Readme file for Fennel; by Lillie's MADs
Origin: Momodora: Reverie Under the Moonlight, Casio Mario World

Hey, thanks for downloading this character!
The character was made on version 1.0, but it should work perfectly in 1.1, barring some zoom issues or whatever.
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Table of Contents:
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1. General information
2. Movelist
3. Notes
4. Credits and Special Thanks
5. Update Log
6. Legal Information


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General information:
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I love Mario World and it's many, many romhacks. From the majority of my stage creations being based on those and some of my other characters, that should be easy enough to guess.

One day, I decided to port some of the toughest Mario World bosses out there into MUGEN and started with Fennel, from "Casio Mario World".
While she is taken from another game - Momodora: Reverie Under the Moonlight - this version is based on the hack itself with slight influences from her source in her sounds and some visual aspects.

Fennel CMW is a nearly 100% accurate translation of her final boss status in Casio, with just a few liberties taken to make the fight easier for opponents.
She leaves little time for errors in her attack pattern and her moves reach far. Over the course of the fight, she gains and loses attacks in her various phases.

Additionally, a 12p is included, which is based on her superboss variant, "Omega Fennel". She becomes even more difficult at the cost of some of her HP.
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Movelist:
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This character was not designed to be played as, rather, to be fought by a human or other AIs.
As such, the moves will contain descriptions for how the AI uses them, too.

X: Double Slash

Fennel swings her sword at the opponent twice. Fennel can both close distance with this move aswell as hit for quick damage up close.
This is the only attack Fennel never loses.
In Phase 3, while the lightning is going off, Fennel will flash red before striking.

Y: Thunderstrike
Fennel slams the floor, causing thunder to strike around the opponent. This tracks their position, needing them to run or jump away quickly.
During Phase 3, lightning strikes automaticly, requiring the oppojnent to constantly be on the move.

When in her Omega mode, the lighting attack is constantly set to strike, speeding up even more when Fennel hits Phase 2.

A: Plunge
Fennel briefly flashes red before jumping towards the opponent and striking the ground. Jumping away from her should usually dodge this attack.
Fennel loses this attack in Phase 3.

B: Air Swing
Fennel jumps into the air at blistering speed and slashes around her twice. This move has little to no ending lag.
The move can only be used during either of her variant's second phase, usually after a Double Slash.
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Notes:
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The opponent's AI should be able to deal with her well, as I've programmed triggers for it to know when to strike.
However, some opponents mess up badly when faced with her constant lightning.
On SpriteClub, she's 3rd division as of writing, which should give a good indication. She may be easier to beat for a human player.

Her Omega Form is meant to be deliberately unfair. Fun fact, about 10 or so people have actual recordings of beating the original, so this choice was inevitable.

Playing against Fennel on either of her own stages (which you can find in my Stages folder) adds a lot to her fight in my opinion.
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Credits and Special Thanks:
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Bombservice, for creating the game Fennel originates from. I bought it because of the romhack, free advertising!
A huge credit to  Wyatt, the original creator of Casio Mario World that got me interested in making this character.

All of Fennel's sprites were ripped by Satoh on Spriter's Resource. A huge, huge thanks to them. Wouldn't have been possible otherwise.


Special Thanks to:

Gumhoy: For being an amazing person in general and finally getting me started on my own MUGEN work. Also made the template used for all of my work. A lot of reason why this got done was because of you giving me motivation.
Arxos: For running the best MUGEN stream around, allowing my work to be shown and entertain others.
Z-9 Lurker: A big source of inspiration, motivation and just a nice guy to be around >:] Working on Gabriel together with you was most enjoyable and although you were probably not engaged in this source as much, it's always fun to share clips with you!
timemodified: Created the select screen picture you see in this character. Pretty funny idea!

And everyone who watched this char debut live. Your reactions are always a joy for me to watch, I screencapped as much as I could. Thank you, everyone!
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Update Log:
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10.07.2024: Initial Release

 
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Legal Stuff:
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I only made the code. Anything else belongs to their respective creators.
Take any of my janky code and/or edit this character as you'd wish. Just don't claim that you made this version to begin with and we're all set.
Feel free to redistribute it aswell, just credit me, in that case. Pretty please.
This character is not to be used for commercial purposes.