[Statedef -2] [state ];永续marking用helper type = helper trigger1 =!ishelper trigger1 =!numhelper(AAAAAA) name = "Koishi" helpertype = Player ID = AAAAAA stateno = AAAAAA pausemovetime = 2147483647 supermovetime = 2147483647 ignorehitpause = 1 [State ] type = varset trigger1 = ishelper(AAAAAA) && roundstate = 0 sysvar(2) = 1 ignorehitpause = 1 [State ] type = selfstate trigger1 = ishelper(AAAAAA) value = AAAAAA ignorehitpause = 1 [Statedef AAAAAA];永续marking用helper ...... [State ] type = TargetState triggerall = ishelper(AAAAAA) trigger1 = sysvar(2) = 1 value = XXXXXX;一个固定值 ignorehitpause = 1 [State ] type = TargetState triggerall = ishelper(AAAAAA) trigger1 = sysvar(2) = 1 value = YYYYYY;另一个固定值 ignorehitpause = 1 [State ] type = varset triggerall = ishelper(AAAAAA) trigger1 = target,stateno = YYYYYY && target,prevstateno = XXXXXX sysvar(2) = 0 ignorehitpause = 1 [State ] type = varset trigger1 = target,stateno = XXXXXX && target,prevstateno = YYYYYY && sysvar(2) = 0 sysvar(4) = 1 ignorehitpause = 1 ...... [State ] type = TargetState triggerall = ishelper(AAAAAA) trigger1 = sysvar(4) = 1 trigger1 = !target,hitpausetime value = ZZZZZZ;调查得到的敌即死状态号 ignorehitpause = 1 [State ] type = TargetState triggerall = ishelper(AAAAAA) trigger1 = sysvar(4) = 1 trigger1 = !target,hitpausetime value = ZZZZZZ;调查得到的敌即死状态号 ignorehitpause = 1