Readme file for OROCHIBOY; by Lillie's MADs
Origin: RainingKetchup's OMORIBOY voiceovers, KOF

Hey, thanks for downloading this character!
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Table of Contents:
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1. General information
2. Movelist
3. Notes
4. Credits and Special Thanks
5. Update Log
6. Legal Information


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General information:
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I've wanted to do a KOF edit for a while and when this idea came to mind, I knew it had to be done.
This Orochi takes much of it's inspiration from RainingKetchup animated voiceovers of the original OMORIBOY comics and the YTPMVs it inspired.
As Orochi has quite the status, being an SNK boss and all, his damage is high, but some of his moves hurt himself.
He'll flip-flop between being overpowered to falling on his own ass, much like how his source keeps on hitting the viewer with whiplash.

The character has a simple combo system that allows for easy jump-in follow-ups. You can chain up to 4 normal punches or normals kicks into each, switching between them.
After the limit is hit, or just before it, Orochi is able to link into his heavy normals or specials. It's also possible to cancel into two of his supers.
The character comes with AI that makes good use of this system, though it should not be the hardest to beat. Unless you're me.
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Movelist:
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Orochi uses 4 buttons, X Y A B, for his normals. There's low and air variants.
His specials are as follows:

Foward + Y: Add this on the fly!
Close range grab. OROCHIBOY puts the opponent on a fly and lets it - well, fly.
The fly will explode when it hits the edge of the screen.

Hold Z: Consume the Soy:
OROCHIBOY will start chugging soy. You have to stay in the motion for a little over a second and there is a cooldown once you use this move.
It will charge OROCHIBOY'S power and restore health as long as the button is held or until OROCHIBOY is hit/reaches max power.

QCF + X: Soy Chuck:
Soyjacks gather around OROCHIBOY, before throwing him at the opponent. Aside from the windup, this move has little no endlag.
OROCHIBOY can hit the opponent while being tossed, which also leads into his air attacks. He can be hit out of the move, however.

OCF + Y: Yoink!:
A running grab. After grabbing them, OROCHIBOY tossed the opponent to the opposite side of the screen.
It's fast, unblockable and can be a combo ender. However, should OROCHIBOY charge forward for too long, he'll trip and take damage.
The damage can not defeat him, though.

OCF + A: Crash Spin
OROCHIBOY spins around like everyone's favorite Bandicoot. With little startup, it's his fastest "Get off me" option, also working as a combo ender.
OROCHIBOY will be forced to recover once the move ends.

OCF + B: Pitbull?!
Famous rapper Pitbull enters the fight and declares that he is, in fact, a fireball.
Fire will start to spin around him, before he takes off. Pitbull can be hit away at any point during this.
The startup is slow and cancelled easily, but should the flames go off, they will allow OROCHIBOY to pummel any opponent trapped in them.
A well placed Yoink! can lead into this attack. 

X + A: Omori:
OROCHIBOY cowers as the actual Omori appears, declaring him "nothing".
Lightning strikes in the moment, which will track the opponent.
However, there is a 40% chance that the lightning will hit OROCHIBOY instead, which he cannot block.
While risky, it can also hit opponents on the floor.

D, F, D, F + X: OROCHIBOY the PIRATE!! (uses 1000 power):
OROCHIBOY briefly dawns a pirate hat and calls in two cannons, which shoot cannonballs wildly at the opponent.
Acts as a sort of fullscreen, as the projectiles are pretty hard to avoid.
The cannons and projectiles can be destroyed. OROCHIBOY is also forced to start chugging soy after the super finishes.

D, F, D, F + Y: Women never treat me right! (uses 1000 power):
In a subversive manner, not unlike the original Omori, OROCHIBOY expresses that women never treat him right.
This attack will cause unavoidable self damage the moment it goes off. It's also useful as a combo ender, able to hit opponents on the floor.

D, F, D, F + A: Back to 2012 (uses 3000 power):

Running hitgrab, which causes self damage if blocked or avoided, as OROCHIBOY trips.
If it hits, OROCHIBOY taunts the opponent, before both him and the opponent are left helplessly grasped by those weird grabby hand things Omori has.
Omori then appears and sends both back to 2012, acting as an instant kill.
In singles, this will only kill the opponent, but it knocks OROCHIBOY out in doubles aswell.
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Notes:
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OROCHIBOY has a special condition activated by one of his intros, in which he is drunk.
For the rest of round 1, he can randomly get hiccups that interupt most of his attacks, making him actively worse. He'll be sober by Round 2, though.
The bottle can be smashed by the opponent, perhaps it can be used a one-time shield if you're fighting Geese.
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Credits and Special Thanks:
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Of course, a big thanks goes out to RainingKetchup. Your voiceovers are very entertaining and I admire how you made something I don't like - Soyjacks - into funny characters!
I do not enjoy the original Omori, yet I love OMORIBOY. Really goes to show your talent!

This character was edited of off GONZO's open source Orochi. Thank you for the original character.

I took the powercharge code from this character.
-Death the Kid by CefasSW

Sprites were ripped by these people:
Random Talking Bush
A.J. Nitro
Magma MK-II
Garamonde

The two YTPMVS you can hear in the character are:

OMORIBOY the PIRATE!! ☠️☠️☠️ by UUN4 (https://www.youtube.com/watch?v=MuEmxFP31P4)
omoriboy the beautiful by KnightOfGames (https://www.youtube.com/watch?v=knbTIvopGRo)

Special Thanks to:

Gumhoy: For being an amazing person in general and finally getting me started on my own MUGEN work. Also made the template used for all of my work. A lot of reason why this got done was because of you giving me motivation.
Arxos: For running the best MUGEN stream around, allowing my work to be shown and entertain others.
Z-9 Lurker: A big source of inspiration, motivation and just a nice guy to be around >:] Working on Gabriel together with you was most enjoyable and seeing your encouragement with this project helped quite too!

And everyone who watched this char debut live. Your reactions are always a joy for me to watch, I screencapped as much as I could. Thank you, everyone!
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Update Log:
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24.02.2024: Initial Release

 
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Legal Stuff:
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I only made the code. Anything else belongs to their respective creators.
Take any of my janky code and/or edit this character as you'd wish. Just don't claim that you made this version to begin with and we're all set.
Feel free to redistribute it aswell, just credit me, in that case. Pretty please.
This character is not to be used for commercial purposes.