;
;XLA^CvB

;
;1ʏŌB

;AB
[statedef 2200]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22000
persistent=256
ignorehitpause=1

;6AB
[statedef 2210]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22000
persistent=256
ignorehitpause=1

;BB
[statedef 2220]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22000
persistent=256
ignorehitpause=1

;6BB
[statedef 2230]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22000
persistent=256
ignorehitpause=1

;4BB
[statedef 2240]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22000
persistent=256
ignorehitpause=1

;CB
[statedef 2260]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22000
persistent=256
ignorehitpause=1
[statedef 2261]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22000
persistent=256
ignorehitpause=1



;JBB
[statedef 2600]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22000
persistent=256
ignorehitpause=1

;J6BB
[statedef 2610]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22000
persistent=256
ignorehitpause=1


;
;2ʏŌB

;4AB
[statedef 2270]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22010
persistent=256
ignorehitpause=1



;JAB
[statedef 2630]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22010
persistent=256
ignorehitpause=1


;
;3ʏŌB

;JCB
[statedef 2650]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(10):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=4
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=a
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(53)=0
trigger1=1
value=41
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-4
value=s4200,1
freqmul=1.1
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-4
value=s4200,1
freqmul=1.11
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))=0
value=s4000,4
freqmul=0.6
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))=0
value=s4000,4
freqmul=0.62
volume=255
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=[-2,25]
id=0
anim=19010
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483646
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))=[0,9]
time=2
freq=180
ampl=floor(20*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))=[10,25]
time=2
freq=180
ampl=floor((20-20*sin((pi/2/16)*(animelemtime(var(0))-10)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velmul
triggerall=var(53)=0
trigger1=animelemtime(1)=0
x=0.5
ignorehitpause=0
[state ]
type=velmul
triggerall=var(53)=0
trigger1=animelemtime(1)>=0&&animelemtime(4)<=-1
y=0.8
ignorehitpause=0

[state ]
type=posset
triggerall=var(53)=0
triggerall=pos y>=0
triggerall=animelemtime(1)>=0&&animelemtime(4)<=-1
trigger1=1
y=0
ignorehitpause=0
[state ]
type=velmul
triggerall=var(53)=0
triggerall=animelemtime(1)>=0&&animelemtime(4)<=-1
trigger1=pos y+vel y*0.925/(1-0.925)<0
trigger1=1||fvar(0):=0.925
trigger2=1||fvar(0):=(-0+pos y)/(pos y-vel y-0)
x=0.925
y=fvar(0)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=animelemtime(1)>=0&&animelemtime(4)<=-1
trigger1=1
y=-0.45*cos(atan(-0.06*(pos y+vel y-0)))
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;d͂ǂB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-2
id=var(50)
anim=10760
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-179
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-2
id=var(50)
anim=10760
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=40
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(53)=0
trigger1=1||var(1):=1||var(2):=14+10+8||fvar(0):=-8||fvar(1):=32||fvar(2):=-8||fvar(3):=32||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(53)=0
triggerall=animelemtime(var(0))=0
trigger1=palno!=12
trigger2=1||var(10):=1
projid=var(50)
projanim=ifelse(palno!=12,70420,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,na
hitflag=hlafdp
guardflag=ha
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=300,30
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=60
palfx.add=-64,-64,-64
palfx.sinadd=160,160,160,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(2)
guard.pausetime=0,var(2)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(1)
air.fall=var(1)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(2)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(sysfvar(4))%3=2
triggerall=palno=12
triggerall=var(51)!=[6,7]
triggerall=numprojid(60000000)=0
trigger1=var(10)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1



;̑Xe[gQB
[statedef 2659]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim
trigger1=time=0
trigger2=!hitshakeover
value=5030
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
trigger1=pos y>=10&&vel y>0
value=5050
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=0
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=0
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=0
[state ]
type=velset
triggerall=!hitshakeover
trigger1=1
x=0
y=0
ignorehitpause=0
[state ]
type=hitvelset
triggerall=hitshakeover
trigger1=1
x=1
y=1
persistent=0
ignorehitpause=0
[state ]
type=velset
triggerall=hitshakeover
trigger1=1
x=vel x
y=vel y+gethitvar(yaccel)
ignorehitpause=0
[state ]
type=selfstate
triggerall=hitshakeover
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=0


;
;1ʏˌB

;XB
[statedef 2300]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22030
persistent=256
ignorehitpause=1

;6XB
[statedef 2310]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22030
persistent=256
ignorehitpause=1



;JXB
[statedef 2700]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22030
persistent=256
ignorehitpause=1



;̑Xe[gQB
[statedef 2309]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim
triggerall=!hitshakeover
trigger1=1
value=5012
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
trigger1=1
value=5030
persistent=0
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
trigger1=pos y>=10&&vel y>0
value=5050
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=0
[state ]
type=statetypeset
triggerall=!hitshakeover
trigger1=1
statetype=s
movetype=h
physics=n
ignorehitpause=0
[state ]
type=statetypeset
triggerall=hitshakeover
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=0
[state ]
type=velset
triggerall=!hitshakeover
trigger1=time<=19
x=0
y=0
persistent=0
ignorehitpause=0
[state ]
type=hitvelset
triggerall=!hitshakeover
trigger1=time>=20
x=1
persistent=0
ignorehitpause=0
[state ]
type=velset
triggerall=!hitshakeover
trigger1=time>=20
x=vel x*0.8
ignorehitpause=0
[state ]
type=velset
triggerall=hitshakeover
trigger1=1
x=0
y=0
persistent=0
ignorehitpause=0
[state ]
type=velset
triggerall=hitshakeover
trigger1=1
x=vel x
y=vel y+gethitvar(yaccel)
ignorehitpause=0
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=0
[state ]
type=selfstate
triggerall=hitshakeover
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=0


;
;2ʏˌB

;YB
[statedef 2350]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22040
persistent=256
ignorehitpause=1



;JYB
[statedef 2750]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22040
persistent=256
ignorehitpause=1


;
;3ʏˌB

;4XB
[statedef 2320]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22050
persistent=256
ignorehitpause=1



;J4XB
[statedef 2720]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22050
persistent=256
ignorehitpause=1


;
;4ʏˌB

;J6XB
[statedef 2710]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=4
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=a
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s1270,0
freqmul=0.9
volume=255
channel=11
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=0
anim=19000
trans=addalpha
alpha=128,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=turn
triggerall=var(53)=0
triggerall=facing*(enemynear,pos x-(pos x+facing*vel x/(1-0.925)))<0
trigger1=animelemtime(1)=0
ignorehitpause=0

[state ]
type=posset
triggerall=var(53)=0
triggerall=pos y>=0
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=24+12-1
trigger1=1
y=0
ignorehitpause=0
[state ]
type=velmul
triggerall=var(53)=0
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=24+12-1
trigger1=pos y+vel y*0.925/(1-0.925)<0
trigger1=1||fvar(0):=0.925
trigger2=1||fvar(0):=(-0+pos y)/(pos y-vel y-0)
x=0.925
y=fvar(0)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=24+12-1
trigger1=1
y=-0.15*cos(atan(-0.02*(pos y+vel y-0)))
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=animelemtime(var(0))=0
trigger1=1||fvar(0):=facing*(enemynear,pos x+enemynear,facing*enemynear,const(size.mid.pos.x)-(pos x+facing*const(size.mid.pos.x)))-200
trigger1=1||fvar(1):=enemynear,pos y+enemynear,const(size.mid.pos.y)-(pos y+const(size.mid.pos.y))-80
x=0.06*ifelse(abs(fvar(0))<100,100*(1-2*(fvar(0)<=0)),fvar(0))
y=0.06*ifelse(abs(fvar(1))<50,50*(1-2*(fvar(1)<=0)),fvar(1))
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0

[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=animelemtime(var(0))>=24+12
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
trigger1=animelemtime(var(0))<=24+12-1
x=vel x
y=vel y
ignorehitpause=0



;̏ےB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10161
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-129
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-128
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;5ʏˌB

;6YB
[statedef 2360]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=7
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s1270,0
freqmul=0.9
volume=255
channel=11
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=0
anim=19000
trans=addalpha
alpha=128,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;̏ےB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-119
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=floor(ifelse(facing*(enemynear,pos x-pos x)-floor(60+0.6*vel x/(1-const(movement.stand.friction)))>=180,floor(60+0.6*vel x/(1-const(movement.stand.friction))),facing*(enemynear,pos x-pos x)-180)),-160
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10161
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-118
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=floor(ifelse(facing*(enemynear,pos x-pos x)-floor(60+0.6*vel x/(1-const(movement.stand.friction)))>=180,floor(60+0.6*vel x/(1-const(movement.stand.friction))),facing*(enemynear,pos x-pos x)-180)),-160
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;6ʏˌB

;4YB
[statedef 2370]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=3
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s1270,0
freqmul=0.9
volume=255
channel=11
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=0
anim=19000
trans=addalpha
alpha=128,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;̏ےB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10164
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-109
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10163
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-108
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;7ʏˌB

;J6YB
[statedef 2760]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22060
persistent=256
ignorehitpause=1

;J4YB
[statedef 2770]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22060
persistent=256
ignorehitpause=1


;
;1풴KEZB

;ZB
[statedef 6000]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=9
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(53)=0
trigger1=1
value=210
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,0
freqmul=1.1
volume=255
channel=21
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,1
freqmul=0.9
volume=255
channel=22
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,1
freqmul=0.9001
volume=255
channel=23
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=15
value=s4000,2
freqmul=0.9
volume=255
channel=24
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=15
value=s4000,2
freqmul=0.9
volume=255
channel=25
ignorehitpause=0



;ʐݒB
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-3*sin((pi/2/40)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,24]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[25,34]
time=2
freq=180
ampl=floor((3-3*sin((pi/2/10)*(animelemtime(1)-25)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;ア̏ےB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=110490
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=130
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=6
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*0.5*(2-var(56)),0.5*0.5*(2-var(56))
shadow=0,0,0
sprpriority=-89
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=14
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*0.75*(2-var(56)),0.5*0.75*(2-var(56))
shadow=0,0,0
sprpriority=-89
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=22
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-89
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;Q[WݒB
[state ]
type=poweradd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=-1000
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;2풴KEZB

;4ZB
[statedef 6100]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=2
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,0
freqmul=1.1
volume=255
channel=21
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,1
freqmul=0.9
volume=255
channel=22
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,1
freqmul=0.9001
volume=255
channel=23
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=15
value=s4000,2
freqmul=0.9
volume=255
channel=24
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=15
value=s4000,2
freqmul=0.9
volume=255
channel=25
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50
value=s4100,0
freqmul=0.7
volume=255
channel=26
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50
value=s4100,0
freqmul=0.7
volume=255
channel=27
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50
value=s4000,4
freqmul=0.6
volume=255
channel=28
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(20)=-20
value=s100,0
freqmul=1.5
volume=0
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(20)=-20
value=s100,1
freqmul=0.9
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(20)=-20
value=s100,1
freqmul=0.9
volume=0
channel=-1
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
id=0
anim=19000
trans=addalpha
alpha=floor(256*sin((pi/2/10)*animelemtime(1))),floor(256*sin((pi/2/10)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-3*sin((pi/2/40)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,24]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[25,34]
time=2
freq=180
ampl=floor((3-3*sin((pi/2/10)*(animelemtime(1)-25)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[55,74]
time=2
freq=180
ampl=floor((12-12*sin((pi/2/20)*(animelemtime(1)-55)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=offset
trigger1=animelemtime(1)=[50,56]
x=facing*floor((-30.0/30)*(animelemtime(1)-50))
y=floor((-15.0/7)*(animelemtime(1)-50))
ignorehitpause=0
[state ]
type=offset
trigger1=animelemtime(1)=[57,79]
x=facing*floor((-30.0/30)*(animelemtime(1)-50))
y=floor(-15+(-240*1.5+15)*sin((pi/2/23)*(animelemtime(1)-57)))
ignorehitpause=0
[state ]
type=offset
trigger1=animelemtime(1)>=80&&animelemtime(12)<=-1
x=-60*facing
y=floor(-240*1.5)
ignorehitpause=0

[state ]
type=posset
triggerall=var(53)=0
trigger1=animelemtime(20)=0
x=-40*facing
ignorehitpause=0
[state ]
type=offset
triggerall=var(53)=0
trigger1=animelemtime(20)>=0&&animelemtime(20)<=29
trigger1=1
x=facing*floor(-480+480*(sin((pi/2/30)*animelemtime(20))**0.1))
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;ア̏ےB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=110490
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=140
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=6
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*0.5*(2-var(56)),0.5*0.5*(2-var(56))
shadow=0,0,0
sprpriority=-79
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=14
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*0.75*(2-var(56)),0.5*0.75*(2-var(56))
shadow=0,0,0
sprpriority=-79
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=22
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-79
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;΂΂΂B
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=10
id=var(50)
anim=10580
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-78
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=10,-48
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=50
id=var(50)
anim=10581
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-77
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=20,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=50
id=var(50)
anim=10582
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=141
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=20,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;Q[WݒB
[state ]
type=poweradd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=-2000
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;3풴KEZB

;6ZB
[statedef 6200]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(10):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=2
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,0
freqmul=1.1
volume=255
channel=21
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,1
freqmul=0.9
volume=255
channel=22
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,1
freqmul=0.9001
volume=255
channel=23
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=15
value=s4000,2
freqmul=0.9
volume=255
channel=24
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=15
value=s4000,2
freqmul=0.9
volume=255
channel=25
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50
value=s1286,0
freqmul=1.5
volume=255
channel=26
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50
value=s4000,4
freqmul=0.7
volume=255
channel=27
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50
value=s4000,4
freqmul=0.701
volume=255
channel=28
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50+80
value=s4200,0
freqmul=0.8
volume=255
channel=29
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50+80
value=s4200,0
freqmul=0.8
volume=255
channel=30
ignorehitpause=0

[state ]
type=stopsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50+120
channel=29
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50+120-5
value=s4200,1
freqmul=0.6
volume=255
channel=21
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50+120
value=s1286,1
freqmul=0.4
volume=0
channel=22
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50+120
value=s4000,4
freqmul=0.7
volume=255
channel=23
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=50+120
value=s4000,4
freqmul=0.7
volume=255
channel=24
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
id=0
anim=19000
trans=addalpha
alpha=floor(256*sin((pi/2/10)*animelemtime(1))),floor(256*sin((pi/2/10)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,50+120-1]
id=0
anim=19000
trans=addalpha
alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[50+120-1,50+120+30-1]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=151
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[50+120+30,50+120+30+90-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/90)*(animelemtime(1)-(50+120+30))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=151
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-3*sin((pi/2/40)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,24]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[25,34]
time=2
freq=180
ampl=floor((3-3*sin((pi/2/10)*(animelemtime(1)-25)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[50,50+19]
time=2
freq=180
ampl=floor((12-9*sin((pi/2/20)*(animelemtime(1)-50)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[50+20,50+120+30-1]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[50+120+30,50+120+30+90-1]
time=2
freq=180
ampl=floor((3-3*sin((pi/2/90)*(animelemtime(1)-(50+120+30))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=posadd
trigger1=animelemtime(1)=0
x=-19.5
ignorehitpause=0
[state ]
type=posadd
trigger1=animelemtime(1)=50+120
x=19.5
ignorehitpause=0

[state ]
type=offset
trigger1=animelemtime(1)=[0,50+120-1]
x=facing*floor(19.5)
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;ア̏ےB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=110490
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=150
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=floor(-19.5),floor(-123.5)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=6
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*0.5*(2-var(56)),0.5*0.5*(2-var(56))
shadow=0,0,0
sprpriority=-69
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=floor(-19.5),floor(-123.5)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=14
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*0.75*(2-var(56)),0.5*0.75*(2-var(56))
shadow=0,0,0
sprpriority=-69
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=floor(-19.5),floor(-123.5)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=22
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-69
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=floor(-19.5),floor(-123.5)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;G^[ilCfBAB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)+200000
anim=10590
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-68
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)+200000
anim=110590+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=151
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=modifyexplod
triggerall=numexplod(var(50)+200000)>=1
trigger1=1
id=var(50)+200000
pos=floor(vel x+screenpos x),floor(vel y+screenpos y-pos y)
postype=left
ignorehitpause=0



;Q[WݒB
[state ]
type=poweradd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=-3000
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(53)=0
trigger1=1||var(0):=1||var(1):=20||fvar(0):=-3||fvar(1):=-3||fvar(2):=-3||fvar(3):=-3||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(53)=0
triggerall=animelemtime(1)=[50+120,50+120+30-1]
triggerall=(animelemtime(1)-(50+120))%3=0
trigger1=palno!=12
trigger2=1||var(10):=1
projid=var(50)
projanim=ifelse(palno!=12,70490,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=3
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=1000,100
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=l
air.type=l
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(sysfvar(4))%3=2
triggerall=palno=12
triggerall=var(51)!=[6,7]
triggerall=numprojid(60000000)=0
trigger1=var(10)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;1UB

[statedef 2800]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=2
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,0
freqmul=1.15
volume=0
channel=21
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,0
freqmul=1.25
volume=0
channel=22
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,1
freqmul=1.6
volume=255
channel=23
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,1
freqmul=1.4
volume=255
channel=24
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/10)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,19]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=var(55)=0
trigger1=animelemtime(1)=[0,9-1]
time=1
invertall=1
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=1
trigger1=animelemtime(1)=[0,9-1]
time=ifelse(var(47)<=0,1,1+var(47))
invertall=1
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-3*sin((pi/2/40)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,19]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;񂿂B
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10610+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-59
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=20
removeongethit=0
pos=floor(screenpos x+const(size.mid.pos.x)),floor(screenpos y+const(size.mid.pos.y))
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,19]
id=var(50)
anim=10611
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5-0.5*(sin((pi/2/24)*animelemtime(1))**0.4)
shadow=0,0,0
sprpriority=-58
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,floor(screenpos y+const(size.mid.pos.y))
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;Q[WݒB
[state ]
type=poweradd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=-3000
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;2UB

[statedef 2810]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=2
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,0
freqmul=1.15
volume=0
channel=21
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,0
freqmul=1.25
volume=0
channel=22
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,1
freqmul=1.6
volume=255
channel=23
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,1
freqmul=1.4
volume=255
channel=24
ignorehitpause=0



;ʐݒB
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-3*sin((pi/2/40)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,13]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[14,23]
time=2
freq=180
ampl=floor((3-3*sin((pi/2/10)*(animelemtime(1)-14)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
trigger1=animelemtime(1)=[10,29]
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(1)-10))),floor(256*sin((pi/2/20)*(animelemtime(1)-10)))
ignorehitpause=0



;񂿂B
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10610+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-48
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=floor(screenpos x+const(size.mid.pos.x)),floor(screenpos y+const(size.mid.pos.y))
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,23]
id=var(50)
anim=10611
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5-0.5*(sin((pi/2/24)*animelemtime(1))**0.4)
shadow=0,0,0
sprpriority=-47
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,floor(screenpos y+const(size.mid.pos.y))
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;Q[WݒB
[state ]
type=poweradd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=-3000
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1



;̑Xe[gQB
[statedef 2819]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim
trigger1=time=0
trigger2=!hitshakeover
value=5030
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
trigger1=pos y>=10&&vel y>0
value=5050
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=0
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=0
[state ]
type=velset
triggerall=!hitshakeover
trigger1=1
x=0
y=0
ignorehitpause=0
[state ]
type=hitvelset
triggerall=hitshakeover
trigger1=1
x=1
y=1
persistent=0
ignorehitpause=0
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=0
[state ]
type=velset
triggerall=hitshakeover
trigger1=1
x=vel x
y=vel y+gethitvar(yaccel)
ignorehitpause=0
[state ]
type=selfstate
triggerall=hitshakeover
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=0


;
;3UB

[statedef 2820]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=2
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,0
freqmul=1.15
volume=0
channel=21
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,0
freqmul=1.25
volume=0
channel=22
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,1
freqmul=1.6
volume=255
channel=23
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s2800,1
freqmul=1.4
volume=255
channel=24
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/10)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,14]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=var(55)=0
trigger1=animelemtime(1)=[0,9-1]
time=1
invertall=1
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(55)=1
trigger1=animelemtime(1)=[0,9-1]
time=ifelse(var(47)<=0,1,1+var(47))
invertall=1
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-3*sin((pi/2/40)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,13]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[14,23]
time=2
freq=180
ampl=floor((3-3*sin((pi/2/10)*(animelemtime(1)-14)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;񂿂B
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10610+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-38
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=floor(screenpos x+const(size.mid.pos.x)),floor(screenpos y+const(size.mid.pos.y))
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,23]
id=var(50)
anim=10611
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5-0.5*(sin((pi/2/24)*animelemtime(1))**0.4)
shadow=0,0,0
sprpriority=-37
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,floor(screenpos y+const(size.mid.pos.y))
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;Q[WݒB
[state ]
type=poweradd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=-3000
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;4UB

[statedef 2830]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22070
persistent=256
ignorehitpause=1
[statedef 2835]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22070
persistent=256
ignorehitpause=1

[statedef 2840]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22070
persistent=256
ignorehitpause=1
[statedef 2845]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22070
persistent=256
ignorehitpause=1


;
;5UB

[statedef 2850]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22080
persistent=256
ignorehitpause=1
[statedef 2855]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22080
persistent=256
ignorehitpause=1

[statedef 2860]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22080
persistent=256
ignorehitpause=1
[statedef 2865]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=22080
persistent=256
ignorehitpause=1


;
;WXe[gB

;
;1ʏŌB

[statedef 22000]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;
;ՎϐZbgB

;ȊOB
[state ]
type=forcefeedback
trigger1=1||var(10):=0
ignorehitpause=0


;
;{ݒB

;ȊOB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0


;
;Ut[ۑpՎϐZbgB

;IvVځB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=var(50)=2200
trigger1=1||var(0):=6
trigger2=var(50)=2210
trigger2=1||var(0):=9
trigger3=var(50)=2220
trigger3=1||var(0):=6
trigger4=var(50)=2230
trigger4=1||var(0):=4
trigger5=var(50)=2240
trigger5=1||var(0):=6
trigger6=var(50)=2260
trigger6=1||var(0):=12
trigger7=var(50)=2261
trigger7=1||var(0):=7
trigger8=var(50)=2600
trigger8=1||var(0):=7
trigger9=var(50)=2610
trigger9=1||var(0):=4
ignorehitpause=0


;
;{ݒitjB

;IvVځB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2200||var(50)=2210||var(50)=2220||var(50)=2230||var(50)=2240||var(50)=2260||var(50)=2261
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2260&&animelemtime(7)>=0||var(50)=2261&&animelemtime(2)>=0||var(50)=2600||var(50)=2610
statetype=a
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(53)=0
trigger1=1
value=211
ignorehitpause=0


;
;B

;ȊOB
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-2
value=s1200,1
freqmul=1.0
volume=128
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-2
value=s4000,4
freqmul=0.9
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-2
value=s4000,5
freqmul=0.9
volume=0
channel=3
ignorehitpause=0



;IvVځB
[state ]
type=playsnd
triggerall=var(53)=0
triggerall=var(50)=2200||var(50)=2210||var(50)=2220||var(50)=2240||var(50)=2260||var(50)=2261||var(50)=2600
trigger1=animelemtime(var(0))=-2
value=s1300,2
freqmul=1.1
volume=255
channel=4
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
triggerall=var(50)=2230||var(50)=2610
trigger1=animelemtime(var(0))=-2
value=s1360,1
freqmul=1.1
volume=255
channel=5
ignorehitpause=0


;
;ʐݒB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=[-2,-1]
id=0
anim=19000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))=[-2,5]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/8)*(animelemtime(var(0))+2)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0


;
;WݒB

;IvVځB
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2200
trigger1=animelemtime(3)=0
x=2
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2210
trigger1=animelemtime(6)=0
x=3
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2220
trigger1=animelemtime(4)=0
x=1.25
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2230
trigger1=animelemtime(2)=0
x=8
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2240
trigger1=animelemtime(4)=0
x=2
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2260
trigger1=animelemtime(7)=0
x=18
y=-7
ignorehitpause=0
[state ]
type=velmul
triggerall=var(53)=0
triggerall=var(50)=2260
trigger1=animelemtime(12)=0
x=0.3
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2261
trigger1=animelemtime(2)=0
x=18
y=-7
ignorehitpause=0
[state ]
type=velmul
triggerall=var(53)=0
triggerall=var(50)=2261
trigger1=animelemtime(7)=0
x=0.3
ignorehitpause=0

[state ]
type=velmul
triggerall=var(53)=0
triggerall=var(50)=2600
trigger1=animelemtime(1)=0
x=0.75
ignorehitpause=0

[state ]
type=velmul
triggerall=var(53)=0
triggerall=var(50)=2610
trigger1=animelemtime(1)=0
x=0.75
y=0.75
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2610
trigger1=animelemtime(4)=0
x=8
y=0
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=var(50)=2260&&animelemtime(7)>=0||var(50)=2261&&animelemtime(2)>=0||var(50)=2600||var(50)=2610
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=var(50)=2260&&animelemtime(7)>=0||var(50)=2261&&animelemtime(2)>=0||var(50)=2600||var(50)=2610
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=var(50)=2260&&animelemtime(7)>=0||var(50)=2261&&animelemtime(2)>=0||var(50)=2600||var(50)=2610
y=0
ignorehitpause=0

[state ]
type=playerpush
triggerall=var(50)=2260||var(50)=2261||var(50)=2600
trigger1=1
value=0
ignorehitpause=0


;
;ZB

;IvVځB
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2200||var(50)=2210||var(50)=2220||var(50)=2230||var(50)=2240
trigger2=var(50)=2260&&(animelemtime(7)<=-1||animelemtime(12)>=0)||var(50)=2261&&(animelemtime(2)<=-1||animelemtime(7)>=0)||var(50)=2600&&animelemtime(8)>=0
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2260&&animelemtime(7)>=0&&animelemtime(12)<=-1||var(50)=2261&&animelemtime(2)>=0&&animelemtime(7)<=-1||var(50)=2600&&animelemtime(8)<=-1
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*((0.1*(vel y>=0)+(vel y<0))*const(movement.yaccel))
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2610&&animelemtime(4)<=-1
x=vel x
y=vel y
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2610&&animelemtime(4)>=0
x=vel x*const(movement.stand.friction)
y=vel y+(statetype=a)*0.2*const(movement.yaccel)
ignorehitpause=0


;
;rWAZbgB

;ȊOB
[state ]
type=trans
trigger1=animelemtime(var(0))=[0,4]
trans=addalpha
alpha=0,256
ignorehitpause=0
[state ]
type=trans
trigger1=animelemtime(var(0))=[5,9]
trans=addalpha
alpha=floor(256*sin((pi/2/5)*(animelemtime(var(0))-5))),floor(256*cos((pi/2/5)*(animelemtime(var(0))-5)))
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-2
id=var(50)+200000
anim=anim+40000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=210
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=2
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=0
trigger2=animelemtime(var(0))=2
trigger3=animelemtime(var(0))=4
id=var(50)+200000
anim=anim+140000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=2
vel=0,0
accel=0,0
ignorehitpause=0


;
;ACIjỈБA[LeX̖B

;IvVځB
[state ]
type=forcefeedback
triggerall=var(53)=0
trigger1=var(50)=2200
trigger1=1||var(1):=10001
trigger2=var(50)=2210
trigger2=1||var(1):=10002
trigger3=var(50)=2220
trigger3=1||var(1):=10003
trigger4=var(50)=2230
trigger4=1||var(1):=10004
trigger5=var(50)=2240
trigger5=1||var(1):=10005
trigger6=var(50)=2260
trigger6=1||var(1):=10007
trigger7=var(50)=2261
trigger7=1||var(1):=10007
trigger8=var(50)=2600
trigger8=1||var(1):=10009
trigger9=var(50)=2610
trigger9=1||var(1):=10004
ignorehitpause=0



;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-2
id=var(50)
anim=var(1)+470+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-199
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=2
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-2
id=var(50)
anim=var(1)+470+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-198
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=2
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-2
id=var(50)
anim=var(1)+100010+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=20
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=2
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=-2
id=var(50)
anim=var(1)+100020+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=220
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=2
vel=0,0
accel=0,0
ignorehitpause=0


;
;[̓mg[B

;IvVځB
[state ]
type=forcefeedback
triggerall=var(53)=0
trigger1=var(50)=2200
trigger1=1||var(2):=10670||fvar(0):=30+10
trigger2=var(50)=2210
trigger2=1||var(2):=10671||fvar(0):=35
trigger3=var(50)=2220
trigger3=1||var(2):=10672||fvar(0):=40
trigger4=var(50)=2240
trigger4=1||var(2):=10673||fvar(0):=40+10
trigger5=var(50)=2260
trigger5=1||var(2):=10674||fvar(0):=45-10
trigger6=var(50)=2261
trigger6=1||var(2):=10674||fvar(0):=45-10
trigger7=var(50)=2600
trigger7=1||var(2):=10675||fvar(0):=40
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
triggerall=var(50)=2200||var(50)=2210||var(50)=2220||var(50)=2240||var(50)=2260||var(50)=2261||var(50)=2600
trigger1=animelemtime(var(0))=-2
id=var(50)+100000
anim=var(2)+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=221
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=floor(-fvar(0)*2),0
postype=p1
random=0,0
bindtime=2
vel=fvar(0),0
accel=0,0
ignorehitpause=0


;
;hˁB

;IvVځB
[state ]
type=explod
triggerall=var(53)=0
triggerall=var(50)=2230||var(50)=2610
trigger1=animelemtime(var(0))=-2
id=var(50)
anim=10680
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-197
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=2
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
triggerall=var(50)=2230||var(50)=2610
trigger1=animelemtime(var(0))=-2
id=var(50)
anim=10680
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=221
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=2
vel=0,0
accel=0,0
ignorehitpause=0


;
;ՁB

;IvVځB
[state ]
type=explod
triggerall=var(53)=0
triggerall=var(50)=2260
trigger1=animelemtime(7)=0
id=var(50)
anim=110120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,20
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
triggerall=var(50)=2261
trigger1=animelemtime(2)=0
id=var(50)
anim=110120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,20
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0


;
;U{́B

;IvVځB
[state ]
type=forcefeedback
triggerall=var(53)=0
trigger1=var(50)=2200
trigger1=1||var(3):=1||var(4):=25||var(5):=1||var(6):=0||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0.35
trigger2=var(50)=2210
trigger2=1||var(3):=1||var(4):=25||var(5):=1||var(6):=1||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0.35
trigger3=var(50)=2220
trigger3=1||var(3):=1||var(4):=25||var(5):=1||var(6):=1||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0.35
trigger4=var(50)=2230
trigger4=1||var(3):=1||var(4):=(15-1)||var(5):=1||var(6):=1||fvar(1):=-20||fvar(2):=-5||fvar(3):=-20||fvar(4):=-5||fvar(5):=0.35
trigger5=var(50)=2240
trigger5=1||var(3):=1||var(4):=25||var(5):=1||var(6):=0||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0.35
trigger6=var(50)=2260
trigger6=1||var(3):=1||var(4):=25||var(5):=1||var(6):=2||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0.35
trigger7=var(50)=2261
trigger7=1||var(3):=1||var(4):=25||var(5):=1||var(6):=2||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0.35
trigger8=var(50)=2600
trigger8=1||var(3):=1||var(4):=25||var(5):=1||var(6):=1||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0.35
trigger9=var(50)=2610
trigger9=1||var(3):=1||var(4):=25||var(5):=1||var(6):=1||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(53)=0
triggerall=animelemtime(var(0))=-1
triggerall=var(50)=2200||var(50)=2210||var(50)=2220||var(50)=2230||var(50)=2240
trigger1=palno!=12
trigger2=1||var(10):=1
projid=var(50)
projanim=ifelse(palno!=12,60330+var(1),90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=6
projhits=2
projmisstime=5
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=s,na
hitflag=hlafdp
guardflag=h
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=var(5)*(!var(55)),var(4)-var(5)*var(55)
guard.pausetime=var(5)*(!var(55)),var(4)-var(5)*var(55)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(3)
air.fall=var(3)
ground.velocity=fvar(1),fvar(2)
air.velocity=fvar(3),fvar(4)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(5)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(4)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(53)=0
triggerall=animelemtime(var(0))=-1
triggerall=var(50)=2260||var(50)=2261||var(50)=2600||var(50)=2610
trigger1=palno!=12
trigger2=1||var(10):=1
projid=var(50)
projanim=ifelse(palno!=12,60330+var(1),90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=6
projhits=2
projmisstime=5
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,na
hitflag=hlafdp
guardflag=ha
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=var(5)*(!var(55)),var(4)-var(5)*var(55)
guard.pausetime=var(5)*(!var(55)),var(4)-var(5)*var(55)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(3)
air.fall=var(3)
ground.velocity=fvar(1),fvar(2)
air.velocity=fvar(3),fvar(4)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(5)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(4)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(53)=0
triggerall=animelemtime(var(0))=-1
triggerall=var(50)=2200||var(50)=2210||var(50)=2220||var(50)=2240
trigger1=palno!=12
trigger2=1||var(10):=1
projid=var(50)+100000
projanim=ifelse(palno!=12,60330+var(1),90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-fvar(0)),floor(vel y)
postype=p1
velocity=fvar(0),0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=20
projhits=4
projmisstime=2
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
id=var(50)+100000
chainid=-1
nochainid=-1
attr=s,na
hitflag=hlafdp
guardflag=h
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=var(6)*(!var(55)),var(4)-var(6)*var(55)
guard.pausetime=var(6)*(!var(55)),var(4)-var(6)*var(55)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(3)
air.fall=var(3)
ground.velocity=fvar(1),fvar(2)
air.velocity=fvar(3),fvar(4)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(5)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(4)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(53)=0
triggerall=animelemtime(var(0))=-1
triggerall=var(50)=2260||var(50)=2261||var(50)=2600
trigger1=palno!=12
trigger2=1||var(10):=1
projid=var(50)+100000
projanim=ifelse(palno!=12,60330+var(1),90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-fvar(0)),floor(vel y)
postype=p1
velocity=fvar(0),0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=20
projhits=4
projmisstime=2
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
id=var(50)+100000
chainid=-1
nochainid=-1
attr=a,na
hitflag=hlafdp
guardflag=ha
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=var(6)*(!var(55)),var(4)-var(6)*var(55)
guard.pausetime=var(6)*(!var(55)),var(4)-var(6)*var(55)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(3)
air.fall=var(3)
ground.velocity=fvar(1),fvar(2)
air.velocity=fvar(3),fvar(4)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(5)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(4)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(53)=0
triggerall=animelemtime(var(0))=-1
triggerall=var(50)=2230
trigger1=palno!=12
trigger2=1||var(10):=1
projid=var(50)+100000
projanim=ifelse(palno!=12,70340,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=7
projhits=4
projmisstime=2
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
id=var(50)+100000
chainid=-1
nochainid=-1
attr=s,na
hitflag=hlafdp
guardflag=h
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=var(6)*(!var(55)),var(4)-var(6)*var(55)
guard.pausetime=var(6)*(!var(55)),var(4)-var(6)*var(55)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(3)
air.fall=var(3)
ground.velocity=fvar(1),fvar(2)
air.velocity=fvar(3),fvar(4)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(5)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(4)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(53)=0
triggerall=animelemtime(var(0))=-1
triggerall=var(50)=2610
trigger1=palno!=12
trigger2=1||var(10):=1
projid=var(50)+100000
projanim=ifelse(palno!=12,70340,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=7
projhits=4
projmisstime=2
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
id=var(50)+100000
chainid=-1
nochainid=-1
attr=a,na
hitflag=hlafdp
guardflag=ha
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=var(6)*(!var(55)),var(4)-var(6)*var(55)
guard.pausetime=var(6)*(!var(55)),var(4)-var(6)*var(55)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(3)
air.fall=var(3)
ground.velocity=fvar(1),fvar(2)
air.velocity=fvar(3),fvar(4)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(5)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(4)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0


;
;蒲JntOZbgB

;ȊOB
[state ]
type=projectile
triggerall=floor(sysfvar(4))%3=2
triggerall=palno=12
triggerall=var(51)!=[6,7]
triggerall=numprojid(60000000)=0
trigger1=var(10)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0


;
;Xe[gڍsB

;ȊOB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;2ʏŌB

[statedef 22010]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;
;{ݒB

;ȊOB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0


;
;Ut[ۑpՎϐZbgB

;IvVځB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=var(50)=2270
trigger1=1||var(0):=4
trigger2=var(50)=2630
trigger2=1||var(0):=5
ignorehitpause=0


;
;{ݒitjB

;IvVځB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2270
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2630
statetype=a
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(53)=0
trigger1=1
value=211
ignorehitpause=0


;
;B

;ȊOB
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s1270,0
freqmul=0.9
volume=255
channel=1
ignorehitpause=0


;
;WݒB

;ȊOB
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=0



;IvVځB
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2630
trigger1=animelemtime(1)=0
x=-4*cos((pi/180)*30)
y=-4*sin((pi/180)*30)
ignorehitpause=0

[state ]
type=velset
triggerall=var(53)=0
triggerall=animelemtime(var(0))=0
trigger1=var(50)=2270
trigger1=1||fvar(0):=2
x=fvar(0)
ignorehitpause=0


;
;ZB

;IvVځB
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2270||var(50)=2630&&animelemtime(1)>=18
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2630&&animelemtime(1)<=17
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=0


;
;̏ےB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-189
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10161
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-187
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0


;
;Xe[gڍsB

;ȊOB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;1ʏˌB

[statedef 22030]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;
;{ݒB

;ȊOB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0


;
;Ut[ۑpՎϐZbgB

;IvVځB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=var(50)=2300
trigger1=1||var(0):=4
trigger2=var(50)=2310
trigger2=1||var(0):=16
trigger3=var(50)=2700
trigger3=1||var(0):=6
ignorehitpause=0


;
;{ݒitjB

;IvVځB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2300||var(50)=2310
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2700
statetype=a
ignorehitpause=0


;
;WݒB

;IvVځB
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2300
trigger1=animelemtime(6)=0
x=0.5
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2310
trigger1=animelemtime(6)=0
x=1.5
ignorehitpause=0

[state ]
type=velmul
triggerall=var(53)=0
triggerall=var(50)=2700
trigger1=animelemtime(1)=0
x=0.4
y=0.4
ignorehitpause=0

[state ]
type=posset
triggerall=var(53)=0
triggerall=var(50)=2700
triggerall=pos y>=0
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=-1
trigger1=1
y=0
ignorehitpause=0
[state ]
type=velmul
triggerall=var(53)=0
triggerall=var(50)=2700
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=-1
trigger1=pos y+vel y*0.925/(1-0.925)<0
trigger1=1||fvar(0):=0.925
trigger2=1||fvar(0):=(-0+pos y)/(pos y-vel y-0)
x=0.925
y=fvar(0)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=var(50)=2700
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=-1
trigger1=1
y=-0.45*cos(atan(-0.06*(pos y+vel y-0)))
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=var(50)=2700
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=var(50)=2700
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=var(50)=2700
y=0
ignorehitpause=0


;
;ZB

;IvVځB
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2300||var(50)=2310||var(50)=2700&&animelemtime(var(0))>=34
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2700&&animelemtime(var(0))<=-1
x=vel x
y=vel y
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2700&&animelemtime(var(0))=[0,33]
x=vel x*0.9
y=vel y*0.9
ignorehitpause=0


;
;Xe[gڍsB

;ȊOB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;2ʏˌB

[statedef 22040]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;
;{ݒB

;ȊOB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0


;
;Ut[ۑpՎϐZbgB

;IvVځB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=var(50)=2350
trigger1=1||var(0):=4
trigger2=var(50)=2750
trigger2=1||var(0):=4
ignorehitpause=0



;ȊOB
[state ]
type=forcefeedback
trigger1=1||var(1):=8
ignorehitpause=0


;
;{ݒitjB

;IvVځB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2350
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2750
statetype=a
ignorehitpause=0


;
;B

;ȊOB
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
trigger2=animelemtime(5)=0
value=s2100,0
freqmul=1.9
volume=255
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
trigger2=animelemtime(5)=0
value=s2100,1
freqmul=1.3
volume=255
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))=0
trigger2=animelemtime(var(0))-var(1)=0
trigger3=animelemtime(var(0))-2*var(1)=0
trigger4=animelemtime(var(0))-3*var(1)=0
trigger5=animelemtime(var(0))-4*var(1)=0
value=s2350,0
freqmul=1.1
volume=255
channel=11
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))=0
trigger2=animelemtime(var(0))-3*var(1)=0
value=s2350,1
freqmul=0.9
volume=255
channel=12
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))-var(1)=0
trigger2=animelemtime(var(0))-4*var(1)=0
value=s2350,1
freqmul=0.9
volume=255
channel=13
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))-2*var(1)=0
value=s2350,1
freqmul=0.9
volume=255
channel=14
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))=15
trigger2=animelemtime(var(0))-3*var(1)=15
value=s2350,2
freqmul=1.3
volume=0
channel=15
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))-var(1)=15
trigger2=animelemtime(var(0))-4*var(1)=15
value=s2350,2
freqmul=1.3
volume=0
channel=16
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))-2*var(1)=15
value=s2350,2
freqmul=1.3
volume=0
channel=17
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))=15
trigger2=animelemtime(var(0))-3*var(1)=15
value=s4200,1
freqmul=0.8
volume=255
channel=18
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))-var(1)=15
trigger2=animelemtime(var(0))-4*var(1)=15
value=s4200,1
freqmul=0.8
volume=255
channel=19
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(var(0))-2*var(1)=15
value=s4200,1
freqmul=0.8
volume=255
channel=20
ignorehitpause=0


;
;ʐݒB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,29]
id=0
anim=19000
trans=addalpha
alpha=0,floor(64+192*cos((pi/2/30)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=30&&animelemtime(var(0))<=4*var(0)+15+30-1
id=0
anim=19000
trans=addalpha
alpha=0,64
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=[4*var(0)+15+30,4*var(0)+15+59]
id=0
anim=19000
trans=addalpha
alpha=0,floor(64+192*sin((pi/2/30)*(animelemtime(var(0))-(4*var(0)+15+30))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))=[15+8,16+8]
trigger2=animelemtime(var(0))-var(1)=[15+8,16+8]
trigger3=animelemtime(var(0))-2*var(1)=[15+8,16+8]
trigger4=animelemtime(var(0))-3*var(1)=[15+8,16+8]
trigger5=animelemtime(var(0))-4*var(1)=[15+8,16+8]
id=0
anim=19000
trans=addalpha
alpha=64,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(var(0))>=0&&animelemtime(var(0))-4*var(1)<=19+4
id=0
anim=19010
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483646
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=forcefeedback
trigger1=1||var(2):=0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(15+6-1))))
trigger1=animelemtime(var(0))=[15+6-1,19+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(var(1)+15+6-1))))
trigger1=animelemtime(var(0))-var(1)=[15+6-1,19+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(2*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-2*var(1)=[15+6-1,19+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(3*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-3*var(1)=[15+6-1,19+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(4*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-4*var(1)=[15+6-1,19+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(15+6-1))))
trigger1=animelemtime(var(0))=[15+6-1,19+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(var(1)+15+6-1))))
trigger1=animelemtime(var(0))-var(1)=[15+6-1,19+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(2*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-2*var(1)=[15+6-1,19+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(3*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-3*var(1)=[15+6-1,19+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(4*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-4*var(1)=[15+6-1,19+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(512-256*cos((pi/2/15)*(animelemtime(var(0))-(6-1))))
trigger1=animelemtime(var(0))=[6-1,14+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(512-256*cos((pi/2/15)*(animelemtime(var(0))-(var(1)+6-1))))
trigger1=animelemtime(var(0))-var(1)=[6-1,14+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(512-256*cos((pi/2/15)*(animelemtime(var(0))-(2*var(1)+6-1))))
trigger1=animelemtime(var(0))-2*var(1)=[6-1,14+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(512-256*cos((pi/2/15)*(animelemtime(var(0))-(3*var(1)+6-1))))
trigger1=animelemtime(var(0))-3*var(1)=[6-1,14+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(512-256*cos((pi/2/15)*(animelemtime(var(0))-(4*var(1)+6-1))))
trigger1=animelemtime(var(0))-4*var(1)=[6-1,14+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(512-256*cos((pi/2/15)*(animelemtime(var(0))-(6-1))))
trigger1=animelemtime(var(0))=[6-1,14+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(512-256*cos((pi/2/15)*(animelemtime(var(0))-(var(1)+6-1))))
trigger1=animelemtime(var(0))-var(1)=[6-1,14+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(512-256*cos((pi/2/15)*(animelemtime(var(0))-(2*var(1)+6-1))))
trigger1=animelemtime(var(0))-2*var(1)=[6-1,14+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(512-256*cos((pi/2/15)*(animelemtime(var(0))-(3*var(1)+6-1))))
trigger1=animelemtime(var(0))-3*var(1)=[6-1,14+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(512-256*cos((pi/2/15)*(animelemtime(var(0))-(4*var(1)+6-1))))
trigger1=animelemtime(var(0))-4*var(1)=[6-1,14+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(15+6-1))))
trigger1=animelemtime(var(0))=[20+6-1,34+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(var(1)+15+6-1))))
trigger1=animelemtime(var(0))-var(1)=[20+6-1,34+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(2*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-2*var(1)=[20+6-1,34+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(3*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-3*var(1)=[20+6-1,34+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=0
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(4*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-4*var(1)=[20+6-1,34+6-1]
trigger1=1||var(2):=1
time=1
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(15+6-1))))
trigger1=animelemtime(var(0))=[20+6-1,34+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(var(1)+15+6-1))))
trigger1=animelemtime(var(0))-var(1)=[20+6-1,34+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(2*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-2*var(1)=[20+6-1,34+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(3*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-3*var(1)=[20+6-1,34+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=var(2)=0
triggerall=var(55)=1
triggerall=1||var(3):=floor(1024-768*sin((pi/2/20)*(animelemtime(var(0))-(4*var(1)+15+6-1))))
trigger1=animelemtime(var(0))-4*var(1)=[20+6-1,34+6-1]
trigger1=1||var(2):=1
time=ifelse(var(47)<=0,1,1+var(47))
add=floor(-128+(32768/var(3))),floor(-128+(32768/var(3))),floor(-128+(32768/var(3)))
mul=var(3),var(3),var(3)
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))=[0,5]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-var(1)=[0,5]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-2*var(1)=[0,5]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-3*var(1)=[0,5]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-4*var(1)=[0,5]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))=[20+4,34+4]
time=2
freq=180
ampl=floor((17-17*sin((pi/2/20)*(animelemtime(var(0))-(15+4))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-var(1)=[20+4,34+4]
time=2
freq=180
ampl=floor((17-17*sin((pi/2/20)*(animelemtime(var(0))-(var(1)+15+4))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-2*var(1)=[20+4,34+4]
time=2
freq=180
ampl=floor((17-17*sin((pi/2/20)*(animelemtime(var(0))-(2*var(1)+15+4))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-3*var(1)=[20+4,34+4]
time=2
freq=180
ampl=floor((17-17*sin((pi/2/20)*(animelemtime(var(0))-(3*var(1)+15+4))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-4*var(1)=[20+4,34+4]
time=2
freq=180
ampl=floor((17-17*sin((pi/2/20)*(animelemtime(var(0))-(4*var(1)+15+4))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))=[6,14+4]
time=2
freq=180
ampl=floor((8-3*cos((pi/2/13)*(animelemtime(var(0))-6)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-var(1)=[6,14+4]
time=2
freq=180
ampl=floor((8-3*cos((pi/2/13)*(animelemtime(var(0))-(var(1)+6))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-2*var(1)=[6,14+4]
time=2
freq=180
ampl=floor((8-3*cos((pi/2/13)*(animelemtime(var(0))-(2*var(1)+6))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-3*var(1)=[6,14+4]
time=2
freq=180
ampl=floor((8-3*cos((pi/2/13)*(animelemtime(var(0))-(3*var(1)+6))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-4*var(1)=[6,14+4]
time=2
freq=180
ampl=floor((8-3*cos((pi/2/13)*(animelemtime(var(0))-(4*var(1)+6))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))=[15+4,19+4]
time=2
freq=180
ampl=floor((17-17*sin((pi/2/20)*(animelemtime(var(0))-(15+4))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-var(1)=[15+4,19+4]
time=2
freq=180
ampl=floor((17-17*sin((pi/2/20)*(animelemtime(var(0))-(var(1)+15+4))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-2*var(1)=[15+4,19+4]
time=2
freq=180
ampl=floor((17-17*sin((pi/2/20)*(animelemtime(var(0))-(2*var(1)+15+4))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-3*var(1)=[15+4,19+4]
time=2
freq=180
ampl=floor((17-17*sin((pi/2/20)*(animelemtime(var(0))-(3*var(1)+15+4))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(var(0))-4*var(1)=[15+4,19+4]
time=2
freq=180
ampl=floor((17-17*sin((pi/2/20)*(animelemtime(var(0))-(4*var(1)+15+4))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0


;
;WݒB

;ȊOB
[state ]
type=velset
triggerall=var(53)=0
trigger1=animelemtime(1)=0
x=0
y=0
ignorehitpause=0


;
;ZB

;ȊOB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0


;
;rWAZbgB

;ȊOB
[state ]
type=trans
trigger1=1
trans=addalpha
alpha=0,256
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)+100000
anim=anim+40000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,-46
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+100000)>=1
trigger1=animelemtime(1)=[0,3]
id=var(50)+100000
trans=addalpha
alpha=floor(256*cos((pi/2/4)*animelemtime(1))),floor(256*sin((pi/2/4)*animelemtime(1)))
scale=(1-0.5*sin((pi/2/4)*animelemtime(1))),1+sin((pi/2/4)*animelemtime(1))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+100000)>=1
trigger1=animelemtime(1)>=4&&animelemtime(4)<=-1
id=var(50)+100000
trans=addalpha
alpha=0,256
scale=1,1
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+100000)>=1
trigger1=animelemtime(4)>=0&&animelemtime(5)<=-1
id=var(50)+100000
trans=addalpha
alpha=256,0
scale=1,1
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+100000)>=1
trigger1=animelemtime(5)>=0&&animelemtime(6)<=-9
id=var(50)+100000
trans=addalpha
alpha=0,256
scale=1,1
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+100000)>=1
trigger1=animelemtime(6)=[-8,-5]
id=var(50)+100000
trans=addalpha
alpha=floor(256*sin((pi/2/4)*(animelemtime(6)+8))),floor(256*cos((pi/2/4)*(animelemtime(6)+8)))
scale=(1-0.5*cos((pi/2/4)*(animelemtime(6)+8))),1+cos((pi/2/4)*(animelemtime(6)+8))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+100000)>=1
trigger1=animelemtime(6)>=-4
id=var(50)+100000
trans=addalpha
alpha=256,0
scale=1,1
ignorehitpause=0


;
;[ՂӂƁB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=70
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,-46
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=110690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.2*(2-var(56)),0.5*0.5*(2-var(56))
shadow=0,0,0
sprpriority=71
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,-46
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(6)=-8
id=var(50)
anim=10690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*0.6*(2-var(56))
shadow=0,0,0
sprpriority=-141
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,-46
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(6)=-8
id=var(50)
anim=110690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.2*(2-var(56)),0.5*0.6*0.5*(2-var(56))
shadow=0,0,0
sprpriority=72
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,-46
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0


;
;Xe[gڍsB

;ȊOB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;3ʏˌB

[statedef 22050]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;
;{ݒB

;ȊOB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0


;
;Ut[ۑpՎϐZbgB

;IvVځB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=var(50)=2320
trigger1=1||var(0):=6
trigger2=var(50)=2720
trigger2=1||var(0):=4
ignorehitpause=0


;
;{ݒitjB

;ȊOB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2320
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2720
statetype=a
ignorehitpause=0

[state ]
type=sprpriority
triggerall=var(53)=0
trigger1=var(50)=2720
value=210
ignorehitpause=0


;
;B

;ȊOB
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s1270,0
freqmul=0.9
volume=255
channel=11
ignorehitpause=0


;
;ʐݒB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=0
anim=19000
trans=addalpha
alpha=128,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0


;
;WݒB

;IvVځB
[state ]
type=velmul
triggerall=var(53)=0
triggerall=var(50)=2720
trigger1=animelemtime(1)>=0&&animelemtime(4)<=-1
x=0.925
y=0.925
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2720
trigger1=animelemtime(4)=0
x=-8
y=-2
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=var(50)=2720
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=var(50)=2720
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=var(50)=2720
y=0
ignorehitpause=0

[state ]
type=playerpush
triggerall=var(50)=2720
trigger1=1
value=0
ignorehitpause=0


;
;ZB

;IvVځB
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2320
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2720&&animelemtime(4)<=-1
x=vel x
y=vel y
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2720&&animelemtime(4)>=0
x=vel x*const(movement.stand.friction)
y=vel y+(statetype=a)*0.2*const(movement.yaccel)
ignorehitpause=0


;
;̏ےB

;IvVځB
[state ]
type=forcefeedback
trigger1=var(50)=2320
trigger1=1||var(1):=10160||var(2):=10161||fvar(0):=46+40*cos(-20*(pi/180))||fvar(1):=-78+40*sin(-20*(pi/180))
trigger2=var(50)=2720
trigger2=1||var(1):=10160||var(2):=10161||fvar(0):=10+0.75*vel x/(1-0.925)+40||fvar(1):=ifelse(pos y-40+0.75*vel y/(1-0.925)>-40,-40,-40+0.75*vel y/(1-0.925))
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=var(1)
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-139
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=var(2)
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-138
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0


;
;Xe[gڍsB

;ȊOB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;7ʏˌB

[statedef 22060]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;
;{ݒB

;ȊOB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0


;
;Ut[ۑpՎϐZbgB

;IvVځB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=var(50)=2760
trigger1=1||var(0):=6
trigger2=var(50)=2770
trigger2=1||var(0):=4
ignorehitpause=0


;
;{ݒitjB

;ȊOB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=1
statetype=a
ignorehitpause=0


;
;B

;ȊOB
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s1270,0
freqmul=0.9
volume=255
channel=11
ignorehitpause=0


;
;ʐݒB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=0
anim=19000
trans=addalpha
alpha=128,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0


;
;WݒB

;ȊOB
[state ]
type=velmul
triggerall=var(53)=0
triggerall=var(50)=2760
trigger1=animelemtime(1)=0
x=0.4
y=0.4
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=var(50)=2760
triggerall=pos y>=0
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=-1
trigger1=1
y=0
ignorehitpause=0
[state ]
type=velmul
triggerall=var(53)=0
triggerall=var(50)=2760
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=-1
trigger1=pos y+vel y*0.925/(1-0.925)<0
trigger1=1||fvar(0):=0.925
trigger2=1||fvar(0):=(-0+pos y)/(pos y-vel y-0)
x=0.925
y=fvar(0)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=var(50)=2760
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=-1
trigger1=1
y=-0.45*cos(atan(-0.06*(pos y+vel y-0)))
ignorehitpause=0

[state ]
type=turn
triggerall=var(53)=0
triggerall=var(50)=2770
triggerall=facing*(enemynear,pos x-(pos x+facing*vel x/(1-0.925)))<0
trigger1=animelemtime(1)=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=var(50)=2770
triggerall=pos y>=0
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=24+12-1
trigger1=1
y=0
ignorehitpause=0
[state ]
type=velmul
triggerall=var(53)=0
triggerall=var(50)=2770
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=24+12-1
trigger1=pos y+vel y*0.925/(1-0.925)<0
trigger1=1||fvar(0):=0.925
trigger2=1||fvar(0):=(-0+pos y)/(pos y-vel y-0)
x=0.925
y=fvar(0)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(53)=0
triggerall=var(50)=2770
triggerall=animelemtime(1)>=0&&animelemtime(var(0))<=24+12-1
trigger1=1
y=-0.15*cos(atan(-0.02*(pos y+vel y-0)))
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=var(50)=2770
triggerall=animelemtime(var(0))=0
trigger1=1||fvar(0):=facing*(enemynear,pos x+enemynear,facing*enemynear,const(size.mid.pos.x)-(pos x+facing*const(size.mid.pos.x)))-200
trigger1=1||fvar(1):=enemynear,pos y+enemynear,const(size.mid.pos.y)-(pos y+const(size.mid.pos.y))-80
x=0.06*ifelse(abs(fvar(0))<100,100*(1-2*(fvar(0)<=0)),fvar(0))
y=0.06*ifelse(abs(fvar(1))<50,50*(1-2*(fvar(1)<=0)),fvar(1))
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0

[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=0


;
;ZB

;ȊOB
[state ]
type=velset
triggerall=var(53)=0
trigger1=animelemtime(var(0))>=24+12
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
trigger1=animelemtime(var(0))<=24+12-1
x=vel x
y=vel y
ignorehitpause=0


;
;̏ےB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-99
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10161
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-98
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0


;
;Xe[gڍsB

;ȊOB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;4UB

[statedef 22070]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;
;ՎϐZbgB

;ȊOB
[state ]
type=forcefeedback
trigger1=1||var(10):=0
ignorehitpause=0


;
;{ݒB

;ȊOB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0


;
;Ut[ۑpՎϐZbgB

;ȊOB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=1
ignorehitpause=0


;
;{ݒitjB

;IvVځB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2830||var(50)=2840
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2835||var(50)=2845
statetype=a
ignorehitpause=0


;
;B

;ȊOB
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,0
freqmul=1.1
volume=255
channel=21
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,1
freqmul=0.9
volume=255
channel=22
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=0
value=s4000,1
freqmul=0.9001
volume=255
channel=23
ignorehitpause=0


;
;ʐݒB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
id=0
anim=19000
trans=addalpha
alpha=floor(256*sin((pi/2/10)*animelemtime(1))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,14]
id=0
anim=19000
trans=addalpha
alpha=floor(192+64*cos((pi/2/5)*(animelemtime(1)-10))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[15,19]
id=0
anim=19000
trans=addalpha
alpha=192,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=[20,39]
id=0
anim=19000
trans=addalpha
alpha=floor(192*cos((pi/2/20)*(animelemtime(1)-20))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,9]
time=2
freq=180
ampl=floor((6-3*sin((pi/2/40)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[10,24]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[25,34]
time=2
freq=180
ampl=floor((3-3*sin((pi/2/10)*(animelemtime(1)-25)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0


;
;WݒB

;IvVځB
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2835&&animelemtime(1)=0||var(50)=2845&&animelemtime(1)=0
x=0
y=-0.2
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(53)=0
triggerall=pos y+vel y>=0
trigger1=var(50)=2835&&animelemtime(11)>=0||var(50)=2845&&animelemtime(11)>=0
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=var(50)=2835&&animelemtime(11)>=0||var(50)=2845&&animelemtime(11)>=0
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(53)=0
triggerall=statetype=s
trigger1=var(50)=2835&&animelemtime(11)>=0||var(50)=2845&&animelemtime(11)>=0
y=0
ignorehitpause=0


;
;ZB

;IvVځB
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2830||var(50)=2835&&animelemtime(11)>=0||var(50)=2840||var(50)=2845&&animelemtime(11)>=0
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0
[state ]
type=velset
triggerall=var(53)=0
trigger1=var(50)=2835&&animelemtime(11)<=-1||var(50)=2845&&animelemtime(11)<=-1
x=vel x
y=vel y
ignorehitpause=0


;
;rWAZbgB

;IvVځB
[state ]
type=explod
triggerall=var(53)=0
triggerall=var(50)=2830||var(50)=2835
trigger1=animelemtime(1)=0
id=var(50)+100000
anim=anim+40000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=var(50)=2830||var(50)=2835
triggerall=numexplod(var(50)+100000)>=1
trigger1=animelemtime(1)=[0,9]
id=var(50)+100000
trans=addalpha
alpha=floor(256*sin((pi/2/10)*animelemtime(1))),floor(256*cos((pi/2/10)*animelemtime(1)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=var(50)=2830||var(50)=2835
triggerall=numexplod(var(50)+100000)>=1
trigger1=animelemtime(1)>=10&&animtime<=-1
id=var(50)+100000
trans=addalpha
alpha=256,0
ignorehitpause=0


;
;ア̏ےB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=110490
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-28
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=6
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*0.5*(2-var(56)),0.5*0.5*(2-var(56))
shadow=0,0,0
sprpriority=-29
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=14
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*0.75*(2-var(56)),0.5*0.75*(2-var(56))
shadow=0,0,0
sprpriority=-29
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=22
id=var(50)
anim=10160
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=-29
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0


;
;U{́B

;ȊOB
[state ]
type=forcefeedback
triggerall=var(53)=0
trigger1=1||var(4):=1||var(5):=12||fvar(0):=0||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0.35
ignorehitpause=0



;IvVځB
[state ]
type=projectile
triggerall=var(53)=0
triggerall=floor((floor(sysfvar(0))%(2*2))/2)=1
triggerall=animelemtime(var(0))=0+1
triggerall=var(50)=2830||var(50)=2840
trigger1=palno!=12
trigger2=1||var(10):=1
projid=var(50)
projanim=ifelse(palno!=12,70310,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=30
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=0,0
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(5)
guard.pausetime=0,var(5)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(4)
air.fall=var(4)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(5)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(53)=0
triggerall=floor((floor(sysfvar(0))%(2*2))/2)=1
triggerall=animelemtime(var(0))=0+1
triggerall=var(50)=2835||var(50)=2845
trigger1=palno!=12
trigger2=1||var(10):=1
projid=var(50)
projanim=ifelse(palno!=12,70310,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=30
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,ha
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=0,0
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(5)
guard.pausetime=0,var(5)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(4)
air.fall=var(4)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(5)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0


;
;蒲JntOZbgB

;ȊOB
[state ]
type=projectile
triggerall=floor(sysfvar(4))%3=2
triggerall=palno=12
triggerall=var(51)!=[6,7]
triggerall=numprojid(60000000)=0
trigger1=var(10)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0


;
;Xe[gڍsB

;ȊOB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;5UB

[statedef 22080]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=ishelper
trigger3=floor((floor(sysfvar(0))%(2*2*8*3))/(2*2*8))=[0,1]
trigger4=floor((floor(sysfvar(0))%(2*2*8))/(2*2))=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;
;{ݒB

;ȊOB
[state ]
type=changeanim
triggerall=var(53)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0


;
;Ut[ۑpՎϐZbgB

;ȊOB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=1
ignorehitpause=0


;
;{ݒitjB

;IvVځB
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2850||var(50)=2860
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(53)=0
trigger1=var(50)=2855||var(50)=2865
statetype=a
ignorehitpause=0


;
;B

;ȊOB
[state ]
type=forcefeedback
triggerall=var(53)=0
trigger1=1||var(0):=random||var(1):=random||var(2):=random||var(3):=random||var(4):=random||var(5):=random
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,39]
trigger1=var(0)%6=0
value=s2850,0
freqmul=0.6+0.1*cos(var(1))
volume=255
abspan=-320+floor(640.0/1)*(var(2)%(1+1))
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,39]
trigger1=var(0)%6=0
value=s2850,0
freqmul=0.6+0.1*cos(var(1))
volume=255
abspan=-320+floor(640.0/1)*(var(2)%(1+1))
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,39]
trigger1=var(3)%6=0
value=s2850,0
freqmul=1.2+0.2*cos(var(4))
volume=255
abspan=-320+floor(640.0/1)*(var(5)%(1+1))
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,39]
trigger1=var(3)%6=0
value=s2850,0
freqmul=1.2+0.2*cos(var(4))
volume=255
abspan=-320+floor(640.0/1)*(var(5)%(1+1))
channel=-1
ignorehitpause=0

[state ]
type=stopsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=40
channel=-1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=40
value=s2850,1
freqmul=1.0
volume=255
channel=21
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=40+120
value=s2850,4
freqmul=1.0
volume=255
channel=22
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)>=40+120
value=s2850,5
freqmul=1.0
volume=255
lowpriority=1
channel=22
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=40+120+194-15
value=s2850,2
freqmul=1.3
volume=255
channel=23
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(53)=0
trigger1=animelemtime(1)=40+120+194-15
value=s2850,3
freqmul=1.0
volume=255
channel=24
ignorehitpause=0


;
;ʐݒB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(53)=0
trigger1=animelemtime(1)=[0,39]
time=2
freq=180
ampl=floor(240*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
flag2=nofg
ignorehitpause=0


;
;WݒB

;ȊOB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=0
y=0
ignorehitpause=0


;
;ZB

;ȊOB
[state ]
type=velset
triggerall=var(53)=0
trigger1=1
x=vel x
y=vel y
ignorehitpause=0


;
;oooooB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10840+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=40
id=var(50)+100000
anim=10841
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+100000)>=1
trigger1=animelemtime(1)=[40+120+194-15,40+120+194-6]
id=var(50)+100000
pos=-16*(animelemtime(1)-(40+120+194-15)),0
postype=left
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=40
id=var(50)+200000
anim=10842
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+200000)>=1
trigger1=animelemtime(1)=[40+120+194-15,40+120+194-6]
id=var(50)+200000
pos=16*(animelemtime(1)-(40+120+194-15)),0
postype=left
ignorehitpause=0


;
;hhȉoB

;ȊOB
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%60=0
id=var(50)
anim=10820
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0,240
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%60=0
id=var(50)
anim=10820
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=80,240
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%60=0
id=var(50)
anim=10820
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=160,240
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%60=0
id=var(50)
anim=10820
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=240,240
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%60=0
id=var(50)
anim=10820
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=320,240
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%60=30
id=var(50)
anim=10821
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=0+40,240
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%60=30
id=var(50)
anim=10821
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=80+40,240
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%60=30
id=var(50)
anim=10821
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=160+40,240
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%60=30
id=var(50)
anim=10821
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=240+40,240
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%10=0
id=var(50)
anim=10825+1000000*(!var(56))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-var(56)),0.5*(2-var(56))
shadow=0,0,0
sprpriority=11
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-2
removeongethit=0
pos=random%321,-30+random%211
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0.1
ignorehitpause=0

[state ]
type=explod
triggerall=var(53)=0
trigger1=animelemtime(1)=40
id=var(50)+300000
anim=10826
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-1
removeongethit=0
pos=160,180
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;IvVځB
[state ]
type=explod
triggerall=var(53)=0
triggerall=var(50)=2850||var(50)=2855
trigger1=animelemtime(1)=40
id=var(50)+300000
anim=10827
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-1
removeongethit=0
pos=160,180
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(53)=0
triggerall=var(50)=2860||var(50)=2865
trigger1=animelemtime(1)=40
id=var(50)+300000
anim=10828
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*!var(55)
supermovetime=2147483647*!var(55)
removetime=-1
removeongethit=0
pos=160,180
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;ȊOitjB
[state ]
type=modifyexplod
triggerall=var(53)=0
triggerall=numexplod(var(50)+300000)>=1
trigger1=animelemtime(1)>=40
id=var(50)+300000
scale=0.5*(0.9+0.1*sin((2*pi/60)*(animelemtime(1)-40))),0.5*(0.9+0.1*cos((2*pi/60)*(animelemtime(1)-40)))
ignorehitpause=0


;
;hhȉoB

;ȊOB
[state ]
type=projectile
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%20=0
projid=var(50)
projanim=10822+(random%3)+100000*(random%4)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=9
projshadow=0,0,0
offset=-50*facing,floor((pos y-screenpos y)+60+random%120)
postype=left
velocity=facing*(12+4*cos(random)),5*cos(random)
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=50
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=floor(pos y-screenpos y-50),floor(pos y-screenpos y+240+50)
projstagebound=50
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0
[state ]
type=projectile
triggerall=var(53)=0
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%20=10
projid=var(50)
projanim=10822+(random%3)+100000*(random%4)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=9
projshadow=0,0,0
offset=(320+50)*facing,floor((pos y-screenpos y)+60+random%120)
postype=left
velocity=facing*(-12-4*cos(random)),5*cos(random)
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=50
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=floor(pos y-screenpos y-50),floor(pos y-screenpos y+240+50)
projstagebound=50
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0



;IvVځB
[state ]
type=projectile
triggerall=var(53)=0
triggerall=var(50)=2860||var(50)=2865
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%40=0
projid=var(50)
projanim=10829+100000*(random%2)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=-7
projshadow=0,0,0
offset=200*facing,floor((pos y-screenpos y+240)+10)
postype=left
velocity=-2*facing,-2
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=120+10
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=floor(pos y-screenpos y-10),floor(pos y-screenpos y+240+10)
projstagebound=80
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0
[state ]
type=projectile
triggerall=var(53)=0
triggerall=var(50)=2860||var(50)=2865
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%40=20
projid=var(50)
projanim=10829+100000*(random%2)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=-7
projshadow=0,0,0
offset=(200-100)*facing,floor((pos y-screenpos y+240)+10)
postype=left
velocity=-2*facing,-2
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=120+10
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=floor(pos y-screenpos y-10),floor(pos y-screenpos y+240+10)
projstagebound=80
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0
[state ]
type=projectile
triggerall=var(53)=0
triggerall=var(50)=2860||var(50)=2865
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%40=20
projid=var(50)
projanim=10829+100000*(random%2)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=-7
projshadow=0,0,0
offset=(200+100)*facing,floor((pos y-screenpos y+240)+10)
postype=left
velocity=-2*facing,-2
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=120+10
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=floor(pos y-screenpos y-10),floor(pos y-screenpos y+240+10)
projstagebound=80
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0
[state ]
type=projectile
triggerall=var(53)=0
triggerall=var(50)=2860||var(50)=2865
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%40=0
projid=var(50)
projanim=10829+100000*(random%2)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=-7
projshadow=0,0,0
offset=(200+200)*facing,floor((pos y-screenpos y+240)+10)
postype=left
velocity=-2*facing,-2
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=120+10
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=floor(pos y-screenpos y-10),floor(pos y-screenpos y+240+10)
projstagebound=80
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0
[state ]
type=projectile
triggerall=var(53)=0
triggerall=var(50)=2860||var(50)=2865
trigger1=animelemtime(1)>=40
trigger1=(animelemtime(1)-40)%40=20
projid=var(50)
projanim=10829+100000*(random%2)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=-7
projshadow=0,0,0
offset=(200+300)*facing,floor((pos y-screenpos y+240)+10)
postype=left
velocity=-2*facing,-2
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=120+10
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=floor(pos y-screenpos y-10),floor(pos y-screenpos y+240+10)
projstagebound=80
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0


;
;Xe[gڍsB

;ȊOB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1









