;
;̑Xe[gQB

[statedef 200]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=200
poweradd=20
sprpriority=2
[state ]
type=hitdef
trigger1=time=0
attr=s,na
damage=23,0
animtype=light
guardflag=ma
hitflag=maf
priority=3,hit
pausetime=8,9
sparkno=s4000
guard.sparkno=s4100
sparkxy=-20,-80
hitsound=s1,0
guardsound=s2,0
ground.type=high
ground.slidetime=8
ground.hittime=10
ground.velocity=-4.5,0
airguard.velocity=-1.9,-.8
air.type=low
air.velocity=-1.4,-3
air.hittime=12
[state ]
type=playsnd
trigger1=animelem=1
trigger1=random<700
value=10,17
channel=4
[state ]
type=playsnd
trigger1=animelem=1
value=0,0
[state ]
type=ctrlset
trigger1=animelem=5
value=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 205]
type=s
movetype=a
physics=s
juggle=8
velset=0,0
ctrl=0
anim=205
poweradd=20
sprpriority=2
[state ]
type=hitdef
trigger1=time=0
attr=s,na
damage=23,0
animtype=light
guardflag=ma
hitflag=maf
priority=3,hit
pausetime=8,9
sparkno=s4000
guard.sparkno=s4100
sparkxy=-15,-80
hitsound=s1,0
guardsound=s2,0
ground.type=high
ground.slidetime=8
ground.hittime=10
ground.velocity=-4,0
airguard.velocity=-1.9,-.8
air.type=high
air.velocity=-1.4,-3
air.hittime=12
[state ]
type=playsnd
trigger1=animelem=4
trigger1=random<700
value=10,17
channel=4
[state ]
type=playsnd
trigger1=animelem=4
value=0,0
[state ]
type=ctrlset
trigger1=animelem=7
value=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 210]
type=s
movetype=a
physics=s
juggle=8
poweradd=65
ctrl=0
velset=0,0
anim=210
sprpriority=2
[state ]
type=hitdef
trigger1=time=0
attr=s,na
damage=57,0
animtype=hard
guardflag=ma
hitflag=maf
priority=3,hit
pausetime=10,11
sparkno=s4010
guard.sparkno=s4110
sparkxy=-25,-80
hitsound=s1,1
guardsound=s2,0
ground.type=high
ground.slidetime=16
ground.hittime=18
ground.velocity=-7.5
airguard.velocity=-2.3,-1.8
air.type=high
air.velocity=-2.5,-3
air.hittime=12
[state ]
type=playsnd
trigger1=animelem=4
trigger1=random<700
value=10,18
channel=4
[state ]
type=playsnd
trigger1=animelem=4
value=0,1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 215]
type=s
movetype=a
physics=s
juggle=8
poweradd=65
ctrl=0
velset=0,0
anim=215
sprpriority=2
[state ]
type=hitdef
trigger1=time=0
attr=s,na
damage=58,0
animtype=hard
guardflag=ma
hitflag=maf
priority=3,hit
pausetime=10,11
sparkno=s4010
guard.sparkno=s4110
sparkxy=-20,-80
hitsound=s1,1
guardsound=s2,0
ground.type=high
ground.slidetime=18
ground.hittime=20
ground.velocity=-8.3
airguard.velocity=-2.3,-1.8
air.type=high
air.velocity=-2.5,-3
air.hittime=12
[state ]
type=playsnd
trigger1=animelem=3
trigger1=random<700
value=10,18
channel=4
[state ]
type=playsnd
trigger1=animelem=3
value=0,1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 230]
type=s
movetype=a
physics=s
juggle=8
poweradd=22
ctrl=0
velset=0,0
anim=230
sprpriority=2
[state ]
type=posadd
trigger1=animelem=1
x=-10
[state ]
type=posadd
trigger1=animelem=9
x=10
[state ]
type=hitdef
trigger1=time=0
attr=s,na
animtype=medium
damage=26
guardflag=ma
pausetime=8,9
sparkno=s4000
guard.sparkno=s4100
sparkxy=-20,-70
hitsound=s1,2
guardsound=s2,0
ground.type=high
ground.slidetime=8
ground.hittime=9
ground.velocity=-5
air.velocity=-2.5,-3.5
[state ]
type=playsnd
trigger1=animelem=4
trigger1=random<700
value=10,17
channel=4
[state ]
type=playsnd
trigger1=animelem=4
value=0,2
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 235]
type=s
movetype=a
physics=s
juggle=8
poweradd=22
ctrl=0
velset=0,0
anim=235
sprpriority=2
[state ]
type=hitdef
trigger1=time=0
attr=s,na
animtype=medium
damage=26
guardflag=l
pausetime=8,9
sparkno=s4000
guard.sparkno=s4100
sparkxy=-20,-20
hitsound=s1,2
guardsound=s2,0
ground.type=low
ground.slidetime=10
ground.hittime=11
ground.velocity=-3.5
air.velocity=-2.5,-3.5
[state ]
type=playsnd
trigger1=animelem=4
trigger1=random<700
value=10,17
channel=4
[state ]
type=playsnd
trigger1=animelem=4
value=0,2
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 240]
type=s
movetype=a
physics=s
juggle=8
poweradd=65
ctrl=0
velset=0,0
anim=240
sprpriority=2
[state ]
type=hitdef
trigger1=time=0
attr=s,na
animtype=hard
damage=59
guardflag=ma
pausetime=10,11
sparkno=s4010
guard.sparkno=s4110
sparkxy=-25,-85
hitsound=s1,3
guardsound=s2,0
ground.type=high
ground.slidetime=16
ground.hittime=18
ground.velocity=-9
air.velocity=-3.2,-3.2
[state ]
type=playsnd
trigger1=animelem=6
trigger1=random<700
value=10,18
channel=4
[state ]
type=playsnd
trigger1=animelem=6
value=0,3
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 245]
type=s
movetype=a
physics=s
juggle=8
poweradd=65
ctrl=0
velset=0,0
anim=245
sprpriority=2
[state ]
type=posadd
trigger1=animelem=1
trigger2=animelem=2
x=5
[state ]
type=posadd
trigger1=animelem=3
x=10
[state ]
type=posadd
trigger1=animelem=6
trigger2=animelem=8
x=-10
[state ]
type=hitdef
trigger1=time=0
attr=s,na
animtype=hard
damage=60
guardflag=ma
pausetime=10,11
sparkno=s4010
guard.sparkno=s4110
sparkxy=-20,-70
hitsound=s1,3
guardsound=s2,0
ground.type=low
ground.slidetime=20
ground.hittime=22
ground.velocity=-8.4
air.velocity=-3.6,-3.4
[state ]
type=playsnd
trigger1=animelem=3
trigger1=random<700
value=10,18
channel=4
[state ]
type=playsnd
trigger1=animelem=3
value=0,3
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 400]
type=c
movetype=a
physics=c
juggle=8
poweradd=15
ctrl=0
anim=400
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=2
trigger1=random<700
value=10,17
channel=4
[state ]
type=playsnd
trigger1=animelem=2
value=0,0
[state ]
type=hitdef
trigger1=time=0
attr=c,na
damage=23
priority=3
animtype=light
hitflag=maf
guardflag=m
pausetime=9,9
sparkno=s4000
guard.sparkno=s4100
sparkxy=-10,-50
hitsound=s1,0
guardsound=s2,0
ground.type=low
ground.slidetime=8
ground.hittime=9
ground.velocity=-5
air.velocity=-1.5,-3
[state ]
type=ctrlset
trigger1=animelem=4
value=1
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
[statedef 410]
type=c
movetype=a
physics=c
juggle=8
poweradd=50
ctrl=0
anim=410
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=3
trigger1=random<700
value=10,18
channel=4
[state ]
type=playsnd
trigger1=animelem=3
value=0,1
[state ]
type=hitdef
trigger1=time=0
attr=s,na
damage=57,0
animtype=hard
guardflag=ma
hitflag=maf
priority=3,hit
pausetime=10,11
sparkno=s4010
guard.sparkno=s4110
sparkxy=-20,ifelse(time>=8,-85,-40)
hitsound=s1,1
guardsound=s2,0
ground.type=high
ground.slidetime=21
ground.hittime=22
ground.velocity=-7.6
airguard.velocity=-2.3,-1.8
air.type=high
air.velocity=-2.5,-3
air.hittime=12
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
[statedef 430]
type=c
movetype=a
physics=c
juggle=8
poweradd=22
ctrl=0
anim=430
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=2
trigger1=random<700
value=10,17
channel=4
[state ]
type=playsnd
trigger1=animelem=2
value=0,2
[state ]
type=hitdef
trigger1=time=0
attr=c,na
damage=28
animtype=light
hitflag=maf
guardflag=l
pausetime=9,9
sparkno=s4000
guard.sparkno=s4100
sparkxy=-10,-8
hitsound=s1,2
guardsound=s2,0
ground.type=low
ground.slidetime=8
ground.hittime=9
ground.velocity=-5.5
air.velocity=-2,-3
[state ]
type=ctrlset
trigger1=animelem=5
value=1
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
[statedef 440]
type=c
movetype=a
physics=c
juggle=8
poweradd=70
ctrl=0
anim=440
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=3
trigger1=random<700
value=10,18
channel=4
[state ]
type=playsnd
trigger1=animelem=3
value=0,3
[state ]
type=hitdef
trigger1=time=0
attr=c,na
damage=64
hitflag=maf
guardflag=l
pausetime=10,11
sparkno=s4010
guard.sparkno=s4110
sparkxy=-20,-20
hitsound=s1,3
guardsound=s2,0
ground.type=trip
ground.slidetime=13
ground.hittime=15
ground.velocity=-3,-3
air.velocity=-3,-3
guard.velocity=-6
fall=1
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
[statedef 600]
type=a
movetype=a
physics=a
juggle=8
poweradd=11
ctrl=0
anim=600
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=2
value=10,17
[state ]
type=playsnd
trigger1=animelem=2
value=0,0
[state ]
type=hitdef
trigger1=time=0
attr=a,na
damage=20
guardflag=ha
priority=3
pausetime=7,8
sparkno=s4000
guard.sparkno=s4100
sparkxy=-15,-60
hitsound=s1,0
guardsound=s2,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-4
air.velocity=-1.3,-3
[statedef 610]
type=a
movetype=a
physics=a
juggle=8
poweradd=65
ctrl=0
anim=610
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=3
value=10,18
[state ]
type=playsnd
trigger1=animelem=3
value=0,1
[state ]
type=hitdef
trigger1=time=0
attr=a,na
damage=72
guardflag=ha
priority=4
pausetime=13,13
sparkno=s4010
guard.sparkno=s4110
sparkxy=-20,-80
hitsound=s1,1
guardsound=s2,0
animtype=medium
ground.type=high
ground.slidetime=16
ground.hittime=16
ground.velocity=-5
air.velocity=-3,-4
[statedef 630]
type=a
movetype=a
physics=a
juggle=8
poweradd=20
ctrl=0
anim=630
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=4
value=10,17
[state ]
type=playsnd
trigger1=animelem=4
value=0,2
[state ]
type=hitdef
trigger1=time=0
attr=a,na
damage=26
guardflag=ha
priority=3
pausetime=7,8
sparkno=s4000
guard.sparkno=s4100
sparkxy=-22,-90
hitsound=s1,2
guardsound=s2,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-4
air.velocity=-2,-3
[statedef 640]
type=a
movetype=a
physics=a
juggle=8
poweradd=65
ctrl=0
anim=640
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=5
value=10,18
[state ]
type=playsnd
trigger1=animelem=5
value=0,3
[state ]
type=hitdef
trigger1=time=0
attr=a,na
damage=70
guardflag=ha
priority=4
pausetime=12,13
sparkno=s4010
guard.sparkno=s4110
sparkxy=-25,-70
hitsound=s1,3
guardsound=s2,0
animtype=hard
ground.type=high
ground.slidetime=16
ground.hittime=16
ground.velocity=-5
air.velocity=-3,-4
[statedef 310]
type=s
movetype=a
physics=s
juggle=ifelse(var(30)!=0,0,6)
poweradd=35
ctrl=0
velset=0,0
anim=310
sprpriority=2
[state ]
type=hitdef
trigger1=time=0
attr=s,na
damage=58,0
animtype=hard
guardflag=h
hitflag=maf
priority=3,hit
pausetime=11,12
sparkno=s4010
guard.sparkno=s4110
sparkxy=-20,-75
hitsound=s1,1
guardsound=s2,0
ground.type=low
ground.slidetime=21
ground.hittime=21
ground.velocity=-8
air.type=high
air.velocity=-4,-4
air.hittime=12
air.fall=1
fall.recover=0
[state ]
type=playsnd
trigger1=animelem=6
value=10,17
[state ]
type=playsnd
trigger1=animelem=6
value=0,1
[state ]
type=changestate
triggerall=prevstateno=[200,410]
trigger1=time=0
value=315
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 315]
type=s
movetype=a
physics=s
juggle=ifelse(var(30)!=0,0,6)
poweradd=35
ctrl=0
velset=0,0
anim=315
sprpriority=2
[state ]
type=hitdef
trigger1=time=0
attr=s,na
damage=58,0
animtype=hard
guardflag=m
hitflag=maf
priority=3,hit
pausetime=11,12
sparkno=s4010
guard.sparkno=s4110
sparkxy=-20,-75
hitsound=s1,1
guardsound=s2,0
ground.type=low
ground.slidetime=21
ground.hittime=21
ground.velocity=-8
air.type=high
air.velocity=-4,-4
air.hittime=12
air.fall=1
fall.recover=0
[state ]
type=playsnd
trigger1=animelem=6
value=10,17
[state ]
type=playsnd
trigger1=animelem=6
value=0,1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 320]
type=s
movetype=a
physics=s
juggle=ifelse(var(30)!=0,0,6)
poweradd=30
ctrl=0
velset=0,0
anim=320
sprpriority=2
[state ]
type=velset
trigger1=animelemtime(2)>=0&&animelemtime(6)<0
x=4
[state ]
type=velset
trigger1=animelem=9
x=0
[state ]
type=hitdef
trigger1=time=0
attr=s,na
damage=60,0
animtype=hard
guardflag=m
hitflag=maf
priority=3,hit
pausetime=10,11
sparkno=s4010
guard.sparkno=s4110
sparkxy=-22,-70
hitsound=s1,3
guardsound=s2,0
ground.type=high
ground.slidetime=20
ground.hittime=21
ground.velocity=-8
air.type=high
air.velocity=-4,-5
air.hittime=12
air.fall=1
fall.recover=0
[state ]
type=playsnd
trigger1=animelem=4
value=0,3
channel=4
[state ]
type=playsnd
trigger1=animelem=4
value=10,18
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 330]
type=s
movetype=a
physics=s
juggle=ifelse(var(30)!=0,0,6)
poweradd=30
ctrl=0
velset=0,0
anim=330
sprpriority=2
[state ]
type=velset
trigger1=animelemtime(3)>=0&&animelemtime(5)<0
x=-4.5
[state ]
type=velset
trigger1=animelem=9
x=0
[state ]
type=hitdef
trigger1=time=0
attr=s,na
damage=60,0
animtype=hard
guardflag=m
hitflag=maf
priority=3,hit
pausetime=10,11
sparkno=s4010
guard.sparkno=s4110
sparkxy=-22,-70
hitsound=s1,3
guardsound=s2,0
ground.type=high
ground.slidetime=20
ground.hittime=21
ground.velocity=-8
air.type=high
air.velocity=-3,ifelse(var(30)!=0,-7,-5)
air.hittime=12
air.fall=1
fall.recover=0
ground.cornerpush.veloff=-2
air.cornerpush.veloff=-2
[state ]
type=playsnd
trigger1=animelem=3
value=0,3
channel=4
[state ]
type=playsnd
trigger1=animelem=3
value=10,19
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 800]
type=s
movetype=a
physics=s
juggle=0
velset=0,0
ctrl=0
anim=800
sprpriority=2
[state ]
type=hitdef
trigger1=time=0
attr=s,nt
hitflag=m-
priority=1,miss
sparkno=s4030
sparkxy=-25,-80
p1sprpriority=1
p2sprpriority=0
p1facing=ifelse(command="b",-1,1)
p2facing=1
p1stateno=810
p2stateno=820
guard.dist=0
fall=1
numhits=0
[state ]
type=nothitby
trigger1=time=0
value=sca,nt,st,ht
time=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 810]
type=s
movetype=a
physics=n
anim=810
[state ]
type=nothitby
trigger1=1
value=sca
[state ]
type=width
trigger1=1
edge=60,0
[state ]
type=playsnd
trigger1=time=0
value=s1,5
[state ]
type=playsnd
trigger1=animelem=2
value=s10,15
[state ]
type=playsnd
trigger1=animelem=6
value=s10,16
[state ]
type=playsnd
trigger1=animelem=6
value=s0,1
[state ]
type=playsnd
trigger1=animelem=6
value=s12,0
[state ]
type=playsnd
trigger1=movehit=1
value=s12,8
[state ]
type=targetbind
trigger1=animelemtime(1)>=0&&animelemtime(2)<0
pos=45,0
[state ]
type=targetbind
trigger1=animelemtime(2)>=0&&animelemtime(3)<0
pos=30,0
[state ]
type=targetbind
trigger1=animelemtime(3)>=0&&animelemtime(7)<0
pos=25,0
[state ]
type=targetbind
trigger1=animelemtime(7)=0
pos=35,0
[state ]
type=explod
trigger1=var(30)=0
trigger1=animelem=4
anim=815
postype=p1
pos=0,0
ownpal=1
sprpriority=10
ignorehitpause=1
[state ]
type=explod
trigger1=var(30)!=0
trigger1=animelem=4
anim=816
postype=p1
pos=0,0
ownpal=1
sprpriority=10
ignorehitpause=1
[state ]
type=hitdef
trigger1=var(30)=0
trigger1=animelem=7
attr=s,nt
damage=100,0
animtype=hard
hitflag=maf
priority=3,hit
pausetime=0,1
sparkno=s4010
sparkxy=-40,-80
hitsound=s1,1
ground.type=high
ground.slidetime=23
ground.hittime=24
ground.velocity=-5,-5.5
air.velocity=-5,-5.5
air.hittime=12
yaccel=.45
fall=1
fall.recover=0
palfx.time=50
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=hitdef
trigger1=var(30)!=0
trigger1=animelem=7
attr=s,nt
damage=150,0
animtype=hard
hitflag=maf
priority=3,hit
pausetime=0,1
sparkno=s4010
sparkxy=-40,-80
hitsound=s1,1
ground.type=high
ground.slidetime=23
ground.hittime=24
ground.velocity=-5,-5.5
air.velocity=-5,-5.5
air.hittime=12
yaccel=.45
fall=1
fall.recover=0
palfx.time=50
palfx.add=50,0,170
palfx.mul=170,170,170
palfx.sinadd=95,95,95,15
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 820]
type=a
movetype=h
physics=n
velset=0,0
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
[state ]
type=changeanim2
trigger1=time=0
value=820
[state ]
type=selfstate
trigger1=pos y>=0
trigger1=vel y>0
value=5100









