====================>Daniel (WINMUGEN only!)<====================
================>Will this guy ever be finished?<================
=======================>Version 5.93b<=======================

Started upon: 18/04/2009
Last Update (This one that you've got now): 15/08/2010

====================>Introduction<====================
Thanks for downloading Daniel for your MUGEN, although I wanted the documentation you're reading now to not have any mistake or miss any command or fact, it's inevitable that I might have skipped some part while making the character, so, if Daniel does something that it isn't listed here, e-mail me (daniel9999999@live.cl) or Contact me in other ways and I can tell you why did it happen...
You can also leave comments, bugs, complains, copyright notices?, to my e-mail, as well.

Well, my character currently several supers and specials, the wide variety gives you more room for planning, so you're not likely to use them all in a fight :B, also, I'm not counting the transformations of these supers while in Explosion Moment (see below)), 10 special moves and 5 EX Moves, it has aereal raves

There are some settings on the file "Settings.txt", change them as necesary!!

Finnally my friends, you can change his style from Custom CvS to ANY crap available.

===============>Offending Notes<===============

This character might "offend" you because he has some overused supers and pulls out weird moves... :3

====================>Who's Daniel?<====================

Daniel is a 14 years old "teenager", he has a kid's soul though and he can be quite immature in a lot of cimcurstances although he can view consequences of some of his acts and other people's acts, his current Standard Acknowledgement is:

-Gender: Male.
-Age: Teenager.
-Type: Human.
-Blood Color: Red Blood.
-Armor Type: No Armor.
-Blocking Armor Type: No Block Armor.
-Weaponry: Blunt.
-Attractiveness: Average. (Hey, It was this because Daniel's neither hot or ugly!)
-Coolness: A Little Dorky.
-Morality: Good Natured. (Although he uses a girl as an attack, LOL)
-Intelligence: Smart. (Daniel proves being smarter than the normal teenagers)
-AI: Difficult to Beat. (His new AI proves some difficulty to me. :P)
-Height: Short.
-Physical Build: Chubby.
-Fighting Style: Unknown.
-Blood Type: A+.
-Race: White.

Daniel recieved my full name because of my unisnpired times at 2004 when it came about naming my OCs, he used to be my imaginary self, but he's now replaced by my real self, and Daniel didn't have his name changed because of continuity issues too.

====================>What's Daniel's Objective?<====================

Together with the help of Cherry, Miyi, a couple of tricks, AND A CRAPLOAD of mastery with Akuma, Kenshiro and Dio, Daniel sets up to start fighting with the rest of the people in MUGEN. However, most of his specials are somewhat not very strong.
Fortunately, Daniel knows how to chain them wisely. Having a vast trick box of combos! Cherry does help little, and she even guides him to hell if he loses. However, Miyi DOES help a lot! C'mon, since when a sexy trouble hunter which knows how to handle guns
and weapons is a bad help? ;D

====================>Features<====================

-Sum up MvC, Extra mode in KOF and CvS2 EX Groove (Minus the "Just Defended") into this.
-All required things.
-Power Recharge, Dodge.
-Several Special Attacks and Several Supers.
-A Life Risk/Transformation move that enhances power by cutting one's life by half.
-A shy mode just in case you can't tolerate my voice. :3
-Original effects and effects from other games and other characters.
-Details taken from several fighting games.
-Some Over-Used supers.
-Rebalanced and Releveled most Supers.
-Damage dampeners for normal combos.

Those are the most important things from the character.

====================>Change Log<====================
Get Comfortable; this list IS REALLY long... This change log is since the 103% update...

-Balance Fix: Added a damage dampener...
-Balance Fix: Daniel holds his hand less time in both Grab Kick & Dizzyfier.
-Misc Change: Daniel's Shun Goku Satsu now does 24 hits instead of 99 for 500 damage. Added kanji for E.M. Also, kanji and flames fade out...
-Balance Fix: Reduced some Comboability on crouching state, mainly how many times you can rapid fire the Crouching Light Punch.
-Misc Change: Folder & Def File Changed from "Daniel_CvS" to "daniel" as Daniel now has more of a custom style once again.
-Balance Fix: Tweaked Down RRDA's falling truck speed, and rams the opponent
-Fixed: Double Portrait in HHK Startup...
-Balance Fix: E. M. Forward Dash now has a start lag.
-New Material: 3 new Intros: Vs most girls (33/200 chance, note, it's not versus all girls)! And renewed "YOU ARE A F**KING FAKER!" and Intro vs. Lucy Diclonius; New Winposes: "Water Sucks!" and "WTF?!". "YOU MANIAC!" Lose Pose. New voices, new sprites, new moves and Shy Mode.
-Balance Fix: Shuridans can now be cancelled.
-Gameplay Fix: Deleted "certain" useless supers.
-Addition: Super Cancels.
-Requested Fix: Aereal rave super-jump changed from press any button to press up.
-Rebalancing: Several supers were leveled down so the character can be more fun to play (Daniel can now use his signature move (Angry Daniel)) when he's at level 2. This also was to offset supers to be dreamcancelled upon, thing I decided to throw off...
-Fixed: Winposes in Explosion Moment behaving erradically.
-Aesthetic Fix: New Special Graphic Effects! For example, the projectile spark and the mega-halos effect!
-Fixed: Daniel can now combo the new special attacks into Kick Smash & Punch Smash. Comboability expanded...
-Bug Fix: I "accidentally" had a reference to state 52 (jump land state) within the Standing Strong Punch. Which made Daniel to land earlier if he connected the four hits (RAJAS attack for some people).
-New Material: A "No-KO on SGS" sucess pose added...
-New Material: 2 Explosion Moment Win Poses...
-Aesthetic Fix: Have a Look at Explosion Moment's After Images!
-Aesthetic Fix: ...And Finnally, to remove any visual brokenness, I changed Daniel's Light Kick and Aereal Guard animations so it doesn't look weird anymore!
-Balance Fix: Dizzyfier now only affects ground people...
-Fixed: No Music if Daniel sucessfully wins a round with a HHK...
-Fixed: Limit on Midday Uncharm is no longer existent.
-Fixed: Daniel's Shun Goku Satsu is easier to perform (In Both Modes...)
-Removed: Violet's striker...
-New Material: Added an alternative quote to Daniel's Shuridan, so it doesn't annoy that much...
-Balance Fix: Daniel Steps Back After a SGS, stomper, or a HHK...
-Added: Greatly Expanded Comboability on standing attacks... Mainly the fact that Daniel can now rapid fire a light punch, but damage and hittime on that is reduced...
-Balance Fix: Recharge goes a lil' slower.
-Balance Fix: Aereal Rave finisher cannot target guarding opponents anymore. (Guard States are also movetype = H)
-Changed: Cherry Loses Her Intro, but gains new spriting!
-Balance Fix: Reduced the Dizzyfier's damage even more!
-Added: Daniel CAN'T get pwned by F1! AS LONG AS YOU DO NOT TOUCH F1, I still have to implement a reversal that reverses reversals... >_>
-New Material: "You are a F***ing Faker!" Intro.
-Removed: Some quotes, sounds and music that went unused.
-Balance Fix: RRDA: Moved HitDef from Falling with Truck state into fly attempt state so the move can be guarded easier (and so I can get hitdefpersist into use! :D), range reduced.
-Fixed: AI will trigger up to 3x faster as the AI commands were changed from 10 to 30. (To tell whether the AI is on, check if Daniel is recharging, if he isn't, the AI is on)
-Balance Fix: Daniel now recharges faster in order to keep him balanced against several characters (Warusaki3's, Choujin's OR EVEN Haruhi for example), BUT 3000 IS STILL THE LIMIT! The charge goes from small power chunks up to massive power overload, thus, the charge will depend on how often you are forced to end the power charge (whether getting hit or releasing y+b)
-Changed: Daniel's Road Roller Da behaves more like the crowd's favorite...
-Aesthetic Fix: Made Super Sparks to fade to Black in super attacks that have overlapping Sparks.
-Balance Fix: Covered up CLNS1 for aereal attacks.
-Fixed: Kick Smash now correctly pummels characters with small dizzy animations! (Some Touhou characters had it like that) In addition, I reduced the guard pause time from 12 to 6, plus I reduced as well the hit pause of this move in Explosion Moment.
-Re-Added: Previous CvS2 Effect is Back!! NO MORE CROPPED SUPER SPARKS!!! HECK YEAAAAAAAHH YEAAAAAHH!!
-Balance Fix: Reduced the light punches and light kicks' power adds...
-Changed: Roll can be made at any time now, however, you cannot control the roll direction anymore. Note that you are vulnerable to throws while rolling...
-Changed: Score system is now OFF by default, you can change this by editing "System.st", looking for the last State Controller (It's at the end of the file) and changing the very last 0 to 1
-Remotion: His old snd file ("daniel.snd"), unused data and the (now) old CvS 2 Super Start Spark, which further reduced the folder size to 16.9 MB! (Less than 11 MB compressed) which greatly reduces download time (and uploading time too! :D).
-Bug Fix: Forgot that animation action 5061 is optional... (Fixes possible p2 animation glitches with Cherry Bash and Newspaper Home-Run Beatdown)
-Changed: Sprites, Animations & Voices have been changed! In addition, Daniel has some different animations while in Explosion Moment!! Not all of them were overriden because it could make the entire character ugly in Explosion Moment, and he looks good enough with his main stances...
-Bug Fix: When Daniel is AI controlled, he could cancel ANYTHING into his Midday Uncharm... which could make (and actually made) the other player to get stuck!! 8o (Forgot to include "trigger5 = ctrl" on AI)
-Bug Fix: Kick Smash could have a weird behavement on Explosion Moment if the last hit was connected to p2 while he had a non-zero vertical speed.
-Changed: U. N. Gajardo Was Him? Super Move was removed to give Daniel an even more dangerous super! The Midday Uncharm!
-Changed: HHK's command changed from three Quarter Circles Back + z to QCB, HCF + z because sometimes you want to do a "Road Roller Da" but you screw up the command or you do four QCB's to be sure that the move will work, and MUGEN detects three of these as if you did a HHK... Similar case when you want a HHK but you mess up and do a RRDa..
-Sound Change: "99... Crack Fist... Plus Car!" quote changed to "100... CRACK FIST!", I put the former one because I wanted to tweak the final HHK Kick into a Car Land... But I didn't somehow...
-Bug Fix: If you tapped the up button to do a low jump, and if you were running, Daniel didn't jump at all, meaning he could cancel his run. 
-Explosion Moment Change: CvS Parry threshold time is 15 ticks while in Explosion Moment, in Normal mode, the Parry Override lasts for 8 ticks.
-Misc. Change: Explosion Moment Gets turned off as soon as the opponent(s) is/are KOed. As Daniel Has not any E. M. Win Poses yet...
-AI Bug Fix: Daniel could trigger an explosion moment while he was airbone.
-Changed: New Super Charge Sound.
-Addition: Remember Haruhi's Variable Jump? Guess who now has this!!! (It required some little adaptation, though...)
-Audio Change: Daniel's Voice Triggers have been moved from State -1 to State -2 and changed channel of audio flow to channel 0.
-Remotion: That weird throw's now finally, surely, without a doubt and successfully GONE and obliterated!!! 8D (This time for real, since I deleted its codes and its AI triggers)
-Addition: Daniel now has a new Explosion Moment super, taught by TuffTony!
-Misc. Change: Disclaimer is now more strict about what you can do and what you cannot with this character.
-Misc. Change: New jokes inside this readme.
-AI Change: Daniel stops using Level 1 supers when he has more than 1750 power. Stops using Level 2 supers if he has more or equal than 2600 power. And always uses either Level 3 or Level 4 when available.
-Fixed: Angry Daniel's Hits now have a 75% of extra chance to hit the opponent with all the hits...
-Changed: Changed E.M. Command from D, D, x to D, D, Start. The reason for this is that you could screw a Kick Smash with an Explosion Moment as you don't always hit the x+y/x+z buttons at the same time.
-Compatibility Change: Anim 15212 has been removed; this anim is Choiyer's Haruhi Molester Grab special target anim. Removed because it doesn't fit anymore... (It's not funny anymore)
-Compatibility Change: Electrocuted/Shocked animation is no longer a burnt Daniel, it now has its own sprites and follows the classic cartoonage.
-Balance Fix: CLNS 1 in the Hyper Kicker Move are all covered up!!.
-Balance Fix: Hyper Slap's Damage has been reduced to 300 with a guard damage of 2, this is because the range is global... :P Also, the move is now perfectly blockable as the attack's no longer instantaneous...
-Balance Fix: The Slide time for E.M. Run Forward (State 10100) and velocity were increased so Daniel doesn't get hit as soon as P2 Recovers. Damage for This "move" has been decreased.
-Balance Fix: Forgot to put the guardflags on Violet Striker... >_<
-Bug Fix: Stand/Crouch Parry glitched if Hit Override was still active while you were airbone.
-Bug Fix: When the Cherry Strikers were hit and they were hit-paused, it could create a Daniel Clone, which, of course gets deleted as soon as it reached State 0 (standing state).
-Changed: Explosion Moment now cuts life by half. Getting 4000 power was difficult to do at that time, plus the risks of doing it are more pronounced... :B
-Addition: An unshaded pallete.
-Changed: Some hard to do commands have been changed.
-Added: A new kind of throw in explosion moment and in simul fights, but takes YOUR TEAM-MATE (if any), and throws him to the opponent!! (And deals damage to both your opponent and your teammate)
-Balance Fix: Let's Parody Iori has been changed as an explosion moment super, in addition, Daniel no longer has control while stunned by fire! BUT HE IS INVULNERABLE during the burnt Time...
-Balance Fix: Explosion Moment ATK & DEF Boost changed from 33% to 20%
-AI Change: Daniel's now more aggresive and smarter. Specially when in explosion moment!
-Bug Fix: In simul fights, if you killed one of the opponents with a Road Roller Da but the other was still alive, the win pose was still being triggered, producing a glitchy result...
-Bug Fix: in simul fights, the HHK could hit both opponents.

====================>Move List<====================
Daniel has a 6 button attacking system. His style is a mixture of CvS & MvC, as he can do CvS stuff & Air Combo.

Note that this document assumes you have standard command reading skills.

Listings: Command (English type)/ Command (Japanese type): Attack name: Possible Explanation. (Only for hyper moves)

-------------------->Skills<--------------------
-F, F/66: Dash.
-B, B/44: Wave Dash Backwards.
-(Air) F, F/66: Glide Dash.
-(Air) B, B/44: DanMan BackDash.
-(Tap) U/8: Low Jump.
-(Hold) U/8: High Jump.
-Dash, U/Dash&8: Run Jump.

-------------------->Normal Throws<--------------------
-F, y: "I'll Force You Onto The Ground".
-y: "I'll Force You Onto The Ground".
-F, b: Kuzukaze Kick Snap

-------------------->Special Moves<--------------------
-D, DF, F, x/236x: Weak Shuridan.
-(Connect a Crouching Medium Punch (y)) y: Crouching Medium Beta Punch: Only in Explosion Moment.
-(Connect a Crouching Medium Beta Punch) y: Crouching Medium Omega Punch: If the previous one was only available on E.M, guess what's the requirement here. >_>
-F, a+z/6a+z: Roll.
-D, D, a/22a: Role Change: Must get hit to work.
-D, DF, F, y/236y: Normal Shuridan.
-D, DF, F, z/236z: Strong Shuridan.
-(Summon) D, DF, F, b/236b: Cherry Striker 1.
-(Summon) D, DF, F, c/236c: Cherry Striker 2.
-(Grab) D, DB, B, y/214y: Grabbing Kick.
-D, DB, B, c/214c: GRRRRRRRRRRRRRRR...
-(Grab & While Close) z+c: Little Beatdown.
-D, DB, B (up to 2x): Teh Rush Mash. (Can be cancelled into most attacks)
-(Right After the second hit of the Rush Mash): D, DF, F (up to 2x): Stomp and Go! (Note, to do the second hit, the target must not guard the first hit of this rush)
-Start: Taunt.
-y+b: Power Recharge.
-D, DF, F, a: Velocity Head-Butt.
-(Air OK as well) F, D, DF, b or F, D, DF, c: Pounce Surprise!
-(Air OK as well) F, D, DF, x or y or z: "Anti-Flies": Daniel's much needed antiaereal.
-D, D, Start/22s: Explosion Moment: Turns Daniel into an outraged Daniel, resulting in Daniel fighting in his MAXIMUM potential possible, several supers are disabled and several new ones are added. Cuts Daniel's health by one half. Not to mention some crazy animations and silly voices!
-F, DF, D, DB, B, a or b or c: Dash Mash Fail: Daniel trips into the opponent:
A = Just trips and does a small damage of about 55.
B = Runs a little and trips, for moderate damage.
C = Rams for the opponent and trips for heavy damage, in special standards of course...

-------------------->EX Moves<--------------------
All EX moves use 1/2 super bar unless stated.
-(Grab) D, DB, B, z/214z: Dizzifier.
-(Grab On Your Teammate): F, D, B, x/624x: On Your Own! (Only in E.M.)
-D, DF, F, x+y or x+z/236x+y or x+z: Shuridan EX.
-F, DF, D, DB, B, and two kick buttons: EX Dash Mash Fail.
-(Air OK as well) F, D, DF, and two punch buttons: EX "Anti-Flies"

-------------------->Super Moves (Multi Level)<--------------------

P = Punch
K = Kick

-----Punch-----

X = Level 1
Y = Level 2
Z = Level 3

-----Kick-----

A = Level 1
B = Level 2
C = Level 3

-Flandre Plushie of Doom: D, DB, B, D, DB, B, K: Daniel throws Explosive Walfas styled Flandre plushies that explode in contact with enemies. They Fall relatively slow, so choose the highest level possible when required:
Level 1 = One small Flandre Plushie, Thrown at an obscenely large distance... >:o
Level 2 = One big Flandre Plushie, Thrown at medium range. :|
Level 3 = Three Flandre Plushies thrown at a close range! :D

-Green Rage Takeover: D, DB, B, DB, D, DF, F, K: Daniel Spins three times at a given speed with one of his arms in the air and pummels people for good; the finishers won't trigger if the main move didn't make any contact:
Level 1 = Kick Finisher
Level 2 = "Newspaper in Your Face" Finisher
Level 3 = If the spins hit, Daniel will grab his target, pass them into the opposite side, spin three times again and finish them with a B10TCH SLAP!

-------------------->Super Moves (Level 1)<--------------------
-D, D, x+y or x+z: Daniel's Kick Smash: Daniel kicks the opponent 8 times with little effort, and then pulls out a big kick.
*Super-Cancellable*

-F, B, F, B, x: Daniel's Punch Smash: Daniel gangs up his fist four times into the enemy, to finnally pull out some low kicks
*Super-Cancellable*

-F, DF, D, DB, B, F, y: In Your Face!: One of Daniel's various Hit or Miss supers, However, this one has a very short range...
*Super-Cancellable*

-------------------->Super Moves (Level 2)<--------------------

-D, DF, F, D, DF, F, x: Midday Uncharm: If you know about Demitri and Darkstalkers you should know about this. Daniel approaches his opponent, and if he connects the grab, he'll turn the opponent as a girl (Most of the cases), he'll take her onto his neck or waist (Depends on the opponent) and will start sucking his life and will begin to add it to HIS TOTAL!! However Daniel then will Use the gained life against the opponent, Daniel now mastered this move and the limit on HP is now cleared...
The girl transformation depends if p2 has anims 66660, 66661 and 66662. More compatibility can come later!
This move is available only in Explosion Moment...
*Super-Cancellable*
 

-(Grab) D, DB, B, DB, D, DF, F, y: Newspaper Home-Run Beatdown: It's a move based on Yukari's move in ATS.
*Super-Cancellable*

 
-D, DF, F, D, DF, F, a: Cumulonimbus Strike: Daniel starts charging upon his wits with electrical strokes of lightning, the range is very short when it comes to horizontal range but covers the 240 vertical pixels of the screen. If you hold down a you can hold the electrical shock for a little while. (Note, Holding does not give either extra damage nor extra velocity...)
The best time to use this super is when the opponent is right above you and has lost control. (This move is always blockable)
*Super-Cancellable*


-D, DF, F, D, DF, F, b: Crazy S Madness Bash: Name inspired on TallPaul91's Youtube Poop "Crazy S Octopus Party" (Presenting the Brad Show :D ); Daniel suddenly goes insane and rams the opponent, if he bumps into the opponent he'll start mashing him, finishing with a "Scythe-Reppa"
*Super-Cancellable*
 

-(Summon) B, DB, D, DF, F, x: Seriousness! Cherry Bash: You may watch some accidental panty-shots. >=)
*Super-Cancellable*
 

-D, DB, B, D, DB, B, y: Angry Daniel: Watch my Angry Daniel short and you'll see! This Version of the move is Disabled in Explosion Moment Mode, but... (Note, if you guard this you'll wobble from the hit)
*Super-Cancellable*
 

-------------------->Super Moves (Level 3)<--------------------

-D, DF, F, DF, D, DB, B, a/2363214a: Funny Kicks: Lots of kicks in one convenient package!!
*Super-Cancellable*
 

-D, DB, B, D, DB, B, z/214214z: Road Daniel Da: My Version of RRDA, may I suggest you to trigger this after a Dizzifier?
*Super-Cancellable*
 

-D, DF, F, DF, D, DB, B, x/2363214x: Stomper.
*Super-Cancellable*
 

-------------------->Super Moves (Level 4)<--------------------

-x, x, B, a, z/xx4az: Shun Daniel Satsu: I don't believe on deadly blows that are censored... >_> 
*Can't be comboed into*

-D, DB, B, D, DB, B, y/214214y: Rapid Newspaper: This Time Daniel is more agressive and doesn't give a crap about moral, so Daniel's the worst guy over there while he performs this super!! The start-up is pretty much the same as Angry Daniel, but:
-The Velocity at which Daniel rockets out is twice as of now.
-Daniel's Invincible while performing the super, but also inmobile, and targets only one person, however, there's ONE frame in which Daniel can be hit, and is the jump with the newspaper on the hands!!
-Damage and Power-bar consumption is changed...
*Super-Cancellable*

-D, DF, F, D, DF, F, c/236236c: Angry Mega Breaker Bash: Only on Explosion Moment, Similar to Crazy S Madness Bash, only that this time Daniel is crazier, morphs into weird stuff/people/previous sprite versions of Him and ends parodying certain Character (Iori Yagami)... :P
*NOTE: Angry Mega Breaker Bash and Crazy S Madness Bash are two different moves (even though they share some frames and the same Dash-Bash concept), thus, you can still do a Crazy S Madness Bash in Explosion Moment with its requisite power*

-D, DB, B, DB, D, DF, F, z/2141236z: Hokuto Hyakuretsu Dan: Flying Punches and flying Daniels? Goals? 100-hits combo? Allright!! Based also on Yukari's move. (The concept of being a reverse move)

====================>Acknowlegements<====================

Before I start this quite long list of credits, I wish to really thank all my friends as this MUGEN Character would not probably be completed if it weren't by them, so if you like him and wish to say that I did good on Daniel, remember that there were other people that worked on this character, so you better say, Your friends and you did well on Daniel...

-Daniel9999999GMC: For Making The Character in the first place. And for making over 80 characters in Daniel's Comics. And Most importantly, for voicing the character

-Stickman14: For Fixing Daniel and adding CVS Stuff!!! And also for introducting me into HHK and constant support and friendship.

-Timote95: For reminding me to fix the palletes. >_< And for the longlasting friendship!!! Also for helping me with the character when I was just starting.

-Macromedia (Now Adobe): For Making Flash. Utility In which I animated my custom effects in.

-GIMP: Program in which I rendered the base objects to animate for the effects. (Some of them required "color into alpha" While others, I had to do a big manipulation)

-RandomTalkingBush: For Ripping the Shared Effects for "Azumanga Fighter - COMEBACK!" (Effects I based myself to do Daniel's effects) and for his clean sprite rips!! YOU ROCK!! :D I also took Chiyo-Chichi's sprites to make the E. M. Daniel-Chichi sprites.

-TuffTony/Ramorocks: Extra Sprites and Extra Ideas!! However, I had to edit some of them to keep Daniel's graphic status fluent because he looked very Sega and Nientiendoish, I MEAN, Nintendoish. But still! Thanks!! Also for support and other things.

-CyberLizard: For enhancing the car sprite!

-KanakoFanboy24000: Anticheap-o device! And for being a great friend! Thanks! ^^

-Mr. Blue: For help and advice! :D

-MarioFreakMan: Help, advice, and always correcting my possible mistakes! :) Thank you!

-Yagoshi: For encouragement and support.

-AZNPerson569M: For support, Effects and for his Weegee character which is going quite well! :D

-AxelGamez and the crew of Misery Mire Productions: For inspiration and for making Pac-Man for MUGEN! And make more rockin' flash animations!!! :D And don't worry, Pac-Man's going to be really good!!

-Yukidaruma: Makers of "A! Taisen Shiyo", doujin (fan) game of Azumanga Daioh! which inspired me to make some supers (I borrowed some ideas from Yukari in that game). Plz don't kill me!!

-Matydel42008 and his friends: One of My most recent friends who plays with Daniel, his friends also play as Daniel! And thanks!!

-DancingBanana10/ScoutTF: For introducting me to TMOHS (not kinda a real reason to credit..

...IF YOU ARE WILDTENGU!!! XD)

-PotS: For being so open-source with his characters!! X3

-TallPaul91: For being a great friend, for the support, encouragement And for destroying Shaia and VFG!! Robot Mortal Super Mario Bros FTW!!! >:D Also, good luck with your camera and I hope you manage to rule over it. :)

-HerashiNanaya444: For his support and friendship.

-Cartoon Network: I borrowed some effects and sounds from their flash game "Harum Scarum", hope you won't mind! :D

-Choiyer: For letting me use the variable jumping code from (his/)her Haruhi Suzumiya character!! And for (his/)her Haruhi MUGEN character!

-ShroomK: Reminded me that this character is Daniel and NOT Homer.

-People Who gave advice, ideas and etc: Thank you!

The quote from one of the lose poses is from the "Planet of the Apes"

====================>UN-Acknowlegements<====================

<Empty List>

====================>Open Source Stuff<====================

Here's The stuff from my character you can use freely and without a doubt (Just credit me, k?), of course, I wouldn't mind if you send me a permission PM or mail in order to use these things; because that means that you always try to be 100% Sure that there's no limitation on using my stuff:

-My Road Roller Da Coding and Wryyyy!! sound. (Except Sprites and my voice, the car sprite requires permission from CyberLizard)

-The Main Hit FX Coding and GFX. (This was afterall taught by my physics teacher)

-Hitsparks & Level 3 (and 4) Super Portrait Code: From PotS, so, open-source!!! XD

-HHK/100 Crack Fist Code.

-SGS Code. Must be approved by both Stickman14 & Me, as it's an hybrid code in a way... :P

-The Tripped Lie Down Animation System.

All other codes require permission from Daniel Gajardo Pulgar (Me) or Stickman14. (His parry code)

====================>Who are Team DanMans?<====================

-Daniel Gajardo Pulgar (Daniel9999999), Most of the Wacky Coding that Daniel has, although I'm written separatedly from the team in the Author String; I'm the mantainer, main programmer, spriter, voice actor of and creator of Daniel.
-Stickman14, Several bug fixes and CvS Style thingys.
-Timote95, Extra palletes (Had to delete them all) and some animation fixes.
-Yagoshi, Several bug introductions and Constantly replacing my original thingys, however, he kept inspiring me XD.
-CyberLizard, The new van sprite.
-DonaldDesu (offline)
-Ramorocks/TuffTony: Extra Sprites, animations and Ideas!
-Matydel42008, character advertising in a way...

This group, although, isn't official, it was just for abbreviating them...

====================>What WON'T BE ALLOWED FOR USE<====================

This is the stuff I'LL NEVER THROW AWAY, And that you won't ever will dare to use. Of course, there are some special circusmtances that the permission MIGHT be concieved; Only Team DanMans have the privileges to use these things off:

-ALL OF THE CHARACTER'S SPRITES: This includes Cherry's, Dante's, Violet's and Daniel's Sprites and all the non open-source sprites, unless you are:
----Making a different style version (eg. MvC EoH Daniel, Melty Blood Daniel, etc).
----If you want to have Daniel as an Striker. S-T-R-I-K-E-R!!!
----You want to use my sprites as base or you really are desesperated for them... (There are better chibi guys sprites over there)

-MY VOICE AND ALL ORIGINAL SOUND EFFECTS: KEEP YOURSELF AWAY FROM THEM!!!

-THE "ON YOUR OWN" MOVE CONCEPT: I HAD TO BLOW MY HEAD TO GET THAT IDEA. (NOT LITERALLY, LOL!! XS)

-THE CONCEPT OF DANIEL AND ALL OF THE INCLUDED CHARACTERS IN THIS MUGEN COLLAB... WITHOUT GIVING CREDIT OF COURSE, TO THE ORIGINAL CREATOR...

====================>Copyright Notice<====================

This character and all related characters are intellectual property of Daniel Gajardo Pulgar (for cybernerds XD: Daniel9999999/Daniel9x7/Daniel9999999GMC)
(c) 2005 - 2010, All rights reserved

PS: Yeah, I created the Daniel concept in 2005.

PSS: No striker girl was either damaged or raped by tentacles in the perfectioning of their arts.

====================>Disclaimer<====================

This character is of non-commercial use and only for use in MUGEN. Any Direct of Indirect TV Broadcast of this character in its totality or partiallity must be approved by the author. (Contact information below!!)

All Sega, Nintendo and/or whatever company's sprites were used as base purposes only, and used for non-commercial purposes as well... (This includes TuffTony's sprites (with some exceptions) and excludes all the other sprites that were used as base and effects)

Capcom Vs. SNK 2: Millionaire Fighting, Marvel Vs. Capcom, are trademarks of Capcom; all graphics, sounds, and gameplay components were implemented for non-commercial purposes as well, and only for fun...

All codes and/or components that don't belong originally to me or weren't ripped by me, are belong/have the ripper credit to their original creators/rippers, who, either declared them as open-source or permission for them was concieved. (Check the Permissions folder on the Character's folder)

Don't redistribute and or host this character without permission from me.

DO NOT CHANGE THIS README.

DO NOT COPY ANYTHING FROM THIS README FOR YOUR CHARACTER'S README.

If this character was sold to you in any way, please contact me and include all the provided information below that you can bring me:
-Name of the bastard... earm, person.
-Direction of the person.
-ID Number of the person (If any, like R.U.N. in Chile).
-Phone Number of the person.
-Country in which the person lives.

Selling this character breaks copyright laws...

Note that, It is NOT Illegal, that you change this character privately and showcase that edit in videos and similar stuff; only when it comes to releasing that edit to public, is when you need to acquire permission from EVERYONE that's mentioned in Team DanMans... Unless you are from Team DanMans already. Note though, that once you release your edit to public, IT STOPS BEING MY RESPONSABILITY and becomes Responsability of the person(s) that edited the character, except for the original Daniel sprites, sounds and coding, which belonged, belongs and WILL belong to Team DanMans (Specially to Daniel Gajardo Pulgar).

I won't accept ANY >PUBLIC< modification WITHOUT A PROPER PERMISSION (but if you ask me, I'll say yes, AS LONG AS YOU DON'T MAKE HIM COMPATIBLE WITH FATALITIES, I HATE THEM!!) you must ask EVEN if you are a friend of mine, AND DON'T PUT HIS OLD VOICE BACK, I HATE IT!! (YOU HAVE BEEN WARNED, STICKMAN14!! XD)

I think I'm covered now...

====================>Contact<====================

If Daniel glitches, Does something (REALLY) weird, crashes your MUGEN, if you find an infinite, wanna point some flaws, or if you can't resist to tell me that he sucks, please e-mail me here:

daniel9999999@live.cl

Note that you must tell me WHY he sucks if you don't like him... I then will try to fix the problem.

Other ways to contact me are:

Youtube, as the user Daniel9999999GMC.
http://www.youtube.com/user/Daniel9999999GMC

deviantArt, as the user Daniel9999999.
http://daniel9999999.deviantart.com/

The Mod Archive, with the username Daniel9999999GMC and the artist name Daniel Gajardo Pulgar.

Game Maker Community, with the username Daniel9999999.

And at my webpage:
http://daniel9x7.webs.com/

====================>TOTALLY UNAUTHORISED SITES<====================
=======================>FOR DANIEL'S HOSTING<=======================

NEVER GET DANIEL FROM THOSE KINDS OF SITES!!

-ARACDBOY'S SITE, sorry, that Daniel was a very old one.

-MUGEN WAREHOUSERS, SHOULD I EXPLAIN THIS ONE?

-HENTAI MUGEN SITES, YOU NEVER KNOW; THERE ARE ALWAYS PERVERTED PEOPLE THAT CHANGE CUTE/INNOCENT/KFM/ANYTYPE CHARS INTO VULGARITIES. (I ONCE SAW A NASTY KFM EDIT)

-VIRAL SITES!!

-RETARDED MUGEN CHARS KIND OF SITES, DANIEL'S NOT (All that) RETARDED, HE'S JUST SPECIAL (LOL! "The doctor called me special!!" XD)... >_>

====================>Misc Data<====================

-NEVER PUT MORE OR LESS THAN SEVEN "9"s AS MY USER HANDLE. GOD, WHY CAN'T YOU REMEMBER JUST SEVEN NINES... >_> HUMANS ARE ABLE TO MEMORIZE UP TO TEN DIGITS IN A ROW...

-If you showcase these Daniel updates in a YT Video and such, please take your time to copy & paste the "Change Log" section of this readme to the video description and the link to the character. This makes the new Daniel updates to become famous (or unfamous, whatever).

-"Nientiendo" is a humorous copyright replacement for Nintendo, which is a pun made of the words "Ni" and "Entiendo", which, together in a sentence, says "Ni Entiendo", which means "I don't understand it neither"...

-Daniel is being candidate for the Biggest MUGEN Character Collaboration with a total of 8 people that contributed to the character! (We got you! Homer!)

-Some characters that Daniel can team up with excellently are Homer Simpson, Haruhi Suzumiya, Tim, Dooby Dummy, Mr. Satan, Sman, Pivot Stickman and, of course, Himself!

-Shaia and VFG still suck...

-Daniel's AI is boosted also by MUGEN's default AI, so keep that in Mind...

-I left an intentional "mistake" in the combo triggers. Causing the STARTUP of a certain uppercut being cancellable into supers! :D

-The "Green Rage Takeover" is inspired on Spiderman's "Crawling Assault" Supermove in MvC.

-MarioFreakMan, now you have enough sprites for an MvC Daniel!



(c) 2005-2010 Daniel Gajardo Pulgar, All Rights Reserved.
Touhou is (c) ZUN
Walfas character design is (c) KirbyM.
Capcom vs SNK 2: Millionaire Fighting is property of Capcom and SNK. All effects were used in non-profit uses...





