;
;STLqB

;
;-2Xe[gB

[statedef -2]

;
;ȊOB

;N\B
[state ]
type=nothitby
triggerall=teamside=2&&numpartner=0
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=teamside=2&&numpartner=0
trigger1=1
value2=sca
time=-1
ignorehitpause=1

[state ]
type=assertspecial
triggerall=teamside=2&&numpartner=0
trigger1=1
flag=timerfreeze
ignorehitpause=1
[state ]
type=assertspecial
triggerall=teamside=2&&numpartner=0
trigger1=roundstate=[3,4]
flag=noko
ignorehitpause=1

[state ]
type=pause
triggerall=teamside=2&&numpartner=0
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=teamside=2&&numpartner=0
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=teamside=2&&numpartner=0
trigger1=1
value=lifemax
ignorehitpause=1



;Xe[gڍsB
[state ]
type=selfstate
triggerall=teamside=2&&numpartner=0
trigger1=sysvar(4)=gametime-1
trigger2=movereversed
value=11*(statetype=c||statetype=l)+50*(statetype=a)
ctrl=1
ignorehitpause=1







;
;-3Xe[gB

[statedef -3]

;
;ȊOB

;Xe[gD抴mpϐZbgB
[state ]
type=varset
triggerall=teamside=2&&numpartner=0
trigger1=1
sysvar(4)=gametime
ignorehitpause=1


;
;ftHgLqB

[state ]
type=playsnd
triggerall=time=1
trigger1=stateno=52
trigger2=stateno=106
value=40,0







;
;-1Xe[gB

[statedef -1]

;
;ȊOB

;Xe[gD抴mpϐZbgB
[state ]
type=varset
triggerall=teamside=2&&numpartner=0
trigger1=1
sysvar(4)=gametime
ignorehitpause=1


;
;ftHgLqB

[state ]
type=changestate
value=3050
triggerall=command="SmashKFUpper"
triggerall=power>=1000
triggerall=statetype!=a
trigger1=ctrl
trigger2=hitdefattr=sc,na,sa,ha
trigger2=stateno!=[3050,3100)
trigger2=movecontact
[state ]
type=changestate
value=3000
triggerall=command="TripleKFPalm"
triggerall=power>=1000
trigger1=statetype=s
trigger1=ctrl
trigger2=statetype!=a
trigger2=hitdefattr=sc,na,sa,ha
trigger2=stateno!=[3000,3050)
trigger2=movecontact
[state ]
type=varset
trigger1=1
var(1)=0
[state ]
type=varset
trigger1=statetype!=a
trigger1=ctrl
trigger2=(stateno=[200,299])||(stateno=[400,499])
trigger2=stateno!=440
trigger2=movecontact
var(1)=1
[state ]
type=changestate
value=1070
triggerall=command="FF_ab"
triggerall=power>=330
trigger1=var(1)
[state ]
type=changestate
value=1050
triggerall=command="FF_a"
trigger1=var(1)
[state ]
type=changestate
value=1060
triggerall=command="FF_b"
trigger1=var(1)
[state ]
type=changestate
value=1020
triggerall=command="QCF_xy"
triggerall=power>=330
trigger1=var(1)
[state ]
type=changestate
value=1000
triggerall=command="QCF_x"
trigger1=var(1)
[state ]
type=changestate
value=1010
triggerall=command="QCF_y"
trigger1=var(1)
[state ]
type=changestate
value=1120
triggerall=command="upper_xy"
triggerall=power>=330
trigger1=var(1)
[state ]
type=changestate
value=1100
triggerall=command="upper_x"
trigger1=var(1)
[state ]
type=changestate
value=1110
triggerall=command="upper_y"
trigger1=var(1)
[state ]
type=changestate
value=1220
triggerall=command="QCB_xy"
triggerall=power>=330
trigger1=var(1)
[state ]
type=changestate
value=1200
triggerall=command="QCB_x"
trigger1=var(1)
[state ]
type=changestate
value=1210
triggerall=command="QCB_y"
trigger1=var(1)
[state ]
type=changestate
value=100
trigger1=command="FF"
trigger1=statetype=s
trigger1=ctrl
[state ]
type=changestate
value=105
trigger1=command="BB"
trigger1=statetype=s
trigger1=ctrl
[state ]
type=changestate
value=800
triggerall=command="y"
triggerall=statetype=s
triggerall=ctrl
triggerall=stateno!=100
trigger1=command="holdfwd"
trigger1=p2bodydist x<3
trigger1=(p2statetype=s)||(p2statetype=c)
trigger1=p2movetype!=h
trigger2=command="holdback"
trigger2=p2bodydist x<5
trigger2=(p2statetype=s)||(p2statetype=c)
trigger2=p2movetype!=h
[state ]
type=changestate
value=200
triggerall=command="x"
triggerall=command!="holddown"
trigger1=statetype=s
trigger1=ctrl
trigger2=stateno=200
trigger2=time>6
[state ]
type=changestate
value=210
triggerall=command="y"
triggerall=command!="holddown"
trigger1=statetype=s
trigger1=ctrl
trigger2=(stateno=200)&&time>5
trigger3=(stateno=230)&&time>6
[state ]
type=changestate
value=230
triggerall=command="a"
triggerall=command!="holddown"
trigger1=statetype=s
trigger1=ctrl
trigger2=(stateno=200)&&time>7
trigger3=(stateno=230)&&time>9
[state ]
type=changestate
value=240
triggerall=command="b"
triggerall=command!="holddown"
trigger1=statetype=s
trigger1=ctrl
trigger2=(stateno=200)&&time>5
trigger3=(stateno=230)&&time>6
[state ]
type=changestate
value=195
triggerall=command="start"
trigger1=statetype!=a
trigger1=ctrl
[state ]
type=changestate
value=400
triggerall=command="x"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl
[state ]
type=changestate
value=410
triggerall=command="y"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl
trigger2=(stateno=400)||(stateno=430)
trigger2=(time>9)||(movecontact&&time>5)
[state ]
type=changestate
value=430
triggerall=command="a"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl
trigger2=(stateno=400)||(stateno=430)
trigger2=(time>9)||(movecontact&&time>5)
[state ]
type=changestate
value=440
triggerall=command="b"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl
trigger2=(stateno=400)||(stateno=430)
trigger2=(time>9)||(movecontact&&time>5)
[state ]
type=changestate
value=600
triggerall=command="x"
trigger1=statetype=a
trigger1=ctrl
trigger2=stateno=600
trigger2=statetime>=7
trigger3=stateno=1350
[state ]
type=changestate
value=610
triggerall=command="y"
trigger1=statetype=a
trigger1=ctrl
trigger2=stateno=600||stateno=630
trigger2=movecontact
trigger3=stateno=1350
[state ]
type=changestate
value=630
triggerall=command="a"
trigger1=statetype=a
trigger1=ctrl
trigger2=stateno=1350
[state ]
type=changestate
value=640
triggerall=command="b"
trigger1=statetype=a
trigger1=ctrl
trigger2=stateno=600||stateno=630
trigger2=movecontact
trigger3=stateno=1350







;
;CMDLqB

[remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[defaults]
command.time=15
command.buffer.time=1
[command]
name="TripleKFPalm"
command=~D,DF,F,D,DF,F,x
time=20
[command]
name="TripleKFPalm"
command=~D,DF,F,D,DF,F,y
time=20
[command]
name="SmashKFUpper"
command=~D,DB,B,D,DB,B,x
time=20
[command]
name="SmashKFUpper"
command=~D,DB,B,D,DB,B,y
time=20
[command]
name="upper_x"
command=~F,D,DF,x
[command]
name="upper_y"
command=~F,D,DF,y
[command]
name="upper_xy"
command=~F,D,DF,x+y
[command]
name="QCF_x"
command=~D,DF,F,x
[command]
name="QCF_y"
command=~D,DF,F,y
[command]
name="QCF_xy"
command=~D,DF,F,x+y
[command]
name="QCB_x"
command=~D,DB,B,x
[command]
name="QCB_y"
command=~D,DB,B,y
[command]
name="QCB_xy"
command=~D,DB,B,x+y
[command]
name="FF_ab"
command=F,F,a+b
[command]
name="FF_a"
command=F,F,a
[command]
name="FF_b"
command=F,F,b
[command]
name="FF"
command=F,F
time=10
[command]
name="BB"
command=B,B
time=10
[command]
name="recovery"
command=x+y
time=1
[command]
name="down_a"
command=/$D,a
time=1
[command]
name="down_b"
command=/$D,b
time=1
[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1
[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1
[command]
name="z"
command=z
time=1
[command]
name="start"
command=s
time=1
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1



;
;CNSLqB

[data]
life=1000
power=3000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=15
sparkno=2
guard.sparkno=40
ko.echo=0
volume=0
intpersistindex=60
floatpersistindex=40
[size]
xscale=1
yscale=1
ground.back=15
ground.front=16
air.back=12
air.front=12
height=60
attack.dist=160
proj.attack.dist=90
proj.doscale=0
head.pos=-5,-90
mid.pos=-5,-60
shadowoffset=0
draw.offset=0,0
[velocity]
walk.fwd=2.4
walk.back=-2.2
run.fwd=4.6,0
run.back=-4.5,-3.8
jump.neu=0,-8.4
jump.back=-2.55
jump.fwd=2.5
runjump.back=-2.55,-8.1
runjump.fwd=4,-8.1
airjump.neu=0,-8.1
airjump.back=-2.55
airjump.fwd=2.5
[movement]
airjump.num=1
airjump.height=35
yaccel=.44
stand.friction=.85
crouch.friction=.82









