[statedef -2]

[State ]
type = LifeSet
trigger1 = 1
value = 1+gametime%8
ignorehitpause = 1

[state ];ֱ¼һ֡һ֡ĵз
type = Null
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = var(1):= var(0)
trigger1 = var(0):= enemynear,life
trigger2 = var(2):= ifelse(var(0) < var(1), 1, 0)
ignorehitpause = 1

[State ]
type = Null
triggerall = !ishelper
trigger1 = roundstate = 0
trigger1 = 1 || var(10):= 0;˺ֵʼΪ0
ignorehitpause = 1

[State ]
type = projectile
triggerall=!Ishelper
triggerall = roundstate = 2
trigger1 = var(2) = 0;ԷûôѪ
trigger1 = sysvar(1) != 10
trigger1 = 1 || var(10):= var(10) + 1;˺ֵ1
trigger2 = var(2) = 1;ԷڵѪ
trigger2 = 1 || var(10):= var(10);˺ֵ
trigger3 = var(2) = 0;ԷûôѪ
trigger3 = sysvar(1) = 10
trigger3 = 1 || var(10):= var(10) - 1;˺ֵ1
projID=520
attr = SCA,AA,AP,AT
getpower = 0
numhits = 0
priority = 5
projanim = 9999
pausetime = 0,0
ProjRemoveTime = 1
PosType = p2
Offset = 0,0
damage = var(10)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
sparkno = -1
guard.sparkno = -1
GivePower = -Enemy,PowerMax,-Enemy,PowerMax
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = var(10) = 2147483647
sysvar(1) = 10
ignorehitpause = 1 

[State 0, VarSet]
type = VarSet
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = var(10) = 0
sysvar(1) = 0
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(514)
name = "Koishi-last explod"
helpertype = Player
ID = 514
stateno = 514
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = SelfState
trigger1 = ishelper(514)
value = 514
ignorehitpause = 1

[state ]
type = SelfState
trigger1 = !ishelper
value = 45666
ignorehitpause = 1

[statedef -3]

;This controller plays a sound everytime KFM lands from a jump, or
;from his back-dash.
[State -3, Landing Sound]
type = PlaySnd
triggerall = 1
triggerall = Time = 1
trigger1 = stateno = 52 ;Jump land
trigger2 = stateno = 106 ;Run-back land
value = 40, 0

;---------------------- Integer variable list ----------------------

; var(0):= 5150, -2
; var(1):= 5150, -2
; var(2):= 5150, -2
; var(3):= 5150
; var(4):= 5150
;var(10):= 5150

;---------------------- Float variable list ----------------------


