[State XXX]
type = Turn
trigger1 = P2dist X < 0

[State XXX]
type = VarSet
trigger1 = 1
fv = 1
value = (P2bodydist Y+(enemynear(0),const(size.mid.pos.y)))/P2dist X

[State XXX]
type = VelSet
trigger1 = 1
x = cos(atan(fvar(1)))
y = sin(atan(fvar(1)))

[Begin Action 10240]
10240, 0, 0, 0, 3, , S
10240, 1, 0, 0, 3, , S
10240, 2, 0, 0, 3, , S
10240, 3, 0, 0, 3, , S
10240, 4, 0, 0, 3, , S
10240, 5, 0, 0, 3, , S
10240, 6, 0, 0, 3, , S
10240, 7, 0, 0, 3, , S
10240, 8, 0, 0, 3, , S
10240, 9, 0, 0, 3, , S
10240, 10, 0, 0, 3, , S
10240, 11, 0, 0, 3, , S
10240, 12, 0, 0, 3, , S
10240, 13, 0, 0, 3, , S
10240, 14, 0, 0, 3, , S
10240, 15, 0, 0, 3, , S
10240, 16, 0, 0, 3, , S
10240, 17, 0, 0, 3, , S
10240, 18, 0, 0, 3, , S
10240, 19, 0, 0, 3, , S
10240, 20, 0, 0, 3, , S
10240, 21, 0, 0, 3, , S
10240, 22, 0, 0, 3, , S
10240, 23, 0, 0, 3, , S
10240, 24, 0, 0, 3, , S
10240, 25, 0, 0, 3, , S
10240, 26, 0, 0, 3, , S
10240, 27, 0, 0, 3, , S
10240, 28, 0, 0, 3, , S
10240, 29, 0, 0, 3, , S
10240, 30, 0, 0, 3, , S
10240, 31, 0, 0, 3, , S
10240, 32, 0, 0, 3, , S
10240, 33, 0, 0, 3, , S
10240, 34, 0, 0, 3, , S
10240, 35, 0, 0, 3, , S
10240, 36, 0, 0, 3, , S