;
;̑Xe[gQB

[statedef 1000]
type=s
movetype=a
physics=s
juggle=0
poweradd=0
velset=0,0
anim=1000
ctrl=0
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=5
value=s10,20
[state ]
type=playsnd
trigger1=animelem=5
value=s12,1
[state ]
type=explod
trigger1=animelem=5
anim=1005
postype=p1
pos=0,0
persistent=0
sprpriority=10
ownpal=1
removeongethit=1
[state ]
type=projectile
trigger1=animelem=6
projid=1000
projanim=1010
projremove=1
projpriority=1
projhitanim=1015
projremanim=-1
projcancelanim=1015
projsprpriority=5
projshadow=0,0,0
projremovetime=-1
getpower=50
ownpal=0
offset=50,-77
velocity=3.5,0
attr=s,sp
animtype=hard
damage=85,9
hitflag=maf
guardflag=m
hitsound=s12,8
guardsound=s2,1
pausetime=0,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=20,0
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-8
air.juggle=ifelse(var(30)!=0,0,8)
air.velocity=-4,-4
air.fall=1
fall.recovertime=30
palfx.time=25
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 1050]
type=s
movetype=a
physics=s
juggle=0
poweradd=0
velset=0,0
anim=1050
ctrl=0
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=5
value=s10,20
[state ]
type=playsnd
trigger1=animelem=5
value=s12,1
[state ]
type=playsnd
trigger1=animelem=12
value=s10,21
[state ]
type=playsnd
trigger1=animelem=12
value=s12,2
[state ]
type=explod
trigger1=animelem=6
anim=1070
postype=p1
pos=0,0
persistent=0
sprpriority=10
ownpal=1
removeongethit=1
[state ]
type=explod
trigger1=animelem=12
anim=1055
postype=p1
pos=0,0
persistent=0
sprpriority=10
ownpal=1
removeongethit=1
[state ]
type=projectile
trigger1=animelem=12
projid=1000
projanim=1010
projremove=1
projpriority=1
projhitanim=1015
projremanim=-1
projcancelanim=1015
projsprpriority=5
projshadow=0,0,0
projremovetime=-1
getpower=50
ownpal=0
offset=60,-77
velocity=7,0
attr=s,sp
animtype=hard
damage=45,5
hitflag=maf
guardflag=m
hitsound=s12,8
guardsound=s2,1
pausetime=0,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=20,0
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-8
air.juggle=ifelse(var(30)!=0,0,7)
air.velocity=-4,-4
air.fall=1
fall.recovertime=30
palfx.time=25
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=projectile
trigger1=animelem=12
projid=1000
projanim=1060
projremove=1
projpriority=1
projhitanim=1065
projremanim=-1
projcancelanim=1065
projsprpriority=5
projshadow=0,0,0
projremovetime=-1
getpower=50
ownpal=0
offset=59,-77
velocity=7,0
attr=s,sp
animtype=hard
damage=45,5
hitflag=maf
guardflag=m
hitsound=s12,8
guardsound=s2,1
pausetime=0,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=20,0
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-4,-4
air.juggle=ifelse(var(30)!=0,0,7)
air.velocity=-4,-4
fall=1
fall.recovertime=40
palfx.time=40
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 1100]
type=s
movetype=a
physics=s
juggle=ifelse(var(30)!=0,0,8)
poweradd=ifelse(var(30)!=0,0,70)
velset=0,0
anim=1100
ctrl=0
sprpriority=2
[state ]
type=width
trigger1=1
edge=20,0
[state ]
type=nothitby
trigger1=animelemtime(3)<0
value=sca
[state ]
type=playsnd
trigger1=animelem=3
value=s10,22
channel=4
[state ]
type=playsnd
trigger1=animelem=4
value=s3,2
[state ]
type=playsnd
trigger1=animelem=3
value=s12,5
volume=-100
[state ]
type=playsnd
trigger1=movehit=1
value=s12,8
[state ]
type=velset
trigger1=animelemtime(4)>=0&&animelemtime(6)<=0
x=6
[state ]
type=velset
trigger1=animelem=4
y=-6
[state ]
type=veladd
trigger1=animelemtime(4)>=0
y=.38
[state ]
type=posadd
trigger1=animelem=1
x=10
[state ]
type=statetypeset
trigger1=animelem=4
statetype=a
[state ]
type=explod
trigger1=animelem=3
anim=1105
postype=p1
pos=20,10
sprpriority=10
ownpal=0
bindtime=6
ignohitpause=0
removeongethit=1
[state ]
type=hitdef
trigger1=animelem=3
attr=s,sa
damage=50,5
animtype=hard
guardflag=ma
hitflag=maf
priority=3,hit
pausetime=10,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=-20,-50
hitsound=s1,1
guardsound=s2,1
ground.type=high
ground.slidetime=20
ground.hittime=21
ground.velocity=-4
air.type=high
air.velocity=-3,-4
air.hittime=12
air.fall=1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
palfx.time=30
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=hitdef
trigger1=animelem=4
attr=a,sa
damage=50,5
animtype=up
guardflag=m
hitflag=maf
priority=3,hit
pausetime=10,11
sparkno=s4020
guard.sparkno=s4120
sparkxy=-20,-70
hitsound=s1,1
guardsound=s2,1
ground.type=high
ground.slidetime=20
ground.hittime=21
ground.velocity=-4.2,-8
air.type=high
air.velocity=-4.2,-8
air.hittime=12
yaccel=.43
fall=1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
palfx.time=70
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
triggerall=animelemtime(10)>=0
trigger1=vel y>0&&pos y>=0
value=1105
[statedef 1105]
type=s
movetype=i
physics=s
juggle=0
poweradd=0
velset=0,0
anim=1110
ctrl=0
sprpriority=2
[state ]
type=playsnd
trigger1=time=0
value=s4,0
[state ]
type=posset
trigger1=time=0
y=0
[state ]
type=velset
trigger1=time=0
x=0
y=0
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 1150]
type=s
movetype=a
physics=s
juggle=ifelse(var(30)!=0,0,8)
poweradd=ifelse(var(30)!=0,0,70)
velset=0,0
anim=1150
ctrl=0
sprpriority=2
[state ]
type=width
trigger1=1
edge=20,0
[state ]
type=nothitby
trigger1=animelemtime(4)<0
value=sca
[state ]
type=playsnd
trigger1=animelem=3
value=s10,23
channel=4
[state ]
type=playsnd
trigger1=animelem=4
value=s3,2
[state ]
type=playsnd
trigger1=animelem=3
value=s12,5
volume=-100
[state ]
type=playsnd
trigger1=movehit=1
value=s12,8
[state ]
type=velset
trigger1=animelemtime(4)>=0&&animelemtime(6)<=0
x=7
[state ]
type=velset
trigger1=animelem=4
y=-7
[state ]
type=veladd
trigger1=animelemtime(4)>=0
y=.36
[state ]
type=posadd
trigger1=animelem=1
x=10
[state ]
type=statetypeset
trigger1=animelem=4
statetype=a
[state ]
type=explod
trigger1=animelem=3
anim=1105
postype=p1
pos=20,10
sprpriority=10
ownpal=0
bindtime=7
ignohitpause=0
removeongethit=1
[state ]
type=hitdef
trigger1=animelem=3
attr=s,sa
damage=60,6
animtype=hard
guardflag=ma
hitflag=maf
priority=3,hit
pausetime=12,13
sparkno=s4020
guard.sparkno=s4120
sparkxy=-20,-50
hitsound=s1,1
guardsound=s2,1
ground.type=high
ground.slidetime=20
ground.hittime=21
ground.velocity=-3
air.type=high
air.velocity=-3,-4
air.hittime=12
air.fall=1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
palfx.time=30
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=hitdef
trigger1=animelem=4
attr=a,sa
damage=60,6
animtype=up
guardflag=m
hitflag=maf
priority=3,hit
pausetime=12,13
sparkno=s4020
guard.sparkno=s4120
sparkxy=-20,-70
hitsound=s1,1
guardsound=s2,1
ground.type=high
ground.slidetime=20
ground.hittime=21
ground.velocity=-4.7,-8.4
air.type=high
air.velocity=-4.7,-8.4
air.hittime=12
yaccel=.42
fall=1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
palfx.time=70
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
triggerall=animelemtime(10)>=0
trigger1=vel y>0&&pos y>=0
value=1155
[statedef 1155]
type=s
movetype=i
physics=s
juggle=0
poweradd=0
velset=0,0
anim=1155
ctrl=0
sprpriority=2
[state ]
type=playsnd
trigger1=time=0
value=s4,0
[state ]
type=posset
trigger1=time=0
y=0
[state ]
type=velset
trigger1=time=0
x=0
y=0
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 1001]
type=s
movetype=a
physics=s
juggle=0
poweradd=0
velset=0,0
anim=1001
ctrl=0
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=8
value=s10,20
[state ]
type=playsnd
trigger1=animelem=8
value=s12,2
[state ]
type=explod
trigger1=animelem=8
anim=1056
postype=p1
pos=0,0
persistent=0
sprpriority=10
ownpal=1
removeongethit=1
[state ]
type=projectile
trigger1=animelem=8
projid=1000
projanim=1061
projremove=1
projpriority=2
projhitanim=1066
projremanim=-1
projcancelanim=1066
projsprpriority=5
projshadow=0,0,0
projremovetime=-1
getpower=50
ownpal=0
offset=59,-77
velocity=6,0
attr=s,sp
animtype=hard
damage=100,10
hitflag=maf
guardflag=m
hitsound=s12,8
guardsound=s2,1
pausetime=0,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=20,0
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-4,-4
air.juggle=ifelse(var(30)!=0,0,7)
air.velocity=-4,-4
fall=1
fall.recovertime=40
palfx.time=40
palfx.add=50,0,170
palfx.mul=170,170,170
palfx.sinadd=95,95,95,15
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 1051]
type=s
movetype=a
physics=s
juggle=0
poweradd=0
velset=0,0
anim=1050
ctrl=0
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=5
value=s10,20
[state ]
type=playsnd
trigger1=animelem=5
value=s12,1
[state ]
type=playsnd
trigger1=animelem=12
value=s10,21
[state ]
type=playsnd
trigger1=animelem=12
value=s12,2
[state ]
type=explod
trigger1=animelem=12
anim=1056
postype=p1
pos=0,0
persistent=0
sprpriority=10
ownpal=1
removeongethit=1
[state ]
type=projectile
trigger1=animelem=6
projid=1001
projanim=1071
projremove=0
projpriority=1
projhitanim=-1
projremanim=-1
projcancelanim=-1
projsprpriority=5
projshadow=0,0,0
projremovetime=27
getpower=50
ownpal=0
offset=0,0
velocity=0,0
attr=s,sp
animtype=hard
damage=50,5
hitflag=maf
guardflag=m
hitsound=s12,8
guardsound=s2,1
pausetime=0,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=40,-70
ground.type=high
ground.hittime=23
ground.slidetime=24
ground.velocity=-8
air.juggle=ifelse(var(30)!=0,0,7)
air.velocity=-4,-4
air.fall=1
fall.recovertime=30
palfx.time=25
palfx.add=50,0,170
palfx.mul=170,170,170
palfx.sinadd=95,95,95,15
palfx.color=0
palfx.invertall=1
[state ]
type=projectile
trigger1=animelem=12
projid=1000
projanim=1011
projremove=1
projpriority=1
projhitanim=1016
projremanim=-1
projcancelanim=1016
projsprpriority=5
projshadow=0,0,0
projremovetime=-1
getpower=50
ownpal=0
offset=60,-77
velocity=8,0
attr=s,sp
animtype=hard
damage=50,5
hitflag=maf
guardflag=m
hitsound=s12,8
guardsound=s2,1
pausetime=0,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=20,0
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-8
air.juggle=ifelse(var(30)!=0,0,7)
air.velocity=-4,-4
air.fall=1
fall.recovertime=30
palfx.time=25
palfx.add=50,0,170
palfx.mul=170,170,170
palfx.sinadd=95,95,95,15
palfx.color=0
palfx.invertall=1
[state ]
type=projectile
trigger1=animelem=12
projid=1000
projanim=1061
projremove=1
projpriority=1
projhitanim=1066
projremanim=-1
projcancelanim=1066
projsprpriority=5
projshadow=0,0,0
projremovetime=-1
getpower=50
ownpal=0
offset=59,-77
velocity=8,0
attr=s,sp
animtype=hard
damage=50,5
hitflag=maf
guardflag=m
hitsound=s12,8
guardsound=s2,1
pausetime=0,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=20,0
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-4,-4
air.juggle=ifelse(var(30)!=0,0,7)
air.velocity=-4,-4
fall=1
fall.recovertime=40
palfx.time=40
palfx.add=50,0,170
palfx.mul=170,170,170
palfx.sinadd=95,95,95,15
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 1101]
type=s
movetype=a
physics=s
juggle=ifelse(var(30)!=0,0,8)
poweradd=ifelse(var(30)!=0,0,70)
velset=0,0
anim=1100
ctrl=0
sprpriority=2
[state ]
type=width
trigger1=1
edge=20,0
[state ]
type=nothitby
trigger1=animelemtime(3)<0
value=sca
[state ]
type=playsnd
trigger1=animelem=3
value=s10,22
channel=4
[state ]
type=playsnd
trigger1=animelem=4
value=s3,2
[state ]
type=playsnd
trigger1=animelem=3
value=s12,5
volume=-100
[state ]
type=playsnd
trigger1=movehit=1
value=s12,8
[state ]
type=velset
trigger1=animelemtime(4)>=0&&animelemtime(6)<=0
x=6
[state ]
type=velset
trigger1=animelem=4
y=-6
[state ]
type=veladd
trigger1=animelemtime(4)>=0
y=.38
[state ]
type=posadd
trigger1=animelem=1
x=10
[state ]
type=statetypeset
trigger1=animelem=4
statetype=a
[state ]
type=explod
trigger1=animelem=3
anim=1106
postype=p1
pos=20,10
sprpriority=10
ownpal=0
bindtime=6
ignohitpause=0
removeongethit=1
[state ]
type=hitdef
trigger1=animelem=3
attr=s,sa
damage=55,6
animtype=hard
guardflag=ma
hitflag=maf
priority=3,hit
pausetime=10,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=-20,-50
hitsound=s1,1
guardsound=s2,1
ground.type=high
ground.slidetime=20
ground.hittime=21
ground.velocity=-4
air.type=high
air.velocity=-3,-4
air.hittime=12
air.fall=1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
palfx.time=30
palfx.add=50,0,170
palfx.mul=170,170,170
palfx.sinadd=95,95,95,15
palfx.color=0
palfx.invertall=1
[state ]
type=hitdef
trigger1=animelem=4
attr=a,sa
damage=55,6
animtype=up
guardflag=m
hitflag=maf
priority=3,hit
pausetime=10,11
sparkno=s4020
guard.sparkno=s4120
sparkxy=-20,-70
hitsound=s1,1
guardsound=s2,1
ground.type=high
ground.slidetime=20
ground.hittime=21
ground.velocity=-4.2,-8
air.type=high
air.velocity=-4.2,-8
air.hittime=12
yaccel=.43
fall=1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
palfx.time=70
palfx.add=50,0,170
palfx.mul=170,170,170
palfx.sinadd=95,95,95,15
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
triggerall=animelemtime(10)>=0
trigger1=vel y>0&&pos y>=0
value=1105
[statedef 1151]
type=s
movetype=a
physics=s
juggle=ifelse(var(30)!=0,0,8)
poweradd=ifelse(var(30)!=0,0,70)
velset=0,0
anim=1150
ctrl=0
sprpriority=2
[state ]
type=width
trigger1=1
edge=20,0
[state ]
type=nothitby
trigger1=animelemtime(4)<0
value=sca
[state ]
type=playsnd
trigger1=animelem=3
value=s10,23
channel=4
[state ]
type=playsnd
trigger1=animelem=4
value=s3,2
[state ]
type=playsnd
trigger1=animelem=3
value=s12,5
volume=-100
[state ]
type=playsnd
trigger1=movehit=1
value=s12,8
[state ]
type=velset
trigger1=animelemtime(4)>=0&&animelemtime(6)<=0
x=7
[state ]
type=velset
trigger1=animelem=4
y=-7
[state ]
type=veladd
trigger1=animelemtime(4)>=0
y=.36
[state ]
type=posadd
trigger1=animelem=1
x=10
[state ]
type=statetypeset
trigger1=animelem=4
statetype=a
[state ]
type=explod
trigger1=animelem=3
anim=1106
postype=p1
pos=20,10
sprpriority=10
ownpal=0
bindtime=7
ignohitpause=0
removeongethit=1
[state ]
type=hitdef
trigger1=animelem=3
attr=s,sa
damage=65,7
animtype=hard
guardflag=ma
hitflag=maf
priority=3,hit
pausetime=12,13
sparkno=s4020
guard.sparkno=s4120
sparkxy=-20,-50
hitsound=s1,1
guardsound=s2,1
ground.type=high
ground.slidetime=20
ground.hittime=21
ground.velocity=-3
air.type=high
air.velocity=-3,-4
air.hittime=12
air.fall=1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
palfx.time=30
palfx.add=50,0,170
palfx.mul=170,170,170
palfx.sinadd=95,95,95,15
palfx.color=0
palfx.invertall=1
[state ]
type=hitdef
trigger1=animelem=4
attr=a,sa
damage=65,7
animtype=up
guardflag=m
hitflag=maf
priority=3,hit
pausetime=12,13
sparkno=s4020
guard.sparkno=s4120
sparkxy=-20,-70
hitsound=s1,1
guardsound=s2,1
ground.type=high
ground.slidetime=20
ground.hittime=21
ground.velocity=-4.7,-8.4
air.type=high
air.velocity=-4.7,-8.4
air.hittime=12
yaccel=.42
fall=1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
palfx.time=70
palfx.add=50,0,170
palfx.mul=170,170,170
palfx.sinadd=95,95,95,15
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
triggerall=animelemtime(10)>=0
trigger1=vel y>0&&pos y>=0
value=1155
[statedef 1200]
type=s
movetype=a
physics=s
juggle=0
poweradd=70
velset=0,0
anim=1200
ctrl=0
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=7
value=s0,2
[state ]
type=hitdef
trigger1=time=0
trigger1=p2stateno!=[120,159]
attr=s,st
damage=0,0
animtype=hard
hitflag=m-
priority=1,miss
pausetime=0,0
sparkno=-1
hitsound=-1
ground.type=high
ground.slidetime=22
ground.hittime=22
ground.velocity=0
fall=1
fall.recover=0
p1sprpriority=1
p2sprpriority=0
p1facing=1
p2facing=1
p1stateno=1210
p2stateno=1220
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 1210]
type=s
movetype=a
physics=s
juggle=6
poweradd=0
anim=1210
ctrl=0
[state ]
type=width
trigger1=time=0
edge=80,0
[state ]
type=playsnd
trigger1=animelem=10
value=s10,21
[state ]
type=playsnd
trigger1=animelem=16
value=s10,22
[state ]
type=playsnd
trigger1=animelem=26
value=s10,23
[state ]
type=playsnd
trigger1=animelem=10
trigger2=animelem=27
value=s0,1
[state ]
type=playsnd
trigger1=animelem=16
value=s0,3
[state ]
type=targetbind
trigger1=animelemtime(1)>=0&&animelemtime(27)<0
pos=45,0
[state ]
type=hitdef
trigger1=animelem=11
attr=s,sa
animtype=hard
damage=30
pausetime=0,0
sparkno=s4020
sparkxy=-20,-70
hitsound=s1,1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=0,0
air.velocity=0,0
fall=1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
p2stateno=1220
[state ]
type=hitdef
trigger1=animelem=17
attr=s,sa
animtype=hard
damage=30
pausetime=0,0
sparkno=s4020
sparkxy=-20,-50
hitsound=s1,3
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=0,0
air.velocity=0,0
fall=1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
p2stateno=1225
[state ]
type=hitdef
trigger1=animelem=27
attr=s,sa
animtype=up
damage=30
pausetime=0,0
sparkno=s4020
sparkxy=-20,-70
hitsound=s1,4
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1.2,-12
air.velocity=-1.2,-12
yaccel=.45
fall=1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 1220]
type=a
movetype=h
physics=n
velset=0,0
[state ]
type=screenbound
trigger1=1
value=0
[state ]
type=posset
trigger1=time=0
y=0
[state ]
type=changeanim2
trigger1=time=0
value=1220
[state ]
type=selfstate
trigger1=anim=1220
trigger1=(enemy,stateno!=1210)
value=5100
[statedef 1225]
type=a
movetype=h
physics=n
velset=0,0
[state ]
type=screenbound
trigger1=1
value=0
[state ]
type=posset
trigger1=time=0
y=0
[state ]
type=changeanim2
trigger1=time=0
value=1225
[state ]
type=selfstate
trigger1=anim=1225
trigger1=(enemy,stateno!=1210)
value=5100
[statedef 1300]
type=s
movetype=a
physics=s
juggle=0
poweradd=0
velset=0,0
anim=1300
ctrl=0
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=8
value=s10,31
[state ]
type=playsnd
trigger1=animelem=8
value=s12,0
[state ]
type=projectile
trigger1=animelem=8
projid=1300
projanim=1305
projremove=1
projpriority=1
projhitanim=1310
projremanim=1310
projcancelanim=1310
projsprpriority=5
projshadow=0,0,0
projremovetime=164
getpower=50
ownpal=0
offset=51,-100
velocity=0,0
attr=s,sp
animtype=hard
damage=50,5
hitflag=maf
guardflag=m
hitsound=s12,8
guardsound=s2,1
pausetime=0,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=20,0
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-8
air.juggle=ifelse(var(30)!=0,0,8)
air.velocity=-4,-4
air.fall=1
fall.recovertime=30
palfx.time=25
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 1310]
type=s
movetype=a
physics=s
juggle=0
poweradd=0
velset=0,0
anim=1300
ctrl=0
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=8
value=s10,31
[state ]
type=playsnd
trigger1=animelem=8
value=s12,0
[state ]
type=projectile
trigger1=animelem=8
projid=1310
projanim=1305
projremove=1
projpriority=1
projhitanim=1310
projremanim=1310
projcancelanim=1310
projsprpriority=5
projshadow=0,0,0
projremovetime=164
getpower=50
ownpal=0
offset=153,-100
velocity=0,0
attr=s,sp
animtype=hard
damage=50,5
hitflag=maf
guardflag=m
hitsound=s12,8
guardsound=s2,1
pausetime=0,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=20,0
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-8
air.juggle=ifelse(var(30)!=0,0,8)
air.velocity=-4,-4
air.fall=1
fall.recovertime=30
palfx.time=25
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 1305]
type=s
movetype=a
physics=s
juggle=0
poweradd=0
velset=0,0
anim=1300
ctrl=0
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=8
value=s10,31
[state ]
type=playsnd
trigger1=animelem=8
value=s12,0
[state ]
type=projectile
trigger1=animelem=8
projid=1305
projanim=1305
projremove=1
projpriority=1
projhitanim=1310
projremanim=1310
projcancelanim=1310
projsprpriority=5
projshadow=0,0,0
projremovetime=164
getpower=50
ownpal=0
offset=102,-100
velocity=0,0
attr=s,sp
animtype=hard
damage=50,5
hitflag=maf
guardflag=m
hitsound=s12,8
guardsound=s2,1
pausetime=0,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=20,0
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-8
air.juggle=ifelse(var(30)!=0,0,8)
air.velocity=-4,-4
air.fall=1
fall.recovertime=30
palfx.time=25
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
[statedef 1315]
type=s
movetype=a
physics=s
juggle=0
poweradd=0
velset=0,0
anim=1300
ctrl=0
sprpriority=2
[state ]
type=playsnd
trigger1=animelem=8
value=s10,31
[state ]
type=playsnd
trigger1=animelem=8
value=s12,0
[state ]
type=projectile
trigger1=animelem=8
projid=1315
projanim=1305
projremove=1
projpriority=1
projhitanim=1310
projremanim=1310
projcancelanim=1310
projsprpriority=5
projshadow=0,0,0
projremovetime=164
getpower=50
ownpal=0
offset=204,-100
velocity=0,0
attr=s,sp
animtype=hard
damage=50,5
hitflag=maf
guardflag=m
hitsound=s12,8
guardsound=s2,1
pausetime=0,10
sparkno=s4020
guard.sparkno=s4120
sparkxy=20,0
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-8
air.juggle=ifelse(var(30)!=0,0,8)
air.velocity=-4,-4
air.fall=1
fall.recovertime=30
palfx.time=25
palfx.add=0,130,0
palfx.mul=165,165,165
palfx.sinadd=95,95,95,17
palfx.color=0
palfx.invertall=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1









