Readme file for Gabriel, Judge of Hell; by Lillie's MADs
Origin: ULTRAKILL

This character only works properly on 1.1! Some effects malfunction on 1.0.
I gave in to to it's features, considering this kind of character is something I haven't done before,
with the 3D model and what not and a lot of it's features really helped to speed things up.

If anyone wants to make a 1.0 patch, I don't mind a thing.
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Table of Contents:
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1. General information
2. Movelist
3. Notes
4. Special Thanks
5. Update Log
6. Legal Information


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General information:
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So, Ultrakill. Really fun game. Like, really really fun.
Gave me the most enjoyable time a game has in a long time. So I wanted to make something based on it, too.

Having intended to use Blender for character creation for the longest time, I figured now was better than never! If only i had known better.
I have no idea if you have to be a dreamworks employee to have any idea how Blender works, but it was a pain to figure out.

With much help from the amazing Z-9 Lurker, however, I was able to create this character, and I'd say it came out really well.

Gabriel fights a lot like he does in his source game, throwing out a couple of attacks, then taunting.
When enraged, the bar for his attacks before taunting goes up. It might work very well as a mid or end of arcade boss.
I might update him later to include a few more things based on the community of Ultrakill itself.
For now however, this is simply a pretty accurate-if loosely altered version of the boss fight from the actual game.
I also tried to make his AI close to it as well.

Please make sure to check out Lurker's work, including the Ultrakill character he made alongside this one, whenever it releases!

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Movelist:
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X: Spear Down

Gabriel flies up into the air and tries to impale the opponent with a spear of light.
Afterwards, he'll chuck it at the opponent, the spear exploding on contact.
When enraged, Gabriel drops down twice before throwing it.

Y: Zweihander Combo
Gabriel chases after his opponent, turning around if they happen to jump over him.
He attempts to hit them twice with a large zweihander, before throwing it at them.

A: Impale
Gabriel takes out a stinger and dashes for his opponent.
For his AI, when enraged, this attack is replaced by a stronger variant that has little to no start-up and comes from offscreen.
A player can use both, activating the latter with C, if Gabriel is enraged.

B: Axe Throw
Gabriel summons two axes to throw at the opponent.
They track their position for a moment, before flying in a straight line.
This is Gabriel's fastest attack.
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Notes:
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May work better to fight as a player, but I did my best to adjust it for AI battles aswell.
There's many triggers within the code that tell AIs when it's safe to attack.
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Special Thanks:
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Z-9 Lurker: I can't stress enough how much you helped. I wouldn't be writing any of this if it wasn't for you. You're a really talented creator, and I'm so grateful you helped make this character a reality.
Hakita and everyone else on the Ultrakill dev team: For making a game as amazing as Ultrakill, it has given me many hours of entertainment.
Gianni Matragrano: For providing Gabriel's amazing voice. Also, for being one of the most insane voice actors I've come across. 
Gumhoy: For being an amazing person in general and finally getting me started on my own MUGEN work. Also made the template used for all of my work. A lot of reason why this got done was because of you giving me motivation.
Mastergeorgeify: He helped me with some of the code for Meat, which was reused for this character. Thanks again!
Arxos: For running the best MUGEN stream around, allowing my work to be shown and entertain others.

And everyone who watched this char debut live. Your reactions are always a joy for me to watch, I screencapped as much as I could. Thank you, everyone!
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Update Log:
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08.07.2023: Initial Release

 
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Legal Stuff:
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I only made the code. Anything else belongs to their respective creators.
Take any of my janky code and/or edit this character as you'd wish. Just don't claim that you made this version to begin with and we're all set.
Feel free to redistribute it aswell, just credit me, in that case. Pretty please.
This character is not to be used for commercial purposes.