[statedef -2]

;
;RtBOځB

[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*0;000000000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(0)=257000*(0)
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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trigger1=floor((sysvar(0)%(257000*25))/257000)=0;0000000000000000000000000000000000000000000000000000
sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*palno;00000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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triggerall=numhelper=0;000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,3];00000000000000000000000000000000000
trigger2=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1;0000000000000000000000000000000000000000000
trigger2=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=4;000000000000000000000000000000000000000
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*0
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0;0000000000000000000000000000000000000
triggerall=1;000000000000000000000000000000000000000000000
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sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*1;000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=(0)
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**30)+floor(2.0**30)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
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sysvar(2)=floor(2.0**30)*floor(sysvar(2)/floor(2.0**30))+sysvar(2)%floor(2.0**29)+floor(2.0**29)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000



;
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;
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[state ]
type=removeexplod
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;ZbgB
[state ]
type=attackdist
triggerall=ishelper
trigger1=1
value=0
ignorehitpause=1



;WݒB
[state ]
type=turn
triggerall=ishelper
triggerall=facing!=root,facing
trigger1=1
ignorehitpause=1



;CtݒB
[state ]
type=lifeset
triggerall=ishelper
trigger1=1
value=lifemax
ignorehitpause=1


;
;[{̃wp[ȊOʏB

;
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;ʐݒB
[state ]
type=screenbound
triggerall=ishelper
trigger1=1
value=0
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=ishelper
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=playerpush
triggerall=ishelper
trigger1=1
value=0
ignorehitpause=1


;
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;
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;    

;
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[state ]
type=selfstate
trigger1=ishelper(203000)
trigger2=ishelper(203001)
trigger3=ishelper(203002)
trigger4=ishelper(203003)
trigger5=ishelper(203004)
trigger6=ishelper(203005)
trigger7=ishelper(203006)
trigger8=ishelper(203007)
trigger9=ishelper(203008)
trigger10=ishelper(203009)
trigger11=ishelper(203010)
trigger12=ishelper(203011)
trigger13=ishelper(203012)
trigger14=ishelper(203013)
trigger15=ishelper(203014)
trigger16=ishelper(203015)
trigger17=ishelper(203016)
trigger18=ishelper(203017)
trigger19=ishelper(204000)
trigger20=ishelper(204001)
trigger21=ishelper(204002)
trigger22=ishelper(204003)
trigger23=ishelper(204004)
trigger24=ishelper(204005)
trigger25=ishelper(204006)
trigger26=ishelper(204007)
trigger27=ishelper(204008)
trigger28=ishelper(204009)
trigger29=ishelper(204010)
trigger30=ishelper(204011)
trigger31=ishelper(204012)
trigger32=ishelper(204013)
trigger33=ishelper(204014)
trigger34=ishelper(204015)
trigger35=ishelper(204016)
trigger36=ishelper(204017)
trigger37=ishelper(206000)
trigger38=ishelper(206001)
trigger39=ishelper(206002)
trigger40=ishelper(206003)
trigger41=ishelper(206004)
trigger42=ishelper(206005)
trigger43=ishelper(206006)
trigger44=ishelper(206007)
trigger45=ishelper(206008)
trigger46=ishelper(206009)
trigger47=ishelper(206010)
trigger48=ishelper(206011)
trigger49=ishelper(206012)
trigger50=ishelper(206013)
trigger51=ishelper(206014)
trigger52=ishelper(206015)
trigger53=ishelper(206016)
trigger54=ishelper(206017)
trigger55=ishelper(206018)
trigger56=ishelper(206019)
trigger57=ishelper(206020)
trigger58=ishelper(206021)
trigger59=ishelper(206022)
trigger60=ishelper(206023)
trigger61=ishelper(206024)
trigger62=ishelper(206025)
trigger63=ishelper(206026)
value=203000
persistent=256
ignorehitpause=1


;
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[state ]
type=selfstate
trigger1=ishelper(104000)
value=104000
persistent=256
ignorehitpause=1


;
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[state ]
type=selfstate
trigger1=ishelper(207000)
trigger2=ishelper(207003)
value=207000
persistent=256
ignorehitpause=1


;
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[state ]
type=selfstate
trigger1=ishelper(209000)
trigger2=ishelper(209001)
trigger1=1
value=209000
persistent=256
ignorehitpause=1


;
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[state ]
type=selfstate
trigger1=ishelper(208000)
trigger2=ishelper(208001)
trigger1=1
value=208000
persistent=256
ignorehitpause=1


;
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[state ]
type=selfstate
trigger1=ishelper(100000)
value=100000
persistent=256
ignorehitpause=1


;
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[state ]
type=selfstate
trigger1=ishelper(105000)
value=105000
persistent=256
ignorehitpause=1


;
;i^Qwp[B

[state ]
type=selfstate
trigger1=ishelper(102000)
value=102000
persistent=256
ignorehitpause=1


;
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[state ]
type=selfstate
trigger1=ishelper(202000)
trigger2=ishelper(202001)
trigger3=ishelper(202002)
trigger4=ishelper(202003)
trigger5=ishelper(202004)
trigger6=ishelper(202005)
trigger7=ishelper(202006)
trigger8=ishelper(202007)
trigger9=ishelper(202008)
trigger10=ishelper(202009)
trigger11=ishelper(202010)
trigger12=ishelper(202011)
trigger13=ishelper(202012)
trigger14=ishelper(202013)
trigger15=ishelper(202014)
trigger16=ishelper(202015)
trigger17=ishelper(202016)
trigger18=ishelper(202017)
trigger19=ishelper(205000)
trigger20=ishelper(205001)
trigger21=ishelper(205002)
trigger22=ishelper(205003)
trigger23=ishelper(205004)
trigger24=ishelper(205005)
trigger25=ishelper(205006)
trigger26=ishelper(205007)
trigger27=ishelper(205008)
trigger28=ishelper(205009)
trigger29=ishelper(205010)
trigger30=ishelper(205011)
trigger31=ishelper(205012)
trigger32=ishelper(205013)
trigger33=ishelper(205014)
trigger34=ishelper(205015)
trigger35=ishelper(205016)
trigger36=ishelper(205017)
trigger37=ishelper(205018)
trigger38=ishelper(205019)
trigger39=ishelper(205020)
trigger40=ishelper(205021)
trigger41=ishelper(205022)
trigger42=ishelper(205023)
trigger43=ishelper(205024)
trigger44=ishelper(205025)
trigger45=ishelper(205026)
value=202000
persistent=256
ignorehitpause=1


;
;owp[B

[state ]
type=selfstate
trigger1=ishelper(200000)
trigger2=ishelper(200001)
value=200000
persistent=256
ignorehitpause=1


;
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[state ]
type=selfstate
trigger1=ishelper(201000)
value=201000
persistent=256
ignorehitpause=1


;
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[state ]
type=varset
triggerall=ishelper(100001)
trigger1=1
sysvar(0)=ifelse(sysvar(1)=gametime,0,stateno)
ignorehitpause=1


;
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[state ]
type=selfstate
triggerall=ishelper(100001)
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
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;
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[state ]
type=varset
triggerall=ishelper(101000)
trigger1=1
sysvar(0)=0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(101000)
trigger1=sysvar(1)!=gametime
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(101000)
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=root,sysvar(4)!=0
trigger1=1
sysvar(0)=playerid(root,sysvar(4)-1),sysvar(0)
ignorehitpause=1


;
;Xe[gیB

[state ]
type=selfstate
triggerall=ishelper(101000)
trigger1=1
value=101000
persistent=256
ignorehitpause=1


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;
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[state ]
type=changeanim
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
movetype=a
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1



;WݒB
[state ]
type=velset
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207001)
trigger1=1
pos=0,-root,pos y+30000*5
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207002)
trigger1=1
pos=0,-root,pos y+30000*6
facing=1
time=-1
ignorehitpause=1


;
;Xbg]07:~ߑϐB

;^Xe[gTsswp[B
[state ]
type=pause
triggerall=ishelper(207001)
triggerall=root,numprojid(256005023)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=ishelper(207001)
triggerall=root,numprojid(256005023)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1

;^Xe[gT㔭swp[B
[state ]
type=pause
triggerall=ishelper(207002)
triggerall=root,numprojid(256005024)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=ishelper(207002)
triggerall=root,numprojid(256005024)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;
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;
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;^Xe[gTsswp[B
[state ]
type=projectile
triggerall=ishelper(207001)
trigger1=1
projid=256005025
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;^Xe[gT㔭swp[B
[state ]
type=projectile
triggerall=ishelper(207002)
trigger1=1
projid=256005026
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
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;
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[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769491
value=1836769491
persistent=256
ignorehitpause=1


;
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;
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[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
sysvar(0)=0
ignorehitpause=1


;
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[state ]
type=velset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
x=parent,var(0)%65536
y=floor(parent,var(0)/65536)
ignorehitpause=1
[state ]
type=parentvaradd
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=1
ignorehitpause=1


;
;Tf`BpϐZbgB

;
;p[^ُ튴mϏiD揇3ʁjB

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)=floor(vel x)+65536*floor(vel y)
trigger2=alive!=1
trigger3=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
trigger4=movetype!=i&&movetype!=a&&movetype!=h
sysvar(0)=1836769491
ignorehitpause=1


;
;palnolύXmϏiD揇2ʁjB

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=palno!=1
sysvar(0)=1836769492
ignorehitpause=1


;
;palnolύXhitpausetime<=0mϏiD揇1ʁjB

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=palno!=1
trigger1=hitpausetime<=0
sysvar(0)=1836769493
ignorehitpause=1


;
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[state ]
type=parentvaradd
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)!=floor(vel x)+65536*floor(vel y)
var(0)=-1
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
x=0
y=0
ignorehitpause=1


;
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;palnolύXhitpausetime<=0mϏ擾B

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[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769491
trigger2=sysvar(0)=1836769493
value=207001
persistent=256
ignorehitpause=1


;
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[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
value=1527853728
persistent=256
ignorehitpause=1


;
;^Xe[gTV[NFX05-00B

;f}`vNT[Gwp[pXe[g]Z^[ڍsB
[state ]
type=selfstate
triggerall=ishelper(207002)
trigger1=numhelper(207001)=0
value=1836769491
persistent=256
ignorehitpause=1


;
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;
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;Xe[gT~ҋ@Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=root,numprojid(256005023)=1
trigger1=1
value=207001
persistent=256
ignorehitpause=1


;
;Xe[gD掞B

;hitpausetime<=0̏ꍇAhitpausetime擾̂߃Xe[gT~ҋ@Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(207001)
trigger1=hitpausetime<=0
value=207001
persistent=256
ignorehitpause=1



;Xe[gTfXe[gڍsB
[state ]
type=changestate
triggerall=ishelper(207001)
trigger1=floor((playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(0)%(2*55*2))/(2*55))=1
value=256005
persistent=256
ignorehitpause=1



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[state ]
type=varset
triggerall=ishelper(207001)
trigger1=1
sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(2)
ignorehitpause=1



;Xe[gTsB
[state ]
type=changestate
triggerall=ishelper(207001)
trigger1=1
value=sysvar(1)
persistent=256
ignorehitpause=1


;
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;
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;Xe[gT~ҋ@Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(207002)
triggerall=root,numprojid(256005024)=1
trigger1=1
value=207001
persistent=256
ignorehitpause=1


;
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;hitpausetime>=1̏ꍇAhitpausetimê߃Xe[gT~ҋ@Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(207002)
trigger1=hitpausetime>=1
value=1527853727
persistent=256
ignorehitpause=1



;Xe[gTfXe[gڍsB
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=floor((playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(0)%(2*55*2*2))/(2*55*2))=1
value=256005
persistent=256
ignorehitpause=1



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[state ]
type=varset
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(2)
ignorehitpause=1

[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=20+1
trigger2=sysvar(1)=40+1
trigger3=sysvar(1)=45+1
trigger4=sysvar(1)=100+1
trigger5=sysvar(1)=110+1
trigger6=sysvar(1)=115+1
trigger7=sysvar(1)=120+1
trigger8=sysvar(1)=140+1
trigger9=sysvar(1)=170+1
trigger10=sysvar(1)=175+1
trigger11=sysvar(1)=180+1
trigger12=sysvar(1)=190+1
trigger13=sysvar(1)=191+1
trigger14=sysvar(1)=5020+1
trigger15=sysvar(1)=5030+1
trigger16=sysvar(1)=5035+1
trigger17=sysvar(1)=5040+1
trigger18=sysvar(1)=5050+1
trigger19=sysvar(1)=5110+1
trigger20=sysvar(1)=5150+1
trigger21=sysvar(1)=5120+1
trigger22=sysvar(1)=5210+1
trigger23=sysvar(1)=5500+1
trigger24=sysvar(1)=5900+1
sysvar(1)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=105+2
trigger2=sysvar(1)=5000+2
trigger3=sysvar(1)=5010+2
trigger4=sysvar(1)=5070+2
trigger5=sysvar(1)=5080+2
trigger6=sysvar(1)=5100+2
trigger7=sysvar(1)=5200+2
sysvar(1)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=10+3
trigger2=sysvar(1)=50+3
trigger3=sysvar(1)=130+3
sysvar(1)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=150+6
sysvar(1)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=-1
ignorehitpause=1



;Xe[gTfXe[gڍsB
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(3)
trigger2=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(4)
value=256005
persistent=256
ignorehitpause=1



;T\Xe[gԍɒT\Xe[gԍ-1-1ZbgB
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=20+1
trigger2=sysvar(1)=40+1
trigger3=sysvar(1)=45+1
trigger4=sysvar(1)=100+1
trigger5=sysvar(1)=110+1
trigger6=sysvar(1)=115+1
trigger7=sysvar(1)=120+1
trigger8=sysvar(1)=140+1
trigger9=sysvar(1)=170+1
trigger10=sysvar(1)=175+1
trigger11=sysvar(1)=180+1
trigger12=sysvar(1)=190+1
trigger13=sysvar(1)=191+1
trigger14=sysvar(1)=5020+1
trigger15=sysvar(1)=5030+1
trigger16=sysvar(1)=5035+1
trigger17=sysvar(1)=5040+1
trigger18=sysvar(1)=5050+1
trigger19=sysvar(1)=5110+1
trigger20=sysvar(1)=5150+1
trigger21=sysvar(1)=5120+1
trigger22=sysvar(1)=5210+1
trigger23=sysvar(1)=5500+1
trigger24=sysvar(1)=5900+1
sysvar(1)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=105+2
trigger2=sysvar(1)=5000+2
trigger3=sysvar(1)=5010+2
trigger4=sysvar(1)=5070+2
trigger5=sysvar(1)=5080+2
trigger6=sysvar(1)=5100+2
trigger7=sysvar(1)=5200+2
sysvar(1)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=10+3
trigger2=sysvar(1)=50+3
trigger3=sysvar(1)=130+3
sysvar(1)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=150+6
sysvar(1)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=-1
ignorehitpause=1



;Xe[gTfXe[gڍsB
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=sysvar(1)=[-2,0]
trigger2=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1+3),sysvar(2)
trigger3=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(3)
trigger4=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(4)
value=256005
persistent=256
ignorehitpause=1



;Xe[gTsB
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=1
value=sysvar(1)
persistent=256
ignorehitpause=1


;
;[{̃wp[B

;
;UE[{̃wp[B

;
;̈mۃV[NFX01B

[state ]
type=parentvarset
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
var(53)=floor((root,sysvar(0)%(257000*25*57))/(257000*25))
ignorehitpause=1


;
;Xe[gیB

[state ]
type=selfstate
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
value=1836769491
persistent=256
ignorehitpause=1


;
;ȊOB

;
;wp[_CNg2_ZbgB

[state ]
type=varset
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(1)=parent,id
ignorehitpause=1


;
;Xbg]15:Ԃ⏕B

;
;ԂpXe[gԍZbgB

[state ]
type=varset
triggerall=ishelper(103000)
trigger1=1
sysvar(2)=ifelse(sysvar(3)=gametime,0,stateno)
ignorehitpause=1


;
;Xe[gیB

[state ]
type=selfstate
triggerall=ishelper(103000)
trigger1=1
value=103000
persistent=256
ignorehitpause=1


;
;gK[ځB

;
;ACfeBeBϐZbgB

;
;앨ʗpϐZbgB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(0)=257000*floor(sysvar(0)/257000)+256005
ignorehitpause=1


;
;ԌvϐZbgitjB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1


;
;݃wp[ۑϐZbgB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*0
ignorehitpause=1


;
;wp[_CNg_ZbgB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(4)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(4)=helper(103000),id
ignorehitpause=1



;
;ǗڇTB

;
;Xbg]01:i^[QbgoOɂ鑦UǗtOB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=1
trigger1=1
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1


;
;Xbg]02:oOɂ鑦UǗtOB
;Xbg]03:eύXɂ鑦UǗtOB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=1
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=0
trigger1=1
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1


;
;Xbg]25:^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=0
trigger1=1
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*1
ignorehitpause=1


;
;Xbg]08:CtUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=0
trigger1=1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*1
ignorehitpause=1


;
;Xbg]23:AjTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=0
trigger1=1
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*1
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=numenemy=1
triggerall=0
trigger1=1
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*1
ignorehitpause=1


;
;Xbg]10:_CNgUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=numenemy=1
triggerall=0
trigger1=1
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*1
ignorehitpause=1


;
;Xbg]07:~ߑϐB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=1
trigger1=1
sysvar(3)=floor(2.0**8)*floor(sysvar(3)/floor(2.0**8))+sysvar(3)%floor(2.0**7)+floor(2.0**7)*1
ignorehitpause=1


;
;RtBOځB

;
;Xbg]30:TB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1
trigger1=(floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1)=0
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**30)+floor(2.0**30)*0
ignorehitpause=1


;
;Xbg]26:ö捬B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])=0
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1


;
;Xbg]27:JB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])=0
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1


;
;Xbg]21:o~߉B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=(floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1)=0
trigger2=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger2=(floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1)=0
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1


;
;Xbg]19:hitpausetimexOTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=(floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3])=0
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1


;
;ǗځB

;
;Xbg]25:^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**26))=3)=0
trigger3=(floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3])=0
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1


;
;Xbg]23:AjTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1)=0
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*0
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**26))=3)=0
trigger3=(floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1)=0
trigger4=(floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1)=0
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*0
ignorehitpause=1


;
;Xbg]19:hitpausetimexOTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=(floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3])=0
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1


;
;Xbg]10:_CNgUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**26))=3)=0
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1



;
;sڇTB

;
;ˏo\݃wp[ۑϐZbgB

[state ]
type=null
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1||var(53):=(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+1
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
var(53)=56
ignorehitpause=1


;
;̈mۃV[NFX00B
;
;    s̈mۃV[NFX000102030405t
;    
;        00.{́B
;              
;        01.[{̃wp[B
;              
;        02.ewp[B
;              
;        03.owp[B
;              
;        04.ewp[B
;              
;        05.^T̈ϑwp[or1Ö捬Uwp[orewp[B
;        

;wp[ˏo]̈01B
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[1,56]
stateno=5150
id=103000
name="103000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;wp[ˏo]̈02~56B
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[2,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[3,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[4,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[5,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[6,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[7,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[8,56]
stateno=5150
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[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[55,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=56
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;݃wp[ɌWeϐZbgitjB

;
;ԌvϐZbgB

;wp[ˏo2FoߌłAEhXe[g1~4Ɉڍs𖞂Ă1FoߌA34B
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=3
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1

;wp[ˏo2FoߌłAEhXe[g1~4ɈڍsA23B
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=roundstate=[1,4]
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*3
ignorehitpause=1

;wp[ˏo1FoߌA12B
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*2
ignorehitpause=1

;wp[ˏoA01B
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=numhelper=[1,56]
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*1
ignorehitpause=1


;
;݃wp[ۑϐZbgB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*numhelper
ignorehitpause=1


;
;ǗځB
;
;    Xbg]10:_CNgUB
;    Xbg]19:hitpausetimexOTB
;    Xbg]24:p^Xe[gTB
;    Xbg]23:AjTB
;    Xbg]27:JB
;    Xbg]08:CtUB
;    Xbg]19:hitpausetimexOTB
;    Xbg]25:^Xe[gTB
;    Xbg]21:o~߉B
;    Xbg]26:ö捬B
;    Xbg]02:oOɂ鑦UǗtOB
;    Xbg]03:eύXɂ鑦UǗtOB
;    Xbg]01:i^[QbgoOɂ鑦UǗtOB
;    
;        @݃wp[̎ˏoɎsꍇB
;        ̏ꍇA݃wp[OƂSẮws\̑Ux͎ss\ł邩A
;        SẴtOItɂB
;        
;        @݃wp[̎ˏoɐAˏoɐ݃wp[̐AKvꍇB
;        ݃wp[̎ˏoD揇ʂɏ]āAws\ȑUxĐݒ肷B
;        ȂA݃wp[̎ˏoD揇ʂ́A
;        
;        [{̃wp[ewp[i^Qwp[wp[
;        ~߉wp[^Twp[i^Qwp[Jwp[
;        AjTpԎ҃wp[p^Xe[gTpԎ҃wp[_CNgUɌWwp[Q
;        
;        łB
;        [{̃wp[Ɣewp[́A\AKˏoA
;        Jwp[́Aȏ̃wp[osꍇ̎c]ƂĎˏoB
;        

;
;Xbg]10:_CNgUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=1||var(53):=var(53)+(1+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<4*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1


;
;Xbg]19:hitpausetimexOTB
;Xbg]24:p^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*0
ignorehitpause=1


;
;Xbg]23:AjTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*0
ignorehitpause=1


;
;Xbg]27:JB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1


;
;Xbg]08:CtUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*0
ignorehitpause=1


;
;Xbg]19:hitpausetimexOTB
;Xbg]25:^Xe[gTB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<4
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<3
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1


;
;Xbg]21:o~߉B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<1
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1


;
;Xbg]26:ö捬B
;Xbg]02:oOɂ鑦UǗtOB
;Xbg]03:eύXɂ鑦UǗtOB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<3
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1


;
;Xbg]01:i^[QbgoOɂ鑦UǗtOB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1||var(53):=2
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))<2
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
var(53)=0
ignorehitpause=1



;
;fobOLqB

;
;ACfeBeBϐ`FbJ[B

[state ]
type=displaytoclipboard
triggerall=1
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
text="ConstantID=%d,  PalNo=%d,  IniNumHelper=%d,  MyGameTime=%d"
params=sysvar(0)%257000,floor((sysvar(0)%(257000*25))/257000),floor((sysvar(0)%(257000*25*57))/(257000*25)),floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))
ignorehitpause=1


;
;Xbg]08:̐鍐`FbJ[B

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
text="HitPauseTime=%d,  Alive=%d,  Lose=%d,  E,Alive=%d,  E,Lose=%d"
params=hitpausetime,alive,lose,enemy(0),alive,enemy(0),lose
ignorehitpause=1


;
;Xbg]18:ê߂ߊђʃ`FbJ[B

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=sysvar(4)!=0
trigger1=1
text="E,Var=%d,  Var=%d"
params=enemy(0),var(59),floor((enemy(0),var(59)-playerid(sysvar(4)-1),var(59))/(gametime-playerid(sysvar(4)-2),sysvar(0)-1-1))*(gametime-playerid(sysvar(4)-2),sysvar(0)+1-1)+playerid(sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
text="\nFirstVar1=%d,  FirstVar2=%d,  ThisFrameVar=%d,  GameTime=%d"
params=playerid(sysvar(4)-2),var(59),playerid(sysvar(4)-1),var(59),3*gametime**2+2*gametime-612,gametime
ignorehitpause=1


;
;Xbg]09:aliveU`FbJ[B

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**10))/floor(2.0**9))=1
trigger1=1
text="HitPauseTime=%d,  Alive=%d"
params=hitpausetime,alive
ignorehitpause=1



;
;ǗڇUB

;
;RtBOځB

;
;Xbg]29:ϐB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
trigger1=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])=0
sysvar(2)=floor(2.0**30)*floor(sysvar(2)/floor(2.0**30))+sysvar(2)%floor(2.0**29)+floor(2.0**29)*0
ignorehitpause=1


;
;Xbg]00:_[Wlɂ鑦UǗtOB

[state ]
type=varset
triggerall=!ishelper
trigger1=0
sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1


;
;Xbg]04:vXI[o[t[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
triggerall=0
trigger1=0
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)*1
ignorehitpause=1


;
;Xbg]05:}CiXI[o[t[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
triggerall=0
trigger1=0
sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)*1
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=sysvar(4)!=0
trigger1=0
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=1
trigger1=0
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1


;
;Xbg]07:̐鍐B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=roundstate=[3,4]
triggerall=0
trigger1=1
sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)+floor(2.0**7)*1
ignorehitpause=1


;
;Xbg]08:̐鍐B

[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
trigger1=1
sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)*1
ignorehitpause=1


;
;Xbg]09:^QXeB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
triggerall=0
trigger1=numenemy=1
trigger1=enemy(0),hitpausetime>=2
trigger2=0
sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)*1
ignorehitpause=1


;
;Xbg]10:B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=1
trigger1=1
sysvar(2)=floor(2.0**11)*floor(sysvar(2)/floor(2.0**11))+sysvar(2)%floor(2.0**10)+floor(2.0**10)*1
ignorehitpause=1


;
;Xbg]11:B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**11))/floor(2.0**10))=1
triggerall=1
trigger1=1
sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)+floor(2.0**11)*1
ignorehitpause=1


;
;Xbg]12:gL[B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=1
trigger1=1
sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)+floor(2.0**12)*1
ignorehitpause=1


;
;Xbg]13:L[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=0
trigger1=0
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1


;
;Xbg]14:B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=0
trigger1=0
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1


;
;Xbg]15:ԂB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
trigger1=1
sysvar(2)=floor(2.0**16)*floor(sysvar(2)/floor(2.0**16))+sysvar(2)%floor(2.0**15)+floor(2.0**15)*1
ignorehitpause=1


;
;Xbg]16:ԂB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))),sysvar(3)!=0
triggerall=0
trigger1=0
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*1
ignorehitpause=1


;
;Xbg]17:e̕ϐύXɂ郉CtB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=0
triggerall=roundstate=[0,3]
triggerall=!win
trigger1=0
sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)*1
ignorehitpause=1


;
;Xbg]18:ê߂ߊђʁB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=numenemy=1
triggerall=0
trigger1=0
sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1


;
;Xbg]19:A[}[L[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=0
trigger1=0
sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)*1
ignorehitpause=1


;
;Xbg]20:wp[̕ϐύXɂ郉CtB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7]
triggerall=0
triggerall=roundstate=[0,3]
triggerall=!win
trigger1=0
sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)*1
ignorehitpause=1


;
;Xbg]21:wp[̂߂ߊђʁB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
triggerall=0
trigger1=0
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*1
ignorehitpause=1


;
;Xbg]00:gL[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))),sysvar(1)!=0
triggerall=0
trigger1=0
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1


;
;Xbg]01:L[B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=0
trigger1=0
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1


;
;Xbg]02:B

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=0
trigger1=0
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1


;
;Xbg]03:ԂB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))),sysvar(2)!=0
triggerall=0
trigger1=0
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1


;
;Xbg]04:̐鍐䂻1B
;Xbg]05:̐鍐䂻2B

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=0
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*1
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=2
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*3
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=1
trigger1=0
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*2
ignorehitpause=1


;
;Xbg]09:aliveUB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**10)*floor(sysvar(3)/floor(2.0**10))+sysvar(3)%floor(2.0**9)+floor(2.0**9)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=alive!=-1
triggerall=0
trigger1=1
sysvar(3)=floor(2.0**10)*floor(sysvar(3)/floor(2.0**10))+sysvar(3)%floor(2.0**9)+floor(2.0**9)*1
ignorehitpause=1


;
;Xbg]11:_CNgUB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**12)*floor(sysvar(3)/floor(2.0**12))+sysvar(3)%floor(2.0**11)+floor(2.0**11)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=0
trigger1=roundstate=[0,1]
sysvar(3)=floor(2.0**12)*floor(sysvar(3)/floor(2.0**12))+sysvar(3)%floor(2.0**11)+floor(2.0**11)*1
ignorehitpause=1


;
;Xbg]12:wp[ˏoUB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=0
trigger1=1
sysvar(3)=floor(2.0**13)*floor(sysvar(3)/floor(2.0**13))+sysvar(3)%floor(2.0**12)+floor(2.0**12)*1
ignorehitpause=1


;
;Xbg]13:wp[ˏoUB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))),sysvar(4)!=0
triggerall=0
trigger1=0
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1


;
;Xbg]14:XeԝB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**15)*floor(sysvar(3)/floor(2.0**15))+sysvar(3)%floor(2.0**14)+floor(2.0**14)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=0
trigger1=0
sysvar(3)=floor(2.0**15)*floor(sysvar(3)/floor(2.0**15))+sysvar(3)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1


;
;Xbg]15:e̕ϐɃ_lB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**16)*floor(sysvar(3)/floor(2.0**16))+sysvar(3)%floor(2.0**15)+floor(2.0**15)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=0
triggerall=roundstate=[0,3]
triggerall=!win
trigger1=0
sysvar(3)=floor(2.0**16)*floor(sysvar(3)/floor(2.0**16))+sysvar(3)%floor(2.0**15)+floor(2.0**15)*1
ignorehitpause=1


;
;Xbg]16:wp[̕ϐɃ_lB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**17)*floor(sysvar(3)/floor(2.0**17))+sysvar(3)%floor(2.0**16)+floor(2.0**16)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7]
triggerall=0
triggerall=roundstate=[0,3]
triggerall=!win
trigger1=0
sysvar(3)=floor(2.0**17)*floor(sysvar(3)/floor(2.0**17))+sysvar(3)%floor(2.0**16)+floor(2.0**16)*1
ignorehitpause=1


;
;Xbg]17:̑p[^MB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**18)*floor(sysvar(3)/floor(2.0**18))+sysvar(3)%floor(2.0**17)+floor(2.0**17)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=0
trigger1=0;B
sysvar(3)=floor(2.0**18)*floor(sysvar(3)/floor(2.0**18))+sysvar(3)%floor(2.0**17)+floor(2.0**17)*1
ignorehitpause=1


;
;Xbg]18:Xe[gŒB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=0
trigger1=0
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1


;
;Xbg]20:isp~ߎsB

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**21)*floor(sysvar(3)/floor(2.0**21))+sysvar(3)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=0
trigger1=roundstate=[0,1]
trigger2=gametime%2=0
trigger2=roundstate=[2,3]
trigger2=!win
sysvar(3)=floor(2.0**21)*floor(sysvar(3)/floor(2.0**21))+sysvar(3)%floor(2.0**20)+floor(2.0**20)*1
ignorehitpause=1



;
;sڇU`B

;
;Xbg]04:vXI[o[t[B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=0
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256005000
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]05:}CiXI[o[t[B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=0
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256005001
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]12:gL[B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
projid=256005002
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
projid=256005003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]13:L[B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256005004
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2=0,floor(2.147483647*(1000000*random+1000*random+random)),155)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256005005
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2=0,floor(2.147483647*(1000000*random+1000*random+random)),155)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]14:B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256005006
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=5110
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256005007
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=5110
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]15:ԂB

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
projid=256005008
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))),sysvar(2)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
projid=256005009
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))),sysvar(2)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]12:wp[ˏoUB

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256005010
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))),sysvar(4)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256005011
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+2+2*floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))),sysvar(4)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]14:XeԝB

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256005012
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256005013
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]18:Xe[gŒB

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
projid=256005014
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=50
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
projid=256005015
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=50
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]19:A[}[L[B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256005016
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256005017
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

;
;p^Xe[gTV[NFX06-00B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
projid=256005018
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*3
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
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projanim=40010
projremanim=-1
projscale=0,0
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postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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ignorehitpause=1


;
;Xbg]25:^Xe[gTB

;
;^Xe[gTV[NFX07B

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
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projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*5
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
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projstagebound=99999
projheightbound=-99999,99999
affectteam=f
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
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fall=1
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fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256005021
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*6
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=f
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;
;sڇUaB

;
;Xbg]07:~ߑϐB

;
;e~߉V[NFX00B
;
;    se~߉V[NFX000102t
;    
;        00.{́]~ߎsB
;              
;        01.{́]~߉pprojˏoB
;              
;        02.ewp[]~߉sB
;        

[state ]
type=pause
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB
;Xbg]08:̐鍐B

;
;EhXe[gڍsV[NFX00B
;̐鍐V[NFX01B
;
;    sEhXe[gڍsV[NFX000102t
;    
;        00.{́]ʂ̃wp[ˏoāÄLB
;              
;        01.̈捬Uwp[]G̎~߉wp[̗̈LB
;              
;        02.̈mۃwp[ewp[~߉wp[]~ߎsB
;        

[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
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trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
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pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
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trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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;
;̑{̋LqB

;
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;ZbgB
[state ]
type=nothitby
triggerall=!ishelper
trigger1=1
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[state ]
type=nothitby
triggerall=!ishelper
trigger1=1
value2=sca
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;
;Xbg]15:Ԃ⏕B

;
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[state ]
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[state ]
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ontop=0
pausemovetime=2147483647
supermovetime=2147483647
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;
;ԂpXe[gԍZbgB

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
trigger1=1
var(0)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
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trigger1=playerid(sysvar(4)),sysvar(2)!=0
var(0)=playerid(sysvar(4)),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
trigger1=sysvar(1)!=gametime
var(0)=stateno
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;
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[state ]
type=selfstate
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
trigger1=sysvar(1)!=gametime
value=50
persistent=256
ignorehitpause=1


;
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;̑LqB
[state ]
type=changestate
value=190
triggerall=!ishelper
triggerall=roundsexisted=0
triggerall=teammode=turns
trigger1=stateno=5900
[state ]
type=varset
triggerall=!ishelper
triggerall=roundstate=[0,1]
trigger1=roundno=1
trigger2=teammode=turns
trigger2=roundsexisted=0
v=22
value=life
[state ]
type=varset
triggerall=!ishelper
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triggerall=time=1
trigger1=roundno=1
trigger2=roundsexisted=0
v=22
value=const(data.life)
[state ]
type=posset
triggerall=!ishelper
triggerall=roundstate=2
trigger1=stateno=[0,12]
trigger1=floor(pos y)=[-2,3]
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[state ]
type=posadd
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triggerall=roundstate=2
triggerall=life<var(22)
trigger1=stateno=[0,30]
trigger1=floor(pos y)<-2
y=2
[state ]
type=posadd
triggerall=!ishelper
triggerall=roundstate=2
triggerall=life<var(22)
trigger1=stateno=[0,30]
trigger1=floor(pos y)>2
y=-2
[state ]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2
triggerall=ctrl=0
triggerall=alive=1
triggerall=!lose
trigger1=pos y<-1800
trigger1=gametime%10=0
trigger2=pos y>480
trigger2=gametime%10=0
value=40
[state ]
type=null
triggerall=!ishelper
trigger1=1
text="V1-C=%d,V3-J=%d,V4-D=%d,V5-B=%d,V20-A=%d"
params=var(1),var(3),var(4),var(5),var(20)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=!ishelper
trigger1=1
text=" V22-L=%d,V21-R=%d,Pos X=%d,Y=%d"
params=var(22),var(21),ceil(pos x),floor(pos y)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=!ishelper
trigger1=1
text="\nDist X=%d,Y=%d, Vel X=%d/10,Y=%d/10 : Power=%d"
params=floor(p2bodydist x),ceil(p2bodydist y),ceil(vel x*10),floor(vel y*10),power
ignorehitpause=1
[state ]
type=assertspecial
triggerall=!ishelper
trigger1=enemy,movetype=h
trigger1=enemy,stateno=3360
trigger1=enemy,anim=3360
flag=nojugglecheck
[state ]
type=varset
triggerall=!ishelper
triggerall=var(30)!=0
trigger1=enemy,movetype=h
trigger1=enemy,gethitvar(hitcount)>=2
fvar(1)=enemy,gethitvar(hitcount)
[state ]
type=varset
triggerall=!ishelper
trigger1=var(30)=0
trigger2=stateno=0
fvar(1)=0
[state ]
type=varset
triggerall=!ishelper
trigger1=fvar(1)>=14
fvar(1)=14
[state ]
type=attackmulset
triggerall=!ishelper
trigger1=var(30)!=0
value=((10.0-(((fvar(1))*3.2)/10)*2)/10.0)
[state ]
type=attackmulset
triggerall=!ishelper
trigger1=stateno=0
value=1
[state ]
type=varadd
triggerall=!ishelper
trigger1=(gametime%2)=0&&var(30)!=0
var(30)=-1
persistent=0
[state ]
type=varadd
triggerall=!ishelper
trigger1=(gametime%2)=0&&var(40)!=0
var(40)=-1
persistent=0
[state ]
type=varset
triggerall=!ishelper
triggerall=var(30)!=0
triggerall=stateno=[2000,3400]
trigger1=movetype=h
var(30)=0
[state ]
type=palfx
triggerall=!ishelper
trigger1=var(30)!=0
trigger1=1
time=10
add=50,50,0
[state ]
type=removeexplod
triggerall=!ishelper
trigger1=anim!=2000
trigger2=movetype!=a
id=2000
[state ]
type=removeexplod
triggerall=!ishelper
trigger1=anim!=3300
trigger2=movetype!=a
id=3300
[state ]
type=removeexplod
triggerall=!ishelper
trigger1=anim!=3310
trigger2=movetype!=a
id=3310
[state ]
type=removeexplod
triggerall=!ishelper
trigger1=enemy,movetype=h
trigger1=enemy,stateno!=3360
id=3360
[state ]
type=explod
triggerall=!ishelper
trigger1=enemy,movetype=h
trigger1=enemy,stateno=3360
trigger1=projhit3350=1
trigger1=numexplod(3360)!=1
anim=3340
postype=p2
pos=0,0
persistent=0
sprpriority=-5
ownpal=1
bindtime=-1
removetime=-1
removeongethit=1
id=3360
[state ]
type=explod
triggerall=!ishelper
triggerall=enemy,movetype=h
triggerall=enemy,prevstateno=3360
trigger1=enemy,stateno=3365
trigger1=enemy,time=1
trigger2=enemy,time=1
anim=3345
postype=p2
pos=0,0
persistent=0
sprpriority=-5
ownpal=1
removeongethit=1
id=3365
[state ]
type=afterimagetime
triggerall=!ishelper
trigger1=movetype=h
time=0
[state ]
type=stopsnd
triggerall=!ishelper
trigger1=command!="holdfwd"
trigger2=anim!=100
channel=6







[statedef -3]

;
;wp[ځB

;
;ʏB

;
;gӐB

[state ]
type=tagout
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
ignorehitpause=1


;
;IB

[state ]
type=tagout
triggerall=ishelper
trigger1=!ishelper(100001)
trigger1=!ishelper(101000)
trigger1=!ishelper(103000)
trigger1=!ishelper(207001)
trigger1=!ishelper(207002)
ignorehitpause=1


;
;i^Qmۑ2wp[B

;
;Xbg]15:ԂB

;
;Xe[gD抴mpgametimeĎϐZbgB

[state ]
type=varset
triggerall=ishelper(100001)
trigger1=1
sysvar(1)=gametime
ignorehitpause=1


;
;IB

[state ]
type=tagout
triggerall=ishelper(100001)
trigger1=1
ignorehitpause=1


;
;ewp[B

;
;UEewp[B

;
;IB

[state ]
type=tagout
triggerall=ishelper(101000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(53)=[3,56]
ignorehitpause=1


;
;ȊOB

;
;Xbg]15:ԂB

;
;Xe[gD抴mpgametimeĎϐZbgB

[state ]
type=varset
triggerall=ishelper(101000)
trigger1=1
sysvar(1)=gametime
ignorehitpause=1


;
;IB

[state ]
type=tagout
triggerall=ishelper(101000)
trigger1=1
ignorehitpause=1


;
;[{̃wp[B

;
;Xbg]15:ԂB

;
;Xe[gD抴mpgametimeĎϐZbgB

[state ]
type=varset
triggerall=ishelper(103000)
trigger1=1
sysvar(3)=gametime
ignorehitpause=1


;
;IB

[state ]
type=tagout
triggerall=ishelper(103000)
trigger1=1
ignorehitpause=1


;
;^Xe[gTswp[B

;
;Xbg]25:^Xe[gTB

;
;-3Xe[gǂݍݍϏ`BpprojˏoB

;^Xe[gTsswp[B
[state ]
type=projectile
triggerall=ishelper(207001)
trigger1=1
projid=256005023
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;^Xe[gT㔭swp[B
[state ]
type=projectile
triggerall=ishelper(207002)
trigger1=1
projid=256005024
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;IB

[state ]
type=tagout
trigger1=ishelper(207001)
trigger2=ishelper(207002)
ignorehitpause=1



;
;̑{̋LqB

;
;Xbg]15:Ԃ⏕B

;Xe[gD抴mpgametimeĎϐZbgB
[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(1)=gametime
ignorehitpause=1


;
;̑LqB

[state ]
type=varset
triggerall=!ishelper
trigger1=command="jump"
trigger1=ctrl
trigger1=statetype=s
trigger2=prevstateno=100
trigger2=command="holdfwd"
v=3
value=1
[state ]
type=varset
triggerall=!ishelper
trigger1=var(3)=1
trigger1=stateno=40
trigger1=animtime=0
var(3)=ifelse(sysvar(1)=0,2,ifelse(sysvar(1)=1,3,4))
[state ]
type=varset
triggerall=!ishelper
triggerall=time=2
trigger1=stateno=50
trigger2=stateno!=[40,59]
v=3
value=0
[state ]
type=veladd
triggerall=!ishelper
trigger1=var(3)=3
trigger1=stateno=50
y=-0.6
x=1.8
[state ]
type=veladd
triggerall=!ishelper
trigger1=var(3)=4
trigger1=stateno=50
y=-0.6
x=-1.8
[state ]
type=veladd
triggerall=!ishelper
trigger1=var(3)=2
trigger1=stateno=50
y=-1.8
[state ]
type=afterimage
triggerall=!ishelper
trigger1=var(3)>=1
trigger1=stateno=50
time=25
trans=add1
length=4
timegap=3
framegap=1
palbright=0,0,0
palcontrast=128,128,128
paladd=0,0,0
palmul=1,1,1
[state ]
type=changestate
value=132
triggerall=!ishelper
triggerall=p2movetype=a
triggerall=statetype=a
triggerall=var(20)=1
triggerall=ctrl
triggerall=stateno!=[190,194]
triggerall=p2statetype=a
trigger1=p2bodydist x=[40,80]
trigger1=var(21)=[0,39]
trigger2=p2bodydist x=[-20,39]
trigger2=var(21)=[0,59]
[state ]
type=changestate
value=130
triggerall=!ishelper
triggerall=p2movetype=a
triggerall=statetype!=a
triggerall=var(20)=1
triggerall=ctrl
triggerall=stateno!=[190,194]
triggerall=p2statetype=s
trigger1=p2bodydist x=[40,90]
trigger1=var(21)=[0,14]
trigger2=p2bodydist x=[-15,39]
trigger2=var(21)=[10,29]
trigger3=enemy,teammode=simul
trigger3=p2bodydist x=[-50,-16]
trigger3=var(21)=[0,39]
trigger4=p2bodydist x=[-15,39]
trigger4=enemy,hitdefattr=s,na,sa,ha
trigger4=random<200
[state ]
type=changestate
value=130
triggerall=!ishelper
triggerall=p2movetype=a
triggerall=statetype!=a
triggerall=var(20)=1
triggerall=ctrl
triggerall=stateno!=[190,194]
triggerall=p2statetype=a
trigger1=p2bodydist x=[40,90]
trigger1=var(21)=[0,15]
trigger2=p2bodydist x=[-40,39]
trigger2=var(21)=[0,32]
trigger3=p2bodydist x=[-40,39]
trigger3=enemy,hitdefattr=a,na,sa,ha
trigger3=random<400
[state ]
type=changestate
value=131
triggerall=!ishelper
triggerall=p2movetype=a
triggerall=statetype!=a
triggerall=var(20)=1
triggerall=ctrl
triggerall=stateno!=[190,194]
trigger1=p2statetype=c
trigger1=p2bodydist x=[40,85]
trigger1=var(21)=[0,24]
trigger2=p2statetype=c
trigger2=p2bodydist x=[-20,39]
trigger2=var(21)=[0,39]
trigger3=p2statetype=s
trigger3=p2bodydist x=[-15,39]
trigger3=var(21)=[0,9]
trigger4=p2statetype=c
trigger4=enemy,teammode=simul
trigger4=p2bodydist x=[-50,-16]
trigger4=var(21)=[0,39]
trigger5=p2bodydist x=[-20,39]
trigger5=enemy,hitdefattr=c,na,sa,ha
trigger5=random<300
[state ]
type=changestate
value=800
triggerall=!ishelper
triggerall=var(20)=1
triggerall=roundstate=2
triggerall=random=[0,59]
triggerall=statetype=s
triggerall=ctrl
trigger1=p2bodydist x=[-3,3)
trigger1=p2statetype!=a
trigger1=p2statetype!=l
trigger1=p2movetype!=h



;G[B
[state ]
type=changestate
triggerall=!ishelper
triggerall=hitpausetime<=0
trigger1=stateno=1527854717
trigger2=stateno=1527855717
trigger3=stateno=1527853718
trigger4=stateno=1527853721
trigger5=stateno=1527853722
trigger6=stateno=1527853723
trigger7=stateno=1527853724
trigger8=stateno=1527853725
trigger9=stateno=1527853726
trigger10=stateno=1527853727
trigger11=stateno=1527853728
trigger12=stateno=1527853729
trigger13=stateno=1527853730
trigger14=stateno=1527853731
trigger15=stateno=1527853732
value=50
persistent=256
ignorehitpause=1

[statedef -1]

;
;wp[ځB

;
;ʏB

;
;gӐB

[state ]
type=tagout
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
ignorehitpause=1


;
;IB

[state ]
type=tagout
triggerall=ishelper
trigger1=!ishelper(207001)
trigger1=!ishelper(207002)
ignorehitpause=1


;
;^Xe[gTswp[B

;
;Xbg]25:^Xe[gTB

;
;-1Xe[gǂݍݍϏ`BpprojˏoB

;^Xe[gTsswp[B
[state ]
type=projectile
triggerall=ishelper(207001)
trigger1=root,numprojid(256005025)=1;destroyselfɂprojdh~B
projid=256005027
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;^Xe[gT㔭swp[B
[state ]
type=projectile
triggerall=ishelper(207002)
trigger1=root,numprojid(256005026)=1;destroyselfɂprojdh~B
projid=256005028
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;IB

[state ]
type=tagout
trigger1=ishelper(207001)
trigger2=ishelper(207002)
ignorehitpause=1



;
;̑{̋LqB

[state ]
type=changestate
triggerall=!ishelper
value=3000
triggerall=command="TELbg"
triggerall=power>=2000
triggerall=var(30)=0
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&movecontact
trigger8=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger9=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger10=stateno=1210&&animelemtime(27)>=2&&animelemtime(29)<0&&movecontact
trigger11=stateno=2100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger12=stateno=2110&&animelemtime(2)>=0&&animelemtime(4)<0&&movecontact
trigger13=stateno=2120&&animelemtime(2)>=0&&animelemtime(4)<0&&movecontact
trigger14=stateno=1101&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger15=stateno=1151&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger16=stateno=[200,245]
trigger16=!movecontact
[state ]
type=changestate
triggerall=!ishelper
value=3300
triggerall=command="t["
triggerall=power>=1000
triggerall=var(30)!=0
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger9=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger10=stateno=1210&&animelemtime(27)>=2&&animelemtime(29)<0&&movecontact
trigger11=stateno=2100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger12=stateno=2110&&animelemtime(2)>=0&&animelemtime(4)<0&&movecontact
trigger13=stateno=2120&&animelemtime(2)>=0&&animelemtime(4)<0&&movecontact
trigger14=stateno=1101&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger15=stateno=1151&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=3100
triggerall=command="WF~i["
triggerall=power>=1000
triggerall=var(30)!=0
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger9=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger10=stateno=1210&&animelemtime(27)>=2&&animelemtime(29)<0&&movecontact
trigger11=stateno=2100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger12=stateno=2110&&animelemtime(2)>=0&&animelemtime(4)<0&&movecontact
trigger13=stateno=2120&&animelemtime(2)>=0&&animelemtime(4)<0&&movecontact
trigger14=stateno=1101&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger15=stateno=1151&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=2000
triggerall=command="e~h["
triggerall=power>=1000
triggerall=numprojid(2000)=0
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger9=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger10=stateno=1210&&animelemtime(27)>=2&&animelemtime(29)<0&&movecontact
trigger11=stateno=1101&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger12=stateno=1151&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=2100
triggerall=command="uBI[Y"
triggerall=power>=1000
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger9=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger10=stateno=1210&&animelemtime(27)>=2&&animelemtime(29)<0&&movecontact
trigger11=stateno=1101&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger12=stateno=1151&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1200
triggerall=command="@f~G["
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1300
triggerall=command="WFj[X"
triggerall=statetype!=a
triggerall=numprojid(1300)=0
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1310
triggerall=command="WFj[Y"
triggerall=statetype!=a
triggerall=numprojid(1310)=0
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1305
triggerall=command="WFj[A"
triggerall=statetype!=a
triggerall=numprojid(1305)=0
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1315
triggerall=command="WFj[B"
triggerall=statetype!=a
triggerall=numprojid(1315)=0
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1100
triggerall=command="jH[X"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1150
triggerall=command="jH[X"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1000
triggerall=command="ピ@g[Y"
triggerall=statetype!=a
triggerall=numprojid(1000)=0
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1050
triggerall=command="@g[Y"
triggerall=statetype!=a
triggerall=numprojid(1000)=0
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1101
triggerall=command="jH[X"
triggerall=statetype!=a
triggerall=var(30)!=0
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=320&&movecontact
trigger11=stateno=330&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1151
triggerall=command="jH[X"
triggerall=statetype!=a
triggerall=var(30)!=0
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=320&&movecontact
trigger11=stateno=330&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1001
triggerall=command="ピ@g[Y"
triggerall=statetype!=a
triggerall=var(30)!=0
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=320&&movecontact
trigger11=stateno=330&&movecontact
trigger12=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger13=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1051
triggerall=command="@g[Y"
triggerall=statetype!=a
triggerall=var(30)!=0
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=320&&movecontact
trigger11=stateno=330&&movecontact
trigger12=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger13=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1100
triggerall=command="rjH[X"
triggerall=statetype!=a
triggerall=var(30)!=0
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=320&&movecontact
trigger11=stateno=330&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1150
triggerall=command="rjH[X"
triggerall=statetype!=a
triggerall=var(30)!=0
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=320&&movecontact
trigger11=stateno=330&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1000
triggerall=command="rピ@g[Y"
triggerall=statetype!=a
triggerall=var(30)!=0
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=320&&movecontact
trigger11=stateno=330&&movecontact
trigger12=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger13=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger14=stateno=1101&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger15=stateno=1151&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=1050
triggerall=command="r@g[Y"
triggerall=statetype!=a
triggerall=var(30)!=0
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=320&&movecontact
trigger11=stateno=330&&movecontact
trigger12=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger13=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger14=stateno=1101&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger15=stateno=1151&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=710
triggerall=command="recovery"&&command="holdback"
trigger1=statetype=s
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]
[state ]
type=changestate
triggerall=!ishelper
value=700
triggerall=command="recovery"
trigger1=statetype=s
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]
trigger3=stateno=100
[state ]
type=changestate
triggerall=!ishelper
value=52000
triggerall=command="recovery"
triggerall=alive=1
trigger1=stateno=5050
trigger1=pos y>-30
trigger1=vel y>0&&vel y<9
[state ]
type=changestate
triggerall=!ishelper
value=300
triggerall=command="ӂƂ΂"
triggerall=statetype=s
triggerall=stateno!=100
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]
[state ]
type=changestate
triggerall=!ishelper
value=650
triggerall=command="ӂƂ΂"
triggerall=statetype=a
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=800
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=s
triggerall=stateno!=100
trigger1=p2bodydist x<15
trigger1=p2statetype!=a&&p2movetype!=h
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=800
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=s
triggerall=stateno!=100
trigger1=p2bodydist x<15
trigger1=p2statetype!=a&&p2movetype!=h
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=310
triggerall=command="x"
triggerall=command="holdfwd"
triggerall=command!="holddown"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=var(30)!=0
trigger8=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger9=var(30)!=0
trigger9=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger10=stateno=1101&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger11=stateno=1151&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=320
triggerall=command="a"
triggerall=command="holdback"
triggerall=command!="holddown"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=var(30)!=0
trigger8=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger9=var(30)!=0
trigger9=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger10=stateno=1101&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger11=stateno=1151&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=330
triggerall=command="b"
triggerall=command="holdback"
triggerall=command!="holddown"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=var(30)!=0
trigger8=stateno=1100&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger9=var(30)!=0
trigger9=stateno=1150&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger10=stateno=1101&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
trigger11=stateno=1151&&animelemtime(3)>=0&&animelemtime(4)<0&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=100
trigger1=command="FF"
trigger1=statetype=s
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=105
trigger1=command="BB"
trigger1=statetype=s
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=205
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype=s
triggerall=p2bodydist x<20
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=200
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype=s
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=215
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype=s
triggerall=p2bodydist x<20
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=210
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype=s
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=235
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype=s
triggerall=p2bodydist x<15
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=230
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype=s
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=245
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype=s
triggerall=p2bodydist x<20
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=240
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype=s
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=195
triggerall=command="start"
triggerall=var(20)=0
trigger1=statetype!=a
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=400
triggerall=command="x"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl
trigger2=stateno=430&&time>=4&&movecontact
[state ]
type=changestate
triggerall=!ishelper
value=410
triggerall=command="y"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=430
triggerall=command="a"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=440
triggerall=command="b"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=600
triggerall=command="x"
triggerall=stateno!=105
trigger1=statetype=a
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=610
triggerall=command="y"
triggerall=stateno!=105
trigger1=statetype=a
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=630
triggerall=command="a"
triggerall=stateno!=105
trigger1=statetype=a
trigger1=ctrl
[state ]
type=changestate
triggerall=!ishelper
value=640
triggerall=command="b"
triggerall=stateno!=105
trigger1=statetype=a
trigger1=ctrl



;
;ҋ@Xe[gB

[statedef 256005]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;{̈ȊOB

[state ]
type=changestate
trigger1=(!ishelper&&name="Accelolita")=0
value=1836769491
persistent=256
ignorehitpause=1


;
;wO{̏B

[state ]
type=changestate
trigger1=(!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1)=0
value=50
persistent=256
ignorehitpause=1


;
;w{̏B

;
;gӐB

;
;hitpausetimeB

[state ]
type=changestate
triggerall=life=0
trigger1=hitpausetime>=1
value=1527853724
persistent=256
ignorehitpause=1


;
;SɔϐB

;
;VXeϐB

;eϐZbgB
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(1)=(1001*1001)*floor(sysvar(1)/(1001*1001))+0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**31)*floor(sysvar(3)/floor(2.0**31))+sysvar(3)%floor(2.0**7)+floor(2.0**7)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(4)=0
ignorehitpause=1


;
;Xbg]06:ϐB

[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*0
ignorehitpause=1


;
;Xbg]08:CtUB

;CtݒB
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=1
triggerall=hitpausetime>=1
trigger1=gametime%120=[0,59]
value=0
ignorehitpause=1


;
;t@C΍1AJ[Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=50
persistent=256
ignorehitpause=1



;
;ҋ@ESXe[gB

[statedef 5150]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;p[gi[{̋yюȊOwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name!="Accelolita"
trigger1=numpartner=1
trigger1=partner,name="Accelolita"
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;wO{̏B

;
;ZbgB

[state ]
type=statetypeset
triggerall=!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
statetype=l
movetype=h
physics=n
ignorehitpause=1
[state ]
type=movehitreset
triggerall=!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
ignorehitpause=1


;
;̌B

[state ]
type=sprpriority
triggerall=!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
sprpriority=-3
[state ]
type=changeanim
triggerall=!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=time=0
triggerall=selfanimexist(5140)
trigger1=(anim!=[5111,5119])&&(anim!=[5171,5179])
trigger2=!selfanimexist(5140+(anim%10))
value=5140
[state ]
type=changeanim
triggerall=!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
trigger1=(anim=[5111,5119])||(anim=[5171,5179])
trigger1=selfanimexist(5140+(anim%10))
value=5140+(anim%10)
[state ]
type=changeanim
triggerall=!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
persistent=0
trigger1=matchover=1
trigger1=anim=[5140,5149]
trigger1=selfanimexist(anim+10)
value=anim+10
[state ]
type=changeanim
triggerall=!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
trigger1=anim!=[5140,5159]
trigger1=anim!=[5110,5119]
value=5110
[state ]
type=velmul
triggerall=!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
x=0.85
[state ]
type=velset
triggerall=!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=vel x<.05
persistent=0
x=0
[state ]
type=nothitby
triggerall=!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
value=sca
time=1


;
;G{̏B

;Gǂݍ݁B
[state ]
type=nothitby
triggerall=!ishelper&&name!="Accelolita"
trigger1=lose
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&name!="Accelolita"
trigger1=lose
value2=sca
ignorehitpause=1
[state ]
type=velmul
triggerall=!ishelper&&name!="Accelolita"
trigger1=lose
x=0.5
ignorehitpause=1
[state ]
type=posset
triggerall=!ishelper&&name!="Accelolita"
trigger1=lose
y=0
ignorehitpause=1


;
;w{̏B

[state ]
type=null
triggerall=!ishelper&&name="Accelolita"&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
ignorehitpause=1


;
;wp[B

[state ]
type=null
triggerall=ishelper
trigger1=1
ignorehitpause=1



;
;i^Qmۃwp[pXe[gB

[statedef 100000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;fobOLqB

;^[QbgB
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(4)%3=[1,2]
trigger1=ishelper(100000)
trigger1=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4]
trigger2=ishelper(100001)
trigger2=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
text="TargetID=%d,  TargetGetFlag=%d,  IniTargetLife=%d,  TargetLife=%d,  Var1=%d"
params=target,id,sysvar(4)%3,floor((sysvar(4)%(1001*3))/3),target,life,var(59)
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;Xbg]18:ê߂ߊђʁB

;i^Qmۑ1wp[]G{̕ϐۑϐZbgB
[state ]
type=null
triggerall=ishelper(100000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=1||var(0):=enemy(0),var(0)||var(1):=enemy(0),var(1)||var(2):=enemy(0),var(2)||var(3):=enemy(0),var(3)||var(4):=enemy(0),var(4)||var(5):=enemy(0),var(5)||var(6):=enemy(0),var(6)||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)||var(9):=enemy(0),var(9)||var(10):=enemy(0),var(10)||var(11):=enemy(0),var(11)||var(12):=enemy(0),var(12)||var(13):=enemy(0),var(13)||var(14):=enemy(0),var(14)||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)||var(17):=enemy(0),var(17)||var(18):=enemy(0),var(18)||var(19):=enemy(0),var(19)||var(20):=enemy(0),var(20)||var(21):=enemy(0),var(21)||var(22):=enemy(0),var(22)||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)||var(25):=enemy(0),var(25)||var(26):=enemy(0),var(26)||var(27):=enemy(0),var(27)||var(28):=enemy(0),var(28)||var(29):=enemy(0),var(29)||var(30):=enemy(0),var(30)||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)||var(33):=enemy(0),var(33)||var(34):=enemy(0),var(34)||var(35):=enemy(0),var(35)||var(36):=enemy(0),var(36)||var(37):=enemy(0),var(37)||var(38):=enemy(0),var(38)||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)||var(41):=enemy(0),var(41)||var(42):=enemy(0),var(42)||var(43):=enemy(0),var(43)||var(44):=enemy(0),var(44)||var(45):=enemy(0),var(45)||var(46):=enemy(0),var(46)||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)||var(49):=enemy(0),var(49)||var(50):=enemy(0),var(50)||var(51):=enemy(0),var(51)||var(52):=enemy(0),var(52)||var(53):=enemy(0),var(53)||var(54):=enemy(0),var(54)||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)||var(57):=enemy(0),var(57)||var(58):=enemy(0),var(58)||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)||fvar(1):=enemy(0),fvar(1)||fvar(2):=enemy(0),fvar(2)||fvar(3):=enemy(0),fvar(3)||fvar(4):=enemy(0),fvar(4)||fvar(5):=enemy(0),fvar(5)||fvar(6):=enemy(0),fvar(6)||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)||fvar(9):=enemy(0),fvar(9)||fvar(10):=enemy(0),fvar(10)||fvar(11):=enemy(0),fvar(11)||fvar(12):=enemy(0),fvar(12)||fvar(13):=enemy(0),fvar(13)||fvar(14):=enemy(0),fvar(14)||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)||fvar(17):=enemy(0),fvar(17)||fvar(18):=enemy(0),fvar(18)||fvar(19):=enemy(0),fvar(19)||fvar(20):=enemy(0),fvar(20)||fvar(21):=enemy(0),fvar(21)||fvar(22):=enemy(0),fvar(22)||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)||fvar(25):=enemy(0),fvar(25)||fvar(26):=enemy(0),fvar(26)||fvar(27):=enemy(0),fvar(27)||fvar(28):=enemy(0),fvar(28)||fvar(29):=enemy(0),fvar(29)||fvar(30):=enemy(0),fvar(30)||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)||fvar(33):=enemy(0),fvar(33)||fvar(34):=enemy(0),fvar(34)||fvar(35):=enemy(0),fvar(35)||fvar(36):=enemy(0),fvar(36)||fvar(37):=enemy(0),fvar(37)||fvar(38):=enemy(0),fvar(38)||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(100000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=1
sysvar(0)=gametime
ignorehitpause=1



;i^Qmۑ2wp[]G{̕ϐۑϐZbgB
[state ]
type=null
triggerall=ishelper(100001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=3
trigger1=1||var(0):=enemy(0),var(0)||var(1):=enemy(0),var(1)||var(2):=enemy(0),var(2)||var(3):=enemy(0),var(3)||var(4):=enemy(0),var(4)||var(5):=enemy(0),var(5)||var(6):=enemy(0),var(6)||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)||var(9):=enemy(0),var(9)||var(10):=enemy(0),var(10)||var(11):=enemy(0),var(11)||var(12):=enemy(0),var(12)||var(13):=enemy(0),var(13)||var(14):=enemy(0),var(14)||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)||var(17):=enemy(0),var(17)||var(18):=enemy(0),var(18)||var(19):=enemy(0),var(19)||var(20):=enemy(0),var(20)||var(21):=enemy(0),var(21)||var(22):=enemy(0),var(22)||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)||var(25):=enemy(0),var(25)||var(26):=enemy(0),var(26)||var(27):=enemy(0),var(27)||var(28):=enemy(0),var(28)||var(29):=enemy(0),var(29)||var(30):=enemy(0),var(30)||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)||var(33):=enemy(0),var(33)||var(34):=enemy(0),var(34)||var(35):=enemy(0),var(35)||var(36):=enemy(0),var(36)||var(37):=enemy(0),var(37)||var(38):=enemy(0),var(38)||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)||var(41):=enemy(0),var(41)||var(42):=enemy(0),var(42)||var(43):=enemy(0),var(43)||var(44):=enemy(0),var(44)||var(45):=enemy(0),var(45)||var(46):=enemy(0),var(46)||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)||var(49):=enemy(0),var(49)||var(50):=enemy(0),var(50)||var(51):=enemy(0),var(51)||var(52):=enemy(0),var(52)||var(53):=enemy(0),var(53)||var(54):=enemy(0),var(54)||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)||var(57):=enemy(0),var(57)||var(58):=enemy(0),var(58)||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)||fvar(1):=enemy(0),fvar(1)||fvar(2):=enemy(0),fvar(2)||fvar(3):=enemy(0),fvar(3)||fvar(4):=enemy(0),fvar(4)||fvar(5):=enemy(0),fvar(5)||fvar(6):=enemy(0),fvar(6)||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)||fvar(9):=enemy(0),fvar(9)||fvar(10):=enemy(0),fvar(10)||fvar(11):=enemy(0),fvar(11)||fvar(12):=enemy(0),fvar(12)||fvar(13):=enemy(0),fvar(13)||fvar(14):=enemy(0),fvar(14)||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)||fvar(17):=enemy(0),fvar(17)||fvar(18):=enemy(0),fvar(18)||fvar(19):=enemy(0),fvar(19)||fvar(20):=enemy(0),fvar(20)||fvar(21):=enemy(0),fvar(21)||fvar(22):=enemy(0),fvar(22)||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)||fvar(25):=enemy(0),fvar(25)||fvar(26):=enemy(0),fvar(26)||fvar(27):=enemy(0),fvar(27)||fvar(28):=enemy(0),fvar(28)||fvar(29):=enemy(0),fvar(29)||fvar(30):=enemy(0),fvar(30)||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)||fvar(33):=enemy(0),fvar(33)||fvar(34):=enemy(0),fvar(34)||fvar(35):=enemy(0),fvar(35)||fvar(36):=enemy(0),fvar(36)||fvar(37):=enemy(0),fvar(37)||fvar(38):=enemy(0),fvar(38)||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1


;
;Xbg]18:ê߂ߊђʏA^[GhB

[state ]
type=changestate
triggerall=ishelper(100000)
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4])=0
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(100001)
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4)=0
value=5150
persistent=256
ignorehitpause=1


;
;Lqȗ̂߂̃gK[WB

[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1
[state ]
type=velset
triggerall=sysvar(4)%3=0&&numtarget=1||sysvar(4)%3=[1,2]
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger1=target,stateno=[0,9999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
x=1
ignorehitpause=1


;
;triggerall=sysvar(4)%3=0
;
;    ̌B
;          
;    ^[Qbg擾B
;          
;    G{̃^[Qbg擾B
;          
;    G{̃^[Qbg擾A^[GhB
;    
;        št
;            ^Q擾̂߂ɁASʍU肩movetype=ahitdefȂreversaldefȂsB
;            
;            
;        s^[Qbg擾t
;            ^[Qbg擾A܂^[QbgiA^QXesB
;            
;            
;        sG{̃^[Qbg擾t
;            G{̂̃^[Qbg擾AKɉoŁAtOZbgB
;            
;            
;        sG{̃^[Qbg擾A^[Ght
;            G{̃^[Qbg擾A^[GhB
;            

;
;̌B

;{ݒB
[state ]
type=changeanim
triggerall=sysvar(4)%3=0
trigger1=1
value=40040
ignorehitpause=1
[state ]
type=changeanim
triggerall=sysvar(4)%3=0
triggerall=numenemy=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=1
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
triggerall=sysvar(4)%3=0
trigger1=1
movetype=a
ignorehitpause=1



;}[LOB
[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
ignorehitpause=1
[state ]
type=hitdef
triggerall=sysvar(4)%3=0
trigger1=ishelper(100001)
trigger1=playerid(id-1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[1,2]
trigger2=random<500
trigger3=ishelper(100000)
trigger3=playerid(id+1),sysvar(4)%3=[1,2]
trigger3=random<500
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB

;
;p^Xe[gTV[NFX06-01B

[state ]
type=hitdef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=ishelper(100001)
trigger1=playerid(id-1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[1,2]
trigger2=random<500
trigger3=ishelper(100000)
trigger3=playerid(id+1),sysvar(4)%3=[1,2]
trigger3=random<500
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
fall.envshake.time=1836769491
fall.envshake.ampl=0
ignorehitpause=1


;
;^[Qbg擾B

;^[QbgiB
[state ]
type=targetdrop
triggerall=sysvar(4)%3=0
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1



;^QXeB
[state ]
type=targetstate
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
triggerall=!target,ishelper
trigger1=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=0
trigger2=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger2=!target,ishelper(1836769492)&&!target,ishelper(1836769493)
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1
[state ]
type=targetstate
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
triggerall=target,ishelper
triggerall=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
trigger1=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=0
trigger2=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger2=!target,ishelper(1836769492)&&!target,ishelper(1836769493)
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1



;^[QbgG{̂łȂ邢͎擾ϓG{̂łꍇ̓^[QbgB
[state ]
type=targetdrop
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=target,ishelper
trigger2=ishelper(100000)
trigger2=target,id=playerid(id+1),sysvar(2)
trigger3=ishelper(100001)
trigger3=target,id=playerid(id-1),sysvar(1)
ignorehitpause=1


;
;G{̃^[Qbg擾B

;
;^[QbgIDۑϐZbgB

[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
triggerall=ishelper(100000)
trigger1=1
sysvar(1)=target,id
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
triggerall=ishelper(100001)
trigger1=1
sysvar(2)=target,id
ignorehitpause=1


;
;^[Qbg擾󋵊ǗϐZbgB

[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=1
sysvar(4)=(3*1001)*floor(sysvar(4)/(3*1001))+(sysvar(4)%3)+3*floor(1000*target,life/target,lifemax)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=1
sysvar(4)=3*floor(sysvar(4)/3)+1
ignorehitpause=1


;
;^[Qbg擾󋵊Ǘϐ0̎A^[GhB

[state ]
type=changestate
triggerall=sysvar(4)%3=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;triggerall=sysvar(4)%3=[1,2]
;
;    ̌B
;          
;    ̐鍐B
;          
;    triggerall=sysvar(4)%3=1
;          
;    triggerall=sysvar(4)%3=1
;    
;    
;        št
;            擾^[Qbgێ̂߂ɁA펞reversaldefsB
;            
;            
;        s̐鍐t
;            ̐鍐AȊȎU͎זȂȂ̂ōsȂB
;            ƃ^[GhāAڍs̃XeR͈ؓǂݍ܂ȂB
;            
;            
;        striggerall=sysvar(4)%3=1t
;            UJB
;            {̂̑UtOĂ΁AɑUB
;            
;            łȂ΁AGCťςlAlXȗv珙XɌ炵Ă䂭B
;            GCťςl[ɂȂAUB
;            
;            łȂ΁AȊO̕@œGɊB
;            tOȈꍇB
;            G{̂̉i^Q擾ɒsĂAɂ̒ĂꍇA
;            nokoɂăEḧڍs~߁ACӂ̃^C~OnokoƂŁA
;            EḧڍsB
;            
;            
;        striggerall=sysvar(4)%3=2t
;            UB^QCtƃ^QXesB
;            

;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;^[QbgێB
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;
;Xbg]07:̐鍐B
;Xbg]08:̐鍐B

;oOh~]Ȃ񂩓|ȂL𖳗|B
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=gametime%30=0
trigger1=target,movetype!=h
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1



;^QCtB
[state ]
type=targetlifeadd
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=1
value=-2147483647
absolute=1
ignorehitpause=1


;
;̐鍐E̐鍐sA^[GhB

[state ]
type=changestate
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;triggerall=sysvar(4)%3=1

;
;^[Qbg擾󋵊ǗϐύXB

;
;^QXeB

[state ]
type=targetstate
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;
;^[Qbg擾󋵊ǗϐZbgB

[state ]
type=varset
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
sysvar(4)=3*floor(sysvar(4)/3)+2
ignorehitpause=1


;
;GCťςlB

;
;[{̃wp[_[W󂯂牺CB

;tщoB
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
trigger1=playerid(root,sysvar(4)),gethitvar(damage)!=0
value=s13,0
freqmul=1.0+0.3*cos(random)
volume=255
ignorehitpause=1



;GCťςlۑϐZbgB
[state ]
type=varadd
triggerall=sysvar(4)%3=1
triggerall=roundstate=[2,3]
triggerall=playerid(root,sysvar(4)),gethitvar(damage)!=0
trigger1=gametime%(2+numenemy-1)=0&&target,id=enemynear,id
trigger2=gametime%(2+numenemy-1)=1&&target,id=enemy(0),id
trigger3=numenemy=2
trigger3=gametime%3=2&&target,id=enemy(1),id
sysvar(4)=ifelse(floor((sysvar(4)%(3*1001))/3)-playerid(root,sysvar(4)),gethitvar(damage)>0,-3*playerid(root,sysvar(4)),gethitvar(damage),-3*floor((sysvar(4)%(3*1001))/3))
ignorehitpause=1


;
;_[W󂯂牺CB

;tщoB
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
trigger1=floor((sysvar(4)%(3*1001))/3)>floor(1000*target,life/target,lifemax)
value=s13,0
freqmul=1.0+0.3*cos(random)
volume=255
ignorehitpause=1



;GCťςlۑϐZbgB
[state ]
type=varset
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
trigger1=floor((sysvar(4)%(3*1001))/3)>floor(1000*target,life/target,lifemax)
sysvar(4)=(3*1001)*floor(sysvar(4)/(3*1001))+(sysvar(4)%3)+3*floor(1000*target,life/target,lifemax)
ignorehitpause=1


;
;^[Qbg擾󋵊ǗϐύXitjB

;
;^QXeB

[state ]
type=targetstate
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=1
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;
;^[Qbg擾󋵊ǗϐZbgB

[state ]
type=varset
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=1
sysvar(4)=3*floor(sysvar(4)/3)+2
ignorehitpause=1


;
;GCtGCťςlɏCB

[state ]
type=targetlifeadd
triggerall=sysvar(4)%3=1
trigger1=1
value=floor(0.001*floor((sysvar(4)%(3*1001))/3)*target,lifemax)-target,life
absolute=1
ignorehitpause=1


;
;^[Qbg擾󋵊Ǘϐ1̎A^[GhB

[state ]
type=changestate
triggerall=sysvar(4)%3=1
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;triggerall=sysvar(4)%3=2

;
;GCťςlB

;GCťςlۑϐZbgB
[state ]
type=varset
triggerall=floor((sysvar(4)%(3*1001))/3)!=0
trigger1=1
sysvar(4)=(3*1001)*floor(sysvar(4)/(3*1001))+(sysvar(4)%3)+3*0
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB

[state ]
type=targetlifeadd
trigger1=1
value=-2147483647
absolute=1
ignorehitpause=1


;
;Xbg]09:^QXeB

[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**10))/floor(2.0**9))=1
trigger1=1
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;ewp[pXe[gB

[statedef 101000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;̈mۃV[NFX02pXe[gڍsB

[state ]
type=parentvaradd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
var(53)=-1
ignorehitpause=1
[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(53)=[2,55]
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(53)=1
value=101001
persistent=256
ignorehitpause=1


;
;fobOLqB

[state ]
type=displaytoclipboard
triggerall=1
trigger1=1
text="NumMidHelper=%d,  DeadStateNo=%d,  Var2=%d"
params=sysvar(0)%5,sysvar(1),var(59)
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;̈mۃV[NFX05-02B

;~߉wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=0
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB

;E^D̏B
[state ]
type=assertspecial
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=root,sysvar(4)!=0
triggerall=!lose
trigger1=playerid(root,sysvar(4)-2),sysvar(4)%3=1
trigger2=playerid(root,sysvar(4)-1),sysvar(4)%3=1
flag=noko
ignorehitpause=1


;
;Xbg]07:~ߑϐB

;
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[state ]
type=pause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB
;Xbg]08:̐鍐B
;Xbg]20:isp~ߎsB

;
;EhXe[gڍsV[NFX02-01B
;̐鍐V[NFX03-01B

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;
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;
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;    

[state ]
type=changestate
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4)=0
value=5150
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40020
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y+30000*1
facing=1
time=-1
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;̈mۃV[NFX02pXe[gB

[statedef 101001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;JȊOKv̈vϐZbgB

;wp[B
[state ]
type=velset
trigger1=1
x=(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
ignorehitpause=1

;~߉wp[B
[state ]
type=veladd
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;^Twp[B
[state ]
type=veladd
trigger1=1
x=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
trigger1=1
x=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;[{̃wp[B
[state ]
type=veladd
trigger1=1
x=1
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;ewp[B
[state ]
type=veladd
trigger1=1
x=1
ignorehitpause=1


;
;݃wp[̎ˏo󋵊ǗϐZbgB

[state ]
type=parentvarset
trigger1=1
var(53)=floor((root,sysvar(0)%(257000*25*57))/(257000*25))
ignorehitpause=1


;
;̈mۃV[NFX02p[vXe[gڍsB

[state ]
type=changestate
trigger1=1
value=101002
persistent=256
ignorehitpause=1



;
;̈mۃV[NFX02p[vXe[gB

[statedef 101002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;̈mۃV[NFX02B
;
;    @̎_ŁAvar(53)́Avˏo݃wp[ӖB
;    ȂAmۗ\n̈ńAwfloor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)xłB
;    

;
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;
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[state ]
type=parentvaradd
trigger1=1
var(53)=-1
ignorehitpause=1


;
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;~߉wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;^Twp[B
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207000
name="207000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207001
name="207001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207002
name="207002"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207003
name="207003"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;Jwp[B
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=[1,floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)]
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;Е΃wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=floor(vel x)-1
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=floor(vel x)
stateno=5150
id=209001
name="209001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;wp[ˏoA[vB

[state ]
type=changestate
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=[1,floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-1]
value=101002
persistent=256
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=parentvarset
trigger1=1
var(53)=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1


;
;JŏÏ+1`ŏÏB

;
;wp[ˏoB

;wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=1
stateno=5150
id=200001
name="200001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;i^Qwp[B
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
stateno=5150
id=100000
name="100000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
stateno=5150
id=100001
name="100001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;[{̃wp[B
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=103000
name="103000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=0
ignorehitpause=1



;i^Qwp[B
[state ]
type=helper
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
stateno=5150
id=102000
name="102000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;ewp[pXe[gڍsB

[state ]
type=changestate
trigger1=1
value=101000
persistent=256
ignorehitpause=1



;
;[{̃wp[pXe[gB

[statedef 103000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;tH[}bgA^[GhB
;
;    @蔻肪זɂȂ̂ŁA@\܂ł͂Ń^[Ghɂ̂悢B
;    

[state ]
type=changestate
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4)=0
value=5150
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=gametime%(2+numenemy-1)=0
value=40001
ignorehitpause=1
[state ]
type=changeanim
trigger1=gametime%(2+numenemy-1)!=0
value=40002
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=gametime%(2+numenemy-1)=0
pos=-10,0
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=gametime%(2+numenemy-1)=1
pos=floor(root,facing*(enemy(0),screenpos x+enemy(0),const(size.mid.pos.x)-root,screenpos x)),floor(enemy(0),screenpos y+enemy(0),const(size.mid.pos.y)-root,screenpos y)
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=numenemy=2
trigger1=gametime%3=2
pos=floor(root,facing*(enemy(1),screenpos x+enemy(1),const(size.mid.pos.x)-root,screenpos x)),floor(enemy(1),screenpos y+enemy(1),const(size.mid.pos.y)-root,screenpos y)
facing=1
time=-1
ignorehitpause=1



;tщoB
[state ]
type=explod
triggerall=gametime%(2+numenemy-1)=1
trigger1=gethitvar(damage)!=0
anim=30000
facing=-1
scale=1,1
pos=root,const(size.mid.pos.x),root,const(size.mid.pos.y)
vel=0,0
accel=0,0
removetime=-2
bindtime=2+numenemy-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=gametime%(2+numenemy-1)!=1
trigger1=gethitvar(damage)!=0
anim=30000
scale=1,1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
bindtime=2+numenemy-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;̈mۃwp[pXe[gB

[statedef 104000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
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;Xbg]08:̐鍐B
;Xbg]20:isp~ߎsB

;
;EhXe[gڍsV[NFX02-00B
;̐鍐V[NFX03-00B

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;~߉wp[pXe[gB

[statedef 105000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
trigger1=1
movetype=a
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;Xbg]07:~ߑϐB

[state ]
type=pause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB
;Xbg]08:̐鍐B
;Xbg]20:isp~ߎsB

;
;EhXe[gڍsV[NFX02-02
;̐鍐V[NFX03-02B

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;
;ˏo1FoߎAB

;f}`vNT[Gwp[pXe[g]Z^[ڍsB
[state ]
type=changestate
triggerall=sysvar(0)%2=1
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1

;ˏooߎԌvϐZbgB
[state ]
type=varset
trigger1=1
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;owp[pXe[gB

[statedef 200000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;̈mۃV[NFX03B

;P̈捬wp[B
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=1
stateno=5150
id=206000
name="206000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;ö捬wp[B
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=201000
name="201000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=202000
name="202000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1



;
;ö捬owp[pXe[gB

[statedef 201000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1



;
;ewp[pXe[gB

[statedef 202000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=h
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=s,ha
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=s,ha
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=ishelper(202000)||ishelper(205000)
pos=0,-root,pos y+30000*10
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202001)||ishelper(205001)
pos=0,-root,pos y+30000*11
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202002)||ishelper(205002)
pos=0,-root,pos y+30000*12
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202003)||ishelper(205003)
pos=0,-root,pos y+30000*13
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202004)||ishelper(205004)
pos=0,-root,pos y+30000*14
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202005)||ishelper(205005)
pos=0,-root,pos y+30000*15
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202006)||ishelper(205006)
pos=0,-root,pos y+30000*16
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202007)||ishelper(205007)
pos=0,-root,pos y+30000*17
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202008)||ishelper(205008)
pos=0,-root,pos y+30000*18
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202009)||ishelper(205009)
pos=0,-root,pos y+30000*19
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202010)||ishelper(205010)
pos=0,-root,pos y+30000*20
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202011)||ishelper(205011)
pos=0,-root,pos y+30000*21
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202012)||ishelper(205012)
pos=0,-root,pos y+30000*22
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202013)||ishelper(205013)
pos=0,-root,pos y+30000*23
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202014)||ishelper(205014)
pos=0,-root,pos y+30000*24
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202015)||ishelper(205015)
pos=0,-root,pos y+30000*25
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202016)||ishelper(205016)
pos=0,-root,pos y+30000*26
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202017)||ishelper(205017)
pos=0,-root,pos y+30000*27
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205018)
pos=0,-root,pos y+30000*28
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205019)
pos=0,-root,pos y+30000*29
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205020)
pos=0,-root,pos y+30000*30
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205021)
pos=0,-root,pos y+30000*31
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205022)
pos=0,-root,pos y+30000*32
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205023)
pos=0,-root,pos y+30000*33
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205024)
pos=0,-root,pos y+30000*34
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205025)
pos=0,-root,pos y+30000*35
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205026)
pos=0,-root,pos y+30000*36
facing=1
time=-1
ignorehitpause=1


;
;ȊOKv̈vϐZbgB

;~߉wp[B
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;^Twp[B
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;[{̃wp[B
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=1
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;ewp[B
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=1
ignorehitpause=1


;
;̈LϐZbgB

[state ]
type=null
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=ishelper(202000)||ishelper(205000)
trigger1=1||var(0):=0
trigger2=ishelper(202001)||ishelper(205001)
trigger2=1||var(0):=1
trigger3=ishelper(202002)||ishelper(205002)
trigger3=1||var(0):=2
trigger4=ishelper(202003)||ishelper(205003)
trigger4=1||var(0):=3
trigger5=ishelper(202004)||ishelper(205004)
trigger5=1||var(0):=4
trigger6=ishelper(202005)||ishelper(205005)
trigger6=1||var(0):=5
trigger7=ishelper(202006)||ishelper(205006)
trigger7=1||var(0):=6
trigger8=ishelper(202007)||ishelper(205007)
trigger8=1||var(0):=7
trigger9=ishelper(202008)||ishelper(205008)
trigger9=1||var(0):=8
trigger10=ishelper(202009)||ishelper(205009)
trigger10=1||var(0):=9
trigger11=ishelper(202010)||ishelper(205010)
trigger11=1||var(0):=10
trigger12=ishelper(202011)||ishelper(205011)
trigger12=1||var(0):=11
trigger13=ishelper(202012)||ishelper(205012)
trigger13=1||var(0):=12
trigger14=ishelper(202013)||ishelper(205013)
trigger14=1||var(0):=13
trigger15=ishelper(202014)||ishelper(205014)
trigger15=1||var(0):=14
trigger16=ishelper(202015)||ishelper(205015)
trigger16=1||var(0):=15
trigger17=ishelper(202016)||ishelper(205016)
trigger17=1||var(0):=16
trigger18=ishelper(202017)||ishelper(205017)
trigger18=1||var(0):=17
trigger19=ishelper(205018)
trigger19=1||var(0):=18
trigger20=ishelper(205019)
trigger20=1||var(0):=19
trigger21=ishelper(205020)
trigger21=1||var(0):=20
trigger22=ishelper(205021)
trigger22=1||var(0):=21
trigger23=ishelper(205022)
trigger23=1||var(0):=22
trigger24=ishelper(205023)
trigger24=1||var(0):=23
trigger25=ishelper(205024)
trigger25=1||var(0):=24
trigger26=ishelper(205025)
trigger26=1||var(0):=25
trigger27=ishelper(205026)
trigger27=1||var(0):=26
ignorehitpause=1


;
;̈mۃV[NFX04-00B

;
;ö捬B

;Uwp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=203000+var(0)
name="203000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=204000+var(0)
name="204000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;̈捬ewp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)>=3
stateno=5150
id=201000
name="201000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)>=3
stateno=5150
id=202000+var(0)+1
name="202000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;Е΃wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)=[1,2]
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)=2
stateno=5150
id=209001
name="209001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
var(0)=0
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX00B
;
;    s_CNgUV[NFX00010203040506t
;    
;        00.ewp[]̈mۃwp[ˏoB
;              
;        01.Ö捬Uwp[]^Q擾^QmێA_CNgUpwp[IDstOZbgB
;              
;        02.Ö捬Uwp[]^Q擾A_CNgUpwp[IDsB
;              
;        03.Ö捬Uwp[]^Q擾A_CNgUpwp[IDyьItOoPc[B
;              
;        04.̈mۃwp[]Ö捬Uwp[ɂ郊_CNgUpwp[IDI^QmێAŁB
;              
;        05.Ö捬Uwp[]wp[IDI^Q擾^QIDσwp[ID̎A_CNgUpwp[IDswp[ȊOɂ^QXeB
;              
;        06.mۍσ^[Qbgwp[]_CNgUwp[ˏoB
;        

[state ]
type=helper
triggerall=ishelper(202001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
stateno=5150
id=208000
name="208000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(202002)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
stateno=5150
id=208001
name="208000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;ŁB

[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;Uwp[pXe[gB

[statedef 203000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;wp[ʃ[eBeBϐZbgB

[state ]
type=varset
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
sysvar(0)=3*floor(sysvar(0)/3)+0
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger2=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
sysvar(0)=3*floor(sysvar(0)/3)+1
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger2=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger3=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
sysvar(0)=3*floor(sysvar(0)/3)+2
ignorehitpause=1


;
;fobOLq00B
;
;    @fobOLq́ALwwp[ʃ[eBeBxȂƋLqʂcɂȂ邽߁ẢɋLƂƂB
;    ȂAwp[́AJɂāAǂݍݗʂcɂȂ肪̂߁A
;    IȏŔ邻̑fobOLqQ́AwfobOLq00xƕċL̂悢ƍlB
;    

;
;Xbg]24:p^Xe[gT`FbJ[B

;Öö捬Uwp[B
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=sysvar(2),floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128),floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d,  Flag5=%d"
params=floor((playerid(id+1),sysvar(0)%(3*5*2))/(3*5)),floor((sysvar(0)%(3*5*2))/(3*5)),floor((playerid(id+1),sysvar(0)%(3*5*2*2))/(3*5*2)),floor((playerid(id+1),sysvar(0)%(3*5*2*2*2))/(3*5*2*2)),floor((playerid(id+1),sysvar(0)%(3*5*2*2*2*2))/(3*5*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="\nHitDefNo=%d,  HitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=playerid(id+1),sysvar(1),sysvar(1),playerid(id+1),sysvar(2),playerid(id+1),sysvar(3),playerid(id+1),sysvar(4)
ignorehitpause=1

;̈ö捬Uwp[B
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=1
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=playerid(id-1),sysvar(2),floor(playerid(id-1),sysfvar(0))+16777216*(floor(playerid(id-1),sysfvar(1))%128),floor(floor(playerid(id-1),sysfvar(1))/128)+131072*(floor(playerid(id-1),sysfvar(2))%16384)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=1
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d,  Flag5=%d"
params=floor((sysvar(0)%(3*5*2))/(3*5)),floor((playerid(id-1),sysvar(0)%(3*5*2))/(3*5)),floor((sysvar(0)%(3*5*2*2))/(3*5*2)),floor((sysvar(0)%(3*5*2*2*2))/(3*5*2*2)),floor((sysvar(0)%(3*5*2*2*2*2))/(3*5*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=sysvar(0)%3=1
trigger1=1
text="\nHitDefNo=%d,  HitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id-1),sysvar(1),sysvar(2),sysvar(3),sysvar(4)
ignorehitpause=1


;
;Xbg]10:_CNgU`FbJ[B

;Öö捬Uwp[B
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=1
text="GetIDMode1=%d,  GetIDMode2=%d,  GetFlag1=%d,  GetFlag2=%d"
params=floor((sysvar(0)%(3*5*2*55*2*55*2))/(3*5*2*55*2*55)),floor((sysvar(0)%(3*5*2*55*2*55*2*2))/(3*5*2*55*2*55*2)),floor((sysvar(0)%(3*5*2*55*2*55*2*2*2))/(3*5*2*55*2*55*2*2)),floor((sysvar(0)%(3*5*2*55*2*55*2*2*2*2))/(3*5*2*55*2*55*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=1
text="\nT,HelperID1=%d,  T,HelperID2=%d"
params=sysvar(3),sysvar(4)
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=ishelper(203000)
trigger2=ishelper(204000)
trigger3=ishelper(206000)
pos=0,-root,pos y+30000*10
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203001)
trigger2=ishelper(204001)
trigger3=ishelper(206001)
pos=0,-root,pos y+30000*11
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203002)
trigger2=ishelper(204002)
trigger3=ishelper(206002)
pos=0,-root,pos y+30000*12
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203003)
trigger2=ishelper(204003)
trigger3=ishelper(206003)
pos=0,-root,pos y+30000*13
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203004)
trigger2=ishelper(204004)
trigger3=ishelper(206004)
pos=0,-root,pos y+30000*14
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203005)
trigger2=ishelper(204005)
trigger3=ishelper(206005)
pos=0,-root,pos y+30000*15
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203006)
trigger2=ishelper(204006)
trigger3=ishelper(206006)
pos=0,-root,pos y+30000*16
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203007)
trigger2=ishelper(204007)
trigger3=ishelper(206007)
pos=0,-root,pos y+30000*17
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203008)
trigger2=ishelper(204008)
trigger3=ishelper(206008)
pos=0,-root,pos y+30000*18
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203009)
trigger2=ishelper(204009)
trigger3=ishelper(206009)
pos=0,-root,pos y+30000*19
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203010)
trigger2=ishelper(204010)
trigger3=ishelper(206010)
pos=0,-root,pos y+30000*20
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203011)
trigger2=ishelper(204011)
trigger3=ishelper(206011)
pos=0,-root,pos y+30000*21
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203012)
trigger2=ishelper(204012)
trigger3=ishelper(206012)
pos=0,-root,pos y+30000*22
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203013)
trigger2=ishelper(204013)
trigger3=ishelper(206013)
pos=0,-root,pos y+30000*23
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203014)
trigger2=ishelper(204014)
trigger3=ishelper(206014)
pos=0,-root,pos y+30000*24
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203015)
trigger2=ishelper(204015)
trigger3=ishelper(206015)
pos=0,-root,pos y+30000*25
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203016)
trigger2=ishelper(204016)
trigger3=ishelper(206016)
pos=0,-root,pos y+30000*26
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203017)
trigger2=ishelper(204017)
trigger3=ishelper(206017)
pos=0,-root,pos y+30000*27
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206018)
pos=0,-root,pos y+30000*28
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206019)
pos=0,-root,pos y+30000*29
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206020)
pos=0,-root,pos y+30000*30
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206021)
pos=0,-root,pos y+30000*31
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206022)
pos=0,-root,pos y+30000*32
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206023)
pos=0,-root,pos y+30000*33
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206024)
pos=0,-root,pos y+30000*34
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206025)
pos=0,-root,pos y+30000*35
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206026)
pos=0,-root,pos y+30000*36
facing=1
time=-1
ignorehitpause=1


;
;̈LϐZbgB

[state ]
type=null
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=ishelper(206000)
trigger1=1||var(0):=0
trigger2=ishelper(206001)
trigger2=1||var(0):=1
trigger3=ishelper(206002)
trigger3=1||var(0):=2
trigger4=ishelper(206003)
trigger4=1||var(0):=3
trigger5=ishelper(206004)
trigger5=1||var(0):=4
trigger6=ishelper(206005)
trigger6=1||var(0):=5
trigger7=ishelper(206006)
trigger7=1||var(0):=6
trigger8=ishelper(206007)
trigger8=1||var(0):=7
trigger9=ishelper(206008)
trigger9=1||var(0):=8
trigger10=ishelper(206009)
trigger10=1||var(0):=9
trigger11=ishelper(206010)
trigger11=1||var(0):=10
trigger12=ishelper(206011)
trigger12=1||var(0):=11
trigger13=ishelper(206012)
trigger13=1||var(0):=12
trigger14=ishelper(206013)
trigger14=1||var(0):=13
trigger15=ishelper(206014)
trigger15=1||var(0):=14
trigger16=ishelper(206015)
trigger16=1||var(0):=15
trigger17=ishelper(206016)
trigger17=1||var(0):=16
trigger18=ishelper(206017)
trigger18=1||var(0):=17
trigger19=ishelper(206018)
trigger19=1||var(0):=18
trigger20=ishelper(206019)
trigger20=1||var(0):=19
trigger21=ishelper(206020)
trigger21=1||var(0):=20
trigger22=ishelper(206021)
trigger22=1||var(0):=21
trigger23=ishelper(206022)
trigger23=1||var(0):=22
trigger24=ishelper(206023)
trigger24=1||var(0):=23
trigger25=ishelper(206024)
trigger25=1||var(0):=24
trigger26=ishelper(206025)
trigger26=1||var(0):=25
trigger27=ishelper(206026)
trigger27=1||var(0):=26
ignorehitpause=1


;
;̈mۃV[NFX04-01B

;
;P̈捬B

;̈捬ewp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=1
stateno=5150
id=205000+var(0)
name="205000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;Uwp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-2-2*var(0)>=2
stateno=5150
id=206000+var(0)+1
name="206000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;Е΃wp[B
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-2-2*var(0)=1
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=varset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=1
var(0)=0
ignorehitpause=1


;
;̈mۃV[NFX05-01B

;~߉wp[B
[state ]
type=helper
triggerall=ishelper(203000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]06:i^Qɂ鑦UtOB
;Xbg]08:̐鍐B

;
;EhXe[gڍsV[NFX01B
;̐鍐V[NFX02B

[state ]
type=helper
triggerall=sysvar(0)%3=1||sysvar(0)%3=2
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;ǂݍݍ̂߂̃gK[ȗB

[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
trigger1=1
x=4*(floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1)+2*(floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1)+(floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1)
ignorehitpause=1


;
;ŏÏ捬Uwp[Ƒ1̈捬Uwp[ƂIDۑϐZbgB

;~߉wp[B
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;^Twp[B
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;[{̃wp[B
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=1
ignorehitpause=1

;i^Qwp[B
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;ewp[B
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=1
ignorehitpause=1



;ŏÏƑ1̗̈̈捷ZB
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel y))/(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1
ignorehitpause=1

;ŏÏƑ1̈IDZB
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=(2+2*floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor(vel y)
ignorehitpause=1



;Ԃ1̎AZbgB
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=0
ignorehitpause=1


;
;Xbg]24:p^Xe[gTB
;Xbg]25:^Xe[gTB

;
;1Öö捬Uwp[Ɛ^TÖϑwp[ƂIDۑϐZbgB

[state ]
type=posset
triggerall=sysvar(0)%3=0
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
y=root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3-playerid(root,sysvar(4)),sysvar(1)-floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))-1
ignorehitpause=1


;
;1̈ö捬Uwp[Ɛ^T̈ϑwp[ƂIDۑϐZbgB

[state ]
type=posset
triggerall=sysvar(0)%3=1
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
y=root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4-playerid(root,sysvar(4)),sysvar(1)-floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))-1-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))
ignorehitpause=1


;
;p^Xe[gTV[NFX08B

;
;TσXe[gԍoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=sysvar(2)!=playerid(id+floor(vel y)),sysvar(2)
sysvar(2)=playerid(id+floor(vel y)),sysvar(2)
ignorehitpause=1

;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=sysvar(2)!=playerid(id-4),sysvar(2)
sysvar(2)=playerid(id-4),sysvar(2)
ignorehitpause=1


;
;hitdefXe[gԍoPc[B

;̈ö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*5*2)*floor(sysvar(0)/(3*5*2))+sysvar(0)%(3*5)+(3*5)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*5*2))/(3*5))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(1)!=playerid(id+floor(vel y)),sysvar(1)
sysvar(1)=playerid(id+floor(vel y)),sysvar(1)
ignorehitpause=1

;̈ö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*5*2)*floor(sysvar(0)/(3*5*2))+sysvar(0)%(3*5)+(3*5)*floor((playerid(id-4),sysvar(0)%(3*5*2))/(3*5))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(1)!=playerid(id-4),sysvar(1)
sysvar(1)=playerid(id-4),sysvar(1)
ignorehitpause=1


;
;hitbyXe[gԍoPc[B

;Öö捬Uwp[]i^TÖϑwp[1̈jB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=sysvar(1)!=playerid(id-floor(pos y)),sysvar(1)
sysvar(1)=playerid(id-floor(pos y)),sysvar(1)
ignorehitpause=1

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*5*2)*floor(sysvar(0)/(3*5*2))+sysvar(0)%(3*5)+(3*5)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*5*2))/(3*5))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=sysvar(1)!=playerid(id+floor(vel y)),sysvar(1)
sysvar(1)=playerid(id+floor(vel y)),sysvar(1)
ignorehitpause=1

;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*5*2)*floor(sysvar(0)/(3*5*2))+sysvar(0)%(3*5)+(3*5)*floor((playerid(id-4),sysvar(0)%(3*5*2))/(3*5))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=sysvar(1)!=playerid(id-4),sysvar(1)
sysvar(1)=playerid(id-4),sysvar(1)
ignorehitpause=1


;
;Xe[gԍoPc[B

;̈ö捬Uwp[]i^T̈ϑwp[1̈jB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(2)!=playerid(id-floor(pos y)),sysvar(1)
sysvar(2)=playerid(id-floor(pos y)),sysvar(1)
ignorehitpause=1

;̈ö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*5*2*2)*floor(sysvar(0)/(3*5*2*2))+sysvar(0)%(3*5*2)+(3*5*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*5*2*2))/(3*5*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(2)!=playerid(id+floor(vel y)),sysvar(2)
sysvar(2)=playerid(id+floor(vel y)),sysvar(2)
ignorehitpause=1

;̈ö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*5*2*2)*floor(sysvar(0)/(3*5*2*2))+sysvar(0)%(3*5*2)+(3*5*2)*floor((playerid(id-4),sysvar(0)%(3*5*2*2))/(3*5*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(2)!=playerid(id-4),sysvar(2)
sysvar(2)=playerid(id-4),sysvar(2)
ignorehitpause=1


;
;Xe[gԍoPc[B

;̈ö捬Uwp[]i^T̈ϑwp[1̈jB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(3)!=playerid(id-floor(pos y)),sysvar(2)
sysvar(3)=playerid(id-floor(pos y)),sysvar(2)
ignorehitpause=1

;̈ö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*5*2*2*2)*floor(sysvar(0)/(3*5*2*2*2))+sysvar(0)%(3*5*2*2)+(3*5*2*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*5*2*2*2))/(3*5*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(3)!=playerid(id+floor(vel y)),sysvar(3)
sysvar(3)=playerid(id+floor(vel y)),sysvar(3)
ignorehitpause=1

;̈ö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*5*2*2*2)*floor(sysvar(0)/(3*5*2*2*2))+sysvar(0)%(3*5*2*2)+(3*5*2*2)*floor((playerid(id-4),sysvar(0)%(3*5*2*2*2))/(3*5*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(3)!=playerid(id-4),sysvar(3)
sysvar(3)=playerid(id-4),sysvar(3)
ignorehitpause=1


;
;wp[ˏoXe[gԍoPc[B

;̈ö捬Uwp[]i^T̈ϑwp[1̈jB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(4)!=playerid(id-floor(pos y)),sysvar(3)
sysvar(4)=playerid(id-floor(pos y)),sysvar(3)
ignorehitpause=1

;̈ö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*5*2*2*2*2)*floor(sysvar(0)/(3*5*2*2*2*2))+sysvar(0)%(3*5*2*2*2)+(3*5*2*2*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*5*2*2*2*2))/(3*5*2*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(4)!=playerid(id+floor(vel y)),sysvar(4)
sysvar(4)=playerid(id+floor(vel y)),sysvar(4)
ignorehitpause=1

;̈ö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*5*2*2*2*2)*floor(sysvar(0)/(3*5*2*2*2*2))+sysvar(0)%(3*5*2*2*2)+(3*5*2*2*2)*floor((playerid(id-4),sysvar(0)%(3*5*2*2*2*2))/(3*5*2*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(4)!=playerid(id-4),sysvar(4)
sysvar(4)=playerid(id-4),sysvar(4)
ignorehitpause=1


;
;p^Xe[gTV[NFX04-03B

;
;hitpausetimemϏ擾tOoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*5*2*55*2)*floor(sysvar(0)/(3*5*2*55*2))+sysvar(0)%(3*5*2*55)+(3*5*2*55)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*5*2*55*2))/(3*5*2*55))
ignorehitpause=1

;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*5*2*55*2)*floor(sysvar(0)/(3*5*2*55*2))+sysvar(0)%(3*5*2*55)+(3*5*2*55)*floor((playerid(id-4),sysvar(0)%(3*5*2*55*2))/(3*5*2*55))
ignorehitpause=1


;
;1vXLbvXe[gԍoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id+floor(vel y)),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id+floor(vel y)),sysfvar(1))%128
ignorehitpause=1

;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id-4),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id-4),sysfvar(1))%128
ignorehitpause=1


;
;2vXLbvXe[gԍoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id+floor(vel y)),sysfvar(2))%16384
ignorehitpause=1

;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id-4),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id-4),sysfvar(2))%16384
ignorehitpause=1


;
;ǂݍݍ̂߂̃gK[ȗB

[state ]
type=velset
trigger1=1
x=4*(floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1)+2*(floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1)+floor(vel x)%2
ignorehitpause=1


;
;p^Xe[gTV[NFX01-00B

;ö捬Uwp[]G̃wp[LpϐZbgB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*5*2*55)*floor(sysvar(0)/(3*5*2*55))+sysvar(0)%(3*5*2)+(3*5*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*5*2*2*2*2*55)*floor(sysvar(0)/(3*5*2*2*2*2*55))+sysvar(0)%(3*5*2*2*2*2)+(3*5*2*2*2*2)*0
ignorehitpause=1

;ö捬Uwp[]G̃wp[LpϐZbgB
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=0
triggerall=floor((playerid(id+1),sysvar(0)%(3*5*2*2*2*2))/(3*5*2*2*2))=0
trigger1=1
sysvar(0)=(3*5*2*55)*floor(sysvar(0)/(3*5*2*55))+sysvar(0)%(3*5*2)+(3*5*2)*enemy(0),numhelper
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=1
triggerall=floor((sysvar(0)%(3*5*2*2*2*2))/(3*5*2*2*2))=0
trigger1=1
sysvar(0)=(3*5*2*2*2*2*55)*floor(sysvar(0)/(3*5*2*2*2*2*55))+sysvar(0)%(3*5*2*2*2*2)+(3*5*2*2*2*2)*enemy(0),numhelper
ignorehitpause=1


;
;^Xe[gTV[NFX00-01B

;1Öö捬Uwp[]G̃wp[LpϐZbgB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*5*2*55*2*55)*floor(sysvar(0)/(3*5*2*55*2*55))+sysvar(0)%(3*5*2*55*2)+(3*5*2*55*2)*0
ignorehitpause=1

;1Öö捬Uwp[]G̃wp[LpϐZbgB
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id-floor(pos y)+2+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(0)%(2*2*2))/(2*2))=0
trigger1=1
sysvar(0)=(3*5*2*55*2*55)*floor(sysvar(0)/(3*5*2*55*2*55))+sysvar(0)%(3*5*2*55*2)+(3*5*2*55*2)*numhelper
ignorehitpause=1


;
;^Xe[gTV[NFX05-02B

;1Öö捬Uwp[]^Xe[gTswp[ˏoB
[state ]
type=helper
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=numhelper(207001)=0
stateno=5150
id=207001
name="207001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(207002)=0
stateno=5150
id=207002
name="207002"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX03B

;
;_CNgUp1wp[IDyьItOoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*5*2*55*2*55*2*2*2))/(3*5*2*55*2*55*2*2))=1
trigger1=1
sysvar(0)=(3*5*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*55*2*2*2))+sysvar(0)%(3*5*2*55*2*55*2*2)+(3*5*2*55*2*55*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*5*2*55*2*55*2*2*2))/(3*5*2*55*2*55*2*2))=1
trigger1=1
sysvar(3)=playerid(id+floor(vel y)),sysvar(3)
ignorehitpause=1



;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*5*2*55*2*55*2*2*2))/(3*5*2*55*2*55*2*2))=1
trigger1=1
sysvar(0)=(3*5*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*55*2*2*2))+sysvar(0)%(3*5*2*55*2*55*2*2)+(3*5*2*55*2*55*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*5*2*55*2*55*2*2*2))/(3*5*2*55*2*55*2*2))=1
trigger1=1
sysvar(3)=playerid(id-4),sysvar(3)
ignorehitpause=1


;
;_CNgUp2wp[IDyьItOoPc[B

;Öö捬Uwp[]iŏÏ恨1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*5*2*55*2*55*2*2*2*2))/(3*5*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(0)=(3*5*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*55*2*2*2*2))+sysvar(0)%(3*5*2*55*2*55*2*2*2)+(3*5*2*55*2*55*2*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*5*2*55*2*55*2*2*2*2))/(3*5*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(4)=playerid(id+floor(vel y)),sysvar(4)
ignorehitpause=1



;Öö捬Uwp[]iN̈恨N+1̈jB
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*5*2*55*2*55*2*2*2*2))/(3*5*2*55*2*55*2*2*2))=1
triggerall=1
trigger1=1
sysvar(0)=(3*5*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*55*2*2*2*2))+sysvar(0)%(3*5*2*55*2*55*2*2*2)+(3*5*2*55*2*55*2*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*5*2*55*2*55*2*2*2*2))/(3*5*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(4)=playerid(id-4),sysvar(4)
ignorehitpause=1


;
;triggerall=numtarget=0

;{ݒB
[state ]
type=changeanim
triggerall=numtarget=0
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
triggerall=numtarget=0
trigger1=1
movetype=a
ignorehitpause=1



;^[Qbg擾pB
[state ]
type=hitdef
triggerall=numtarget=0
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;
;^Q擾A^[GhB

;
;eϐZbgB

;^Q擾oߎԌvpϐZbgB
[state ]
type=varset
triggerall=numtarget=0
trigger1=1
sysvar(0)=(3*5)*floor(sysvar(0)/(3*5))+sysvar(0)%3+3*0
ignorehitpause=1


;_CNgUpwp[IDstOZbgB
[state ]
type=varset
triggerall=numtarget=0
trigger1=sysvar(0)%3=0
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
sysvar(0)=(3*5*2*55*2*55*2*2)*floor(sysvar(0)/(3*5*2*55*2*55*2*2))+sysvar(0)%(3*5*2*55*2*55)+(3*5*2*55*2*55)*1
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
triggerall=numtarget=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;triggerall=numtarget=[2,8]

[state ]
type=targetdrop
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1


;
;triggerall=numtarget=1

;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;spmovetypeZbgB
[state ]
type=statetypeset
trigger1=sysvar(0)%3=0
movetype=a
ignorehitpause=1



;^[QbgێpB
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;
;Gwp[擾A^[GhB

;
;^QXeB

[state ]
type=targetstate
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
value=1836769491
ignorehitpause=1


;
;eϐZbgB

;^Q擾oߎԌvpϐZbgB
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=1
sysvar(0)=(3*5)*floor(sysvar(0)/(3*5))+sysvar(0)%3+3*0
ignorehitpause=1


;_CNgUpwp[IDstOZbgB
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=sysvar(0)%3=0
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
sysvar(0)=(3*5*2*55*2*55*2*2)*floor(sysvar(0)/(3*5*2*55*2*55*2*2))+sysvar(0)%(3*5*2*55*2*55)+(3*5*2*55*2*55)*1
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;triggerall=playeridexist(target,id)&&target,teamside!=teamside

;
;fobOLq01B

;`FbJ[B
[state ]
type=displaytoclipboard
triggerall=0
trigger1=1
text="NumTarget=%d,  TargetExist=%d,  HitPauseTime=%d,\nPos X=%f,  Pos Y=%f"
params=numtarget,playeridexist(target,id)&&target,teamside!=teamside,hitpausetime,pos x,pos y
ignorehitpause=1



;wp[̂߂ߊђʃ`FbJ[B
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="FrontVar=%d,P,Var=%d,BackVar=%d"
params=var(59),parent,var(59),playerid(id+1),var(59)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=1
trigger1=1
text="FrontVar=%d,P,Var=%d,BackVar=%d"
params=playerid(id-1),var(59),parent,var(59),var(59)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=2
trigger1=1
text="P,Var=%d,BackVar=%d"
params=parent,var(59),var(59)
ignorehitpause=1



;AjT`FbJ[B
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=target,ishelper(1836769491)
text="%d,%d"
params=target,sysvar(0)%2,target,sysvar(1)
ignorehitpause=1


;
;ǂݍݍ̂߂̃gK[ȗB

[state ]
type=velset
trigger1=1
x=(floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1)
ignorehitpause=1


;
;wp[AB

;
;numenemy=1

[state ]
type=changeanim
triggerall=numenemy=1
triggerall=floor(vel x)=1
trigger1=1
value=40001
ignorehitpause=1


;
;numenemy=2]ȈՔʖ@B

[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor(vel x)=1
trigger1=target,power!=enemy(1),power
trigger2=target,powermax!=enemy(1),powermax
trigger3=target,lifemax!=enemy(1),lifemax
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor(vel x)=1
trigger1=target,power!=enemy(0),power
trigger2=target,powermax!=enemy(0),powermax
trigger3=target,lifemax!=enemy(0),lifemax
value=40002
ignorehitpause=1


;
;numenemy=2]powerL𗘗pʖ@B

;ʕs\̏ꍇ40003Aʉ\̏ꍇ40004AjԍƂB
[state ]
type=changeanim
triggerall=anim!=40001&&anim!=40002
trigger1=target,powermax<=-1
value=40003
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim!=40001&&anim!=40002
trigger1=1
value=40004
ignorehitpause=1



;target,power𑝂₵Ċϑꍇ40004A炵Ċϑꍇ40005AjԍƂB
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power=target,powermax
value=40005
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40004
trigger1=1
value=1
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40005
trigger1=1
value=-1
ignorehitpause=1



;ϑItOāB
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power!=enemy(1),power
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,power!=enemy(1),power
value=40007
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power!=enemy(0),power
value=40008
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,power!=enemy(0),power
value=40009
ignorehitpause=1



;₵Ċϑꍇtarget,power炵A炵ꍇ͑₵target,powerɖ߂B
[state ]
type=targetpoweradd
triggerall=anim=40006||anim=40008
trigger1=1
value=-1
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40007||anim=40009
trigger1=1
value=1
ignorehitpause=1



;P1ɋAƔF߂ꍇ40001AP2AƔF߂ꍇ40002AjԍƂB
[state ]
type=changeanim
triggerall=anim=40006||anim=40007
trigger1=1
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40008||anim=40009
trigger1=1
value=40002
ignorehitpause=1


;
;numenemy=2]G2̂̎]rootdist𗘗pʖ@B

;ʕs\̏ꍇ40003̂܂ܕύXAʉ\̏ꍇ40004AjԍƂB
[state ]
type=changeanim
triggerall=anim=40003
trigger1=enemy(0),pos x!=enemy(1),pos x
trigger2=enemy(0),pos y!=enemy(1),pos y
value=40004
ignorehitpause=1


;turnsȂꍇ40004̂܂ܕύXAsꍇ40005AjԍƂB
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,facing!=facing
value=40005
ignorehitpause=1
[state ]
type=turn
triggerall=anim=40005
trigger1=1
ignorehitpause=1



;targetɍW킹B
[state ]
type=posset
triggerall=anim=40004||anim=40005
trigger1=1
x=target,pos x
y=target,pos y
ignorehitpause=1



;rootdistƁwƓGƂ̋ẍv󋵂target̋A𔻕ʂiYWjB
[state ]
type=changeanim
triggerall=anim=40004||anim=40005
trigger1=target,rootdist y=enemy(0),screenpos y-screenpos y
trigger1=target,rootdist y!=enemy(1),screenpos y-screenpos y
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004||anim=40005
trigger1=target,rootdist y!=enemy(0),screenpos y-screenpos y
trigger1=target,rootdist y=enemy(1),screenpos y-screenpos y
value=40007
ignorehitpause=1



;rootdistƁwƓGƂ̋ẍv󋵂target̋A𔻕ʂiXWjB
[state ]
type=turn
triggerall=anim=40005
trigger1=1
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,rootdist x=facing*(enemy(0),screenpos x-screenpos x)
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,rootdist x=-facing*(enemy(0),screenpos x-screenpos x)
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,rootdist x!=facing*(enemy(0),screenpos x-screenpos x)
value=40007
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,rootdist x!=-facing*(enemy(0),screenpos x-screenpos x)
value=40007
ignorehitpause=1



;Wɖ߂AAjԍɂāA4000640001ɁA4000740002ɏCB
[state ]
type=posset
triggerall=anim=40006||anim=40007
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40006
trigger1=1
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40007
trigger1=1
value=40002
ignorehitpause=1


;
;numenemy=2]bAZbgB

[state ]
type=changeanim
triggerall=anim=40003
trigger1=1
value=40001
ignorehitpause=1


;
;Lqȗ̂߂̃gK[WB

[state ]
type=velset
trigger1=floor(vel x)=1
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=floor(vel x)=1
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger1=target,stateno=[0,9999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
y=1
ignorehitpause=1


;
;[gMnB
;
;    Xbg]07:̐鍐B
;    Xbg]04:̐鍐䂻1B
;    Xbg]05:̐鍐䂻2B
;    Xbg]08:̐鍐B
;    
;    Xbg]00:gL[B
;    
;    Xbg]13:L[B
;    Xbg]14:B
;        Xbg]01:L[B
;        Xbg]02:B
;    
;    Xbg]15:ԂB
;        Xbg]03:ԂB
;    
;    Xbg]16:ԂB
;    
;    Xbg]13:wp[ˏoUB
;    
;    Xbg]14:XeԝB
;    
;    Xbg]18:Xe[gŒB
;    
;eMnB
;
;    Xbg]17:e̕ϐύXɂ郉CtB
;    Xbg]18:ê߂ߊђʁB
;    Xbg]15:e̕ϐɃ_lB
;    
;wp[MnB
;
;    Xbg]19:A[}[L[B
;    Xbg]20:wp[̕ϐύXɂ郉CtB
;    Xbg]16:wp[̕ϐɃ_lB
;    Xbg]17:̑p[^MB
;    

;^QXeB
[state ]
type=targetstate
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno!=1836769495
triggerall=floor((sysvar(0)%(3*5))/3)=0
triggerall=roundstate=[0,3]
triggerall=!win
trigger1=(enemy(anim-40001),numprojid(256005103)=[0,1])&&enemy(anim-40001),numprojid(256005104)=[0,1]
trigger2=(enemy(anim-40001),numprojid(256005103)=[0,1])&&enemy(anim-40001),numprojid(256005104)=2&&(target,rootdist x=target,parentdist x&&target,rootdist y=target,parentdist y)
trigger3=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3]
trigger4=floor((root,sysvar(3)%floor(2.0**18))/floor(2.0**16))=[1,3]
value=ifelse(floor(vel y)=0,1836769491,target,stateno)
ignorehitpause=1


;
;ˏB

;spmovetypeZbgB
[state ]
type=statetypeset
trigger1=target,movetype=a
movetype=a
ignorehitpause=1



;^QXeB
[state ]
type=targetstate
triggerall=var(0)!=target,id
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=roundstate=[0,3]
trigger1=floor(root,facing*(target,screenpos x-root,screenpos x-root,const(size.mid.pos.x)))=[-30,29]
trigger1=floor(target,screenpos y-root,screenpos y-root,const(size.mid.pos.y))=[-60,60]
trigger1=target,vel x>=1.0||target,vel y>=1.0
value=1836769500
ignorehitpause=1

;tщoB
[state ]
type=explod
triggerall=var(0)!=target,id
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=roundstate=[0,3]
trigger1=floor(root,facing*(target,screenpos x-root,screenpos x-root,const(size.mid.pos.x)))=[-30,29]
trigger1=floor(target,screenpos y-root,screenpos y-root,const(size.mid.pos.y))=[-60,60]
trigger1=target,vel x>=1.0||target,vel y>=1.0
anim=4120
facing=-1
scale=1,1
pos=floor(ifelse(facing=1,root,screenpos x,320-root,screenpos x)+root,facing*(target,screenpos x-root,screenpos x)),floor(root,screenpos y+target,screenpos y-root,screenpos y)
postype=back
vel=0,0
accel=0,0
removetime=-2
bindtime=1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=playsnd
triggerall=var(0)!=target,id
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=roundstate=[0,3]
trigger1=floor(root,facing*(target,screenpos x-root,screenpos x-root,const(size.mid.pos.x)))=[-30,29]
trigger1=floor(target,screenpos y-root,screenpos y-root,const(size.mid.pos.y))=[-60,60]
trigger1=target,vel x>=1.0||target,vel y>=1.0
trigger1=1||var(0):=target,id
trigger1=1||fvar(0):=target,vel x
trigger1=1||fvar(1):=target,vel y
value=s13,0
freqmul=1.0+0.3*cos(random)
volume=255
ignorehitpause=1


;
;ŏIXe[gڍsB

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;
;ŏIXe[gB

[statedef 203008]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;^Q擾oߎԌvpϐZbgB

[state ]
type=varset
trigger1=1
sysvar(0)=(3*5)*floor(sysvar(0)/(3*5))+sysvar(0)%3+3*((1+floor((sysvar(0)%(3*5))/3))%5)
ignorehitpause=1


;
;ՎϐZbgB

[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40001||anim=40002
trigger1=1
value=40000
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;Е΃wp[pXe[gB

[statedef 209000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;ꏈXe[g]Z^[B

[statedef 1527853716]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;wp[B

[state ]
type=changestate
triggerall=ishelper
trigger1=1
value=stateno+3
persistent=256
ignorehitpause=1


;
;{̏B

[state ]
type=changestate
triggerall=hitpausetime>=1
triggerall=alive=0
trigger1=name="Accelolita"
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
value=stateno+2
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="Accelolita"
value=256005
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name!="Accelolita"
trigger1=numpartner=1
trigger1=partner,name="Accelolita"
value=50
persistent=256
ignorehitpause=1


;
;G{̏B

[state ]
type=changestate
trigger1=1
value=stateno+1
persistent=256
ignorehitpause=1



;
;ꏈXe[g]G{00B

[statedef 1527853717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=ishelper
trigger5=root,name!="Accelolita"
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;G{̏B

;
;ʋLqB

;ZbgB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1


;
;Xbg]07:~ߑϐB

;~ߑϐDB
[state ]
type=pause
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;
;triggerall=!lose&&alive!=0

[state ]
type=changestate
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**11))/floor(2.0**10))=1
trigger1=hitpausetime>=1
trigger1=1||var(0):=0
value=stateno+1000
persistent=256
ignorehitpause=1

[state ]
type=lifeset
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**12))/floor(2.0**11))=0
value=0
ignorehitpause=1

[state ]
type=changeanim2
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
value=40070
ignorehitpause=1
[state ]
type=statetypeset
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
affectteam=e
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=3,0
ignorehitpause=1


;
;triggerall=!lose&&alive=0

[state ]
type=selfstate
triggerall=!lose&&alive=0
trigger1=numpartner=1
value=50
persistent=256
ignorehitpause=1


;
;triggerall=lose&&alive=0

[state ]
type=changestate
triggerall=lose&&alive=0
trigger1=roundstate=[3,4]
value=stateno+3000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=lose&&alive=0
trigger1=hitpausetime>=1
value=stateno+2000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
triggerall=lose&&alive=0
trigger1=1
value=40070
ignorehitpause=1
[state ]
type=statetypeset
triggerall=lose&&alive=0
trigger1=1
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=lose&&alive=0
trigger1=1
affectteam=e
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2,0
ignorehitpause=1


;
;triggerall=lose&&alive!=0

[state ]
type=selfstate
triggerall=lose&&alive!=0
trigger1=1
value=50
persistent=256
ignorehitpause=1



;
;ꏈXe[g]G{03B

[statedef 1527856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=ishelper
trigger5=root,name!="Accelolita"
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;G{̏B

;GV[NFXB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=statetypeset
trigger1=time=0
statetype=a
movetype=h
physics=n
ignorehitpause=1



;AjwB
[state ]
type=changeanim
trigger1=time=0
value=5050
ignorehitpause=1



;WݒB
[state ]
type=veladd
trigger1=1
y=0.44
ignorehitpause=1



;nʃXe[gڍsB
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=25
value=stateno+1000000
persistent=256
ignorehitpause=1

[statedef 1528856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=ishelper
trigger5=root,name!="Accelolita"
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;G{̏B

;GV[NFXB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=statetypeset
trigger1=time=0
statetype=l
ignorehitpause=1



;AjwB
[state ]
type=changeanim
trigger1=time=0
value=5100
ignorehitpause=1



;WݒB
[state ]
type=velmul
trigger1=time=0
x=0.75
ignorehitpause=1
[state ]
type=posset
trigger1=time=0
y=0
ignorehitpause=1



;yB
[state ]
type=gamemakeanim
trigger1=time=1
value=60+(floor(vel y)>5)+(floor(vel y)>14)
pos=0,0
under=floor(vel y)<=14
ignorehitpause=1
[state ]
type=playsnd
trigger1=time=1
value=f7,(floor(vel y)>5)+(floor(vel y)>14)
ignorehitpause=1



;WݒitjB
[state ]
type=velset
trigger1=time=0
y=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
ignorehitpause=1



;oEhXe[gڍsB
[state ]
type=changestate
trigger1=animtime=0
trigger2=time>=15;~ϏuB
value=stateno+1000000
persistent=256
ignorehitpause=1



;B
[state ]
type=forcefeedback
trigger1=time=0
waveform=sinesquare
ampl=128,-3,-.2,.005
time=20
ignorehitpause=1

[statedef 1529856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=ishelper
trigger5=root,name!="Accelolita"
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;G{̏B

;GV[NFXB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;AjwB
[state ]
type=changeanim
trigger1=time=0
value=5160
ignorehitpause=1



;WݒB
[state ]
type=velset
trigger1=time=0
y=-4.5
ignorehitpause=1
[state ]
type=posset
trigger1=time=0
y=20
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=.4
ignorehitpause=1



;oEhnʃXe[gڍsB
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=12
value=stateno+1000000
persistent=256
ignorehitpause=1

[statedef 1530856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓGwp[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=ishelper
trigger5=root,name!="Accelolita"
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;G{̏B

;SXe[gڍsB
[state ]
type=playsnd
trigger1=1
value=f7,0
ignorehitpause=1
[state ]
type=changeanim
trigger1=1
value=5110
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velmul
trigger1=1
x=0.85
ignorehitpause=1
[state ]
type=gamemakeanim
trigger1=1
value=60
pos=0,0
under=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;ꏈXe[g]wp[B

[statedef 1527853719]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;{̏B

[state ]
type=changestate
triggerall=!ishelper
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;
;wp[B

[state ]
type=destroyself
trigger1=1
ignorehitpause=1



;
;{̗p̐鍐Xe[gB

[statedef 1527853720]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name!="Accelolita"
trigger2=ishelper
value=1836769491
persistent=256
ignorehitpause=1


;
;̐鍐B

;
;eXe[gڍsB

;alive=0B
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[0,2])&&alive!=0
trigger1=1||var(0):=0
value=stateno+1
persistent=256
ignorehitpause=1

;alive=1B
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[3,4])&&alive=0
value=stateno+2
persistent=256
ignorehitpause=1

;hitpausetime=0B
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[3,4])&&alive!=0
value=stateno+3
persistent=256
ignorehitpause=1


;
;i^Q΍B

;ʐB
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1



;CtݒB
[state ]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1


;
;ҋ@Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=256005
persistent=256
ignorehitpause=1



;
;f}`vNT[Gwp[pXe[g]Z^[B

[statedef 1836769491]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=!ishelper
trigger5=name!="Accelolita"
trigger5=numpartner=0
trigger6=!ishelper
trigger6=name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1527853716
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;1tB^[B

[state ]
type=changestate
triggerall=lose
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1


;
;Xbg]12:gL[B
;
;    @gAgL[B
;    

[state ]
type=projectile
triggerall=movereversed=1
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
trigger1=1
projid=256005100
projanim=-1
projremanim=anim
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=prevstateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=movereversed=1
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
trigger1=1
projid=256005101
projanim=-1
projremanim=anim
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=3
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]12:wp[ˏoUB
;
;    @wp[ˏoXe[gTB
;    

[state ]
type=projectile
triggerall=root,id!=parent,id
triggerall=!movereversed
triggerall=prevstateno!=1836769495
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**14))/floor(2.0**12))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005102
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,id!=parent,id
triggerall=!movereversed
triggerall=prevstateno!=1836769495
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**14))/floor(2.0**12))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005102
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,id!=parent,id
triggerall=!movereversed
triggerall=prevstateno!=1836769495
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**14))/floor(2.0**12))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005102
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,id!=parent,id
triggerall=!movereversed
triggerall=prevstateno!=1836769495
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**14))/floor(2.0**12))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005102
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;2tB^[B
;
;    wp[MnsȂ󋵉ɂāA
;    _CNgUsȂꍇ́A
;    eMwp[擾A邢͐eMswp[擾ł肩geMswp[ł鎞A
;    _CNgUsꍇ́A_CNgUtOItłA
;    g_CNgUwp[ȊOłA
;    eMwp[擾A邢͐eMswp[擾ł肩geMswp[ł鎞A
;    ̃Xe[gɖ߂B
;    

[state ]
type=changestate
triggerall=prevstateno=1836769495
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**18))/floor(2.0**17))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**11))/floor(2.0**10))=0
trigger1=root,numprojid(256005103)=2
trigger2=root,numprojid(256005104)=2
trigger2=root,id!=parent,id
value=1527853716
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=prevstateno=1836769495
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**18))/floor(2.0**17))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**12))/floor(2.0**11))=0
triggerall=!ishelper(playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
triggerall=!ishelper(playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger1=root,numprojid(256005103)=2
trigger2=root,numprojid(256005104)=2
trigger2=root,id!=parent,id
value=1527853716
persistent=256
ignorehitpause=1

[state ]
type=selfstate
triggerall=prevstateno!=1836769495
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**18))/floor(2.0**17))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**11))/floor(2.0**10))=0
trigger1=root,numprojid(256005103)=2
trigger2=root,numprojid(256005104)=2
trigger2=root,id!=parent,id
value=prevstateno
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=prevstateno!=1836769495
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**18))/floor(2.0**17))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**12))/floor(2.0**11))=0
triggerall=!ishelper(playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
triggerall=!ishelper(playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger1=root,numprojid(256005103)=2
trigger2=root,numprojid(256005104)=2
trigger2=root,id!=parent,id
value=prevstateno
persistent=256
ignorehitpause=1


;
;Xbg]07:~ߑϐB

;~ߑϐt^B
[state ]
type=pause
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;
;wp[擾Ϗ`BpprojˏoB
;
;    numprojid(256005103)=2...[gMeM̃^[QbgmہB
;    numprojid(256005104)=2...[gMeMs̃^[QbgmہB
;    

[state ]
type=projectile
triggerall=root,id=parent,id
trigger1=root,numprojid(256005103)=0
projid=256005103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,id=parent,id
trigger1=root,numprojid(256005103)=1
projid=256005103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=root,id!=parent,id
trigger1=root,numprojid(256005104)=0
projid=256005104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,id!=parent,id
trigger1=root,numprojid(256005104)=1
projid=256005104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;⏕wp[ˏoB
;
;    Xbg]10:_CNgUB
;    Xbg]23:AjTB
;    

;
;Xbg]10:_CNgUB

;
;_CNgUV[NFX06-00B

;wp[ˏoB
[state ]
type=helper
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),name!="Accelolita"),numhelper(208000)=0
trigger1=root,numprojid(256005105)=0
stateno=1836769491
id=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),name!="Accelolita"),numhelper(208001)=0
trigger1=root,numprojid(256005106)=0
stateno=1836769491
id=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;wp[ˏoϏ`BpprojˏoB
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),name!="Accelolita"),numhelper(208000)=0
trigger1=root,numprojid(256005105)=0
projid=256005105
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),name!="Accelolita"),numhelper(208001)=0
trigger1=root,numprojid(256005106)=0
projid=256005106
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]23:AjTB

[state ]
type=helper
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=numhelper(1836769491)=0
trigger1=1
stateno=1836769496
id=1836769491
name="1836769491"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;
;[gMnB
;
;    Xbg]07:̐鍐B
;    Xbg]04:̐鍐䂻1B
;    Xbg]05:̐鍐䂻2B
;    Xbg]08:̐鍐B
;    
;    Xbg]00:gL[B
;    
;    Xbg]13:L[B
;    Xbg]14:B
;        Xbg]01:L[B
;        Xbg]02:B
;    
;    Xbg]15:ԂB
;        Xbg]03:ԂB
;    
;    Xbg]16:ԂB
;    
;    Xbg]13:wp[ˏoUB
;    
;    Xbg]14:XeԝB
;    
;    Xbg]18:Xe[gŒB
;    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**8))/floor(2.0**7))=1
trigger2=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger3=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger4=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger5=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger6=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger7=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
trigger8=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger9=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger10=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger11=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
value=1836769492
persistent=256
ignorehitpause=1


;
;eMnB
;
;    Xbg]17:e̕ϐύXɂ郉CtB
;    Xbg]18:ê߂ߊђʁB
;    Xbg]15:e̕ϐɃ_lB
;    

[state ]
type=changestate
triggerall=root,id=parent,id
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
trigger2=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
trigger3=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**16))/floor(2.0**15))=1
value=1836769493
persistent=256
ignorehitpause=1


;
;wp[MnB
;
;    Xbg]19:A[}[L[B
;    Xbg]20:wp[̕ϐύXɂ郉CtB
;    Xbg]16:wp[̕ϐɃ_lB
;    Xbg]17:̑p[^MB
;    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger2=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger3=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger4=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**18))/floor(2.0**17))=1
value=1836769494
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;
;f}`vNT[Gwp[pXe[g][gMnB

[statedef 1836769492]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=!ishelper
trigger5=name!="Accelolita"
trigger5=numpartner=0
trigger6=!ishelper
trigger6=name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;[gMnB
;
;    Xbg]07:̐鍐B
;    Xbg]04:̐鍐䂻1B
;    Xbg]05:̐鍐䂻2B
;    Xbg]08:̐鍐B
;    
;    Xbg]00:gL[B
;    
;    Xbg]13:L[B
;    Xbg]14:B
;        Xbg]01:L[B
;        Xbg]02:B
;    
;    Xbg]15:ԂB
;        Xbg]03:ԂB
;    
;    Xbg]16:ԂB
;    
;    Xbg]13:wp[ˏoUB
;    
;    Xbg]14:XeԝB
;    
;    Xbg]18:Xe[gŒB
;    
;    

;
;oOh~B
;
;    @300Fu50wprojˏoB
;    

[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005107
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005107
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005107
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005107
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]07:̐鍐B
;Xbg]04:̐鍐䂻1B
;Xbg]05:̐鍐䂻2B
;Xbg]08:̐鍐B
;
;    @K[Xeo߂̏B
;    

[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005108
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005108
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005108
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005108
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]00:gL[B
;
;    @hitdefXe[gTsB鍬gL[B
;    

;kLqB
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005109
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005109
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005109
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005109
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]13:L[B
;
;    gametime%2=0hitbyXe[gTBwXbg]01:L[xɏ񂵁B
;    gametime%2=0hitbyXe[gTBʓIhitbyXe[g(110,115)w肵projˏoB
;    gametime%2=1̎BʓImovetype=hi_Xe[gAK[Xej̃Xe[gw肵projˏoB
;    

[state ]
type=projectile
triggerall=ifelse(floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005110
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=ifelse(floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005110
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=ifelse(floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005110
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=ifelse(floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005110
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]14:B
;
;    gametime%2=0hitbyXe[gTBwXbg]02:xɏ񂵁B
;    gametime%2=0hitbyXe[gTBʓIhitbyXe[g(110,115)w肵projˏoB
;    gametime%2=1̎BʓIhitfalldamageXeȒ݂Xe[g(5110)w肵projˏoB
;    

[state ]
type=projectile
triggerall=ifelse(floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005111
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=ifelse(floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005111
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=ifelse(floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005111
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=ifelse(floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005111
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]01:L[B
;Xbg]02:B
;
;    gametime%2=0hitbyXe[gTB񂵂ɂꂽhitbyXe[gwprojˏosB
;    

[state ]
type=projectile
triggerall=gametime%2=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005112
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=gametime%2=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005112
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=gametime%2=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005112
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=gametime%2=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005112
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]15:ԂB
;
;    @Xe[gTB
;    ewp[̎擾Xe[gw肵projˏoB
;    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=enemy(enemy(0),name!="Accelolita"),var(0)!=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005113
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=enemy(enemy(0),name!="Accelolita"),var(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=enemy(enemy(0),name!="Accelolita"),var(0)!=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005113
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=enemy(enemy(0),name!="Accelolita"),var(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=enemy(enemy(0),name!="Accelolita"),var(0)!=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005113
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=enemy(enemy(0),name!="Accelolita"),var(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=enemy(enemy(0),name!="Accelolita"),var(0)!=0
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005113
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=enemy(enemy(0),name!="Accelolita"),var(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]03:ԂB
;
;    @Xe[gTB
;    TɂđXe[gw肵projˏoB
;    

;kLqB
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005114
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005114
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005114
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005114
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]16:ԂB
;    
;    @Xe[gTsB
;    

;kLqB
[state ]
type=projectile
triggerall=root,hitpausetime>=2
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005115
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(3)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]13:wp[ˏoUB
;
;    @wp[ˏoXe[gTB
;    

;kLqB
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005116
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005116
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005116
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005116
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),name!="Accelolita"),sysvar(4)+floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%512)/256)+2+2*floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%134217728)/67108864)),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]14:XeԝB

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005117
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005117
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005117
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005117
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;Xbg]18:Xe[gŒB

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005118
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256005118
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
trigger3=1
projid=256005118
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256005118
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;
;eMnB
;
;    Xbg]17:e̕ϐύXɂ郉CtB
;    Xbg]18:ê߂ߊђʁB
;    Xbg]15:e̕ϐɃ_lB
;    

[state ]
type=changestate
triggerall=root,id=parent,id
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
trigger2=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
trigger3=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**16))/floor(2.0**15))=1
value=1836769493
persistent=256
ignorehitpause=1


;
;wp[MnB
;
;    Xbg]19:A[}[L[B
;    Xbg]20:wp[̕ϐύXɂ郉CtB
;    Xbg]16:wp[̕ϐɃ_lB
;    Xbg]17:̑p[^MB
;    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger2=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger3=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger4=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**18))/floor(2.0**17))=1
value=1836769494
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;
;f}`vNT[Gwp[pXe[g]eMnB

[statedef 1836769493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=!ishelper
trigger5=name!="Accelolita"
trigger5=numpartner=0
trigger6=!ishelper
trigger6=name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;eMnB
;
;    Xbg]17:e̕ϐύXɂ郉CtB
;    Xbg]18:ê߂ߊђʁB
;    Xbg]15:e̕ϐɃ_lB
;    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
value=1836770493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
value=1836771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1836772493
persistent=256
ignorehitpause=1

[statedef 1836770493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=!ishelper
trigger5=name!="Accelolita"
trigger5=numpartner=0
trigger6=!ishelper
trigger6=name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;Xbg]17:e̕ϐύXɂ郉CtB

[state ]
type=parentvarset
trigger1=1
var(0)=ifelse(abs(parent,var(0))=parent,life,0,(parent,var(0)!=0)*ifelse(abs(parent,var(0))=parent,lifemax-parent,life,(-1+2*(parent,var(0)>0))*parent,lifemax,parent,var(0)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=ifelse(abs(parent,var(1))=parent,life,0,(parent,var(1)!=0)*ifelse(abs(parent,var(1))=parent,lifemax-parent,life,(-1+2*(parent,var(1)>0))*parent,lifemax,parent,var(1)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=ifelse(abs(parent,var(2))=parent,life,0,(parent,var(2)!=0)*ifelse(abs(parent,var(2))=parent,lifemax-parent,life,(-1+2*(parent,var(2)>0))*parent,lifemax,parent,var(2)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=ifelse(abs(parent,var(3))=parent,life,0,(parent,var(3)!=0)*ifelse(abs(parent,var(3))=parent,lifemax-parent,life,(-1+2*(parent,var(3)>0))*parent,lifemax,parent,var(3)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=ifelse(abs(parent,var(4))=parent,life,0,(parent,var(4)!=0)*ifelse(abs(parent,var(4))=parent,lifemax-parent,life,(-1+2*(parent,var(4)>0))*parent,lifemax,parent,var(4)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=ifelse(abs(parent,var(5))=parent,life,0,(parent,var(5)!=0)*ifelse(abs(parent,var(5))=parent,lifemax-parent,life,(-1+2*(parent,var(5)>0))*parent,lifemax,parent,var(5)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=ifelse(abs(parent,var(6))=parent,life,0,(parent,var(6)!=0)*ifelse(abs(parent,var(6))=parent,lifemax-parent,life,(-1+2*(parent,var(6)>0))*parent,lifemax,parent,var(6)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=ifelse(abs(parent,var(7))=parent,life,0,(parent,var(7)!=0)*ifelse(abs(parent,var(7))=parent,lifemax-parent,life,(-1+2*(parent,var(7)>0))*parent,lifemax,parent,var(7)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=ifelse(abs(parent,var(8))=parent,life,0,(parent,var(8)!=0)*ifelse(abs(parent,var(8))=parent,lifemax-parent,life,(-1+2*(parent,var(8)>0))*parent,lifemax,parent,var(8)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=ifelse(abs(parent,var(9))=parent,life,0,(parent,var(9)!=0)*ifelse(abs(parent,var(9))=parent,lifemax-parent,life,(-1+2*(parent,var(9)>0))*parent,lifemax,parent,var(9)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=ifelse(abs(parent,var(10))=parent,life,0,(parent,var(10)!=0)*ifelse(abs(parent,var(10))=parent,lifemax-parent,life,(-1+2*(parent,var(10)>0))*parent,lifemax,parent,var(10)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=ifelse(abs(parent,var(11))=parent,life,0,(parent,var(11)!=0)*ifelse(abs(parent,var(11))=parent,lifemax-parent,life,(-1+2*(parent,var(11)>0))*parent,lifemax,parent,var(11)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=ifelse(abs(parent,var(12))=parent,life,0,(parent,var(12)!=0)*ifelse(abs(parent,var(12))=parent,lifemax-parent,life,(-1+2*(parent,var(12)>0))*parent,lifemax,parent,var(12)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=ifelse(abs(parent,var(13))=parent,life,0,(parent,var(13)!=0)*ifelse(abs(parent,var(13))=parent,lifemax-parent,life,(-1+2*(parent,var(13)>0))*parent,lifemax,parent,var(13)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=ifelse(abs(parent,var(14))=parent,life,0,(parent,var(14)!=0)*ifelse(abs(parent,var(14))=parent,lifemax-parent,life,(-1+2*(parent,var(14)>0))*parent,lifemax,parent,var(14)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=ifelse(abs(parent,var(15))=parent,life,0,(parent,var(15)!=0)*ifelse(abs(parent,var(15))=parent,lifemax-parent,life,(-1+2*(parent,var(15)>0))*parent,lifemax,parent,var(15)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=ifelse(abs(parent,var(16))=parent,life,0,(parent,var(16)!=0)*ifelse(abs(parent,var(16))=parent,lifemax-parent,life,(-1+2*(parent,var(16)>0))*parent,lifemax,parent,var(16)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=ifelse(abs(parent,var(17))=parent,life,0,(parent,var(17)!=0)*ifelse(abs(parent,var(17))=parent,lifemax-parent,life,(-1+2*(parent,var(17)>0))*parent,lifemax,parent,var(17)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=ifelse(abs(parent,var(18))=parent,life,0,(parent,var(18)!=0)*ifelse(abs(parent,var(18))=parent,lifemax-parent,life,(-1+2*(parent,var(18)>0))*parent,lifemax,parent,var(18)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=ifelse(abs(parent,var(19))=parent,life,0,(parent,var(19)!=0)*ifelse(abs(parent,var(19))=parent,lifemax-parent,life,(-1+2*(parent,var(19)>0))*parent,lifemax,parent,var(19)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=ifelse(abs(parent,var(20))=parent,life,0,(parent,var(20)!=0)*ifelse(abs(parent,var(20))=parent,lifemax-parent,life,(-1+2*(parent,var(20)>0))*parent,lifemax,parent,var(20)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=ifelse(abs(parent,var(21))=parent,life,0,(parent,var(21)!=0)*ifelse(abs(parent,var(21))=parent,lifemax-parent,life,(-1+2*(parent,var(21)>0))*parent,lifemax,parent,var(21)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=ifelse(abs(parent,var(22))=parent,life,0,(parent,var(22)!=0)*ifelse(abs(parent,var(22))=parent,lifemax-parent,life,(-1+2*(parent,var(22)>0))*parent,lifemax,parent,var(22)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=ifelse(abs(parent,var(23))=parent,life,0,(parent,var(23)!=0)*ifelse(abs(parent,var(23))=parent,lifemax-parent,life,(-1+2*(parent,var(23)>0))*parent,lifemax,parent,var(23)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=ifelse(abs(parent,var(24))=parent,life,0,(parent,var(24)!=0)*ifelse(abs(parent,var(24))=parent,lifemax-parent,life,(-1+2*(parent,var(24)>0))*parent,lifemax,parent,var(24)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=ifelse(abs(parent,var(25))=parent,life,0,(parent,var(25)!=0)*ifelse(abs(parent,var(25))=parent,lifemax-parent,life,(-1+2*(parent,var(25)>0))*parent,lifemax,parent,var(25)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=ifelse(abs(parent,var(26))=parent,life,0,(parent,var(26)!=0)*ifelse(abs(parent,var(26))=parent,lifemax-parent,life,(-1+2*(parent,var(26)>0))*parent,lifemax,parent,var(26)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=ifelse(abs(parent,var(27))=parent,life,0,(parent,var(27)!=0)*ifelse(abs(parent,var(27))=parent,lifemax-parent,life,(-1+2*(parent,var(27)>0))*parent,lifemax,parent,var(27)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=ifelse(abs(parent,var(28))=parent,life,0,(parent,var(28)!=0)*ifelse(abs(parent,var(28))=parent,lifemax-parent,life,(-1+2*(parent,var(28)>0))*parent,lifemax,parent,var(28)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=ifelse(abs(parent,var(29))=parent,life,0,(parent,var(29)!=0)*ifelse(abs(parent,var(29))=parent,lifemax-parent,life,(-1+2*(parent,var(29)>0))*parent,lifemax,parent,var(29)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=ifelse(abs(parent,var(30))=parent,life,0,(parent,var(30)!=0)*ifelse(abs(parent,var(30))=parent,lifemax-parent,life,(-1+2*(parent,var(30)>0))*parent,lifemax,parent,var(30)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=ifelse(abs(parent,var(31))=parent,life,0,(parent,var(31)!=0)*ifelse(abs(parent,var(31))=parent,lifemax-parent,life,(-1+2*(parent,var(31)>0))*parent,lifemax,parent,var(31)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=ifelse(abs(parent,var(32))=parent,life,0,(parent,var(32)!=0)*ifelse(abs(parent,var(32))=parent,lifemax-parent,life,(-1+2*(parent,var(32)>0))*parent,lifemax,parent,var(32)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=ifelse(abs(parent,var(33))=parent,life,0,(parent,var(33)!=0)*ifelse(abs(parent,var(33))=parent,lifemax-parent,life,(-1+2*(parent,var(33)>0))*parent,lifemax,parent,var(33)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=ifelse(abs(parent,var(34))=parent,life,0,(parent,var(34)!=0)*ifelse(abs(parent,var(34))=parent,lifemax-parent,life,(-1+2*(parent,var(34)>0))*parent,lifemax,parent,var(34)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=ifelse(abs(parent,var(35))=parent,life,0,(parent,var(35)!=0)*ifelse(abs(parent,var(35))=parent,lifemax-parent,life,(-1+2*(parent,var(35)>0))*parent,lifemax,parent,var(35)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=ifelse(abs(parent,var(36))=parent,life,0,(parent,var(36)!=0)*ifelse(abs(parent,var(36))=parent,lifemax-parent,life,(-1+2*(parent,var(36)>0))*parent,lifemax,parent,var(36)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=ifelse(abs(parent,var(37))=parent,life,0,(parent,var(37)!=0)*ifelse(abs(parent,var(37))=parent,lifemax-parent,life,(-1+2*(parent,var(37)>0))*parent,lifemax,parent,var(37)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=ifelse(abs(parent,var(38))=parent,life,0,(parent,var(38)!=0)*ifelse(abs(parent,var(38))=parent,lifemax-parent,life,(-1+2*(parent,var(38)>0))*parent,lifemax,parent,var(38)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=ifelse(abs(parent,var(39))=parent,life,0,(parent,var(39)!=0)*ifelse(abs(parent,var(39))=parent,lifemax-parent,life,(-1+2*(parent,var(39)>0))*parent,lifemax,parent,var(39)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=ifelse(abs(parent,var(40))=parent,life,0,(parent,var(40)!=0)*ifelse(abs(parent,var(40))=parent,lifemax-parent,life,(-1+2*(parent,var(40)>0))*parent,lifemax,parent,var(40)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=ifelse(abs(parent,var(41))=parent,life,0,(parent,var(41)!=0)*ifelse(abs(parent,var(41))=parent,lifemax-parent,life,(-1+2*(parent,var(41)>0))*parent,lifemax,parent,var(41)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=ifelse(abs(parent,var(42))=parent,life,0,(parent,var(42)!=0)*ifelse(abs(parent,var(42))=parent,lifemax-parent,life,(-1+2*(parent,var(42)>0))*parent,lifemax,parent,var(42)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=ifelse(abs(parent,var(43))=parent,life,0,(parent,var(43)!=0)*ifelse(abs(parent,var(43))=parent,lifemax-parent,life,(-1+2*(parent,var(43)>0))*parent,lifemax,parent,var(43)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=ifelse(abs(parent,var(44))=parent,life,0,(parent,var(44)!=0)*ifelse(abs(parent,var(44))=parent,lifemax-parent,life,(-1+2*(parent,var(44)>0))*parent,lifemax,parent,var(44)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=ifelse(abs(parent,var(45))=parent,life,0,(parent,var(45)!=0)*ifelse(abs(parent,var(45))=parent,lifemax-parent,life,(-1+2*(parent,var(45)>0))*parent,lifemax,parent,var(45)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=ifelse(abs(parent,var(46))=parent,life,0,(parent,var(46)!=0)*ifelse(abs(parent,var(46))=parent,lifemax-parent,life,(-1+2*(parent,var(46)>0))*parent,lifemax,parent,var(46)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=ifelse(abs(parent,var(47))=parent,life,0,(parent,var(47)!=0)*ifelse(abs(parent,var(47))=parent,lifemax-parent,life,(-1+2*(parent,var(47)>0))*parent,lifemax,parent,var(47)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=ifelse(abs(parent,var(48))=parent,life,0,(parent,var(48)!=0)*ifelse(abs(parent,var(48))=parent,lifemax-parent,life,(-1+2*(parent,var(48)>0))*parent,lifemax,parent,var(48)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=ifelse(abs(parent,var(49))=parent,life,0,(parent,var(49)!=0)*ifelse(abs(parent,var(49))=parent,lifemax-parent,life,(-1+2*(parent,var(49)>0))*parent,lifemax,parent,var(49)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=ifelse(abs(parent,var(50))=parent,life,0,(parent,var(50)!=0)*ifelse(abs(parent,var(50))=parent,lifemax-parent,life,(-1+2*(parent,var(50)>0))*parent,lifemax,parent,var(50)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=ifelse(abs(parent,var(51))=parent,life,0,(parent,var(51)!=0)*ifelse(abs(parent,var(51))=parent,lifemax-parent,life,(-1+2*(parent,var(51)>0))*parent,lifemax,parent,var(51)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=ifelse(abs(parent,var(52))=parent,life,0,(parent,var(52)!=0)*ifelse(abs(parent,var(52))=parent,lifemax-parent,life,(-1+2*(parent,var(52)>0))*parent,lifemax,parent,var(52)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=ifelse(abs(parent,var(53))=parent,life,0,(parent,var(53)!=0)*ifelse(abs(parent,var(53))=parent,lifemax-parent,life,(-1+2*(parent,var(53)>0))*parent,lifemax,parent,var(53)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=ifelse(abs(parent,var(54))=parent,life,0,(parent,var(54)!=0)*ifelse(abs(parent,var(54))=parent,lifemax-parent,life,(-1+2*(parent,var(54)>0))*parent,lifemax,parent,var(54)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=ifelse(abs(parent,var(55))=parent,life,0,(parent,var(55)!=0)*ifelse(abs(parent,var(55))=parent,lifemax-parent,life,(-1+2*(parent,var(55)>0))*parent,lifemax,parent,var(55)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=ifelse(abs(parent,var(56))=parent,life,0,(parent,var(56)!=0)*ifelse(abs(parent,var(56))=parent,lifemax-parent,life,(-1+2*(parent,var(56)>0))*parent,lifemax,parent,var(56)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=ifelse(abs(parent,var(57))=parent,life,0,(parent,var(57)!=0)*ifelse(abs(parent,var(57))=parent,lifemax-parent,life,(-1+2*(parent,var(57)>0))*parent,lifemax,parent,var(57)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=ifelse(abs(parent,var(58))=parent,life,0,(parent,var(58)!=0)*ifelse(abs(parent,var(58))=parent,lifemax-parent,life,(-1+2*(parent,var(58)>0))*parent,lifemax,parent,var(58)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=ifelse(abs(parent,var(59))=parent,life,0,(parent,var(59)!=0)*ifelse(abs(parent,var(59))=parent,lifemax-parent,life,(-1+2*(parent,var(59)>0))*parent,lifemax,parent,var(59)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(abs(parent,fvar(0))=parent,life,0,(parent,fvar(0)!=0)*ifelse(abs(parent,fvar(0))=parent,lifemax-parent,life,(-1+2*(parent,fvar(0)>0))*parent,lifemax,parent,fvar(0)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(abs(parent,fvar(1))=parent,life,0,(parent,fvar(1)!=0)*ifelse(abs(parent,fvar(1))=parent,lifemax-parent,life,(-1+2*(parent,fvar(1)>0))*parent,lifemax,parent,fvar(1)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(abs(parent,fvar(2))=parent,life,0,(parent,fvar(2)!=0)*ifelse(abs(parent,fvar(2))=parent,lifemax-parent,life,(-1+2*(parent,fvar(2)>0))*parent,lifemax,parent,fvar(2)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(abs(parent,fvar(3))=parent,life,0,(parent,fvar(3)!=0)*ifelse(abs(parent,fvar(3))=parent,lifemax-parent,life,(-1+2*(parent,fvar(3)>0))*parent,lifemax,parent,fvar(3)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(abs(parent,fvar(4))=parent,life,0,(parent,fvar(4)!=0)*ifelse(abs(parent,fvar(4))=parent,lifemax-parent,life,(-1+2*(parent,fvar(4)>0))*parent,lifemax,parent,fvar(4)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(abs(parent,fvar(5))=parent,life,0,(parent,fvar(5)!=0)*ifelse(abs(parent,fvar(5))=parent,lifemax-parent,life,(-1+2*(parent,fvar(5)>0))*parent,lifemax,parent,fvar(5)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(abs(parent,fvar(6))=parent,life,0,(parent,fvar(6)!=0)*ifelse(abs(parent,fvar(6))=parent,lifemax-parent,life,(-1+2*(parent,fvar(6)>0))*parent,lifemax,parent,fvar(6)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(abs(parent,fvar(7))=parent,life,0,(parent,fvar(7)!=0)*ifelse(abs(parent,fvar(7))=parent,lifemax-parent,life,(-1+2*(parent,fvar(7)>0))*parent,lifemax,parent,fvar(7)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(abs(parent,fvar(8))=parent,life,0,(parent,fvar(8)!=0)*ifelse(abs(parent,fvar(8))=parent,lifemax-parent,life,(-1+2*(parent,fvar(8)>0))*parent,lifemax,parent,fvar(8)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(abs(parent,fvar(9))=parent,life,0,(parent,fvar(9)!=0)*ifelse(abs(parent,fvar(9))=parent,lifemax-parent,life,(-1+2*(parent,fvar(9)>0))*parent,lifemax,parent,fvar(9)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(abs(parent,fvar(10))=parent,life,0,(parent,fvar(10)!=0)*ifelse(abs(parent,fvar(10))=parent,lifemax-parent,life,(-1+2*(parent,fvar(10)>0))*parent,lifemax,parent,fvar(10)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(abs(parent,fvar(11))=parent,life,0,(parent,fvar(11)!=0)*ifelse(abs(parent,fvar(11))=parent,lifemax-parent,life,(-1+2*(parent,fvar(11)>0))*parent,lifemax,parent,fvar(11)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(abs(parent,fvar(12))=parent,life,0,(parent,fvar(12)!=0)*ifelse(abs(parent,fvar(12))=parent,lifemax-parent,life,(-1+2*(parent,fvar(12)>0))*parent,lifemax,parent,fvar(12)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(abs(parent,fvar(13))=parent,life,0,(parent,fvar(13)!=0)*ifelse(abs(parent,fvar(13))=parent,lifemax-parent,life,(-1+2*(parent,fvar(13)>0))*parent,lifemax,parent,fvar(13)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(abs(parent,fvar(14))=parent,life,0,(parent,fvar(14)!=0)*ifelse(abs(parent,fvar(14))=parent,lifemax-parent,life,(-1+2*(parent,fvar(14)>0))*parent,lifemax,parent,fvar(14)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(abs(parent,fvar(15))=parent,life,0,(parent,fvar(15)!=0)*ifelse(abs(parent,fvar(15))=parent,lifemax-parent,life,(-1+2*(parent,fvar(15)>0))*parent,lifemax,parent,fvar(15)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(abs(parent,fvar(16))=parent,life,0,(parent,fvar(16)!=0)*ifelse(abs(parent,fvar(16))=parent,lifemax-parent,life,(-1+2*(parent,fvar(16)>0))*parent,lifemax,parent,fvar(16)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(abs(parent,fvar(17))=parent,life,0,(parent,fvar(17)!=0)*ifelse(abs(parent,fvar(17))=parent,lifemax-parent,life,(-1+2*(parent,fvar(17)>0))*parent,lifemax,parent,fvar(17)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(abs(parent,fvar(18))=parent,life,0,(parent,fvar(18)!=0)*ifelse(abs(parent,fvar(18))=parent,lifemax-parent,life,(-1+2*(parent,fvar(18)>0))*parent,lifemax,parent,fvar(18)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(abs(parent,fvar(19))=parent,life,0,(parent,fvar(19)!=0)*ifelse(abs(parent,fvar(19))=parent,lifemax-parent,life,(-1+2*(parent,fvar(19)>0))*parent,lifemax,parent,fvar(19)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(abs(parent,fvar(20))=parent,life,0,(parent,fvar(20)!=0)*ifelse(abs(parent,fvar(20))=parent,lifemax-parent,life,(-1+2*(parent,fvar(20)>0))*parent,lifemax,parent,fvar(20)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(abs(parent,fvar(21))=parent,life,0,(parent,fvar(21)!=0)*ifelse(abs(parent,fvar(21))=parent,lifemax-parent,life,(-1+2*(parent,fvar(21)>0))*parent,lifemax,parent,fvar(21)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(abs(parent,fvar(22))=parent,life,0,(parent,fvar(22)!=0)*ifelse(abs(parent,fvar(22))=parent,lifemax-parent,life,(-1+2*(parent,fvar(22)>0))*parent,lifemax,parent,fvar(22)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(abs(parent,fvar(23))=parent,life,0,(parent,fvar(23)!=0)*ifelse(abs(parent,fvar(23))=parent,lifemax-parent,life,(-1+2*(parent,fvar(23)>0))*parent,lifemax,parent,fvar(23)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(abs(parent,fvar(24))=parent,life,0,(parent,fvar(24)!=0)*ifelse(abs(parent,fvar(24))=parent,lifemax-parent,life,(-1+2*(parent,fvar(24)>0))*parent,lifemax,parent,fvar(24)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(abs(parent,fvar(25))=parent,life,0,(parent,fvar(25)!=0)*ifelse(abs(parent,fvar(25))=parent,lifemax-parent,life,(-1+2*(parent,fvar(25)>0))*parent,lifemax,parent,fvar(25)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(abs(parent,fvar(26))=parent,life,0,(parent,fvar(26)!=0)*ifelse(abs(parent,fvar(26))=parent,lifemax-parent,life,(-1+2*(parent,fvar(26)>0))*parent,lifemax,parent,fvar(26)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(abs(parent,fvar(27))=parent,life,0,(parent,fvar(27)!=0)*ifelse(abs(parent,fvar(27))=parent,lifemax-parent,life,(-1+2*(parent,fvar(27)>0))*parent,lifemax,parent,fvar(27)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(abs(parent,fvar(28))=parent,life,0,(parent,fvar(28)!=0)*ifelse(abs(parent,fvar(28))=parent,lifemax-parent,life,(-1+2*(parent,fvar(28)>0))*parent,lifemax,parent,fvar(28)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(abs(parent,fvar(29))=parent,life,0,(parent,fvar(29)!=0)*ifelse(abs(parent,fvar(29))=parent,lifemax-parent,life,(-1+2*(parent,fvar(29)>0))*parent,lifemax,parent,fvar(29)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(abs(parent,fvar(30))=parent,life,0,(parent,fvar(30)!=0)*ifelse(abs(parent,fvar(30))=parent,lifemax-parent,life,(-1+2*(parent,fvar(30)>0))*parent,lifemax,parent,fvar(30)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(abs(parent,fvar(31))=parent,life,0,(parent,fvar(31)!=0)*ifelse(abs(parent,fvar(31))=parent,lifemax-parent,life,(-1+2*(parent,fvar(31)>0))*parent,lifemax,parent,fvar(31)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(abs(parent,fvar(32))=parent,life,0,(parent,fvar(32)!=0)*ifelse(abs(parent,fvar(32))=parent,lifemax-parent,life,(-1+2*(parent,fvar(32)>0))*parent,lifemax,parent,fvar(32)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(abs(parent,fvar(33))=parent,life,0,(parent,fvar(33)!=0)*ifelse(abs(parent,fvar(33))=parent,lifemax-parent,life,(-1+2*(parent,fvar(33)>0))*parent,lifemax,parent,fvar(33)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(abs(parent,fvar(34))=parent,life,0,(parent,fvar(34)!=0)*ifelse(abs(parent,fvar(34))=parent,lifemax-parent,life,(-1+2*(parent,fvar(34)>0))*parent,lifemax,parent,fvar(34)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(abs(parent,fvar(35))=parent,life,0,(parent,fvar(35)!=0)*ifelse(abs(parent,fvar(35))=parent,lifemax-parent,life,(-1+2*(parent,fvar(35)>0))*parent,lifemax,parent,fvar(35)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(abs(parent,fvar(36))=parent,life,0,(parent,fvar(36)!=0)*ifelse(abs(parent,fvar(36))=parent,lifemax-parent,life,(-1+2*(parent,fvar(36)>0))*parent,lifemax,parent,fvar(36)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(abs(parent,fvar(37))=parent,life,0,(parent,fvar(37)!=0)*ifelse(abs(parent,fvar(37))=parent,lifemax-parent,life,(-1+2*(parent,fvar(37)>0))*parent,lifemax,parent,fvar(37)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(abs(parent,fvar(38))=parent,life,0,(parent,fvar(38)!=0)*ifelse(abs(parent,fvar(38))=parent,lifemax-parent,life,(-1+2*(parent,fvar(38)>0))*parent,lifemax,parent,fvar(38)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(abs(parent,fvar(39))=parent,life,0,(parent,fvar(39)!=0)*ifelse(abs(parent,fvar(39))=parent,lifemax-parent,life,(-1+2*(parent,fvar(39)>0))*parent,lifemax,parent,fvar(39)))
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1836771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=!ishelper
trigger5=name!="Accelolita"
trigger5=numpartner=0
trigger6=!ishelper
trigger6=name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;Xbg]18:ê߂ߊђʁB

[state ]
type=changestate
triggerall=numpartner=0
trigger1=enemy(0),name="Accelolita"
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
value=1837771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=numpartner=0
trigger1=1
value=1838771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1839771493
persistent=256
ignorehitpause=1

[statedef 1837771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=!ishelper
trigger5=name!="Accelolita"
trigger5=numpartner=0
trigger6=!ishelper
trigger6=name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

[state ]
type=parentvarset
trigger1=1
var(0)=floor((parent,var(0)-playerid(enemy(0),sysvar(4)-1),var(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor((parent,var(1)-playerid(enemy(0),sysvar(4)-1),var(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor((parent,var(2)-playerid(enemy(0),sysvar(4)-1),var(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor((parent,var(3)-playerid(enemy(0),sysvar(4)-1),var(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor((parent,var(4)-playerid(enemy(0),sysvar(4)-1),var(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor((parent,var(5)-playerid(enemy(0),sysvar(4)-1),var(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor((parent,var(6)-playerid(enemy(0),sysvar(4)-1),var(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor((parent,var(7)-playerid(enemy(0),sysvar(4)-1),var(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor((parent,var(8)-playerid(enemy(0),sysvar(4)-1),var(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor((parent,var(9)-playerid(enemy(0),sysvar(4)-1),var(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor((parent,var(10)-playerid(enemy(0),sysvar(4)-1),var(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor((parent,var(11)-playerid(enemy(0),sysvar(4)-1),var(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor((parent,var(12)-playerid(enemy(0),sysvar(4)-1),var(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor((parent,var(13)-playerid(enemy(0),sysvar(4)-1),var(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor((parent,var(14)-playerid(enemy(0),sysvar(4)-1),var(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor((parent,var(15)-playerid(enemy(0),sysvar(4)-1),var(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor((parent,var(16)-playerid(enemy(0),sysvar(4)-1),var(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor((parent,var(17)-playerid(enemy(0),sysvar(4)-1),var(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor((parent,var(18)-playerid(enemy(0),sysvar(4)-1),var(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor((parent,var(19)-playerid(enemy(0),sysvar(4)-1),var(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor((parent,var(20)-playerid(enemy(0),sysvar(4)-1),var(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor((parent,var(21)-playerid(enemy(0),sysvar(4)-1),var(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor((parent,var(22)-playerid(enemy(0),sysvar(4)-1),var(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor((parent,var(23)-playerid(enemy(0),sysvar(4)-1),var(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor((parent,var(24)-playerid(enemy(0),sysvar(4)-1),var(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor((parent,var(25)-playerid(enemy(0),sysvar(4)-1),var(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor((parent,var(26)-playerid(enemy(0),sysvar(4)-1),var(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor((parent,var(27)-playerid(enemy(0),sysvar(4)-1),var(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor((parent,var(28)-playerid(enemy(0),sysvar(4)-1),var(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor((parent,var(29)-playerid(enemy(0),sysvar(4)-1),var(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor((parent,var(30)-playerid(enemy(0),sysvar(4)-1),var(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor((parent,var(31)-playerid(enemy(0),sysvar(4)-1),var(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor((parent,var(32)-playerid(enemy(0),sysvar(4)-1),var(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor((parent,var(33)-playerid(enemy(0),sysvar(4)-1),var(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor((parent,var(34)-playerid(enemy(0),sysvar(4)-1),var(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor((parent,var(35)-playerid(enemy(0),sysvar(4)-1),var(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor((parent,var(36)-playerid(enemy(0),sysvar(4)-1),var(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor((parent,var(37)-playerid(enemy(0),sysvar(4)-1),var(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor((parent,var(38)-playerid(enemy(0),sysvar(4)-1),var(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor((parent,var(39)-playerid(enemy(0),sysvar(4)-1),var(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor((parent,var(40)-playerid(enemy(0),sysvar(4)-1),var(40))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor((parent,var(41)-playerid(enemy(0),sysvar(4)-1),var(41))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor((parent,var(42)-playerid(enemy(0),sysvar(4)-1),var(42))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor((parent,var(43)-playerid(enemy(0),sysvar(4)-1),var(43))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor((parent,var(44)-playerid(enemy(0),sysvar(4)-1),var(44))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor((parent,var(45)-playerid(enemy(0),sysvar(4)-1),var(45))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor((parent,var(46)-playerid(enemy(0),sysvar(4)-1),var(46))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor((parent,var(47)-playerid(enemy(0),sysvar(4)-1),var(47))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor((parent,var(48)-playerid(enemy(0),sysvar(4)-1),var(48))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor((parent,var(49)-playerid(enemy(0),sysvar(4)-1),var(49))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor((parent,var(50)-playerid(enemy(0),sysvar(4)-1),var(50))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor((parent,var(51)-playerid(enemy(0),sysvar(4)-1),var(51))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor((parent,var(52)-playerid(enemy(0),sysvar(4)-1),var(52))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor((parent,var(53)-playerid(enemy(0),sysvar(4)-1),var(53))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor((parent,var(54)-playerid(enemy(0),sysvar(4)-1),var(54))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor((parent,var(55)-playerid(enemy(0),sysvar(4)-1),var(55))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor((parent,var(56)-playerid(enemy(0),sysvar(4)-1),var(56))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor((parent,var(57)-playerid(enemy(0),sysvar(4)-1),var(57))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor((parent,var(58)-playerid(enemy(0),sysvar(4)-1),var(58))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
trigger1=1
var(59)=floor((parent,var(59)-playerid(enemy(0),sysvar(4)-1),var(59))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(0),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(0),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(0),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(0),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(0),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(0),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(0),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(0),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(0),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(0),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(0),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(0),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(0),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(0),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(0),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(0),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(0),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(0),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(0),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(0),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(0),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(0),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(0),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(0),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(0),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(0),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(0),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(0),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(0),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(0),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(0),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(0),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(0),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(0),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(0),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(0),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(0),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(0),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(0),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(0),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(39))
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1838771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=!ishelper
trigger5=name!="Accelolita"
trigger5=numpartner=0
trigger6=!ishelper
trigger6=name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

[state ]
type=parentvarset
trigger1=1
var(0)=floor((parent,var(0)-playerid(enemy(1),sysvar(4)-1),var(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor((parent,var(1)-playerid(enemy(1),sysvar(4)-1),var(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor((parent,var(2)-playerid(enemy(1),sysvar(4)-1),var(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor((parent,var(3)-playerid(enemy(1),sysvar(4)-1),var(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor((parent,var(4)-playerid(enemy(1),sysvar(4)-1),var(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor((parent,var(5)-playerid(enemy(1),sysvar(4)-1),var(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor((parent,var(6)-playerid(enemy(1),sysvar(4)-1),var(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor((parent,var(7)-playerid(enemy(1),sysvar(4)-1),var(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor((parent,var(8)-playerid(enemy(1),sysvar(4)-1),var(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor((parent,var(9)-playerid(enemy(1),sysvar(4)-1),var(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor((parent,var(10)-playerid(enemy(1),sysvar(4)-1),var(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor((parent,var(11)-playerid(enemy(1),sysvar(4)-1),var(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor((parent,var(12)-playerid(enemy(1),sysvar(4)-1),var(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor((parent,var(13)-playerid(enemy(1),sysvar(4)-1),var(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor((parent,var(14)-playerid(enemy(1),sysvar(4)-1),var(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor((parent,var(15)-playerid(enemy(1),sysvar(4)-1),var(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor((parent,var(16)-playerid(enemy(1),sysvar(4)-1),var(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor((parent,var(17)-playerid(enemy(1),sysvar(4)-1),var(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor((parent,var(18)-playerid(enemy(1),sysvar(4)-1),var(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor((parent,var(19)-playerid(enemy(1),sysvar(4)-1),var(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor((parent,var(20)-playerid(enemy(1),sysvar(4)-1),var(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor((parent,var(21)-playerid(enemy(1),sysvar(4)-1),var(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor((parent,var(22)-playerid(enemy(1),sysvar(4)-1),var(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor((parent,var(23)-playerid(enemy(1),sysvar(4)-1),var(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor((parent,var(24)-playerid(enemy(1),sysvar(4)-1),var(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor((parent,var(25)-playerid(enemy(1),sysvar(4)-1),var(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor((parent,var(26)-playerid(enemy(1),sysvar(4)-1),var(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor((parent,var(27)-playerid(enemy(1),sysvar(4)-1),var(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor((parent,var(28)-playerid(enemy(1),sysvar(4)-1),var(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor((parent,var(29)-playerid(enemy(1),sysvar(4)-1),var(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor((parent,var(30)-playerid(enemy(1),sysvar(4)-1),var(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor((parent,var(31)-playerid(enemy(1),sysvar(4)-1),var(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor((parent,var(32)-playerid(enemy(1),sysvar(4)-1),var(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor((parent,var(33)-playerid(enemy(1),sysvar(4)-1),var(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor((parent,var(34)-playerid(enemy(1),sysvar(4)-1),var(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor((parent,var(35)-playerid(enemy(1),sysvar(4)-1),var(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor((parent,var(36)-playerid(enemy(1),sysvar(4)-1),var(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor((parent,var(37)-playerid(enemy(1),sysvar(4)-1),var(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor((parent,var(38)-playerid(enemy(1),sysvar(4)-1),var(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor((parent,var(39)-playerid(enemy(1),sysvar(4)-1),var(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor((parent,var(40)-playerid(enemy(1),sysvar(4)-1),var(40))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor((parent,var(41)-playerid(enemy(1),sysvar(4)-1),var(41))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor((parent,var(42)-playerid(enemy(1),sysvar(4)-1),var(42))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor((parent,var(43)-playerid(enemy(1),sysvar(4)-1),var(43))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor((parent,var(44)-playerid(enemy(1),sysvar(4)-1),var(44))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor((parent,var(45)-playerid(enemy(1),sysvar(4)-1),var(45))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor((parent,var(46)-playerid(enemy(1),sysvar(4)-1),var(46))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor((parent,var(47)-playerid(enemy(1),sysvar(4)-1),var(47))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor((parent,var(48)-playerid(enemy(1),sysvar(4)-1),var(48))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor((parent,var(49)-playerid(enemy(1),sysvar(4)-1),var(49))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor((parent,var(50)-playerid(enemy(1),sysvar(4)-1),var(50))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor((parent,var(51)-playerid(enemy(1),sysvar(4)-1),var(51))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor((parent,var(52)-playerid(enemy(1),sysvar(4)-1),var(52))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor((parent,var(53)-playerid(enemy(1),sysvar(4)-1),var(53))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor((parent,var(54)-playerid(enemy(1),sysvar(4)-1),var(54))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor((parent,var(55)-playerid(enemy(1),sysvar(4)-1),var(55))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor((parent,var(56)-playerid(enemy(1),sysvar(4)-1),var(56))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor((parent,var(57)-playerid(enemy(1),sysvar(4)-1),var(57))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor((parent,var(58)-playerid(enemy(1),sysvar(4)-1),var(58))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor((parent,var(59)-playerid(enemy(1),sysvar(4)-1),var(59))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(1),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(1),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(1),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(1),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(1),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(1),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(1),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(1),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(1),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(1),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(1),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(1),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(1),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(1),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(1),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(1),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(1),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(1),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(1),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(1),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(1),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(1),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(1),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(1),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(1),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(1),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(1),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(1),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(1),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(1),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(1),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(1),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(1),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(1),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(1),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(1),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(1),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(1),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(1),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(1),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(39))
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1839771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=!ishelper
trigger5=name!="Accelolita"
trigger5=numpartner=0
trigger6=!ishelper
trigger6=name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

[state ]
type=parentvarset
trigger1=1
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=gametime+1
ignorehitpause=1
[state ]
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trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
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trigger1=1
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ignorehitpause=1
[state ]
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trigger1=1
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ignorehitpause=1
[state ]
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trigger1=1
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ignorehitpause=1
[state ]
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trigger1=1
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ignorehitpause=1
[state ]
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trigger1=1
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ignorehitpause=1
[state ]
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trigger1=1
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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trigger1=1
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
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trigger1=1
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
type=parentvarset
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var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1836772493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=!ishelper
trigger5=name!="Accelolita"
trigger5=numpartner=0
trigger6=!ishelper
trigger6=name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;Xbg]15:e̕ϐɃ_lB

[state ]
type=parentvarset
trigger1=1
var(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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fvar(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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fvar(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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fvar(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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fvar(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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fvar(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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fvar(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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fvar(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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fvar(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
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fvar(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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[statedef 1836773493]
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movetype=u
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[state ]
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[state ]
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;
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[state ]
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[statedef 1836769494]
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;
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[state ]
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;
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;
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;
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;    Xbg]20:wp[̕ϐύXɂ郉CtB
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;
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[state ]
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[state ]
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[state ]
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[state ]
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attr=sca,aa,at,ap
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;
;Xbg]20:wp[̕ϐύXɂ郉CtB

[state ]
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trigger1=1||var(10):=ifelse(abs(var(10))=root,life,0,(var(10)!=0)*ifelse(abs(var(10))=root,lifemax-root,life,(-1+2*(var(10)>0))*root,lifemax,var(10)))
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trigger1=1||var(18):=ifelse(abs(var(18))=root,life,0,(var(18)!=0)*ifelse(abs(var(18))=root,lifemax-root,life,(-1+2*(var(18)>0))*root,lifemax,var(18)))
trigger1=1||var(19):=ifelse(abs(var(19))=root,life,0,(var(19)!=0)*ifelse(abs(var(19))=root,lifemax-root,life,(-1+2*(var(19)>0))*root,lifemax,var(9)))
trigger1=1||var(20):=ifelse(abs(var(20))=root,life,0,(var(20)!=0)*ifelse(abs(var(20))=root,lifemax-root,life,(-1+2*(var(20)>0))*root,lifemax,var(20)))
trigger1=1||var(21):=ifelse(abs(var(21))=root,life,0,(var(21)!=0)*ifelse(abs(var(21))=root,lifemax-root,life,(-1+2*(var(21)>0))*root,lifemax,var(21)))
trigger1=1||var(22):=ifelse(abs(var(22))=root,life,0,(var(22)!=0)*ifelse(abs(var(22))=root,lifemax-root,life,(-1+2*(var(22)>0))*root,lifemax,var(22)))
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trigger1=1||fvar(11):=ifelse(abs(fvar(11))=root,life,0,(fvar(11)!=0)*ifelse(abs(fvar(11))=root,lifemax-root,life,(-1+2*(fvar(11)>0))*root,lifemax,fvar(11)))
trigger1=1||fvar(12):=ifelse(abs(fvar(12))=root,life,0,(fvar(12)!=0)*ifelse(abs(fvar(12))=root,lifemax-root,life,(-1+2*(fvar(12)>0))*root,lifemax,fvar(12)))
trigger1=1||fvar(13):=ifelse(abs(fvar(13))=root,life,0,(fvar(13)!=0)*ifelse(abs(fvar(13))=root,lifemax-root,life,(-1+2*(fvar(13)>0))*root,lifemax,fvar(13)))
trigger1=1||fvar(14):=ifelse(abs(fvar(14))=root,life,0,(fvar(14)!=0)*ifelse(abs(fvar(14))=root,lifemax-root,life,(-1+2*(fvar(14)>0))*root,lifemax,fvar(14)))
trigger1=1||fvar(15):=ifelse(abs(fvar(15))=root,life,0,(fvar(15)!=0)*ifelse(abs(fvar(15))=root,lifemax-root,life,(-1+2*(fvar(15)>0))*root,lifemax,fvar(15)))
trigger1=1||fvar(16):=ifelse(abs(fvar(16))=root,life,0,(fvar(16)!=0)*ifelse(abs(fvar(16))=root,lifemax-root,life,(-1+2*(fvar(16)>0))*root,lifemax,fvar(16)))
trigger1=1||fvar(17):=ifelse(abs(fvar(17))=root,life,0,(fvar(17)!=0)*ifelse(abs(fvar(17))=root,lifemax-root,life,(-1+2*(fvar(17)>0))*root,lifemax,fvar(17)))
trigger1=1||fvar(18):=ifelse(abs(fvar(18))=root,life,0,(fvar(18)!=0)*ifelse(abs(fvar(18))=root,lifemax-root,life,(-1+2*(fvar(18)>0))*root,lifemax,fvar(18)))
trigger1=1||fvar(19):=ifelse(abs(fvar(19))=root,life,0,(fvar(19)!=0)*ifelse(abs(fvar(19))=root,lifemax-root,life,(-1+2*(fvar(19)>0))*root,lifemax,fvar(9)))
trigger1=1||fvar(20):=ifelse(abs(fvar(20))=root,life,0,(fvar(20)!=0)*ifelse(abs(fvar(20))=root,lifemax-root,life,(-1+2*(fvar(20)>0))*root,lifemax,fvar(20)))
trigger1=1||fvar(21):=ifelse(abs(fvar(21))=root,life,0,(fvar(21)!=0)*ifelse(abs(fvar(21))=root,lifemax-root,life,(-1+2*(fvar(21)>0))*root,lifemax,fvar(21)))
trigger1=1||fvar(22):=ifelse(abs(fvar(22))=root,life,0,(fvar(22)!=0)*ifelse(abs(fvar(22))=root,lifemax-root,life,(-1+2*(fvar(22)>0))*root,lifemax,fvar(22)))
trigger1=1||fvar(23):=ifelse(abs(fvar(23))=root,life,0,(fvar(23)!=0)*ifelse(abs(fvar(23))=root,lifemax-root,life,(-1+2*(fvar(23)>0))*root,lifemax,fvar(23)))
trigger1=1||fvar(24):=ifelse(abs(fvar(24))=root,life,0,(fvar(24)!=0)*ifelse(abs(fvar(24))=root,lifemax-root,life,(-1+2*(fvar(24)>0))*root,lifemax,fvar(24)))
trigger1=1||fvar(25):=ifelse(abs(fvar(25))=root,life,0,(fvar(25)!=0)*ifelse(abs(fvar(25))=root,lifemax-root,life,(-1+2*(fvar(25)>0))*root,lifemax,fvar(25)))
trigger1=1||fvar(26):=ifelse(abs(fvar(26))=root,life,0,(fvar(26)!=0)*ifelse(abs(fvar(26))=root,lifemax-root,life,(-1+2*(fvar(26)>0))*root,lifemax,fvar(26)))
trigger1=1||fvar(27):=ifelse(abs(fvar(27))=root,life,0,(fvar(27)!=0)*ifelse(abs(fvar(27))=root,lifemax-root,life,(-1+2*(fvar(27)>0))*root,lifemax,fvar(27)))
trigger1=1||fvar(28):=ifelse(abs(fvar(28))=root,life,0,(fvar(28)!=0)*ifelse(abs(fvar(28))=root,lifemax-root,life,(-1+2*(fvar(28)>0))*root,lifemax,fvar(28)))
trigger1=1||fvar(29):=ifelse(abs(fvar(29))=root,life,0,(fvar(29)!=0)*ifelse(abs(fvar(29))=root,lifemax-root,life,(-1+2*(fvar(29)>0))*root,lifemax,fvar(29)))
trigger1=1||fvar(30):=ifelse(abs(fvar(30))=root,life,0,(fvar(30)!=0)*ifelse(abs(fvar(30))=root,lifemax-root,life,(-1+2*(fvar(30)>0))*root,lifemax,fvar(30)))
trigger1=1||fvar(31):=ifelse(abs(fvar(31))=root,life,0,(fvar(31)!=0)*ifelse(abs(fvar(31))=root,lifemax-root,life,(-1+2*(fvar(31)>0))*root,lifemax,fvar(31)))
trigger1=1||fvar(32):=ifelse(abs(fvar(32))=root,life,0,(fvar(32)!=0)*ifelse(abs(fvar(32))=root,lifemax-root,life,(-1+2*(fvar(32)>0))*root,lifemax,fvar(32)))
trigger1=1||fvar(33):=ifelse(abs(fvar(33))=root,life,0,(fvar(33)!=0)*ifelse(abs(fvar(33))=root,lifemax-root,life,(-1+2*(fvar(33)>0))*root,lifemax,fvar(33)))
trigger1=1||fvar(34):=ifelse(abs(fvar(34))=root,life,0,(fvar(34)!=0)*ifelse(abs(fvar(34))=root,lifemax-root,life,(-1+2*(fvar(34)>0))*root,lifemax,fvar(34)))
trigger1=1||fvar(35):=ifelse(abs(fvar(35))=root,life,0,(fvar(35)!=0)*ifelse(abs(fvar(35))=root,lifemax-root,life,(-1+2*(fvar(35)>0))*root,lifemax,fvar(35)))
trigger1=1||fvar(36):=ifelse(abs(fvar(36))=root,life,0,(fvar(36)!=0)*ifelse(abs(fvar(36))=root,lifemax-root,life,(-1+2*(fvar(36)>0))*root,lifemax,fvar(36)))
trigger1=1||fvar(37):=ifelse(abs(fvar(37))=root,life,0,(fvar(37)!=0)*ifelse(abs(fvar(37))=root,lifemax-root,life,(-1+2*(fvar(37)>0))*root,lifemax,fvar(37)))
trigger1=1||fvar(38):=ifelse(abs(fvar(38))=root,life,0,(fvar(38)!=0)*ifelse(abs(fvar(38))=root,lifemax-root,life,(-1+2*(fvar(38)>0))*root,lifemax,fvar(38)))
trigger1=1||fvar(39):=ifelse(abs(fvar(39))=root,life,0,(fvar(39)!=0)*ifelse(abs(fvar(39))=root,lifemax-root,life,(-1+2*(fvar(39)>0))*root,lifemax,fvar(39)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(0)=ifelse(abs(sysvar(0))=root,life,0,(sysvar(0)!=0)*ifelse(abs(sysvar(0))=root,lifemax-root,life,(-1+2*(sysvar(0)>0))*root,lifemax,sysvar(0)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(1)=ifelse(abs(sysvar(1))=root,life,0,(sysvar(1)!=0)*ifelse(abs(sysvar(1))=root,lifemax-root,life,(-1+2*(sysvar(1)>0))*root,lifemax,sysvar(1)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(2)=ifelse(abs(sysvar(2))=root,life,0,(sysvar(2)!=0)*ifelse(abs(sysvar(2))=root,lifemax-root,life,(-1+2*(sysvar(2)>0))*root,lifemax,sysvar(2)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(3)=ifelse(abs(sysvar(3))=root,life,0,(sysvar(3)!=0)*ifelse(abs(sysvar(3))=root,lifemax-root,life,(-1+2*(sysvar(3)>0))*root,lifemax,sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(4)=ifelse(abs(sysvar(4))=root,life,0,(sysvar(4)!=0)*ifelse(abs(sysvar(4))=root,lifemax-root,life,(-1+2*(sysvar(4)>0))*root,lifemax,sysvar(4)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(0)=ifelse(abs(sysfvar(0))=root,life,0,(sysfvar(0)!=0)*ifelse(abs(sysfvar(0))=root,lifemax-root,life,(-1+2*(sysfvar(0)>0))*root,lifemax,sysfvar(0)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(1)=ifelse(abs(sysfvar(1))=root,life,0,(sysfvar(1)!=0)*ifelse(abs(sysfvar(1))=root,lifemax-root,life,(-1+2*(sysfvar(1)>0))*root,lifemax,sysfvar(1)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(2)=ifelse(abs(sysfvar(2))=root,life,0,(sysfvar(2)!=0)*ifelse(abs(sysfvar(2))=root,lifemax-root,life,(-1+2*(sysfvar(2)>0))*root,lifemax,sysfvar(2)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(3)=ifelse(abs(sysfvar(3))=root,life,0,(sysfvar(3)!=0)*ifelse(abs(sysfvar(3))=root,lifemax-root,life,(-1+2*(sysfvar(3)>0))*root,lifemax,sysfvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(4)=ifelse(abs(sysfvar(4))=root,life,0,(sysfvar(4)!=0)*ifelse(abs(sysfvar(4))=root,lifemax-root,life,(-1+2*(sysfvar(4)>0))*root,lifemax,sysfvar(4)))
ignorehitpause=1


;
;Xbg]16:wp[̕ϐɃ_lB

[state ]
type=null
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1||var(0):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(1):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(2):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(3):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(4):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(5):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(6):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(7):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(8):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(9):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(10):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(11):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(12):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(13):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(14):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(15):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(16):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(17):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(18):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(19):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(20):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(21):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(22):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(23):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(24):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(25):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(26):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(27):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(28):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(29):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(30):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(31):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(32):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(33):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(34):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(35):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(36):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(37):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(38):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(39):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(40):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(41):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(42):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(43):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(44):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(45):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(46):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(47):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(48):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(49):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(50):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(51):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(52):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(53):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(54):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(55):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(56):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(57):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(58):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(59):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(0):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(1):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(2):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(3):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(4):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(5):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(6):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(7):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(8):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(9):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(10):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(11):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(12):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(13):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(14):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(15):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(16):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(17):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(18):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(19):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(20):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(21):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(22):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(23):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(24):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(25):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(26):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(27):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(28):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(29):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(30):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(31):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(32):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(33):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(34):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(35):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(36):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(37):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(38):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(39):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),name!="Accelolita"),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;
;Xbg]17:̑p[^MB

[state ]
type=null
trigger1=1
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;
;f}`vNT[Gwp[pXe[g]ҋ@n_B

[statedef 1836769495]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;yѓG{̏B

[state ]
type=changestate
trigger1=!ishelper
trigger1=name="Accelolita"
trigger2=!ishelper
trigger2=name!="Accelolita"
trigger2=numpartner=1
trigger2=partner,name="Accelolita"
trigger3=ishelper
trigger3=root,name="Accelolita"
trigger4=ishelper
trigger4=root,name!="Accelolita"
trigger4=numpartner=1
trigger4=partner,name="Accelolita"
trigger5=!ishelper
trigger5=name!="Accelolita"
trigger5=numpartner=0
trigger6=!ishelper
trigger6=name!="Accelolita"
trigger6=numpartner=1
trigger6=partner,name!="Accelolita"
value=1836769491
persistent=256
ignorehitpause=1


;
;Gwp[B

;
;f}`vNT[Gwp[pXe[g]Z^[ڍsB

[state ]
type=changestate
trigger1=time>=1
value=1836769491
persistent=256
ignorehitpause=1


;
;̌B

;spmovetypeZbgB
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;rWAZbgB
[state ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=afterimagetime
trigger1=1
time=0
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;
;ˏXe[gB

[statedef 1836769500]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

[state ]
type=changestate
trigger1=abs(vel x)<1.0
trigger1=abs(vel y)<1.0
value=1836769491
persistent=256
ignorehitpause=1

[state ]
type=posadd
triggerall=enemy(0),name="Accelolita"
trigger1=abs(vel x)>=1.0
trigger1=abs(vel y)<1.0
trigger2=abs(vel x)>=1.0
trigger2=abs(vel y)>=1.0
trigger2=abs(vel y*(facing*(enemy(0),screenpos x+enemy(0),const(size.mid.pos.x)-screenpos x)-30-3*vel x)/vel x)<=abs(enemy(0),screenpos y+enemy(0),const(size.mid.pos.y)-screenpos y-60-3*vel y)
x=facing*(enemy(0),screenpos x+enemy(0),const(size.mid.pos.x)-screenpos x)-30-3*vel x
ignorehitpause=1
[state ]
type=posadd
triggerall=enemy(0),name="Accelolita"
trigger1=abs(vel x)<1.0
trigger1=abs(vel y)>=1.0
trigger2=abs(vel x)>=1.0
trigger2=abs(vel y)>=1.0
trigger2=abs(vel y*(facing*(enemy(0),screenpos x+enemy(0),const(size.mid.pos.x)-screenpos x)-30-3*vel x)/vel x)>abs(enemy(0),screenpos y+enemy(0),const(size.mid.pos.y)-screenpos y-60-3*vel y)
y=enemy(0),screenpos y+enemy(0),const(size.mid.pos.y)-screenpos y-60-3*vel y
ignorehitpause=1

[state ]
type=posadd
triggerall=enemy(0),name!="Accelolita"
trigger1=abs(vel x)>=1.0
trigger1=abs(vel y)<1.0
trigger2=abs(vel x)>=1.0
trigger2=abs(vel y)>=1.0
trigger2=abs(vel y*(facing*(enemy(1),screenpos x+enemy(1),const(size.mid.pos.x)-screenpos x)-30-3*vel x)/vel x)<=abs(enemy(1),screenpos y+enemy(1),const(size.mid.pos.y)-screenpos y-60-3*vel y)
x=facing*(enemy(1),screenpos x+enemy(1),const(size.mid.pos.x)-screenpos x)-30-3*vel x
ignorehitpause=1
[state ]
type=posadd
triggerall=enemy(0),name!="Accelolita"
trigger1=abs(vel x)<1.0
trigger1=abs(vel y)>=1.0
trigger2=abs(vel x)>=1.0
trigger2=abs(vel y)>=1.0
trigger2=abs(vel y*(facing*(enemy(1),screenpos x+enemy(1),const(size.mid.pos.x)-screenpos x)-30-3*vel x)/vel x)>abs(enemy(1),screenpos y+enemy(1),const(size.mid.pos.y)-screenpos y-60-3*vel y)
y=enemy(1),screenpos y+enemy(1),const(size.mid.pos.y)-screenpos y-60-3*vel y
ignorehitpause=1

[state ]
type=turn
trigger1=1
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=-vel y
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=prevstateno
ignorehitpause=1



;
;CMDLqB

[remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[defaults]
command.time=15
command.buffer.time=1
[command]
name="TELbg"
command=x,a,y,b
time=30
[command]
name="TELbg"
command=~D,D,D,c
time=20
[command]
name="t["
command=~D,DB,B,DB,D,DF,F,c
time=30
[command]
name="WF~i["
command=~D,DF,F,D,DF,F,c
time=25
[command]
name="e~h["
command=~D,DF,F,D,DF,F,x
time=25
[command]
name="e~h["
command=~D,DF,F,D,DF,F,y
time=25
[command]
name="uBI[Y"
command=~D,DF,F,D,DF,F,a
time=25
[command]
name="uBI[Y"
command=~D,DF,F,D,DF,F,b
time=25
[command]
name="@f~G["
command=~B,DB,D,DF,F,y
time=20
[command]
name="WFj[X"
command=~D,DB,B,x
[command]
name="WFj[Y"
command=~D,DB,B,y
[command]
name="WFj[A"
command=~D,DB,B,a
[command]
name="WFj[B"
command=~D,DB,B,b
[command]
name="jH[X"
command=~F,D,DF,a
[command]
name="jH[X"
command=~F,D,DF,b
[command]
name="ピ@g[Y"
command=~D,DF,F,x
[command]
name="@g[Y"
command=~D,DF,F,y
[command]
name="jH[X"
command=~20$D,$U,a
[command]
name="jH[X"
command=~20$D,$U,b
[command]
name="ピ@g[Y"
command=~20$B,F,x
[command]
name="@g[Y"
command=~20$B,F,y
[command]
name="rjH[X"
command=$D,$U,a
[command]
name="rjH[X"
command=$D,$U,b
[command]
name="rピ@g[Y"
command=$B,F,x
[command]
name="r@g[Y"
command=$B,F,y
[command]
name="jump"
command=D,$U
time=12
[command]
name="FF"
command=F,F
time=10
[command]
name="BB"
command=B,B
time=10
[command]
name="recovery"
command=x+a
time=1
[command]
name="recovery"
command=z
time=1
[command]
name="ӂƂ΂"
command=y+b
time=1
[command]
name="ӂƂ΂"
command=c
time=1
[command]
name="a+b"
command=a+b
time=1
[command]
name="down_a"
command=/$D,a
time=1
[command]
name="down_b"
command=/$D,b
time=1
[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1
[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1
[command]
name="z"
command=z
time=1
[command]
name="start"
command=s
time=1
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1
[command]
name="holdc"
command=/$c
time=1



;
;CNSLqB

[data]
life=1000
power=3000
attack=100
defence=100
fall.defence_up=50
liedown.time=50
airjuggle=15
sparkno=1
guard.sparkno=40
ko.echo=0
volume=50
intpersistindex=5,20
floatpersistindex=40
[size]
xscale=1
yscale=1
ground.back=15
ground.front=16
air.back=12
air.front=12
height=60
attack.dist=160
proj.attack.dist=90
proj.doscale=0
head.pos=0,-90
mid.pos=0,-60
shadowoffset=0
draw.offset=0,0
[velocity]
walk.fwd=2.5
walk.back=-2.4
run.fwd=6.4,0
run.back=-5.8,-3.8
jump.neu=0,-9
jump.back=-3.8
jump.fwd=4
runjump.back=-2.55,-8.1
runjump.fwd=4.2,-8.7
airjump.neu=0,-8.1
airjump.back=-2.5
airjump.fwd=2.55
[movement]
airjump.num=0
airjump.height=35
yaccel=.54
stand.friction=.85
crouch.friction=.82









