Readme file for Meat, by Lillie's MADs
Origin: Vinesauce/Mario's Mystery Meat

The character was made on version 1.0, but it should work perfectly in 1.1, barring some zoom issues or whatever.

While my stuff is usually for AI vs AI, this one might be easier to face.
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Table of Contents:
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1. General information
2. Movelist
3. Notes
4. Special Thanks
5. Update Log
6. Legal Information


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General information:
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A conversion of one of the final boss from Mario's Mystery Meat, a Vinesauce-themed romhack of Super Mario World.
This was supposed to be as accurate as possible with a few liberties taking here and there whenever something was not able to be recreated and I think it worked out well.
I had this project lying around for a good year, in fact, it was supposed to be my first character, but in the end, that would have been way too ambitious.
I'm glad to have this finally done and I'm very satisfied with the end result, would go as far as to say this is my favorite of my own creations yet.

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Movelist:
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X: Small Flame

Meat spits a flame which's movement is based on where the opponent was when it's fired. It will not track the opponent afterwards, however.

Down + X: Large Flame

Meat spits out a much larger, single flame. It only flies forward, however, instead of trackign the opponent.

Y: Double Small Flames

Same as X, though Meat spits two.

Z: Meat Boomerang
Meat spits out a smaller Meat that flies in a sort of boomerang pattern. Until it returns fully, Meat will not be able to attack again.

A: Jump
Meat pauses for a moment before lunging at the opponent. Once again, this tracks where the opponent was initially, but not after. Cannot be blocked low.

B: Charge
Meat runs forward until it slams into a corner, which will throw it into the air for a short moment before landing.
Anyone it rams into will be thrown to the ground. This move cannot be blocked.

C: Shockwave
Meat takes a step forward, causing a shockwave to run along the ground that throws opponents into the air.

Down + C: Two Shockwaves
Same as C, except Meat takes two steps.
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Notes:
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While not exactly similar, Meat's AI tries to replicate the original game to a degree, relentlessly firing off attacks. Which are thrown out depends on how far 
the opponent is away.
As Mode 7 is not possible to emulate on MUGEN, I had to compensate with the two shockwave attacks. I might make a better effect sometime, but for now, Juggernaut's will fit.

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Special Thanks:
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A lot of people this time, thanks to everyone who helped-

Eminute: The original creator of the amazing romhack, Mario's Mystery Meat. I got in contact with him, which is where I got the sprites and sounds for Meat. Thank you!
Gumhoy: For being an amazing person in general and finally getting me started on my own MUGEN work. Also made the template used for all of my work. A lot of reason why this got done was because of you giving me motivation.
Mastergeorgeify: Helped me with devloping the code for the small flames and Meat's jump.
Katie: Wrote the code for the Meat Boomerang, which is so advanced that I'm just astounded. I couldn't have possibly coded that myself, so really, thank you!
Arxos: For running the best MUGEN stream around, allowing my work to be shown and entertain others.
Vinesauce: The entire team, for their many enjoyable streams.

And everyone who watched this char debut live. Your reactions are always a joy for me to watch, I screencapped as much as I could. Thank you, everyone!
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Update Log:
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29.05.2021: Initial Release

 
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Legal Stuff:
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I only made the code. Anything else belongs to their respective creators.
Take any of my janky code and/or edit this character as you'd wish. Just don't claim that you made this version of Meat to begin with and we're all set.
Feel free to redistribute it aswell, just credit me, in that case. Pretty please.
This character is not to be used for commercial purposes.