[Statedef 1000043]
type = U
movetype = A
physics = N
ctrl = 0

[state , explod消除，避免出現問題]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[state , 當進來的是helper則自毀]
type = DestroySelf
trigger1 = 1
ignorehitpause = 1

[state , Changeanim2]
type = Changeanim2
trigger1 = 1
value = 10006;我方的攻擊框動畫，配合下方的hitdef獲取hitpausetime
ignorehitpause = 1

[state , hitpausetime獲得用HitDef]
type = HitDef
trigger1 = 1
attr = ,NA
hitflag = MAF
guardflag =
damage = 0,0
pausetime = 20,0
affectteam = B
ignorehitpause = 1

[state ,即死]
type = lifeset
trigger1 =!ishelper
value = 0
ignorehitpause = 1

[state , 死亡後返回]
type = selfState
trigger1 =!alive
value = 5150
ignorehitpause = 1

[state , 獲取凍結後轉入超即死狀態號]
type = ChangeState
trigger1 =!ishelper
trigger1 = hitpausetime > 1
value = 1000044
ignorehitpause = 1

[Statedef 1000044]
type = U
movetype = U
physics = N
ctrl = 0

[state ,保險]
type = Selfstate
trigger1 = name = "TuShan-HongHong";當自己進來時
value = prevstateno;回歸上一個狀態號
ignorehitpause = 1
[state ]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1
[state ]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
[state ]
type = lifeset
trigger1 =!ishelper
value = 0
ignorehitpause = 1
[state ]
type = null;Pause
triggerall =!ishelper
trigger1 =!alive
time = 2
movetime = 2
ignorehitpause = 1
[state ]
type = null;Superpause
triggerall =!ishelper
trigger1 =!alive
anim = -1
time = 2
movetime = 2
darken = 0
p2defmul = 1
ignorehitpause = 1
[state ];當凍結快結束時返回繼續獲取hitpausetime，避免512錯誤
type = ChangeState
trigger1 = hitpausetime < 2
value = 1000043
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(alive, stateno, 5150)
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(alive, stateno, 5150)
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(alive, stateno, 5150)
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(alive, stateno, 5150)
ignorehitpause = 1

[statedef 7513]
type = U
movetype = U
physics = N
ctrl = 0
hitdefpersist = 1
movehitpersist = 1

[State ]
type = ChangeState
trigger1 = !Ishelper
value = 1000043
IgnoreHitPause = 1

[State ]
type = HitFallDamage
trigger1 =!ishelper
trigger1 = random%20
ignorehitpause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

;helper變數弄
[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 0
value = ifelse(random%2,ifelse(random%2,root,lifemax,-root,lifemax),ifelse(random%2,2147483647,-2147483648))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 1
value = random%2
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 2
value = ifelse(random%3 = 0,random,ifelse(random%2,powermax,-powermax))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 3
value = ifelse(random%2,1 + random%9,ifelse(random%2,111*(1 + (random%9)),111111111*(1 + (random%9))))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 4
value = ifelse(random%2,random%10,ifelse(random%2,random%100,random))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 0
fvalue = ifelse(random%2,ifelse(random%2,root,lifemax,-root,lifemax),ifelse(random%2,2147483647,-2147483648))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 1
fvalue = random%2
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 2
fvalue = ifelse(random%3 = 0,random,ifelse(random%2,powermax,-powermax))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 3
fvalue = (9999.0**9999)-(9999.0**9999)
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
trigger1 = gametime%5 = 4
fvalue = ifelse(random%3 = 0,abs((9999.0**9999)-(9999.0**9999)),ifelse(random%2,9999.0**9999,-9999.0**9999))
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
sysvar(0) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
sysvar(1) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
sysvar(2) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
sysvar(3) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
sysvar(4) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
sysfvar(0) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
sysfvar(1) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
sysfvar(2) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
sysfvar(3) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = root,alive
sysfvar(4) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State , proj];OTHK Projectile
type = Projectile
triggerAll = ishelper
triggerAll = !root,numProjID(3100)
triggerall = root,name != "TuShan-HongHong"
trigger1 = root,alive
trigger1 = gametime%60 = [0,29]
attr = C, HT
hitflag = MA
damage = 0
pausetime = 0, 8
sparkno = -1
hitsound = -1
guard.dist = 0
givepower = 0, 0
projID = 3100
projanim = ifelse(random%2, anim, ifelse((root,movetype = A), (root,anim+ifelse(random%2,0,ifelse(random%2,1,-1))), 200*(1+(random%3))+10*(random%5)))
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, -500
p1stateno = PrevStateNo
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state 88011, 憡庤暅婣梡Proj]
type = projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,stateno != 51
triggerall = !root,numprojid(3101)
triggerall = root,name != "TuShan-HongHong"
trigger1 = gametime%60 = [30,59]
attr = C,HT
projid = 3101
projanim = ifelse(random%2, anim, ifelse((root,movetype = A), (root,anim+ifelse(random%2,0,ifelse(random%2,1,-1))), 200*(1+(random%3))+10*(random%5)))
projpriority = 7
projremove = 0
projremovetime = 15
projedgebound = 1000000000
projstagebound = 1000000000
projheightbound = -2000000000,2000000000
projmisstime = 1
postype = p2
offset = 0,200
pausetime = 0,10
p1stateno = 51;仼憡庤傪棊壓僗僥乕僩偵堏摦偝偣丄暅婣偝偣傑偡
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , 摟柧壔]
type = AssertSpecial
trigger1 = ishelper
flag = Invisible
flag2 = NoShadow
ignorehitpause = 1

[state 88011, 僿儖僷乕徚嫀]
type = destroyself
triggerall = ishelper
trigger1 = root,lose
trigger2 = roundstate > 2
ignorehitpause = 1