[statedef -3];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=changestate;00000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
value=stateno;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000
persistent=256;0000000000000000000000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
var(53)=gametime;00000000000000000000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000



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;RtBOځB
;







;
;CMDLqB

;
;wb_B

[remap]
a=a
b=b
c=c
x=x
y=y
z=z
s=s
[defaults]
command.time=15
command.buffer.time=1


;
;KEZR}hB

[command]
name="z"
command=z
time=1


;
;KEZR}hB

[command]
name="236a"
command=D,DF,F,a
time=30
[command]
name="623a"
command=F,D,DF,a
time=30
[command]
name="214a"
command=D,DB,B,a
time=30
[command]
name="22a"
command=D,D,a
time=30

[command]
name="236b"
command=D,DF,F,b
time=30
[command]
name="623b"
command=F,D,DF,b
time=30
[command]
name="214b"
command=D,DB,B,b
time=30
[command]
name="22b"
command=D,D,b
time=30

[command]
name="236c"
command=D,DF,F,c
time=30
[command]
name="623c"
command=F,D,DF,c
time=30
[command]
name="214c"
command=D,DB,B,c
time=30
[command]
name="22c"
command=D,D,c
time=30

[command]
name="236x"
command=D,DF,F,x
time=30
[command]
name="623x"
command=F,D,DF,x
time=30
[command]
name="214x"
command=D,DB,B,x
time=30
[command]
name="22x"
command=D,D,x
time=30

[command]
name="236y"
command=D,DF,F,y
time=30
[command]
name="623y"
command=F,D,DF,y
time=30
[command]
name="214y"
command=D,DB,B,y
time=30
[command]
name="22y"
command=D,D,y
time=30


;
;ʏŌEʏˌR}hB

[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1

[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1


;
;̑K{R}hB

[command]
name="66"
command=F,F
time=15
[command]
name="44"
command=B,B
time=15
[command]
name="recovery"
command=x+y
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1


;
;̑R}hB

[command]
name="start"
command=s
time=1



;
;CNSLqB

[data]
life=1500
power=3000
attack=100
defence=80
fall.defence_up=50
liedown.time=60
airjuggle=0
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=60
floatpersistindex=40

[size]
xscale=0.5
yscale=0.5
ground.front=60
ground.back=60
air.front=60
air.back=60
height=90
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=76,-133
mid.pos=0,-90
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=1
walk.back=-1
run.fwd=8.0
run.back=-8.0
jump.neu=0.0,-12.0
jump.fwd=0.0
jump.back=-0.0
runjump.fwd=10.0
runjump.back=-10.0
airjump.neu=0.0,-9.0
airjump.fwd=5.0
airjump.back=-5.0

[movement]
airjump.num=0
airjump.height=25
yaccel=0.8
stand.friction=0.85
crouch.friction=0.8









