;
;RXe[gQB

;
;B

[statedef 0]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5700]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=1000*(floor(sysfvar(4))%3)&&anim!=5
trigger1=1
value=1000*(floor(sysfvar(4))%3)
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=5
trigger1=animtime=0
value=1000*(floor(sysfvar(4))%3)
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=anim=2000
trigger1=numhelper(40100)!=1
value=anim
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
trigger1=facing*(enemynear,pos x-pos x)<0
value=5
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=turn
triggerall=var(53)=0
trigger1=facing*(enemynear,pos x-pos x)<0
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
trigger1=abs(vel x)<2
trigger2=animelemtime(1)>=4
x=0
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;B

[statedef 20]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5720]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=1
trigger1=1
value=(stateno-5700)+1000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=2
trigger1=1
value=(stateno-5700)+2000
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=!!(var(40)&floor(2.0**0))=1
triggerall=anim!=20&&anim!=5
trigger1=1
value=20
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=!!(var(40)&floor(2.0**1))=1&&!!(var(40)&floor(2.0**0))!=1
triggerall=anim!=21&&anim!=5
trigger1=1
value=21
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=!!(var(40)&floor(2.0**0))=1
triggerall=anim=5
trigger1=animtime=0
value=20
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=!!(var(40)&floor(2.0**0))!=1
triggerall=anim=5
trigger1=animtime=0
value=21
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
trigger1=facing*(enemynear,pos x-pos x)<0
value=5
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=turn
triggerall=var(53)=0
trigger1=facing*(enemynear,pos x-pos x)<0
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=20
trigger1=1
x=3*const(velocity.walk.fwd.x)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=21
trigger1=1
x=3*const(velocity.walk.back.x)
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 1020]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=!!(var(40)&floor(2.0**0))=1
triggerall=anim!=1020&&anim!=5
trigger1=1
value=1020
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=!!(var(40)&floor(2.0**1))=1&&!!(var(40)&floor(2.0**0))!=1
triggerall=anim!=1021&&anim!=5
trigger1=1
value=1021
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=!!(var(40)&floor(2.0**0))=1
triggerall=anim=5
trigger1=animtime=0
value=1020
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=!!(var(40)&floor(2.0**0))!=1
triggerall=anim=5
trigger1=animtime=0
value=1021
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
trigger1=facing*(enemynear,pos x-pos x)<0
value=5
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=turn
triggerall=var(53)=0
trigger1=facing*(enemynear,pos x-pos x)<0
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=1020
trigger1=1
x=const(velocity.walk.fwd.x)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=1021
trigger1=1
x=const(velocity.walk.back.x)
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 2020]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;WݒitjB
[state ]
type=velmul
triggerall=var(53)=0
triggerall=anim!=2020&&anim!=2021&&anim!=2025&&anim!=2026
trigger1=1
x=0.25
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=2020&&anim!=2021&&anim!=2025&&anim!=2026
trigger1=!!(var(40)&floor(2.0**1))!=1
value=2020
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=2020&&anim!=2021&&anim!=2025&&anim!=2026
trigger1=!!(var(40)&floor(2.0**1))=1
value=2021
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
triggerall=(anim=2020||anim=2025)&&animelemtime(4)>=-4
triggerall=facing*(enemynear,pos x-pos x)>=0
trigger1=!!(var(40)&floor(2.0**1))=1&&!!(var(40)&floor(2.0**0))!=1
value=2026
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=(anim=2021||anim=2026)&&animelemtime(3)>=-4
triggerall=facing*(enemynear,pos x-pos x)>=0
trigger1=!!(var(40)&floor(2.0**0))=1
value=2025
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=2020&&animelemtime(4)>=-4||anim=2021&&animelemtime(3)>=-4||anim=2025||anim=2026
triggerall=facing*(enemynear,pos x-pos x)<0
trigger1=!!(var(40)&floor(2.0**0))=1
value=2026
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=2020&&animelemtime(4)>=-4||anim=2021&&animelemtime(3)>=-4||anim=2025||anim=2026
triggerall=facing*(enemynear,pos x-pos x)<0
trigger1=!!(var(40)&floor(2.0**1))=1&&!!(var(40)&floor(2.0**0))!=1
value=2025
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=turn
triggerall=var(53)=0
trigger1=anim=2026
trigger1=facing*(enemynear,pos x-pos x)<0
trigger1=!!(var(40)&floor(2.0**0))=1
trigger2=anim=2025
trigger2=facing*(enemynear,pos x-pos x)<0
trigger2=!!(var(40)&floor(2.0**1))=1&&!!(var(40)&floor(2.0**0))!=1
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2020||anim=2025
trigger1=vel x<-4*const(velocity.walk.fwd.x)
x=-4*const(velocity.walk.fwd.x)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=anim=2020||anim=2025
trigger1=vel x<12*const(velocity.walk.fwd.x)
x=0.3*const(velocity.walk.fwd.x)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2020||anim=2025
trigger1=vel x>12*const(velocity.walk.fwd.x)
x=12*const(velocity.walk.fwd.x)
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2021||anim=2026
trigger1=vel x>-4*const(velocity.walk.back.x)
x=-4*const(velocity.walk.back.x)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=anim=2021||anim=2026
trigger1=vel x>12*const(velocity.walk.back.x)
x=0.3*const(velocity.walk.back.x)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2021||anim=2026
trigger1=vel x<12*const(velocity.walk.back.x)
x=12*const(velocity.walk.back.x)
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0

[state ]
type=playerpush
triggerall=var(53)=0
trigger1=1
value=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;rWAZbgB
[state ]
type=explod
triggerall=var(53)=0
triggerall=anim=2020||anim=2025
trigger1=1
id=var(50)
anim=1042020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
triggerall=anim=2021||anim=2026
trigger1=1
id=var(50)
anim=1042021
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;WvB

;
;Jnin΋jB

[statedef 40]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5740]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=40
trigger1=1
value=40
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=a
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
triggerall=animtime=-1
trigger1=1
value=s100,0
freqmul=1.1
volume=0
channel=-1
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;WݒitjB
[state ]
type=posadd
triggerall=var(53)=0
triggerall=animtime=-1
trigger1=1
x=vel x
y=vel y
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=animtime=-1
trigger1=1
y=const(velocity.jump.y)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=animtime=-1
triggerall=!!(var(40)&floor(2.0**0))!=1&&!!(var(40)&floor(2.0**1))!=1
trigger1=1
x=const(velocity.jump.neu.x)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=animtime=-1
triggerall=!!(var(40)&floor(2.0**0))=1
trigger1=vel x<const(velocity.jump.fwd.x)
x=const(velocity.jump.fwd.x)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=animtime=-1
triggerall=!!(var(40)&floor(2.0**0))!=1&&!!(var(40)&floor(2.0**1))=1
trigger1=vel x>const(velocity.jump.back.x)
x=const(velocity.jump.back.x)
ignorehitpause=0

[state ]
type=posadd
triggerall=var(53)=0
triggerall=animtime=-1
trigger1=1
x=-vel x
y=-vel y
ignorehitpause=0



;ՁB
[state ]
type=explod
triggerall=var(53)=0
triggerall=animtime=-1
trigger1=1
id=var(50)
anim=10120+100000*(floor(sysfvar(4))%3=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;j[gB

[statedef 50]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5750]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=2
trigger1=1
value=(stateno-5700)+2000
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=40
trigger1=vel x>0
value=42
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=40
trigger1=vel x<0
value=43
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=40
trigger1=1
value=41
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=40&&anim!=41&&anim!=42&&anim!=43&&anim!=44&&anim!=45&&anim!=46
trigger1=1
value=44
;Belem=3
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=41||anim=42||anim=43
triggerall=selfanimexist(anim+3)
trigger1=vel y>-2
value=anim+3
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=a
ignorehitpause=0



;WݒB
[state ]
type=veladd
triggerall=var(53)=0
triggerall=vel x>const(velocity.jump.back.x)
trigger1=!!(var(40)&floor(2.0**1))=1
x=(1.0/20)*const(velocity.jump.back.x)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=vel x<const(velocity.jump.fwd.x)
trigger1=!!(var(40)&floor(2.0**0))=1
x=(1.0/20)*const(velocity.jump.fwd.x)
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 2050]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=40
trigger1=vel x>0
value=42
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=40
trigger1=vel x<0
value=43
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=40
trigger1=1
value=41
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=40&&anim!=41&&anim!=42&&anim!=43&&anim!=44&&anim!=45&&anim!=46
triggerall=anim!=2050&&anim!=5&&anim!=2020&&anim!=2021&&anim!=2025&&anim!=2026
trigger1=1
value=2050
;Belem=3
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=41||anim=42||anim=43
triggerall=selfanimexist(anim+3)
trigger1=vel y>-2
value=anim+3
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
triggerall=!!(var(40)&floor(2.0**2))=1
trigger1=anim=44||anim=45||anim=46
value=2050
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=2020&&animelemtime(4)>=0+1||anim=2021&&animelemtime(3)>=0+1||anim=2025||anim=2026
trigger1=!!(var(40)&floor(2.0**0))!=1&&!!(var(40)&floor(2.0**1))!=1
value=2050
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=5
trigger1=animtime=0
value=2050
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=2050
trigger1=facing*(enemynear,pos x-pos x)<0
value=5
ignorehitpause=0



;WݒitjB
[state ]
type=velmul
triggerall=var(53)=0
triggerall=anim=44||anim=45||anim=46||anim=2050
trigger1=!!(var(40)&floor(2.0**0))=1||!!(var(40)&floor(2.0**1))=1
y=0.5
ignorehitpause=0

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=44||anim=45||anim=46||anim=2050
trigger1=!!(var(40)&floor(2.0**0))=1&&!!(var(40)&floor(2.0**1))!=1
value=2020
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=44||anim=45||anim=46||anim=2050
trigger1=!!(var(40)&floor(2.0**1))=1
value=2021
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
triggerall=(anim=2020||anim=2025)&&animelemtime(4)>=-4
triggerall=facing*(enemynear,pos x-pos x)>=0
trigger1=!!(var(40)&floor(2.0**1))=1&&!!(var(40)&floor(2.0**0))!=1
value=2026
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=(anim=2021||anim=2026)&&animelemtime(3)>=-4
triggerall=facing*(enemynear,pos x-pos x)>=0
trigger1=!!(var(40)&floor(2.0**0))=1
value=2025
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=2020&&animelemtime(4)>=-4||anim=2021&&animelemtime(3)>=-4||anim=2025||anim=2026
triggerall=facing*(enemynear,pos x-pos x)<0
trigger1=!!(var(40)&floor(2.0**0))=1
value=2026
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=2020&&animelemtime(4)>=-4||anim=2021&&animelemtime(3)>=-4||anim=2025||anim=2026
triggerall=facing*(enemynear,pos x-pos x)<0
trigger1=!!(var(40)&floor(2.0**1))=1&&!!(var(40)&floor(2.0**0))!=1
value=2025
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=2050||anim=2020&&animelemtime(4)>=0+1||anim=2021&&animelemtime(3)>=0+1||anim=2025||anim=2026
triggerall=!!(var(41)&floor(2.0**6))=1
trigger1=vel x>0
value=45
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=2050||anim=2020&&animelemtime(4)>=0+1||anim=2021&&animelemtime(3)>=0+1||anim=2025||anim=2026
triggerall=!!(var(41)&floor(2.0**6))=1
trigger1=vel x<0
value=46
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=2050||anim=2020&&animelemtime(4)>=0+1||anim=2021&&animelemtime(3)>=0+1||anim=2025||anim=2026
triggerall=!!(var(41)&floor(2.0**6))=1
trigger1=1
value=44
ignorehitpause=0



;{ݒB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=a
ignorehitpause=0



;WݒB
[state ]
type=turn
triggerall=var(53)=0
triggerall=anim=2050||anim=5
trigger1=facing*(enemynear,pos x-pos x)<0
ignorehitpause=0
[state ]
type=turn
triggerall=var(53)=0
trigger1=anim=2026
trigger1=facing*(enemynear,pos x-pos x)<0
trigger1=!!(var(40)&floor(2.0**0))=1
trigger2=anim=2025
trigger2=facing*(enemynear,pos x-pos x)<0
trigger2=!!(var(40)&floor(2.0**1))=1&&!!(var(40)&floor(2.0**0))!=1
ignorehitpause=0

[state ]
type=veladd
triggerall=var(53)=0
triggerall=anim=41||anim=42||anim=43||anim=44||anim=45||anim=46
triggerall=vel x>const(velocity.jump.back.x)
trigger1=!!(var(40)&floor(2.0**1))=1
x=2*(1.0/20)*const(velocity.jump.back.x)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=anim=41||anim=42||anim=43||anim=44||anim=45||anim=46
triggerall=vel x<const(velocity.jump.fwd.x)
trigger1=!!(var(40)&floor(2.0**0))=1
x=2*(1.0/20)*const(velocity.jump.fwd.x)
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2050||anim=2020||anim=2021||anim=2025||anim=2026
triggerall=!!(var(40)&floor(2.0**2))=1
trigger1=vel y>4*0.3
y=4*0.3
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=anim=2050||anim=2020||anim=2021||anim=2025||anim=2026
triggerall=!!(var(40)&floor(2.0**2))=1
trigger1=vel y>-12*0.3
y=-0.3*0.3
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2050||anim=2020||anim=2021||anim=2025||anim=2026
triggerall=!!(var(40)&floor(2.0**2))=1
trigger1=vel y<-12*0.3
y=-12*0.3
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2050||anim=2020||anim=2021||anim=2025||anim=2026
triggerall=!!(var(40)&floor(2.0**3))=1
trigger1=vel y<-4*0.3
y=-4*0.3
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=anim=2050||anim=2020||anim=2021||anim=2025||anim=2026
triggerall=!!(var(40)&floor(2.0**3))=1
trigger1=vel y<12*0.3
y=0.3*0.3
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2050||anim=2020||anim=2021||anim=2025||anim=2026
triggerall=!!(var(40)&floor(2.0**3))=1
trigger1=vel y>12*0.3
y=12*0.3
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2020||anim=2025
trigger1=vel x<-4*const(velocity.walk.fwd.x)
x=-4*const(velocity.walk.fwd.x)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=anim=2020||anim=2025
trigger1=vel x<12*const(velocity.walk.fwd.x)
x=0.3*const(velocity.walk.fwd.x)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2020||anim=2025
trigger1=vel x>12*const(velocity.walk.fwd.x)
x=12*const(velocity.walk.fwd.x)
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2021||anim=2026
trigger1=vel x>-4*const(velocity.walk.back.x)
x=-4*const(velocity.walk.back.x)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=anim=2021||anim=2026
trigger1=vel x>12*const(velocity.walk.back.x)
x=0.3*const(velocity.walk.back.x)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2021||anim=2026
trigger1=vel x<12*const(velocity.walk.back.x)
x=12*const(velocity.walk.back.x)
ignorehitpause=0

[state ]
type=playerpush
triggerall=var(53)=0
triggerall=anim=2020||anim=2021||anim=2025||anim=2026
trigger1=1
value=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=41||anim=42||anim=43||anim=44||anim=45||anim=46
trigger1=1
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2050
triggerall=!!(var(40)&floor(2.0**2))!=1&&!!(var(40)&floor(2.0**3))!=1
trigger1=1
x=vel x*0.8
y=vel y*0.8
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2050
triggerall=!!(var(40)&floor(2.0**2))=1||!!(var(40)&floor(2.0**3))=1
trigger1=1
x=vel x*0.8
y=vel y
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2020||anim=2021||anim=2025||anim=2026
triggerall=!!(var(40)&floor(2.0**2))!=1&&!!(var(40)&floor(2.0**3))!=1
trigger1=1
x=vel x
y=vel y*0.8
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=2020||anim=2021||anim=2025||anim=2026
triggerall=!!(var(40)&floor(2.0**2))=1||!!(var(40)&floor(2.0**3))=1
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;rWAZbgB
[state ]
type=explod
triggerall=var(53)=0
triggerall=anim=2020||anim=2025
trigger1=1
id=var(50)
anim=1042020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
triggerall=anim=2021||anim=2026
trigger1=1
id=var(50)
anim=1042021
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;IB

[statedef 52]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5752]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
physics=n
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=47
trigger1=1
value=47
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s52,0
freqmul=1.2
volume=255
channel=-1
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;ǂՁ[B
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
trigger1=1
id=var(50)
anim=10130+100000*(floor(sysfvar(4))%3=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.75*(2-var(56)),0.5*0.75*(2-var(56))
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;_bVB

;
;j[gB

[statedef 100]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5800]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=2
trigger1=1
value=(stateno-5700)+2000
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=100
trigger1=1
value=100
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(3)=0
value=s100,0
freqmul=1.5
volume=0
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(3)=0
value=s100,1
freqmul=0.9
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(3)=0
value=s100,1
freqmul=0.9
volume=0
channel=-1
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(53)=0
trigger1=animelemtime(3)=0
x=const(velocity.run.fwd.x)
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0

[state ]
type=playerpush
triggerall=var(53)=0
trigger1=1
value=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
trigger1=animelemtime(3)>=0
trans=addalpha
alpha=0,256
ignorehitpause=0



;_bV̐B
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(3)=0
id=var(50)
anim=10110
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,-22
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

;yB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10100
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 2100]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)+2000
trigger2=animtime=0
value=var(50)+2000
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=100||var(50)=105||var(50)=102||var(50)=107
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=110||var(50)=115||var(50)=112||var(50)=117||var(50)=118
statetype=a
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2100,0
freqmul=1.9
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2100,1
freqmul=1.3
volume=255
channel=-1
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(53)=0
trigger1=animelemtime(1)=0
x=0
y=0
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=100||var(50)=110
trigger1=animelemtime(1)=4
x=40
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=105||var(50)=115
trigger1=animelemtime(1)=4
x=-40
ignorehitpause=0

[state ]
type=velmul
triggerall=var(53)=0
triggerall=animelemtime(1)>=4&&animelemtime(4)<=-9
trigger1=var(50)=100||var(50)=110
trigger1=!!(var(40)&floor(2.0**0))=1
trigger2=var(50)=105||var(50)=115
trigger2=!!(var(40)&floor(2.0**1))=1
x=(240.0/40)/(1+240.0/40)
ignorehitpause=0
[state ]
type=velmul
triggerall=var(53)=0
triggerall=animelemtime(1)>=4&&animelemtime(4)<=-9
trigger1=var(50)=100||var(50)=110
trigger1=!!(var(40)&floor(2.0**0))!=1
trigger2=var(50)=105||var(50)=115
trigger2=!!(var(40)&floor(2.0**1))!=1
x=(80.0/40)/(1+80.0/40)
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=100||var(50)=105||var(50)=102||var(50)=107
trigger1=animelemtime(4)<=-9
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=var(50)=100||var(50)=105||var(50)=102||var(50)=107
trigger1=animelemtime(4)<=-9
y=0
ignorehitpause=0

[state ]
type=turn
triggerall=var(53)=0
triggerall=animelemtime(4)=-8
trigger1=facing*(enemynear,pos x-pos x)<-80
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=animelemtime(4)=-8
trigger1=1
x=0
y=0
ignorehitpause=0

[state ]
type=posadd
triggerall=var(53)=0
triggerall=animelemtime(4)=-8
trigger1=var(50)=100||var(50)=105||var(50)=110||var(50)=115
trigger1=!!(var(40)&floor(2.0**2))=1&&!!(var(40)&floor(2.0**3))!=1
trigger2=var(50)=102||var(50)=112
y=-60
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=animelemtime(4)=-8
trigger1=var(50)=100||var(50)=105||var(50)=110||var(50)=115
trigger1=!!(var(40)&floor(2.0**3))=1
trigger2=var(50)=107||var(50)=117
y=ifelse(pos y>=-90,0,pos y+60)
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=animelemtime(4)=-8
trigger1=var(50)=118
y=0
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y<0
triggerall=animelemtime(4)>=-8
trigger1=var(50)=100||var(50)=105||var(50)=102||var(50)=107
statetype=a
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
triggerall=animelemtime(4)>=-8
trigger1=var(50)=110||var(50)=115||var(50)=112||var(50)=117||var(50)=118
statetype=s
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
trigger1=1
trans=addalpha
alpha=0,256
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)+2000+100000
anim=anim+1040000
;trans=addalpha
;alpha=256,256
facing=-facing
vfacing=1
scale=-facing,1
shadow=0,0,0
sprpriority=1
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,-46
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+2000+100000)>=1
trigger1=animelemtime(1)=[0,3]
id=var(50)+2000+100000
trans=addalpha
alpha=floor(256*cos((pi/2/4)*animelemtime(1))),floor(256*sin((pi/2/4)*animelemtime(1)))
scale=-facing*(1-0.5*sin((pi/2/4)*animelemtime(1))),1+sin((pi/2/4)*animelemtime(1))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+2000+100000)>=1
trigger1=animelemtime(1)>=4&&animelemtime(4)<=-9
id=var(50)+2000+100000
trans=addalpha
alpha=0,256
scale=-facing,1
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+2000+100000)>=1
trigger1=animelemtime(4)=[-8,-5]
id=var(50)+2000+100000
trans=addalpha
alpha=floor(256*sin((pi/2/4)*(animelemtime(4)+8))),floor(256*cos((pi/2/4)*(animelemtime(4)+8)))
scale=-facing*(1-0.5*cos((pi/2/4)*(animelemtime(4)+8))),1+cos((pi/2/4)*(animelemtime(4)+8))
pos=0,-46
postype=p1
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+2000+100000)>=1
trigger1=animelemtime(4)>=-4
id=var(50)+2000+100000
trans=addalpha
alpha=256,0
scale=-facing,1
pos=0,-46
postype=p1
ignorehitpause=0



;[ՂӂƁB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,-46
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=110690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.2*(2-var(56)),0.5*0.5*(2-var(56))
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,-46
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(4)=-8
id=var(50)
anim=10690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*0.6*(2-var(56))
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,-46
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(4)=-8
id=var(50)
anim=110690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.2*(2-var(56)),0.5*0.6*0.5*(2-var(56))
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,-46
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;IB

[statedef 101]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5801]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=101
trigger1=1
value=101
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=turn
triggerall=var(53)=0
triggerall=animelemtime(1)=0
trigger1=facing*(enemynear,pos x-pos x)<0
ignorehitpause=0

[state ]
type=velmul
triggerall=var(53)=0
trigger1=animelemtime(1)=0
x=0.5
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;oNXeB

;
;j[gB

[statedef 105]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5805]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=1
trigger1=1
value=(stateno-5700)+1000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=2
trigger1=1
value=(stateno-5700)+2000
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=105
trigger1=1
value=105
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(3)=0
value=s100,0
freqmul=1.5
volume=0
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(3)=0
value=s100,1
freqmul=0.9
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(3)=0
value=s100,1
freqmul=0.9
volume=0
channel=-1
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(53)=0
trigger1=animelemtime(3)=0
x=-const(velocity.run.fwd.x)
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0

[state ]
type=playerpush
triggerall=var(53)=0
trigger1=1
value=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
trigger1=animelemtime(3)>=0
trans=addalpha
alpha=0,256
ignorehitpause=0



;_bV̐B
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(3)=0
id=var(50)
anim=110110
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,-22
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

;yB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=110100
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 1105]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=1105
trigger1=1
value=1105
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(53)=0
trigger1=animelemtime(1)=0
x=-2
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0

[state ]
type=playerpush
triggerall=var(53)=0
trigger1=1
value=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;WݒitjB
[state ]
type=velset
triggerall=var(53)=0
triggerall=animtime=-1
trigger1=1
y=-9
ignorehitpause=0



;ՁB
[state ]
type=explod
triggerall=var(53)=0
triggerall=animtime=-1
trigger1=1
id=var(50)
anim=10120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,20
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 2105]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2100
persistent=256
ignorehitpause=1


;
;IB

[statedef 106]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5806]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=1
trigger1=1
value=(stateno-5700)+1000
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=106
trigger1=1
value=106
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=turn
triggerall=var(53)=0
triggerall=animelemtime(1)=0
trigger1=facing*(enemynear,pos x-pos x)<0
ignorehitpause=0

[state ]
type=velmul
triggerall=var(53)=0
trigger1=animelemtime(1)=0
x=0.5
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 1106]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=1106
trigger1=1
value=1106
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=a
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s100,0
freqmul=1.1
volume=0
channel=-1
ignorehitpause=0



;WݒB
[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=animelemtime(1)>=8
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=animelemtime(1)>=8
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=animelemtime(1)>=8
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;n㏸_bVB

;
;j[gB

[statedef 102]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=2
trigger1=1
value=stateno+2000
persistent=256
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 2102]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2100
persistent=256
ignorehitpause=1


;
;n㉺~_bVB

;
;j[gB

[statedef 107]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=2
trigger1=1
value=stateno+2000
persistent=256
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 2107]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2100
persistent=256
ignorehitpause=1


;
;󒆃_bVB

;
;j[gB

[statedef 110]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5810]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=2
trigger1=1
value=(stateno-5700)+2000
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=110
trigger1=1
value=110
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=a
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(3)=0
value=s100,0
freqmul=1.5
volume=0
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(3)=0
value=s100,1
freqmul=0.9
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(3)=0
value=s100,1
freqmul=0.9
volume=0
channel=-1
ignorehitpause=0



;WݒB
[state ]
type=velmul
triggerall=var(53)=0
trigger1=animelemtime(1)=0
x=0.2
y=0.2
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
trigger1=animelemtime(3)=0
x=0.85*const(velocity.run.fwd.x)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=floor(sysfvar(4))%3=0
trigger1=animelemtime(3)=0
trigger1=1||fvar(0):=0.02*(enemynear,pos y+enemynear,const(size.mid.pos.y)-(pos y+const(size.mid.pos.y)))
y=2*((fvar(0)>=2)-(fvar(0)<=-2))+fvar(0)*(fvar(0)>-2&&fvar(0)<2)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=floor(sysfvar(4))%3=[1,2]
trigger1=animelemtime(3)=0
y=0
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0

[state ]
type=playerpush
triggerall=var(53)=0
trigger1=1
value=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
trigger1=animelemtime(3)>=0
trans=addalpha
alpha=0,256
ignorehitpause=0



;_bV̐B
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(3)=0
id=var(50)
anim=10110
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,-22
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 2110]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2100
persistent=256
ignorehitpause=1


;
;IB

[statedef 111]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5811]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=111
trigger1=1
value=111
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=a
ignorehitpause=0



;WݒB
[state ]
type=velmul
triggerall=var(53)=0
trigger1=animelemtime(1)=0
x=0.2
y=0.2
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;󒆃oNXeB

;
;j[gB

[statedef 115]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5815]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=2
trigger1=1
value=(stateno-5700)+2000
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=115
trigger1=1
value=115
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=a
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(4)=0
value=s100,0
freqmul=1.5
volume=0
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(4)=0
value=s100,1
freqmul=0.9
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(4)=0
value=s100,1
freqmul=0.9
volume=0
channel=-1
ignorehitpause=0



;WݒB
[state ]
type=velmul
triggerall=var(53)=0
trigger1=animelemtime(1)=0
x=0.2
y=0.2
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
trigger1=animelemtime(4)=0
x=0.75*const(velocity.run.back.x)
y=0
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0

[state ]
type=playerpush
triggerall=var(53)=0
trigger1=1
value=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
trigger1=animelemtime(4)>=0
trans=addalpha
alpha=0,256
ignorehitpause=0



;_bV̐B
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(4)=0
id=var(50)
anim=110110
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,-50
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 2115]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2100
persistent=256
ignorehitpause=1


;
;IB

[statedef 116]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5816]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno-5700
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim!=116
trigger1=1
value=116
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=a
ignorehitpause=0



;WݒB
[state ]
type=velmul
triggerall=var(53)=0
trigger1=animelemtime(1)=0
x=0.2
y=0.2
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;󒆏㏸_bVB

;
;j[gB

[statedef 112]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=2
trigger1=1
value=stateno+2000
persistent=256
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 2112]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2100
persistent=256
ignorehitpause=1


;
;󒆉~_bVB

;
;j[gB

[statedef 117]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=2
trigger1=1
value=stateno+2000
persistent=256
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 118]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor(sysfvar(4))%3=2
trigger1=1
value=stateno+2000
persistent=256
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 2117]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2100
persistent=256
ignorehitpause=1
[statedef 2118]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2100
persistent=256
ignorehitpause=1


;
;B

;
;]|B

[statedef 5305]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
trigger1=1||var(50):=stateno
trigger1=1||var(51):=floor((floor(sysfvar(0))%(2*2*8))/(2*2))
ignorehitpause=1


;
;ʋLqB

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=(anim!=[5080,5089])&&(anim!=[5110,5119])&&(anim!=[5170,5179])&&(anim!=[5120,5129])
trigger1=1
value=5170
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=l
ignorehitpause=0


;
;triggerall=anim=[5080,5089]

;ʐݒitjB
[state ]
type=fallenvshake
triggerall=var(53)=0
triggerall=anim=[5080,5089]
trigger1=1
ignorehitpause=0



;CtݒitjB
[state ]
type=hitfalldamage
triggerall=var(53)=0
triggerall=anim=[5080,5089]
trigger1=1
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=[5080,5089]
trigger1=anim!=[5081,5089]
trigger2=!selfanimexist(5170+anim%10)
value=5170
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=[5080,5089]
trigger1=anim=[5081,5089]
trigger1=selfanimexist(5170+anim%10)
value=5170+anim%10
ignorehitpause=0


;
;triggerall=anim=[5170,5179]

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=[5170,5179]
triggerall=animtime=0
trigger1=anim!=[5171,5179]
trigger2=!selfanimexist(5110+anim%10)
value=5110
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=[5170,5179]
triggerall=animtime=0
trigger1=anim=[5171,5179]
trigger1=selfanimexist(5110+anim%10)
value=5110+anim%10
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
triggerall=anim=[5170,5179]
trigger1=animelemtime(1)=0
value=s5305,0
freqmul=1.1
volume=255
channel=-1
ignorehitpause=0



;ʐݒB
[state ]
type=fallenvshake
triggerall=var(53)=0
triggerall=anim=[5170,5179]
trigger1=animelemtime(1)=0
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=[5170,5179]
triggerall=gethitvar(fall.yvel)=0
trigger1=animelemtime(1)=0
trigger1=vel x>1
x=1
ignorehitpause=0
[state ]
type=velmul
triggerall=var(53)=0
triggerall=anim=[5170,5179]
triggerall=gethitvar(fall.yvel)=0
trigger1=animelemtime(1)=0
x=0.75
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=[5170,5179]
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=anim=[5170,5179]
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=[5170,5179]
trigger1=1
x=vel x*0.85
y=vel y
ignorehitpause=0



;ǂՁ[B
[state ]
type=explod
triggerall=var(53)=0
triggerall=anim=[5170,5179]
trigger1=animelemtime(1)=0
trigger1=1
id=var(50)
anim=10130
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;CtݒB
[state ]
type=hitfalldamage
triggerall=var(53)=0
triggerall=anim=[5170,5179]
trigger1=animelemtime(1)=0
ignorehitpause=0


;
;triggerall=anim=[5110,5119]

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=[5110,5119]
triggerall=alive!=0
triggerall=ifelse(var(55)=0,gethitvar(recovertime)=0,var(49)=0||!!(var(40)&floor(2.0**0))=1)
trigger1=anim!=[5111,5119]
trigger2=!selfanimexist(5120+anim%10)
value=5120
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(53)=0
triggerall=anim=[5110,5119]
triggerall=alive!=0
triggerall=ifelse(var(55)=0,gethitvar(recovertime)=0,var(49)=0||!!(var(40)&floor(2.0**0))=1)
trigger1=anim=[5111,5119]
trigger1=selfanimexist(5120+anim%10)
value=5120+anim%10
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=[5110,5119]
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=anim=[5110,5119]
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=[5110,5119]
trigger1=1
x=vel x*0.85
y=vel y
ignorehitpause=0


;
;triggerall=anim=[5120,5129]

;ZbgB
[state ]
type=nothitby
triggerall=var(53)=0
triggerall=anim=[5120,5129]
trigger1=1
value=sca
ignorehitpause=0
[state ]
type=nothitby
triggerall=var(53)=0
triggerall=anim=[5120,5129]
trigger1=1
value2=sca
ignorehitpause=0

[state ]
type=nothitby
triggerall=var(53)=0
triggerall=anim=[5120,5129]
trigger1=animtime=-1
value=,nt,st,ht
time=12
ignorehitpause=0
[state ]
type=nothitby
triggerall=var(53)=0
triggerall=anim=[5120,5129]
trigger1=animtime=-1
value2=sca
time=3
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=[5120,5129]
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=anim=[5120,5129]
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
triggerall=anim=[5120,5129]
trigger1=1
x=vel x*0
y=vel y
ignorehitpause=0


;
;ʋLqitjB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;CgB

;
;Cgn_B

[statedef 190]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
trigger1=floor(sysfvar(4))%3=0
trigger1=1||var(50):=191
trigger2=floor(sysfvar(4))%3=1
trigger2=1||var(50):=192
trigger3=1||var(50):=193
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=var(50)
persistent=256
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;CgAB

[statedef 191]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=191
value=191
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
movetype=i
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=3
trigger2=animelemtime(1)=30
trigger3=animelemtime(1)=57
trigger4=animelemtime(1)=84
value=s191,0
freqmul=1+0.1*cos(random)
volume=0
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=84+6
value=s191,0
freqmul=0.7+0.1*cos(random)
volume=0
channel=-1
ignorehitpause=0



;ʐݒB
[state ]
type=assertspecial
trigger1=1
flag=intro
ignorehitpause=0



;WݒB
[state ]
type=offset
trigger1=animelemtime(1)=[0,89]
x=facing*(-90+animelemtime(1))
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;CgBB

[statedef 192]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=192
value=192
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
movetype=i
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s1830,0
freqmul=0.3
volume=-64
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2820,0
freqmul=1.1
volume=255
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=90
value=s2320,0
freqmul=0.85
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=90
value=s2320,0
freqmul=0.85
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=90
value=s2320,0
freqmul=0.85
volume=255
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=140
value=s2100,0
freqmul=1.1
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=140
value=s2800,0
freqmul=0.75
volume=-64
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=140
value=s2800,0
freqmul=0.8
volume=-64
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=180
value=s4000,4
freqmul=1
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=180
value=s4000,4
freqmul=1
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=180
value=s4000,1
freqmul=0.8
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=180+5
value=s4000,101
freqmul=0.8
volume=255
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=260
value=s4200,1
freqmul=0.3
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=260
value=s4200,1
freqmul=0.303
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=260
value=s1830,1
freqmul=2.6
volume=-64
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=360
value=s192,0
freqmul=0.75
volume=-64
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=360
value=s192,0
freqmul=0.8
volume=-64
channel=-1
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,59]
id=0
anim=19000
trans=addalpha
alpha=0,floor(96+160*cos((pi/2/60)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[60,179]
id=0
anim=19000
trans=addalpha
alpha=0,96
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[180,189]
id=0
anim=19000
trans=addalpha
alpha=floor(64*sin((pi/2/10)*(animelemtime(1)-180))),floor(96+160*sin((pi/2/10)*(animelemtime(1)-180)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[190,224]
id=0
anim=19000
trans=addalpha
alpha=floor(64*cos((pi/2/35)*(animelemtime(1)-190))),floor(256*cos((pi/2/35)*(animelemtime(1)-190)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[225,259]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/35)*(animelemtime(1)-225)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=var(55)=0
trigger1=animelemtime(1)=[185-1,224-1]
time=1
invertall=1
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=0
triggerall=1||var(0):=floor(1024-768*cos((pi/2/20)*(animelemtime(1)-(260-1))))
trigger1=animelemtime(1)=[260-1,279-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=0
triggerall=1||var(0):=1024
trigger1=animelemtime(1)=[280-1,299-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=0
triggerall=1||var(0):=floor(1024-768*sin((pi/2/80)*(animelemtime(1)-(300-1))))
trigger1=animelemtime(1)=[300-1,379-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=1
trigger1=animelemtime(1)=[185-1,224-1]
time=ifelse(var(47)<=0,1,1+var(47))
invertall=1
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=1
triggerall=1||var(0):=floor(1024-768*cos((pi/2/20)*(animelemtime(1)-(260-1))))
trigger1=animelemtime(1)=[260-1,279-1]
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=1
triggerall=1||var(0):=1024
trigger1=animelemtime(1)=[280-1,299-1]
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=1
triggerall=1||var(0):=floor(1024-768*sin((pi/2/80)*(animelemtime(1)-(300-1))))
trigger1=animelemtime(1)=[300-1,379-1]
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,179]
time=2
freq=180
ampl=floor(2*sin((pi/2/0.96954)*(gametime%600)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[180,203]
time=2
freq=180
ampl=floor((16-14*sin((pi/2/24)*(animelemtime(1)-180)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[204,259]
time=2
freq=180
ampl=floor(2*sin((pi/2/0.96954)*(gametime%600)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[260,339]
time=2
freq=180
ampl=floor(4*sin((pi/2/0.96954)*(gametime%600)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[340,359]
time=2
freq=180
ampl=floor((4-4*sin((pi/2/20)*(animelemtime(1)-340)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=intro
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;WEA]XEp[tFNVB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)+100000
anim=10850+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)+100000
anim=10851+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)+100000
anim=10852+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+100000)>=1
trigger1=animelemtime(1)=[0,99]
id=var(50)+100000
pos=floor(32+(32-32)*(sin((pi/2/100)*animelemtime(1))**0.3)),floor(0+(-125+0)*(sin((pi/2/100)*animelemtime(1))**0.3))
postype=p1
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+100000)>=1
trigger1=animelemtime(1)>=100
id=var(50)+100000
pos=32,-125
postype=p1
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;CgCB

[statedef 193]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=193
value=193
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
movetype=i
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=25
value=s2100,1
freqmul=0.8
volume=0
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=25
value=s2100,1
freqmul=1.3
volume=0
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=[40+5,69+5]
trigger1=animelemtime(1)%5=0
value=s230,0
freqmul=0.7+0.1*cos(random)
volume=0
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=70
value=s4100,0
freqmul=0.7
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=70
value=s4100,0
freqmul=0.7
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=70
value=s4000,4
freqmul=0.6
volume=255
channel=-1
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[25,54]
id=0
anim=19000
trans=addalpha
alpha=floor(256*sin((pi/2/30)*(animelemtime(1)-25))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[55,74]
id=0
anim=19000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[75,134]
id=0
anim=19000
trans=addalpha
alpha=floor(256*cos((pi/2/60)*(animelemtime(1)-75))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[40,69]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[70,99]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/30)*(animelemtime(1)-70)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=intro
ignorehitpause=0



;WݒB
[state ]
type=offset
trigger1=animelemtime(1)=[0,29]
x=5*facing
ignorehitpause=0
[state ]
type=offset
trigger1=animelemtime(1)=[30,69]
x=facing*(5+60-60*(sin((pi/2/90)*(animelemtime(1)-30))**1.25))
y=-240+240*(sin((pi/2/40)*(animelemtime(1)-30))**0.5)
ignorehitpause=0
[state ]
type=offset
trigger1=animelemtime(1)=[70,99]
x=facing*(5+60-60*(sin((pi/2/90)*(animelemtime(1)-30))**1.25))
y=-30*(sin((pi/2/30)*(animelemtime(1)-70))**0.4)
ignorehitpause=0
[state ]
type=offset
trigger1=animelemtime(1)=[100,119]
x=facing*(5+60-60*(sin((pi/2/90)*(animelemtime(1)-30))**1.25))
y=-30*cos((pi/2/20)*(animelemtime(1)-100))
ignorehitpause=0
[state ]
type=offset
trigger1=animelemtime(1)>=120
x=5*facing
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;΂΂΂B
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=30
id=var(50)
anim=10580
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-9
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=10,-48
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[40,69]
trigger1=(animelemtime(1)-40)%6=0
id=var(50)
anim=10581
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(0.4+0.14*cos(var(59)))*(2-var(56)),0.5*(0.4+0.14*cos(var(59)))*(2-var(56))
shadow=0,0,0
sprpriority=-8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=-20,floor(240-240*(sin((pi/2/40)*(animelemtime(1)-30))**0.5))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[40,69]
trigger1=(animelemtime(1)-40)%6=3
id=var(50)
anim=10581
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(0.2+0.07*cos(var(59)))*(2-var(56)),0.5*(0.2+0.07*cos(var(59)))*(2-var(56))
shadow=0,0,0
sprpriority=-8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=-20,floor(240-240*(sin((pi/2/40)*(animelemtime(1)-30))**0.5))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=70
id=var(50)
anim=10581
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.75*(2-var(56)),0.5*0.75*(2-var(56))
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=-20,floor(30*(sin((pi/2/30)*(animelemtime(1)-70))**0.4))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=70
id=var(50)
anim=10582
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.75*(2-var(56)),0.5*0.75*(2-var(56))
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=-20,floor(30*(sin((pi/2/30)*(animelemtime(1)-70))**0.4))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=70
id=var(50)
anim=10582
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.5*(2-var(56)),0.5*0.5*(2-var(56))
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=-20,floor(30*(sin((pi/2/30)*(animelemtime(1)-70))**0.4))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;|[YB

;
;|[Yn_B

[statedef 180]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
trigger1=floor(sysfvar(4))%3=0
trigger1=1||var(50):=181
trigger2=floor(sysfvar(4))%3=1
trigger2=1||var(50):=182
trigger3=1||var(50):=183
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=var(50)
persistent=256
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;|[YAB

[statedef 181]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=181
value=181
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
movetype=i
ignorehitpause=0



;ʐݒB
[state ]
type=assertspecial
trigger1=animelemtime(1)>=0&&animelemtime(7)<=450*(numhelper(40400)=1)+59
flag=roundnotover
ignorehitpause=1



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;|[YBB

[statedef 182]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=182
value=182
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
movetype=i
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=20
value=s2820,0
freqmul=1.2
volume=255
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=20+20
value=s4200,1
freqmul=0.2
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=20+20
value=s4200,1
freqmul=0.202
volume=255
channel=-1
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,29]
id=0
anim=19000
trans=addalpha
alpha=0,floor(96+160*cos((pi/2/30)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[30,20+20+89]
id=0
anim=19000
trans=addalpha
alpha=0,96
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[20+20+90,20+20+90+59]
id=0
anim=19000
trans=addalpha
alpha=0,floor(96+160*sin((pi/2/60)*(animelemtime(1)-(20+20+90))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=var(55)=0
triggerall=1||var(0):=floor(1024-768*cos((pi/2/10)*(animelemtime(1)-(20+20-1))))
trigger1=animelemtime(1)=[20+20-1,20+20+9-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=0
triggerall=1||var(0):=1024
trigger1=animelemtime(1)=[20+20+10-1,20+20+89-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=0
triggerall=1||var(0):=floor(1024-768*sin((pi/2/60)*(animelemtime(1)-(20+20+90-1))))
trigger1=animelemtime(1)=[20+20+90-1,20+20+90+59-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=1
triggerall=1||var(0):=floor(1024-768*cos((pi/2/10)*(animelemtime(1)-(20+20-1))))
trigger1=animelemtime(1)=[20+20-1,20+20+9-1]
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=1
triggerall=1||var(0):=1024
trigger1=animelemtime(1)=[20+20+10-1,20+20+89-1]
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=1
triggerall=1||var(0):=floor(1024-768*sin((pi/2/60)*(animelemtime(1)-(20+20+90-1))))
trigger1=animelemtime(1)=[20+20+90-1,20+20+90+59-1]
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[30+20,30+20+89]
time=2
freq=180
ampl=floor(4*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[20+20+90,20+20+90+15]
time=2
freq=180
ampl=floor((4-4*sin((pi/2/16)*(animelemtime(1)-(20+20+90))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0

[state ]
type=assertspecial
trigger1=animelemtime(1)=[0,450*(numhelper(40400)=1)+20+20+90+60+60-1]
flag=roundnotover
ignorehitpause=1



;WݒB
[state ]
type=offset
triggerall=var(53)=0
trigger1=animelemtime(1)>=20
x=facing*(0.5*(animelemtime(1)-20))
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;炫S[WXp[eBNB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=20+20
id=var(50)
anim=10870+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=0
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=20+20
id=var(50)
anim=10871+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=1
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;|[YCB

[statedef 183]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=183
value=183
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
movetype=i
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=10-10
value=s183,0
freqmul=0.7
volume=-128
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=10-5
value=s183,0
freqmul=1.1
volume=-128
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50-5
value=s2710,100
freqmul=0.8
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50-5
value=s2710,100
freqmul=0.7
volume=255
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50
value=s2800,1
freqmul=0.8
volume=255
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50+5
value=s2320,0
freqmul=1.2
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50+5
value=s2320,0
freqmul=1.2
volume=255
channel=-1
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,35]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/36)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[36,49]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[50-2,54-2]
id=0
anim=19000
trans=addalpha
alpha=floor(128*cos((pi/2/5)*(animelemtime(1)-(50-2)))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[46,61]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/16)*(animelemtime(1)-46)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0

[state ]
type=assertspecial
trigger1=animelemtime(1)=[0,450*(numhelper(40400)=1)+50+90+60-1]
flag=roundnotover
ignorehitpause=1



;WݒB
[state ]
type=offset
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,35]
y=-10*sin((pi/2/26)*(animelemtime(1)-10))
ignorehitpause=0
[state ]
type=offset
triggerall=var(53)=0
trigger1=animelemtime(1)>=36
y=-10
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;̋ԂɁB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=40
id=var(50)
anim=10860+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=40
id=var(50)
anim=10861+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=0
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
supermovetime=2147483647*(floor(sysfvar(4))%3=2&&!var(55))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;skoB

[statedef 170]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=170+floor(sysfvar(4))%3
value=170+floor(sysfvar(4))%3
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
movetype=i
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;h[oB

[statedef 175]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=175+floor(sysfvar(4))%3
value=175+floor(sysfvar(4))%3
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
movetype=i
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1









