3578]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3579]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3580]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3581]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3582]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3583]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3584]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3585]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3586]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3587]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3588]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3589]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3590]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3591]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3592]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3593]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3594]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3595]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3596]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3597]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3598]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3599]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3600]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3601]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3602]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3603]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3604]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3605]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3606]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3607]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3608]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3609]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3610]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3611]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3612]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3613]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3614]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3615]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3616]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3617]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3618]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3619]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3620]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3621]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3622]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3623]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3624]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3625]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3626]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3627]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3628]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3629]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3630]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3631]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3632]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3633]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3634]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3635]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3636]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3637]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3638]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3639]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3640]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3641]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3642]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3643]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3644]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3645]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3646]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3647]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3648]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3649]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3650]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3651]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3652]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3653]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3654]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3655]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3656]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3657]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3658]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3659]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3660]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3661]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3662]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3663]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3664]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3665]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3666]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3667]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3668]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3669]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3670]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3671]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3672]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3673]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3674]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3675]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3676]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3677]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3678]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3679]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3680]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3681]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3682]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3683]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3684]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3685]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3686]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3687]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3688]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3689]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3690]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3691]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3692]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3693]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3694]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3695]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3696]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3697]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3698]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3699]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3700]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3701]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3702]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3703]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3704]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3705]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3706]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3707]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3708]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3709]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3710]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3711]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3712]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3713]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3714]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3715]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3716]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3717]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3718]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3719]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3720]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3721]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3722]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3723]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3724]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3725]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3726]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3727]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3728]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3729]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3730]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3731]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3732]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3733]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3734]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3735]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3736]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3737]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3738]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3739]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3740]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3741]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3742]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3743]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3744]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3745]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3746]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3747]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3748]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3749]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3750]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3751]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3752]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3753]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3754]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3755]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3756]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3757]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3758]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3759]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3760]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3761]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3762]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3763]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3764]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3765]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3766]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3767]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3768]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3769]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3770]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3771]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3772]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3773]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3774]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3775]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3776]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3777]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3778]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3779]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3780]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3781]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3782]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3783]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3784]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3785]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3786]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3787]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3788]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3789]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3790]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3791]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3792]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3793]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3794]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3795]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3796]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3797]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3798]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3799]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3800]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3801]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3802]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3803]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3804]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3805]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3806]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3807]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3808]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3809]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3810]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3811]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3812]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3813]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3814]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3815]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3816]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3817]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3818]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3819]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3820]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3821]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3822]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3823]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3824]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3825]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3826]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3827]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3828]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3829]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3830]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3831]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3832]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3833]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3834]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3835]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3836]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3837]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3838]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3839]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3840]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3841]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3842]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3843]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3844]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3845]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3846]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3847]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3848]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3849]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3850]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3851]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3852]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3853]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3854]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3855]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3856]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3857]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3858]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3859]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3860]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3861]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3862]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3863]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3864]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3865]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3866]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3867]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3868]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3869]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3870]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3871]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3872]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3873]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3874]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3875]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3876]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3877]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3878]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3879]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3880]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3881]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3882]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3883]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3884]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3885]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3886]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3887]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3888]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3889]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3890]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3891]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3892]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3893]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3894]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3895]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3896]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3897]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3898]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3899]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3900]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3901]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3902]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3903]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3904]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3905]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3906]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3907]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3908]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3909]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3910]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3911]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3912]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3913]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3914]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3915]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3916]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3917]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3918]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3919]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3920]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3921]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3922]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3923]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3924]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3925]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3926]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3927]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3928]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3929]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3930]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3931]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3932]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3933]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3934]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3935]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3936]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3937]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3938]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3939]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3940]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3941]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3942]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3943]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3944]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3945]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3946]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3947]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3948]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3949]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3950]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3951]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3952]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3953]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3954]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3955]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3956]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3957]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3958]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3959]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3960]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3961]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3962]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3963]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3964]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3965]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3966]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3967]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3968]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3969]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3970]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3971]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3972]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3973]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3974]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3975]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3976]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3977]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3978]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3979]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3980]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3981]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3982]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3983]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3984]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3985]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3986]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3987]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3988]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3989]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3990]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3991]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3992]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3993]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3994]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3995]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3996]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3997]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3998]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 3999]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4001]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4002]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4003]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4004]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4005]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4006]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4007]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4008]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4009]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4010]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4011]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4012]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4013]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4014]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4015]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4016]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4017]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4018]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4019]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4020]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4021]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4022]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4023]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4024]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4025]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4026]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4027]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4028]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4029]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4030]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4031]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4032]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4033]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4034]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4035]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4036]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4037]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4038]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4039]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4040]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4041]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4042]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4043]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4044]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4045]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4046]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4047]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4048]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4049]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4050]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4051]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4052]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4053]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4054]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4055]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4056]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4057]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4058]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4059]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4060]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4061]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4062]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4063]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4064]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4065]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4066]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4067]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4068]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4069]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4070]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4071]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4072]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4073]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4074]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4075]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4076]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4077]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4078]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4079]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4080]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4081]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4082]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4083]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4084]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4085]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4086]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4087]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4088]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4089]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4090]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4091]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4092]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4093]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4094]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4095]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4096]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4097]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4098]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4099]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4100]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4101]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4102]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4103]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4104]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4105]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4106]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4107]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4108]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4109]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4110]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4111]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4112]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4113]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4114]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4115]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4116]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4117]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4118]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4119]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4120]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4121]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4122]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4123]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4124]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4125]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4126]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4127]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4128]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4129]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4130]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4131]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4132]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4133]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4134]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4135]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4136]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4137]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4138]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4139]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4140]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4141]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4142]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4143]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4144]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4145]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4146]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4147]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4148]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4149]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4150]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4152]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4153]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4154]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4155]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4156]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4157]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4158]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4159]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4160]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4161]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4162]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4163]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4164]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4165]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4166]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4167]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4168]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4169]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4170]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4171]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4172]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4173]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4174]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4175]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4176]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4177]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4178]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4179]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4180]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4181]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4182]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4183]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4184]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4185]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4186]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4187]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4188]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4189]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4190]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4191]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4192]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4193]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4194]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4195]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4196]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4197]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4198]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4199]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4200]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4201]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4202]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4203]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4204]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4205]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4206]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4207]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4208]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4209]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4210]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4211]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4212]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4213]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4214]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4215]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4216]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4217]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4218]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4219]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4220]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4221]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4222]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4223]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4224]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4225]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4226]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4227]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4228]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4229]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4230]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4231]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4232]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4233]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4234]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4235]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4236]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4237]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4238]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4239]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4240]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4241]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4242]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4243]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4244]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4245]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4246]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4247]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4248]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4249]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4250]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4251]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4252]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4253]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4254]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4255]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4256]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4257]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4258]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4259]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4260]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4261]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4262]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4263]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4264]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4265]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4266]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4267]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4268]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4269]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4270]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4271]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4272]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4273]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4274]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4275]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4276]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4277]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4278]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4279]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4280]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4281]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4282]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4283]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4284]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4285]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4286]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4287]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4288]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4289]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4290]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4291]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4292]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4293]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4294]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4295]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4296]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4297]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4298]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4299]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4300]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4301]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4302]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4303]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4304]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4305]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4306]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4307]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4308]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4309]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4310]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4311]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4312]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4313]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4314]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4315]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4316]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4317]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4318]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4319]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4320]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4321]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4322]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4323]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4324]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4325]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4326]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4327]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4328]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4329]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4330]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4331]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4332]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4333]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4334]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4335]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4336]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4337]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4338]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4339]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4340]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4341]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4342]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4343]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4344]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4345]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4346]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4347]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4348]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4349]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4350]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4351]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4352]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4353]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4354]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4355]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4356]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4357]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4358]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4359]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4360]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4361]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4362]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4363]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4364]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4365]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4366]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4367]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4368]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4369]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4370]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4371]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4372]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4373]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4374]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4375]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4376]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4377]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4378]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4379]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4380]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4381]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4382]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4383]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4384]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4385]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4386]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4387]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4388]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4389]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4390]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4391]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4392]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4393]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4394]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4395]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4396]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4397]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4398]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4399]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4400]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4401]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4402]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4403]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4404]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4405]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4406]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4407]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4408]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4409]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4410]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4411]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4412]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4413]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4414]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4415]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4416]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4417]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4418]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4419]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4420]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4421]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4422]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4423]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4424]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4425]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4426]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4427]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4428]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4429]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4430]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4431]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4432]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4433]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4434]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4435]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4436]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4437]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4438]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4439]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4440]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4441]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4442]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4443]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4444]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4445]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4446]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4447]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4448]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4449]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4450]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4451]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4452]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4453]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4454]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4455]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4456]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4457]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4458]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4459]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4460]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4461]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4462]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4463]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4464]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4465]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4466]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4467]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4468]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4469]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4470]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4471]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4472]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4473]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4474]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4475]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4476]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4477]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4478]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4479]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4480]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4481]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4482]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4483]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4484]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4485]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4486]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4487]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4488]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4489]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4490]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4491]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4492]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4493]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4494]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4495]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4496]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4497]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4498]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4499]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4500]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4501]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4502]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4503]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4504]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4505]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4506]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4507]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4508]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4509]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4510]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4511]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4512]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4513]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4514]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4515]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4516]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4517]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4518]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4519]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4520]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4521]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4522]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4523]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4524]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4525]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4526]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4527]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4528]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4529]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4530]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4531]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4532]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4533]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4534]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4535]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4536]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4537]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4538]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4539]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4540]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4541]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4542]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4543]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4544]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4545]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4546]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4547]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4548]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4549]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4550]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4551]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4552]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4553]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4554]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4555]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4556]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4557]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4558]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4559]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4560]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4561]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4562]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4563]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4564]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4565]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4566]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4567]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4568]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4569]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4570]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4571]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4572]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4573]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4574]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4575]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4576]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4577]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4578]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4579]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4580]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4581]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4582]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4583]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4584]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4585]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4586]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4587]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4588]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4589]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4590]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4591]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4592]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4593]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4594]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4595]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4596]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4597]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4598]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4599]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4600]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4601]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4602]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4603]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4604]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4605]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4606]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4607]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4608]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4609]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4610]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4611]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4612]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4613]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4614]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4615]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4616]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4617]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4618]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4619]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4620]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4621]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4622]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4623]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4624]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4625]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4626]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4627]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4628]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4629]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4630]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4631]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4632]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4633]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4634]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4635]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4636]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4637]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4638]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4639]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4640]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4641]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4642]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4643]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4644]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4645]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4646]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4647]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4648]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4649]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4650]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4651]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4652]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4653]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4654]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4655]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4656]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4657]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4658]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4659]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4660]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4661]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4662]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4663]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4664]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4665]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4666]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4667]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4668]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4669]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4670]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4671]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4672]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4673]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4674]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4675]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4676]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4677]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4678]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4679]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4680]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4681]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4682]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4683]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4684]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4685]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4686]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4687]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4688]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4689]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4690]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4691]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4692]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4693]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4694]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4695]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4696]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4697]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4698]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4699]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4700]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4701]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4702]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4703]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4704]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4705]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4706]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4707]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4708]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4709]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4710]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4711]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4712]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4713]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4714]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4715]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4716]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4717]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4718]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4719]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4720]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4721]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4722]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4723]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4724]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4725]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4726]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4727]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4728]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4729]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4730]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4731]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4732]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4733]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4734]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4735]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4736]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4737]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4738]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4739]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4740]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4741]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4742]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4743]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4744]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4745]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4746]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4747]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4748]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4749]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4750]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4751]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4752]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4753]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4754]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4755]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4756]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4757]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4758]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4759]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4760]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4761]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4762]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4763]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4764]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4765]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4766]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4767]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4768]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4769]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4770]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4771]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4772]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4773]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4774]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4775]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4776]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4777]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4778]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4779]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4780]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4781]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4782]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4783]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4784]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4785]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4786]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4787]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4788]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4789]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4790]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4791]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4792]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4793]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4794]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4795]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4796]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4797]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4798]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4799]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4800]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4801]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4802]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4803]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4804]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4805]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4806]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4807]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4808]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4809]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4810]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4811]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4812]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4813]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4814]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4815]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4816]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4817]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4818]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4819]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4820]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4821]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4822]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4823]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4824]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4825]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4826]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4827]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4828]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4829]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4830]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4831]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4832]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4833]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4834]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4835]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4836]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4837]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4838]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4839]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4840]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4841]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4842]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4843]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4844]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4845]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4846]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4847]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4848]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4849]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4850]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4851]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4852]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4853]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4854]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4855]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4856]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4857]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4858]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4859]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4860]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4861]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4862]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4863]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4864]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4865]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4866]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4867]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4868]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4869]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4870]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4871]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4872]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4873]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4874]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4875]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4876]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4877]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4878]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4879]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4880]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4881]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4882]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4883]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4884]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4885]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4886]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4887]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4888]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4889]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4890]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4891]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4892]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4893]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4894]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4895]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4896]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4897]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4898]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4899]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4900]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4901]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4902]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4903]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4904]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4905]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4906]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4907]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4908]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4909]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4910]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4911]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4912]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4913]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4914]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4915]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4916]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4917]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4918]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4919]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4920]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4921]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4922]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4923]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4924]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4925]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4926]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4927]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4928]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4929]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4930]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4931]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4932]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4933]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4934]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4935]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4936]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4937]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4938]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4939]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4940]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4941]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4942]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4943]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4944]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4945]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4946]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4947]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4948]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4949]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4950]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4951]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4952]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4953]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4954]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4955]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4956]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4957]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4958]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4959]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4960]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4961]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4962]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4963]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4964]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4965]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4966]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4967]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4968]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4969]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4970]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4971]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4972]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4973]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4974]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4975]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4976]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4977]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4978]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4979]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4980]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4981]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4982]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4983]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4984]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4985]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4986]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4987]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4988]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4989]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4990]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4991]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4992]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4993]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4994]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4995]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4996]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4997]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4998]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 4999]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5001]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5002]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5003]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5004]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5005]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5006]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5007]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5008]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5009]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5010]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5011]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5012]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5013]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5014]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5015]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5016]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5017]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5018]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5019]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5020]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5021]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5022]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5023]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5024]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5025]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5026]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5027]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5028]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5029]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5030]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5031]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5032]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5033]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5034]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5035]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5036]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5037]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5038]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5039]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5040]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5041]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5042]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5043]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5044]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5045]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5046]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5047]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5048]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5049]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5050]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5051]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5052]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5053]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5054]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5055]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5056]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5057]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5058]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5059]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5060]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5061]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5062]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5063]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5064]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5065]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5066]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5067]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5068]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5069]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5070]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5071]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5072]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5073]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5074]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5075]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5076]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5077]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5078]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5079]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5080]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5081]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5082]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5083]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5084]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5085]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5086]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5087]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5088]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5089]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5090]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5091]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5092]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5093]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5094]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5095]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5096]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5097]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5098]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5099]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5100]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5101]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5102]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5103]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5104]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5105]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5106]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5107]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5108]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5109]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5110]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5111]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5112]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5113]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5114]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5115]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5116]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5117]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5118]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5119]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5120]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5121]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5122]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5123]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5124]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5125]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5126]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5127]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5128]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5129]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5130]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5131]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5132]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5133]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5134]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5135]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5136]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5137]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5138]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5139]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5140]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5141]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5142]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5143]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5144]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5145]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5146]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5147]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5148]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5149]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5150]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5152]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5153]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5154]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5155]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5156]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5157]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5158]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5159]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5160]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5161]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5162]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5163]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5164]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5165]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5166]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5167]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5168]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5169]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5170]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5171]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5172]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5173]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5174]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5175]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5176]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5177]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5178]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5179]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5180]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5181]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5182]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5183]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5184]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5185]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5186]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5187]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5188]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5189]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5190]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5191]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5192]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5193]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5194]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5195]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5196]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5197]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5198]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5199]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5200]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5201]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5202]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5203]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5204]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5205]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5206]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5207]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5208]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5209]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5210]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5211]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5212]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5213]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5214]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5215]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5216]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5217]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5218]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5219]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5220]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5221]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5222]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5223]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5224]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5225]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5226]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5227]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5228]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5229]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5230]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5231]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5232]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5233]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5234]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5235]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5236]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5237]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5238]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5239]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5240]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5241]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5242]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5243]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5244]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5245]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5246]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5247]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5248]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5249]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5250]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5251]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5252]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5253]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5254]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5255]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5256]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5257]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5258]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5259]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5260]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5261]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5262]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5263]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5264]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5265]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5266]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5267]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5268]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5269]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5270]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5271]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5272]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5273]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5274]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5275]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5276]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5277]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5278]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5279]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5280]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5281]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5282]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5283]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5284]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5285]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5286]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5287]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5288]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5289]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5290]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5291]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5292]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5293]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5294]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5295]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5296]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5297]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5298]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5299]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5300]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5301]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5302]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5303]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5304]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5305]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5306]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5307]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5308]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5309]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5310]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5311]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5312]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5313]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5314]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5315]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5316]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5317]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5318]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5319]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5320]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5321]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5322]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5323]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5324]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5325]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5326]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5327]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5328]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5329]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5330]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5331]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5332]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5333]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5334]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5335]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5336]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5337]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5338]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5339]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5340]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5341]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5342]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5343]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5344]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5345]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5346]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5347]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5348]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5349]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5350]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5351]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5352]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5353]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5354]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5355]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5356]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5357]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5358]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5359]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5360]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5361]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5362]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5363]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5364]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5365]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5366]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5367]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5368]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5369]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5370]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5371]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5372]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5373]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5374]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5375]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5376]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5377]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5378]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5379]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5380]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5381]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5382]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5383]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5384]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5385]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5386]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5387]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5388]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5389]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5390]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5391]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5392]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5393]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5394]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5395]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5396]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5397]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5398]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5399]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5400]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5401]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5402]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5403]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5404]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5405]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5406]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5407]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5408]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5409]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5410]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5411]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5412]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5413]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5414]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5415]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5416]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5417]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5418]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5419]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5420]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5421]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5422]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5423]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5424]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5425]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5426]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5427]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5428]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5429]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5430]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5431]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5432]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5433]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5434]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5435]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5436]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5437]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5438]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5439]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5440]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5441]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5442]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5443]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5444]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5445]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5446]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5447]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5448]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5449]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5450]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5451]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5452]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5453]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5454]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5455]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5456]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5457]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5458]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5459]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5460]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5461]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5462]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5463]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5464]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5465]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5466]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5467]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5468]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5469]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5470]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5471]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5472]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5473]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5474]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5475]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5476]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5477]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5478]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5479]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5480]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5481]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5482]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5483]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5484]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5485]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5486]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5487]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5488]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5489]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5490]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5491]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5492]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5493]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5494]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5495]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5496]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5497]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5498]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5499]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5500]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5501]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5502]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5503]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5504]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5505]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5506]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5507]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5508]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5509]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5510]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5511]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5512]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5513]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5514]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5515]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5516]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5517]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5518]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5519]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5520]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5521]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5522]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5523]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5524]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5525]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5526]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5527]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5528]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5529]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5530]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5531]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5532]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5533]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5534]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5535]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5536]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5537]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5538]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5539]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5540]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5541]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5542]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5543]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5544]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5545]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5546]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5547]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5548]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5549]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5550]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5551]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5552]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5553]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5554]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5555]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5556]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5557]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5558]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5559]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5560]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5561]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5562]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5563]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5564]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5565]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5566]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5567]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5568]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5569]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5570]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5571]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5572]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5573]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5574]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5575]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5576]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5577]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5578]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5579]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5580]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5581]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5582]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5583]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5584]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5585]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5586]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5587]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5588]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5589]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5590]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5591]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5592]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5593]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5594]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5595]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5596]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5597]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5598]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5599]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5600]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5601]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5602]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5603]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5604]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5605]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5606]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5607]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5608]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5609]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5610]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5611]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5612]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5613]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5614]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5615]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5616]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5617]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5618]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5619]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5620]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5621]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5622]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5623]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5624]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5625]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5626]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5627]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5628]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5629]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5630]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5631]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5632]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5633]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5634]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5635]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5636]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5637]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5638]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5639]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5640]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5641]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5642]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5643]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5644]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5645]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5646]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5647]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5648]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5649]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5650]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5651]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5652]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5653]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5654]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5655]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5656]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5657]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5658]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5659]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5660]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5661]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5662]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5663]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5664]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5665]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5666]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5667]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5668]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5669]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5670]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5671]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5672]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5673]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5674]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5675]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5676]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5677]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5678]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5679]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5680]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5681]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5682]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5683]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5684]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5685]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5686]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5687]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5688]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5689]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5690]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5691]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5692]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5693]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5694]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5695]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5696]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5697]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5698]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5699]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5700]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5701]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5702]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5703]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5704]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5705]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5706]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5707]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5708]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5709]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5710]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5711]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5712]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5713]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5714]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5715]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5716]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5717]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5718]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5719]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5720]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5721]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5722]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5723]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5724]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5725]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5726]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5727]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5728]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5729]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5730]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5731]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5732]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5733]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5734]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5735]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5736]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5737]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5738]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5739]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5740]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5741]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5742]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5743]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5744]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5745]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5746]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5747]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5748]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5749]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5750]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5751]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5752]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5753]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5754]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5755]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5756]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5757]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5758]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5759]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5760]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5761]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5762]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5763]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5764]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5765]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5766]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5767]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5768]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5769]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5770]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5771]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5772]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5773]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5774]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5775]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5776]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5777]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5778]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5779]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5780]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5781]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5782]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5783]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5784]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5785]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5786]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5787]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5788]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5789]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5790]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5791]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5792]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5793]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5794]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5795]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5796]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5797]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5798]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5799]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5800]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5801]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5802]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5803]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5804]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5805]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5806]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5807]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5808]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5809]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5810]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5811]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5812]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5813]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5814]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5815]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5816]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5817]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5818]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5819]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5820]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5821]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5822]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5823]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5824]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5825]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5826]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5827]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5828]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5829]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5830]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5831]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5832]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5833]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5834]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5835]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5836]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5837]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5838]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5839]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5840]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5841]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5842]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5843]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5844]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5845]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5846]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5847]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5848]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5849]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5850]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5851]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5852]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5853]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5854]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5855]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5856]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5857]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5858]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5859]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5860]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5861]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5862]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5863]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5864]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5865]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5866]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5867]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5868]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5869]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5870]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5871]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5872]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5873]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5874]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5875]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5876]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5877]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5878]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5879]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5880]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5881]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5882]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5883]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5884]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5885]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5886]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5887]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5888]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5889]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5890]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5891]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5892]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5893]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5894]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5895]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5896]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5897]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5898]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5899]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5901]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5902]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5903]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5904]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5905]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5906]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5907]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5908]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5909]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5910]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5911]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5912]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5913]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5914]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5915]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5916]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5917]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5918]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5919]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5920]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5921]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5922]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5923]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5924]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5925]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5926]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5927]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5928]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5929]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5930]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5931]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5932]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5933]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5934]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5935]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5936]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5937]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5938]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5939]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5940]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5941]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5942]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5943]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5944]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5945]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5946]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5947]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5948]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5949]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5950]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5951]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5952]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5953]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5954]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5955]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5956]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5957]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5958]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5959]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5960]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5961]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5962]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5963]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5964]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5965]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5966]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5967]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5968]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5969]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5970]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5971]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5972]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5973]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5974]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5975]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5976]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5977]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5978]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5979]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5980]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5981]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5982]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5983]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5984]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5985]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5986]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5987]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5988]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5989]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5990]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5991]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5992]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5993]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5994]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5995]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5996]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5997]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5998]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 5999]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6001]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6002]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6003]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6004]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6005]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6006]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6007]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6008]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6009]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6010]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6011]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6012]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6013]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6014]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6015]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6016]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6017]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6018]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6019]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6020]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6021]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6022]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6023]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6024]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6025]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6026]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6027]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6028]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6029]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6030]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6031]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6032]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6033]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6034]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6035]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6036]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6037]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6038]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6039]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6040]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6041]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6042]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6043]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6044]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6045]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6046]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6047]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6048]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6049]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6050]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6051]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6052]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6053]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6054]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6055]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6056]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6057]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6058]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6059]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6060]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6061]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6062]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6063]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6064]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6065]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6066]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6067]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6068]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6069]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6070]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6071]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6072]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6073]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6074]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6075]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6076]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6077]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6078]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6079]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6080]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6081]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6082]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6083]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6084]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6085]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6086]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6087]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6088]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6089]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6090]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6091]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6092]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6093]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6094]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6095]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6096]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6097]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6098]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6099]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6100]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6101]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6102]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6103]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6104]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6105]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6106]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6107]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6108]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6109]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6110]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6111]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6112]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6113]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6114]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6115]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6116]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6117]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6118]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6119]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6120]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6121]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6122]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6123]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6124]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6125]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6126]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6127]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6128]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6129]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6130]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6131]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6132]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6133]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6134]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6135]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6136]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6137]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6138]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6139]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6140]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6141]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6142]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6143]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6144]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6145]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6146]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6147]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6148]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6149]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6150]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6152]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6153]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6154]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6155]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6156]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6157]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6158]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6159]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6160]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6161]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6162]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6163]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6164]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6165]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6166]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6167]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6168]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6169]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6170]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6171]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6172]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6173]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6174]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6175]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6176]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6177]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6178]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6179]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6180]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6181]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6182]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6183]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6184]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6185]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6186]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6187]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6188]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6189]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6190]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6191]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6192]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6193]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6194]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6195]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6196]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6197]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6198]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6199]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6200]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6201]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6202]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6203]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6204]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6205]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6206]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6207]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6208]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6209]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6210]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6211]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6212]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6213]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6214]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6215]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6216]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6217]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6218]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6219]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6220]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6221]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6222]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6223]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6224]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6225]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6226]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6227]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6228]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6229]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6230]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6231]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6232]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6233]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6234]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6235]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6236]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6237]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6238]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6239]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6240]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6241]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6242]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6243]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6244]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6245]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6246]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6247]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6248]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6249]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6250]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6251]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6252]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6253]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6254]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6255]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6256]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6257]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6258]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6259]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6260]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6261]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6262]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6263]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6264]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6265]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6266]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6267]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6268]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6269]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6270]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6271]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6272]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6273]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6274]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6275]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6276]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6277]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6278]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6279]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6280]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6281]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6282]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6283]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6284]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6285]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6286]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6287]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6288]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6289]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6290]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6291]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6292]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6293]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6294]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6295]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6296]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6297]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6298]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6299]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6300]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6301]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6302]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6303]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6304]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6305]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6306]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6307]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6308]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6309]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6310]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6311]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6312]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6313]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6314]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6315]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6316]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6317]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6318]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6319]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6320]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6321]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6322]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6323]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6324]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6325]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6326]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6327]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6328]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6329]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6330]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6331]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6332]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6333]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6334]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6335]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6336]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6337]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6338]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6339]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6340]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6341]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6342]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6343]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6344]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6345]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6346]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6347]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6348]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6349]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6350]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6351]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6352]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6353]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6354]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6355]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6356]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6357]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6358]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6359]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6360]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6361]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6362]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6363]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6364]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6365]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6366]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6367]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6368]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6369]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6370]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6371]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6372]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6373]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6374]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6375]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6376]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6377]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6378]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6379]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6380]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6381]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6382]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6383]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6384]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6385]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6386]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6387]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6388]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6389]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6390]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6391]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6392]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6393]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6394]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6395]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6396]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6397]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6398]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6399]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6400]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6401]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6402]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6403]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6404]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6405]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6406]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6407]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6408]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6409]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6410]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6411]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6412]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6413]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6414]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6415]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6416]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6417]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6418]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6419]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6420]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6421]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6422]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6423]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6424]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6425]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6426]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6427]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6428]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6429]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6430]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6431]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6432]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6433]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6434]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6435]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6436]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6437]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6438]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6439]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6440]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6441]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6442]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6443]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6444]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6445]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6446]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6447]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6448]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6449]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6450]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6451]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6452]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6453]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6454]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6455]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6456]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6457]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6458]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6459]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6460]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6461]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6462]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6463]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6464]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6465]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6466]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6467]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6468]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6469]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6470]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6471]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6472]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6473]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6474]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6475]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6476]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6477]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6478]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6479]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6480]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6481]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6482]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6483]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6484]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6485]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6486]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6487]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6488]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6489]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6490]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6491]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6492]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6493]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6494]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6495]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6496]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6497]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6498]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6499]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6500]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6501]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6502]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6503]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6504]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6505]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6506]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6507]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6508]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6509]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6510]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6511]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6512]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6513]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6514]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6515]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6516]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6517]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6518]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6519]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6520]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6521]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6522]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6523]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6524]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6525]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6526]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6527]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6528]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6529]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6530]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6531]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6532]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6533]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6534]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6535]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6536]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6537]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6538]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6539]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6540]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6541]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6542]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6543]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6544]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6545]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6546]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6547]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6548]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6549]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6550]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6551]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6552]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6553]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6554]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6555]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6556]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6557]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6558]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6559]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6560]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6561]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6562]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6563]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6564]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6565]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6566]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6567]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6568]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6569]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6570]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6571]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6572]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6573]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6574]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6575]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6576]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6577]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6578]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6579]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6580]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6581]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6582]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6583]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6584]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6585]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6586]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6587]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6588]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6589]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6590]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6591]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6592]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6593]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6594]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6595]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6596]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6597]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6598]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6599]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6600]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6601]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6602]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6603]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6604]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6605]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6606]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6607]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6608]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6609]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6610]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6611]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6612]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6613]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6614]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6615]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6616]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6617]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6618]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6619]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6620]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6621]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6622]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6623]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6624]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6625]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6626]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6627]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6628]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6629]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6630]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6631]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6632]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6633]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6634]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6635]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6636]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6637]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6638]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6639]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6640]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6641]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6642]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6643]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6644]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6645]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6646]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6647]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6648]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6649]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6650]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6651]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6652]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6653]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6654]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6655]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6656]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6657]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6658]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6659]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6660]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6661]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6662]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6663]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6664]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6665]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6666]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6667]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6668]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6669]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6670]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6671]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6672]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6673]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6674]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6675]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6676]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6677]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6678]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6679]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6680]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6681]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6682]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6683]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6684]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6685]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6686]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6687]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6688]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6689]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6690]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6691]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6692]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6693]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6694]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6695]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6696]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6697]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6698]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6699]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6700]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6701]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6702]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6703]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6704]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6705]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6706]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6707]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6708]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6709]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6710]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6711]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6712]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6713]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6714]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6715]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6716]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6717]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6718]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6719]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6720]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6721]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6722]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6723]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6724]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6725]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6726]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6727]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6728]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6729]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6730]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6731]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6732]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6733]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6734]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6735]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6736]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6737]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6738]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6739]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6740]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6741]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6742]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6743]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6744]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6745]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6746]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6747]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6748]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6749]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6750]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6751]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6752]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6753]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6754]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6755]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6756]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6757]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6758]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6759]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6760]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6761]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6762]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6763]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6764]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6765]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6766]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6767]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6768]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6769]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6770]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6771]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6772]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6773]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6774]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6775]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6776]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6777]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6778]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6779]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6780]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6781]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6782]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6783]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6784]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6785]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6786]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6787]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6788]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6789]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6790]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6791]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6792]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6793]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6794]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6795]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6796]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6797]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6798]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6799]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6800]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6801]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6802]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6803]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6804]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6805]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6806]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6807]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6808]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6809]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6810]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6811]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6812]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6813]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6814]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6815]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6816]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6817]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6818]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6819]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6820]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6821]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6822]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6823]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6824]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6825]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6826]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6827]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6828]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6829]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6830]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6831]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6832]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6833]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6834]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6835]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6836]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6837]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6838]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6839]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6840]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6841]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6842]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6843]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6844]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6845]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6846]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6847]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6848]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6849]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6850]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6851]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6852]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6853]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6854]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6855]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6856]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6857]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6858]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6859]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6860]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6861]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6862]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6863]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6864]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6865]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6866]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6867]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6868]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6869]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6870]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6871]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6872]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6873]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6874]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6875]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6876]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6877]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6878]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6879]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6880]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6881]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6882]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6883]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6884]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6885]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6886]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6887]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6888]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6889]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6890]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6891]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6892]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6893]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6894]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6895]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6896]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6897]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6898]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6899]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6900]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6901]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6902]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6903]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6904]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6905]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6906]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6907]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6908]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6909]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6910]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6911]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6912]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6913]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6914]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6915]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6916]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6917]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6918]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6919]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6920]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6921]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6922]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6923]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6924]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6925]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6926]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6927]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6928]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6929]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6930]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6931]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6932]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6933]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6934]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6935]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6936]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6937]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6938]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6939]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6940]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6941]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6942]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6943]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6944]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6945]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6946]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6947]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6948]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6949]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6950]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6951]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6952]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6953]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6954]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6955]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6956]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6957]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6958]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6959]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6960]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6961]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6962]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6963]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6964]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6965]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6966]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6967]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6968]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6969]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6970]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6971]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6972]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6973]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6974]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6975]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6976]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6977]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6978]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6979]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6980]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6981]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6982]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6983]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6984]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6985]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6986]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6987]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6988]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6989]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6990]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6991]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6992]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6993]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6994]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6995]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6996]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6997]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6998]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 6999]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7001]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7002]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7003]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7004]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7005]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7006]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7007]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7008]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7009]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7010]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7011]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7012]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7013]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7014]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7015]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7016]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7017]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7018]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7019]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7020]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7021]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7022]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7023]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7024]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7025]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7026]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7027]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7028]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7029]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7030]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7031]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7032]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7033]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7034]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7035]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7036]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7037]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7038]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7039]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7040]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7041]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7042]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7043]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7044]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7045]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7046]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7047]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7048]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7049]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7050]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7051]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7052]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7053]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7054]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7055]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7056]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7057]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7058]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7059]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7060]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7061]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7062]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7063]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7064]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7065]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7066]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7067]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7068]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7069]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7070]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7071]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7072]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7073]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7074]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7075]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7076]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7077]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7078]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7079]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7080]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7081]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7082]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7083]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7084]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7085]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7086]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7087]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7088]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7089]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7090]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7091]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7092]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7093]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7094]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7095]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7096]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7097]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7098]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7099]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7100]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7101]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7102]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7103]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7104]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7105]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7106]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7107]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7108]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7109]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7110]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7111]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7112]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7113]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7114]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7115]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7116]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7117]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7118]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7119]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7120]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7121]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7122]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7123]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7124]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7125]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7126]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7127]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7128]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7129]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7130]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7131]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7132]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7133]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7134]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7135]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7136]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7137]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7138]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7139]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7140]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7141]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7142]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7143]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7144]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7145]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7146]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7147]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7148]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7149]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7150]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7152]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7153]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7154]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7155]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7156]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7157]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7158]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7159]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7160]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7161]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7162]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7163]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7164]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7165]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7166]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7167]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7168]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7169]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7170]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7171]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7172]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7173]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7174]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7175]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7176]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7177]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7178]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7179]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7180]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7181]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7182]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7183]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7184]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7185]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7186]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7187]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7188]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7189]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7190]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7191]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7192]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7193]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7194]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7195]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7196]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7197]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7198]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7199]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7200]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7201]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7202]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7203]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7204]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7205]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7206]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7207]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7208]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7209]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7210]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7211]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7212]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7213]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7214]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7215]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7216]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7217]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7218]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7219]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7220]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7221]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7222]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7223]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7224]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7225]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7226]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7227]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7228]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7229]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7230]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7231]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7232]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7233]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7234]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7235]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7236]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7237]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7238]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7239]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7240]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7241]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7242]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7243]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7244]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7245]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7246]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7247]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7248]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7249]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7250]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7251]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7252]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7253]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7254]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7255]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7256]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7257]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7258]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7259]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7260]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7261]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7262]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7263]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7264]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7265]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7266]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7267]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7268]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7269]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7270]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7271]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7272]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7273]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7274]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7275]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7276]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7277]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7278]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7279]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7280]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7281]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7282]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7283]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7284]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7285]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7286]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7287]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7288]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7289]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7290]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7291]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7292]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7293]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7294]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7295]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7296]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7297]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7298]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7299]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7300]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7301]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7302]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7303]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7304]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7305]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7306]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7307]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7308]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7309]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7310]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7311]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7312]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7313]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7314]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7315]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7316]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7317]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7318]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7319]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7320]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7321]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7322]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7323]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7324]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7325]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7326]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7327]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7328]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7329]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7330]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7331]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7332]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7333]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7334]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7335]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7336]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7337]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7338]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7339]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7340]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7341]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7342]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7343]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7344]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7345]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7346]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7347]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7348]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7349]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7350]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7351]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7352]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7353]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7354]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7355]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7356]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7357]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7358]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7359]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7360]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7361]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7362]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7363]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7364]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7365]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7366]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7367]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7368]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7369]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7370]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7371]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7372]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7373]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7374]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7375]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7376]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7377]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7378]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7379]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7380]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7381]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7382]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7383]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7384]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7385]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7386]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7387]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7388]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7389]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7390]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7391]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7392]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7393]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7394]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7395]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7396]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7397]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7398]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7399]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7400]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7401]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7402]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7403]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7404]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7405]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7406]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7407]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7408]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7409]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7410]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7411]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7412]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7413]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7414]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7415]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7416]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7417]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7418]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7419]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7420]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7421]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7422]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7423]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7424]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7425]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7426]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7427]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7428]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7429]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7430]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7431]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7432]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7433]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7434]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7435]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7436]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7437]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7438]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7439]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7440]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7441]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7442]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7443]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7444]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7445]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7446]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7447]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7448]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7449]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7450]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7451]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7452]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7453]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7454]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7455]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7456]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7457]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7458]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7459]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7460]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7461]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7462]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7463]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7464]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7465]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7466]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7467]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7468]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7469]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7470]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7471]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7472]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7473]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7474]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7475]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7476]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7477]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7478]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7479]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7480]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7481]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7482]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7483]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7484]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7485]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7486]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7487]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7488]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7489]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7490]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7491]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7492]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7493]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7494]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7495]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7496]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7497]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7498]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7499]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7500]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7501]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7502]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7503]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7504]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7505]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7506]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7507]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7508]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7509]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7510]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7511]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7512]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7513]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7514]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7515]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7516]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7517]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7518]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7519]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7520]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7521]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7522]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7523]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7524]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7525]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7526]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7527]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7528]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7529]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7530]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7531]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7532]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7533]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7534]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7535]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7536]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7537]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7538]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7539]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7540]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7541]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7542]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7543]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7544]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7545]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7546]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7547]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7548]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7549]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7550]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7551]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7552]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7553]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7554]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7555]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7556]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7557]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7558]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7559]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7560]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7561]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7562]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7563]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7564]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7565]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7566]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7567]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7568]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7569]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7570]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7571]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7572]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7573]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7574]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7575]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7576]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7577]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7578]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7579]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7580]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7581]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7582]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7583]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7584]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7585]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7586]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7587]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7588]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7589]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7590]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7591]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7592]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7593]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7594]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7595]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7596]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7597]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7598]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7599]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7600]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7601]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7602]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7603]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7604]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7605]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7606]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7607]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7608]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7609]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7610]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7611]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7612]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7613]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7614]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7615]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7616]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7617]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7618]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7619]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7620]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7621]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7622]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7623]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7624]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7625]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7626]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7627]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7628]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7629]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7630]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7631]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7632]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7633]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7634]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7635]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7636]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7637]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7638]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7639]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7640]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7641]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7642]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7643]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7644]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7645]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7646]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7647]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7648]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7649]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7650]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7651]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7652]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7653]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7654]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7655]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7656]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7657]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7658]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7659]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7660]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7661]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7662]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7663]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7664]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7665]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7666]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7667]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7668]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7669]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7670]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7671]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7672]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7673]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7674]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7675]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7676]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7677]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7678]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7679]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7680]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7681]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7682]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7683]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7684]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7685]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7686]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7687]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7688]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7689]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7690]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7691]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7692]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7693]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7694]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7695]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7696]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7697]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7698]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7699]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7700]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7701]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7702]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7703]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7704]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7705]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7706]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7707]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7708]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7709]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7710]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7711]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7712]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7713]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7714]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7715]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7716]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7717]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7718]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7719]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7720]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7721]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7722]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7723]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7724]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7725]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7726]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7727]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7728]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7729]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7730]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7731]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7732]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7733]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7734]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7735]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7736]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7737]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7738]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7739]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7740]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7741]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7742]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7743]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7744]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7745]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7746]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7747]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7748]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7749]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7750]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7751]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7752]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7753]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7754]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7755]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7756]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7757]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7758]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7759]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7760]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7761]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7762]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7763]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7764]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7765]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7766]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7767]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7768]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7769]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7770]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7771]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7772]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7773]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7774]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7775]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7776]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7777]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7778]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7779]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7780]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7781]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7782]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7783]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7784]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7785]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7786]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7787]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7788]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7789]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7790]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7791]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7792]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7793]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7794]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7795]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7796]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7797]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7798]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7799]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7800]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7801]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7802]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7803]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7804]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7805]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7806]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7807]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7808]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7809]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7810]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7811]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7812]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7813]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7814]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7815]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7816]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7817]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7818]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7819]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7820]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7821]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7822]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7823]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7824]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7825]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7826]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7827]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7828]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7829]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7830]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7831]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7832]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7833]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7834]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7835]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7836]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7837]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7838]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7839]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7840]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7841]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7842]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7843]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7844]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7845]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7846]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7847]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7848]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7849]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7850]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7851]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7852]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7853]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7854]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7855]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7856]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7857]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7858]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7859]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7860]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7861]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7862]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7863]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7864]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7865]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7866]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7867]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7868]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7869]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7870]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7871]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7872]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7873]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7874]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7875]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7876]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7877]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7878]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7879]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7880]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7881]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7882]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7883]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7884]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7885]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7886]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7887]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7888]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7889]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7890]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7891]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7892]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7893]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7894]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7895]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7896]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7897]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7898]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7899]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7900]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7901]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7902]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7903]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7904]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7905]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7906]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7907]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7908]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7909]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7910]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7911]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7912]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7913]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7914]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7915]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7916]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7917]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7918]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7919]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7920]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7921]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7922]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7923]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7924]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7925]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7926]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7927]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7928]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7929]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7930]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7931]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7932]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7933]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7934]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7935]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7936]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7937]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7938]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7939]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7940]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7941]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7942]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7943]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7944]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7945]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7946]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7947]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7948]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7949]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7950]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7951]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7952]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7953]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7954]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7955]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7956]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7957]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7958]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7959]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7960]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7961]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7962]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7963]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7964]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7965]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7966]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7967]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7968]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7969]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7970]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7971]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7972]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7973]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7974]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7975]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7976]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7977]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7978]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7979]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7980]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7981]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7982]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7983]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7984]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7985]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7986]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7987]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7988]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7989]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7990]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7991]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7992]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7993]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7994]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7995]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7996]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7997]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7998]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 7999]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8001]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8002]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8003]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8004]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8008]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8009]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8010]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8011]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8012]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8013]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8014]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8015]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8016]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8017]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8018]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8019]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8020]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8021]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8022]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8023]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8024]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8025]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8026]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8027]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8028]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8029]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8030]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8031]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8032]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8033]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8034]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8035]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8036]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8037]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8038]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8039]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8040]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8041]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8042]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8043]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8044]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8045]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8046]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8047]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8048]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8049]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8050]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8051]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8052]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8053]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8054]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8055]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8056]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8057]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8058]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8059]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8060]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8061]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8062]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8063]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8064]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8065]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8066]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8067]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8068]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8069]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8070]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8071]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8072]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8073]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8074]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8075]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8076]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8077]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8078]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8079]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8080]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8081]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8082]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8083]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8084]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8085]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8086]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8087]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8088]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8089]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8090]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8091]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8092]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8093]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8094]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8095]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8096]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8097]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8098]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8099]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8100]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8101]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8102]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8103]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8104]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8105]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8106]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8107]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8108]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8109]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8110]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8111]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8112]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8113]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8114]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8115]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8116]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8117]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8118]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8119]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8120]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8121]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8122]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8123]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8124]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8125]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8126]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8127]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8128]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8129]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8130]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8131]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8132]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8133]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8134]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8135]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8136]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8137]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8138]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8139]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8140]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8141]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8142]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8143]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8144]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8145]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8146]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8147]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8148]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8149]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8150]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8152]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8153]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8154]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8155]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8156]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8157]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8158]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8159]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8160]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8161]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8162]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8163]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8164]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8165]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8166]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8167]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8168]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8169]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8170]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8171]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8172]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8173]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8174]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8175]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8176]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8177]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8178]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8179]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8180]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8181]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8182]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8183]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8184]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8185]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8186]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8187]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8188]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8189]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8190]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8191]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8192]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8193]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8194]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8195]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8196]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8197]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8198]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8199]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8200]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8201]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8202]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8203]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8204]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8205]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8206]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8207]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8208]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8209]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8210]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8211]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8212]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8213]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8214]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8215]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8216]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8217]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8218]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8219]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8220]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8221]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8222]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8223]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8224]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8225]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8226]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8227]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8228]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8229]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8230]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8231]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8232]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8233]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8234]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8235]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8236]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8237]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8238]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8239]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8240]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8241]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8242]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8243]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8244]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8245]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8246]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8247]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8248]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8249]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8250]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8251]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8252]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8253]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8254]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8255]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8256]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8257]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8258]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8259]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8260]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8261]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8262]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8263]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8264]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8265]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8266]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8267]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8268]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8269]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8270]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8271]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8272]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8273]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8274]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8275]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8276]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8277]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8278]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8279]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8280]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8281]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8282]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8283]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8284]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8285]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8286]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8287]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8288]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8289]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8290]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8291]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8292]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8293]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8294]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8295]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8296]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8297]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8298]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8299]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8300]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8301]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8302]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8303]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8304]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8305]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8306]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8307]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8308]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8309]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8310]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8311]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8312]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8313]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8314]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8315]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8316]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8317]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8318]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8319]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8320]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8321]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8322]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8323]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8324]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8325]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8326]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8327]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8328]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8329]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8330]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8331]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8332]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8333]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8334]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8335]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8336]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8337]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8338]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8339]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8340]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8341]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8342]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8343]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8344]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8345]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8346]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8347]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8348]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8349]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8350]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8351]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8352]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8353]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8354]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8355]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8356]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8357]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8358]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8359]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8360]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8361]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8362]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8363]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8364]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8365]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8366]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8367]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8368]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8369]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8370]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8371]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8372]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8373]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8374]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8375]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8376]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8377]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8378]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8379]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8380]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8381]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8382]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8383]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8384]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8385]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8386]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8387]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8388]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8389]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8390]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8391]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8392]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8393]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8394]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8395]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8396]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8397]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8398]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8399]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8400]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8401]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8402]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8403]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8404]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8405]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8406]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8407]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8408]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8409]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8410]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8411]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8412]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8413]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8414]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8415]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8416]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8417]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8418]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8419]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8420]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8421]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8422]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8423]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8424]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8425]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8426]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8427]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8428]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8429]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8430]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8431]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8432]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8433]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8434]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8435]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8436]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8437]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8438]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8439]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8440]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8441]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8442]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8443]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8444]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8445]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8446]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8447]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8448]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8449]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8450]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8451]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8452]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8453]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8454]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8455]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8456]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8457]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8458]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8459]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8460]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8461]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8462]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8463]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8464]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8465]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8466]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8467]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8468]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8469]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8470]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8471]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8472]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8473]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8474]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8475]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8476]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8477]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8478]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8479]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8480]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8481]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8482]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8483]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8484]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8485]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8486]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8487]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8488]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8489]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8490]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8491]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8492]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8493]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8494]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8495]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8496]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8497]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8498]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8499]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8500]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8501]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8502]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8503]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8504]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8505]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8506]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8507]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8508]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8509]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8510]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8511]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8512]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8513]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8514]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8515]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8516]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8517]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8518]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8519]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8520]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8521]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8522]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8523]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8524]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8525]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8526]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8527]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8528]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8529]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8530]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8531]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8532]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8533]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8534]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8535]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8536]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8537]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8538]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8539]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8540]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8541]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8542]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8543]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8544]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8545]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8546]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8547]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8548]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8549]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8550]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8551]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8552]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8553]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8554]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8555]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8556]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8557]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8558]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8559]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8560]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8561]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8562]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8563]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8564]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8565]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8566]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8567]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8568]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8569]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8570]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8571]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8572]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8573]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8574]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8575]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8576]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8577]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8578]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8579]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8580]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8581]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8582]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8583]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8584]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8585]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8586]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8587]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8588]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8589]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8590]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8591]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8592]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8593]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8594]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8595]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8596]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8597]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8598]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8599]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8600]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8601]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8602]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8603]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8604]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8605]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8606]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8607]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8608]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8609]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8610]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8611]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8612]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8613]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8614]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8615]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8616]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8617]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8618]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8619]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8620]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8621]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8622]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8623]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8624]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8625]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8626]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8627]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8628]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8629]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8630]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8631]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8632]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8633]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8634]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8635]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8636]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8637]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8638]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8639]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8640]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8641]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8642]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8643]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8644]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8645]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8646]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8647]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8648]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8649]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8650]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8651]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8652]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8653]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8654]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8655]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8656]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8657]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8658]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8659]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8660]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8661]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8662]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8663]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8664]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8665]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8666]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8667]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8668]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8669]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8670]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8671]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8672]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8673]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8674]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8675]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8676]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8677]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8678]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8679]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8680]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8681]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8682]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8683]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8684]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8685]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8686]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8687]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8688]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8689]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8690]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8691]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8692]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8693]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8694]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8695]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8696]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8697]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8698]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8699]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8700]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8701]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8702]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8703]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8704]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8705]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8706]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8707]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8708]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8709]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8710]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8711]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8712]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8713]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8714]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8715]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8716]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8717]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8718]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8719]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8720]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8721]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8722]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8723]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8724]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8725]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8726]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8727]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8728]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8729]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8730]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8731]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8732]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8733]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8734]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8735]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8736]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8737]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8738]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8739]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8740]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8741]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8742]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8743]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8744]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8745]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8746]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8747]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8748]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8749]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8750]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8751]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8752]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8753]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8754]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8755]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8756]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8757]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8758]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8759]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8760]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8761]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8762]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8763]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8764]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8765]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8766]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8767]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8768]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8769]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8770]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8771]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8772]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8773]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8774]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8775]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8776]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8777]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8778]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8779]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8780]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8781]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8782]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8783]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8784]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8785]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8786]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8787]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8788]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8789]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8790]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8791]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8792]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8793]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8794]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8795]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8796]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8797]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8798]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8799]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8800]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8801]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8802]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8803]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8804]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8805]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8806]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8807]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8808]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8809]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8810]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8811]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8812]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8813]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8814]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8815]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8816]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8817]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8818]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8819]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8820]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8821]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8822]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8823]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8824]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8825]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8826]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8827]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8828]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8829]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8830]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8831]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8832]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8833]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8834]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8835]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8836]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8837]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8838]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8839]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8840]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8841]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8842]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8843]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8844]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8845]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8846]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8847]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8848]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8849]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8850]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8851]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8852]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8853]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8854]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8855]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8856]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8857]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8858]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8859]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8860]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8861]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8862]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8863]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8864]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8865]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8866]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8867]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8868]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8869]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8870]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8871]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8872]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8873]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8874]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8875]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8876]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8877]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8878]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8879]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8880]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8881]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8882]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8883]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8884]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8885]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8886]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8887]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8888]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8889]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8890]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8891]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8892]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8893]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8894]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8895]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8896]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8897]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8898]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8899]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8900]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8901]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8902]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8903]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8904]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8905]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8906]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8907]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8908]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8909]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8910]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8911]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8912]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8913]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8914]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8915]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8916]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8917]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8918]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8919]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8920]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8921]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8922]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8923]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8924]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8925]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8926]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8927]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8928]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8929]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8930]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8931]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8932]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8933]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8934]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8935]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8936]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8937]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8938]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8939]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8940]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8941]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8942]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8943]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8944]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8945]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8946]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8947]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8948]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8949]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8950]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8951]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8952]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8953]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8954]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8955]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8956]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8957]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8958]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8959]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8960]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8961]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8962]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8963]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8964]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8965]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8966]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8967]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8968]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8969]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8970]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8971]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8972]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8973]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8974]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8975]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8976]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8977]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8978]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8979]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8980]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8981]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8982]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8983]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8984]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8985]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8986]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8987]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8988]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8989]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8990]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8991]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8992]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8993]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8994]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8995]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8996]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8997]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8998]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 8999]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9001]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9002]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9003]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9004]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9005]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9006]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9007]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9008]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9009]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9010]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9011]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9012]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9013]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9014]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9015]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9016]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9017]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9018]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9019]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9020]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9021]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9022]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9023]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9024]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9025]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9026]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9027]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9028]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9029]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9030]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9031]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9032]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9033]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9034]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9035]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9036]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9037]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9038]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9039]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9040]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9041]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9042]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9043]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9044]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9045]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9046]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9047]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9048]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9049]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9050]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9051]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9052]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9053]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9054]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9055]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9056]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9057]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9058]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9059]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9060]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9061]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9062]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9063]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9064]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9065]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9066]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9067]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9068]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9069]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9070]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9071]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9072]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9073]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9074]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9075]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9076]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9077]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9078]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9079]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9080]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9081]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9082]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9083]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9084]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9085]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9086]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9087]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9088]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9089]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9090]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9091]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9092]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9093]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9094]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9095]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9096]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9097]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9098]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9099]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9100]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9101]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9102]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9103]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9104]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9105]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9106]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9107]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9108]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9109]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9110]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9111]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9112]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9113]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9114]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9115]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9116]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9117]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9118]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9119]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9120]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9121]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9122]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9123]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9124]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9125]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9126]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9127]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9128]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9129]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9130]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9131]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9132]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9133]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9134]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9135]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9136]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9137]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9138]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9139]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9140]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9141]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9142]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9143]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9144]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9145]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9146]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9147]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9148]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9149]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9150]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9152]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9153]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9154]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9155]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9156]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9157]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9158]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9159]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9160]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9161]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9162]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9163]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9164]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9165]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9166]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9167]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9168]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9169]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9170]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9171]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9172]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9173]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9174]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9175]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9176]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9177]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9178]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9179]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9180]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9181]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9182]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9183]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9184]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9185]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9186]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9187]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9188]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9189]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9190]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9191]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9192]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9193]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9194]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9195]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9196]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9197]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9198]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9199]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9200]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9201]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9202]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9203]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9204]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9205]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9206]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9207]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9208]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9209]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9210]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9211]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9212]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9213]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9214]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9215]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9216]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9217]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9218]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9219]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9220]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9221]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9222]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9223]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9224]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9225]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9226]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9227]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9228]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9229]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9230]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9231]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9232]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9233]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9234]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9235]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9236]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9237]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9238]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9239]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9240]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9241]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9242]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9243]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9244]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9245]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9246]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9247]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9248]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9249]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9250]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9251]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9252]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9253]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9254]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9255]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9256]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9257]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9258]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9259]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9260]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9261]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9262]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9263]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9264]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9265]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9266]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9267]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9268]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9269]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9270]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9271]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9272]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9273]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9274]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9275]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9276]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9277]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9278]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9279]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9280]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9281]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9282]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9283]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9284]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9285]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9286]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9287]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9288]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9289]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9290]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9291]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9292]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9293]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9294]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9295]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9296]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9297]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9298]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9299]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9300]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9301]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9302]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9303]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9304]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9305]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9306]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9307]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9308]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9309]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9310]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9311]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9312]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9313]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9314]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9315]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9316]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9317]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9318]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9319]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9320]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9321]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9322]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9323]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9324]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9325]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9326]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9327]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9328]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9329]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9330]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9331]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9332]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9333]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9334]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9335]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9336]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9337]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9338]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9339]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9340]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9341]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9342]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9343]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9344]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9345]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9346]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9347]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9348]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9349]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9350]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9351]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9352]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9353]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9354]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9355]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9356]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9357]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9358]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9359]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9360]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9361]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9362]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9363]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9364]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9365]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9366]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9367]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9368]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9369]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9370]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9371]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9372]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9373]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9374]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9375]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9376]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9377]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9378]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9379]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9380]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9381]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9382]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9383]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9384]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9385]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9386]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9387]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9388]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9389]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9390]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9391]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9392]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9393]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9394]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9395]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9396]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9397]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9398]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9399]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9400]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9401]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9402]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9403]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9404]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9405]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9406]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9407]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9408]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9409]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9410]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9411]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9412]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9413]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9414]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9415]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9416]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9417]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9418]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9419]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9420]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9421]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9422]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9423]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9424]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9425]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9426]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9427]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9428]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9429]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9430]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9431]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9432]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9433]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9434]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9435]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9436]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9437]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9438]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9439]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9440]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9441]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9442]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9443]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9444]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9445]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9446]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9447]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9448]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9449]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9450]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9451]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9452]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9453]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9454]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9455]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9456]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9457]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9458]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9459]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9460]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9461]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9462]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9463]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9464]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9465]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9466]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9467]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9468]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9469]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9470]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9471]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9472]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9473]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9474]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9475]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9476]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9477]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9478]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9479]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9480]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9481]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9482]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9483]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9484]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9485]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9486]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9487]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9488]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9489]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9490]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9491]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9492]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9493]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9494]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9495]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9496]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9497]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9498]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9499]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9500]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9501]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9502]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9503]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9504]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9505]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9506]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9507]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9508]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9509]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9510]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9511]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9512]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9513]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9514]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9515]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9516]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9517]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9518]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9519]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9520]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9521]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9522]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9523]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9524]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9525]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9526]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9527]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9528]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9529]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9530]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9531]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9532]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9533]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9534]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9535]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9536]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9537]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9538]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9539]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9540]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9541]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9542]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9543]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9544]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9545]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9546]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9547]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9548]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9549]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9550]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9551]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9552]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9553]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9554]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9555]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9556]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9557]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9558]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9559]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9560]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9561]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9562]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9563]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9564]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9565]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9566]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9567]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9568]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9569]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9570]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9571]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9572]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9573]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9574]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9575]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9576]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9577]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9578]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9579]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9580]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9581]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9582]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9583]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9584]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9585]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9586]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9587]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9588]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9589]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9590]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9591]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9592]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9593]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9594]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9595]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9596]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9597]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9598]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9599]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9600]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9601]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9602]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9603]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9604]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9605]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9606]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9607]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9608]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9609]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9610]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9611]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9612]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9613]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9614]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9615]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9616]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9617]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9618]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9619]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9620]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9621]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9622]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9623]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9624]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9625]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9626]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9627]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9628]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9629]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9630]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9631]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9632]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9633]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9634]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9635]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9636]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9637]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9638]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9639]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9640]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9641]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9642]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9643]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9644]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9645]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9646]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9647]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9648]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9649]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9650]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9651]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9652]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9653]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9654]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9655]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9656]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9657]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9658]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9659]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9660]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9661]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9662]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9663]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9664]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9665]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9666]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9667]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9668]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9669]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9670]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9671]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9672]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9673]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9674]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9675]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9676]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9677]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9678]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9679]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9680]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9681]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9682]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9683]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9684]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9685]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9686]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9687]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9688]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9689]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9690]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9691]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9692]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9693]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9694]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9695]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9696]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9697]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9698]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9699]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9700]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9701]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9702]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9703]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9704]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9705]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9706]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9707]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9708]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9709]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9710]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9711]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9712]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9713]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9714]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9715]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9716]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9717]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9718]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9719]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9720]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9721]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9722]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9723]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9724]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9725]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9726]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9727]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9728]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9729]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9730]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9731]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9732]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9733]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9734]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9735]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9736]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9737]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9738]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9739]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9740]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9741]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9742]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9743]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9744]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9745]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9746]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9747]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9748]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9749]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9750]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9751]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9752]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9753]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9754]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9755]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9756]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9757]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9758]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9759]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9760]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9761]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9762]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9763]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9764]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9765]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9766]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9767]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9768]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9769]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9770]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9771]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9772]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9773]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9774]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9775]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9776]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9777]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9778]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9779]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9780]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9781]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9782]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9783]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9784]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9785]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9786]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9787]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9788]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9789]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9790]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9791]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9792]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9793]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9794]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9795]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9796]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9797]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9798]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9799]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9800]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9801]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9802]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9803]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9804]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9805]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9806]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9807]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9808]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9809]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9810]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9811]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9812]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9813]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9814]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9815]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9816]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9817]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9818]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9819]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9820]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9821]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9822]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9823]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9824]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9825]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9826]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9827]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9828]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9829]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9830]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9831]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9832]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9833]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9834]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9835]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9836]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9837]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9838]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9839]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9840]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9841]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9842]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9843]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9844]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9845]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9846]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9847]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9848]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9849]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9850]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9851]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9852]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9853]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9854]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9855]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9856]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9857]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9858]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9859]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9860]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9861]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9862]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9863]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9864]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9865]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9866]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9867]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9868]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9869]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9870]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9871]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9872]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9873]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9874]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9875]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9876]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9877]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9878]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9879]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9880]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9881]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9882]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9883]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9884]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9885]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9886]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9887]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9888]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9889]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9890]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9891]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9892]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9893]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9894]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9895]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9896]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9897]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9898]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9899]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9900]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9901]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9902]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9903]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9904]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9905]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9906]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9907]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9908]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9909]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9910]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9911]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9912]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9913]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9914]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9915]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9916]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9917]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9918]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9919]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9920]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9921]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9922]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9923]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9924]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9925]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9926]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9927]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9928]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9929]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9930]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9931]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9932]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9933]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9934]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9935]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9936]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9937]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9938]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9939]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9940]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9941]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9942]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9943]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9944]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9945]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9946]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9947]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9948]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9949]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9950]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9951]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9952]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9953]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9954]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9955]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9956]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9957]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9958]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9959]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9960]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9961]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9962]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9963]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9964]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9965]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9966]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9967]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9968]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9969]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9970]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9971]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9972]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9973]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9974]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9975]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9976]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9977]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9978]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9979]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9980]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9981]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9982]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9983]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9984]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9985]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9986]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9987]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9988]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9989]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9990]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9991]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9992]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9993]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9994]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9995]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9996]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9997]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9998]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 9999]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 10000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1


[Statedef 20000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[Statedef 30000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[Statedef 40000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[Statedef 50000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[Statedef 60000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[Statedef 70000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[Statedef 80000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[Statedef 90000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[Statedef 100000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1

[Statedef 989898]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
trigger1 = name!="Cute Makoto"
value = ifelse(ishelper,114514,1000043)
ignorehitpause = 1
