;
;VXewp[B

;
;ړIVXewp[pXe[gB

[statedef 40000]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper(40000)
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=90000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=l
movetype=i
physics=n
ignorehitpause=1
[state ]
type=ctrlset
trigger1=1
value=1
ignorehitpause=1



;ʐݒB
[state ]
type=screenbound
trigger1=1
value=0
ignorehitpause=1



;WݒB
[state ]
type=turn
trigger1=facing!=root,facing
ignorehitpause=1

[state ]
type=posset
trigger1=1
x=root,pos x
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1

[state ]
type=width
trigger1=1
player=-2147483648,-2147483648
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1



;Xe[gڍsB
[state ]
type=assertspecial
trigger1=1
flag=noautoturn
flag2=nowalk
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1



;pbgԍی쁕attackmulB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (5060);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (-1+floor(root,fvar(30))+13412398);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (392);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (9);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (392);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1


;
;Lq̊ȈՉB

;
;^CvʋLqB

;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=floor(root,sysfvar(4))%3=0
trigger1=1||fvar(20):=0
trigger2=floor(root,sysfvar(4))%3=1
trigger2=1||fvar(20):=1
trigger3=floor(root,sysfvar(4))%3=2
trigger3=1||fvar(20):=2
ignorehitpause=1


;
;{̂Ƃ̎ԍB

;
;^CvʋLqB

;{̍ss\ԕۑϐZbgB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+37*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (9);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (3628);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=var(37)=gametime
sysvar(2)=0
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=var(37)!=gametime
sysvar(2)=1
ignorehitpause=1

[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=root,sysvar(2)=gametime
sysvar(2)=0
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=root,sysvar(2)!=gametime
sysvar(2)=1
ignorehitpause=1



;{̂Ƃ̎ԍۑϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(40):=(sysvar(2)!=0&&root,hitpausetime=0)
ignorehitpause=1


;
;s͑ΉB

;
;^CvʋLqB

;K[XetOt^B
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3600);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (1);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1



;R}h͏ۑϐZbgB
[state ]
type=varset
triggerall=floor(root,sysfvar(1))%2=0
triggerall=sysvar(2)=0
trigger1=1
sysvar(0)=0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(1))%2=0
triggerall=sysvar(2)=0
trigger1=1
sysvar(1)=0
ignorehitpause=1

[state ]
type=forcefeedback
triggerall=floor(root,sysfvar(1))%2=0
triggerall=sysvar(2)!=0
trigger1=1||var(0):=0
trigger1=1||var(1):=0
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor(root,sysfvar(1))%2=0
triggerall=sysvar(2)!=0
trigger1=1||var(0):=((command="holdfwd")|2*(command="holdback")|4*(command="holdup")|8*(command="holddown")|16*(command="66")|32*(command="44")|64*(command="recovery")|128*(command="88")|256*(command="22"))
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor(root,sysfvar(1))%2=0
triggerall=sysvar(2)!=0
trigger1=1||var(1):=((command="a")|2*(command="b")|4*(command="c")|8*(command="x")|16*(command="y")|32*(command="z")|64*(command="start"))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(1))%2=0
triggerall=sysvar(2)!=0
trigger1=1
sysvar(0)=(sysvar(0)|var(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(1))%2=0
triggerall=sysvar(2)!=0
trigger1=1
sysvar(1)=(sysvar(1)|var(1))
ignorehitpause=1

[state ]
type=varset
triggerall=floor(root,sysfvar(1))%2=1
trigger1=1
sysvar(0)=0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(1))%2=1
trigger1=1
sysvar(1)=0
ignorehitpause=1


;
;oOh~pLqB

;
;^CvʋLqB

;Xe[g̎ڍs΍B
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,ctrl
triggerall=root,statetype=s
triggerall=root,vel x!=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3596);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (0);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1


;
;p[^ϑB

;
;A[L^CvB

;芴mpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=0
triggerall=floor(sysfvar(0))%2=0
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2))/(2*2*8*3*2*2*2*2*2))=1
trigger1=1
sysfvar(4)=3*floor(floor(sysfvar(4))/3)+1
ignorehitpause=1



;莞ԕۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=0
trigger1=numenemy>=2
sysfvar(3)=13*floor(floor(sysfvar(3))/13)+12
ignorehitpause=1

[state ]
type=varset
triggerall=fvar(20)=0
trigger1=numenemy<=1
trigger1=enemy(0),movetype!=h
sysfvar(3)=13*floor(floor(sysfvar(3))/13)+0
ignorehitpause=1
[state ]
type=varadd
triggerall=fvar(20)=0
triggerall=floor(sysfvar(3))%13=[0,10]
trigger1=numenemy<=1
trigger1=enemy(0),movetype=h
sysfvar(3)=1
ignorehitpause=1



;̑ԕۑϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=0
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=floor((floor(sysfvar(3))%(13*601))/13)=[0,599]
trigger1=sysvar(2)=0
sysfvar(3)=1*13
ignorehitpause=1



;芴mpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=0
triggerall=floor(sysfvar(4))%3=0
trigger1=floor((floor(sysfvar(3))%(13*601))/13)!=600
trigger1=floor((floor(root,sysfvar(4))%(3*1001))/3)<300
trigger2=floor((floor(sysfvar(4))%(3*10))/3)=0
trigger2=floor(1000*enemy(0),life/enemy(0),lifemax)>=700
trigger2=floor((floor(root,sysfvar(4))%(3*1001))/3)<400
trigger3=floor((floor(sysfvar(4))%(3*10))/3)!=0
trigger3=floor(1000*enemy(0),life/enemy(0),lifemax)>=900
trigger3=floor((floor(root,sysfvar(4))%(3*1001))/3)<200
sysfvar(4)=3*floor(floor(sysfvar(4))/3)+1
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=0
triggerall=floor(sysfvar(4))%3=1
trigger1=root,sysvar(0)=830
sysfvar(4)=3*floor(floor(sysfvar(4))/3)+2
ignorehitpause=1



;񐔕ۑϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=0
triggerall=floor((floor(sysfvar(4))%(3*10))/3)=[0,8]
trigger1=floor(sysfvar(3))%13=10
sysfvar(4)=1*3
ignorehitpause=1


;
;eX^CvB

;{̑hmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2))/(2*2*8*3*2*2*2))=1
trigger1=root,alive=0
sysfvar(4)=(2*2*2)*floor(floor(sysfvar(4))/(2*2*2))+floor(sysfvar(4))%(2*2)+(2*2)*1
ignorehitpause=1


;
;čsB

;
;XLA^CvB

;ړIowp[̍s󋵊ǗϐZbgčsǗϐZbgB
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numhelper(40100)=1
trigger1=1||fvar(0):=helper(40100),sysfvar(0)
trigger1=1||fvar(0):=(2*2*4*3)*floor(floor(fvar(0))/(2*2*4*3))+floor(fvar(0))%(2*2*4)+(2*2*4)*2
text="`1Ɂ鴤	L	16H1>19tc1fX19tT1f$&1f$&9u>Wu61f1f&9u#H1f01:@9ta^D$$%839d4CA"
params=0
ignorehitpause=1


;
;S΍B

;
;^CvʋLqB

;{̑hB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2))/(2*2*8*3*2*2*2))=1
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3620);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (1);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1


;
;isB

;
;^CvʋLqB

;EhXe[g퉻B
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=roundstate!=[0,4]
triggerall=win
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (1);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (48176);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (2);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1



;is}B
[state ]
type=assertspecial
triggerall=root,sysvar(0)=3200||root,sysvar(0)=3250
triggerall=root,alive!=0
trigger1=root,animelemtime(1)-var(40)>=30+100&&root,animelemtime(45+49-1)-var(40)<=8+5-1
flag=noko
ignorehitpause=1


;
;XLA^CvB

;isWQ΍B
[state ]
type=pause
triggerall=fvar(20)=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
trigger1=win
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
triggerall=fvar(20)=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
trigger1=win
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1



;roundnotoverB
[state ]
type=assertspecial
triggerall=fvar(20)=2
triggerall=root,palno=[11,12]
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=roundstate=4
triggerall=root,alive!=0
trigger1=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3))/(2*2*8*3*2*2*2*2*2*2*183))=0
trigger1=winko
trigger1=root,sysvar(0)!=[180,189]
trigger2=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3))/(2*2*8*3*2*2*2*2*2*2*183))=1
flag=roundnotover
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=[11,12]
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=roundstate=4
triggerall=root,alive!=0
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3))/(2*2*8*3*2*2*2*2*2*2*183))=2
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+37*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (7);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (47993);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=[11,12]
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=roundstate=4
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3))/(2*2*8*3*2*2*2*2*2*2*183))=2
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (1);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (47993);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (256*floor(var(37)/256)+0);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1



;timerfreezeB
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+37*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (7);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (47999);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (1);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (47999);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (256*floor(var(37)/256)+0);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1



;SGvC[Et[̍sj~Gt^SG{statetype=smovetype=ictrl=1B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(3))%(301*181))/301)=180
trigger1=root,palno!=11
trigger1=numenemy<=1
trigger1=enemy(0),alive=0
trigger2=root,palno!=11
trigger2=numenemy>=2
trigger2=enemy(0),alive=0
trigger2=enemy(1),alive=0
trigger3=root,palno=11
text="`16HL	1>19tx1fX19tiWC9t_1@@1W19u-)막B1@11@1:@9ta^D$$%826d4CA"
params=0
ignorehitpause=1

;oߎԕۑϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(3))%(301*181))/301)=[1,179]
trigger1=1
sysfvar(3)=1*301
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(3))%(301*181))/301)=0
trigger1=root,alive!=0
trigger1=root,statetype=s&&root,movetype=i&&root,ctrl
sysfvar(3)=(301*181)*floor(floor(sysfvar(3))/(301*181))+floor(sysfvar(3))%301+301*1
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=roundstate=4
triggerall=floor((floor(sysfvar(3))%(301*181))/301)!=180
trigger1=1
sysfvar(3)=(301*181)*floor(floor(sysfvar(3))/(301*181))+floor(sysfvar(3))%301+301*180
ignorehitpause=1


;
;U⏕B

;
;XLA^CvB

;
;obhQ[pjbVgB

;
;ȊOB

;obhQ[pjbVgǗϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*182))/41)=[1,180]
trigger1=1
sysfvar(4)=1*41
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*182))/41)=0
triggerall=roundstate=3||roundstate=4&&(root,sysvar(0)!=[180,189])&&root,sysvar(0)!=170&&root,sysvar(0)!=175
triggerall=root,alive!=0&&floor(1000*root,life/root,lifemax)<1000
trigger1=numenemy<=1
trigger1=enemy(0),alive!=0&&floor(1000*enemy(0),life/enemy(0),lifemax)>=1000
trigger2=numenemy>=2
trigger2=enemy(0),alive!=0&&floor(1000*enemy(0),life/enemy(0),lifemax)>=1000
trigger2=enemy(1),alive!=0&&floor(1000*enemy(1),life/enemy(1),lifemax)>=1000
trigger3=numenemy>=2
trigger3=enemy(0),alive!=0&&floor(1000*enemy(0),life/enemy(0),lifemax)>=1000
trigger3=enemy(1),alive=0
trigger4=numenemy>=2
trigger4=enemy(0),alive=0
trigger4=enemy(1),alive!=0&&floor(1000*enemy(1),life/enemy(1),lifemax)>=1000
sysfvar(4)=(41*182)*floor(floor(sysfvar(4))/(41*182))+floor(sysfvar(4))%41+41*1
ignorehitpause=1


;
;tщoB

;B
[state ]
type=stopsnd
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=0
channel=-1
ignorehitpause=1

[state ]
type=playsnd
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=0
value=s40000,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=0
value=s40000,1
freqmul=0.9
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=0
value=s40000,1
freqmul=1.0
volume=255
channel=3
ignorehitpause=1



;ʐݒB
[state ]
type=pause
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=[0+2,23+2]
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=[0+2,23+2]
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=explod
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=[0+2,11+2]
id=0
anim=19000
trans=addalpha
alpha=0,192
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=[12+2,23+2]
id=0
anim=19000
trans=addalpha
alpha=0,floor(192*cos((pi/2/12)*((-1+floor((floor(sysfvar(4))%(41*182))/41))-(12+2))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=[24+2,47+2]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/24)*((-1+floor((floor(sysfvar(4))%(41*182))/41))-(24+2))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=bgpalfx
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=1024
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=[0+2-1,0+2+12-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=1

[state ]
type=envshake
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=[0,7]
time=2
freq=180
ampl=floor((48-48*sin((pi/2/8)*(-1+floor((floor(sysfvar(4))%(41*182))/41))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=assertspecial
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=[0,180]
flag=nobardisplay
ignorehitpause=1



;R{@wB
[state ]
type=explod
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=enemy(0),alive!=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=0
id=0
anim=25040+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=400
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=floor(enemy(0),screenpos x+enemy(0),facing*enemy(0),const(size.mid.pos.x)),floor((enemy(0),screenpos y-enemy(0),pos y)+ifelse(enemy(0),pos y>0,0,enemy(0),pos y)+enemy(0),const(size.mid.pos.y))
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numenemy>=2
triggerall=enemy(1),alive!=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=0
id=0
anim=25040+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=400
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=floor(enemy(1),screenpos x+enemy(1),facing*enemy(1),const(size.mid.pos.x)),floor((enemy(1),screenpos y-enemy(1),pos y)+ifelse(enemy(1),pos y>0,0,enemy(1),pos y)+enemy(1),const(size.mid.pos.y))
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

;XiCvXp[NB
[state ]
type=explod
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=0+2
id=0
anim=10640
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=401
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=floor(enemy(0),screenpos x+enemy(0),facing*enemy(0),const(size.mid.pos.x)),floor((enemy(0),screenpos y-enemy(0),pos y)+ifelse(enemy(0),pos y>0,0,enemy(0),pos y)+enemy(0),const(size.mid.pos.y))
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=0+2
id=0
anim=110640
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*0.5,0.5*0.5
shadow=0,0,0
sprpriority=402
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=floor(enemy(0),screenpos x+enemy(0),facing*enemy(0),const(size.mid.pos.x)),floor((enemy(0),screenpos y-enemy(0),pos y)+ifelse(enemy(0),pos y>0,0,enemy(0),pos y)+enemy(0),const(size.mid.pos.y))
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=0+2
id=0
anim=10640
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=401
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=floor(enemy(1),screenpos x+enemy(1),facing*enemy(1),const(size.mid.pos.x)),floor((enemy(1),screenpos y-enemy(1),pos y)+ifelse(enemy(1),pos y>0,0,enemy(1),pos y)+enemy(1),const(size.mid.pos.y))
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=-1+floor((floor(sysfvar(4))%(41*182))/41)=0+2
id=0
anim=110640
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*0.5,0.5*0.5
shadow=0,0,0
sprpriority=402
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=floor(enemy(1),screenpos x+enemy(1),facing*enemy(1),const(size.mid.pos.x)),floor((enemy(1),screenpos y-enemy(1),pos y)+ifelse(enemy(1),pos y>0,0,enemy(1),pos y)+enemy(1),const(size.mid.pos.y))
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1


;
;ȊOB

;SG{̂ɒB
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=-1+floor((floor(sysfvar(4))%(41*182))/41)=0
trigger1=1
text="`16H1>19t.1fX19tWC9tW19u11:@9ta^D$$%910d4CA"
params=0
ignorehitpause=1

;nokoslowB
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=-1+floor((floor(sysfvar(4))%(41*182))/41)=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+37*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (7);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (47996);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=-1+floor((floor(sysfvar(4))%(41*182))/41)=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (1);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (47996);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (256*floor(var(37)/256)+0);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1

;SGvC[Et[̍sj~B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=-1+floor((floor(sysfvar(4))%(41*182))/41)=[0,23+2]
trigger1=1
text="`16HL	1>19t51fX19t&WC9t1@@1:@9ta^D$$%893d4CA"
params=0
ignorehitpause=1



;SGvC[AfterImage폜Proj폜Explod폜B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=-1+floor((floor(sysfvar(4))%(41*182))/41)=24+2
trigger1=1
text="`16H11>19tl1fX19t]WC9tSl1Gځ1VW66~19tFv1ƉO9u_^1:@9t뽁+a^D$$%838d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=-1+floor((floor(sysfvar(4))%(41*182))/41)=24+2
trigger1=1
text="`16]6~19ta6ځ*119t&V01ȋ9t	8t	1҉OE9t16]6>a^D$$%876d4CA"
params=0
ignorehitpause=1

;SGvC[Et[̍sj~Gt^SG{statetype=smovetype=ictrl=1B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=-1+floor((floor(sysfvar(4))%(41*182))/41)=[24+2,180]
trigger1=1
text="`16HL	1>19ti1fX19tZWC9tP1@@1t1@W19u-)닉B1@11@1:@9ta^D$$%798d4CA"
params=0
ignorehitpause=1

;SGvC[YʒǏ]B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=-1+floor((floor(sysfvar(4))%(41*182))/41)=[24+2,180]
trigger1=1
text="`16H1>19t'1fX19tWC9t11:@9ta^D$$%917d4CA"
params=0
ignorehitpause=1


;
;^[QbgB

;
;^CvʋLqB

;^[QbgB
[state ]
type=targetdrop
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numtarget=[1,8]
trigger1=1
ignorehitpause=1


;
;eX^CvB

;񕜑j~ǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor(sysfvar(0))%2=0
trigger1=1
sysfvar(4)=(2*2*2*601)*floor(floor(sysfvar(4))/(2*2*2*601))+floor(sysfvar(4))%(2*2*2)+(2*2*2)*600
ignorehitpause=1


;
;XLA^CvB

;GCtǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor(sysfvar(0))%2=0
trigger1=1
sysfvar(4)=(41*3*1001)*floor(floor(sysfvar(4))/(41*3*1001))+floor(sysfvar(4))%(41*3)+(41*3)*1000
ignorehitpause=1


;
;^CvʋLqB

;fobOLqB
[state ]
type=varset
triggerall=0
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=gametime%40=0
sysvar(3)=random+1000*random+1000000*random
ignorehitpause=1



;ُ퐔ľoAsysvar(3~4)ZbgB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=sysvar(3)!=0
trigger2=numenemy>=2&&sysvar(4)!=0
text="`11f19u1f19tZ16H1>19tt9t9t11҃:B9t׃tف$1҉렉ف 1҉a^D$$%875d4CA"
params=0
ignorehitpause=1



;oOh~pLqB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=0
trigger1=sysvar(3)=0&&(numenemy>=2&&sysvar(4)!=0)
trigger1=1||var(0):=1
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=var(0)=1
trigger1=1
sysvar(3)=sysvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=var(0)=1
trigger1=1
sysvar(4)=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)=0||numenemy>=2&&sysvar(4)=0
triggerall=1||var(14):=0
trigger1=fvar(20)=2
trigger1=root,palno=11
trigger1=1||var(14):=1
ignorehitpause=1



;^Q(var(0~1)ɁAłwp[łȂvC[̎n_AhXl)B
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)=0||numenemy>=2&&sysvar(4)=0
triggerall=var(14)=1
trigger1=1
text="`݁16H1ɋ>19t51fX19t&W19uWC9t:ځ9t1:@9ta^D$$%895d4CA"
params=0
ignorehitpause=1

;f[^WvB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)=0||numenemy>=2&&sysvar(4)=0
triggerall=var(14)=1
trigger1=1||var(8):=var(0)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numenemy>=2&&sysvar(4)=0
triggerall=var(14)=1
trigger1=1||var(9):=var(1)
ignorehitpause=1



;i^Q(var(0~1)ɁAmovecontactmovereversedς݃vC[(̂łwp[łȂ)̎n_AhXl)B
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)=0||numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
trigger1=1||var(0):=0
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
trigger1=1||var(1):=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)=0||numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
trigger1=1
text="`݁16H1ɋ>19tb1fX19tSW19uJWC9t@1f419t11fd18t8u8t:ځ9t1:@9ta^D$$%850d4CA"
params=0
ignorehitpause=1

;f[^WvB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)=0||numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
trigger1=1||var(10):=var(0)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
trigger1=1||var(11):=var(1)
ignorehitpause=1



;var(0~1)ɁA{̂̎擾ς݃^[Qbg(̂łwp[łȂ)̎n_AhXlB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)=0||numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
trigger1=1||var(0):=0
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
trigger1=1||var(1):=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)=0||numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
trigger1=1
text="`݁ށ66~v1ɋ19t,R19u!BS9tځ9tt a^D$$%898d4CA"
params=0
ignorehitpause=1

;f[^WvB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)=0||numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
trigger1=1||var(12):=var(0)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
trigger1=1||var(13):=var(1)
ignorehitpause=1



;f[^B
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)=0||numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
triggerall=1||var(8):=0
trigger1=var(12)!=0
trigger1=1||var(8):=var(12)
trigger2=var(12)=0
trigger2=var(10)!=0
trigger2=1||var(8):=var(10)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
triggerall=1||var(9):=0
trigger1=var(12)!=0
trigger1=var(12)!=var(8)
trigger1=1||var(9):=var(12)
trigger2=var(12)=0
trigger2=var(10)!=0
trigger2=var(10)!=var(8)
trigger2=1||var(9):=var(10)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numenemy>=2&&sysvar(4)=0
triggerall=var(14)=0
triggerall=1||var(9):=0
trigger1=var(13)!=0
trigger1=1||var(9):=var(13)
trigger2=var(13)=0
trigger2=var(11)!=0
trigger2=1||var(9):=var(11)
ignorehitpause=1



;^[Qbg̎n_AhXlۑϐZbgB
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)=0
triggerall=var(8)!=0
trigger1=1
sysvar(3)=var(8)
ignorehitpause=1

[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numenemy>=2&&sysvar(4)=0
triggerall=var(8)!=0
triggerall=var(8)!=sysvar(3)
trigger1=1
sysvar(4)=var(8)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numenemy>=2&&sysvar(4)=0
triggerall=var(9)!=0
trigger1=1
sysvar(4)=var(9)
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)!=0
trigger1=1||var(1):=(numenemy>=2&&sysvar(4)!=0)
trigger1=1||var(2):=0
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=stateno+2
persistent=256
ignorehitpause=1

[statedef 40001]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper(40000)
value=2134123982
persistent=256
ignorehitpause=1

;n_AhXvar(0)̃vC[^[QbgB
[state ]
type=displaytoclipboard
trigger1=1||var(0):=sysvar(3+var(2))
text="`߁?ށ61VV:v1҉VV V0V@VPV`Vpa^D$$%938d4CA"
params=0
ignorehitpause=1


;
;eX^CvB

;
;^[Qbg񐮗B

;ՎϐZbgB
[state ]
type=displaytoclipboard
triggerall=fvar(20)=1
trigger1=1||var(39):=                                     (6);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+3*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (6);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (sysvar(3+var(2))+4);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=fvar(20)=1
trigger1=1||var(4):=ifelse(enemy(0),id=playerid(var(3)),id,0,1)
ignorehitpause=1



;^[QbgtOZbgB
[state ]
type=varset
triggerall=fvar(20)=1
trigger1=var(4)=0
sysfvar(4)=2*floor(floor(sysfvar(4))/2)+1
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=1
trigger1=var(4)=1
sysfvar(4)=(2*2)*floor(floor(sysfvar(4))/(2*2))+floor(sysfvar(4))%2+2*1
ignorehitpause=1


;
;񕜑j~B

;
;ȊOB

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=1
triggerall=roundstate=2
trigger1=1||var(5):=helper(40100),sysvar(var(4))+helper(40100),sysvar(2+var(4))
trigger1=1||var(5):=var(5)-target,life
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=fvar(20)=1
triggerall=roundstate=2
trigger1=root,palno=9
trigger1=1||var(6):=1
trigger2=1||var(6):=(floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2001))/(2*2*8*3*2*2*2*2*2))-1000>=0)
ignorehitpause=1



;^[QbgB
[state ]
type=targetlifeadd
triggerall=fvar(20)=1
triggerall=roundstate=2
triggerall=var(6)=1
triggerall=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=600
triggerall=numhelper(40100)=1
triggerall=floor(helper(40100),sysfvar(0))%2=1
trigger1=var(5)<=floor(-200*target,lifemax/1000)
value=var(5)
absolute=1
kill=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=fvar(20)=1
triggerall=roundstate=2
triggerall=var(6)=1
triggerall=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=600
triggerall=numhelper(40100)=1
triggerall=floor(helper(40100),sysfvar(0))%2=1
trigger1=var(5)<=floor(-200*target,lifemax/1000)
value=40093
ignorehitpause=1

;Gt^B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=1
triggerall=roundstate=2
triggerall=var(6)=1
triggerall=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=600
triggerall=numhelper(40100)=1
triggerall=floor(helper(40100),sysfvar(0))%2=1
triggerall=var(5)<=floor(-200*target,lifemax/1000)
trigger1=1||var(39):=                                     (7);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (0);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (sysvar(3+var(2))+4092);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (4088);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (0);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (sysvar(3+var(2))+4096);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (4088);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1

;R{@wB
[state ]
type=explod
triggerall=fvar(20)=1
triggerall=roundstate=2
triggerall=var(6)=1
triggerall=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=600
triggerall=numhelper(40100)=1
triggerall=floor(helper(40100),sysfvar(0))%2=1
trigger1=var(5)<=floor(-200*target,lifemax/1000)
id=40000+var(2)
anim=25040+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=400
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;񕜑j~ǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=roundstate=2
triggerall=var(6)=1
triggerall=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=600
triggerall=numhelper(40100)=1
triggerall=floor(helper(40100),sysfvar(0))%2=1
trigger1=var(5)<=floor(-200*target,lifemax/1000)
sysfvar(4)=(2*2*2*601)*floor(floor(sysfvar(4))/(2*2*2*601))+floor(sysfvar(4))%(2*2*2)+(2*2*2)*0
ignorehitpause=1


;
;tщoB

;B
[state ]
type=stopsnd
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=0
channel=-1
ignorehitpause=1

[state ]
type=playsnd
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=0
value=s40000,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=0
value=s40000,1
freqmul=0.9
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=0
value=s40000,1
freqmul=1.0
volume=255
channel=3
ignorehitpause=1



;ʐݒB
[state ]
type=pause
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=0+2
time=12
movetime=12
ignorehitpause=1
[state ]
type=superpause
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=0+2
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=explod
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=[0+2,11+2]
id=0
anim=19000
trans=addalpha
alpha=0,192
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=[12+2,23+2]
id=0
anim=19000
trans=addalpha
alpha=0,floor(192*cos((pi/2/12)*(floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))-(12+2))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=[24+2,47+2]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/24)*(floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))-(24+2))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=bgpalfx
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
triggerall=1||var(0):=1024
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=[0+2-1,0+2+12-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=1

[state ]
type=envshake
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=[0,7]
time=2
freq=180
ampl=floor((48-48*sin((pi/2/8)*floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;XiCvXp[NB
[state ]
type=explod
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=0+2
id=0
anim=10640
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=401
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=floor(facing*(target,pos x+target,facing*target,const(size.mid.pos.x)-pos x)),floor(target,pos y+target,const(size.mid.pos.y)-pos y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=0+2
id=0
anim=110640
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.5,0.5*0.5
shadow=0,0,0
sprpriority=402
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=floor(facing*(target,pos x+target,facing*target,const(size.mid.pos.x)-pos x)),floor(target,pos y+target,const(size.mid.pos.y)-pos y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;񕜑j~ǗϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=1
triggerall=var(2)=var(1)
trigger1=floor((floor(sysfvar(4))%(2*2*2*601))/(2*2*2))=[0,599]
sysfvar(4)=1*(2*2*2)
ignorehitpause=1


;
;^CvʋLqB

;^[QbgB
[state ]
type=targetstate
triggerall=root,sysvar(0)=820
triggerall=root,animelemtime(3)-var(40)=-6+10-1
triggerall=root,facing*(target,pos x-root,pos x)>=30
trigger1=1
value=40099
ignorehitpause=1

[state ]
type=targetstate
triggerall=root,sysvar(0)=1820
triggerall=root,animelemtime(3)-var(40)=-6+10-1
triggerall=root,facing*(target,pos x-root,pos x)>=30
trigger1=1
value=40099
ignorehitpause=1
[state ]
type=targetstate
triggerall=root,sysvar(0)=1830
triggerall=root,animelemtime(6)-var(40)=-1-1
triggerall=root,facing*(target,pos x-root,pos x)>=0&&target,pos y-root,pos y>=-57-5
trigger1=1
value=40094
ignorehitpause=1
[state ]
type=targetstate
triggerall=root,sysvar(0)=1830
triggerall=root,animelemtime(6)-var(40)=[0-1,11-1]
triggerall=root,projcontacttime(root,sysvar(0))>=0||root,projcontacttime(root,sysvar(0)+100000)>=0
triggerall=target,movetype!=h
triggerall=root,facing*(target,pos x-root,pos x)>=0&&target,pos y-root,pos y>=-57-5
trigger1=1
value=40094
ignorehitpause=1

[state ]
type=targetstate
triggerall=root,sysvar(0)=4100
triggerall=root,animelemtime(1)-var(40)=[80+40-1,80+190-1-1]
triggerall=((root,animelemtime(1)-var(40))-(80+40-1))%40=0
trigger1=1
value=40091
ignorehitpause=1
[state ]
type=targetstate
triggerall=fvar(20)=0
triggerall=root,sysvar(0)=4200
triggerall=root,animelemtime(1)-var(40)=50+120
trigger1=1
value=40091
ignorehitpause=1
[state ]
type=targetstate
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=4200
triggerall=root,animelemtime(1)-var(40)=50+120
trigger1=1
value=40091-ifelse(root,palno=9,1,floor((floor(sysfvar(4))%(2*2*2))/(2*2)))
ignorehitpause=1

[state ]
type=targetstate
triggerall=target,alive!=0
triggerall=root,sysvar(0)=6100
triggerall=root,animelemtime(1)-var(40)=[80+40-1,80+190-1-1]
triggerall=((root,animelemtime(1)-var(40))-(80+40-1))%40=0
trigger1=1
value=40091
ignorehitpause=1
[state ]
type=targetstate
triggerall=target,alive!=0
triggerall=root,sysvar(0)=6200
triggerall=root,animelemtime(1)-var(40)=50+120
trigger1=1
value=2134123982
ignorehitpause=1
[state ]
type=targetstate
triggerall=target,alive!=0
triggerall=root,sysvar(0)=2820
triggerall=root,animelemtime(1)-var(40)=15+80
trigger1=1
value=40090
ignorehitpause=1


;
;A[L^CvB

;^[QbgB
[state ]
type=targetstate
triggerall=fvar(20)=0
triggerall=root,sysvar(0)=830
triggerall=root,animelemtime(4)-var(40)=-1-1
triggerall=floor((floor(sysfvar(4))%(3*10))/3)!=0
triggerall=root,facing*(target,pos x-root,pos x)>=0&&target,pos y-root,pos y>=-63-5
trigger1=1
value=40098-(root,palno=[4,6])
ignorehitpause=1
[state ]
type=targetstate
triggerall=fvar(20)=0
triggerall=root,sysvar(0)=830
triggerall=root,animelemtime(4)-var(40)=-1-1
triggerall=floor((floor(sysfvar(4))%(3*10))/3)=0
triggerall=root,facing*(target,pos x-root,pos x)>=0&&target,pos y-root,pos y>=-63-5
trigger1=1
value=40096-(root,palno=[4,6])
ignorehitpause=1

[state ]
type=targetlifeadd
triggerall=fvar(20)=0
triggerall=root,sysvar(0)=830
triggerall=root,animelemtime(4)-var(40)=-1-1
triggerall=floor((floor(sysfvar(4))%(3*10))/3)!=0
triggerall=root,facing*(target,pos x-root,pos x)>=0&&target,pos y-root,pos y>=-63-5
trigger1=1||var(3):=target,lifemax
trigger1=1||var(4):=target,life
value=-ceil(ifelse(0.5*var(4)>=0.25*var(3),0.5*var(4),0.25*var(3)))
absolute=1
kill=1
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=fvar(20)=0
triggerall=root,sysvar(0)=830
triggerall=root,animelemtime(4)-var(40)=-1-1
triggerall=floor((floor(sysfvar(4))%(3*10))/3)=0
triggerall=root,facing*(target,pos x-root,pos x)>=0&&target,pos y-root,pos y>=-63-5
trigger1=1||var(3):=target,lifemax
value=-ceil(0.5*var(3))
absolute=1
kill=1
ignorehitpause=1


;
;XLA^CvB

;^[QbgB
[state ]
type=targetlifeadd
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=roundstate=3
triggerall=target,alive!=0
trigger1=root,alive!=0
value=-2147483648
absolute=1
ignorehitpause=1



;ՎϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=1||var(44):=0
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
trigger1=root,sysvar(0)=6000
trigger1=root,animelemtime(1)-var(40)=[35,179]
trigger2=root,sysvar(0)=6100
trigger2=root,animelemtime(1)-var(40)=[80+35,80+35+190-1]
trigger3=root,sysvar(0)=6200
trigger3=root,animelemtime(1)-var(40)=[50+120,50+120+30-1]
trigger4=root,sysvar(0)=2800
trigger4=root,animelemtime(1)-var(40)=[20+10,20+180-1]
trigger5=root,sysvar(0)=2810
trigger5=root,animelemtime(1)-var(40)=[90,199]
trigger6=root,sysvar(0)=2820
trigger6=root,animelemtime(1)-var(40)=[15+80,15+80+40-1]
trigger7=root,sysvar(0)=2850||root,sysvar(0)=2855||root,sysvar(0)=2860||root,sysvar(0)=2865
trigger7=root,animelemtime(1)-var(40)>=40+120+872
var(44)=1
ignorehitpause=1

;GCtǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=[2,3]
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
trigger1=1
sysfvar(4)=(41*3*1001)*floor(floor(sysfvar(4))/(41*3*1001))+floor(sysfvar(4))%(41*3)+(41*3)*0
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=[0,1]
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,projcontacttime(0)=0+1
trigger1=floor(sysfvar(3))%301=[0,89]
trigger1=1||var(3):=floor((floor(sysfvar(4))%(41*3*1001))/(41*3))-ceil(0.01*(floor((floor(root,fvar(39))%(10*151*351))/(10*151))+50)*0.125*(floor(sysfvar(3))%301))
trigger2=floor(sysfvar(3))%301=[90,179]
trigger2=1||var(3):=floor((floor(sysfvar(4))%(41*3*1001))/(41*3))-ceil(0.01*(floor((floor(root,fvar(39))%(10*151*351))/(10*151))+50)*0.25*(floor(sysfvar(3))%301))
trigger3=floor(sysfvar(3))%301=[180,300]
trigger3=1||var(3):=floor((floor(sysfvar(4))%(41*3*1001))/(41*3))-ceil(0.01*(floor((floor(root,fvar(39))%(10*151*351))/(10*151))+50)*0.5*(floor(sysfvar(3))%301))
sysfvar(4)=(41*3*1001)*floor(floor(sysfvar(4))/(41*3*1001))+floor(sysfvar(4))%(41*3)+(41*3)*(1000*(var(3)>1000)+var(3)*(var(3)=[0,1000]))
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,projcontacttime(0)!=0+1
trigger1=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=0
trigger1=floor(sysfvar(3))%301=300
trigger1=1||var(3):=floor((floor(sysfvar(4))%(41*3*1001))/(41*3))-ceil(1*0.01*(floor((floor(root,fvar(39))%(10*151*351))/(10*151))+50))
trigger2=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=1
trigger2=floor(sysfvar(3))%301!=300
trigger2=1||var(3):=floor((floor(sysfvar(4))%(41*3*1001))/(41*3))-ceil(1*0.01*(floor((floor(root,fvar(39))%(10*151*351))/(10*151))+50))
trigger3=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=1
trigger3=floor(sysfvar(3))%301=300
trigger3=1||var(3):=floor((floor(sysfvar(4))%(41*3*1001))/(41*3))-ceil(2*0.01*(floor((floor(root,fvar(39))%(10*151*351))/(10*151))+50))
sysfvar(4)=(41*3*1001)*floor(floor(sysfvar(4))/(41*3*1001))+floor(sysfvar(4))%(41*3)+(41*3)*(1000*(var(3)>1000)+var(3)*(var(3)=[0,1000]))
ignorehitpause=1

;eoߎԕۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,projcontacttime(0)=0+1
trigger1=1
sysfvar(3)=301*floor(floor(sysfvar(3))/301)+0
ignorehitpause=1
[state ]
type=varadd
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,projcontacttime(0)!=0+1
trigger1=floor(sysfvar(3))%301=[0,299]
sysfvar(3)=1
ignorehitpause=1

;K[XetOB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=1||var(4):=0
trigger1=target,alive!=0
trigger1=floor((floor(sysfvar(4))%(41*3*1001))/(41*3))!=0
trigger1=1000.0*target,life/target,lifemax>floor((floor(sysfvar(4))%(41*3*1001))/(41*3))
trigger1=1||var(4):=1
trigger2=target,alive!=0
trigger2=floor((floor(sysfvar(4))%(41*3*1001))/(41*3))=0
trigger2=1||var(4):=2
trigger3=target,alive=0
trigger3=1||var(4):=3
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=var(4)!=0
triggerall=1||var(5):=0
trigger1=target,stateno=120||(target,stateno=[130,132])||target,stateno=140||(target,stateno=[150,155])
trigger1=1||var(5):=1
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=var(4)!=0
trigger1=1||var(39):=                                     (6);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (0);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (sysvar(3+var(2))+3600);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (0);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (0);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (sysvar(3+var(2))+3060);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (ifelse(var(5)=0,target,stateno,11*(target,statetype=c||target,statetype=l)+50*(target,statetype=a)));  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1

;^[QbgB
[state ]
type=targetlifeadd
triggerall=fvar(20)=2
triggerall=root,palno=11
trigger1=var(4)=1
value=ceil(0.001*target,lifemax*floor((floor(sysfvar(4))%(41*3*1001))/(41*3)))-target,life
absolute=1
kill=var(44)
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=fvar(20)=2
triggerall=root,palno=11
trigger1=var(4)=2
value=-2147483648
absolute=1
kill=var(44)
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=fvar(20)=2
triggerall=root,palno=11
trigger1=var(4)=3
value=-2147483648
absolute=1
ignorehitpause=1


;
;^CvʋLqB

;R{@wB
[state ]
type=modifyexplod
triggerall=numexplod(40000+var(2))>=1
trigger1=1
id=40000+var(2)
pos=floor(target,screenpos x+target,facing*target,const(size.mid.pos.x)),floor((target,screenpos y-target,pos y)+ifelse(target,pos y>0,0,target,pos y)+target,const(size.mid.pos.y))
postype=left
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=var(2)!=var(1)
trigger1=1||var(2):=var(2)+1
value=stateno
persistent=256
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=stateno+1
persistent=256
ignorehitpause=1

[statedef 40002]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper(40000)
value=2134123982
persistent=256
ignorehitpause=1

;var(0~2)Ɏ{̂targetfobOR[hB
[state ]
type=displaytoclipboard
triggerall=0
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
text="`-ށ66VVVa^D$$%954d4CA"
params=0
ignorehitpause=1

;var(20)ɗ̈1(enemy)hitdefattrfobOR[hB
[state ]
type=displaytoclipboard
triggerall=0
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+20*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (11);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (1);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (4452);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1



;^[QbgB
[state ]
type=targetdrop
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numtarget=[1,8]
trigger1=1
ignorehitpause=1


;
;U⏕B

;
;XLA^CvB

;
;_[eBnbJ[GO[L[VB
;
;    @yieB̈ێB
;    

;SpXe[gsvvC[Et[̍sj~Gt^SpXe[gsv{statetype=smovetype=ictrl=1B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=[2,3]
trigger1=1
text="`16HL	1>19tu1fX19tf1f1f9tP1@@1t1@W19u+'|1B@1:@9ta^D$$%788d4CA"
params=0
ignorehitpause=1

;SpXe[gsvvC[YʒǏ]B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=[2,3]
trigger1=1
text="`16H1>19t31fX19t$1f1f9t11:@9ta^D$$%905d4CA"
params=0
ignorehitpause=1


;
;Q[I[o[B

;ՎϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*3))/41)=0
triggerall=1||var(0):=0
triggerall=floor((floor(sysfvar(4))%(41*3*1001))/(41*3))=0
triggerall=var(44)=1
trigger1=enemy(0),alive!=0
trigger2=numenemy>=2
trigger2=enemy(1),alive!=0
var(0)=1
ignorehitpause=1



;Q[I[o[ǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*3))/41)=1
trigger1=1
sysfvar(4)=(41*3)*floor(floor(sysfvar(4))/(41*3))+floor(sysfvar(4))%41+41*2
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*3))/41)=0
triggerall=var(0)=1
trigger1=1
sysfvar(4)=(41*3)*floor(floor(sysfvar(4))/(41*3))+floor(sysfvar(4))%41+41*1
ignorehitpause=1

;SpXe[gsv{̂ɒB
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*3))/41)=1
trigger1=1
text="`16H1>19t:1fX19t+1f1f9tW19u11:@9ta^D$$%898d4CA"
params=0
ignorehitpause=1

;SpXe[gsvvC[AfterImage폜Proj폜Explod폜B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*3))/41)=1
trigger1=1
text="`16H11>19tx1fX19ti1f1f9tSl1Gځ1VW66~19tFv1ƉO9u_^1:@9t뽁+a^D$$%826d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*3))/41)=1
trigger1=1
text="`16]6~19ta6ځ*119t&V01ȋ9t	8t	1҉OE9t16]6>a^D$$%876d4CA"
params=0
ignorehitpause=1

;nokoslowB
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=[0,1]
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*3))/41)=1
trigger1=1||var(39):=                                     (2);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+37*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (7);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (47996);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=[0,1]
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*3))/41)=1
trigger1=1||var(39):=                                     (2);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (1);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (47996);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (256*floor(var(37)/256)+0);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1



;SpXe[gsvvC[Et[̍sj~Gt^SpXe[gsv{statetype=smovetype=ictrl=1B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*3))/41)=[1,2]
trigger1=1
text="`16HL	1>19tu1fX19tf1f1f9tP1@@1t1@W19u+'|1B@1:@9ta^D$$%788d4CA"
params=0
ignorehitpause=1

;SpXe[gsvvC[YʒǏ]B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(4))%(41*3))/41)=[1,2]
trigger1=1
text="`16H1>19t31fX19t$1f1f9t11:@9ta^D$$%905d4CA"
params=0
ignorehitpause=1


;
;ȊOB

;K[hs\B
[state ]
type=assertspecial
triggerall=fvar(20)=2
triggerall=palno=[11,12]
trigger1=1
flag=unguardable
ignorehitpause=1


;
;^CvʋLqB

;
;ȊOB

;SpXe[gsv{̂ɒB
[state ]
type=displaytoclipboard
triggerall=0
triggerall=fvar(20)=2
trigger1=root,sysvar(0)=6000
text="`16H1>19t:1fX19t+1f1f9tW19u11:@9ta^D$$%898d4CA"
params=0
ignorehitpause=1

;SpXe[gsvvC[AfterImage폜Proj폜Explod폜B
[state ]
type=displaytoclipboard
triggerall=0
triggerall=fvar(20)=2
trigger1=root,sysvar(0)=6000
text="`16H11>19tx1fX19ti1f1f9tSl1Gځ1VW66~19tFv1ƉO9u_^1:@9t뽁+a^D$$%826d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=fvar(20)=2
trigger1=root,sysvar(0)=6000
text="`16]6~19ta6ځ*119t&V01ȋ9t	8t	1҉OE9t16]6>a^D$$%876d4CA"
params=0
ignorehitpause=1

;SpXe[gsvvC[Et[̍sj~Gt^SpXe[gsv{statetype=smovetype=ictrl=1B
[state ]
type=displaytoclipboard
triggerall=0
triggerall=fvar(20)=2
trigger1=root,sysvar(0)=6000
text="`16HL	1>19tu1fX19tf1f1f9tP1@@1t1@W19u+'|1B@1:@9ta^D$$%788d4CA"
params=0
ignorehitpause=1

;SpXe[gsvvC[YʒǏ]B
[state ]
type=displaytoclipboard
triggerall=0
triggerall=fvar(20)=2
trigger1=root,sysvar(0)=6000
text="`16H1>19t31fX19t$1f1f9t11:@9ta^D$$%905d4CA"
params=0
ignorehitpause=1



;UpxǗϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(41):=100+100*1001+100*1001*1001
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=numhelper(40100)=1
triggerall=floor(helper(40100),sysfvar(0))%2=1
trigger1=1||var(41):=floor((floor(helper(40100),sysfvar(3))%(16*1001*1001))/(16*1001))+floor((floor(helper(40100),sysfvar(2))%(16*1001*1001))/(16*1001))*1001+floor((floor(helper(40100),sysfvar(1))%(16*1001*1001))/(16*1001))*1001*1001
ignorehitpause=1


;
;XLA^CvB

;
;ȊOB

;ՎϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=1||var(42):=0
trigger1=enemynear,stateno=[0,169]
trigger2=(enemynear,stateno=[5300,5306])||enemynear,stateno=5500
trigger3=enemynear,stateno=5000||enemynear,stateno=5010||enemynear,stateno=5020||enemynear,stateno=5070||enemynear,stateno=5080
trigger4=enemynear,stateno=5001||enemynear,stateno=5011||enemynear,stateno=5030||enemynear,stateno=5035||enemynear,stateno=5071||enemynear,stateno=5081
trigger5=enemynear,stateno=5040||enemynear,stateno=5050
trigger6=enemynear,stateno=5200||enemynear,stateno=5201||enemynear,stateno=5210
trigger7=enemynear,stateno=5100||enemynear,stateno=5101||enemynear,stateno=5110||enemynear,stateno=5120
trigger8=enemynear,stateno=5150
trigger9=enemynear,stateno=5900
var(42)=1
ignorehitpause=1


;
;B

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
trigger1=1||var(43):=ifelse(enemynear,movetype!=h,11*(enemynear,statetype=c)+50*(enemynear,statetype=a)+5110*(enemynear,statetype=l),5000+10*(enemynear,statetype=c)+20*(enemynear,statetype=a)+110*(enemynear,statetype=l))
ignorehitpause=1



;_CNghitdefv΍B
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (4584);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (var(43));  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1

;projv΍B
[state ]
type=projectile
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=gametime%ceil(1000.0/(var(41)%1001))=0
triggerall=numhelper(40100)=1
trigger1=root,sysvar(0)=100&&root,anim=2100||root,sysvar(0)=105&&root,anim=2105||root,sysvar(0)=102&&root,anim=2102||root,sysvar(0)=107&&root,anim=2107
trigger2=root,sysvar(0)=110&&root,anim=2110||root,sysvar(0)=115&&root,anim=2115||root,sysvar(0)=112&&root,anim=2112||root,sysvar(0)=117&&root,anim=2117||root,sysvar(0)=118
trigger3=root,sysvar(0)=2200||root,sysvar(0)=2210||root,sysvar(0)=2220||root,sysvar(0)=2230||root,sysvar(0)=2240||root,sysvar(0)=2260||root,sysvar(0)=2261||root,sysvar(0)=2600||root,sysvar(0)=2610
trigger4=root,sysvar(0)=2270||root,sysvar(0)=2630
trigger5=root,sysvar(0)=2650
trigger6=root,sysvar(0)=2300||root,sysvar(0)=2310||root,sysvar(0)=2700
trigger7=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger8=root,sysvar(0)=2320||root,sysvar(0)=2720
trigger9=root,sysvar(0)=2710
trigger10=root,sysvar(0)=2360
trigger11=root,sysvar(0)=2370
trigger12=root,sysvar(0)=2760||root,sysvar(0)=2770
trigger13=root,sysvar(0)=6000||root,sysvar(0)=6100||root,sysvar(0)=6200
trigger14=root,sysvar(0)=2800||root,sysvar(0)=2810||root,sysvar(0)=2820
projid=50000000
projanim=70500
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(facing*(enemynear,pos x+enemynear,const(size.mid.pos.x)-pos x)),floor(enemynear,pos y+enemynear,const(size.mid.pos.y)-pos y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=ceil(1000.0/(var(41)%1001))
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
affectteam=e
attr=sca,aa,at,ap
hitflag=hlafd
hitonce=0
sparkno=-1
numhits=0
damage=ceil(0.00001*floor((helper(40100),sysvar(3)%(2*1001))/2)*enemynear,lifemax*enemynear,const(data.defence)),ceil(0.00001*floor((helper(40100),sysvar(3)%(2*1001))/2)*enemynear,lifemax*enemynear,const(data.defence))
fall.damage=ceil(0.00001*floor((helper(40100),sysvar(3)%(2*1001))/2)*enemynear,lifemax*enemynear,const(data.defence))
getpower=0,0
givepower=0,0
pausetime=0,0
p2stateno=var(43)
p2getp1state=0
ignorehitpause=1


;
;triggerall=root,sysvar(0)=6000

;gL[B
[state ]
type=changeanim
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=6000
trigger1=root,animelemtime(1)-var(40)=[35+1,150-45-1-1]
value=90030
ignorehitpause=1
[state ]
type=changeanim
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=6000
trigger1=root,animelemtime(1)-var(40)=35
trigger2=root,animelemtime(1)-var(40)=150-45-1
value=90010
ignorehitpause=1

[state ]
type=hitby
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=6000
trigger1=root,animelemtime(1)-var(40)=[35+1,150-45-1-1]
value=c,ht
ignorehitpause=1
[state ]
type=hitby
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=6000
trigger1=root,animelemtime(1)-var(40)=[35+1,150-45-1-1]
value2=c,ht
ignorehitpause=1

[state ]
type=reversaldef
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=6000
trigger1=root,animelemtime(1)-var(40)=[35,150-45-1]
id=50000000
attr=
reversal.attr=sca,aa,at,ap
hitonce=0
numhits=0
pausetime=1,2
sparkno=-1
p2stateno=2134123982+2
ignorehitpause=1



;!timeђʁB
[state ]
type=projectile
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=6000
triggerall=var(42)=1
trigger1=root,animelemtime(1)-var(40)=[150-45,179]
projid=50000000
projanim=90010
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=160,0
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
affectteam=e
attr=sca,aa,at,ap
hitflag=hlafd
hitonce=0
sparkno=-1
numhits=0
ground.type=n
pausetime=0,0
p2stateno=-1
p2getp1state=1
ignorehitpause=1


;
;triggerall=root,sysvar(0)=6100

;gL[B
[state ]
type=changeanim
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=6100
trigger1=root,animelemtime(1)-var(40)=[80+35+1,80+35+190-1-1]
value=90030
ignorehitpause=1
[state ]
type=changeanim
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=6100
trigger1=root,animelemtime(1)-var(40)=80+35
trigger2=root,animelemtime(1)-var(40)=80+35+190-1
value=90010
ignorehitpause=1

[state ]
type=hitby
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=6100
trigger1=root,animelemtime(1)-var(40)=[80+35+1,80+35+190-1-1]
value=c,ht
ignorehitpause=1
[state ]
type=hitby
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=6100
trigger1=root,animelemtime(1)-var(40)=[80+35+1,80+35+190-1-1]
value2=c,ht
ignorehitpause=1

[state ]
type=reversaldef
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=6100
trigger1=root,animelemtime(1)-var(40)=[80+35,80+35+190-1]
id=50000000
attr=
reversal.attr=sca,aa,at,ap
hitonce=0
numhits=0
pausetime=1,2
sparkno=-1
p2stateno=2134123982+2
ignorehitpause=1


;
;triggerall=root,sysvar(0)=2800

;B
[state ]
type=changeanim
triggerall=fvar(20)=2
triggerall=root,palno!=[11,12]
triggerall=root,sysvar(0)=2800
trigger1=root,animelemtime(1)-var(40)=[20+10,20+180-1]
value=90010
ignorehitpause=1
[state ]
type=reversaldef
triggerall=fvar(20)=2
triggerall=root,palno!=[11,12]
triggerall=root,sysvar(0)=2800
trigger1=root,animelemtime(1)-var(40)=[20+10,20+180-1]
id=50000000
attr=
reversal.attr=sca,aa,at,ap
hitonce=0
numhits=0
pausetime=1,2
sparkno=-1
p2stateno=2134123982
ignorehitpause=1



;񓀌B
[state ]
type=projectile
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=2800
triggerall=enemynear,stateno!=2134123982+1
triggerall=random<8*(var(41)%1001)
triggerall=numhelper(40100)=1
trigger1=root,animelemtime(1)-var(40)=[20+10,20+180-1]
projid=50000000
projanim=90010
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=160,0
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
affectteam=e
attr=sca,aa,at,ap
hitflag=hlafd
hitonce=0
sparkno=-1
numhits=0
damage=ceil(0.00001*floor((helper(40100),sysvar(3)%(2*1001))/2)*enemynear,lifemax*enemynear,const(data.defence)),ceil(0.00001*floor((helper(40100),sysvar(3)%(2*1001))/2)*enemynear,lifemax*enemynear,const(data.defence))
fall.damage=ceil(0.00001*floor((helper(40100),sysvar(3)%(2*1001))/2)*enemynear,lifemax*enemynear,const(data.defence))
getpower=0,0
givepower=0,0
ground.type=n
pausetime=0,0
p2stateno=2134123982+1
p2getp1state=0
ignorehitpause=1


;
;triggerall=root,sysvar(0)=2810

;B
[state ]
type=projectile
triggerall=fvar(20)=2
triggerall=root,palno!=[11,12]
triggerall=root,sysvar(0)=2810
triggerall=enemynear,stateno!=2134123982
trigger1=root,animelemtime(1)-var(40)=[90,199-1]
projid=50000000
projanim=90010
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=160,0
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
affectteam=e
attr=sca,aa,at,ap
hitflag=hlafd
hitonce=0
sparkno=-1
numhits=0
damage=floor(150+50*cos(random))
getpower=0,0
givepower=0,0
pausetime=0,0
p2stateno=2134123982
p2getp1state=1
ignorehitpause=1



;񓀌B
[state ]
type=projectile
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=2810
triggerall=enemynear,stateno!=2134123982+1
triggerall=random<8*(var(41)%1001)
triggerall=numhelper(40100)=1
trigger1=root,animelemtime(1)-var(40)=[90,199-1]
projid=50000000
projanim=90010
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=160,0
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
affectteam=e
attr=sca,aa,at,ap
hitflag=hlafd
hitonce=0
sparkno=-1
numhits=0
damage=ceil(0.00001*floor((helper(40100),sysvar(3)%(2*1001))/2)*enemynear,lifemax*enemynear,const(data.defence)),ceil(0.00001*floor((helper(40100),sysvar(3)%(2*1001))/2)*enemynear,lifemax*enemynear,const(data.defence))
fall.damage=ceil(0.00001*floor((helper(40100),sysvar(3)%(2*1001))/2)*enemynear,lifemax*enemynear,const(data.defence))
getpower=0,0
givepower=0,0
ground.type=n
pausetime=0,0
p2stateno=2134123982+1
p2getp1state=0
ignorehitpause=1



;nokoB
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=2810
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=roundstate!=[3,4]
triggerall=root,animelemtime(1)-var(40)=[90,199-1]
trigger1=1||var(39):=                                     (10);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+0*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (7);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (47994);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=root,sysvar(0)=2810
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=roundstate!=[3,4]
triggerall=root,animelemtime(1)-var(40)=[90,199-1]
trigger1=1||var(39):=                                     (10);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (1);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (47994);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (256*floor(var(0)/256)+0);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1


;
;triggerall=root,sysvar(0)=2820

;GB
[state ]
type=changeanim
triggerall=fvar(20)=2
triggerall=root,palno!=11
triggerall=root,sysvar(0)=2820
trigger1=root,animelemtime(1)-var(40)=[15+80,15+80+40-1]
value=90010
ignorehitpause=1
[state ]
type=reversaldef
triggerall=fvar(20)=2
triggerall=root,palno!=11
triggerall=root,sysvar(0)=2820
trigger1=root,animelemtime(1)-var(40)=[15+80,15+80+40-1]
id=50000000
attr=
reversal.attr=sca,aa,at,ap
hitonce=0
numhits=0
pausetime=0,0
sparkno=-1
ignorehitpause=1


;
;^CvʋLqB

;
;ȊOB

;⏕B
[state ]
type=changeanim
triggerall=enemynear,stateno=2134123982||enemynear,stateno=2134123982+2
trigger1=time!=0
value=90030
ignorehitpause=1



;񓀌⏕B
[state ]
type=projectile
trigger1=enemynear,stateno=2134123982+1
projid=50000000
projanim=90010
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=160,0
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
affectteam=e
attr=sca,aa,at,ap
hitflag=hlafd
hitonce=0
sparkno=-1
numhits=0
ground.type=n
pausetime=0,0
p2stateno=-1
p2getp1state=1
ignorehitpause=1


;
;o⏕B

;
;XLA^CvB

;
;ȊOB

;ʐݒB
[state ]
type=assertspecial
triggerall=fvar(20)=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=[2,3]
trigger1=1
flag=nokoslow
ignorehitpause=1


;
;ՌgɌWʈÓ]B

;ՌgɌWʈÓ]ǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
trigger1=root,sysvar(0)=2200
trigger1=root,animelemtime(6)-var(40)=-2
trigger2=root,sysvar(0)=2210
trigger2=root,animelemtime(9)-var(40)=-2
trigger3=root,sysvar(0)=2220
trigger3=root,animelemtime(6)-var(40)=-2
trigger4=root,sysvar(0)=2240
trigger4=root,animelemtime(6)-var(40)=-2
trigger5=root,sysvar(0)=2260
trigger5=root,animelemtime(12)-var(40)=-2
trigger6=root,sysvar(0)=2261
trigger6=root,animelemtime(7)-var(40)=-2
trigger7=root,sysvar(0)=2600
trigger7=root,animelemtime(7)-var(40)=-2
sysfvar(4)=41*(floor(sysfvar(4))/41)+40
ignorehitpause=1



;ʐݒB
[state ]
type=explod
triggerall=fvar(20)=2
trigger1=40-floor(sysfvar(4))%41=[0,9]
id=0
anim=19000
trans=addalpha
alpha=0,96
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=2
trigger1=40-floor(sysfvar(4))%41=[10,39]
id=0
anim=19000
trans=addalpha
alpha=0,floor(96+160*sin((pi/2/30)*((40-floor(sysfvar(4))%41)-10)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=bgpalfx
triggerall=fvar(20)=2
triggerall=40-floor(sysfvar(4))%41=[0,39]
triggerall=1||var(0):=floor(256+256*cos((pi/2/40)*(40-floor(sysfvar(4))%41)))
trigger1=1
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=1



;ՌgɌWʈÓ]ǗϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=2
triggerall=floor(sysfvar(4))%41=[1,40]
trigger1=root,sysvar(0)!=2200&&root,sysvar(0)!=2210&&root,sysvar(0)!=2220&&root,sysvar(0)!=2240&&root,sysvar(0)!=2260&&root,sysvar(0)!=2261&&root,sysvar(0)!=2600
sysfvar(4)=-1
ignorehitpause=1


;
;eXe[g⏕B

;
;^CvʋLqB

;
;triggerall=root,sysvar(0)=3200||root,sysvar(0)=3250

;ʐݒB
[state ]
type=screenbound
triggerall=root,sysvar(0)=3200||root,sysvar(0)=3250
trigger1=root,animelemtime(1)-var(40)>=30+10&&root,animelemtime(45+49-1)-var(40)<=8-1
value=0
movecamera=0,1
ignorehitpause=1

[state ]
type=assertspecial
triggerall=root,sysvar(0)=3200||root,sysvar(0)=3250
trigger1=root,animelemtime(1)-var(40)>=30+7&&root,animelemtime(45+49-1)-var(40)<=8+11-1
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
triggerall=root,sysvar(0)=3200||root,sysvar(0)=3250
trigger1=root,animelemtime(1)-var(40)>=30+10&&root,animelemtime(45+49-1)-var(40)<=8+15-1
flag=nobardisplay
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=root,sysvar(0)=3200||root,sysvar(0)=3250
trigger1=root,animelemtime(1)-var(40)>=30+10&&root,animelemtime(45+49-1)-var(40)<=8-1
y=-e**89
ignorehitpause=1



;\B
[state ]
type=explod
triggerall=root,sysvar(0)=3200||root,sysvar(0)=3250
triggerall=root,hitpausetime=0&&sysvar(2)=0
trigger1=root,animelemtime(45+5)-var(40)=-4
trigger2=root,animelemtime(45+14)-var(40)=-4
trigger3=root,animelemtime(45+20)-var(40)=-4
trigger4=root,animelemtime(45+26)-var(40)=-4
trigger5=root,animelemtime(45+32)-var(40)=-4
trigger6=root,animelemtime(45+41)-var(40)=-4
trigger7=root,animelemtime(45+48)-var(40)=-4
id=root,sysvar(0)
anim=10532
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-69
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=removeexplod
triggerall=numexplod(3200)>=1
trigger1=root,sysvar(0)!=3200&&root,sysvar(0)!=3250
trigger2=root,hitpausetime=0&&sysvar(2)=0
trigger2=root,animelemtime(45+49-1)-var(40)=8
id=3200
ignorehitpause=1
[state ]
type=removeexplod
triggerall=numexplod(3250)>=1
trigger1=root,sysvar(0)!=3200&&root,sysvar(0)!=3250
trigger2=root,hitpausetime=0&&sysvar(2)=0
trigger2=root,animelemtime(45+49-1)-var(40)=8
id=3250
ignorehitpause=1


;
;triggerall=root,sysvar(0)=830

;ʐݒB
[state ]
type=bgpalfx
triggerall=root,sysvar(0)=830
triggerall=1||var(0):=512
trigger1=root,animelemtime(4)-var(40)=[0-1,29-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=1
[state ]
type=envshake
triggerall=root,sysvar(0)=830
trigger1=root,animelemtime(4)-var(40)=[0,39]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/40)*(root,animelemtime(4)-var(40))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=assertspecial
triggerall=root,sysvar(0)=830
trigger1=root,animelemtime(1)-var(40)>=0&&root,animelemtime(4)-var(40)<=30+5-1
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
triggerall=root,sysvar(0)=830
trigger1=root,animelemtime(1)-var(40)>=0&&root,animelemtime(4)-var(40)<=30+5-1
flag=nobardisplay
ignorehitpause=1

[state ]
type=screenbound
triggerall=root,sysvar(0)=830
trigger1=root,animelemtime(1)-var(40)>=0&&root,animelemtime(4)-var(40)<=29
value=0
movecamera=0,1
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=root,sysvar(0)=830
trigger1=root,animelemtime(1)-var(40)>=0&&root,animelemtime(4)-var(40)<=29
y=-e**89
ignorehitpause=1


;
;triggerall=root,sysvar(0)=4000

;ʐݒB
[state ]
type=assertspecial
triggerall=root,sysvar(0)=4000
trigger1=root,animelemtime(1)-var(40)>=35-3&&root,animelemtime(1)-var(40)<=160+5-1
flag=nofg
ignorehitpause=1


;
;triggerall=root,sysvar(0)=4100

;ʐݒB
[state ]
type=assertspecial
triggerall=root,sysvar(0)=4100
trigger1=root,animelemtime(1)-var(40)>=0&&root,animelemtime(1)-var(40)<=80+190+40+10-1
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
triggerall=root,sysvar(0)=4100
trigger1=root,animelemtime(1)-var(40)>=0&&root,animelemtime(1)-var(40)<=80+190+40+10-1
flag=nobardisplay
ignorehitpause=1

[state ]
type=screenbound
triggerall=root,sysvar(0)=4100
trigger1=root,animelemtime(1)-var(40)>=55&&root,animelemtime(1)-var(40)<=80+190+40-1
value=0
movecamera=0,1
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=root,sysvar(0)=4100
trigger1=root,animelemtime(1)-var(40)>=55&&root,animelemtime(1)-var(40)<=80+190+40-1
y=-e**89
ignorehitpause=1


;
;triggerall=root,sysvar(0)=4200

;ʐݒB
[state ]
type=assertspecial
triggerall=root,sysvar(0)=4200
trigger1=root,animelemtime(1)-var(40)>=58&&root,animelemtime(1)-var(40)<=50+120+30+10-1
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
triggerall=root,sysvar(0)=4200
trigger1=root,animelemtime(1)-var(40)>=60&&root,animelemtime(1)-var(40)<=50+120+30+10-1
flag=nobardisplay
ignorehitpause=1

[state ]
type=screenbound
triggerall=root,sysvar(0)=4200
trigger1=root,animelemtime(1)-var(40)>=50&&root,animelemtime(1)-var(40)<=50+120-1
value=0
movecamera=0,1
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=root,sysvar(0)=4200
trigger1=root,animelemtime(1)-var(40)>=50&&root,animelemtime(1)-var(40)<=50+120-1
y=-e**89
ignorehitpause=1


;
;triggerall=root,sysvar(0)=1830

;ʐݒB
[state ]
type=bgpalfx
triggerall=root,sysvar(0)=1830
triggerall=1||var(0):=512
trigger1=root,animelemtime(6)-var(40)=0-1
time=10
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=1

[state ]
type=envshake
triggerall=root,sysvar(0)=1830
trigger1=root,animelemtime(6)-var(40)=[0,39]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/40)*(root,animelemtime(6)-var(40))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;
;triggerall=root,sysvar(0)=6000

;ʐݒB
[state ]
type=assertspecial
triggerall=root,sysvar(0)=6000
trigger1=root,animelemtime(1)-var(40)>=35-3&&root,animelemtime(1)-var(40)<=160+5-1
flag=nofg
ignorehitpause=1


;
;triggerall=root,sysvar(0)=6100

;ʐݒB
[state ]
type=assertspecial
triggerall=root,sysvar(0)=6100
trigger1=root,animelemtime(1)-var(40)>=0&&root,animelemtime(1)-var(40)<=80+190+40+10-1
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
triggerall=root,sysvar(0)=6100
trigger1=root,animelemtime(1)-var(40)>=0&&root,animelemtime(1)-var(40)<=80+190+40+10-1
flag=nobardisplay
ignorehitpause=1

[state ]
type=screenbound
triggerall=root,sysvar(0)=6100
trigger1=root,animelemtime(1)-var(40)>=55&&root,animelemtime(1)-var(40)<=80+190+40-1
value=0
movecamera=0,1
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=root,sysvar(0)=6100
trigger1=root,animelemtime(1)-var(40)>=55&&root,animelemtime(1)-var(40)<=80+190+40-1
y=-e**89
ignorehitpause=1


;
;triggerall=root,sysvar(0)=6200

;ʐݒB
[state ]
type=assertspecial
triggerall=root,sysvar(0)=6200
trigger1=root,animelemtime(1)-var(40)>=58&&root,animelemtime(1)-var(40)<=50+120+30+10-1
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
triggerall=root,sysvar(0)=6200
trigger1=root,animelemtime(1)-var(40)>=60&&root,animelemtime(1)-var(40)<=50+120+30+10-1
flag=nobardisplay
ignorehitpause=1

[state ]
type=screenbound
triggerall=root,sysvar(0)=6200
trigger1=root,animelemtime(1)-var(40)>=50&&root,animelemtime(1)-var(40)<=50+120-1
value=0
movecamera=0,1
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=root,sysvar(0)=6200
trigger1=root,animelemtime(1)-var(40)>=50&&root,animelemtime(1)-var(40)<=50+120-1
y=-e**89
ignorehitpause=1


;
;triggerall=root,sysvar(0)=2800

;ʐݒB
[state ]
type=assertspecial
triggerall=root,sysvar(0)=2800
trigger1=root,animelemtime(1)-var(40)>=20+5&&root,animelemtime(1)-var(40)<=20+180+5-1
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
triggerall=root,sysvar(0)=2800
trigger1=root,animelemtime(1)-var(40)>=20+5&&root,animelemtime(1)-var(40)<=20+180+5-1
flag=nobardisplay
ignorehitpause=1


;
;triggerall=root,sysvar(0)=2810

;ʐݒB
[state ]
type=assertspecial
triggerall=root,sysvar(0)=2810
trigger1=root,animelemtime(1)-var(40)>=0&&root,animelemtime(1)-var(40)<=200+10-1
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
triggerall=root,sysvar(0)=2810
trigger1=root,animelemtime(1)-var(40)>=0&&root,animelemtime(1)-var(40)<=200+10-1
flag=nobardisplay
ignorehitpause=1


;
;triggerall=root,sysvar(0)=2820

;ʐݒB
[state ]
type=assertspecial
triggerall=root,sysvar(0)=2820
trigger1=root,animelemtime(1)-var(40)>=15+25+5&&root,animelemtime(1)-var(40)<=15+80+40+10-1
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
triggerall=root,sysvar(0)=2820
trigger1=root,animelemtime(1)-var(40)>=15+25+5&&root,animelemtime(1)-var(40)<=15+80+40+10-1
flag=nobardisplay
ignorehitpause=1


;
;~ߑΉB

;
;^CvʋLqB

;~ߑϐێB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (476);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (2147483647);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
;
trigger1=1||var(var(39)):=            (480);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (2147483647);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1


;
;̌B

;WݒB
[state ]
type=offset
trigger1=1
y=-pos y
ignorehitpause=1



;CgtOZbgB
[state ]
type=varset
triggerall=floor(sysfvar(0))%2=0
trigger1=1
sysfvar(0)=2*(floor(sysfvar(0))/2)+1
ignorehitpause=1


;
;ŏIB

;
;^CvʋLqB

;Xe[gǂݍ݃tOZbgB
[state ]
type=varset
trigger1=1
sysfvar(0)=(2*2)*floor(floor(sysfvar(0))/(2*2))+floor(sysfvar(0))%2+2*1
ignorehitpause=1



;ĎϐZbgB
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
sysfvar(2)=(30*30*20*20)*floor(floor(sysfvar(2))/(30*30*20*20))+(random%30)+30*(random%30)+(30*30)*(random%20)+(30*30*20)*(random%20)
ignorehitpause=1



;ՎϐZbgB
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(random%256)+256*(random%256)+65536*(random%512)
fvalue=var(0)
first=0
last=9
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(8388608+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=10
last=19
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(16777216+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=20
last=29
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(25165824+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=30
last=39
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=ifelse(random<333,(random%256)+256*(random%256)+65536*(random%512),abs(ifelse(random<500,root,life,gametime)%33554432))
triggerall=1||var(1):=(var(0)+13412398)%33554432
triggerall=1||var(0):=-16777216+var(0)||var(1):=-16777216+var(1)
trigger1=1||fvar(floor((floor(sysfvar(2))%(30*30*20))/(30*30))):=var(0)||fvar(20+floor((floor(sysfvar(2))%(30*30*20*20))/(30*30*20))):=var(1)
ignorehitpause=1

[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=0
last=14
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=1073741824+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=15
last=29
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=-2147483648+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=30
last=44
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=-1073741824+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=45
last=59
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(floor(sysfvar(2))%30):=ifelse(random<333,(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256),ifelse(random<500,root,life,gametime))
trigger1=1||var(30+floor((floor(sysfvar(2))%(30*30))/30)):=var(floor(sysfvar(2))%30)+2134123982
ignorehitpause=1


;
;^[GhB

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;fobOLqB
[state ]
type=displaytoclipboard
triggerall=1
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=11
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
text="%d,%d"
params=floor((floor(sysfvar(4))%(41*3))/41),floor((floor(sysfvar(4))%(41*3*1001))/(41*3))
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;̑Xe[gQB

;1UB
[statedef 40099]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim2
trigger1=time=0
value=60000+(statetype=a)
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=time>=12
trigger1=1
value=ifelse(statetype!=a,5070,5050)
persistent=256
ignorehitpause=1



;2UB
[statedef 40098]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim2
trigger1=time=0
value=60010+(statetype=a)
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=0
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=1
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=2
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=3
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=4
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=5
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=6
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=7
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=time>=1
trigger1=1
value=ifelse(alive!=0,5040,ifelse(statetype!=a,5070,5050))
persistent=256
ignorehitpause=1
[statedef 40097]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim2
trigger1=time=0
value=60010+(statetype=a)
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=0
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=1
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=2
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=3
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=4
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=5
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=6
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=7
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=time>=1
trigger1=1
value=ifelse(statetype!=a,5070,5050)
persistent=256
ignorehitpause=1

[statedef 40096]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim2
trigger1=time=0
value=60010+(statetype=a)
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=0
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=1
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=2
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=3
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=4
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=5
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=6
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=7
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=lifeadd
triggerall=time=0
trigger1=life>lifemax-ceil(0.5*lifemax)
value=-ceil(0.9*lifemax)
absolute=1
kill=1
ignorehitpause=1
[state ]
type=defencemulset
triggerall=time=0
trigger1=1
value=1.0*lifemax/1000
ignorehitpause=1
[state ]
type=selfstate
triggerall=time>=1
trigger1=1
value=ifelse(alive!=0,5040,ifelse(statetype!=a,5070,5050))
persistent=256
ignorehitpause=1
[statedef 40095]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim2
trigger1=time=0
value=60010+(statetype=a)
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=0
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=1
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=2
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=3
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=4
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=5
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=6
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=7
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=lifeadd
triggerall=time=0
trigger1=life>lifemax-ceil(0.5*lifemax)
value=-ceil(0.9*lifemax)
absolute=1
kill=1
ignorehitpause=1
[state ]
type=defencemulset
triggerall=time=0
trigger1=1
value=1.0*lifemax/1000
ignorehitpause=1
[state ]
type=selfstate
triggerall=time>=1
trigger1=1
value=ifelse(statetype!=a,5070,5050)
persistent=256
ignorehitpause=1

[statedef 40094]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim2
trigger1=time=0
value=60010+(statetype=a)
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=0
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=1
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=2
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=3
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=4
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=5
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=6
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=7
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=time>=1
trigger1=1
value=ifelse(alive!=0,5040,ifelse(statetype!=a,5070,5050))
persistent=256
ignorehitpause=1



;񕜑j~B
[statedef 40093]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim
trigger1=time=0
trigger2=time<=3
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=time>=4
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=time>=4
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=time>=4
triggerall=anim=5030
trigger1=pos y>=10&&vel y>0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=time>=4
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=time>=4
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=403*(time=[0,1])
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=velset
triggerall=time<=3
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=time>=4
trigger1=1
x=-8
y=32
persistent=0
ignorehitpause=1
[state ]
type=velset
triggerall=time>=4
trigger1=1
x=vel x
y=vel y+0.35
ignorehitpause=1
[state ]
type=palfx
trigger1=time=0
time=0
ignorehitpause=1
[state ]
type=changestate
triggerall=time>=4
trigger1=pos y>=25&&vel y>0
value=40092
persistent=256
ignorehitpause=1

[statedef 40092]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim
triggerall=gethitvar(fall.yvel)!=0
triggerall=(anim!=[5051,5059])&&(anim!=[5061,5069])&&(anim!=[5100,5109])&&(anim!=[5160,5169])&&(anim!=[5170,5179])&&(anim!=[5110,5119])&&(anim!=[5120,5129])
trigger1=1
value=5100
ignorehitpause=1
[state ]
type=changeanim
triggerall=gethitvar(fall.yvel)!=0
triggerall=(anim=[5051,5059])||(anim=[5061,5069])
trigger1=!selfanimexist(5100+anim%10)
value=5100
ignorehitpause=1
[state ]
type=changeanim
triggerall=gethitvar(fall.yvel)!=0
triggerall=(anim=[5051,5059])||(anim=[5061,5069])
trigger1=selfanimexist(5100+anim%10)
value=5100+anim%10
ignorehitpause=1
[state ]
type=changeanim
triggerall=gethitvar(fall.yvel)=0
triggerall=(anim!=[5080,5089])&&(anim!=[5110,5119])&&(anim!=[5170,5179])&&(anim!=[5120,5129])
trigger1=1
value=5170
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=l
movetype=h
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=[5100,5109]
triggerall=animtime=0
trigger1=anim!=[5101,5109]
trigger2=!selfanimexist(5160+anim%10)
value=5160
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=[5100,5109]
triggerall=animtime=0
trigger1=anim=[5101,5109]
trigger1=selfanimexist(5160+anim%10)
value=5160+anim%10
ignorehitpause=1
[state ]
type=playsnd
triggerall=anim=[5100,5109]
trigger1=animelemtime(1)=0
value=f7,(floor(vel y)>5)+(floor(vel y)>14)
ignorehitpause=1
[state ]
type=fallenvshake
triggerall=anim=[5100,5109]
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=gamemakeanim
triggerall=anim=[5100,5109]
trigger1=animelemtime(1)=0
value=60+(floor(vel y)>5)+(floor(vel y)>14)
pos=0,floor(-pos y)
under=(floor(vel y)<=14)
ignorehitpause=1
[state ]
type=velmul
triggerall=anim=[5100,5109]
trigger1=animelemtime(1)=0
x=0.75
ignorehitpause=1
[state ]
type=velset
triggerall=anim=[5100,5109]
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=anim=[5100,5109]
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=anim=[5100,5109]
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posadd
triggerall=anim=[5100,5109]
trigger1=1
x=-vel x
y=-vel y
ignorehitpause=1
[state ]
type=hitfalldamage
triggerall=anim=[5100,5109]
trigger1=animelemtime(1)=3
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=[5160,5169]
triggerall=pos y>=12&&vel y>0
trigger1=anim!=[5161,5169]
trigger2=!selfanimexist(5170+anim%10)
value=5170
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=[5160,5169]
triggerall=pos y>=12&&vel y>0
trigger1=anim=[5161,5169]
trigger1=selfanimexist(5170+anim%10)
value=5170+anim%10
ignorehitpause=1
[state ]
type=hitfallvel
triggerall=anim=[5160,5169]
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=posset
triggerall=anim=[5160,5169]
trigger1=animelemtime(1)=0
y=20
ignorehitpause=1
[state ]
type=velset
triggerall=anim=[5160,5169]
trigger1=1
x=vel x
y=vel y+0.4
ignorehitpause=1
[state ]
type=fallenvshake
triggerall=anim=[5080,5089]
trigger1=1
ignorehitpause=1
[state ]
type=hitfalldamage
triggerall=anim=[5080,5089]
trigger1=1
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=[5080,5089]
trigger1=anim!=[5081,5089]
trigger2=!selfanimexist(5110+anim%10)
value=5110
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=[5080,5089]
trigger1=anim=[5081,5089]
trigger1=selfanimexist(5110+anim%10)
value=5110+anim%10
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=[5170,5179]
triggerall=animtime=0
trigger1=anim!=[5171,5179]
trigger2=!selfanimexist(5110+anim%10)
value=5110
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=[5170,5179]
triggerall=animtime=0
trigger1=anim=[5171,5179]
trigger1=selfanimexist(5110+anim%10)
value=5110+anim%10
ignorehitpause=1
[state ]
type=playsnd
triggerall=anim=[5170,5179]
trigger1=animelemtime(1)=0
value=f7,(floor(vel y)>5)+(floor(vel y)>14)
ignorehitpause=1
[state ]
type=fallenvshake
triggerall=anim=[5170,5179]
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=velset
triggerall=anim=[5170,5179]
triggerall=gethitvar(fall.yvel)=0
trigger1=animelemtime(1)=0
trigger1=vel x>1
x=1
ignorehitpause=1
[state ]
type=velmul
triggerall=anim=[5170,5179]
triggerall=gethitvar(fall.yvel)=0
trigger1=animelemtime(1)=0
x=0.75
ignorehitpause=1
[state ]
type=velset
triggerall=anim=[5170,5179]
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=anim=[5170,5179]
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=anim=[5170,5179]
trigger1=1
x=vel x*0.85
y=vel y
ignorehitpause=1
[state ]
type=hitfalldamage
triggerall=anim=[5170,5179]
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=anim=[5110,5119]
trigger1=time>=82
value=ifelse(alive!=0,5120,5150)
persistent=256
ignorehitpause=1
[state ]
type=velset
triggerall=anim=[5110,5119]
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=anim=[5110,5119]
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=anim=[5110,5119]
trigger1=1
x=vel x*0.85
y=vel y
ignorehitpause=1



;GEHitOverRideB
[statedef 40091]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim2
trigger1=time=0
value=60000+(statetype=a)
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=0
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=1
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=2
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=3
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=4
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=5
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=6
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=7
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=time>=12
trigger1=1
value=ifelse(statetype!=a,5070,5050)
persistent=256
ignorehitpause=1

;GEHitOverRideEB
[statedef 40090]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim2
trigger1=time=0
value=60000+(statetype=a)
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=0
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=1
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=2
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=3
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=4
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=5
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=6
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=7
attr=
stateno=-1
time=-1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=lifeset
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=time>=12
trigger1=1
value=ifelse(statetype!=a,5070,5050)
persistent=256
ignorehitpause=1


;
;ړIowp[pXe[gB

[statedef 40100]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper(40100)
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=90000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=l
movetype=i
physics=n
ignorehitpause=1
[state ]
type=ctrlset
trigger1=1
value=1
ignorehitpause=1



;ʐݒB
[state ]
type=screenbound
trigger1=1
value=0
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=1
x=root,pos x
y=0
ignorehitpause=1

[state ]
type=width
trigger1=1
player=-2147483648,-2147483648
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1



;Xe[gڍsB
[state ]
type=assertspecial
trigger1=1
flag=noautoturn
flag2=nowalk
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1



;pbgԍی쁕attackmullifemaxیB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (5060);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (-1+floor(root,fvar(30))+13412398);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (392);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (9);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (392);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (356);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (9);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (80);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1


;
;Lq̊ȈՉB

;
;^CvʋLqB

;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=floor(root,sysfvar(4))%3=0
trigger1=1||fvar(20):=0
trigger2=floor(root,sysfvar(4))%3=1
trigger2=1||fvar(20):=1
trigger3=floor(root,sysfvar(4))%3=2
trigger3=1||fvar(20):=2
ignorehitpause=1


;
;p[^ϑB

;
;eX^CvB

;
;ȊOB

;G_[WۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=floor(sysfvar(0))%2=1
trigger1=1
sysvar(2)=(sysvar(0)-enemy(0),life)
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=floor(sysfvar(0))%2=1
triggerall=numenemy>=2
trigger1=1
sysvar(3)=(sysvar(1)-enemy(1),life)
ignorehitpause=1

[state ]
type=varset
triggerall=fvar(20)=1
trigger1=1
sysvar(0)=enemy(0),life
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=1
trigger1=numenemy>=2
sysvar(1)=enemy(1),life
ignorehitpause=1



;GꊴmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=1
trigger1=1
sysfvar(4)=(11*2*2)*floor(floor(sysfvar(4))/(11*2*2))+floor(sysfvar(4))%11+11*0
ignorehitpause=1

[state ]
type=varset
triggerall=fvar(20)=1
triggerall=enemy(0),movetype=h&&enemy(0),ctrl=0
trigger1=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=numhelper(40000)=1
trigger1=floor(helper(40000),sysfvar(4))%2=1
trigger2=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
sysfvar(4)=(11*2)*floor(floor(sysfvar(4))/(11*2))+floor(sysfvar(4))%11+11*1
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=numenemy>=2
triggerall=enemy(1),movetype=h&&enemy(1),ctrl=0
trigger1=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=numhelper(40000)=1
trigger1=floor((floor(helper(40000),sysfvar(4))%(2*2))/2)=1
trigger2=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
sysfvar(4)=(11*2*2)*floor(floor(sysfvar(4))/(11*2*2))+floor(sysfvar(4))%(11*2)+(11*2)*1
ignorehitpause=1



;U񖽒ԕۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=!(floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4]))
trigger1=1
sysfvar(4)=(11*2*2*180)*floor(floor(sysfvar(4))/(11*2*2*180))+floor(sysfvar(4))%(11*2*2)+(11*2*2)*0
ignorehitpause=1

[state ]
type=varadd
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=floor((floor(sysfvar(4))%(11*2*2*180))/(11*2*2))=[0,178]
trigger1=root,movetype=a
sysfvar(4)=1*(11*2*2)
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
trigger1=floor(root,sysfvar(3))%61!=0
trigger1=floor((floor(root,sysfvar(3))%(61*2*31))/(61*2))=0
trigger2=floor((floor(root,sysfvar(3))%(61*2*31*61))/(61*2*31))!=0
trigger2=floor((floor(root,sysfvar(3))%(61*2*31*61*2*31))/(61*2*31*61*2))=0
sysfvar(4)=(11*2*2*180)*floor(floor(sysfvar(4))/(11*2*2*180))+floor(sysfvar(4))%(11*2*2)+(11*2*2)*0
ignorehitpause=1



;KEZgpoߎԕۑϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=floor(sysfvar(3))%3000=[0,2998]
trigger1=1
sysfvar(3)=1
ignorehitpause=1

[state ]
type=varset
triggerall=fvar(20)=1
triggerall=!(floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4]))
trigger1=1
sysfvar(3)=3000*floor(floor(sysfvar(3))/3000)+0
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
trigger1=root,sysvar(0)=4000||root,sysvar(0)=4100||root,sysvar(0)=4200
trigger2=root,sysvar(0)=1800||root,sysvar(0)=1805||root,sysvar(0)=1810||root,sysvar(0)=1815
sysfvar(3)=3000*floor(floor(sysfvar(3))/3000)+0
ignorehitpause=1



;ExplodtF[hǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=root,palno=9
triggerall=root,numexplod(30000000)=0
trigger1=1
sysfvar(3)=(3000*210)*floor(floor(sysfvar(3))/(3000*210))+floor(sysfvar(3))%3000+3000*0
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=root,palno=9
triggerall=root,numexplod(30000000)>=1
trigger1=1
sysfvar(3)=(3000*210)*floor(floor(sysfvar(3))/(3000*210))+floor(sysfvar(3))%3000+3000*ifelse(floor((floor(sysfvar(3))%(3000*210))/3000)=209,0,floor((floor(sysfvar(3))%(3000*210))/3000)+1)
ignorehitpause=1


;
;AI⏕B

;R{pԕۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=!(floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4]))
trigger1=1
sysfvar(4)=(11*2*2*180*60)*floor(floor(sysfvar(4))/(11*2*2*180*60))+floor(sysfvar(4))%(11*2*2*180)+(11*2*2*180)*0
ignorehitpause=1

[state ]
type=varadd
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=floor((floor(sysfvar(4))%(11*2*2*180*60))/(11*2*2*180))=[0,58]
trigger1=1
sysfvar(4)=1*(11*2*2*180)
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
trigger1=floor(root,sysfvar(1))%2=0
trigger2=floor((floor(root,sysfvar(1))%(2*100))/2)=[0,39]
sysfvar(4)=(11*2*2*180*60)*floor(floor(sysfvar(4))/(11*2*2*180*60))+floor(sysfvar(4))%(11*2*2*180)+(11*2*2*180)*0
ignorehitpause=1



;R{GeۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=!(floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4]))
trigger1=1
sysfvar(4)=(11*2*2*180*60*21)*floor(floor(sysfvar(4))/(11*2*2*180*60*21))+floor(sysfvar(4))%(11*2*2*180*60)+(11*2*2*180*60)*0
ignorehitpause=1

[state ]
type=forcefeedback
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=1||var(0):=0
trigger1=floor(root,sysfvar(3))%61!=0
trigger1=floor((floor(root,sysfvar(3))%(61*2*31))/(61*2))=0
trigger1=1||var(0):=1
trigger2=floor((floor(root,sysfvar(3))%(61*2*31*61))/(61*2*31))!=0
trigger2=floor((floor(root,sysfvar(3))%(61*2*31*61*2*31))/(61*2*31*61*2))=0
trigger2=1||var(0):=1
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=var(0)=1
triggerall=1||var(1):=0
triggerall=!(enemy(0),movetype=h&&enemy(0),stateno!=[120,155])
trigger1=numenemy<=1
trigger1=1||var(1):=1
trigger2=!(enemy(1),movetype=h&&enemy(1),stateno!=[120,155])
trigger2=1||var(1):=1
ignorehitpause=1
[state ]
type=varadd
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=var(0)=1
triggerall=var(1)=1
trigger1=floor((floor(sysfvar(4))%(11*2*2*180*60*21))/(11*2*2*180*60))=[0,19]
sysfvar(4)=1*(11*2*2*180*60)
ignorehitpause=1

[state ]
type=varset
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=var(0)=1
triggerall=var(1)=0
trigger1=1
sysfvar(4)=(11*2*2*180*60*21)*floor(floor(sysfvar(4))/(11*2*2*180*60*21))+floor(sysfvar(4))%(11*2*2*180*60)+(11*2*2*180*60)*0
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
trigger1=floor(root,sysfvar(1))%2=0
trigger2=floor((floor(root,sysfvar(1))%(2*100))/2)=[0,39]
sysfvar(4)=(11*2*2*180*60*21)*floor(floor(sysfvar(4))/(11*2*2*180*60*21))+floor(sysfvar(4))%(11*2*2*180*60)+(11*2*2*180*60)*0
ignorehitpause=1


;
;XLA^CvB

;
;l̐ݒB

;
;B

;G_[WۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor(sysfvar(0))%2=0
trigger1=1
sysvar(0)=enemy(0),life
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor(sysfvar(0))%2=0
trigger1=1
sysvar(1)=enemy(0),life
ignorehitpause=1


;
;LUB

;TypeAUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor(sysfvar(0))%2=0
trigger1=1
sysfvar(3)=(16*1001*1001)*floor(floor(sysfvar(3))/(16*1001*1001))+floor(sysfvar(3))%(16*1001)+(16*1001)*100
ignorehitpause=1

;TypeBUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor(sysfvar(0))%2=0
trigger1=1
sysfvar(2)=(16*1001*1001)*floor(floor(sysfvar(2))/(16*1001*1001))+floor(sysfvar(2))%(16*1001)+(16*1001)*100
ignorehitpause=1

;TypeCUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor(sysfvar(0))%2=0
trigger1=1
sysfvar(1)=(16*1001*1001)*floor(floor(sysfvar(1))/(16*1001*1001))+floor(sysfvar(1))%(16*1001)+(16*1001)*100
ignorehitpause=1


;
;Ώۂ̕ύXB

;
;B

;UpxKۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysfvar(4)=(11*141*3)*floor(floor(sysfvar(4))/(11*141*3))+floor(sysfvar(4))%(11*141)+(11*141)*0
ignorehitpause=1

;UpxsKmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysfvar(4)=(11*141*3*4)*floor(floor(sysfvar(4))/(11*141*3*4))+floor(sysfvar(4))%(11*141*3)+(11*141*3)*0
ignorehitpause=1

;ԕۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysfvar(4)=(11*141*3*4*300)*floor(floor(sysfvar(4))/(11*141*3*4*300))+floor(sysfvar(4))%(11*141*3*4)+(11*141*3*4)*0
ignorehitpause=1



;G_[WۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysvar(0)=enemy(1),life
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysvar(1)=enemy(1),life
ignorehitpause=1



;̑_[WۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysvar(4)=(4*4*4*3*3*3*1001)*(sysvar(4)/(4*4*4*3*3*3*1001))+sysvar(4)%(4*4*4*3*3*3)+(4*4*4*3*3*3)*0
ignorehitpause=1

;̑񕜕ۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysvar(4)=(4*4*4*3*3*3*1001*1001)*(sysvar(4)/(4*4*4*3*3*3*1001*1001))+sysvar(4)%(4*4*4*3*3*3*1001)+(4*4*4*3*3*3*1001)*0
ignorehitpause=1



;EB[N_[WtOZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysvar(3)=2*(sysvar(3)/2)+0
ignorehitpause=1

;ōL^_[WݒlۑϐZbgōL^_[WlۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysvar(3)=(2*1001*1001*1001)*(sysvar(3)/(2*1001*1001*1001))+sysvar(3)%(2*1001)+(2*1001)*0
ignorehitpause=1


;
;LUB

;LUԕۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysfvar(0)=(2*2*4*3*2*600)*floor(floor(sysfvar(0))/(2*2*4*3*2*600))+floor(sysfvar(0))%(2*2*4*3*2)+(2*2*4*3*2)*0
ignorehitpause=1



;TypeAUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysfvar(3)=(16*1001*1001)*floor(floor(sysfvar(3))/(16*1001*1001))+floor(sysfvar(3))%(16*1001)+(16*1001)*100
ignorehitpause=1

;TypeBUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysfvar(2)=(16*1001*1001)*floor(floor(sysfvar(2))/(16*1001*1001))+floor(sysfvar(2))%(16*1001)+(16*1001)*100
ignorehitpause=1

;TypeCUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysfvar(1)=(16*1001*1001)*floor(floor(sysfvar(1))/(16*1001*1001))+floor(sysfvar(1))%(16*1001)+(16*1001)*100
ignorehitpause=1



;TypeAqbgドCtfOmpϐZbgTypeBqbgドCtfOmpϐZbgTypeCqbgドCtfOmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysvar(4)=(4*4*4)*(sysvar(4)/(4*4*4))+0
ignorehitpause=1

;TypeAm[_[WqbgmpϐZbgTypeBm[_[WqbgmpϐZbgTypeCm[_[WqbgmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysvar(4)=(4*4*4*3*3*3)*(sysvar(4)/(4*4*4*3*3*3))+sysvar(4)%(4*4*4)+(4*4*4)*0
ignorehitpause=1

;ϑΏۊǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))=0
triggerall=numenemy>=2
trigger1=enemy(0),alive=0
sysfvar(0)=(2*2*4*3*2)*floor(floor(sysfvar(0))/(2*2*4*3*2))+floor(sysfvar(0))%(2*2*4*3)+(2*2*4*3)*1
ignorehitpause=1


;
;GCtϓf[^WvB

;
;ȊOB

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=1||fvar(0):=1000.0*(sysvar(0)-enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life)/enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),lifemax
trigger1=1||var(0):=ifelse(fvar(0)-floor(fvar(0))<0.5,floor(fvar(0)),floor(fvar(0))+1)
ignorehitpause=1


;
;B

;̑_[WۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=(root,projcontacttime(0)!=[0+1,2+1])&&(root,movecontact!=[1+1,3+1])&&(root,movereversed!=[1+1,3+1])
triggerall=var(0)>0
trigger1=1||var(4):=floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))+var(0)
trigger1=1||var(4):=ifelse(var(4)>1000,1000,var(4))
sysvar(4)=(4*4*4*3*3*3*1001)*(sysvar(4)/(4*4*4*3*3*3*1001))+sysvar(4)%(4*4*4*3*3*3)+(4*4*4*3*3*3)*var(4)
ignorehitpause=1

;̑񕜕ۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=(root,projcontacttime(0)!=[0+1,2+1])&&(root,movecontact!=[1+1,3+1])&&(root,movereversed!=[1+1,3+1])
triggerall=var(0)<0
trigger1=1||var(5):=floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001))-var(0)
trigger1=1||var(5):=ifelse(var(5)>1000,1000,var(5))
sysvar(4)=(4*4*4*3*3*3*1001*1001)*(sysvar(4)/(4*4*4*3*3*3*1001*1001))+sysvar(4)%(4*4*4*3*3*3*1001)+(4*4*4*3*3*3*1001)*var(5)
ignorehitpause=1



;UpxKۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(4))%(11*141*3))/(11*141))=0
trigger1=sysvar(1)-enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life-(floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))-floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001)))>=100
sysfvar(4)=(11*141*3)*floor(floor(sysfvar(4))/(11*141*3))+floor(sysfvar(4))%(11*141)+(11*141)*1
ignorehitpause=1

;UpxsKmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
triggerall=floor((floor(sysfvar(4))%(11*141*3*4))/(11*141*3))=[0,2]
trigger1=sysvar(1)-enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life-(floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))-floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001)))<=50
trigger1=floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))<=50
sysfvar(4)=(11*141*3*4)*floor(floor(sysfvar(4))/(11*141*3*4))+floor(sysfvar(4))%(11*141*3)+(11*141*3)*(floor((floor(sysfvar(4))%(11*141*3*4))/(11*141*3))+1)
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
triggerall=floor((floor(sysfvar(4))%(11*141*3*4))/(11*141*3))=[1,3]
trigger1=sysvar(1)-enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life-(floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))-floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001)))>50
trigger2=floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))>50
sysfvar(4)=(11*141*3*4)*floor(floor(sysfvar(4))/(11*141*3*4))+floor(sysfvar(4))%(11*141*3)+(11*141*3)*0
ignorehitpause=1



;EB[N_[WtOZbg_[WݒlǗϐZbgōL^_[WݒlۑϐZbgōL^_[WlۑϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
trigger1=1||var(10):=sysvar(3)%2
ignorehitpause=1

[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
triggerall=var(10)=0
trigger1=floor((sysvar(3)%(2*1001*1001*1001))/(2*1001*1001))>0
sysvar(3)=2*(sysvar(3)/2)+1
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
triggerall=var(10)=0
trigger1=floor((sysvar(3)%(2*1001*1001*1001))/(2*1001*1001))>0
sysvar(3)=(2*1001*1001*1001)*(sysvar(3)/(2*1001*1001*1001))+sysvar(3)%2+2*floor((sysvar(3)%(2*1001*1001))/(2*1001))
ignorehitpause=1

[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
triggerall=var(10)=1
trigger1=sysvar(1)-enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life-(floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))-floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001)))<=75
sysvar(3)=2*(sysvar(3)/2)+0
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
triggerall=var(10)=1
trigger1=sysvar(1)-enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life-(floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))-floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001)))<=75
sysvar(3)=(2*1001*1001*1001)*(sysvar(3)/(2*1001*1001*1001))+sysvar(3)%2+2*0
ignorehitpause=1



;_[WݒlǗϐZbgōL^_[WݒlۑϐZbgōL^_[WlۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=sysvar(3)%2=0
trigger1=1||var(10):=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))
trigger1=1||fvar(0):=(1-2*(var(10)>=150))*(1-abs(cos((2*pi/300)*var(10))))
sysvar(3)=(2*1001)*(sysvar(3)/(2*1001))+sysvar(3)%2+2*ceil(500*(1-fvar(0)))
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=sysvar(3)%2=0
trigger1=var(0)>floor((sysvar(3)%(2*1001*1001*1001))/(2*1001*1001))
trigger1=1||var(10):=(floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))-2+300)%300
trigger1=1||fvar(0):=(1-2*(var(10)>=150))*(1-abs(cos((2*pi/300)*var(10))))
sysvar(3)=(2*1001*1001)*(sysvar(3)/(2*1001*1001))+sysvar(3)%(2*1001)+(2*1001)*ceil(500*(1-fvar(0)))
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=sysvar(3)%2=0
trigger1=var(0)>floor((sysvar(3)%(2*1001*1001*1001))/(2*1001*1001))
sysvar(3)=(2*1001*1001*1001)*(sysvar(3)/(2*1001*1001*1001))+sysvar(3)%(2*1001*1001)+(2*1001*1001)*(var(0)*(var(0)=(0,1000))+1000*(var(0)>=1000))
ignorehitpause=1


;
;LUB

;TypeAqbgvpϐZbgTypeAv^_[WʌvpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=floor((floor(sysfvar(0))%(2*2*4*3*2*600))/(2*2*4*3*2))=0
sysfvar(3)=(16*1001)*floor(floor(sysfvar(3))/(16*1001))+0
ignorehitpause=1

;TypeBqbgvpϐZbgTypeBv^_[WʌvpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=floor((floor(sysfvar(0))%(2*2*4*3*2*600))/(2*2*4*3*2))=0
sysfvar(2)=(16*1001)*floor(floor(sysfvar(2))/(16*1001))+0
ignorehitpause=1

;TypeCqbgvpϐZbgTypeCv^_[WʌvpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=floor((floor(sysfvar(0))%(2*2*4*3*2*600))/(2*2*4*3*2))=0
sysfvar(1)=(16*1001)*floor(floor(sysfvar(1))/(16*1001))+0
ignorehitpause=1



;TypeAqbgドCtfOmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=sysvar(4)%4=0
trigger1=floor((sysvar(4)%(4*4))/4)=0&&floor((sysvar(4)%(4*4*4))/(4*4))=0
trigger1=root,projcontacttime(0)=0+1&&root,movecontact!=1+1&&root,movereversed!=1+1
trigger2=sysvar(4)%4=[1,3]
sysvar(4)=4*(sysvar(4)/4)+ifelse(sysvar(4)%4=3,0,1+sysvar(4)%4)
ignorehitpause=1

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=sysvar(4)%4=[1,3]
trigger1=1||var(1):=ifelse(-2*var(0)>=floor((floor(sysfvar(3))%(16*1001))/16),0,var(0))
ignorehitpause=1

;TypeAqbgvpϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=sysvar(4)%4=[1,3]
triggerall=(root,movecontact!=[1+1,3+1])&&(root,movereversed!=[1+1,3+1])
trigger1=floor(sysfvar(3))%16=[0,14]
sysfvar(3)=ifelse(var(1)!=0,1,(sysvar(4)%4=3)*(floor((sysvar(4)%(4*4*4*3))/(4*4*4))=2))
ignorehitpause=1

;TypeAv^_[WʌvpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=sysvar(4)%4=[1,3]
triggerall=(root,movecontact!=[1+1,3+1])&&(root,movereversed!=[1+1,3+1])
trigger1=1||var(2):=floor((floor(sysfvar(3))%(16*1001))/16)+var(1)
trigger1=1||var(2):=0*(var(2)<0)+1000*(var(2)>1000)+var(2)*(var(2)=[0,1000])
sysfvar(3)=(16*1001)*floor(floor(sysfvar(3))/(16*1001))+floor(sysfvar(3))%16+16*var(2)
ignorehitpause=1

;TypeAm[_[WqbgmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=1||var(3):=0
trigger1=sysvar(4)%4=1
trigger1=var(1)=0
trigger1=1||var(3):=1
trigger2=sysvar(4)%4=2
trigger2=floor((sysvar(4)%(4*4*4*3))/(4*4*4))=1
trigger2=var(1)=0
trigger2=1||var(3):=2
sysvar(4)=(4*4*4*3)*(sysvar(4)/(4*4*4*3))+sysvar(4)%(4*4*4)+(4*4*4)*var(3)
ignorehitpause=1

;TypeAqbgドCtfOmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=sysvar(4)%4=[1,3]
trigger1=var(1)!=0
sysvar(4)=4*(sysvar(4)/4)+0
ignorehitpause=1



;TypeBqbgドCtfOmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=floor((sysvar(4)%(4*4))/4)=0
trigger1=sysvar(4)%4=0&&floor((sysvar(4)%(4*4*4))/(4*4))=0
trigger1=root,movecontact=1+1&&root,projcontacttime(0)!=0+1&&root,movereversed!=1+1
trigger2=floor((sysvar(4)%(4*4))/4)=[1,3]
sysvar(4)=(4*4)*(sysvar(4)/(4*4))+sysvar(4)%4+4*ifelse(floor((sysvar(4)%(4*4))/4)=3,0,1+floor((sysvar(4)%(4*4))/4))
ignorehitpause=1

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((sysvar(4)%(4*4))/4)=[1,3]
trigger1=1||var(1):=ifelse(-2*var(0)>=floor((floor(sysfvar(2))%(16*1001))/16),0,var(0))
ignorehitpause=1

;TypeBqbgvpϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((sysvar(4)%(4*4))/4)=[1,3]
triggerall=(root,projcontacttime(0)!=[0+1,2+1])&&(root,movereversed!=[1+1,3+1])
trigger1=floor(sysfvar(2))%16=[0,14]
sysfvar(2)=ifelse(var(1)!=0,1,(floor((sysvar(4)%(4*4))/4)=3)*(floor((sysvar(4)%(4*4*4*3*3))/(4*4*4*3))=2))
ignorehitpause=1

;TypeBv^_[WʌvpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((sysvar(4)%(4*4))/4)=[1,3]
triggerall=(root,projcontacttime(0)!=[0+1,2+1])&&(root,movereversed!=[1+1,3+1])
trigger1=1||var(2):=floor((floor(sysfvar(2))%(16*1001))/16)+var(1)
trigger1=1||var(2):=0*(var(2)<0)+1000*(var(2)>1000)+var(2)*(var(2)=[0,1000])
sysfvar(2)=(16*1001)*floor(floor(sysfvar(2))/(16*1001))+floor(sysfvar(2))%16+16*var(2)
ignorehitpause=1

;TypeBm[_[WqbgmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=1||var(3):=0
trigger1=floor((sysvar(4)%(4*4))/4)=1
trigger1=var(1)=0
trigger1=1||var(3):=1
trigger2=floor((sysvar(4)%(4*4))/4)=2
trigger2=floor((sysvar(4)%(4*4*4*3*3))/(4*4*4*3))=1
trigger2=var(1)=0
trigger2=1||var(3):=2
sysvar(4)=(4*4*4*3*3)*(sysvar(4)/(4*4*4*3*3))+sysvar(4)%(4*4*4*3)+(4*4*4*3)*var(3)
ignorehitpause=1

;TypeBqbgドCtfOmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((sysvar(4)%(4*4))/4)=[1,3]
trigger1=var(1)!=0
sysvar(4)=(4*4)*(sysvar(4)/(4*4))+sysvar(4)%4+4*0
ignorehitpause=1



;TypeCqbgドCtfOmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=floor((sysvar(4)%(4*4*4))/(4*4))=0
trigger1=sysvar(4)%4=0&&floor((sysvar(4)%(4*4))/4)=0
trigger1=root,movereversed=1+1&&root,projcontacttime(0)!=0+1&&root,movecontact!=1+1
trigger2=floor((sysvar(4)%(4*4*4))/(4*4))=[1,3]
sysvar(4)=(4*4*4)*(sysvar(4)/(4*4*4))+sysvar(4)%(4*4)+(4*4)*ifelse(floor((sysvar(4)%(4*4*4))/(4*4))=3,0,1+floor((sysvar(4)%(4*4*4))/(4*4)))
ignorehitpause=1

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((sysvar(4)%(4*4*4))/(4*4))=[1,3]
trigger1=1||var(1):=ifelse(-2*var(0)>=floor((floor(sysfvar(1))%(16*1001))/16),0,var(0))
ignorehitpause=1

;TypeCqbgvpϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((sysvar(4)%(4*4*4))/(4*4))=[1,3]
triggerall=(root,projcontacttime(0)!=[0+1,2+1])&&(root,movecontact!=[1+1,3+1])
trigger1=floor(sysfvar(1))%16=[0,14]
sysfvar(1)=ifelse(var(1)!=0,1,(floor((sysvar(4)%(4*4*4))/(4*4))=3)*(floor((sysvar(4)%(4*4*4*3*3*3))/(4*4*4*3*3))=2))
ignorehitpause=1

;TypeCv^_[WʌvpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((sysvar(4)%(4*4*4))/(4*4))=[1,3]
triggerall=(root,projcontacttime(0)!=[0+1,2+1])&&(root,movecontact!=[1+1,3+1])
trigger1=1||var(2):=floor((floor(sysfvar(1))%(16*1001))/16)+var(1)
trigger1=1||var(2):=0*(var(2)<0)+1000*(var(2)>1000)+var(2)*(var(2)=[0,1000])
sysfvar(1)=(16*1001)*floor(floor(sysfvar(1))/(16*1001))+floor(sysfvar(1))%16+16*var(2)
ignorehitpause=1

;TypeCm[_[WqbgmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=1||var(3):=0
trigger1=floor((sysvar(4)%(4*4*4))/(4*4))=1
trigger1=var(1)=0
trigger1=1||var(3):=1
trigger2=floor((sysvar(4)%(4*4*4))/(4*4))=2
trigger2=floor((sysvar(4)%(4*4*4*3*3*3))/(4*4*4*3*3))=1
trigger2=var(1)=0
trigger2=1||var(3):=2
sysvar(4)=(4*4*4*3*3*3)*(sysvar(4)/(4*4*4*3*3*3))+sysvar(4)%(4*4*4*3*3)+(4*4*4*3*3)*var(3)
ignorehitpause=1

;TypeCqbgドCtfOmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((sysvar(4)%(4*4*4))/(4*4))=[1,3]
trigger1=var(1)!=0
sysvar(4)=(4*4*4)*(sysvar(4)/(4*4*4))+sysvar(4)%(4*4)+(4*4)*0
ignorehitpause=1



;LUԕۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=floor(sysfvar(3))%16=15&&floor(sysfvar(2))%16=15&&floor(sysfvar(1))%16=15
trigger2=floor(sysfvar(3))%16=15&&floor(sysfvar(2))%16=15&&floor(sysfvar(1))%16=0
trigger3=floor(sysfvar(3))%16=15&&floor(sysfvar(2))%16=0&&floor(sysfvar(1))%16=15
trigger4=floor(sysfvar(3))%16=0&&floor(sysfvar(2))%16=15&&floor(sysfvar(1))%16=15
trigger5=floor((floor(sysfvar(0))%(2*2*4*3*2*600))/(2*2*4*3*2))>=299
trigger5=floor(sysfvar(3))%16=15&&floor(sysfvar(2))%16=0&&floor(sysfvar(1))%16=0
trigger6=floor((floor(sysfvar(0))%(2*2*4*3*2*600))/(2*2*4*3*2))>=299
trigger6=floor(sysfvar(3))%16=0&&floor(sysfvar(2))%16=15&&floor(sysfvar(1))%16=0
trigger7=floor((floor(sysfvar(0))%(2*2*4*3*2*600))/(2*2*4*3*2))>=299
trigger7=floor(sysfvar(3))%16=0&&floor(sysfvar(2))%16=0&&floor(sysfvar(1))%16=15
sysfvar(0)=(2*2*4*3*2*600)*floor(floor(sysfvar(0))/(2*2*4*3*2*600))+floor(sysfvar(0))%(2*2*4*3*2)+(2*2*4*3*2)*599
ignorehitpause=1


;
;tB[hobNB

;
;ȊOB

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=1||var(0):=0
trigger1=1||var(3):=floor((floor(sysfvar(3))%(16*1001*1001))/(16*1001))
trigger1=1||var(2):=floor((floor(sysfvar(2))%(16*1001*1001))/(16*1001))
trigger1=1||var(1):=floor((floor(sysfvar(1))%(16*1001*1001))/(16*1001))
trigger1=1||var(6):=floor((floor(sysfvar(3))%(16*1001))/16)
trigger1=1||var(5):=floor((floor(sysfvar(2))%(16*1001))/16)
trigger1=1||var(4):=floor((floor(sysfvar(1))%(16*1001))/16)
ignorehitpause=1


;
;]CtUTypeAϑB
;
;    @eɈ˂Ȃ_[W̗݌vlԂ̑_[Wۑϐ
;    eɈ˂Ȃ񕜂̗݌vlԂ̑񕜕ۑϐA
;    300ȏ̐lԂA"CtUsĂ"ƔfA
;    UpxZbgAł؂B
;    

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=0
trigger1=floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))>=300
trigger1=floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001))>=300
trigger1=1||var(0):=1
ignorehitpause=1



;TypeAUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=1
trigger1=1
sysfvar(3)=(16*1001*1001)*floor(floor(sysfvar(3))/(16*1001*1001))+floor(sysfvar(3))%(16*1001)+(16*1001)*100
ignorehitpause=1

;TypeBUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=1
trigger1=1
sysfvar(2)=(16*1001*1001)*floor(floor(sysfvar(2))/(16*1001*1001))+floor(sysfvar(2))%(16*1001)+(16*1001)*100
ignorehitpause=1

;TypeCUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=1
trigger1=1
sysfvar(1)=(16*1001*1001)*floor(floor(sysfvar(1))/(16*1001*1001))+floor(sysfvar(1))%(16*1001)+(16*1001)*100
ignorehitpause=1



;ԕۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=1
trigger1=1
sysfvar(4)=(11*141*3*4*300)*floor(floor(sysfvar(4))/(11*141*3*4*300))+floor(sysfvar(4))%(11*141*3*4)+(11*141*3*4)*299
ignorehitpause=1


;
;]CtUTypeBϑB
;
;    @OƂāAUpxsKmpϐ́A
;    ̒Ԃɂ_[Wʂ̗݌vlA
;    A3ԂɓnāAe̗L킸50ȉƂȂ鎞A3ԂB
;    
;    ̒ԖAUpxsKmpϐ3ԂA
;    "CtUsĂ"ƔfA
;    UpxEUpxsKmpϐZbgB
;    

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=0
triggerall=0;B
trigger1=floor((floor(sysfvar(4))%(11*141*3*4))/(11*141*3))=3
trigger1=1||var(0):=2
ignorehitpause=1



;TypeAUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=2
trigger1=1
sysfvar(3)=(16*1001*1001)*floor(floor(sysfvar(3))/(16*1001*1001))+floor(sysfvar(3))%(16*1001)+(16*1001)*100
ignorehitpause=1

;TypeBUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=2
trigger1=1
sysfvar(2)=(16*1001*1001)*floor(floor(sysfvar(2))/(16*1001*1001))+floor(sysfvar(2))%(16*1001)+(16*1001)*100
ignorehitpause=1

;TypeCUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=2
trigger1=1
sysfvar(1)=(16*1001*1001)*floor(floor(sysfvar(1))/(16*1001*1001))+floor(sysfvar(1))%(16*1001)+(16*1001)*100
ignorehitpause=1



;UpxsKmpϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=2
trigger1=1
sysfvar(4)=(11*141*3*4)*floor(floor(sysfvar(4))/(11*141*3*4))+floor(sysfvar(4))%(11*141*3)+(11*141*3)*0
ignorehitpause=1


;
;]eɈ˂Ȃ_[WϑB
;
;    @eɈ˂Ȃ_[W̗݌vlԂ̑_[WۑϐA
;    100ȏォ_[Wʂ̗ݐϒl8{ȏ̐lԂ܂ܒԖƂȂA
;    "eɈ˂_[W^ȂLƂȂ\"ƔfAUpx0.333{B
;    

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
trigger1=floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))>=100
trigger1=1||var(20):=sysvar(1)-enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life-(floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))-floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001)))
trigger1=floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))>=8*var(20)
trigger1=1||var(0):=3
ignorehitpause=1



;TypeAUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=3
trigger1=1
sysfvar(3)=(16*1001*1001)*floor(floor(sysfvar(3))/(16*1001*1001))+floor(sysfvar(3))%(16*1001)+(16*1001)*ifelse(floor(0.333*var(3))<1,1,floor(0.333*var(3)))
ignorehitpause=1

;TypeBUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=3
trigger1=1
sysfvar(2)=(16*1001*1001)*floor(floor(sysfvar(2))/(16*1001*1001))+floor(sysfvar(2))%(16*1001)+(16*1001)*ifelse(floor(0.333*var(2))<1,1,floor(0.333*var(2)))
ignorehitpause=1

;TypeCUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=3
trigger1=1
sysfvar(1)=(16*1001*1001)*floor(floor(sysfvar(1))/(16*1001*1001))+floor(sysfvar(1))%(16*1001)+(16*1001)*ifelse(floor(0.333*var(1))<1,1,floor(0.333*var(1)))
ignorehitpause=1


;
;]eɈ˂Ȃ񕜊ϑB
;
;    @eɈ˂Ȃ񕜂̗݌vlԂ̑񕜕ۑϐA
;    200ȏ̐lԂ܂ܒԖƂȂA
;    "񕜕px𒴂UpxKvƂȂ"ƔfA
;    eɈ˂Ȃ񕜂̗݌vlɉāAUpxグB
;    

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
trigger1=floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001))>=200
trigger1=1||var(0):=4
trigger1=1||var(14):=var(3)+var(2)+var(1)
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=4
trigger1=1||var(14):=var(3)+var(2)+var(1)
ignorehitpause=1

;TypeAUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=4
trigger1=1||fvar(0):=var(3)+2*var(3)*floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001))/var(14)
trigger1=1||var(13):=ifelse(fvar(0)-floor(fvar(0))<0.5,floor(fvar(0)),floor(fvar(0))+1)
trigger1=1||var(13):=ifelse(var(13)>1000,1000,var(13))
sysfvar(3)=(16*1001*1001)*floor(floor(sysfvar(3))/(16*1001*1001))+floor(sysfvar(3))%(16*1001)+(16*1001)*var(13)
ignorehitpause=1

;TypeBUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=4
trigger1=1||fvar(0):=var(2)+2*var(2)*floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001))/var(14)
trigger1=1||var(12):=ifelse(fvar(0)-floor(fvar(0))<0.5,floor(fvar(0)),floor(fvar(0))+1)
trigger1=1||var(12):=ifelse(var(12)>1000,1000,var(12))
sysfvar(2)=(16*1001*1001)*floor(floor(sysfvar(2))/(16*1001*1001))+floor(sysfvar(2))%(16*1001)+(16*1001)*var(12)
ignorehitpause=1

;TypeCUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=4
trigger1=1||fvar(0):=var(1)+2*var(1)*floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001))/var(14)
trigger1=1||var(11):=ifelse(fvar(0)-floor(fvar(0))<0.5,floor(fvar(0)),floor(fvar(0))+1)
trigger1=1||var(11):=ifelse(var(11)>1000,1000,var(11))
sysfvar(1)=(16*1001*1001)*floor(floor(sysfvar(1))/(16*1001*1001))+floor(sysfvar(1))%(16*1001)+(16*1001)*var(11)
ignorehitpause=1


;
;]e񕜊ϑB
;
;    @_[Wʂ̗ݐϒl100ȏ̎1ԂUpxKۑϐA
;    1Ԃ܂܁A_[Wʂ̗ݐϒl0ȉƂȂƂϑA
;    "x̓_[W󂯂̂́AߏȍUpx̂߉񕜂sꂽ"ƔfA
;    Upx0.5{AUpxKۑϐZbgAł؂B
;    

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=0
trigger1=floor((floor(sysfvar(4))%(11*141*3))/(11*141))=1
trigger1=sysvar(1)-enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life-(floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))-floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001)))<=0
trigger1=1||var(0):=5
ignorehitpause=1



;TypeAUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=5
trigger1=1
sysfvar(3)=(16*1001*1001)*floor(floor(sysfvar(3))/(16*1001*1001))+floor(sysfvar(3))%(16*1001)+(16*1001)*ifelse(floor(0.5*var(3))<1,1,floor(0.5*var(3)))
ignorehitpause=1

;TypeBUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=5
trigger1=1
sysfvar(2)=(16*1001*1001)*floor(floor(sysfvar(2))/(16*1001*1001))+floor(sysfvar(2))%(16*1001)+(16*1001)*ifelse(floor(0.5*var(2))<1,1,floor(0.5*var(2)))
ignorehitpause=1

;TypeCUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=5
trigger1=1
sysfvar(1)=(16*1001*1001)*floor(floor(sysfvar(1))/(16*1001*1001))+floor(sysfvar(1))%(16*1001)+(16*1001)*ifelse(floor(0.5*var(1))<1,1,floor(0.5*var(1)))
ignorehitpause=1



;UpxKۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=5
trigger1=1
sysfvar(4)=(11*141*3)*floor(floor(sysfvar(4))/(11*141*3))+floor(sysfvar(4))%(11*141)+(11*141)*0
ignorehitpause=1

;ԕۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=5
trigger1=1
sysfvar(4)=(11*141*3*4*300)*floor(floor(sysfvar(4))/(11*141*3*4*300))+floor(sysfvar(4))%(11*141*3*4)+(11*141*3*4)*299
ignorehitpause=1


;
;]ێB
;
;    @ԖA_[Wʂ̗ݐϒl100ȏ̎A
;    "݂̍UpxœKł\"ƔfA
;    Upxɂ͓ɕύXAԖ̏؂ƂāA
;    UpxKۑϐ2B
;    

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
trigger1=sysvar(1)-enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life-(floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))-floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001)))>=100
trigger1=1||var(0):=6
ignorehitpause=1



;UpxKۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=6
trigger1=1
sysfvar(4)=(11*141*3)*floor(floor(sysfvar(4))/(11*141*3))+floor(sysfvar(4))%(11*141)+(11*141)*2
ignorehitpause=1


;
;]e_[WyϑB
;
;    @OƂāAUpxKۑϐ́A
;    ̒ԖA_[Wʂ̗ݐϒl100ȏ̎A2ԂB
;    
;    ̎̒̒ԖA
;    UpxKۑϐ2ԂA
;    _[Wʂ̗ݐϒl75ƂȂꍇA
;    "Upxߏł邽߂Ƀ_[Wysꂽ"ƔfA
;    Upx0.333{AUpxKۑϐZbgB
;    

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
trigger1=floor((floor(sysfvar(4))%(11*141*3))/(11*141))=2
trigger1=sysvar(1)-enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life-(floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))-floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001)))<75
trigger1=1||var(0):=7
ignorehitpause=1



;TypeAUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=7
trigger1=1
sysfvar(3)=(16*1001*1001)*floor(floor(sysfvar(3))/(16*1001*1001))+floor(sysfvar(3))%(16*1001)+(16*1001)*ifelse(floor(0.333*var(3))<1,1,floor(0.333*var(3)))
ignorehitpause=1

;TypeBUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=7
trigger1=1
sysfvar(2)=(16*1001*1001)*floor(floor(sysfvar(2))/(16*1001*1001))+floor(sysfvar(2))%(16*1001)+(16*1001)*ifelse(floor(0.333*var(2))<1,1,floor(0.333*var(2)))
ignorehitpause=1

;TypeCUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=7
trigger1=1
sysfvar(1)=(16*1001*1001)*floor(floor(sysfvar(1))/(16*1001*1001))+floor(sysfvar(1))%(16*1001)+(16*1001)*ifelse(floor(0.333*var(1))<1,1,floor(0.333*var(1)))
ignorehitpause=1



;UpxKۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=7
trigger1=1
sysfvar(4)=(11*141*3)*floor(floor(sysfvar(4))/(11*141*3))+floor(sysfvar(4))%(11*141)+(11*141)*0
ignorehitpause=1


;
;]e񐔕sϑB
;
;    @ԖA_[Wʂ̗ݐϒl50ƂȂꍇA
;    "PɎ萔Ȃ"ƔfA
;    Upx1.5{AUpxKۑϐ2B
;    

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
trigger1=sysvar(1)-enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life-(floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3))-floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001)))<50
trigger1=1||var(0):=8
ignorehitpause=1



;TypeAUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=8
trigger1=1
sysfvar(3)=(16*1001*1001)*floor(floor(sysfvar(3))/(16*1001*1001))+floor(sysfvar(3))%(16*1001)+(16*1001)*ifelse(floor(1.5*var(3))>1000,1000,floor(1.5*var(3)))
ignorehitpause=1

;TypeBUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=8
trigger1=1
sysfvar(2)=(16*1001*1001)*floor(floor(sysfvar(2))/(16*1001*1001))+floor(sysfvar(2))%(16*1001)+(16*1001)*ifelse(floor(1.5*var(2))>1000,1000,floor(1.5*var(2)))
ignorehitpause=1

;TypeCUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=8
trigger1=1
sysfvar(1)=(16*1001*1001)*floor(floor(sysfvar(1))/(16*1001*1001))+floor(sysfvar(1))%(16*1001)+(16*1001)*ifelse(floor(1.5*var(1))>1000,1000,floor(1.5*var(1)))
ignorehitpause=1


;
;LU]vZB
;
;    @ꂩ̑Ń_[Wʂ̗ݐϒl75ȏ̂܂܁A
;    ԖƂȂAe̗^_[WʍvɁAUpẍvZsB
;    

[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3*2*600))/(2*2*4*3*2))=599
triggerall=var(6)>=75||var(5)>=75||var(4)>=75
trigger1=1||var(0):=99
trigger1=1||var(13):=floor(1.0*(var(3)+var(2)+var(1))*var(6)/(var(6)+var(5)+var(4)))
trigger1=1||var(12):=floor(1.0*(var(3)+var(2)+var(1))*var(5)/(var(6)+var(5)+var(4)))
trigger1=1||var(11):=floor(1.0*(var(3)+var(2)+var(1))*var(4)/(var(6)+var(5)+var(4)))
trigger1=1||var(13):=ifelse(var(13)<=1.5*var(3),var(13),floor(1.5*var(3)))
trigger1=1||var(12):=ifelse(var(12)<=1.5*var(2),var(12),floor(1.5*var(2)))
trigger1=1||var(11):=ifelse(var(11)<=1.5*var(1),var(11),floor(1.5*var(1)))
ignorehitpause=1



;TypeAUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=99
trigger1=1
sysfvar(3)=(16*1001*1001)*floor(floor(sysfvar(3))/(16*1001*1001))+floor(sysfvar(3))%(16*1001)+(16*1001)*((var(13)<1)+1000*(var(13)>1000)+var(13)*(var(13)=[1,1000]))
ignorehitpause=1

;TypeBUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=99
trigger1=1
sysfvar(2)=(16*1001*1001)*floor(floor(sysfvar(2))/(16*1001*1001))+floor(sysfvar(2))%(16*1001)+(16*1001)*((var(12)<1)+1000*(var(12)>1000)+var(12)*(var(12)=[1,1000]))
ignorehitpause=1

;TypeCUpxǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=99
trigger1=1
sysfvar(1)=(16*1001*1001)*floor(floor(sysfvar(1))/(16*1001*1001))+floor(sysfvar(1))%(16*1001)+(16*1001)*((var(11)<1)+1000*(var(11)>1000)+var(11)*(var(11)=[1,1000]))
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=var(0)=99
trigger1=1||var(0):=0
trigger1=1||var(3):=floor((floor(sysfvar(3))%(16*1001*1001))/(16*1001))
trigger1=1||var(2):=floor((floor(sysfvar(2))%(16*1001*1001))/(16*1001))
trigger1=1||var(1):=floor((floor(sysfvar(1))%(16*1001*1001))/(16*1001))
ignorehitpause=1


;
;ep[^ۑB

;
;LUB

;LUԕۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=1
sysfvar(0)=(2*2*4*3*2*600)*floor(floor(sysfvar(0))/(2*2*4*3*2*600))+floor(sysfvar(0))%(2*2*4*3*2)+(2*2*4*3*2)*ifelse(floor((floor(sysfvar(0))%(2*2*4*3*2*600))/(2*2*4*3*2))=599,0,1+floor((floor(sysfvar(0))%(2*2*4*3*2*600))/(2*2*4*3*2)))
ignorehitpause=1


;
;B

;̑񕜕ۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
trigger1=1
sysvar(4)=(4*4*4*3*3*3*1001*1001)*(sysvar(4)/(4*4*4*3*3*3*1001*1001))+sysvar(4)%(4*4*4*3*3*3*1001)+(4*4*4*3*3*3*1001)*0
ignorehitpause=1

;̑_[WۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
trigger1=1
sysvar(4)=(4*4*4*3*3*3*1001)*(sysvar(4)/(4*4*4*3*3*3*1001))+sysvar(4)%(4*4*4*3*3*3)+(4*4*4*3*3*3)*0
ignorehitpause=1

;G_[WۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299
trigger1=1
sysvar(1)=enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life
ignorehitpause=1



;G_[WۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
triggerall=floor(sysfvar(0))%2=1
trigger1=1
sysvar(0)=enemy(floor((floor(sysfvar(0))%(2*2*4*3*2))/(2*2*4*3))),life
ignorehitpause=1



;ԕۑϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=floor((floor(sysfvar(0))%(2*2*4*3*2*600))/(2*2*4*3*2))=0
sysfvar(4)=(11*141*3*4*300)*floor(floor(sysfvar(4))/(11*141*3*4*300))+floor(sysfvar(4))%(11*141*3*4)+(11*141*3*4)*299
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=root,palno=12
triggerall=floor((floor(root,sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=root,numprojid(60000000)!=0
trigger1=1
sysfvar(4)=(11*141*3*4*300)*floor(floor(sysfvar(4))/(11*141*3*4*300))+floor(sysfvar(4))%(11*141*3*4)+(11*141*3*4)*ifelse(floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4))=299,0,1+floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4)))
ignorehitpause=1


;
;čsB

;
;XLA^CvB

;čsǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
sysfvar(0)=(2*2*4*3)*floor(floor(sysfvar(0))/(2*2*4*3))+floor(sysfvar(0))%(2*2*4)+(2*2*4)*0
ignorehitpause=1


;
;o⏕B

;
;A[L^CvB

;
;wp[g̉oB

;{ݒB
[state ]
type=changeanim
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
trigger1=1
value=root,anim
elem=root,animelemno(0)
ignorehitpause=1

[state ]
type=sprpriority
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
trigger1=1
value=0
ignorehitpause=1
[state ]
type=sprpriority
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
trigger1=1
value=-6
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
trigger1=1
value2=sca
ignorehitpause=1



;rWAZbgB
[state ]
type=trans
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
trigger1=gametime%50=[0,29]
trans=addalpha
alpha=floor(192*cos((pi/2/30)*(gametime%50))),floor(256*sin((pi/2/30)*(gametime%50)))
ignorehitpause=1
[state ]
type=trans
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
trigger1=gametime%50=[30,49]
trans=addalpha
alpha=0,256
ignorehitpause=1

[state ]
type=angledraw
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
trigger1=gametime%50=[0,29]
scale=1+0.35*sin((pi/2/30)*(gametime%50)),1+0.35*sin((pi/2/30)*(gametime%50))
ignorehitpause=1

[state ]
type=assertspecial
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
trigger1=1
flag=noshadow
ignorehitpause=1



;WݒB
[state ]
type=turn
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
triggerall=facing!=root,facing
trigger1=1
ignorehitpause=1

[state ]
type=posset
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=offset
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=root,movetype=i
triggerall=gametime%50=[0,29]
trigger1=!(root,sysvar(0)=191&&(root,animelemtime(1)=[0,89]))
x=-facing*const(size.mid.pos.x)*(-1+1+0.35*sin((pi/2/30)*(gametime%50)))
y=-const(size.mid.pos.y)*(-1+1+0.35*sin((pi/2/30)*(gametime%50)))
ignorehitpause=1
[state ]
type=offset
triggerall=fvar(20)=0
triggerall=root,palno=[4,6]
triggerall=gametime%50=[0,29]
trigger1=root,sysvar(0)=191&&(root,animelemtime(1)=[0,89])
x=facing*(-90+root,animelemtime(1)-const(size.mid.pos.x)*(-1+1+0.35*sin((pi/2/30)*(gametime%50))))
y=-const(size.mid.pos.y)*(-1+1+0.35*sin((pi/2/30)*(gametime%50)))
ignorehitpause=1


;
;eX^CvB

;
;ǗB

;\ǗϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=1
triggerall=facing=root,facing
triggerall=!(root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1)
triggerall=floor(sysfvar(4))%11=[1,10]
trigger1=1
sysfvar(4)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=fvar(20)=1
triggerall=facing=root,facing
triggerall=root,sysvar(0)=0&&root,anim=1000
triggerall=floor(sysfvar(4))%11=[0,9]
trigger1=1
sysfvar(4)=1
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=192&&root,animelemtime(1)>=360-1
trigger1=1
sysfvar(4)=11*floor(floor(sysfvar(4))/11)+10
ignorehitpause=1

[state ]
type=varset
triggerall=fvar(20)=1
triggerall=facing!=root,facing
trigger1=1
sysfvar(4)=11*floor(floor(sysfvar(4))/11)+0
ignorehitpause=1


;
;W̐ݒB

;WݒB
[state ]
type=turn
triggerall=fvar(20)=1
triggerall=facing!=root,facing
trigger1=1
ignorehitpause=1
[state ]
type=posset
triggerall=fvar(20)=1
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1


;
;wp[g̉oB

;{ݒB
[state ]
type=changeanim
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
trigger1=1
value=70000
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
trigger1=1
value2=sca
ignorehitpause=1



;ʐݒB
[state ]
type=screenbound
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1



;WݒB
[state ]
type=playerpush
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
trigger1=1
value=1
ignorehitpause=1
[state ]
type=width
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
trigger1=1
edge=root,frontedgebodydist+(root,facing=1&&root,pos x!=floor(root,pos x)),root,backedgebodydist+(root,facing=-1&&root,pos x!=floor(root,pos x))
ignorehitpause=1



;rWAZbgB
[state ]
type=palfx
triggerall=fvar(20)=1
trigger1=1
time=1
mul=floor(256*sin((pi/2/10)*(floor(sysfvar(4))%11))),floor(256*sin((pi/2/10)*(floor(sysfvar(4))%11))),floor(256*sin((pi/2/10)*(floor(sysfvar(4))%11)))
ignorehitpause=1


;
;XLA^CvB

;
;ǗB

;\ǗϐZbgB
[state ]
type=varadd
triggerall=fvar(20)=2
triggerall=facing=root,facing
triggerall=!(root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050)
triggerall=floor(sysfvar(4))%11=[1,10]
trigger1=1
sysfvar(4)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=fvar(20)=2
triggerall=facing=root,facing
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=floor(sysfvar(4))%11=[0,9]
trigger1=1
sysfvar(4)=1
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=facing=root,facing
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=floor(sysfvar(4))%11=[1,10]
triggerall=root,animelemtime(1)=0
trigger1=1
sysfvar(4)=11*floor(floor(sysfvar(4))/11)+0
ignorehitpause=1

[state ]
type=varset
triggerall=fvar(20)=2
triggerall=facing!=root,facing
trigger1=1
sysfvar(4)=11*floor(floor(sysfvar(4))/11)+0
ignorehitpause=1


;
;W̐ݒB

;WݒB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=1||var(0):=0||var(1):=0
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
trigger1=floor((floor(sysfvar(4))%(11*141))/11)=[16,22]
trigger1=1||var(1):=var(1)-1
trigger2=floor((floor(sysfvar(4))%(11*141))/11)=[23,28]
trigger2=1||var(1):=var(1)-2
trigger3=floor((floor(sysfvar(4))%(11*141))/11)=[29,33]
trigger3=1||var(1):=var(1)-3
trigger4=floor((floor(sysfvar(4))%(11*141))/11)=[34,39]
trigger4=1||var(0):=var(0)-1
trigger4=1||var(1):=var(1)-4
trigger5=floor((floor(sysfvar(4))%(11*141))/11)=[40,46]
trigger5=1||var(0):=var(0)-1
trigger5=1||var(1):=var(1)-5
trigger6=floor((floor(sysfvar(4))%(11*141))/11)=[47,75]
trigger6=1||var(0):=var(0)-1
trigger6=1||var(1):=var(1)-6
trigger7=floor((floor(sysfvar(4))%(11*141))/11)=[76,82]
trigger7=1||var(0):=var(0)-1
trigger7=1||var(1):=var(1)-5
trigger8=floor((floor(sysfvar(4))%(11*141))/11)=[83,88]
trigger8=1||var(0):=var(0)-1
trigger8=1||var(1):=var(1)-4
trigger9=floor((floor(sysfvar(4))%(11*141))/11)=[89,93]
trigger9=1||var(1):=var(1)-3
trigger10=floor((floor(sysfvar(4))%(11*141))/11)=[94,99]
trigger10=1||var(1):=var(1)-2
trigger11=floor((floor(sysfvar(4))%(11*141))/11)=[100,106]
trigger11=1||var(1):=var(1)-1
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=fvar(20)=2
trigger1=1||var(2):=floor(-0.5*6*sin((pi/2/20)*(floor((floor(sysfvar(4))%(11*141))/11)%20)))
trigger1=1||var(3):=floor(-0.5*(-53)*sin((pi/2/20)*(floor((floor(sysfvar(4))%(11*141))/11)%20)))
ignorehitpause=1

[state ]
type=turn
triggerall=fvar(20)=2
triggerall=facing!=root,facing
trigger1=1
ignorehitpause=1

[state ]
type=posset
triggerall=fvar(20)=2
trigger1=1
x=root,pos x;+var(0)
y=root,pos y+var(1)
ignorehitpause=1
[state ]
type=offset
triggerall=fvar(20)=2
trigger1=1
x=facing*var(2)
y=var(3)
ignorehitpause=1


;
;wp[g̉oB

;{ݒB
[state ]
type=changeanim
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
trigger1=1
value=32000
elem=root,animelemno(0)
ignorehitpause=1

[state ]
type=sprpriority
triggerall=fvar(20)=2
triggerall=!(root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050)
trigger1=1
value=0
ignorehitpause=1
[state ]
type=sprpriority
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
trigger1=1
value=-12
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
trigger1=1
value2=sca
ignorehitpause=1



;rWAZbgB
[state ]
type=palfx
triggerall=fvar(20)=2
trigger1=1
time=1
mul=floor(256*sin((pi/2/10)*(floor(sysfvar(4))%11))),floor(256*sin((pi/2/10)*(floor(sysfvar(4))%11))),floor(256*sin((pi/2/10)*(floor(sysfvar(4))%11)))
ignorehitpause=1

[state ]
type=trans
triggerall=fvar(20)=2
trigger1=1
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(floor((floor(sysfvar(4))%(11*141))/11)%20))),floor(256*sin((pi/2/20)*(floor((floor(sysfvar(4))%(11*141))/11)%20)))
ignorehitpause=1
[state ]
type=angledraw
triggerall=fvar(20)=2
trigger1=1
scale=1+0.5*sin((pi/2/20)*(floor((floor(sysfvar(4))%(11*141))/11)%20)),1+0.5*sin((pi/2/20)*(floor((floor(sysfvar(4))%(11*141))/11)%20))
ignorehitpause=1

[state ]
type=assertspecial
triggerall=fvar(20)=2
trigger1=1
flag=noshadow
ignorehitpause=1


;
;eX^CvXLA^CvB

;
;j[goB

;oOh~pLqB
[state ]
type=removeexplod
triggerall=fvar(20)=1
triggerall=numexplod(140100)>=1
trigger1=1
id=140100
ignorehitpause=1
[state ]
type=removeexplod
triggerall=fvar(20)=1
triggerall=numexplod(140101)>=1
trigger1=1
id=140101
ignorehitpause=1
[state ]
type=removeexplod
triggerall=fvar(20)=1
triggerall=numexplod(140102)>=1
trigger1=1
id=140102
ignorehitpause=1

[state ]
type=removeexplod
triggerall=fvar(20)=2
triggerall=numexplod(40100)>=1
trigger1=1
id=40100
ignorehitpause=1
[state ]
type=removeexplod
triggerall=fvar(20)=2
triggerall=numexplod(40101)>=1
trigger1=1
id=40101
ignorehitpause=1
[state ]
type=removeexplod
triggerall=fvar(20)=2
triggerall=numexplod(40102)>=1
trigger1=1
id=40102
ignorehitpause=1


;
;eX^CvB

;
;j[goB

;A[LeX̖B
[state ]
type=explod
triggerall=fvar(20)=1
triggerall=numexplod(40100)=0
trigger1=1
id=40100
anim=10000+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=-facing
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-8
ontop=0
ownpal=0
supermove=0
pausemovetime=0
supermovetime=0
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=1
triggerall=numexplod(40101)=0
trigger1=1
id=40101
anim=10010+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=-facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=0
supermove=0
pausemovetime=0
supermovetime=0
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=1
triggerall=numexplod(40102)=0
trigger1=1
id=40102
anim=10020+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=-facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=0
supermove=0
pausemovetime=0
supermovetime=0
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=removeexplod
triggerall=fvar(20)=1
triggerall=numexplod(40100)>=1
trigger1=floor(sysfvar(4))%11=0
id=40100
ignorehitpause=1
[state ]
type=removeexplod
triggerall=fvar(20)=1
triggerall=numexplod(40101)>=1
trigger1=floor(sysfvar(4))%11=0
id=40101
ignorehitpause=1
[state ]
type=removeexplod
triggerall=fvar(20)=1
triggerall=numexplod(40102)>=1
trigger1=floor(sysfvar(4))%11=0
id=40102
ignorehitpause=1



;PosB
[state ]
type=modifyexplod
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
triggerall=numexplod(40100)>=1
trigger1=1
id=40100
pos=2*facing,0
postype=p1
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
triggerall=numexplod(40101)>=1
trigger1=1
id=40101
pos=2*facing,0
postype=p1
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
triggerall=numexplod(40102)>=1
trigger1=1
id=40102
pos=2*facing,0
postype=p1
ignorehitpause=1



;ScaleB
[state ]
type=modifyexplod
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
triggerall=numexplod(40100)>=1
trigger1=1
id=40100
scale=-facing*0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
triggerall=numexplod(40101)>=1
trigger1=1
id=40101
scale=-facing*0.5,0.5
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=1
triggerall=root,sysvar(0)=0&&root,anim=1000||root,sysvar(0)=192&&root,animelemtime(1)>=360-1
triggerall=numexplod(40102)>=1
trigger1=1
id=40102
scale=-facing*0.5,0.5
ignorehitpause=1


;
;XLA^CvB

;
;j[goB

;ACIjỈБA[LeX̖B
[state ]
type=explod
triggerall=fvar(20)=2
triggerall=numexplod(140100)=0
trigger1=1
id=140100
anim=10470+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=-facing
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-8
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=2
triggerall=numexplod(140101)=0
trigger1=1
id=140101
anim=110010+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=-facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=fvar(20)=2
triggerall=numexplod(140102)=0
trigger1=1
id=140102
anim=110020+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=-facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=2147483647*!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=removeexplod
triggerall=fvar(20)=2
triggerall=numexplod(140100)>=1
trigger1=floor(sysfvar(4))%11=0
id=140100
ignorehitpause=1
[state ]
type=removeexplod
triggerall=fvar(20)=2
triggerall=numexplod(140101)>=1
trigger1=floor(sysfvar(4))%11=0
id=140101
ignorehitpause=1
[state ]
type=removeexplod
triggerall=fvar(20)=2
triggerall=numexplod(140102)>=1
trigger1=floor(sysfvar(4))%11=0
id=140102
ignorehitpause=1



;PosB
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=numexplod(140100)>=1||numexplod(140101)>=1||numexplod(140102)>=1
trigger1=floor((floor(sysfvar(4))%(11*141))/11)=[1,60]
trigger1=1||fvar(0):=-60+5*0.5*(1-cos((pi/60)*(floor((floor(sysfvar(4))%(11*141))/11)-1)))
trigger1=1||fvar(1):=180-60+5*0.5*(1-cos((pi/60)*(floor((floor(sysfvar(4))%(11*141))/11)-1)))
trigger2=floor((floor(sysfvar(4))%(11*141))/11)=[61,120]
trigger2=1||fvar(0):=-60+5-5*0.5*(1-cos((pi/60)*(floor((floor(sysfvar(4))%(11*141))/11)-61)))
trigger2=1||fvar(1):=180-55-5*0.5*(1-cos((pi/60)*(floor((floor(sysfvar(4))%(11*141))/11)-61)))
trigger3=floor((floor(sysfvar(4))%(11*141))/11)=[121,140]
trigger3=1||fvar(0):=-60
trigger3=1||fvar(1):=180-60
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=numexplod(140100)>=1||numexplod(140101)>=1||numexplod(140102)>=1
trigger1=1||var(4):=var(0)-var(2)+floor(-21+fvar(0)*cos((pi/180)*fvar(1)))
trigger1=1||var(5):=-var(3)+floor(-52+fvar(0)*sin((pi/180)*fvar(1)))
ignorehitpause=1

[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=floor((floor(sysfvar(4))%(11*141))/11)=[1,60]
triggerall=numexplod(140100)>=1
trigger1=1
id=140100
pos=var(4),var(5)
postype=p1
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=floor((floor(sysfvar(4))%(11*141))/11)=[1,60]
triggerall=numexplod(140101)>=1
trigger1=1
id=140101
pos=var(4),var(5)
postype=p1
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=floor((floor(sysfvar(4))%(11*141))/11)=[1,60]
triggerall=numexplod(140102)>=1
trigger1=1
id=140102
pos=var(4),var(5)
postype=p1
ignorehitpause=1

[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=floor((floor(sysfvar(4))%(11*141))/11)=[61,120]
triggerall=numexplod(140100)>=1
trigger1=1
id=140100
pos=var(4),var(5)
postype=p1
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=floor((floor(sysfvar(4))%(11*141))/11)=[61,120]
triggerall=numexplod(140101)>=1
trigger1=1
id=140101
pos=var(4),var(5)
postype=p1
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=floor((floor(sysfvar(4))%(11*141))/11)=[61,120]
triggerall=numexplod(140102)>=1
trigger1=1
id=140102
pos=var(4),var(5)
postype=p1
ignorehitpause=1

[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=floor((floor(sysfvar(4))%(11*141))/11)=[121,140]
triggerall=numexplod(140100)>=1
trigger1=1
id=140100
pos=var(4),var(5)
postype=p1
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=floor((floor(sysfvar(4))%(11*141))/11)=[121,140]
triggerall=numexplod(140101)>=1
trigger1=1
id=140101
pos=var(4),var(5)
postype=p1
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=floor((floor(sysfvar(4))%(11*141))/11)=[121,140]
triggerall=numexplod(140102)>=1
trigger1=1
id=140102
pos=var(4),var(5)
postype=p1
ignorehitpause=1



;ScaleB
[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=numexplod(140100)>=1
trigger1=1
id=140100
scale=-facing*0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=numexplod(140101)>=1
trigger1=1
id=140101
scale=-facing*0.5,0.5
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=2
triggerall=root,sysvar(0)=0&&root,anim=2000||root,sysvar(0)=50&&root,anim=2050
triggerall=numexplod(140102)>=1
trigger1=1
id=140102
scale=-facing*0.5,0.5
ignorehitpause=1


;
;eX^CvXLA^CvB

;
;j[goB

;SupemovetimeB
[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=3000||root,sysvar(0)=3100
triggerall=numexplod(40100+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40100+100000*(fvar(20)=2)
supermovetime=20
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=3000||root,sysvar(0)=3100
triggerall=numexplod(40101+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40101+100000*(fvar(20)=2)
supermovetime=20
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=3000||root,sysvar(0)=3100
triggerall=numexplod(40102+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40102+100000*(fvar(20)=2)
supermovetime=20
ignorehitpause=1

[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=820
triggerall=numexplod(40100+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40100+100000*(fvar(20)=2)
supermovetime=16
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=820
triggerall=numexplod(40101+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40101+100000*(fvar(20)=2)
supermovetime=16
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=820
triggerall=numexplod(40102+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40102+100000*(fvar(20)=2)
supermovetime=16
ignorehitpause=1

[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=830
triggerall=numexplod(40100+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40100+100000*(fvar(20)=2)
supermovetime=38
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=830
triggerall=numexplod(40101+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40101+100000*(fvar(20)=2)
supermovetime=38
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=830
triggerall=numexplod(40102+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40102+100000*(fvar(20)=2)
supermovetime=38
ignorehitpause=1

[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=4000||root,sysvar(0)=4100||root,sysvar(0)=4200
triggerall=numexplod(40100+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40100+100000*(fvar(20)=2)
supermovetime=20
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=4000||root,sysvar(0)=4100||root,sysvar(0)=4200
triggerall=numexplod(40101+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40101+100000*(fvar(20)=2)
supermovetime=20
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=fvar(20)=[1,2]
triggerall=root,sysvar(0)=4000||root,sysvar(0)=4100||root,sysvar(0)=4200
triggerall=numexplod(40102+100000*(fvar(20)=2))>=1
trigger1=root,animelemtime(1)=0
id=40102+100000*(fvar(20)=2)
supermovetime=20
ignorehitpause=1


;
;XLA^CvB

;
;ǗB

;AjǗϐZbgB
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=numexplod(140100)=0&&numexplod(140101)=0&&numexplod(140102)=0
trigger1=1
sysfvar(4)=(11*141)*floor(floor(sysfvar(4))/(11*141))+floor(sysfvar(4))%11+11*0
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)=2
triggerall=numexplod(140100)>=1||numexplod(140101)>=1||numexplod(140102)>=1
trigger1=1
sysfvar(4)=(11*141)*floor(floor(sysfvar(4))/(11*141))+floor(sysfvar(4))%11+11*ifelse(floor((floor(sysfvar(4))%(11*141))/11)=140,1,floor((floor(sysfvar(4))%(11*141))/11)+1)
ignorehitpause=1


;
;~ߑΉB

;
;^CvʋLqB

;hitpausetimep~߂ɌW鎞~ߑϐ̓B
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(40)=0
trigger1=root,sysvar(1)>=1
trigger1=root,sysvar(2)=gametime
trigger1=1||var(40):=1
time=root,sysvar(1)
movetime=root,sysvar(1)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(40)=1
trigger1=root,sysvar(1)<=0
trigger1=1||var(40):=0
ignorehitpause=1



;̑~ߑϐ̓B
[state ]
type=superpause
triggerall=root,sysvar(0)=3000||root,sysvar(0)=3100
trigger1=root,animelemtime(1)=0
anim=-1
sound=-1
darken=0
time=20
movetime=20
unhittable=0
p2defmul=1
ignorehitpause=1
[state ]
type=superpause
triggerall=root,sysvar(0)=820
trigger1=root,animelemtime(1)=0
anim=-1
sound=-1
darken=0
time=16
movetime=16
unhittable=0
p2defmul=1
ignorehitpause=1
[state ]
type=superpause
triggerall=root,sysvar(0)=830
trigger1=root,animelemtime(1)=0
anim=-1
sound=-1
darken=0
time=38
movetime=38
unhittable=0
p2defmul=1
ignorehitpause=1
[state ]
type=superpause
triggerall=root,sysvar(0)=4000||root,sysvar(0)=4100||root,sysvar(0)=4200
trigger1=root,animelemtime(1)=0
anim=-1
sound=-1
darken=0
time=20
movetime=20
unhittable=0
p2defmul=1
ignorehitpause=1


;
;XLA^CvB

;~ߑϐێB
[state ]
type=displaytoclipboard
triggerall=fvar(20)=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (476);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (2147483647);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
;
trigger1=1||var(var(39)):=            (480);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (2147483647);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1


;
;̌B

;WݒB
[state ]
type=turn
triggerall=facing!=root,facing
trigger1=1
ignorehitpause=1



;CgtOZbgB
[state ]
type=varset
triggerall=floor(sysfvar(0))%2=0
trigger1=1
sysfvar(0)=2*(floor(sysfvar(0))/2)+1
ignorehitpause=1


;
;ŏIB

;
;^CvʋLqB

;Xe[gǂݍ݃tOZbgB
[state ]
type=varset
trigger1=1
sysfvar(0)=(2*2)*floor(floor(sysfvar(0))/(2*2))+floor(sysfvar(0))%2+2*1
ignorehitpause=1



;ړIVXewp[̊ĎϐZbgB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=numhelper(40000)=1
trigger1=1||fvar(1):=helper(40000),sysfvar(1)
trigger1=1||fvar(1):=(30*30*20*20)*floor(floor(fvar(1))/(30*30*20*20))+(random%30)+30*(random%30)+(30*30)*(random%20)+(30*30*20)*(random%20)
text="`16H1>19tU1fX19tF1f$&1f$&9u0Wu(1f@1f&9u1f41:@9ta^D$$%871d4CA"
params=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(random%256)+256*(random%256)+65536*(random%512)
fvalue=var(0)
first=0
last=9
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(8388608+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=10
last=19
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(16777216+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=20
last=29
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(25165824+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=30
last=39
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=ifelse(random<333,(random%256)+256*(random%256)+65536*(random%512),abs(ifelse(random<500,root,life,gametime)%33554432))
triggerall=1||var(1):=(var(0)+13412398)%33554432
triggerall=1||var(0):=-16777216+var(0)||var(1):=-16777216+var(1)
trigger1=numhelper(40000)=1
trigger1=1||fvar(floor((floor(helper(40000),sysfvar(1))%(30*30*20))/(30*30))):=var(0)||fvar(20+floor((floor(helper(40000),sysfvar(1))%(30*30*20*20))/(30*30*20))):=var(1)
ignorehitpause=1

[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=0
last=14
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=1073741824+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=15
last=29
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=-2147483648+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=30
last=44
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=-1073741824+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=45
last=59
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=numhelper(40000)=1
trigger1=1||var(floor(helper(40000),sysfvar(1))%30):=ifelse(random<333,(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256),ifelse(random<500,root,life,gametime))
trigger1=1||var(30+floor((floor(helper(40000),sysfvar(1))%(30*30))/30)):=var(floor(helper(40000),sysfvar(1))%30)+2134123982
ignorehitpause=1


;
;^[GhB

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;fobOLqB
[state ]
type=displaytoclipboard
triggerall=1
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
trigger1=1
text="Freq = %d,%d,%d Damage = %d,%d"
params=floor((floor(sysfvar(3))%(16*1001*1001))/(16*1001)),floor((floor(sysfvar(2))%(16*1001*1001))/(16*1001)),floor((floor(sysfvar(1))%(16*1001*1001))/(16*1001)),floor((floor(sysfvar(3))%(16*1001))/16),floor((floor(sysfvar(2))%(16*1001))/16)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
trigger1=1
text=",%d Time = %d Other = %d,%d"
params=floor((floor(sysfvar(1))%(16*1001))/16),floor((floor(sysfvar(0))%(2*2*4*3*2*600))/(2*2*4*3*2)),floor((sysvar(4)%(4*4*4*3*3*3*1001))/(4*4*4*3*3*3)),floor((sysvar(4)%(4*4*4*3*3*3*1001*1001))/(4*4*4*3*3*3*1001))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
trigger1=1
text=" Time = %d\nFlag = %d Damage = %d,%d,%d"
params=floor((floor(sysfvar(4))%(11*141*3*4*300))/(11*141*3*4)),sysvar(3)%2,floor((sysvar(3)%(2*1001))/2),floor((sysvar(3)%(2*1001*1001))/(2*1001)),floor((sysvar(3)%(2*1001*1001*1001))/(2*1001*1001))
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;GgZgXe[gB

[statedef 49900]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper(40000)&&!ishelper(40100)
value=2134123982
persistent=256
ignorehitpause=1

;
;U⏕B

;
;^CvʋLqB

;
;_[eBnbJ[GO[L[VB
;
;    @p[^ُ̔FƑ聕p[^CƃyieBB
;    

;ړIVXewp[ƑړIowp[̗̈揇iʂstatenoɑjB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numhelper(40000)=1&&numhelper(40100)=1
trigger1=1
text="`ځ1f11f&1f@9td16H1>9u19tTv19t^1fX19tO1f$&1f$&9u9Wu11f)1f&9u19t(렉ځ1ft1:@9ta^D$$%811d4CA"
params=0
ignorehitpause=1

;Xe[gڍsB
[state ]
type=removeexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=numhelper(40000)!=1||numhelper(40100)!=1
trigger2=stateno!=5150
id=-1
ignorehitpause=1
[state ]
type=afterimagetime
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=numhelper(40000)!=1||numhelper(40100)!=1
trigger2=stateno!=5150
time=0
ignorehitpause=1
[state ]
type=changestate
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=numhelper(40000)!=1||numhelper(40100)!=1
trigger2=stateno!=5150
value=2134123982
persistent=256
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
triggerall=ishelper(40000)
trigger1=1
value=49901
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=49902
persistent=256
ignorehitpause=1

[statedef 49901]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper(40000)
value=2134123982
persistent=256
ignorehitpause=1

;ĎϐZbgB
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=3
trigger1=floor((floor(sysfvar(0))%(2*2))/2)=1
trigger1=var(30+floor((floor(sysfvar(2))%(30*30))/30))!=var(floor(sysfvar(2))%30)+2134123982
trigger2=floor((floor(sysfvar(0))%(2*2))/2)=1
trigger2=1||var(0):=floor(fvar(floor((floor(sysfvar(2))%(30*30*20))/(30*30))))
trigger2=1||var(0):=-16777216+(var(0)+16777216+13412398)%33554432
trigger2=var(0)!=fvar(20+floor((floor(sysfvar(2))%(30*30*20*20))/(30*30*20)))
trigger3=sysfvar(4)=0&&sysfvar(4)=1
trigger4=sysfvar(4)!=floor(sysfvar(4))
trigger5=sysfvar(4)!=[0,16777215]
trigger6=sysfvar(3)=0&&sysfvar(3)=1
trigger7=sysfvar(3)!=floor(sysfvar(3))
trigger8=sysfvar(3)!=[0,16777215]
trigger9=sysfvar(2)=0&&sysfvar(2)=1
trigger10=sysfvar(2)!=floor(sysfvar(2))
trigger11=sysfvar(2)!=[0,16777215]
trigger12=sysfvar(1)=0&&sysfvar(1)=1
trigger13=sysfvar(1)!=floor(sysfvar(1))
trigger14=sysfvar(1)!=[0,16777215]
trigger15=sysfvar(0)=0&&sysfvar(0)=1
trigger16=sysfvar(0)!=floor(sysfvar(0))
trigger17=sysfvar(0)!=[0,16777215]
trigger18=root,fvar(30)=0&&root,fvar(30)=1
trigger19=root,fvar(30)!=floor(root,fvar(30))
trigger20=root,fvar(30)!=[-13412398+1,-13412398+12]
trigger21=root,fvar(39)=0&&root,fvar(39)=1
trigger22=root,fvar(39)!=floor(root,fvar(39))
trigger23=root,fvar(39)!=[0,10*151*351-1]
trigger24=root,fvar(38)=0&&root,fvar(38)=1
trigger25=root,fvar(38)!=floor(root,fvar(38))
trigger26=root,fvar(38)!=[0,10*351*2001-1]
trigger27=root,fvar(37)=0&&root,fvar(37)=1
trigger28=root,fvar(37)!=floor(root,fvar(37))
trigger29=root,fvar(37)!=[0,2*1001*501-1]
trigger30=floor((floor(root,fvar(37))%(2*1001))/2)+floor((floor(root,fvar(37))%(2*1001*501))/(2*1001))>=1001
trigger31=floor((floor(root,fvar(37))%(2*1001))/2)-floor((floor(root,fvar(37))%(2*1001*501))/(2*1001))<=-1
trigger32=root,fvar(36)=0&&root,fvar(36)=1
trigger33=root,fvar(36)!=0
trigger34=root,fvar(35)=0&&root,fvar(35)=1
trigger35=root,fvar(35)!=0
trigger36=root,fvar(34)=0&&root,fvar(34)=1
trigger37=root,fvar(34)!=0
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*3
ignorehitpause=1
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=3
triggerall=floor(root,sysfvar(4))%3=0
triggerall=root,fvar(30)+13412398=[4,6]
trigger1=root,fvar(31)=0&&root,fvar(31)=1
trigger2=root,fvar(31)!=floor(root,fvar(31))
trigger3=root,fvar(31)!=[0,2]
trigger4=root,fvar(32)=0&&root,fvar(32)=1
trigger5=root,fvar(32)!=floor(root,fvar(32))
trigger6=root,fvar(32)!=[0,1]
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*3
ignorehitpause=1
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=3
triggerall=floor(root,sysfvar(4))%3=1
triggerall=root,fvar(30)+13412398!=9
trigger1=root,fvar(31)=0&&root,fvar(31)=1
trigger2=root,fvar(31)!=floor(root,fvar(31))
trigger3=root,fvar(31)!=[0+1000,2000+1000]
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*3
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=0||var(1):=0||var(2):=0||var(3):=0
ignorehitpause=1

;wp[̗pXe[gCEvC[wp[teamsideCFep[^ُvar(0~3)Ɋi[B
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
text="`ف16H1>19tB1fX19t31f$&9t.1f$&9uWu11f&9t89t21f9t1@19t1@A1:@9ta^D$$%824d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
text="`ف16H1>19tB1fX19t31f$&9t&1f$&9uWu11f&9t3벉1@9t1@A1f$&@9Gt	G1@A1:@9ta^D$$%829d4CA"
params=0
ignorehitpause=1



;yiB
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=root,fvar(30)!=root,palno-13412398
id=0
anim=10830+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=root,fvar(30)!=root,palno-13412398
id=0
anim=10831+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(0)!=0
id=0
anim=110830+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*1
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(0)!=0
id=0
anim=110831+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*1
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(1)!=0
id=0
anim=210830+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*2
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(1)!=0
id=0
anim=210831+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*2
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(2)!=0
id=0
anim=310830+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*3
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(2)!=0
id=0
anim=310831+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*3
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(3)!=0
id=0
anim=410830+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*4
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(3)!=0
id=0
anim=410831+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*4
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;ĎϐZbgB
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[2,3]
trigger1=root,fvar(30)!=root,palno-13412398
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(0)!=0||var(1)!=0||var(2)!=0||var(3)!=0
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[1,3]
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,fvar(30)+13412398=11
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))<=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))
trigger1=1
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*0
ignorehitpause=1



;eVXeϐZbgB
[state ]
type=displaytoclipboard
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=1
triggerall=numhelper(40100)=1
trigger1=floor(root,sysfvar(4))%3!=2
trigger1=1||fvar(4):=0
trigger1=1||fvar(3):=0
trigger1=1||fvar(2):=0
trigger1=1||fvar(1):=0
trigger1=1||fvar(0):=floor(helper(40100),sysfvar(0))%(2*2*4)+(2*2*4)*2
trigger1=1||var(0):=0
trigger1=1||var(1):=0
trigger1=1||var(2):=0
trigger1=1||var(3):=0
trigger1=1||var(4):=0
trigger2=root,fvar(30)+13412398!=[11,12]
trigger2=1||fvar(4):=floor(helper(40100),sysfvar(4))%(11*141)
trigger2=1||fvar(3):=0
trigger2=1||fvar(2):=0
trigger2=1||fvar(1):=0
trigger2=1||fvar(0):=floor(helper(40100),sysfvar(0))%(2*2*4*3)
trigger2=1||var(0):=0
trigger2=1||var(1):=0
trigger2=1||var(2):=0
trigger2=1||var(3):=0
trigger2=1||var(4):=0
trigger3=root,fvar(30)+13412398!=11
trigger3=1||fvar(4):=floor(helper(40100),sysfvar(4))%(11*141)
trigger3=1||fvar(3):=0
trigger3=1||fvar(2):=0
trigger3=1||fvar(1):=0
trigger3=1||fvar(0):=floor(helper(40100),sysfvar(0))%(2*2*4*3)
trigger3=1||var(0):=0
trigger3=1||var(1):=0
trigger3=1||var(2):=0
trigger3=1||var(3):=0
trigger3=1||var(4):=0
trigger4=1||fvar(4):=floor(helper(40100),sysfvar(4))%(11*141)
trigger4=1||fvar(3):=0
trigger4=1||fvar(2):=0
trigger4=1||fvar(1):=0
trigger4=1||fvar(0):=floor(helper(40100),sysfvar(0))%(2*2*4*3)
trigger4=1||var(0):=0
trigger4=1||var(1):=0
trigger4=1||var(2):=0
trigger4=1||var(3):=0
trigger4=1||var(4):=0
text="`16H11ɋ>19t@1fX19tw1f$&1f$&9uaWuY1f&f9uHD`11f-01f@1fP9u19ta1:@9ta^D$$%820d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=1
trigger1=floor(root,sysfvar(4))%3!=2
trigger1=1||fvar(4):=(41*3)*1000
trigger1=1||fvar(3):=0
trigger1=1||fvar(2):=floor(sysfvar(2))%(30*30*20*20)
trigger1=1||fvar(1):=floor(sysfvar(1))%(30*30*20*20)
trigger1=1||fvar(0):=floor(sysfvar(0))%(2*2*4)
trigger1=1||var(0):=sysvar(0)
trigger1=1||var(1):=sysvar(1)
trigger1=1||var(2):=sysvar(2)
trigger1=1||var(3):=sysvar(3)
trigger1=1||var(4):=sysvar(4)
trigger1=1||fvar(14):=2+3*1000+(3*1001)*floor((floor(root,sysfvar(4))%(3*1001*302))/(3*1001))
trigger1=1||fvar(13):=floor(root,sysfvar(3))%(61*2*31*61*2*31)
trigger1=1||fvar(12):=floor(root,sysfvar(2))%(61*2*31*61*2*31)
trigger1=1||fvar(11):=floor(root,sysfvar(1))%(2*100*10)+(2*100*10*2)*3
trigger1=1||fvar(10):=floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2)+(2*2*8*3*2*2*2*2*2)*floor(0.5*(1+root,facing))+(2*2*8*3*2*2*2*2*2*2)*182+(2*2*8*3*2*2*2*2*2*2*183*3)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))
trigger1=1||var(10):=2830+5*(root,statetype=a)
trigger1=1||var(11):=var(10)
trigger1=1||var(12):=root,sysvar(2)
trigger1=1||var(13):=ifelse(roundstate=4,root,sysvar(3),root,sysvar(3)%(4*30*30*15*15))
trigger1=1||var(14):=root,sysvar(4)
trigger2=root,fvar(30)+13412398!=[11,12]
trigger2=1||fvar(4):=floor(sysfvar(4))%41+(41*3)*1000
trigger2=1||fvar(3):=0
trigger2=1||fvar(2):=floor(sysfvar(2))%(30*30*20*20)
trigger2=1||fvar(1):=floor(sysfvar(1))%(30*30*20*20)
trigger2=1||fvar(0):=floor(sysfvar(0))%(2*2*4)
trigger2=1||var(0):=sysvar(0)
trigger2=1||var(1):=sysvar(1)
trigger2=1||var(2):=sysvar(2)
trigger2=1||var(3):=sysvar(3)
trigger2=1||var(4):=sysvar(4)
trigger2=1||fvar(14):=floor(root,sysfvar(4))%3+3*1000+(3*1001)*floor((floor(root,sysfvar(4))%(3*1001*302*11))/(3*1001))
trigger2=1||fvar(13):=floor(root,sysfvar(3))%(61*2*31*61*2*31)
trigger2=1||fvar(12):=floor(root,sysfvar(2))%(61*2*31*61*2*31)
trigger2=1||fvar(11):=floor(root,sysfvar(1))%(2*100*10*2)+(2*100*10*2)*ifelse(floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2))<3,3,floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2)))
trigger2=1||fvar(10):=floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183)+(2*2*8*3*2*2*2*2*2*2*183*3)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))
trigger2=1||var(10):=2840+5*(root,statetype=a)
trigger2=1||var(11):=var(10)
trigger2=1||var(12):=root,sysvar(2)
trigger2=1||var(13):=ifelse(roundstate=4,root,sysvar(3),root,sysvar(3)%(4*30*30*15*15))
trigger2=1||var(14):=root,sysvar(4)
trigger3=root,fvar(30)+13412398!=11
trigger3=1||fvar(4):=floor(sysfvar(4))%41+(41*3)*1000
trigger3=1||fvar(3):=0
trigger3=1||fvar(2):=floor(sysfvar(2))%(30*30*20*20)
trigger3=1||fvar(1):=floor(sysfvar(1))%(30*30*20*20)
trigger3=1||fvar(0):=floor(sysfvar(0))%(2*2*4)
trigger3=1||var(0):=sysvar(0)
trigger3=1||var(1):=sysvar(1)
trigger3=1||var(2):=sysvar(2)
trigger3=1||var(3):=sysvar(3)
trigger3=1||var(4):=sysvar(4)
trigger3=1||fvar(14):=floor(root,sysfvar(4))%3+3*1000+(3*1001)*floor((floor(root,sysfvar(4))%(3*1001*302*11))/(3*1001))
trigger3=1||fvar(13):=floor(root,sysfvar(3))%(61*2*31*61*2*31)
trigger3=1||fvar(12):=floor(root,sysfvar(2))%(61*2*31*61*2*31)
trigger3=1||fvar(11):=floor(root,sysfvar(1))%(2*100*10*2)+(2*100*10*2)*ifelse(floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2))<3,3,floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2)))
trigger3=1||fvar(10):=floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183)+(2*2*8*3*2*2*2*2*2*2*183*3)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))
trigger3=1||var(10):=2840+5*(root,statetype=a)
trigger3=1||var(11):=var(10)
trigger3=1||var(12):=root,sysvar(2)
trigger3=1||var(13):=ifelse(roundstate=4,root,sysvar(3),root,sysvar(3)%(4*30*30*15*15))
trigger3=1||var(14):=root,sysvar(4)
trigger4=1||fvar(4):=floor(sysfvar(4))%(41*3*1001)
trigger4=1||fvar(3):=floor(sysfvar(3))%(301*181)
trigger4=1||fvar(2):=floor(sysfvar(2))%(30*30*20*20)
trigger4=1||fvar(1):=floor(sysfvar(1))%(30*30*20*20)
trigger4=1||fvar(0):=floor(sysfvar(0))%(2*2*4)
trigger4=1||var(0):=sysvar(0)
trigger4=1||var(1):=sysvar(1)
trigger4=1||var(2):=sysvar(2)
trigger4=1||var(3):=sysvar(3)
trigger4=1||var(4):=sysvar(4)
trigger4=1||fvar(14):=floor(root,sysfvar(4))%3+3*1000+(3*1001)*floor((floor(root,sysfvar(4))%(3*1001*302*11))/(3*1001))
trigger4=1||fvar(13):=floor(root,sysfvar(3))%(61*2*31*61*2*31)
trigger4=1||fvar(12):=floor(root,sysfvar(2))%(61*2*31*61*2*31)
trigger4=1||fvar(11):=floor(root,sysfvar(1))%(2*100*10*2)+(2*100*10*2)*ifelse(floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2))<3,3,floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2)))
trigger4=1||fvar(10):=floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183)+(2*2*8*3*2*2*2*2*2*2*183*3)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))
trigger4=1||var(10):=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=0,root,sysvar(0),2840+5*(root,statetype=a))
trigger4=1||var(11):=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=0,root,sysvar(1),var(10))
trigger4=1||var(12):=root,sysvar(2)
trigger4=1||var(13):=ifelse(roundstate=4,root,sysvar(3),root,sysvar(3)%(4*30*30*15*15))
trigger4=1||var(14):=root,sysvar(4)
text="`1f1f-01f@ffPff9u19t1f$&,1f1f(f-01f@ffPff9u19ta^D$$%859d4CA"
params=0
ignorehitpause=1

[state ]
type=displaytoclipboard
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[2,3]
trigger1=1||fvar(4):=0
trigger1=1||fvar(3):=0
trigger1=1||fvar(2):=0
trigger1=1||fvar(1):=0
trigger1=1||fvar(0):=1+(2*2*4)*2
trigger1=1||var(0):=0
trigger1=1||var(1):=0
trigger1=1||var(2):=0
trigger1=1||var(3):=0
trigger1=1||var(4):=0
text="`16H11ɋ>19t@1fX19tw1f$&1f$&9uaWuY1f&f9uHD`11f-01f@1fP9u19ta1:@9ta^D$$%820d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[2,3]
trigger1=1||fvar(4):=(41*3)*1000
trigger1=1||fvar(3):=0
trigger1=1||fvar(2):=0
trigger1=1||fvar(1):=floor(sysfvar(1))%(30*30*20*20)
trigger1=1||fvar(0):=1+(2*2)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))
trigger1=1||var(0):=0
trigger1=1||var(1):=0
trigger1=1||var(2):=0
trigger1=1||var(3):=0
trigger1=1||var(4):=0
trigger1=1||fvar(14):=2+3*1000
trigger1=1||fvar(13):=0
trigger1=1||fvar(12):=0
trigger1=1||fvar(11):=0
trigger1=1||fvar(10):=1+2*(roundstate!=[0,1])+(2*2*8)*1+(2*2*8*3*2*2)*(root,name="'el_Shtayim_Bere'shti`a_Deluxe")+(2*2*8*3*2*2*2)*(root,alive=0)+(2*2*8*3*2*2*2*2*2)*floor(0.5*(1+root,facing))+(2*2*8*3*2*2*2*2*2*2)*182
trigger1=1||fvar(10):=fvar(10)+(2*2*8*3*2*2*2*2*2*2*183*3)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))
trigger1=1||var(10):=2850+5*(root,statetype=a)+10*(floor((floor(sysfvar(0))%(2*2*4))/(2*2))=3)
trigger1=1||var(11):=2850+5*(root,statetype=a)+10*(floor((floor(sysfvar(0))%(2*2*4))/(2*2))=3)
trigger1=1||var(12):=0
trigger1=1||var(13):=ifelse(roundstate=4,root,sysvar(3),4*floor((root,sysvar(3)%(4*30*30*15*15))/4))
trigger1=1||var(14):=0
text="`1f1f-01f@ffPff9u19t1f$&,1f1f(f-01f@ffPff9u19ta^D$$%859d4CA"
params=0
ignorehitpause=1



;Xe[gǂݍ݃tOZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[2,3]
trigger1=1
sysfvar(0)=(2*2)*floor(floor(sysfvar(0))/(2*2))+floor(sysfvar(0))%2+2*0
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[1,3]
trigger1=1
value=stateno+2
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=stateno+3
persistent=256
ignorehitpause=1

[statedef 49902]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper(40100)
value=2134123982
persistent=256
ignorehitpause=1

;ĎϐZbgB
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=3
trigger1=floor((floor(sysfvar(0))%(2*2))/2)=1
trigger1=numhelper(40000)=1
trigger1=var(30+floor((floor(helper(40000),sysfvar(1))%(30*30))/30))!=var(floor(helper(40000),sysfvar(1))%30)+2134123982
trigger2=floor((floor(sysfvar(0))%(2*2))/2)=1
trigger2=numhelper(40000)=1
trigger2=1||var(0):=floor(fvar(floor((floor(helper(40000),sysfvar(1))%(30*30*20))/(30*30))))
trigger2=1||var(0):=-16777216+(var(0)+16777216+13412398)%33554432
trigger2=var(0)!=fvar(20+floor((floor(helper(40000),sysfvar(1))%(30*30*20*20))/(30*30*20)))
trigger3=sysfvar(4)=0&&sysfvar(4)=1
trigger4=sysfvar(4)!=floor(sysfvar(4))
trigger5=sysfvar(4)!=[0,16777215]
trigger6=sysfvar(3)=0&&sysfvar(3)=1
trigger7=sysfvar(3)!=floor(sysfvar(3))
trigger8=sysfvar(3)!=[0,16777215]
trigger9=sysfvar(2)=0&&sysfvar(2)=1
trigger10=sysfvar(2)!=floor(sysfvar(2))
trigger11=sysfvar(2)!=[0,16777215]
trigger12=sysfvar(1)=0&&sysfvar(1)=1
trigger13=sysfvar(1)!=floor(sysfvar(1))
trigger14=sysfvar(1)!=[0,16777215]
trigger15=sysfvar(0)=0&&sysfvar(0)=1
trigger16=sysfvar(0)!=floor(sysfvar(0))
trigger17=sysfvar(0)!=[0,16777215]
trigger18=root,fvar(30)=0&&root,fvar(30)=1
trigger19=root,fvar(30)!=floor(root,fvar(30))
trigger20=root,fvar(30)!=[-13412398+1,-13412398+12]
trigger21=root,fvar(39)=0&&root,fvar(39)=1
trigger22=root,fvar(39)!=floor(root,fvar(39))
trigger23=root,fvar(39)!=[0,10*151*351-1]
trigger24=root,fvar(38)=0&&root,fvar(38)=1
trigger25=root,fvar(38)!=floor(root,fvar(38))
trigger26=root,fvar(38)!=[0,10*351*2001-1]
trigger27=root,fvar(37)=0&&root,fvar(37)=1
trigger28=root,fvar(37)!=floor(root,fvar(37))
trigger29=root,fvar(37)!=[0,2*1001*501-1]
trigger30=floor((floor(root,fvar(37))%(2*1001))/2)+floor((floor(root,fvar(37))%(2*1001*501))/(2*1001))>=1001
trigger31=floor((floor(root,fvar(37))%(2*1001))/2)-floor((floor(root,fvar(37))%(2*1001*501))/(2*1001))<=-1
trigger32=root,fvar(36)=0&&root,fvar(36)=1
trigger33=root,fvar(36)!=0
trigger34=root,fvar(35)=0&&root,fvar(35)=1
trigger35=root,fvar(35)!=0
trigger36=root,fvar(34)=0&&root,fvar(34)=1
trigger37=root,fvar(34)!=0
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*3
ignorehitpause=1
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=3
triggerall=floor(root,sysfvar(4))%3=0
triggerall=root,fvar(30)+13412398=[4,6]
trigger1=root,fvar(31)=0&&root,fvar(31)=1
trigger2=root,fvar(31)!=floor(root,fvar(31))
trigger3=root,fvar(31)!=[0,2]
trigger4=root,fvar(32)=0&&root,fvar(32)=1
trigger5=root,fvar(32)!=floor(root,fvar(32))
trigger6=root,fvar(32)!=[0,1]
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*3
ignorehitpause=1
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=3
triggerall=floor(root,sysfvar(4))%3=1
triggerall=root,fvar(30)+13412398!=9
trigger1=root,fvar(31)=0&&root,fvar(31)=1
trigger2=root,fvar(31)!=floor(root,fvar(31))
trigger3=root,fvar(31)!=[0+1000,2000+1000]
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*3
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=0||var(1):=0||var(2):=0||var(3):=0
ignorehitpause=1

;wp[̗pXe[gCEvC[wp[teamsideCFep[^ُvar(0~3)Ɋi[B
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
text="`ف16H1>19tB1fX19t31f$&9t.1f$&9uWu11f&9t89t21f9t1@19t1@A1:@9ta^D$$%824d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
text="`ف16H1>19tB1fX19t31f$&9t&1f$&9uWu11f&9t3벉1@9t1@A1f$&@9Gt	G1@A1:@9ta^D$$%829d4CA"
params=0
ignorehitpause=1



;yiB
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=root,fvar(30)!=root,palno-13412398
id=0
anim=10830+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=root,fvar(30)!=root,palno-13412398
id=0
anim=10831+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(0)!=0
id=0
anim=110830+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*1
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(0)!=0
id=0
anim=110831+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*1
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(1)!=0
id=0
anim=210830+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*2
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(1)!=0
id=0
anim=210831+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*2
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(2)!=0
id=0
anim=310830+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*3
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(2)!=0
id=0
anim=310831+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*3
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(3)!=0
id=0
anim=410830+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*4
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(3)!=0
id=0
anim=410831+10000000*(teamside=2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-2
removeongethit=0
pos=ifelse(teamside!=2,65,320-65),63+24*4
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;ĎϐZbgB
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[2,3]
trigger1=root,fvar(30)!=root,palno-13412398
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[1,3]
trigger1=var(0)!=0||var(1)!=0||var(2)!=0||var(3)!=0
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=1
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[1,3]
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,fvar(30)+13412398=11
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))<=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))
trigger1=1
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*0
ignorehitpause=1



;eVXeϐZbgB
[state ]
type=displaytoclipboard
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=1
triggerall=numhelper(40000)=1
trigger1=floor(root,sysfvar(4))%3!=2
trigger1=1||fvar(4):=(41*3)*1000
trigger1=1||fvar(3):=0
trigger1=1||fvar(2):=floor(helper(40000),sysfvar(2))%(30*30*20*20)
trigger1=1||fvar(1):=floor(helper(40000),sysfvar(1))%(30*30*20*20)
trigger1=1||fvar(0):=floor(helper(40000),sysfvar(0))%(2*2*4)
trigger1=1||var(0):=helper(40000),sysvar(0)
trigger1=1||var(1):=helper(40000),sysvar(1)
trigger1=1||var(2):=helper(40000),sysvar(2)
trigger1=1||var(3):=helper(40000),sysvar(3)
trigger1=1||var(4):=helper(40000),sysvar(4)
trigger2=root,fvar(30)+13412398!=[11,12]
trigger2=1||fvar(4):=floor(helper(40000),sysfvar(4))%41+(41*3)*1000
trigger2=1||fvar(3):=0
trigger2=1||fvar(2):=floor(helper(40000),sysfvar(2))%(30*30*20*20)
trigger2=1||fvar(1):=floor(helper(40000),sysfvar(1))%(30*30*20*20)
trigger2=1||fvar(0):=floor(helper(40000),sysfvar(0))%(2*2*4)
trigger2=1||var(0):=helper(40000),sysvar(0)
trigger2=1||var(1):=helper(40000),sysvar(1)
trigger2=1||var(2):=helper(40000),sysvar(2)
trigger2=1||var(3):=helper(40000),sysvar(3)
trigger2=1||var(4):=helper(40000),sysvar(4)
trigger3=root,fvar(30)+13412398!=11
trigger3=1||fvar(4):=floor(helper(40000),sysfvar(4))%41+(41*3)*1000
trigger3=1||fvar(3):=0
trigger3=1||fvar(2):=floor(helper(40000),sysfvar(2))%(30*30*20*20)
trigger3=1||fvar(1):=floor(helper(40000),sysfvar(1))%(30*30*20*20)
trigger3=1||fvar(0):=floor(helper(40000),sysfvar(0))%(2*2*4)
trigger3=1||var(0):=helper(40000),sysvar(0)
trigger3=1||var(1):=helper(40000),sysvar(1)
trigger3=1||var(2):=helper(40000),sysvar(2)
trigger3=1||var(3):=helper(40000),sysvar(3)
trigger3=1||var(4):=helper(40000),sysvar(4)
trigger4=1||fvar(4):=floor(helper(40000),sysfvar(4))%(41*3*1001)
trigger4=1||fvar(3):=floor(helper(40000),sysfvar(3))%(301*181)
trigger4=1||fvar(2):=floor(helper(40000),sysfvar(2))%(30*30*20*20)
trigger4=1||fvar(1):=floor(helper(40000),sysfvar(1))%(30*30*20*20)
trigger4=1||fvar(0):=floor(helper(40000),sysfvar(0))%(2*2*4)
trigger4=1||var(0):=helper(40000),sysvar(0)
trigger4=1||var(1):=helper(40000),sysvar(1)
trigger4=1||var(2):=helper(40000),sysvar(2)
trigger4=1||var(3):=helper(40000),sysvar(3)
trigger4=1||var(4):=helper(40000),sysvar(4)
text="`16H11ɋ>19t@1fX19tw1f$&1f$&9uaWuY1f&f@9uHD`11f-01f@1fP9u19ta1:@9ta^D$$%820d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=1
trigger1=floor(root,sysfvar(4))%3!=2
trigger1=1||fvar(4):=0
trigger1=1||fvar(3):=0
trigger1=1||fvar(2):=0
trigger1=1||fvar(1):=0
trigger1=1||fvar(0):=floor(sysfvar(0))%(2*2*4)+(2*2*4)*1
trigger1=1||var(0):=0
trigger1=1||var(1):=0
trigger1=1||var(2):=0
trigger1=1||var(3):=0
trigger1=1||var(4):=0
trigger1=1||fvar(14):=2+3*1000+(3*1001)*floor((floor(root,sysfvar(4))%(3*1001*302))/(3*1001))
trigger1=1||fvar(13):=floor(root,sysfvar(3))%(61*2*31*61*2*31)
trigger1=1||fvar(12):=floor(root,sysfvar(2))%(61*2*31*61*2*31)
trigger1=1||fvar(11):=floor(root,sysfvar(1))%(2*100*10)+(2*100*10*2)*3
trigger1=1||fvar(10):=floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2)+(2*2*8*3*2*2*2*2*2)*floor(0.5*(1+root,facing))+(2*2*8*3*2*2*2*2*2*2)*182+(2*2*8*3*2*2*2*2*2*2*183*3)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))
trigger1=1||var(10):=2830+5*(root,statetype=a)
trigger1=1||var(11):=var(10)
trigger1=1||var(12):=root,sysvar(2)
trigger1=1||var(13):=ifelse(roundstate=4,root,sysvar(3),root,sysvar(3)%(4*30*30*15*15))
trigger1=1||var(14):=root,sysvar(4)
trigger2=root,fvar(30)+13412398!=[11,12]
trigger2=1||fvar(4):=floor(helper(40100),sysfvar(4))%(11*141)
trigger2=1||fvar(3):=0
trigger2=1||fvar(2):=0
trigger2=1||fvar(1):=0
trigger2=1||fvar(0):=floor(sysfvar(0))%(2*2*4*3)
trigger2=1||var(0):=0
trigger2=1||var(1):=0
trigger2=1||var(2):=0
trigger2=1||var(3):=0
trigger2=1||var(4):=0
trigger2=1||fvar(14):=floor(root,sysfvar(4))%3+3*1000+(3*1001)*floor((floor(root,sysfvar(4))%(3*1001*302*11))/(3*1001))
trigger2=1||fvar(13):=floor(root,sysfvar(3))%(61*2*31*61*2*31)
trigger2=1||fvar(12):=floor(root,sysfvar(2))%(61*2*31*61*2*31)
trigger2=1||fvar(11):=floor(root,sysfvar(1))%(2*100*10*2)+(2*100*10*2)*ifelse(floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2))<3,3,floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2)))
trigger2=1||fvar(10):=floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183)+(2*2*8*3*2*2*2*2*2*2*183*3)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))
trigger2=1||var(10):=2840+5*(root,statetype=a)
trigger2=1||var(11):=var(10)
trigger2=1||var(12):=root,sysvar(2)
trigger2=1||var(13):=ifelse(roundstate=4,root,sysvar(3),root,sysvar(3)%(4*30*30*15*15))
trigger2=1||var(14):=root,sysvar(4)
trigger3=root,fvar(30)+13412398!=11
trigger3=1||fvar(4):=floor(sysfvar(4))%(11*141)
trigger3=1||fvar(3):=0
trigger3=1||fvar(2):=0
trigger3=1||fvar(1):=0
trigger3=1||fvar(0):=floor(helper(40100),sysfvar(0))%(2*2*4*3)
trigger3=1||var(0):=0
trigger3=1||var(1):=0
trigger3=1||var(2):=0
trigger3=1||var(3):=0
trigger3=1||var(4):=0
trigger3=1||fvar(14):=floor(root,sysfvar(4))%3+3*1000+(3*1001)*floor((floor(root,sysfvar(4))%(3*1001*302*11))/(3*1001))
trigger3=1||fvar(13):=floor(root,sysfvar(3))%(61*2*31*61*2*31)
trigger3=1||fvar(12):=floor(root,sysfvar(2))%(61*2*31*61*2*31)
trigger3=1||fvar(11):=floor(root,sysfvar(1))%(2*100*10*2)+(2*100*10*2)*ifelse(floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2))<3,3,floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2)))
trigger3=1||fvar(10):=floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183)+(2*2*8*3*2*2*2*2*2*2*183*3)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))
trigger3=1||var(10):=2840+5*(root,statetype=a)
trigger3=1||var(11):=var(10)
trigger3=1||var(12):=root,sysvar(2)
trigger3=1||var(13):=ifelse(roundstate=4,root,sysvar(3),root,sysvar(3)%(4*30*30*15*15))
trigger3=1||var(14):=root,sysvar(4)
trigger4=1||fvar(4):=floor(sysfvar(4))%(11*141)
trigger4=1||fvar(3):=0
trigger4=1||fvar(2):=0
trigger4=1||fvar(1):=0
trigger4=1||fvar(0):=floor(helper(40100),sysfvar(0))%(2*2*4*3)
trigger4=1||var(0):=0
trigger4=1||var(1):=0
trigger4=1||var(2):=0
trigger4=1||var(3):=0
trigger4=1||var(4):=0
trigger4=1||fvar(14):=floor(root,sysfvar(4))%3+3*1000+(3*1001)*floor((floor(root,sysfvar(4))%(3*1001*302*11))/(3*1001))
trigger4=1||fvar(13):=floor(root,sysfvar(3))%(61*2*31*61*2*31)
trigger4=1||fvar(12):=floor(root,sysfvar(2))%(61*2*31*61*2*31)
trigger4=1||fvar(11):=floor(root,sysfvar(1))%(2*100*10*2)+(2*100*10*2)*ifelse(floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2))<3,3,floor((floor(root,sysfvar(1))%(2*100*10*2*6))/(2*100*10*2)))
trigger4=1||fvar(10):=floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183)+(2*2*8*3*2*2*2*2*2*2*183*3)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))
trigger4=1||var(10):=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=0,root,sysvar(0),2840+5*(root,statetype=a))
trigger4=1||var(11):=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*183*3*4))/(2*2*8*3*2*2*2*2*2*2*183*3))=0,root,sysvar(1),var(10))
trigger4=1||var(12):=root,sysvar(2)
trigger4=1||var(13):=ifelse(roundstate=4,root,sysvar(3),root,sysvar(3)%(4*30*30*15*15))
trigger4=1||var(14):=root,sysvar(4)
text="`1f1f-01f@ffPff9u19t1f$&,1f1f(f-01f@ffPff9u19ta^D$$%859d4CA"
params=0
ignorehitpause=1

[state ]
type=displaytoclipboard
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[2,3]
triggerall=numhelper(40000)=1
trigger1=1||fvar(4):=(41*3)*1000
trigger1=1||fvar(3):=0
trigger1=1||fvar(2):=floor(helper(40000),sysfvar(2))%(30*30*20*20)
trigger1=1||fvar(1):=0
trigger1=1||fvar(0):=1
trigger1=1||var(0):=0
trigger1=1||var(1):=0
trigger1=1||var(2):=0
trigger1=1||var(3):=0
trigger1=1||var(4):=0
text="`16H11ɋ>19t@1fX19tw1f$&1f$&9uaWuY1f&f@9uHD`11f-01f@1fP9u19ta1:@9ta^D$$%820d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[2,3]
trigger1=1||fvar(4):=0
trigger1=1||fvar(3):=0
trigger1=1||fvar(2):=0
trigger1=1||fvar(1):=0
trigger1=1||fvar(0):=1+(2*2)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))+(2*2*4)*1
trigger1=1||var(0):=0
trigger1=1||var(1):=0
trigger1=1||var(2):=0
trigger1=1||var(3):=0
trigger1=1||var(4):=0
trigger1=1||fvar(14):=2+3*1000
trigger1=1||fvar(13):=0
trigger1=1||fvar(12):=0
trigger1=1||fvar(11):=0
trigger1=1||fvar(10):=1+2*(roundstate!=[0,1])+(2*2*8)*1+(2*2*8*3*2*2)*(root,name="'el_Shtayim_Bere'shti`a_Deluxe")+(2*2*8*3*2*2*2)*(root,alive=0)+(2*2*8*3*2*2*2*2*2)*floor(0.5*(1+root,facing))+(2*2*8*3*2*2*2*2*2*2)*182
trigger1=1||fvar(10):=fvar(10)+(2*2*8*3*2*2*2*2*2*2*183*3)*floor((floor(sysfvar(0))%(2*2*4))/(2*2))
trigger1=1||var(10):=2850+5*(root,statetype=a)+10*(floor((floor(sysfvar(0))%(2*2*4))/(2*2))=3)
trigger1=1||var(11):=2850+5*(root,statetype=a)+10*(floor((floor(sysfvar(0))%(2*2*4))/(2*2))=3)
trigger1=1||var(12):=0
trigger1=1||var(13):=ifelse(roundstate=4,root,sysvar(3),4*floor((root,sysvar(3)%(4*30*30*15*15))/4))
trigger1=1||var(14):=0
text="`1f1f-01f@ffPff9u19t1f$&,1f1f(f-01f@ffPff9u19ta^D$$%859d4CA"
params=0
ignorehitpause=1



;Xe[gǂݍ݃tOZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))!=[2,3]
trigger1=1
sysfvar(0)=(2*2)*floor(floor(sysfvar(0))/(2*2))+floor(sysfvar(0))%2+2*0
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[1,3]
trigger1=1
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=stateno+2
persistent=256
ignorehitpause=1

[statedef 49903]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper(40000)&&!ishelper(40100)
value=2134123982
persistent=256
ignorehitpause=1

;J[ύX{̂̈ppϐZbgB
[state ]
type=displaytoclipboard
triggerall=1||fvar(0):=11-13412398||fvar(9):=0+10*50+(10*151)*50||fvar(8):=0+10*50+(10*351)*0||fvar(7):=0+2*500+(2*1001)*500||fvar(6):=0||fvar(5):=0||fvar(4):=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (5060);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (-1+11);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3620);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (1);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3608);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (0);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+90*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (8);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (3648+60*4);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+99*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (8);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (3648+69*4);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+98*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (8);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (3648+68*4);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+97*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (8);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (3648+67*4);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+96*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (8);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (3648+66*4);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+95*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (8);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (3648+65*4);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+94*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (8);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (3648+64*4);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+91*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (0);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+92*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (0);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (3);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+93*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (0);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1



;SpXe[gsvvC[AfterImage폜Proj폜Explod폜B
[state ]
type=displaytoclipboard
triggerall=ishelper(40000)
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[2,3]
trigger1=1
text="`16H11>19tx1fX19ti1f1f9tSl1Gځ1VW66~19tFv1ƉO9u_^1:@9t뽁+a^D$$%826d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=ishelper(40000)
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[2,3]
trigger1=1
text="`16]6~19ta6ځ*119t&V01ȋ9t	8t	1҉OE9t16]6>a^D$$%876d4CA"
params=0
ignorehitpause=1



;SpXe[gsvvC[Et[̍sj~Gt^SpXe[gsv{statetype=smovetype=ictrl=1B
[state ]
type=displaytoclipboard
triggerall=ishelper(40100)
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[2,3]
trigger1=1
text="`16HL	1>19tu1fX19tf1f1f9tP1@@1t1@W19u+'|1B@1:@9ta^D$$%788d4CA"
params=0
ignorehitpause=1

;SpXe[gsvvC[AfterImage폜Proj폜Explod폜B
[state ]
type=displaytoclipboard
triggerall=ishelper(40100)
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[2,3]
trigger1=1
text="`16H11>19tx1fX19ti1f1f9tSl1Gځ1VW66~19tFv1ƉO9u_^1:@9t뽁+a^D$$%826d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=ishelper(40100)
triggerall=floor((floor(sysfvar(0))%(2*2*4))/(2*2))=[2,3]
trigger1=1
text="`16]6~19ta6ځ*119t&V01ȋ9t	8t	1҉OE9t16]6>a^D$$%876d4CA"
params=0
ignorehitpause=1



;ĎϐZbgB
[state ]
type=varset
triggerall=ishelper(40000)
trigger1=1
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(40100)
trigger1=1
sysfvar(0)=(2*2*4)*floor(floor(sysfvar(0))/(2*2*4))+floor(sysfvar(0))%(2*2)+(2*2)*0
ignorehitpause=1



;Xe[gڍsB
[state ]
type=selfstate
trigger1=1
value=stateno+1
persistent=256
ignorehitpause=1

[statedef 49904]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper(40000)&&!ishelper(40100)
value=2134123982
persistent=256
ignorehitpause=1

;̎~ߑϐێB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor(root,sysfvar(4))%3=2
trigger1=1
text="`16H1>19tE1fX19t61f$&9t1f$&9uWu$B1:@9ta^D$$%887d4CA"
params=0
ignorehitpause=1



;Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(40000)
triggerall=floor(root,sysfvar(4))%3=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=numhelper(40100)=1
triggerall=floor((floor(helper(40100),sysfvar(0))%(2*2*4*3))/(2*2*4))!=2
trigger1=1
value=49800
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(40000)
trigger1=1
value=40000
persistent=256
ignorehitpause=1

[state ]
type=selfstate
triggerall=floor(root,sysfvar(4))%3=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3))/(2*2*4))!=2
trigger1=1
value=49801
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=40100
persistent=256
ignorehitpause=1


;
;čspҋ@Xe[gB

[statedef 49800]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper(40000)
value=2134123982
persistent=256
ignorehitpause=1

;
;čsB

;
;^CvʋLqB

;ړIowp[̍s󋵊ǗϐZbgB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
text="`1Ɂ鴤	L	16H1>19tP1fX19tA1f$&1f$&9u+Wu#1f1f&9uH1:@9ta^D$$%858d4CA"
params=0
ignorehitpause=1


;
;ŏIB

;
;^CvʋLqB

;Xe[gǂݍ݃tOZbgB
[state ]
type=varset
trigger1=1
sysfvar(0)=(2*2)*floor(floor(sysfvar(0))/(2*2))+floor(sysfvar(0))%2+2*1
ignorehitpause=1



;ĎϐZbgB
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
sysfvar(2)=(30*30*20*20)*floor(floor(sysfvar(2))/(30*30*20*20))+(random%30)+30*(random%30)+(30*30)*(random%20)+(30*30*20)*(random%20)
ignorehitpause=1



;ՎϐZbgB
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(random%256)+256*(random%256)+65536*(random%512)
fvalue=var(0)
first=0
last=9
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(8388608+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=10
last=19
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(16777216+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=20
last=29
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(25165824+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=30
last=39
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=ifelse(random<333,(random%256)+256*(random%256)+65536*(random%512),abs(ifelse(random<500,root,life,gametime)%33554432))
triggerall=1||var(1):=(var(0)+13412398)%33554432
triggerall=1||var(0):=-16777216+var(0)||var(1):=-16777216+var(1)
trigger1=1||fvar(floor((floor(sysfvar(2))%(30*30*20))/(30*30))):=var(0)||fvar(20+floor((floor(sysfvar(2))%(30*30*20*20))/(30*30*20))):=var(1)
ignorehitpause=1

[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=0
last=14
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=1073741824+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=15
last=29
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=-2147483648+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=30
last=44
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=-1073741824+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=45
last=59
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(floor(sysfvar(2))%30):=ifelse(random<333,(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256),ifelse(random<500,root,life,gametime))
trigger1=1||var(30+floor((floor(sysfvar(2))%(30*30))/30)):=var(floor(sysfvar(2))%30)+2134123982
ignorehitpause=1

[statedef 49801]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper(40100)
value=2134123982
persistent=256
ignorehitpause=1

;
;čsB

;
;^CvʋLqB

;ړIVXewp[̍s󋵊ǗϐZbgAhXXgēǍtOZbgB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
text="`1Ɂ鴤	L	16H1>19td1fX19tU1f$&1f$&9u?Wu71f@1f&9u$H1ҁ괤D1@1:@9ta^D$$%838d4CA"
params=0
ignorehitpause=1



;čsǗϐZbgB
[state ]
type=varadd
triggerall=floor(root,sysfvar(4))%3=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=floor((floor(sysfvar(0))%(2*2*4*3))/(2*2*4))!=2
trigger1=1
sysfvar(0)=(2*2*4)*1
ignorehitpause=1


;
;ŏIB

;
;^CvʋLqB

;Xe[gǂݍ݃tOZbgB
[state ]
type=varset
trigger1=1
sysfvar(0)=(2*2)*floor(floor(sysfvar(0))/(2*2))+floor(sysfvar(0))%2+2*1
ignorehitpause=1



;ړIVXewp[̊ĎϐZbgB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=numhelper(40000)=1
trigger1=1||fvar(1):=helper(40000),sysfvar(1)
trigger1=1||fvar(1):=(30*30*20*20)*floor(floor(fvar(1))/(30*30*20*20))+(random%30)+30*(random%30)+(30*30)*(random%20)+(30*30*20)*(random%20)
text="`16H1>19tU1fX19tF1f$&1f$&9u0Wu(1f@1f&9u1f41:@9ta^D$$%871d4CA"
params=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(random%256)+256*(random%256)+65536*(random%512)
fvalue=var(0)
first=0
last=9
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(8388608+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=10
last=19
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(16777216+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=20
last=29
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(0):=-16777216+(25165824+(random%256)+256*(random%256)+65536*(random%512))%33554432
fvalue=-var(0)
first=30
last=39
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=ifelse(random<333,(random%256)+256*(random%256)+65536*(random%512),abs(ifelse(random<500,root,life,gametime)%33554432))
triggerall=1||var(1):=(var(0)+13412398)%33554432
triggerall=1||var(0):=-16777216+var(0)||var(1):=-16777216+var(1)
trigger1=numhelper(40000)=1
trigger1=1||fvar(floor((floor(helper(40000),sysfvar(1))%(30*30*20))/(30*30))):=var(0)||fvar(20+floor((floor(helper(40000),sysfvar(1))%(30*30*20*20))/(30*30*20))):=var(1)
ignorehitpause=1

[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=0
last=14
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=1073741824+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=15
last=29
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=-2147483648+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=30
last=44
ignorehitpause=1
[state ]
type=varrangeset
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
value=-1073741824+(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256)
first=45
last=59
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=numhelper(40000)=1
trigger1=1||var(floor(helper(40000),sysfvar(1))%30):=ifelse(random<333,(random%256)+256*(random%256)+65536*(random%256)+16777216*(random%256),ifelse(random<500,root,life,gametime))
trigger1=1||var(30+floor((floor(helper(40000),sysfvar(1))%(30*30))/30)):=var(floor(helper(40000),sysfvar(1))%30)+2134123982
ignorehitpause=1


;
;_bVcwp[pXe[gB

[statedef 40200]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;{ݒB
[state ]
type=changeanim
triggerall=const(size.ground.front)=40200
triggerall=root,sysvar(0)=100
trigger1=anim!=40100&&anim!=140100&&anim!=240100&&anim!=340100&&anim!=440100
trigger1=anim!=1040100&&anim!=1140100&&anim!=1240100&&anim!=1340100&&anim!=1440100
trigger2=animelemtime(1)=1
value=40100+100000*(root,animelemno(0)-3)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40200
triggerall=root,sysvar(0)=1281
trigger1=anim!=40100&&anim!=140100&&anim!=240100&&anim!=340100&&anim!=440100
trigger1=anim!=1040100&&anim!=1140100&&anim!=1240100&&anim!=1340100&&anim!=1440100
trigger2=animelemtime(1)=1
value=40100+100000*(root,animelemno(0)+1)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40210
triggerall=root,sysvar(0)=105
trigger1=anim!=40105&&anim!=140105&&anim!=240105&&anim!=340105&&anim!=440105
trigger1=anim!=1040105&&anim!=1140105&&anim!=1240105&&anim!=1340105&&anim!=1440105
trigger2=animelemtime(1)=1
value=40105+100000*(root,animelemno(0)-3)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40220
triggerall=root,sysvar(0)=110
trigger1=anim!=40110&&anim!=140110&&anim!=240110&&anim!=340110&&anim!=440110
trigger1=anim!=1040110&&anim!=1140110&&anim!=1240110&&anim!=1340110&&anim!=1440110
trigger2=animelemtime(1)=1
value=40110+100000*(root,animelemno(0)-3)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40220
triggerall=root,sysvar(0)=1661
trigger1=anim!=40110&&anim!=140110&&anim!=240110&&anim!=340110&&anim!=440110
trigger1=anim!=1040110&&anim!=1140110&&anim!=1240110&&anim!=1340110&&anim!=1440110
trigger2=animelemtime(1)=1
value=40110+100000*(root,animelemno(0)+1)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40230
triggerall=root,sysvar(0)=115
trigger1=anim!=40115&&anim!=140115&&anim!=240115&&anim!=340115&&anim!=440115
trigger1=anim!=1040115&&anim!=1140115&&anim!=1240115&&anim!=1340115&&anim!=1440115
trigger2=animelemtime(1)=1
value=40115+100000*(root,animelemno(0)-4)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40240
triggerall=root,sysvar(0)=1280
trigger1=anim!=40100&&anim!=140100&&anim!=240100&&anim!=340100&&anim!=440100
trigger1=anim!=1040100&&anim!=1140100&&anim!=1240100&&anim!=1340100&&anim!=1440100
trigger2=animelemtime(1)=1
value=40100+100000*(root,animelemno(0)-3)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40250
triggerall=root,sysvar(0)=1285
trigger1=anim!=40100&&anim!=140100&&anim!=240100&&anim!=340100&&anim!=440100
trigger1=anim!=1040100&&anim!=1140100&&anim!=1240100&&anim!=1340100&&anim!=1440100
trigger2=animelemtime(1)=1
value=240100+100000*(root,animelemno(0)%2)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40260
triggerall=root,sysvar(0)=1660
trigger1=anim!=40110&&anim!=140110&&anim!=240110&&anim!=340110&&anim!=440110
trigger1=anim!=1040110&&anim!=1140110&&anim!=1240110&&anim!=1340110&&anim!=1440110
trigger2=animelemtime(1)=1
value=40110+100000*(root,animelemno(0)-3)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40270
triggerall=root,sysvar(0)=1665
trigger1=anim!=40110&&anim!=140110&&anim!=240110&&anim!=340110&&anim!=440110
trigger1=anim!=1040110&&anim!=1140110&&anim!=1240110&&anim!=1340110&&anim!=1440110
trigger2=animelemtime(1)=1
value=240110+100000*(root,animelemno(0)%2)
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=40201
triggerall=root,sysvar(0)=100
trigger1=anim!=25010&&anim!=125010&&anim!=225010&&anim!=325010&&anim!=425010
trigger1=anim!=25015&&anim!=125015&&anim!=225015&&anim!=325015&&anim!=425015
trigger2=animelemtime(1)=1
value=25010+100000*(root,animelemno(0)-3)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40201
triggerall=root,sysvar(0)=1281
trigger1=anim!=25010&&anim!=125010&&anim!=225010&&anim!=325010&&anim!=425010
trigger1=anim!=25015&&anim!=125015&&anim!=225015&&anim!=325015&&anim!=425015
trigger2=animelemtime(1)=1
value=25010+100000*(root,animelemno(0)+1)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40211
triggerall=root,sysvar(0)=105
trigger1=anim!=525010&&anim!=625010&&anim!=725010&&anim!=825010&&anim!=925010
trigger1=anim!=525015&&anim!=625015&&anim!=725015&&anim!=825015&&anim!=925015
trigger2=animelemtime(1)=1
value=525010+100000*(root,animelemno(0)-3)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40221
triggerall=root,sysvar(0)=110
trigger1=anim!=1025010&&anim!=1125010&&anim!=1225010&&anim!=1325010&&anim!=1425010
trigger1=anim!=1025015&&anim!=1125015&&anim!=1225015&&anim!=1325015&&anim!=1425015
trigger2=animelemtime(1)=1
value=1025010+100000*(root,animelemno(0)-3)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40221
triggerall=root,sysvar(0)=1661
trigger1=anim!=1025010&&anim!=1125010&&anim!=1225010&&anim!=1325010&&anim!=1425010
trigger1=anim!=1025015&&anim!=1125015&&anim!=1225015&&anim!=1325015&&anim!=1425015
trigger2=animelemtime(1)=1
value=1025010+100000*(root,animelemno(0)+1)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40231
triggerall=root,sysvar(0)=115
trigger1=anim!=25011&&anim!=125011&&anim!=225011&&anim!=325011&&anim!=425011
trigger1=anim!=25016&&anim!=125016&&anim!=225016&&anim!=325016&&anim!=425016
trigger2=animelemtime(1)=1
value=25011+100000*(root,animelemno(0)-4)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40241
triggerall=root,sysvar(0)=1280
trigger1=anim!=25010&&anim!=125010&&anim!=225010&&anim!=325010&&anim!=425010
trigger1=anim!=25015&&anim!=125015&&anim!=225015&&anim!=325015&&anim!=425015
trigger2=animelemtime(1)=1
value=25010+100000*(root,animelemno(0)-3)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40251
triggerall=root,sysvar(0)=1285
trigger1=anim!=25010&&anim!=125010&&anim!=225010&&anim!=325010&&anim!=425010
trigger1=anim!=25015&&anim!=125015&&anim!=225015&&anim!=325015&&anim!=425015
trigger2=animelemtime(1)=1
value=225010+100000*(root,animelemno(0)%2)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40261
triggerall=root,sysvar(0)=1660
trigger1=anim!=1025010&&anim!=1125010&&anim!=1225010&&anim!=1325010&&anim!=1425010
trigger1=anim!=1025015&&anim!=1125015&&anim!=1225015&&anim!=1325015&&anim!=1425015
trigger2=animelemtime(1)=1
value=1025010+100000*(root,animelemno(0)-3)
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=40271
triggerall=root,sysvar(0)=1665
trigger1=anim!=1025010&&anim!=1125010&&anim!=1225010&&anim!=1325010&&anim!=1425010
trigger1=anim!=1025015&&anim!=1125015&&anim!=1225015&&anim!=1325015&&anim!=1425015
trigger2=animelemtime(1)=1
value=1225010+100000*(root,animelemno(0)%2)
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=1

;xNgǗϐZbgB
[state ]
type=varset
triggerall=sysvar(0)=0
trigger1=const(size.ground.front)=[40200,40201]
trigger1=1||fvar(0):=0
trigger2=const(size.ground.front)=[40210,40211]
trigger2=1||fvar(0):=0
trigger3=const(size.ground.front)=[40220,40221]
trigger3=(root,vel x**2+root,vel y**2)**0.5=0
trigger3=1||fvar(0):=6
trigger4=const(size.ground.front)=[40220,40221]
trigger4=1||fvar(0):=6+(180/pi)*(1-2*(root,vel y<0))*acos(root,vel x/((root,vel x**2+root,vel y**2)**0.5))
trigger5=const(size.ground.front)=[40230,40231]
trigger5=1||fvar(0):=0
trigger6=const(size.ground.front)=[40240,40241]
trigger6=1||fvar(0):=0
trigger7=const(size.ground.front)=[40250,40251]
trigger7=1||fvar(0):=0
trigger8=const(size.ground.front)=[40260,40261]
trigger8=(root,vel x**2+root,vel y**2)**0.5=0
trigger8=1||fvar(0):=6
trigger9=const(size.ground.front)=[40260,40261]
trigger9=1||fvar(0):=6+(180/pi)*(1-2*(root,vel y<0))*acos(root,vel x/((root,vel x**2+root,vel y**2)**0.5))
trigger10=const(size.ground.front)=[40270,40271]
trigger10=(root,vel x**2+root,vel y**2)**0.5=0
trigger10=1||fvar(0):=6
trigger11=const(size.ground.front)=[40270,40271]
trigger11=1||fvar(0):=6+(180/pi)*(1-2*(root,vel y<0))*acos(root,vel x/((root,vel x**2+root,vel y**2)**0.5))
sysfvar(0)=fvar(0)
ignorehitpause=1

;xǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(1)=0
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=animtime=0
value=2134123982
persistent=256
ignorehitpause=1



;{ݒitjB
[state ]
type=sprpriority
trigger1=const(size.ground.front)=40200||const(size.ground.front)=40210||const(size.ground.front)=40220||const(size.ground.front)=40230||const(size.ground.front)=40240
trigger2=const(size.ground.front)=40250||const(size.ground.front)=40260||const(size.ground.front)=40270
value=-6
ignorehitpause=1
[state ]
type=sprpriority
trigger1=const(size.ground.front)=40201||const(size.ground.front)=40211||const(size.ground.front)=40221||const(size.ground.front)=40231||const(size.ground.front)=40241
trigger2=const(size.ground.front)=40251||const(size.ground.front)=40261||const(size.ground.front)=40271
value=6
ignorehitpause=1



;WݒB
[state ]
type=turn
triggerall=facing!=root,facing
trigger1=1
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(1)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=1


;
;ȊOB

;WݒB
[state ]
type=velset
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=1



;rWAZbgB
[state ]
type=trans
triggerall=animelemtime(1)=[0,1]
trigger1=const(size.ground.front)=40200||const(size.ground.front)=40210||const(size.ground.front)=40220||const(size.ground.front)=40230||const(size.ground.front)=40240
trigger2=const(size.ground.front)=40250||const(size.ground.front)=40260||const(size.ground.front)=40270
trans=none
ignorehitpause=1
[state ]
type=trans
triggerall=animelemtime(1)=[2,9]
trigger1=const(size.ground.front)=40200||const(size.ground.front)=40210||const(size.ground.front)=40220||const(size.ground.front)=40230||const(size.ground.front)=40240
trigger2=const(size.ground.front)=40250||const(size.ground.front)=40260||const(size.ground.front)=40270
trans=addalpha
alpha=floor(256*cos((pi/2/8)*(animelemtime(1)-2))),floor(256*sin((pi/2/8)*(animelemtime(1)-2)))
ignorehitpause=1
[state ]
type=trans
trigger1=const(size.ground.front)=40201||const(size.ground.front)=40211||const(size.ground.front)=40221||const(size.ground.front)=40231||const(size.ground.front)=40241
trigger2=const(size.ground.front)=40251||const(size.ground.front)=40261||const(size.ground.front)=40271
trans=add
ignorehitpause=1
[state ]
type=palfx
triggerall=animelemtime(1)=[2-1,9-1]
trigger1=const(size.ground.front)=40201||const(size.ground.front)=40211||const(size.ground.front)=40221||const(size.ground.front)=40231||const(size.ground.front)=40241
trigger2=const(size.ground.front)=40251||const(size.ground.front)=40261||const(size.ground.front)=40271
time=1
mul=floor(256*cos((pi/2/8)*(animelemtime(1)-(2-1)))),floor(256*cos((pi/2/8)*(animelemtime(1)-(2-1)))),floor(256*cos((pi/2/8)*(animelemtime(1)-(2-1))))
ignorehitpause=1

[state ]
type=angledraw
trigger1=const(size.ground.front)=40200||const(size.ground.front)=40210||const(size.ground.front)=40220||const(size.ground.front)=40230||const(size.ground.front)=40240
trigger2=const(size.ground.front)=40250||const(size.ground.front)=40260||const(size.ground.front)=40270
value=-sysfvar(0)
scale=1,1
ignorehitpause=1
[state ]
type=angledraw
trigger1=const(size.ground.front)=40201||const(size.ground.front)=40211||const(size.ground.front)=40221||const(size.ground.front)=40231||const(size.ground.front)=40241
trigger2=const(size.ground.front)=40251||const(size.ground.front)=40261||const(size.ground.front)=40271
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=1

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=1



;timepϐZbgB
[state ]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1


;
;^[GhB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;tF[hwp[pXe[gB

[statedef 40300]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;{ݒB
[state ]
type=changeanim
trigger1=1
value=90000
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=1

;xNgǗϐZbgB
[state ]
type=varset
triggerall=sysvar(0)=0
trigger1=1
sysfvar(0)=0
ignorehitpause=1

;xǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(1)=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=const(size.ground.front)=40300
trigger1=1||var(0):=0
trigger1=1||var(1):=95
trigger1=1||var(2):=20
trigger2=const(size.ground.front)=40310
trigger2=1||var(0):=30
trigger2=1||var(1):=100
trigger2=1||var(2):=30
trigger3=const(size.ground.front)=40320
trigger3=1||var(0):=30
trigger3=1||var(1):=100
trigger3=1||var(2):=30
ignorehitpause=1



;A[LeX̖B
[state ]
type=removeexplod
triggerall=numexplod(40300)>=1
trigger1=sysvar(0)>=var(0)+var(1)+var(2)
id=40300
ignorehitpause=1
[state ]
type=removeexplod
triggerall=numexplod(40301)>=1
trigger1=sysvar(0)>=var(0)+var(1)+var(2)
id=40301
ignorehitpause=1
[state ]
type=removeexplod
triggerall=numexplod(40302)>=1
trigger1=sysvar(0)>=var(0)+var(1)+var(2)
id=40302
ignorehitpause=1

;Xe[gڍsB
[state ]
type=changestate
trigger1=sysvar(0)>=var(0)+var(1)+var(2)
value=2134123982
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=turn
triggerall=facing!=root,facing
trigger1=1
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=1


;
;ȊOB

;WݒB
[state ]
type=velset
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=1



;tF[hAEgČB
[state ]
type=palfx
trigger1=sysvar(0)=[0,var(0)-1]
time=1
mul=floor(256*sin((pi/2/var(0))*sysvar(0))),floor(256*sin((pi/2/var(0))*sysvar(0))),floor(256*sin((pi/2/var(0))*sysvar(0)))
ignorehitpause=1
[state ]
type=palfx
trigger1=sysvar(0)=[var(0),var(0)+var(1)-1]
time=1
mul=256,256,256
ignorehitpause=1
[state ]
type=palfx
trigger1=sysvar(0)=[var(0)+var(1),var(0)+var(1)+var(2)-1]
time=1
mul=floor(256*cos((pi/2/var(2))*(sysvar(0)-(var(0)+var(1))))),floor(256*cos((pi/2/var(2))*(sysvar(0)-(var(0)+var(1))))),floor(256*cos((pi/2/var(2))*(sysvar(0)-(var(0)+var(1)))))
ignorehitpause=1



;A[LeX̖B
[state ]
type=forcefeedback
trigger1=const(size.ground.front)=40300
trigger1=1||var(3):=10260||var(4):=10270||var(5):=10280||var(6):=-9||var(7):=-8||var(8):=6||var(9):=0
trigger2=const(size.ground.front)=40310
trigger2=1||var(3):=10290||var(4):=110270||var(5):=110280||var(6):=-7||var(7):=-6||var(8):=7||var(9):=0
trigger3=const(size.ground.front)=40320
trigger3=1||var(3):=10290||var(4):=110270||var(5):=110280||var(6):=-7||var(7):=-6||var(8):=7||var(9):=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=1

[state ]
type=explod
triggerall=const(size.ground.front)=40300
trigger1=sysvar(0)=0
id=40300
anim=var(3)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=var(6)
ontop=0
ownpal=0
supermove=0
pausemovetime=var(9)
supermovetime=var(9)
removetime=-1
removeongethit=0
pos=floor(screenpos x),floor(screenpos y)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=const(size.ground.front)=40300
trigger1=sysvar(0)=0
id=40301
anim=var(4)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=var(7)
ontop=0
ownpal=0
supermove=0
pausemovetime=var(9)
supermovetime=var(9)
removetime=-1
removeongethit=0
pos=floor(screenpos x),floor(screenpos y)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=const(size.ground.front)=40300
trigger1=sysvar(0)=0
id=40302
anim=var(5)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=var(8)
ontop=0
ownpal=0
supermove=0
pausemovetime=var(9)
supermovetime=var(9)
removetime=-1
removeongethit=0
pos=floor(screenpos x),floor(screenpos y)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=const(size.ground.front)=40310||const(size.ground.front)=40320
trigger1=sysvar(0)=0
id=40300
anim=var(3)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=var(6)
ontop=0
ownpal=0
supermove=0
pausemovetime=var(9)
supermovetime=var(9)
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=const(size.ground.front)=40310||const(size.ground.front)=40320
trigger1=sysvar(0)=0
id=40301
anim=var(4)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=var(7)
ontop=0
ownpal=0
supermove=0
pausemovetime=var(9)
supermovetime=var(9)
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=const(size.ground.front)=40310||const(size.ground.front)=40320
trigger1=sysvar(0)=0
id=40302
anim=var(5)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=var(8)
ontop=0
ownpal=0
supermove=0
pausemovetime=var(9)
supermovetime=var(9)
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;timepϐZbgB
[state ]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1


;
;^[GhB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;AEgwp[pXe[gB

[statedef 40400]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;{ݒB
[state ]
type=changeanim
trigger1=1
value=90000
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=1

;xNgǗϐZbgB
[state ]
type=varset
triggerall=sysvar(0)=0
trigger1=1
sysfvar(0)=0
ignorehitpause=1

;xǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(1)=0
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=0
value=2134123982
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=turn
triggerall=facing!=root,facing
trigger1=1
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=1


;
;ȊOB

;SpXe[gsvvC[Et[̍sj~Gt^SpXe[gsv{statetype=smovetype=ictrl=1B
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=sysvar(0)=85-15
text="`16HL	1>19tu1fX19tf1f1f9tP1@@1t1@W19u+'|1B@1:@9ta^D$$%788d4CA"
params=0
ignorehitpause=1

;SpXe[gsvvC[AfterImage폜Proj폜Explod폜B
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=sysvar(0)=85-15
text="`16H11>19tx1fX19ti1f1f9tSl1Gځ1VW66~19tFv1ƉO9u_^1:@9t뽁+a^D$$%826d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=sysvar(0)=85-15
text="`16]6~19ta6ځ*119t&V01ȋ9t	8t	1҉OE9t16]6>a^D$$%876d4CA"
params=0
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=sysvar(0)=0+5
value=s40400,0
freqmul=1.0
volume=255
abspan=0
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=sysvar(0)=0+5
value=s40400,0
freqmul=1.0
volume=255
abspan=0
channel=2
ignorehitpause=1

[state ]
type=playsnd
trigger1=sysvar(0)=0+5
value=s4000,101
freqmul=0.5
volume=0
abspan=0
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=sysvar(0)=0+5
value=s4000,101
freqmul=0.55
volume=0
abspan=0
channel=4
ignorehitpause=1

[state ]
type=playsnd
trigger1=sysvar(0)=65
value=s4000,1
freqmul=0.5
volume=0
abspan=0
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=sysvar(0)=65
value=s4000,1
freqmul=2
volume=255
abspan=0
channel=4
ignorehitpause=1

[state ]
type=playsnd
trigger1=sysvar(0)=110+10
value=s40400,1
freqmul=1.3
volume=255
abspan=-1024*facing
channel=5
ignorehitpause=1
[state ]
type=playsnd
trigger1=sysvar(0)=110+20
value=s40400,1
freqmul=1.3
volume=255
abspan=1024*facing
channel=6
ignorehitpause=1

[state ]
type=playsnd
trigger1=sysvar(0)=170
value=s4000,4
freqmul=0.7
volume=128
abspan=0
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=sysvar(0)=170
value=s4100,0
freqmul=0.7
volume=128
abspan=0
channel=4
ignorehitpause=1
[state ]
type=playsnd
trigger1=sysvar(0)=170-10
value=s4100,2
freqmul=0.6
volume=0
abspan=0
channel=7
ignorehitpause=1



;ʐݒB
[state ]
type=envshake
trigger1=sysvar(0)=[0,29]
time=2
freq=180
ampl=floor((4-4*sin((pi/2/30)*sysvar(0)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=sysvar(0)=[30,64]
time=2
freq=180
ampl=floor(2*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=sysvar(0)=[65,74]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/20)*(sysvar(0)-65)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=assertspecial
trigger1=sysvar(0)>=15
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
trigger1=sysvar(0)>=15
flag=nobardisplay
ignorehitpause=1



;WݒB
[state ]
type=velset
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=1



;ontopoQB
[state ]
type=explod
trigger1=sysvar(0)=0
id=0
anim=10880
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=400
ontop=1
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=sysvar(0)=0
id=40400
anim=19000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=400
ontop=1
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=1
id=40400
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=sysvar(0)=[29,82]
id=40400
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=sysvar(0)>=171
id=40400
trans=addalpha
alpha=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=sysvar(0)=0
id=40401
anim=29000+floor(root,sysfvar(4))%3
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=401
ontop=1
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=1
id=40401
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=sysvar(0)=[170,284]
id=40401
trans=addalpha
alpha=floor(256-256*cos((pi/2/115)*(sysvar(0)-170))),256
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=sysvar(0)>=285
id=40401
trans=addalpha
alpha=256,256
ignorehitpause=1

[state ]
type=forcefeedback
triggerall=sysvar(0)=0
triggerall=1||var(0):=0
trigger1=floor(root,sysfvar(4))%3=1
trigger1=(enemy(0),name="Administrator"||enemy(0),name="AdministratorD4")&&enemy(0),authorname="Mapelao"
trigger1=1||var(0):=10903+100000*(random%2)
trigger2=floor(root,sysfvar(4))%3=2
trigger2=root,palno!=11
trigger2=(enemy(0),name="Administrator"||enemy(0),name="AdministratorD4")&&enemy(0),authorname="Mapelao"
trigger2=1||var(0):=210903+100000*(random%2)
trigger3=floor(root,sysfvar(4))%3=0
trigger3=enemy(0),name="Deconstructeur"&&enemy(0),authorname="Nachel"
trigger3=1||var(0):=410903+100000*(random%2)
trigger4=floor(root,sysfvar(4))%3=1
trigger4=enemy(0),name="Deconstructeur"&&enemy(0),authorname="Nachel"
trigger4=1||var(0):=610903+100000*(random%2)
trigger5=floor(root,sysfvar(4))%3=2
trigger5=root,palno!=11
trigger5=enemy(0),name="Deconstructeur"&&enemy(0),authorname="Nachel"
trigger5=1||var(0):=810903+100000*(random%2)
trigger6=floor(root,sysfvar(4))%3=0
trigger6=enemy(0),name="Rinne_Salvator_Atman"&&enemy(0),authorname="Mapelao"
trigger6=1||var(0):=1010903+100000*(random%2)
trigger7=floor(root,sysfvar(4))%3=0
trigger7=enemy(0),name="Kagerou Akagane"&&enemy(0),authorname="Mapelao"
trigger7=1||var(0):=1210903+100000*(random%4)
trigger8=floor(root,sysfvar(4))%3=1
trigger8=enemy(0),name="Death Star"&&enemy(0),authorname="TROY"
trigger8=1||var(0):=1610903+100000*(random%2)
trigger9=floor(root,sysfvar(4))%3=2
trigger9=root,palno!=11
trigger9=enemy(0),name="Death Star"&&enemy(0),authorname="TROY"
trigger9=1||var(0):=1810903+100000*(random%2)
trigger10=floor(root,sysfvar(4))%3=0
trigger10=enemy(0),name="Kokuo-GO"&&enemy(0),authorname="Mapelao"
trigger10=1||var(0):=2010903+100000*(random%2)
trigger11=floor(root,sysfvar(4))%3=1
trigger11=enemy(0),name="Kokuo-GO"&&enemy(0),authorname="Mapelao"
trigger11=1||var(0):=2210903+100000*(random%2)
trigger12=floor(root,sysfvar(4))%3=1
trigger12=enemy(0),name="Mizuchi Grade i"&&enemy(0),authorname="GGG & Mapelao"
trigger12=1||var(0):=2410903+100000*(random%2)
trigger13=floor(root,sysfvar(4))%3=2
trigger13=root,palno!=11
trigger13=enemy(0),name="Mizuchi Grade i"&&enemy(0),authorname="GGG & Mapelao"
trigger13=1||var(0):=2610903+100000*(random%2)
trigger14=floor(root,sysfvar(4))%3=1
trigger14=enemy(0),name="DeathStarla"&&enemy(0),authorname="BlackCurl&Mapelao"
trigger14=1||var(0):=2810903+100000*(random%2)
trigger15=floor(root,sysfvar(4))%3=2
trigger15=root,palno!=11
trigger15=enemy(0),name="DeathStarla"&&enemy(0),authorname="BlackCurl&Mapelao"
trigger15=1||var(0):=3010903+100000*(random%2)
trigger16=floor(root,sysfvar(4))%3=0
trigger16=enemy(0),name="STG_'el"&&enemy(0),authorname="Mapelao"
trigger16=1||var(0):=3210903+100000*(random%2)
trigger17=floor(root,sysfvar(4))%3=1
trigger17=enemy(0),name="STG_'el"&&enemy(0),authorname="Mapelao"
trigger17=1||var(0):=3410903+100000*(random%2)
trigger18=floor(root,sysfvar(4))%3=2
trigger18=root,palno!=11
trigger18=enemy(0),name="STG_'el"&&enemy(0),authorname="Mapelao"
trigger18=1||var(0):=3610903+100000*(random%2)
trigger19=floor(root,sysfvar(4))%3=1
trigger19=enemy(0),name="Bameeyan-Tenko"&&enemy(0),authorname="Mapelao"
trigger19=1||var(0):=3810903+100000*(random%2)
trigger20=floor(root,sysfvar(4))%3=2
trigger20=root,palno!=11
trigger20=enemy(0),name="Bameeyan-Tenko"&&enemy(0),authorname="Mapelao"
trigger20=1||var(0):=4010903+100000*(random%2)
trigger21=floor(root,sysfvar(4))%3=0
trigger21=enemy(0),name="Hakuda"&&enemy(0),authorname="Mapelao"
trigger21=1||var(0):=4210903+100000*(random%2)
trigger22=floor(root,sysfvar(4))%3=1
trigger22=enemy(0),name="Hakuda"&&enemy(0),authorname="Mapelao"
trigger22=1||var(0):=4410903+100000*(random%2)
trigger23=floor(root,sysfvar(4))%3=2
trigger23=root,palno!=11
trigger23=enemy(0),name="Hakuda"&&enemy(0),authorname="Mapelao"&&enemy(0),palno=12
trigger23=1||var(0):=4610903+100000*(random%2)
trigger24=floor(root,sysfvar(4))%3=2
trigger24=root,palno=11
trigger24=enemy(0),name="Hakuda"&&enemy(0),authorname="Mapelao"&&enemy(0),palno=12
trigger24=1||var(0):=4810903+100000*(random%2)
trigger25=0
trigger26=0
trigger27=0
trigger28=0
trigger29=0
trigger30=0
trigger31=floor(root,sysfvar(4))%3=0
trigger31=enemy(0),name="Magasame"&&enemy(0),authorname="BlackCurl"
trigger31=1||var(0):=10904+100000*(random%2)
trigger32=floor(root,sysfvar(4))%3=1
trigger32=enemy(0),name="Magasame"&&enemy(0),authorname="BlackCurl"
trigger32=1||var(0):=210904+100000*(random%2)
trigger33=floor(root,sysfvar(4))%3=2
trigger33=root,palno!=11
trigger33=enemy(0),name="Magasame"&&enemy(0),authorname="BlackCurl"
trigger33=1||var(0):=410904+100000*(random%2)
trigger34=floor(root,sysfvar(4))%3=0
trigger34=enemy(0),name="Abyss Mega's"&&enemy(0),authorname="BlackCurl"
trigger34=1||var(0):=610904+100000*(random%2)
trigger35=floor(root,sysfvar(4))%3=1
trigger35=enemy(0),name="Abyss Mega's"&&enemy(0),authorname="BlackCurl"
trigger35=1||var(0):=810904+100000*(random%2)
trigger36=floor(root,sysfvar(4))%3=0
trigger36=enemy(0),name="Vlad-Rose"&&enemy(0),authorname="BlackCurl"
trigger36=1||var(0):=1010904+100000*(random%2)
trigger37=floor(root,sysfvar(4))%3=1
trigger37=enemy(0),name="Vlad-Rose"&&enemy(0),authorname="BlackCurl"
trigger37=1||var(0):=1210904+100000*(random%2)
trigger38=floor(root,sysfvar(4))%3=2
trigger38=root,palno!=11
trigger38=enemy(0),name="RaiUn"&&enemy(0),authorname="BlackCurl"
trigger38=1||var(0):=1410904+100000*(random%2)
trigger39=floor(root,sysfvar(4))%3=2
trigger39=enemy(0),name="Aruaru-Orochi"&&enemy(0),authorname="BlackCurl"
trigger39=1||var(0):=1610904
trigger40=floor(root,sysfvar(4))%3=0
trigger40=enemy(0),name="Battle_Master_Reisen"&&enemy(0),authorname="Kousa"
trigger40=1||var(0):=1710904+100000*(random%2)
trigger41=floor(root,sysfvar(4))%3=1
trigger41=enemy(0),name="Battle_Master_Reisen"&&enemy(0),authorname="Kousa"
trigger41=1||var(0):=1910904+100000*(random%2)
trigger42=floor(root,sysfvar(4))%3=2
trigger42=root,palno!=11
trigger42=enemy(0),name="Battle_Master_Reisen"&&enemy(0),authorname="Kousa"
trigger42=1||var(0):=2110904+100000*(random%2)
trigger43=floor(root,sysfvar(4))%3=0
trigger43=enemy(0),name="Stella_Preces"&&enemy(0),authorname="Kousa"
trigger43=1||var(0):=2310904+100000*(random%2)
trigger44=floor(root,sysfvar(4))%3=1
trigger44=enemy(0),name="Stella_Preces"&&enemy(0),authorname="Kousa"
trigger44=1||var(0):=2510904+100000*(random%2)
trigger45=floor(root,sysfvar(4))%3=2
trigger45=root,palno!=11
trigger45=enemy(0),name="Stella_Preces"&&enemy(0),authorname="Kousa"
trigger45=1||var(0):=2710904+100000*(random%2)
trigger46=floor(root,sysfvar(4))%3=0
trigger46=enemy(0),name="Gandroid_Lewis"&&enemy(0),authorname="Kousa"
trigger46=1||var(0):=2910904+100000*(random%2)
trigger47=floor(root,sysfvar(4))%3=1
trigger47=enemy(0),name="Gandroid_Lewis"&&enemy(0),authorname="Kousa"
trigger47=1||var(0):=3110904+100000*(random%2)
trigger48=floor(root,sysfvar(4))%3=2
trigger48=root,palno!=11
trigger48=enemy(0),name="Gandroid_Lewis"&&enemy(0),authorname="Kousa"
trigger48=1||var(0):=3310904+100000*(random%2)
trigger49=floor(root,sysfvar(4))%3=0
trigger49=enemy(0),name="Albino_Quin"&&enemy(0),authorname="Kousa"
trigger49=1||var(0):=3510904+100000*(random%2)
trigger50=floor(root,sysfvar(4))%3=1
trigger50=enemy(0),name="Albino_Quin"&&enemy(0),authorname="Kousa"
trigger50=1||var(0):=3710904+100000*(random%2)
trigger51=floor(root,sysfvar(4))%3=2
trigger51=root,palno!=11
trigger51=enemy(0),name="Albino_Quin"&&enemy(0),authorname="Kousa"
trigger51=1||var(0):=3910904+100000*(random%2)
trigger52=floor(root,sysfvar(4))%3=0
trigger52=enemy(0),name="Mayim_Hydraulic_Sorceress"&&enemy(0),authorname="Kousa"
trigger52=1||var(0):=4110904+100000*(random%2)
trigger53=floor(root,sysfvar(4))%3=1
trigger53=enemy(0),name="Mayim_Hydraulic_Sorceress"&&enemy(0),authorname="Kousa"
trigger53=1||var(0):=4310904+100000*(random%2)
trigger54=floor(root,sysfvar(4))%3=2
trigger54=root,palno!=11
trigger54=enemy(0),name="Mayim_Hydraulic_Sorceress"&&enemy(0),authorname="Kousa"
trigger54=1||var(0):=4510904+100000*(random%2)
trigger55=floor(root,sysfvar(4))%3=0
trigger55=enemy(0),name="C-Ruler"&&enemy(0),authorname="maguro&kousa"
trigger55=1||var(0):=4710904+100000*(random%2)
trigger56=floor(root,sysfvar(4))%3=1
trigger56=enemy(0),name="C-Ruler"&&enemy(0),authorname="maguro&kousa"
trigger56=1||var(0):=4910904+100000*(random%2)
trigger57=floor(root,sysfvar(4))%3=2
trigger57=root,palno!=11
trigger57=enemy(0),name="C-Ruler"&&enemy(0),authorname="maguro&kousa"
trigger57=1||var(0):=5110904+100000*(random%2)
trigger58=floor(root,sysfvar(4))%3=1
trigger58=enemy(0),name="Beyond_reason"&&enemy(0),authorname="toriestel"
trigger58=1||var(0):=5310904+100000*(random%2)
trigger59=floor(root,sysfvar(4))%3=2
trigger59=root,palno=10
trigger59=enemy(0),name="Beyond_reason"&&enemy(0),authorname="toriestel"
trigger59=1||var(0):=5510904+100000*(random%2)
trigger60=floor(root,sysfvar(4))%3=2
trigger60=root,palno=12
trigger60=enemy(0),name="Beyond_reason"&&enemy(0),authorname="toriestel"
trigger60=1||var(0):=5710904+100000*(random%2)
trigger61=floor(root,sysfvar(4))%3=2
trigger61=root,palno=11
trigger61=enemy(0),name="Beyond_reason"&&enemy(0),authorname="toriestel"
trigger61=1||var(0):=5910904+100000*(random%2)
trigger62=0
trigger63=0
trigger64=0
trigger65=0
trigger66=0
trigger67=0
trigger68=0
trigger69=0
trigger70=0
trigger71=floor(root,sysfvar(4))%3=0
trigger71=enemy(0),name="mapelao"&&enemy(0),authorname="Mapelao"
trigger71=1||var(0):=10905+100000*(random%2)
trigger72=floor(root,sysfvar(4))%3=1
trigger72=enemy(0),name="mapelao"&&enemy(0),authorname="Mapelao"
trigger72=1||var(0):=210905+100000*(random%2)
trigger73=floor(root,sysfvar(4))%3=2
trigger73=root,palno!=11
trigger73=enemy(0),name="mapelao"&&enemy(0),authorname="Mapelao"
trigger73=1||var(0):=410905+100000*(random%2)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=sysvar(0)=0
triggerall=var(0)=0
trigger1=floor(root,sysfvar(4))%3=0
trigger1=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*2*2))/(2*2*8*3*2*2*2*2*2*2*2))=1
trigger1=1||var(0):=810900
trigger2=floor(root,sysfvar(4))%3=0
trigger2=floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2*2*2))/(2*2*8*3*2*2*2*2*2*2))=1
trigger2=random<500
trigger2=1||var(0):=710900
trigger3=floor(root,sysfvar(4))%3=0
trigger3=floor((floor(root,sysfvar(4))%(3*1001))/3)>=800
trigger3=1||var(0):=210900+100000*(random%3)
trigger4=floor(root,sysfvar(4))%3=0
trigger4=floor((floor(root,sysfvar(4))%(3*1001))/3)<=299
trigger4=1||var(0):=510900+100000*(random%2)
trigger5=floor(root,sysfvar(4))%3=0
trigger5=1||var(0):=10900+100000*(random%2)
trigger6=floor(root,sysfvar(4))%3=1
trigger6=floor((floor(root,sysfvar(4))%(3*1001))/3)>=800
trigger6=1||var(0):=410901+100000*(random%3)
trigger7=floor(root,sysfvar(4))%3=1
trigger7=floor((floor(root,sysfvar(4))%(3*1001))/3)<=299
trigger7=1||var(0):=710901+100000*(random%2)
trigger8=floor(root,sysfvar(4))%3=1
trigger8=1||var(0):=10901+100000*(random%4)
trigger9=floor(root,sysfvar(4))%3=2
trigger9=root,palno!=[11,12]
trigger9=1||var(0):=10902+100000*(random%3)
trigger10=floor(root,sysfvar(4))%3=2
trigger10=root,palno!=11
trigger10=1||var(0):=310902+100000*(random%3)
trigger11=floor(root,sysfvar(4))%3=2
trigger11=1||var(0):=610902+100000*(random%3)
ignorehitpause=1
[state ]
type=explod
trigger1=sysvar(0)=0
id=40402
anim=var(0)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=402
ontop=1
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=1
id=40402
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=sysvar(0)>=170
id=40402
trans=sub
ignorehitpause=1
[state ]
type=explod
trigger1=sysvar(0)=0
id=40403
anim=var(0)+10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=403
ontop=1
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=1
id=40403
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=sysvar(0)=[170+40,284+20]
id=40403
trans=addalpha
alpha=floor(256-256*cos((pi/2/95)*(sysvar(0)-(170+40)))),256
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=sysvar(0)>=285+20
id=40403
trans=addalpha
alpha=256,256
ignorehitpause=1

[state ]
type=explod
trigger1=sysvar(0)=0
id=0
anim=10881+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=404
ontop=1
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=sysvar(0)=0
id=40404
anim=19000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=404
ontop=1
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=171
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=1
id=40404
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=sysvar(0)=[83,170]
id=40404
trans=addalpha
alpha=256,0
ignorehitpause=1
[state ]
type=explod
trigger1=sysvar(0)=0
id=0
anim=10883+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=404
ontop=1
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=sysvar(0)=0
id=0
anim=10882+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=405
ontop=1
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;timepϐZbgB
[state ]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1


;
;^[GhB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;VXewp[B

;
;̈mۃwp[pXe[gB

[statedef 30000]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;^[GhB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1


;
;qbgXp[Nwp[pXe[gB

[statedef 30100]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;{ݒB
[state ]
type=changeanim
triggerall=const(size.ground.front)=30100
trigger1=anim!=10030
value=10030
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30101
trigger1=anim!=10031
value=10031
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30110
trigger1=anim!=10090
value=10090
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30120
trigger1=anim!=10150
value=10150
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30121
trigger1=anim!=10151
value=10151
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30130
trigger1=anim!=110180
value=110180
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30140
trigger1=anim!=10180
value=10180
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30150||const(size.ground.front)=30152
trigger1=anim!=10240
value=10240
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30151||const(size.ground.front)=30153
trigger1=anim!=10241
value=10241
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30160||const(size.ground.front)=30162
trigger1=anim!=10240
value=10240
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30161||const(size.ground.front)=30163
trigger1=anim!=10242
value=10242
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30170
trigger1=anim!=10240
value=10240
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30171
trigger1=anim!=10241
value=10241
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30180
trigger1=anim!=10360
value=10360
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30181||const(size.ground.front)=30182
trigger1=anim!=10361
value=10361
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30190
trigger1=anim!=10361
value=10361
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30200
trigger1=anim!=10330
value=10330
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30201
trigger1=anim!=10331
value=10331
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30210
trigger1=anim!=10240
value=10240
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30211
trigger1=anim!=10350
value=10350
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30220
trigger1=anim!=10240
value=10240
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30221
trigger1=anim!=10242
value=10242
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30230
trigger1=anim!=10240
value=10240
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30231
trigger1=anim!=210240
value=210240
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30240||const(size.ground.front)=30242
trigger1=anim!=10330
value=10330
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30241||const(size.ground.front)=30243
trigger1=anim!=10331
value=10331
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30250||const(size.ground.front)=30251
trigger1=anim!=10440
value=10440
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30260
trigger1=anim!=10440
value=10440
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30270
trigger1=anim!=110180
value=110180
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30280
trigger1=anim!=10520
value=10520
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30290
trigger1=anim!=10030
value=10030
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30291
trigger1=anim!=10031
value=10031
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30300
trigger1=anim!=110030
value=110030
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30301
trigger1=anim!=10440
value=10440
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30310
trigger1=anim!=10440
value=10440
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30311
trigger1=anim!=10330
value=10330
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30320
trigger1=anim!=10600
value=10600
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30330
trigger1=anim!=10240
value=10240
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30331
trigger1=anim!=10242
value=10242
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30340
trigger1=anim!=10240
value=10240
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30341
trigger1=anim!=10242
value=10242
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30350
trigger1=anim!=10480
value=10480
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30351
trigger1=anim!=10151
value=10151
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30360
trigger1=anim!=110030
value=110030
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30361
trigger1=anim!=10440
value=10440
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30370
trigger1=anim!=110090
value=110090
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30371
trigger1=anim!=10440
value=10440
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30380
trigger1=anim!=110641
value=110641
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30381
trigger1=anim!=210641
value=210641
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30390
trigger1=anim!=10640
value=10640
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30391
trigger1=anim!=10641
value=10641
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30400
trigger1=anim!=10780
value=10780
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30401
trigger1=anim!=110440
value=110440
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30410
trigger1=anim!=110440
value=110440
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30420
trigger1=anim!=10440
value=10440
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30430
trigger1=anim!=10440
value=10440
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=30431
trigger1=anim!=10330
value=10330
ignorehitpause=1

[state ]
type=changeanim
triggerall=const(size.ground.front)=30440
trigger1=anim!=10600
value=10600
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=1

;xNgǗϐZbgB
[state ]
type=varset
triggerall=sysvar(0)=0
trigger1=const(size.ground.front)=30101||const(size.ground.front)=30110||const(size.ground.front)=30121||const(size.ground.front)=30130||const(size.ground.front)=30140
trigger1=1||fvar(0):=random%360
trigger2=const(size.ground.front)=30151||const(size.ground.front)=30153||const(size.ground.front)=30161||const(size.ground.front)=30163||const(size.ground.front)=30171
trigger2=1||fvar(0):=random%360
trigger3=const(size.ground.front)=30180||const(size.ground.front)=30181||const(size.ground.front)=30182||const(size.ground.front)=30190||const(size.ground.front)=30200
trigger3=1||fvar(0):=random%360
trigger4=const(size.ground.front)=30211||const(size.ground.front)=30221||const(size.ground.front)=30231||const(size.ground.front)=30241||const(size.ground.front)=30243
trigger4=1||fvar(0):=random%360
trigger5=const(size.ground.front)=30250||const(size.ground.front)=30251||const(size.ground.front)=30260||const(size.ground.front)=30270||const(size.ground.front)=30280
trigger5=1||fvar(0):=random%360
trigger6=const(size.ground.front)=30291||const(size.ground.front)=30301||const(size.ground.front)=30310||const(size.ground.front)=30320||const(size.ground.front)=30331
trigger6=1||fvar(0):=random%360
trigger7=const(size.ground.front)=30341||const(size.ground.front)=30351||const(size.ground.front)=30361||const(size.ground.front)=30371||const(size.ground.front)=30401
trigger7=1||fvar(0):=random%360
trigger8=const(size.ground.front)=30410||const(size.ground.front)=30420||const(size.ground.front)=30430||const(size.ground.front)=30440
trigger8=1||fvar(0):=random%360
trigger9=const(size.ground.front)=30381
trigger9=1||fvar(0):=-90
trigger10=const(size.ground.front)=30391
trigger10=1||fvar(0):=0*(const(size.ground.back)=0)-75*(const(size.ground.back)=1)+0*(const(size.ground.back)=2)
trigger11=const(size.ground.front)=30100||const(size.ground.front)=30150||const(size.ground.front)=30152||const(size.ground.front)=30160||const(size.ground.front)=30162
trigger11=1||fvar(0):=parent,sysfvar(0)
trigger12=const(size.ground.front)=30170||const(size.ground.front)=30201||const(size.ground.front)=30210||const(size.ground.front)=30220||const(size.ground.front)=30230
trigger12=1||fvar(0):=parent,sysfvar(0)
trigger13=const(size.ground.front)=30240||const(size.ground.front)=30242||const(size.ground.front)=30290||const(size.ground.front)=30330||const(size.ground.front)=30340
trigger13=1||fvar(0):=parent,sysfvar(0)
trigger14=const(size.ground.front)=30350||const(size.ground.front)=30360||const(size.ground.front)=30380||const(size.ground.front)=30390||const(size.ground.front)=30400
trigger14=1||fvar(0):=parent,sysfvar(0)
trigger15=const(size.ground.front)=30120||const(size.ground.front)=30370
trigger15=1||fvar(0):=parent,sysfvar(0)-45
trigger16=const(size.ground.front)=30300||const(size.ground.front)=30311||const(size.ground.front)=30431
trigger16=1||fvar(0):=parent,sysfvar(0)-90
sysfvar(0)=fvar(0)
ignorehitpause=1

;xǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(1)=0
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=animtime=0
value=2134123982
persistent=256
ignorehitpause=1



;qbgXp[Nwp[ˏoB
[state ]
type=helper
triggerall=const(size.ground.front)=30101
trigger1=sysvar(0)=0
stateno=5150
id=30100
size.ground.front=30100
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30121
trigger1=sysvar(0)=0
stateno=5150
id=30120
size.ground.front=30120
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30151
trigger1=sysvar(0)=0
stateno=5150
id=30150
size.ground.front=30150
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30153
trigger1=sysvar(0)=0
stateno=5150
id=30152
size.ground.front=30152
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30161
trigger1=sysvar(0)=0
stateno=5150
id=30160
size.ground.front=30160
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30163
trigger1=sysvar(0)=0
stateno=5150
id=30162
size.ground.front=30162
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30171
trigger1=sysvar(0)=0
stateno=5150
id=30170
size.ground.front=30170
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30200
trigger1=sysvar(0)=0
stateno=5150
id=30201
size.ground.front=30201
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30211
trigger1=sysvar(0)=0
stateno=5150
id=30210
size.ground.front=30210
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30221
trigger1=sysvar(0)=0
stateno=5150
id=30220
size.ground.front=30220
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30231
trigger1=sysvar(0)=0
stateno=5150
id=30230
size.ground.front=30230
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
size.xscale=0.75
size.yscale=0.75
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30241
trigger1=sysvar(0)=0
stateno=5150
id=30240
size.ground.front=30240
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30243
trigger1=sysvar(0)=0
stateno=5150
id=30242
size.ground.front=30242
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30291
trigger1=sysvar(0)=0
stateno=5150
id=30290
size.ground.front=30290
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30301
trigger1=sysvar(0)=0
stateno=5150
id=30300
size.ground.front=30300
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
size.xscale=1
size.yscale=1
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30310
trigger1=sysvar(0)=0
stateno=5150
id=30311
size.ground.front=30311
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
size.xscale=0.75
size.yscale=0.75
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30331
trigger1=sysvar(0)=0
stateno=5150
id=30330
size.ground.front=30330
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30341
trigger1=sysvar(0)=0
stateno=5150
id=30340
size.ground.front=30340
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30351
trigger1=sysvar(0)=0
stateno=5150
id=30350
size.ground.front=30350
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(!!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30361
trigger1=sysvar(0)=0
stateno=5150
id=30360
size.ground.front=30360
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
size.xscale=1
size.yscale=1
pausemovetime=2147483647*(!!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30371
trigger1=sysvar(0)=0
stateno=5150
id=30370
size.ground.front=30370
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
size.xscale=0.85
size.yscale=0.85
pausemovetime=2147483647*(!!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30381
trigger1=sysvar(0)=0
stateno=5150
id=30380
size.ground.front=30380
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(!!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30391
trigger1=sysvar(0)=0
stateno=5150
id=30390
size.ground.front=30390
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
size.xscale=1
size.yscale=1
pausemovetime=2147483647*(!!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30401
trigger1=sysvar(0)=0
stateno=5150
id=30400
size.ground.front=30400
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
size.xscale=0.65
size.yscale=0.65
pausemovetime=2147483647*(!!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30430
trigger1=sysvar(0)=0
stateno=5150
id=30431
size.ground.front=30431
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
size.xscale=0.75
size.yscale=0.75
pausemovetime=2147483647*(!!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=1



;{ݒitjB
[state ]
type=sprpriority
trigger1=const(size.ground.front)=30100||const(size.ground.front)=30110||const(size.ground.front)=30120||const(size.ground.front)=30130||const(size.ground.front)=30140
trigger2=const(size.ground.front)=30150||const(size.ground.front)=30152||const(size.ground.front)=30160||const(size.ground.front)=30162||const(size.ground.front)=30170
trigger3=const(size.ground.front)=30180||const(size.ground.front)=30181||const(size.ground.front)=30182||const(size.ground.front)=30190||const(size.ground.front)=30200
trigger4=const(size.ground.front)=30210||const(size.ground.front)=30220||const(size.ground.front)=30230||const(size.ground.front)=30240||const(size.ground.front)=30242
trigger5=const(size.ground.front)=30250||const(size.ground.front)=30251||const(size.ground.front)=30260||const(size.ground.front)=30280||const(size.ground.front)=30290
trigger6=const(size.ground.front)=30310||const(size.ground.front)=30320||const(size.ground.front)=30330||const(size.ground.front)=30340||const(size.ground.front)=30350
trigger7=const(size.ground.front)=30360||const(size.ground.front)=30370||const(size.ground.front)=30380||const(size.ground.front)=30390||const(size.ground.front)=30400
trigger8=const(size.ground.front)=30410||const(size.ground.front)=30420||const(size.ground.front)=30430||const(size.ground.front)=30440
value=300
ignorehitpause=1
[state ]
type=sprpriority
trigger1=const(size.ground.front)=30101||const(size.ground.front)=30121||const(size.ground.front)=30151||const(size.ground.front)=30153
trigger2=const(size.ground.front)=30161||const(size.ground.front)=30163||const(size.ground.front)=30171||const(size.ground.front)=30201||const(size.ground.front)=30211
trigger3=const(size.ground.front)=30221||const(size.ground.front)=30231||const(size.ground.front)=30241||const(size.ground.front)=30243||const(size.ground.front)=30270
trigger4=const(size.ground.front)=30291||const(size.ground.front)=30311||const(size.ground.front)=30331||const(size.ground.front)=30341
trigger5=const(size.ground.front)=30351||const(size.ground.front)=30361||const(size.ground.front)=30371||const(size.ground.front)=30381||const(size.ground.front)=30391
trigger6=const(size.ground.front)=30401||const(size.ground.front)=30431
value=301
ignorehitpause=1
[state ]
type=sprpriority
trigger1=const(size.ground.front)=30300
value=302
ignorehitpause=1
[state ]
type=sprpriority
trigger1=const(size.ground.front)=30301
value=303
ignorehitpause=1


;
;ȊOB

;rWAZbgB
[state ]
type=trans
trigger1=const(size.ground.front)=30100||const(size.ground.front)=30120||const(size.ground.front)=30140||const(size.ground.front)=30151||const(size.ground.front)=30153
trigger2=const(size.ground.front)=30161||const(size.ground.front)=30163||const(size.ground.front)=30171
trigger3=const(size.ground.front)=30180||const(size.ground.front)=30181||const(size.ground.front)=30182||const(size.ground.front)=30190||const(size.ground.front)=30201
trigger4=const(size.ground.front)=30211||const(size.ground.front)=30221||const(size.ground.front)=30231||const(size.ground.front)=30241||const(size.ground.front)=30243
trigger5=const(size.ground.front)=30250||const(size.ground.front)=30251||const(size.ground.front)=30260||const(size.ground.front)=30280||const(size.ground.front)=30290
trigger6=const(size.ground.front)=30301||const(size.ground.front)=30331||const(size.ground.front)=30341||const(size.ground.front)=30350||const(size.ground.front)=30361
trigger7=const(size.ground.front)=30371||const(size.ground.front)=30390||const(size.ground.front)=30391||const(size.ground.front)=30400||const(size.ground.front)=30420
trans=add
ignorehitpause=1
[state ]
type=trans
trigger1=const(size.ground.front)=30101||const(size.ground.front)=30110||const(size.ground.front)=30121||const(size.ground.front)=30130
trigger2=const(size.ground.front)=30150||const(size.ground.front)=30152||const(size.ground.front)=30160||const(size.ground.front)=30162||const(size.ground.front)=30170
trigger3=const(size.ground.front)=30200||const(size.ground.front)=30210||const(size.ground.front)=30220||const(size.ground.front)=30230
trigger4=const(size.ground.front)=30240||const(size.ground.front)=30242||const(size.ground.front)=30270||const(size.ground.front)=30291||const(size.ground.front)=30300
trigger5=const(size.ground.front)=30310||const(size.ground.front)=30311||const(size.ground.front)=30320||const(size.ground.front)=30330||const(size.ground.front)=30340
trigger6=const(size.ground.front)=30351||const(size.ground.front)=30360||const(size.ground.front)=30370||const(size.ground.front)=30380||const(size.ground.front)=30381
trigger7=const(size.ground.front)=30401||const(size.ground.front)=30410||const(size.ground.front)=30430||const(size.ground.front)=30431||const(size.ground.front)=30440
trans=sub
ignorehitpause=1

[state ]
type=angledraw
trigger1=const(size.ground.front)=30100||const(size.ground.front)=30101||const(size.ground.front)=30110||const(size.ground.front)=30120||const(size.ground.front)=30121
trigger2=const(size.ground.front)=30130||const(size.ground.front)=30140||const(size.ground.front)=30200||const(size.ground.front)=30201
trigger3=const(size.ground.front)=30240||const(size.ground.front)=30241||const(size.ground.front)=30242||const(size.ground.front)=30243
trigger4=const(size.ground.front)=30250||const(size.ground.front)=30251||const(size.ground.front)=30260||const(size.ground.front)=30270||const(size.ground.front)=30280
trigger5=const(size.ground.front)=30290||const(size.ground.front)=30291||const(size.ground.front)=30300||const(size.ground.front)=30301
trigger6=const(size.ground.front)=30310||const(size.ground.front)=30311||const(size.ground.front)=30320||const(size.ground.front)=30350||const(size.ground.front)=30351
trigger7=const(size.ground.front)=30360||const(size.ground.front)=30361||const(size.ground.front)=30370||const(size.ground.front)=30371
trigger8=const(size.ground.front)=30400||const(size.ground.front)=30401||const(size.ground.front)=30410||const(size.ground.front)=30420
trigger9=const(size.ground.front)=30430||const(size.ground.front)=30431||const(size.ground.front)=30440
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=1
[state ]
type=angledraw
trigger1=const(size.ground.front)=30150||const(size.ground.front)=30151||const(size.ground.front)=30152||const(size.ground.front)=30153
trigger2=const(size.ground.front)=30160||const(size.ground.front)=30161||const(size.ground.front)=30162||const(size.ground.front)=30163
trigger3=const(size.ground.front)=30170||const(size.ground.front)=30171||const(size.ground.front)=30180||const(size.ground.front)=30181||const(size.ground.front)=30182
trigger4=const(size.ground.front)=30190||const(size.ground.front)=30210||const(size.ground.front)=30211||const(size.ground.front)=30220||const(size.ground.front)=30221
trigger5=const(size.ground.front)=30230||const(size.ground.front)=30231||const(size.ground.front)=30330||const(size.ground.front)=30331
trigger6=const(size.ground.front)=30340||const(size.ground.front)=30341||const(size.ground.front)=30380||const(size.ground.front)=30390||const(size.ground.front)=30391
value=-sysfvar(0)
scale=0.5,0.5
ignorehitpause=1
[state ]
type=angledraw
trigger1=const(size.ground.front)=30381
value=-sysfvar(0)
scale=0.5,-0.5
ignorehitpause=1

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=1



;timepϐZbgB
[state ]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1


;
;^[GhB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1

[statedef 30200]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno-100
persistent=256
ignorehitpause=1

[statedef 30300]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno-200
persistent=256
ignorehitpause=1

[statedef 30400]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno-300
persistent=256
ignorehitpause=1

[statedef 30500]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno-400
persistent=256
ignorehitpause=1

[statedef 30600]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno-500
persistent=256
ignorehitpause=1

[statedef 30700]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno-600
persistent=256
ignorehitpause=1

[statedef 30800]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno-700
persistent=256
ignorehitpause=1

[statedef 30900]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno-800
persistent=256
ignorehitpause=1


;
;iCtwp[pXe[gB

[statedef 31000]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=const(size.ground.front)=[31000,31001]
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=5
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
triggerall=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2))/61)=0
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1
[state ]
type=varset
triggerall=const(size.ground.front)=[31010,31011]
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=6
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
triggerall=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2))/61)=0
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1
[state ]
type=varset
triggerall=const(size.ground.front)=[31020,31021]
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=7
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
triggerall=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2))/61)=0
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1
[state ]
type=varset
triggerall=const(size.ground.front)=[31030,31031]
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=8
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
triggerall=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2))/61)=0
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010
trigger1=sysvar(0)=0
trigger2=sysvar(0)=60
value=ifelse(sysvar(0)=0,25000,10040+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31020
trigger1=sysvar(0)=0
trigger2=sysvar(0)=60
value=ifelse(sysvar(0)=0,25001,10041+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31030
trigger1=sysvar(0)=0
trigger2=sysvar(0)=60
value=ifelse(sysvar(0)=0,25002,10042+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))))
ignorehitpause=0

[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31001||const(size.ground.front)=31011
trigger1=sysvar(0)=0
trigger2=sysvar(0)=60
value=ifelse(sysvar(0)=0,20000,10045)
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31021
trigger1=sysvar(0)=0
trigger2=sysvar(0)=60
value=ifelse(sysvar(0)=0,20001,10046)
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31031
trigger1=sysvar(0)=0
trigger2=sysvar(0)=60
value=ifelse(sysvar(0)=0,20002,10047)
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=0
trigger1=const(size.ground.front)=[31000,31001]
trigger1=1||fvar(0):=25-20*const(size.ground.back)
trigger2=const(size.ground.front)=[31010,31011]
trigger2=1||fvar(0):=-60-15*const(size.ground.back)
trigger3=const(size.ground.front)=[31020,31021]
trigger3=1||fvar(0):=-70-7*const(size.ground.back)
trigger4=const(size.ground.front)=[31030,31031]
trigger4=1||fvar(0):=155+9*const(size.ground.back)
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)<=59
trigger1=const(size.ground.front)=[31000,31001]
trigger1=1||fvar(0):=3
trigger2=const(size.ground.front)=[31010,31011]
trigger2=1||fvar(0):=7
trigger3=const(size.ground.front)=[31020,31021]
trigger3=1||fvar(0):=15
trigger4=const(size.ground.front)=[31030,31031]
trigger4=1||fvar(0):=9
sysfvar(1)=fvar(0)-fvar(0)*sysvar(0)/60
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)>=60
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
triggerall=sysvar(0)>=60
trigger1=animtime=0
value=2134123982
persistent=256
ignorehitpause=1



;1projtOZbgB
[state ]
type=varadd
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
trigger1=root,projcontacttime(100000*const(size.ground.back)+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030))=0+1
sysvar(1)=1
ignorehitpause=0

;2projtOZbgB
[state ]
type=varadd
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
trigger1=root,projcontacttime(500000+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030))=0+1
sysvar(2)=1
ignorehitpause=0



;iCtwp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000
trigger1=sysvar(0)=0
stateno=5150
id=31001
size.ground.front=31001
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31010
trigger1=sysvar(0)=0
stateno=5150
id=31011
size.ground.front=31011
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31020
trigger1=sysvar(0)=0
stateno=5150
id=31021
size.ground.front=31021
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31030
trigger1=sysvar(0)=0
stateno=5150
id=31031
size.ground.front=31031
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
trigger1=1
value=-159
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31001||const(size.ground.front)=31011||const(size.ground.front)=31021||const(size.ground.front)=31031
trigger1=1
value=60
ignorehitpause=0



;WݒB
[state ]
type=posadd
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=20*cos((pi/180)*sysfvar(0))
y=20*sin((pi/180)*sysfvar(0))
ignorehitpause=0


;
;ˁB

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=sysvar(0)<=59
trigger1=1||fvar(0):=sysfvar(1)*cos((pi/180)*sysfvar(0))
trigger1=1||fvar(1):=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)<=59
triggerall=1||fvar(2):=sysfvar(0)
trigger1=(const(size.ground.front)=[31000,31001])||(const(size.ground.front)=[31030,31031])
trigger1=facing*fvar(0)<=0&&pos x<-160||facing*fvar(0)>=0&&pos x>160
trigger1=1||fvar(2):=180-fvar(2)
trigger2=(const(size.ground.front)=[31010,31011])||(const(size.ground.front)=[31020,31021])
trigger2=fvar(1)<=0&&screenpos y<0||fvar(1)>=0&&screenpos y>240
trigger2=1||fvar(2):=-fvar(2)
sysfvar(0)=fvar(2)
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=sysvar(0)<=59
trigger1=(const(size.ground.front)=[31000,31001])||(const(size.ground.front)=[31030,31031])
trigger1=const(size.ground.front)=31000||const(size.ground.front)=31030
trigger1=facing*fvar(0)<=0&&pos x<-160||facing*fvar(0)>=0&&pos x>160
trigger2=(const(size.ground.front)=[31010,31011])||(const(size.ground.front)=[31020,31021])
trigger2=const(size.ground.front)=31010||const(size.ground.front)=31020
trigger2=fvar(1)<=0&&screenpos y<0||fvar(1)>=0&&screenpos y>240
value=s1300,1
freqmul=1.0
volume=255
channel=1
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
triggerall=sysvar(0)<=59
triggerall=(const(size.ground.front)=[31000,31001])||(const(size.ground.front)=[31030,31031])
trigger1=facing*fvar(0)<=0&&pos x<-160
x=-160
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=sysvar(0)<=59
triggerall=(const(size.ground.front)=[31000,31001])||(const(size.ground.front)=[31030,31031])
trigger1=facing*fvar(0)>=0&&pos x>160
x=160
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=sysvar(0)<=59
triggerall=(const(size.ground.front)=[31010,31011])||(const(size.ground.front)=[31020,31021])
trigger1=fvar(1)<=0&&screenpos y<0
y=pos y-screenpos y
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=sysvar(0)<=59
triggerall=(const(size.ground.front)=[31010,31011])||(const(size.ground.front)=[31020,31021])
trigger1=fvar(1)>=0&&screenpos y>240
y=pos y-screenpos y+240
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=60
trigger2=sysvar(0)=64
value=s1300,2
freqmul=0.6
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=60
trigger2=sysvar(0)=64
value=s1270,100
freqmul=0.8
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=60
trigger2=sysvar(0)=64
value=s1300,3
freqmul=0.9
volume=255
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=60
id=0
anim=19000
trans=addalpha
alpha=128,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=[60,79]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/20)*(sysvar(0)-60)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
trigger1=sysvar(0)<=59
trans=add
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
trigger1=sysvar(0)>=60
trans=sub
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=31001||const(size.ground.front)=31011||const(size.ground.front)=31021||const(size.ground.front)=31031
trigger1=sysvar(0)<=59
trans=none
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=31001||const(size.ground.front)=31011||const(size.ground.front)=31021||const(size.ground.front)=31031
trigger1=sysvar(0)>=60
trans=add
ignorehitpause=0

[state ]
type=afterimage
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
trigger1=sysvar(0)=0+3
time=1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,256,256
paladd=-8,-8,-8
palmul=1,1,1
trans=add
ignorehitpause=0
[state ]
type=afterimagetime
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
trigger1=sysvar(0)<=59
time=60-sysvar(0)
ignorehitpause=0
[state ]
type=afterimage
triggerall=var(40)=0
triggerall=const(size.ground.front)=31001||const(size.ground.front)=31011||const(size.ground.front)=31021||const(size.ground.front)=31031
trigger1=sysvar(0)=0+3
time=1
length=16
timegap=1
framegap=1
palcolor=0
palinvertall=0
palbright=0,0,0
palcontrast=256,256,256
paladd=-8,-8,-8
palmul=1,1,1
trans=sub
ignorehitpause=0
[state ]
type=afterimagetime
triggerall=const(size.ground.front)=31001||const(size.ground.front)=31011||const(size.ground.front)=31021||const(size.ground.front)=31031
trigger1=sysvar(0)<=59
time=60-sysvar(0)
ignorehitpause=0

[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010||const(size.ground.front)=31020||const(size.ground.front)=31030
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=31001||const(size.ground.front)=31011||const(size.ground.front)=31021||const(size.ground.front)=31031
trigger1=1
value=-sysfvar(0)
scale=0.5,0.5
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=31000
trigger1=1||var(0):=1||var(1):=18-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=-32||fvar(1):=-6||fvar(2):=-32||fvar(3):=-6||fvar(4):=0.35
trigger2=const(size.ground.front)=31010
trigger2=1||var(0):=1||var(1):=18-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=-8||fvar(1):=32||fvar(2):=-8||fvar(3):=32||fvar(4):=0.35
trigger3=const(size.ground.front)=31020
trigger3=1||var(0):=1||var(1):=18-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=-1||fvar(1):=-40||fvar(2):=-1||fvar(3):=-40||fvar(4):=2.1
trigger4=const(size.ground.front)=31030
trigger4=1||var(0):=1||var(1):=18-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=-3||fvar(1):=-8||fvar(2):=-3||fvar(3):=-8||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010
triggerall=sysvar(1)=0
trigger1=sysvar(0)<=59
projid=100000*const(size.ground.back)+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
projanim=70030
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+18*cos((pi/180)*sysfvar(0))),floor(vel y+18*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*const(size.ground.back)+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=-6,0
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=5
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31020
triggerall=sysvar(1)=0
trigger1=sysvar(0)<=59
projid=100000*const(size.ground.back)+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
projanim=70030
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+18*cos((pi/180)*sysfvar(0))),floor(vel y+18*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*const(size.ground.back)+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
chainid=-1
nochainid=-1
attr=c,np
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=-6,0
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=5
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31030
triggerall=sysvar(1)=0
trigger1=sysvar(0)<=59
projid=100000*const(size.ground.back)+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
projanim=70030
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+18*cos((pi/180)*sysfvar(0))),floor(vel y+18*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*const(size.ground.back)+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=-6,0
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=5
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000||const(size.ground.front)=31010
triggerall=sysvar(2)=[0,5]
trigger1=sysvar(0)=[60,91]
trigger1=sysvar(0)%4=0
projid=500000+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
projanim=70031
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=floor(50*cos((pi/180)*sysfvar(0))),floor(50*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=3
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=500000+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(50*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31020
triggerall=sysvar(2)=[0,5]
trigger1=sysvar(0)=[60,91]
trigger1=sysvar(0)%4=0
projid=500000+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
projanim=70031
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=floor(50*cos((pi/180)*sysfvar(0))),floor(50*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=3
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=500000+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
chainid=-1
nochainid=-1
attr=c,np
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(50*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31030
triggerall=sysvar(2)=[0,5]
trigger1=sysvar(0)=[60,91]
trigger1=sysvar(0)%4=0
projid=500000+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
projanim=70031
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=floor(50*cos((pi/180)*sysfvar(0))),floor(50*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=3
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=500000+1300*(const(size.ground.front)=31000)+1310*(const(size.ground.front)=31010)+1500*(const(size.ground.front)=31020)+1700*(const(size.ground.front)=31030)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(50*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;u[hwp[pXe[gB

[statedef 31100]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=2
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=10140+const(size.ground.front)%10+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=0
trigger1=const(size.ground.front)=[31100,31103]
trigger1=1||fvar(0):=0
trigger2=const(size.ground.front)=[31110,31113]
trigger2=1||fvar(0):=-75
trigger3=const(size.ground.front)=[31120,31123]
trigger3=1||fvar(0):=30
trigger4=const(size.ground.front)=[31130,31133]
trigger4=1||fvar(0):=90
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31102,31103])||(const(size.ground.front)=[31112,31113])||(const(size.ground.front)=[31122,31123])||(const(size.ground.front)=[31132,31133])
triggerall=sysvar(0)<=17
trigger1=1
sysfvar(1)=0
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31102,31103])||(const(size.ground.front)=[31112,31113])||(const(size.ground.front)=[31122,31123])||(const(size.ground.front)=[31132,31133])
triggerall=sysvar(0)=[18,39]
trigger1=1||fvar(0):=16
sysfvar(1)=fvar(0)-fvar(0)*(sysvar(0)-18)/22
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31102,31103])||(const(size.ground.front)=[31112,31113])||(const(size.ground.front)=[31122,31123])||(const(size.ground.front)=[31132,31133])
triggerall=sysvar(0)>=40
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=animtime=0
value=2134123982
persistent=256
ignorehitpause=1



;2projtOZbgB
[state ]
type=varadd
triggerall=const(size.ground.front)=31102||const(size.ground.front)=31112||const(size.ground.front)=31122||const(size.ground.front)=31132
trigger1=root,projcontacttime(100000+1270*(const(size.ground.front)=31102)+1410*(const(size.ground.front)=31112)+1630*(const(size.ground.front)=31122)+1640*(const(size.ground.front)=31132))=0+1
sysvar(2)=1
ignorehitpause=0



;u[hwp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100
trigger1=sysvar(0)=0
stateno=5150
id=31101
size.ground.front=31101
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100
trigger1=sysvar(0)=0
stateno=5150
id=31102
size.ground.front=31102
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100
trigger1=sysvar(0)=0
stateno=5150
id=31103
size.ground.front=31103
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0

[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31110
trigger1=sysvar(0)=0
stateno=5150
id=31111
size.ground.front=31111
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31110
trigger1=sysvar(0)=0
stateno=5150
id=31112
size.ground.front=31112
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31110
trigger1=sysvar(0)=0
stateno=5150
id=31113
size.ground.front=31113
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0

[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31120
trigger1=sysvar(0)=0
stateno=5150
id=31121
size.ground.front=31121
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31120
trigger1=sysvar(0)=0
stateno=5150
id=31122
size.ground.front=31122
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31120
trigger1=sysvar(0)=0
stateno=5150
id=31123
size.ground.front=31123
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0

[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31130
trigger1=sysvar(0)=0
stateno=5150
id=31131
size.ground.front=31131
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31130
trigger1=sysvar(0)=0
stateno=5150
id=31132
size.ground.front=31132
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31130
trigger1=sysvar(0)=0
stateno=5150
id=31133
size.ground.front=31133
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100||const(size.ground.front)=31110||const(size.ground.front)=31120||const(size.ground.front)=31130
trigger1=1
value=-188
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31101||const(size.ground.front)=31111||const(size.ground.front)=31121||const(size.ground.front)=31131
trigger1=1
value=30
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31102||const(size.ground.front)=31112||const(size.ground.front)=31122||const(size.ground.front)=31132
trigger1=1
value=31
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31103||const(size.ground.front)=31113||const(size.ground.front)=31123||const(size.ground.front)=31133
trigger1=1
value=32
ignorehitpause=0



;WݒB
[state ]
type=posadd
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31100,31101])||(const(size.ground.front)=[31120,31121])
trigger1=sysvar(0)=0
y=-facing*pos x*tan((pi/180)*sysfvar(0))
ignorehitpause=0
[state ]
type=posadd
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31100,31101])||(const(size.ground.front)=[31120,31121])
trigger1=sysvar(0)=0
x=-facing*pos x
ignorehitpause=0

[state ]
type=posadd
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31110,31111])||(const(size.ground.front)=[31130,31131])
trigger1=sysvar(0)=0
x=(-screenpos y+120)/tan((pi/180)*sysfvar(0))
y=-screenpos y+120
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100||const(size.ground.front)=31110||const(size.ground.front)=31120||const(size.ground.front)=31130
trigger1=sysvar(0)=0
value=s1270,1
freqmul=1.1
volume=128
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100||const(size.ground.front)=31110||const(size.ground.front)=31120||const(size.ground.front)=31130
trigger1=sysvar(0)=18-5
value=s1270,2
freqmul=1.0
volume=255
channel=2
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100||const(size.ground.front)=31110||const(size.ground.front)=31120||const(size.ground.front)=31130
trigger1=sysvar(0)=[10,17]
id=0
anim=19000
trans=addalpha
alpha=0,floor(192+64*cos((pi/2/8)*(sysvar(0)-10)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100||const(size.ground.front)=31110||const(size.ground.front)=31120||const(size.ground.front)=31130
trigger1=sysvar(0)=[18,34]
id=0
anim=19000
trans=addalpha
alpha=0,192
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100||const(size.ground.front)=31110||const(size.ground.front)=31120||const(size.ground.front)=31130
trigger1=sysvar(0)=[35,49]
id=0
anim=19000
trans=addalpha
alpha=0,floor(192+64*sin((pi/2/15)*(sysvar(0)-35)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100||const(size.ground.front)=31110||const(size.ground.front)=31120||const(size.ground.front)=31130
trigger1=sysvar(0)=[18,37]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/20)*(sysvar(0)-18)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31102,31103])||(const(size.ground.front)=[31112,31113])||(const(size.ground.front)=[31122,31123])||(const(size.ground.front)=[31132,31133])
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=31100||const(size.ground.front)=31110||const(size.ground.front)=31120||const(size.ground.front)=31130
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=31101||const(size.ground.front)=31111||const(size.ground.front)=31121||const(size.ground.front)=31131
trigger1=1
trans=add
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=31102||const(size.ground.front)=31112||const(size.ground.front)=31122||const(size.ground.front)=31132
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=31103||const(size.ground.front)=31113||const(size.ground.front)=31123||const(size.ground.front)=31133
trigger1=1
trans=add
ignorehitpause=0

[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=31100||const(size.ground.front)=31110||const(size.ground.front)=31120||const(size.ground.front)=31130
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=31101||const(size.ground.front)=31111||const(size.ground.front)=31121||const(size.ground.front)=31131
trigger1=1
value=-sysfvar(0)
scale=0.5,0.5
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=31102||const(size.ground.front)=31112||const(size.ground.front)=31122||const(size.ground.front)=31132
triggerall=sysvar(0)=[10,17]
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*sin((pi/2/8)*(sysvar(0)-10))*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=31102||const(size.ground.front)=31112||const(size.ground.front)=31122||const(size.ground.front)=31132
triggerall=sysvar(0)>=18
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=31103||const(size.ground.front)=31113||const(size.ground.front)=31123||const(size.ground.front)=31133
triggerall=sysvar(0)=[10,17]
trigger1=1
value=-sysfvar(0)
scale=0.5,0.5*sin((pi/2/8)*(sysvar(0)-10))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=31103||const(size.ground.front)=31113||const(size.ground.front)=31123||const(size.ground.front)=31133
triggerall=sysvar(0)>=18
trigger1=1
value=-sysfvar(0)
scale=0.5,0.5
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=31102
trigger1=1||var(0):=1||var(1):=18-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=1||fvar(1):=-9||fvar(2):=1||fvar(3):=-9||fvar(4):=0.35
trigger2=const(size.ground.front)=31112
trigger2=1||var(0):=1||var(1):=18-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=-1||fvar(1):=-40||fvar(2):=-1||fvar(3):=-40||fvar(4):=2.1
trigger3=const(size.ground.front)=31122
trigger3=1||var(0):=1||var(1):=18-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=-3||fvar(1):=-9||fvar(2):=-3||fvar(3):=-9||fvar(4):=0.35
trigger4=const(size.ground.front)=31132
trigger4=1||var(0):=1||var(1):=18-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=-8||fvar(1):=32||fvar(2):=-8||fvar(3):=32||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100
trigger1=sysvar(0)=[0,17]
projid=1270*(const(size.ground.front)=31100)+1410*(const(size.ground.front)=31110)+1630*(const(size.ground.front)=31120)+1640*(const(size.ground.front)=31130)
projanim=70060
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-289*cos((pi/180)*sysfvar(0))),floor(vel y-289*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=floor(59*cos((pi/180)*sysfvar(0))),floor(59*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=14
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=1270*(const(size.ground.front)=31100)+1410*(const(size.ground.front)=31110)+1630*(const(size.ground.front)=31120)+1640*(const(size.ground.front)=31130)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=0
damage=3,0
fall.damage=0
getpower=20,10
givepower=10,5
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,18
guard.pausetime=0,18
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=-6*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),0
air.velocity=-4*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=18
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31110
trigger1=sysvar(0)=[0,17]
projid=1270*(const(size.ground.front)=31100)+1410*(const(size.ground.front)=31110)+1630*(const(size.ground.front)=31120)+1640*(const(size.ground.front)=31130)
projanim=70060
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-289*cos((pi/180)*sysfvar(0))),floor(vel y-289*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=floor(59*cos((pi/180)*sysfvar(0))),floor(59*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=14
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=1270*(const(size.ground.front)=31100)+1410*(const(size.ground.front)=31110)+1630*(const(size.ground.front)=31120)+1640*(const(size.ground.front)=31130)
chainid=-1
nochainid=-1
attr=c,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=0
damage=3,0
fall.damage=0
getpower=20,10
givepower=10,5
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,18
guard.pausetime=0,18
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=-6*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),0
air.velocity=-4*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=18
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31120||const(size.ground.front)=31130
trigger1=sysvar(0)=[0,17]
projid=1270*(const(size.ground.front)=31100)+1410*(const(size.ground.front)=31110)+1630*(const(size.ground.front)=31120)+1640*(const(size.ground.front)=31130)
projanim=70060
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-289*cos((pi/180)*sysfvar(0))),floor(vel y-289*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=floor(59*cos((pi/180)*sysfvar(0))),floor(59*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=14
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=1270*(const(size.ground.front)=31100)+1410*(const(size.ground.front)=31110)+1630*(const(size.ground.front)=31120)+1640*(const(size.ground.front)=31130)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=0
damage=3,0
fall.damage=0
getpower=20,10
givepower=10,5
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,18
guard.pausetime=0,18
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=-6*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),0
air.velocity=-4*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=18
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31102
triggerall=sysvar(2)=[0,9]
trigger1=sysvar(0)=[18,39]
trigger1=sysvar(0)%3=0
projid=100000+1270*(const(size.ground.front)=31102)+1410*(const(size.ground.front)=31112)+1630*(const(size.ground.front)=31122)+1640*(const(size.ground.front)=31132)
projanim=70061
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-125*cos((pi/180)*sysfvar(0))),floor(vel y-125*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=floor(100*cos((pi/180)*sysfvar(0))),floor(100*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=3
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000+1270*(const(size.ground.front)=31102)+1410*(const(size.ground.front)=31112)+1630*(const(size.ground.front)=31122)+1640*(const(size.ground.front)=31132)
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(100*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0)*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),fvar(1)
air.velocity=fvar(2)*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31112
triggerall=sysvar(2)=[0,9]
trigger1=sysvar(0)=[18,39]
trigger1=sysvar(0)%3=0
projid=100000+1270*(const(size.ground.front)=31102)+1410*(const(size.ground.front)=31112)+1630*(const(size.ground.front)=31122)+1640*(const(size.ground.front)=31132)
projanim=70061
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-125*cos((pi/180)*sysfvar(0))),floor(vel y-125*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=floor(100*cos((pi/180)*sysfvar(0))),floor(100*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=3
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000+1270*(const(size.ground.front)=31102)+1410*(const(size.ground.front)=31112)+1630*(const(size.ground.front)=31122)+1640*(const(size.ground.front)=31132)
chainid=-1
nochainid=-1
attr=c,sa
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(100*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0)*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),fvar(1)
air.velocity=fvar(2)*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31122||const(size.ground.front)=31132
triggerall=sysvar(2)=[0,9]
trigger1=sysvar(0)=[18,39]
trigger1=sysvar(0)%3=0
projid=100000+1270*(const(size.ground.front)=31102)+1410*(const(size.ground.front)=31112)+1630*(const(size.ground.front)=31122)+1640*(const(size.ground.front)=31132)
projanim=70061
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-125*cos((pi/180)*sysfvar(0))),floor(vel y-125*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=floor(100*cos((pi/180)*sysfvar(0))),floor(100*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=3
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000+1270*(const(size.ground.front)=31102)+1410*(const(size.ground.front)=31112)+1630*(const(size.ground.front)=31122)+1640*(const(size.ground.front)=31132)
chainid=-1
nochainid=-1
attr=a,sa
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(100*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0)*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),fvar(1)
air.velocity=fvar(2)*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;wp[pXe[gB

[statedef 31200]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=10
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
trigger1=root,projcontacttime(100000+1320*(const(size.ground.front)=[31200,31201])+1720*(const(size.ground.front)=[31210,31211]))>=0+1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31200||const(size.ground.front)=31210
trigger1=sysvar(0)=0
value=10230+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31201
trigger1=sysvar(0)=0
value=10231+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31211
trigger1=sysvar(0)=0
value=10232+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=const(size.ground.front)=[31200,31201]
trigger1=1||fvar(0):=-28
sysfvar(0)=fvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
trigger1=const(size.ground.front)=[31210,31211]
trigger1=1||fvar(0):=0
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=animtime=0
value=2134123982
persistent=256
ignorehitpause=1



;wp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31200
trigger1=sysvar(0)=0
stateno=5150
id=31201
size.ground.front=31201
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31210
trigger1=sysvar(0)=0
stateno=5150
id=31211
size.ground.front=31211
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31200||const(size.ground.front)=31210
trigger1=1
value=-137
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31201||const(size.ground.front)=31211
trigger1=1
value=80
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31200||const(size.ground.front)=31210
trigger1=sysvar(0)=16+6
value=s1350,0
freqmul=0.8
volume=0
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31200||const(size.ground.front)=31210
trigger1=sysvar(0)=16+6
value=s1270,100
freqmul=0.5
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31200||const(size.ground.front)=31210
trigger1=sysvar(0)=16+6
value=s1320,0
freqmul=1.3
volume=255
channel=3
ignorehitpause=0



;ʐݒB
[state ]
type=bgpalfx
triggerall=const(size.ground.front)=31200||const(size.ground.front)=31210
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=512
trigger1=sysvar(0)=[16+6-1,16+10-1]
trigger2=sysvar(0)=[16+32-1,16+36-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=const(size.ground.front)=31200||const(size.ground.front)=31210
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=512
trigger1=sysvar(0)=[16+6-1,16+10-1]
trigger2=sysvar(0)=[16+32-1,16+36-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=31200||const(size.ground.front)=31210
trigger1=sysvar(0)=[16+8,16+17]
time=2
freq=180
ampl=floor((18-18*sin((pi/2/10)*(sysvar(0)-(16+8))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=31200||const(size.ground.front)=31210
trigger1=sysvar(0)=[16+34,16+53]
time=2
freq=180
ampl=floor((10-10*sin((pi/2/20)*(sysvar(0)-(16+34))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=31200||const(size.ground.front)=31210
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=31201||const(size.ground.front)=31211
trigger1=1
trans=add
ignorehitpause=0

[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=31200
trigger1=1||var(0):=1||var(1):=16||fvar(0):=-8||fvar(1):=32||fvar(2):=-8||fvar(3):=32||fvar(4):=0.35
trigger1=1||var(10):=1||var(11):=24-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(10):=8||fvar(11):=32||fvar(12):=8||fvar(13):=32||fvar(14):=0.35
trigger2=const(size.ground.front)=31210
trigger2=1||var(0):=1||var(1):=16||fvar(0):=-8||fvar(1):=32||fvar(2):=-8||fvar(3):=32||fvar(4):=0.35
trigger2=1||var(10):=1||var(11):=24-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(10):=8||fvar(11):=32||fvar(12):=8||fvar(13):=32||fvar(14):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31200
trigger1=sysvar(0)=[16+5,16+24]
trigger1=(sysvar(0)-(16+5))%5=0
projid=1320*(const(size.ground.front)=31200)+1720*(const(size.ground.front)=31210)
projanim=70100
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-100*cos(sysfvar(0)*(pi/180))),floor(vel y-100*sin(sysfvar(0)*(pi/180)))
postype=p1
velocity=80*cos(sysfvar(0)*(pi/180)),80*sin(sysfvar(0)*(pi/180))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=5
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=1320*(const(size.ground.front)=31200)+1720*(const(size.ground.front)=31210)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(80*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=61
palfx.add=32,0,192
palfx.sinadd=64,48,192,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31210
trigger1=sysvar(0)=[16+5,16+24]
trigger1=(sysvar(0)-(16+5))%5=0
projid=1320*(const(size.ground.front)=31200)+1720*(const(size.ground.front)=31210)
projanim=70100
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-100*cos(sysfvar(0)*(pi/180))),floor(vel y-100*sin(sysfvar(0)*(pi/180)))
postype=p1
velocity=80*cos(sysfvar(0)*(pi/180)),80*sin(sysfvar(0)*(pi/180))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=5
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=1320*(const(size.ground.front)=31200)+1720*(const(size.ground.front)=31210)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(80*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=61
palfx.add=0,32,192
palfx.sinadd=48,64,192,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31200
trigger1=sysvar(0)=[16+26,16+29]
projid=100000+1320*(const(size.ground.front)=31200)+1720*(const(size.ground.front)=31210)
projanim=70100
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+(420+40*(sysvar(0)-(16+26)))*cos(sysfvar(0)*(pi/180))),floor(vel y+(420+40*(sysvar(0)-(16+26)))*sin(sysfvar(0)*(pi/180)))
postype=p1
velocity=-40*cos(sysfvar(0)*(pi/180)),-40*sin(sysfvar(0)*(pi/180))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=10+(sysvar(0)-(16+26))
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000+1320*(const(size.ground.front)=31200)+1720*(const(size.ground.front)=31210)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(-40*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=61
palfx.add=32,0,192
palfx.sinadd=64,48,192,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(11)
guard.pausetime=0,var(11)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(10)
air.fall=var(10)
ground.velocity=fvar(10),fvar(11)
air.velocity=fvar(12),fvar(13)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(14)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(11)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31210
trigger1=sysvar(0)=[16+26,16+29]
projid=100000+1320*(const(size.ground.front)=31200)+1720*(const(size.ground.front)=31210)
projanim=70100
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+(420+40*(sysvar(0)-(16+26)))*cos(sysfvar(0)*(pi/180))),floor(vel y+(420+40*(sysvar(0)-(16+26)))*sin(sysfvar(0)*(pi/180)))
postype=p1
velocity=-40*cos(sysfvar(0)*(pi/180)),-40*sin(sysfvar(0)*(pi/180))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=10+(sysvar(0)-(16+26))
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000+1320*(const(size.ground.front)=31200)+1720*(const(size.ground.front)=31210)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(-40*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=61
palfx.add=0,32,192
palfx.sinadd=48,64,192,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(11)
guard.pausetime=0,var(11)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(10)
air.fall=var(10)
ground.velocity=fvar(10),fvar(11)
air.velocity=fvar(12),fvar(13)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(14)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(11)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;h[wp[pXe[gB

[statedef 31300]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;iCtԊǗϐZbgiCtWJԊǗϐZbgiCt؋󎞊ԊǗϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(50):=20
trigger1=1||var(51):=24
trigger1=1||var(52):=30
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=var(50)+var(51)+var(52)
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;iCtWJԊuǗϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(53):=3
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0,var(51)-1]
trigger1=sysvar(0)%(2*var(53))=0
value=s1300,0
freqmul=1.0+0.1*cos(random)
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0,var(51)-1]
trigger1=sysvar(0)%(2*var(53))=var(53)
value=s1300,0
freqmul=1.0+0.1*cos(random)
volume=255
channel=2
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
trigger1=(sysvar(0)-var(50))%(2*var(53))=0
value=s1300,2
freqmul=1.2+0.1*cos(random)
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
trigger1=(sysvar(0)-var(50))%(2*var(53))=var(53)
value=s1300,2
freqmul=1.5+0.1*cos(random)
volume=255
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,var(50)-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256-160*sin((pi/2/var(50))*sysvar(0)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
trigger1=(sysvar(0)-var(50))%var(53)=[1,2]
id=0
anim=19000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=512
trigger1=sysvar(0)-var(50)+1=[0,var(51)-1]
trigger1=(sysvar(0)-var(50)+1)%(var(53)*3)=0
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=512
trigger1=sysvar(0)-var(50)+1=[0,var(51)-1]
trigger1=(sysvar(0)-var(50)+1)%(var(53)*3)=0
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
time=2
freq=180
ampl=floor(5*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[var(51),var(51)+19]
time=2
freq=180
ampl=floor((10-10*sin((pi/2/20)*(sysvar(0)-var(50)-var(51))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=sysvar(0)!=[0,var(51)-1]
trigger2=sysvar(0)%var(53)!=0
value=stateno+2
persistent=256
ignorehitpause=1



;iCtWJOǗϐZbgiCtWJ㋗ǗϐZbgiCtړxǗϐZbgB
;iCtpxύXJnt[ǗϐZbgiCtWJOpxǗϐZbgiCtWJpxǗϐZbgiCt]xǗϐZbgB
;iCtXP[ύXJnt[ǗϐZbgiCtWJOXP[ǗϐZbgiCtXP[ύXxǗϐZbgB
;iCtˏoWǗϐZbgB
;iCtŏ]pxǗϐZbgB
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||fvar(0):=20
trigger1=1||fvar(1):=90
trigger1=1||fvar(2):=0.4
trigger1=1||var(54):=7
trigger1=1||fvar(20):=-30-(180.0/var(51))*sysvar(0)
trigger1=1||var(55):=(360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
trigger1=1||var(56):=(180+360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
trigger1=1||var(20):=random
trigger1=1||fvar(29):=30
trigger1=1||fvar(20):=facing*(enemynear,pos x+enemynear,facing*enemynear,const(size.mid.pos.x)-(pos x+facing*fvar(1)*cos((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=1)*fvar(29)*cos(var(20)))
trigger1=1||fvar(21):=enemynear,pos y+enemynear,const(size.mid.pos.y)-(pos y+fvar(1)*sin((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=1)*fvar(29)*sin(var(20))
trigger1=1||fvar(22):=(fvar(20)**2+fvar(21)**2)**0.5
trigger1=1||fvar(23):=ifelse(fvar(22)=0,0,(180/pi)*(1-2*(fvar(21)<0))*acos(fvar(20)/fvar(22)))
trigger1=1||var(57):=(360+ifelse(abs(fvar(23)/5-floor(fvar(23)/5))<=abs(fvar(23)/5-ceil(fvar(23)/5)),5*floor(fvar(23)/5),5*ceil(fvar(23)/5)))%360
trigger1=1||var(20):=random
trigger1=1||fvar(29):=30
trigger1=1||fvar(20):=facing*(enemynear,pos x+enemynear,facing*enemynear,const(size.mid.pos.x)-(pos x-facing*fvar(1)*cos((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=0)*fvar(29)*cos(var(20)))
trigger1=1||fvar(21):=enemynear,pos y+enemynear,const(size.mid.pos.y)-(pos y-fvar(1)*sin((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=0)*fvar(29)*sin(var(20))
trigger1=1||fvar(22):=(fvar(20)**2+fvar(21)**2)**0.5
trigger1=1||fvar(23):=ifelse(fvar(22)=0,0,(180/pi)*(1-2*(fvar(21)<0))*acos(fvar(20)/fvar(22)))
trigger1=1||var(58):=(360+ifelse(abs(fvar(23)/5-floor(fvar(23)/5))<=abs(fvar(23)/5-ceil(fvar(23)/5)),5*floor(fvar(23)/5),5*ceil(fvar(23)/5)))%360
trigger1=1||fvar(3):=3
trigger1=1||var(59):=8
trigger1=1||fvar(4):=0.6
trigger1=1||fvar(5):=4
trigger1=1||fvar(6):=-116.25
trigger1=1||fvar(7):=5*(var(50)-var(54))
ignorehitpause=0



;E_h[B
[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=1710
projanim=90000
projremanim=10251+100000*(floor(var(57)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projsprpriority=90
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(55))+fvar(6)*cos((pi/180)*var(57))),floor(vel y+fvar(1)*sin((pi/180)*var(55))+fvar(6)*sin((pi/180)*var(57)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(57)),(1200.0/var(52))*sin((pi/180)*var(57))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlafdp
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=1710
projanim=90000
projremanim=10256+100000*(floor(var(57)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=91
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(55))+fvar(6)*cos((pi/180)*var(57))),floor(vel y+fvar(1)*sin((pi/180)*var(55))+fvar(6)*sin((pi/180)*var(57)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(57)),(1200.0/var(52))*sin((pi/180)*var(57))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlafdp
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=1710
projanim=90000
projremanim=10251+100000*(floor(var(58)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projsprpriority=90
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(56))+fvar(6)*cos((pi/180)*var(58))),floor(vel y+fvar(1)*sin((pi/180)*var(56))+fvar(6)*sin((pi/180)*var(58)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(58)),(1200.0/var(52))*sin((pi/180)*var(58))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlafdp
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=1710
projanim=90000
projremanim=10256+100000*(floor(var(58)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=91
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(56))+fvar(6)*cos((pi/180)*var(58))),floor(vel y+fvar(1)*sin((pi/180)*var(56))+fvar(6)*sin((pi/180)*var(58)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(58)),(1200.0/var(52))*sin((pi/180)*var(58))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(20):=1||var(21):=12||fvar(20):=0||fvar(21):=0||fvar(22):=0||fvar(23):=0||fvar(24):=0.35*0.75
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
trigger1=floor(sysvar(0)/var(53))%3=0
projid=101710
projanim=90000
projremanim=70110
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(55))),floor(vel y+fvar(1)*sin((pi/180)*var(55)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(57)),(1200.0/var(52))*sin((pi/180)*var(57))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=101710
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=3
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(21)
guard.pausetime=0,var(21)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(20)
air.fall=var(20)
ground.velocity=fvar(20),fvar(21)
air.velocity=fvar(22),fvar(23)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(24)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(21)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=floor(sysvar(0)/var(53))%3=1
projid=101710
projanim=90000
projremanim=70110
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(56))),floor(vel y+fvar(1)*sin((pi/180)*var(56)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(58)),(1200.0/var(52))*sin((pi/180)*var(58))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=101710
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=2
damage=30,3
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(21)
guard.pausetime=0,var(21)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(20)
air.fall=var(20)
ground.velocity=fvar(20),fvar(21)
air.velocity=fvar(22),fvar(23)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(24)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(21)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=1||var(0):=0
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=stateno+2
persistent=256
ignorehitpause=1

[statedef 31301]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;Xe[gڍsB
[state ]
type=changestate
trigger1=var(0)=var(50)
value=stateno+1
persistent=256
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||fvar(10):=(fvar(0)+(fvar(1)-fvar(0))*(sin((pi/2/var(50))*var(0))**fvar(2)))*cos((pi/180)*var(55))
trigger1=1||fvar(11):=(fvar(0)+(fvar(1)-fvar(0))*(sin((pi/2/var(50))*var(0))**fvar(2)))*sin((pi/180)*var(55))
trigger1=1||fvar(20):=(var(55)+(var(57)-var(55)+ifelse(var(55)+fvar(7)<=var(57),0,360+ifelse(var(55)+fvar(7)<=var(57)+360,0,360)))*ifelse(var(0)<var(54),0,sin((pi/2/(var(50)-var(54)))*(var(0)-var(54)))**fvar(3)))
trigger1=1||var(10):=(360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
trigger1=1||fvar(20):=(var(56)+(var(58)-var(56)+ifelse(var(56)+fvar(7)<=var(58),0,360+ifelse(var(56)+fvar(7)<=var(58)+360,0,360)))*ifelse(var(0)<var(54),0,sin((pi/2/(var(50)-var(54)))*(var(0)-var(54)))**fvar(3)))
trigger1=1||var(11):=(360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
ignorehitpause=0



;E_h[B
[state ]
type=projectile
trigger1=1||fvar(30):=(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projid=1710
projanim=90000
projremanim=10250+100000*(floor(var(10)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30)
projsprpriority=-127
projshadow=0,0,0
offset=floor(vel x+fvar(10)),floor(vel y+fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlafdp
ignorehitpause=0
[state ]
type=projectile
trigger1=1
projid=1710
projanim=90000
projremanim=10255+100000*(floor(var(10)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5))),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))
projsprpriority=-126
projshadow=0,0,0
offset=floor(vel x+fvar(10)),floor(vel y+fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlafdp
ignorehitpause=0

[state ]
type=projectile
trigger1=1||fvar(30):=(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projid=1710
projanim=90000
projremanim=10250+100000*(floor(var(11)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30)
projsprpriority=-127
projshadow=0,0,0
offset=floor(vel x-fvar(10)),floor(vel y-fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlafdp
ignorehitpause=0
[state ]
type=projectile
trigger1=1
projid=1710
projanim=90000
projremanim=10255+100000*(floor(var(11)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5))),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))
projsprpriority=-126
projshadow=0,0,0
offset=floor(vel x-fvar(10)),floor(vel y-fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1||var(0):=var(0)+1
value=stateno
persistent=256
ignorehitpause=1

[statedef 31302]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;̖wp[pXe[gB

[statedef 31400]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)<=19
trigger1=1||fvar(0):=60
trigger2=sysvar(0)>=20
trigger2=1||fvar(0):=60-10
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)<=15
trigger1=1
sysfvar(1)=0
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=[16,19]
trigger1=1||fvar(0):=45-0.25*30
sysfvar(1)=fvar(0)/sin((pi/180)*sysfvar(0))
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)>=20
trigger1=1
sysfvar(1)=0.4
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=130
value=2134123982
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=[0,16]
y=-80-100*(sin((pi/2/16)*sysvar(0))**0.4)
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=16-4
value=s1270,2
freqmul=0.8
volume=255
channel=1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=20
value=s1350,100
freqmul=0.85
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=20
value=s1360,1
freqmul=0.85
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=20
value=s1270,1
freqmul=0.9
volume=255
channel=4
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=90
value=s1360,2
freqmul=1.5
volume=255
channel=4
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=90
value=s1360,3
freqmul=1.5
volume=255
channel=5
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=90
value=s1360,3
freqmul=1.5
volume=255
channel=6
ignorehitpause=0



;ʐݒB
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=512
trigger1=sysvar(0)=[18-1,22-1]
trigger2=sysvar(0)=[90-1,91-1]
trigger3=sysvar(0)=[94-1,95-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=512
trigger1=sysvar(0)=[18-1,22-1]
trigger2=sysvar(0)=[90-1,91-1]
trigger3=sysvar(0)=[94-1,95-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[20,29]
time=2
freq=180
ampl=floor((26-22*sin((pi/2/10)*(sysvar(0)-20)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[30,89]
time=2
freq=180
ampl=floor(4*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[90,93]
time=2
freq=180
ampl=floor((96-80*sin((pi/2/4)*(sysvar(0)-90)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[94,104]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/11)*(sysvar(0)-94)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;Xp̃B[iXB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=1360
anim=10210+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-115
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=90
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=90
id=1360
anim=110210+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-115
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=1360
anim=10211+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=101
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=90
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=90
id=1360
anim=110211+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=101
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=numexplod(1360)>=1
trigger1=sysvar(0)=[0,19]
id=1360
scale=0.5*0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=numexplod(1360)>=1
trigger1=sysvar(0)=[20,89]
id=1360
scale=0.5*(0.5+(0.1/70)*(sysvar(0)-20))*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(0.5+(0.1/70)*(sysvar(0)-20))*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=numexplod(1360)>=1
trigger1=sysvar(0)=[90,109]
id=1360
scale=0.5*(0.6+0.4*sin((pi/2/20)*(sysvar(0)-90)))*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(0.6+0.4*sin((pi/2/20)*(sysvar(0)-90)))*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=16
id=0
anim=10212
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=102
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[20,89]
trigger1=sysvar(0)%10=0
id=0
anim=10213
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-118
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[20,89]
trigger1=sysvar(0)%10=0
id=0
anim=10214
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=103
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=20-10
id=0
anim=10215
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-117
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=80
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=90
id=0
anim=110215
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-117
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=20-10
id=0
anim=10216
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=104
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=80
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=90
id=0
anim=110216
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=104
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=20-10
id=0
anim=10217
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-116
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=80
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=90
id=0
anim=110217
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-116
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=6||fvar(0):=-1||fvar(1):=-40||fvar(2):=-1||fvar(3):=-40||fvar(4):=2.1
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
trigger1=sysvar(0)=[16,19]
projid=1360
projanim=70090
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=1360
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=0
damage=5,0
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=2
palfx.add=128,0,-64
palfx.sinadd=128,64,32,10
palfx.color=0
palfx.invertall=1
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-vel x,vel y
air.velocity=-vel x,vel y
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=sysvar(0)=[20,89]
trigger1=(sysvar(0)-20)%8=0
projid=101360
projanim=70091
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=101360
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=5,0
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=60
palfx.add=128,0,-64
palfx.sinadd=128,64,32,10
palfx.color=0
palfx.invertall=1
pausetime=0,8
guard.pausetime=0,8
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=8
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=sysvar(0)=[20,89]
trigger1=(sysvar(0)-20)%8=4
projid=201360
projanim=70091
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=201360
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=5,0
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=60
palfx.add=128,0,-64
palfx.sinadd=128,64,32,10
palfx.color=0
palfx.invertall=1
pausetime=0,8
guard.pausetime=0,8
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=8
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=sysvar(0)=90
projid=301360
projanim=70092
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=5
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=301360
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=150,15
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=61
palfx.add=128,0,-64
palfx.sinadd=128,64,32,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;Ռgwp[pXe[gB

[statedef 31500]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=14
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31500
trigger1=sysvar(0)=0
value=10190+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;ǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=0
sysfvar(2)=facing*(enemynear,pos x-pos x)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=const(size.ground.front)=31500
trigger1=1||fvar(0):=40
trigger2=const(size.ground.front)=31501
trigger2=sysvar(0)<=59
trigger2=1||fvar(0):=0.08*sysfvar(2)
trigger3=const(size.ground.front)=31501
trigger3=sysvar(0)>=60
trigger3=1||fvar(0):=0
sysfvar(1)=fvar(0)
ignorehitpause=0

;ǗϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=1
sysfvar(2)=-sysfvar(1)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=const(size.ground.front)=31500
trigger1=sysvar(0)=40
trigger2=const(size.ground.front)=31501
trigger2=sysvar(0)=105+4
value=2134123982
persistent=256
ignorehitpause=1



;1projtOZbgB
[state ]
type=varadd
triggerall=const(size.ground.front)=31500
trigger1=root,projcontacttime(1370)=0+1
sysvar(1)=1
ignorehitpause=0

;2projtOZbgB
[state ]
type=varadd
triggerall=const(size.ground.front)=31501
trigger1=root,projcontacttime(101370)=0+1
sysvar(2)=1
ignorehitpause=0



;Ռgwp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=0
stateno=5150
id=31500
size.ground.front=31500
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
size.xscale=0.625
size.yscale=0.78125
pausemovetime=0
supermovetime=0
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31500
trigger1=1
value=110
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=0
value=s1370,0
freqmul=0.8
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=0
value=s1370,1
freqmul=0.8
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=0
value=s1350,100
freqmul=0.5
volume=-128
channel=3
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60
trigger2=sysvar(0)=64
value=s1370,2
freqmul=0.8
volume=255
channel=4
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60
trigger2=sysvar(0)=64
value=s1370,3
freqmul=0.9
volume=255
channel=5
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=[62+1,65+1]
id=0
anim=19000
trans=addalpha
alpha=0,192
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=const(size.ground.front)=31501
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=sysvar(0)=[62,65]
trigger1=1||var(0):=512
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=const(size.ground.front)=31501
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=sysvar(0)=[62,65]
trigger1=1||var(0):=512
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=[0,19]
time=2
freq=180
ampl=floor((6-4*sin((pi/2/20)*sysvar(0)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=[20,59]
time=2
freq=180
ampl=floor(2*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=[60,64]
time=2
freq=180
ampl=floor(16*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=[65,84]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/20)*(sysvar(0)-65)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=31500
trigger1=1
trans=sub
ignorehitpause=0

[state ]
type=afterimage
triggerall=var(40)=0
triggerall=const(size.ground.front)=31500
trigger1=sysvar(0)=0+3
time=1
length=8
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=128,128,128
paladd=-16,-16,-16
palmul=1,1,1
trans=sub
ignorehitpause=0
[state ]
type=afterimagetime
triggerall=const(size.ground.front)=31500
trigger1=sysvar(0)<=39
time=40-sysvar(0)
ignorehitpause=0

[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=31500
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0

[state ]
type=assertspecial
triggerall=const(size.ground.front)=31500
trigger1=1
flag=noshadow
ignorehitpause=0



;yB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31500
trigger1=sysvar(0)<=19
trigger1=sysvar(0)%2=0
id=0
anim=510100
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=111
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

;ՌgB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)<=59
trigger1=sysvar(0)%2=0
trigger1=1||var(59):=random
id=0
anim=10191
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-107
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(50*cos(random)*cos(var(59))),floor((50*0.4*0.5)*cos(random)*sin(var(59)))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60
id=0
anim=10192+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-106
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,-10
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60
id=0
anim=10193+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=112
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,-10
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60+2
id=0
anim=10192+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.667*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.667*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-106
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=50,10
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60+2
id=0
anim=10193+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.667,0.5*0.667
shadow=0,0,0
sprpriority=112
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=50,10
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60+2
id=0
anim=10192+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.667*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.667*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-106
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=-50,10
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60+2
id=0
anim=10193+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.667,0.5*0.667
shadow=0,0,0
sprpriority=112
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=-50,10
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60+4
id=0
anim=10192+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.333*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.333*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-106
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=80,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60+4
id=0
anim=10193+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.333,0.5*0.333
shadow=0,0,0
sprpriority=112
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=80,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60+4
id=0
anim=10192+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.333*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.333*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-106
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=-80,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60+4
id=0
anim=10193+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.333,0.5*0.333
shadow=0,0,0
sprpriority=112
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=-80,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=31501
trigger1=1||var(0):=1||var(1):=22||fvar(0):=-1||fvar(1):=-40||fvar(2):=-1||fvar(3):=-40||fvar(4):=2.1
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31500
triggerall=sysvar(1)=0
trigger1=1
projid=1370
projanim=70080
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=1370
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=60+4
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,60+4
guard.pausetime=0,60+4
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=60+4
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31500
triggerall=sysvar(1)=0
trigger1=1
projid=101370
projanim=70081
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=101370
chainid=-1
nochainid=-1
attr=s,sp
hitflag=afd
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=60+4
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,8
guard.pausetime=0,8
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.25
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=sysvar(0)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31501
trigger1=sysvar(0)=60+4
projid=201370
projanim=70082
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=16
projhits=5
projmisstime=4
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=201370
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=128,-64,0
palfx.sinadd=128,32,64,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;O\[hwp[pXe[gB

[statedef 31600]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=0
trigger1=const(size.ground.front)=31600
trigger1=1||fvar(0):=0
trigger2=const(size.ground.front)=31610
trigger2=1||fvar(0):=30
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)<=14
sysfvar(1)=0
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)>=15
sysfvar(1)=40
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=35
value=2134123982
persistent=256
ignorehitpause=1



;1projtOZbgB
[state ]
type=varadd
trigger1=root,projcontacttime(1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610))=0+1
trigger2=root,projcontacttime(100000+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610))=0+1
trigger3=root,projcontacttime(200000+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610))=0+1
trigger4=root,projcontacttime(300000+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610))=0+1
sysvar(1)=1
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15
value=s1760,0
freqmul=0.9
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15
value=s1760,1
freqmul=1.25
volume=0
channel=2
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[15,19]
id=0
anim=19000
trans=addalpha
alpha=0,64
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[20,29]
id=0
anim=19000
trans=addalpha
alpha=0,floor(64+192*sin((pi/2/10)*(sysvar(0)-20)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[15,24]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/10)*(sysvar(0)-15)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=31600
trigger1=1||var(10):=10170||var(11):=20
trigger2=const(size.ground.front)=31610
trigger2=1||var(10):=10171||var(11):=20
ignorehitpause=0



;O\[hB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=var(10)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(var(11)*cos((pi/180)*(sysfvar(0)+90))-120*cos((pi/180)*sysfvar(0))),floor(var(11)*sin((pi/180)*(sysfvar(0)+90))-120*sin((pi/180)*sysfvar(0)))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=var(10)+5+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=121
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(var(11)*cos((pi/180)*(sysfvar(0)+90))-120*cos((pi/180)*sysfvar(0))),floor(var(11)*sin((pi/180)*(sysfvar(0)+90))-120*sin((pi/180)*sysfvar(0)))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=var(10)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(-var(11)*cos((pi/180)*(sysfvar(0)+90))-120*cos((pi/180)*sysfvar(0))),floor(-var(11)*sin((pi/180)*(sysfvar(0)+90))-120*sin((pi/180)*sysfvar(0)))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=var(10)+5+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=121
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(-var(11)*cos((pi/180)*(sysfvar(0)+90))-120*cos((pi/180)*sysfvar(0))),floor(-var(11)*sin((pi/180)*(sysfvar(0)+90))-120*sin((pi/180)*sysfvar(0)))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=var(10)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(3*var(11)*cos((pi/180)*(sysfvar(0)+90))-240*cos((pi/180)*sysfvar(0))),floor(3*var(11)*sin((pi/180)*(sysfvar(0)+90))-240*sin((pi/180)*sysfvar(0)))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=var(10)+5+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=121
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(3*var(11)*cos((pi/180)*(sysfvar(0)+90))-240*cos((pi/180)*sysfvar(0))),floor(3*var(11)*sin((pi/180)*(sysfvar(0)+90))-240*sin((pi/180)*sysfvar(0)))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=var(10)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(-3*var(11)*cos((pi/180)*(sysfvar(0)+90))-240*cos((pi/180)*sysfvar(0))),floor(-3*var(11)*sin((pi/180)*(sysfvar(0)+90))-240*sin((pi/180)*sysfvar(0)))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=var(10)+5+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=121
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(-3*var(11)*cos((pi/180)*(sysfvar(0)+90))-240*cos((pi/180)*sysfvar(0))),floor(-3*var(11)*sin((pi/180)*(sysfvar(0)+90))-240*sin((pi/180)*sysfvar(0)))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=31600
trigger1=1||var(0):=1||var(1):=20||fvar(0):=-8||fvar(1):=-6||fvar(2):=-8||fvar(3):=-6||fvar(4):=0.35
trigger2=const(size.ground.front)=31610
trigger2=1||var(0):=1||var(1):=14||fvar(0):=-6||fvar(1):=-8||fvar(2):=-6||fvar(3):=-8||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=15
projid=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
projanim=70070
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+var(11)*cos((pi/180)*(sysfvar(0)+90))+(198-120)*cos((pi/180)*sysfvar(0))),floor(vel y+var(11)*sin((pi/180)*(sysfvar(0)+90))+(198-120)*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=15
projid=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
projanim=70070
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-var(11)*cos((pi/180)*(sysfvar(0)+90))+(198-120)*cos((pi/180)*sysfvar(0))),floor(vel y-var(11)*sin((pi/180)*(sysfvar(0)+90))+(198-120)*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=15
projid=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
projanim=70070
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+3*var(11)*cos((pi/180)*(sysfvar(0)+90))+(198-240)*cos((pi/180)*sysfvar(0))),floor(vel y+3*var(11)*sin((pi/180)*(sysfvar(0)+90))+(198-240)*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=15
projid=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
projanim=70070
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-3*var(11)*cos((pi/180)*(sysfvar(0)+90))+(198-240)*cos((pi/180)*sysfvar(0))),floor(vel y-3*var(11)*sin((pi/180)*(sysfvar(0)+90))+(198-240)*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=15
projid=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
projanim=70070
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+var(11)*cos((pi/180)*(sysfvar(0)+90))+(-80+198-120)*cos((pi/180)*sysfvar(0))),floor(vel y+var(11)*sin((pi/180)*(sysfvar(0)+90))+(-80+198-120)*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=15
projid=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
projanim=70070
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-var(11)*cos((pi/180)*(sysfvar(0)+90))+(-80+198-120)*cos((pi/180)*sysfvar(0))),floor(vel y-var(11)*sin((pi/180)*(sysfvar(0)+90))+(-80+198-120)*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=15
projid=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
projanim=70070
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+3*var(11)*cos((pi/180)*(sysfvar(0)+90))+(-80+198-240)*cos((pi/180)*sysfvar(0))),floor(vel y+3*var(11)*sin((pi/180)*(sysfvar(0)+90))+(-80+198-240)*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=15
projid=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
projanim=70070
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-3*var(11)*cos((pi/180)*(sysfvar(0)+90))+(-80+198-240)*cos((pi/180)*sysfvar(0))),floor(vel y-3*var(11)*sin((pi/180)*(sysfvar(0)+90))+(-80+198-240)*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*sysvar(1)+1760*(const(size.ground.front)=31600)+1770*(const(size.ground.front)=31610)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;ȂiCtwp[pXe[gB

[statedef 31700]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31700||const(size.ground.front)=31710
trigger1=sysvar(0)=0
value=20000
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31720
trigger1=sysvar(0)=0
value=20001
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=31730
trigger1=sysvar(0)=0
value=20002
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=0
trigger1=const(size.ground.front)=31700
trigger1=1||fvar(0):=25-0.5*20*const(size.ground.back)
trigger2=const(size.ground.front)=31710
trigger2=1||fvar(0):=-60-0.5*15*const(size.ground.back)
trigger3=const(size.ground.front)=31720
trigger3=1||fvar(0):=-70-0.5*7*const(size.ground.back)
trigger4=const(size.ground.front)=31730
trigger4=1||fvar(0):=155+0.5*9*const(size.ground.back)
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=const(size.ground.front)=31700
trigger1=1||fvar(0):=ifelse(const(size.ground.back)%2=0,8,12)
trigger2=const(size.ground.front)=31710
trigger2=1||fvar(0):=ifelse(const(size.ground.back)%2=0,8,12)
trigger3=const(size.ground.front)=31720
trigger3=1||fvar(0):=ifelse(const(size.ground.back)%2=0,8,12)
trigger4=const(size.ground.front)=31730
trigger4=1||fvar(0):=ifelse(const(size.ground.back)%2=0,8,12)
sysfvar(1)=fvar(0)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
triggerall=sysvar(0)>=1&&vel x=0&&vel y=0||facing*vel x>0&&pos x>160+18||facing*vel x<0&&pos x<-160-18||vel y<0&&screenpos y<0-18||vel y>0&&screenpos y>240+18
trigger1=const(size.ground.back)%2=0
trigger1=const(size.ground.front)=31700
trigger1=sysvar(3)>=1
trigger2=const(size.ground.back)%2=1
trigger2=const(size.ground.front)=31700
trigger2=sysvar(3)>=1
trigger3=const(size.ground.back)%2=0
trigger3=const(size.ground.front)=31710
trigger3=sysvar(3)>=2
trigger4=const(size.ground.back)%2=1
trigger4=const(size.ground.front)=31710
trigger4=sysvar(3)>=2
trigger5=const(size.ground.back)%2=0
trigger5=const(size.ground.front)=31720
trigger5=sysvar(3)>=2
trigger6=const(size.ground.back)%2=1
trigger6=const(size.ground.front)=31720
trigger6=sysvar(3)>=1
trigger7=const(size.ground.back)%2=0
trigger7=const(size.ground.front)=31730
trigger7=sysvar(3)>=2
trigger8=const(size.ground.back)%2=1
trigger8=const(size.ground.front)=31730
trigger8=sysvar(3)>=2
value=2134123982
persistent=256
ignorehitpause=1



;1projtOZbgB
[state ]
type=varadd
trigger1=root,projcontacttime(100000*const(size.ground.back)+300*(const(size.ground.front)=31700)+310*(const(size.ground.front)=31710)+500*(const(size.ground.front)=31720)+700*(const(size.ground.front)=31730))=0+1
sysvar(1)=1
ignorehitpause=0

;ˉ񐔊ǗϐZbgB
[state ]
type=varset
trigger1=root,projcontacttime(100000*const(size.ground.back)+300*(const(size.ground.front)=31700)+310*(const(size.ground.front)=31710)+500*(const(size.ground.front)=31720)+700*(const(size.ground.front)=31730))=0+1
trigger1=1
sysvar(3)=2147483647
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
trigger1=1
value=50
ignorehitpause=0



;WݒB
[state ]
type=posadd
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=80*cos((pi/180)*sysfvar(0))
y=80*sin((pi/180)*sysfvar(0))
ignorehitpause=0


;
;ˁB

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=1||var(0):=0
triggerall=1||fvar(0):=sysfvar(1)*cos((pi/180)*sysfvar(0))
triggerall=1||fvar(1):=sysfvar(1)*sin((pi/180)*sysfvar(0))
triggerall=1||fvar(2):=sysfvar(0)
trigger1=const(size.ground.front)=31700
trigger1=const(size.ground.back)%2=0
trigger1=sysvar(3)=0
trigger1=facing*fvar(0)<=0&&pos x<-160||facing*fvar(0)>=0&&pos x>160
trigger1=1||fvar(2):=180-fvar(2)
trigger1=1||var(0):=1
trigger2=const(size.ground.front)=31700
trigger2=const(size.ground.back)%2=1
trigger2=sysvar(3)=0
trigger2=facing*fvar(0)<=0&&pos x<-160||facing*fvar(0)>=0&&pos x>160
trigger2=1||fvar(2):=180-fvar(2)
trigger2=1||var(0):=1
trigger3=const(size.ground.front)=31710
trigger3=const(size.ground.back)%2=0
trigger3=sysvar(3)=[0,1]
trigger3=fvar(1)<=0&&screenpos y<0||fvar(1)>=0&&screenpos y>240
trigger3=1||fvar(2):=-fvar(2)
trigger3=1||var(0):=1
trigger4=const(size.ground.front)=31710
trigger4=const(size.ground.back)%2=1
trigger4=sysvar(3)=[0,1]
trigger4=fvar(1)<=0&&screenpos y<0||fvar(1)>=0&&screenpos y>240
trigger4=1||fvar(2):=-fvar(2)
trigger4=1||var(0):=1
trigger5=const(size.ground.front)=31720
trigger5=const(size.ground.back)%2=0
trigger5=sysvar(3)=[0,1]
trigger5=fvar(1)<=0&&screenpos y<0||fvar(1)>=0&&screenpos y>240
trigger5=1||fvar(2):=-fvar(2)
trigger5=1||var(0):=1
trigger6=const(size.ground.front)=31720
trigger6=const(size.ground.back)%2=1
trigger6=sysvar(3)=0
trigger6=fvar(1)<=0&&screenpos y<0||fvar(1)>=0&&screenpos y>240
trigger6=1||fvar(2):=-fvar(2)
trigger6=1||var(0):=1
trigger7=const(size.ground.front)=31730
trigger7=const(size.ground.back)%2=0
trigger7=sysvar(3)=[0,1]
trigger7=facing*fvar(0)<=0&&pos x<-160||facing*fvar(0)>=0&&pos x>160
trigger7=1||fvar(2):=180-fvar(2)
trigger7=1||var(0):=1
trigger8=const(size.ground.front)=31730
trigger8=const(size.ground.back)%2=1
trigger8=sysvar(3)=[0,1]
trigger8=facing*fvar(0)<=0&&pos x<-160||facing*fvar(0)>=0&&pos x>160
trigger8=1||fvar(2):=180-fvar(2)
trigger8=1||var(0):=1
ignorehitpause=0



;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=var(0)=1
trigger1=1
sysfvar(0)=fvar(2)
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=var(0)=1
trigger1=1
value=s1300,1
freqmul=1.0
volume=255
channel=1
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
triggerall=const(size.ground.front)=31700||const(size.ground.front)=31730
triggerall=var(0)=1
trigger1=facing*fvar(0)<=0&&pos x<-160
x=-160
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=const(size.ground.front)=31700||const(size.ground.front)=31730
triggerall=var(0)=1
trigger1=facing*fvar(0)>=0&&pos x>160
x=160
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=const(size.ground.front)=31710||const(size.ground.front)=31720
triggerall=var(0)=1
trigger1=fvar(1)<=0&&screenpos y<0
y=pos y-screenpos y
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=const(size.ground.front)=31710||const(size.ground.front)=31720
triggerall=var(0)=1
trigger1=fvar(1)>=0&&screenpos y>240
y=pos y-screenpos y+240
ignorehitpause=0



;ˉ񐔊ǗϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
triggerall=var(0)=1
trigger1=1
sysvar(3)=1
ignorehitpause=0


;
;ȊOB

;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*floor(sysfvar(0)))
y=sysfvar(1)*sin((pi/180)*floor(sysfvar(0)))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
trigger1=1
trans=none
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
trigger1=1
value=floor(-sysfvar(0))
scale=0.5,0.5
ignorehitpause=0
[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;ʃiCtB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,9]
id=0
anim=25020+100000*(floor(sysfvar(0)+720)%360)+0*(const(size.ground.front)=31700||const(size.ground.front)=31710)+1*(const(size.ground.front)=31720)+2*(const(size.ground.front)=31730)
trans=addalpha
alpha=floor(256*sin((pi/2/10)*sysvar(0))),256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-168
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)>=10
id=0
anim=25020+100000*(floor(sysfvar(0)+720)%360)+0*(const(size.ground.front)=31700||const(size.ground.front)=31710)+1*(const(size.ground.front)=31720)+2*(const(size.ground.front)=31730)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-168
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,9]
id=0
anim=25020+100000*(floor(sysfvar(0)+720)%360)+0*(const(size.ground.front)=31700||const(size.ground.front)=31710)+1*(const(size.ground.front)=31720)+2*(const(size.ground.front)=31730)
trans=addalpha
alpha=floor(32*sin((pi/2/10)*sysvar(0))),256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-169
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=8
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)>=10
id=0
anim=25020+100000*(floor(sysfvar(0)+720)%360)+0*(const(size.ground.front)=31700||const(size.ground.front)=31710)+1*(const(size.ground.front)=31720)+2*(const(size.ground.front)=31730)
trans=addalpha
alpha=32,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-169
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=8
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=0||var(1):=20||fvar(0):=-6||fvar(1):=0||fvar(2):=-4||fvar(3):=-4||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31700||const(size.ground.front)=31710
triggerall=sysvar(1)=0
trigger1=1
projid=100000*const(size.ground.back)+300*(const(size.ground.front)=31700)+310*(const(size.ground.front)=31710)+500*(const(size.ground.front)=31720)+700*(const(size.ground.front)=31730)
projanim=70120
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+18*cos((pi/180)*sysfvar(0))),floor(vel y+18*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*const(size.ground.back)+300*(const(size.ground.front)=31700)+310*(const(size.ground.front)=31710)+500*(const(size.ground.front)=31720)+700*(const(size.ground.front)=31730)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31720
triggerall=sysvar(1)=0
trigger1=1
projid=100000*const(size.ground.back)+300*(const(size.ground.front)=31700)+310*(const(size.ground.front)=31710)+500*(const(size.ground.front)=31720)+700*(const(size.ground.front)=31730)
projanim=70120
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+18*cos((pi/180)*sysfvar(0))),floor(vel y+18*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*const(size.ground.back)+300*(const(size.ground.front)=31700)+310*(const(size.ground.front)=31710)+500*(const(size.ground.front)=31720)+700*(const(size.ground.front)=31730)
chainid=-1
nochainid=-1
attr=c,np
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31730
triggerall=sysvar(1)=0
trigger1=1
projid=100000*const(size.ground.back)+300*(const(size.ground.front)=31700)+310*(const(size.ground.front)=31710)+500*(const(size.ground.front)=31720)+700*(const(size.ground.front)=31730)
projanim=70120
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+18*cos((pi/180)*sysfvar(0))),floor(vel y+18*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*const(size.ground.back)+300*(const(size.ground.front)=31700)+310*(const(size.ground.front)=31710)+500*(const(size.ground.front)=31720)+700*(const(size.ground.front)=31730)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;ʋ|wp[pXe[gB

[statedef 31800]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=35
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
trigger1=root,projcontacttime(320*(const(size.ground.front)=[31805,31808])+720*(const(size.ground.front)=[31815,31818]))>=0+1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=2
ignorehitpause=1
[state ]
type=varset
triggerall=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=35
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
trigger1=root,projcontacttime(100000+320*(const(size.ground.front)=[31805,31808])+720*(const(size.ground.front)=[31815,31818]))>=0+1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=15
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;etimepϐZbgB
[state ]
type=varset
triggerall=(const(size.ground.front)=[31800,31802])||(const(size.ground.front)=[31805,31808])||(const(size.ground.front)=[31810,31812])||const(size.ground.front)=[31815,31818]
trigger1=sysvar(0)=0
sysvar(3)=2147483647
ignorehitpause=0
[state ]
type=varset
triggerall=(const(size.ground.front)=[31800,31802])||const(size.ground.front)=[31805,31808]
triggerall=sysvar(3)=2147483647
trigger1=root,sysvar(0)!=320
sysvar(3)=sysvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=(const(size.ground.front)=[31810,31812])||const(size.ground.front)=[31815,31818]
triggerall=sysvar(3)=2147483647
trigger1=root,sysvar(0)!=720
sysvar(3)=sysvar(0)
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=10430+const(size.ground.front)%10+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
triggerall=sysvar(3)=[0,19]
trigger1=sysvar(0)=20-1
value=510430+const(size.ground.front)%10
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=(const(size.ground.front)=[31800,31802])||const(size.ground.front)=[31805,31808]
trigger1=sysvar(3)!=[0,19]
trigger1=1||fvar(0):=-25
trigger2=const(size.ground.front)=[31800,31802]
trigger2=sysvar(3)=[0,19]
trigger2=1||fvar(0):=-25+10*(1-cos((pi/2/30)*(sysvar(0)-sysvar(3))))
trigger3=const(size.ground.front)=[31805,31808]
trigger3=sysvar(3)=[0,19]
trigger3=1||fvar(0):=-25-15*(1-cos((pi/2/30)*(sysvar(0)-sysvar(3))))
trigger4=(const(size.ground.front)=[31810,31812])||const(size.ground.front)=[31815,31818]
trigger4=sysvar(3)!=[0,19]
trigger4=1||fvar(0):=15
trigger5=const(size.ground.front)=[31810,31812]
trigger5=sysvar(3)=[0,19]
trigger5=1||fvar(0):=15+10*(1-cos((pi/2/30)*(sysvar(0)-sysvar(3))))
trigger6=const(size.ground.front)=[31815,31818]
trigger6=sysvar(3)=[0,19]
trigger6=1||fvar(0):=15-15*(1-cos((pi/2/30)*(sysvar(0)-sysvar(3))))
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=(const(size.ground.front)=[31800,31802])||const(size.ground.front)=[31810,31812]
trigger1=1||fvar(0):=0
trigger2=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
trigger2=sysvar(0)<=19
trigger2=1||fvar(0):=0
trigger3=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
trigger3=sysvar(0)>=20
trigger3=sysvar(3)!=[0,19]
trigger3=floor(root,sysfvar(2))%61=35
trigger3=floor((floor(root,sysfvar(2))%(61*2))/61)=0
trigger3=floor((floor(root,sysfvar(2))%(61*2*31))/(61*2))=[0,3]
trigger3=root,projcontacttime(320*(const(size.ground.front)=[31805,31808])+720*(const(size.ground.front)=[31815,31818]))>=0+1
trigger3=1||fvar(0):=15
trigger4=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
trigger4=sysvar(0)>=20
trigger4=sysvar(3)!=[0,19]
trigger4=1||fvar(0):=75
trigger5=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
trigger5=sysvar(0)>=20
trigger5=sysvar(3)=[0,19]
trigger5=1||fvar(0):=0
sysfvar(1)=fvar(0)-fvar(0)*sysvar(0)/60
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=animtime=0
trigger2=sysvar(3)=[0,19]
trigger2=sysvar(0)=sysvar(3)+30
value=2134123982
persistent=256
ignorehitpause=1



;1projtOZbgB
[state ]
type=varadd
triggerall=const(size.ground.front)=31805||const(size.ground.front)=31815
trigger1=root,projcontacttime(320*(const(size.ground.front)=[31805,31808])+720*(const(size.ground.front)=[31815,31818]))=0+1
trigger2=root,projcontacttime(100000+320*(const(size.ground.front)=[31805,31808])+720*(const(size.ground.front)=[31815,31818]))=0+1
sysvar(1)=1
ignorehitpause=0



;ʋ|wp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31802
trigger1=sysvar(0)=0
stateno=5150
id=31805
size.ground.front=31805
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31802
trigger1=sysvar(0)=0
stateno=5150
id=31806
size.ground.front=31806
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31802
trigger1=sysvar(0)=0
stateno=5150
id=31807
size.ground.front=31807
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31802
trigger1=sysvar(0)=0
stateno=5150
id=31808
size.ground.front=31808
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31802
trigger1=sysvar(0)=0
stateno=5150
id=31800
size.ground.front=31800
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31802
trigger1=sysvar(0)=0
stateno=5150
id=31801
size.ground.front=31801
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0

[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31812
trigger1=sysvar(0)=0
stateno=5150
id=31815
size.ground.front=31815
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31812
trigger1=sysvar(0)=0
stateno=5150
id=31816
size.ground.front=31816
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31812
trigger1=sysvar(0)=0
stateno=5150
id=31817
size.ground.front=31817
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31812
trigger1=sysvar(0)=0
stateno=5150
id=31818
size.ground.front=31818
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31812
trigger1=sysvar(0)=0
stateno=5150
id=31810
size.ground.front=31810
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=31812
trigger1=sysvar(0)=0
stateno=5150
id=31811
size.ground.front=31811
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=0
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810
trigger1=1
value=-147
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31805||const(size.ground.front)=31815
trigger1=1
value=70
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31806||const(size.ground.front)=31816
trigger1=1
value=71
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31801||const(size.ground.front)=31811
trigger1=1
value=72
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31802||const(size.ground.front)=31812
trigger1=1
value=73
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31807||const(size.ground.front)=31817
trigger1=1
value=220
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31808||const(size.ground.front)=31818
trigger1=1
value=221
ignorehitpause=0



;WݒB
[state ]
type=turn
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31800,31802])||const(size.ground.front)=[31810,31812]
triggerall=sysvar(3)=2147483647
triggerall=facing!=root,facing
trigger1=1
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31800,31802])||const(size.ground.front)=[31810,31812]
triggerall=sysvar(3)=2147483647
trigger1=1
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=0

[state ]
type=turn
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
triggerall=sysvar(3)=2147483647
triggerall=facing!=root,facing
trigger1=sysvar(0)=[0,19]
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
triggerall=sysvar(3)=2147483647
trigger1=sysvar(0)=[0,4]
x=root,pos x+facing*(const(size.head.pos.x)+100*cos((pi/180)*sysfvar(0)))
y=root,pos y+const(size.head.pos.y)+100*sin((pi/180)*sysfvar(0))
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
triggerall=sysvar(3)=2147483647
trigger1=sysvar(0)=[5,12]
x=root,pos x+facing*(const(size.head.pos.x)+100*(1-sin((pi/2/8)*(sysvar(0)-5)))*cos((pi/180)*sysfvar(0)))
y=root,pos y+const(size.head.pos.y)+100*(1-sin((pi/2/8)*(sysvar(0)-5)))*sin((pi/180)*sysfvar(0))
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
triggerall=sysvar(3)=2147483647
trigger1=sysvar(0)=[13,19]
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810
triggerall=sysvar(3)!=[0,19]
trigger1=sysvar(0)=20
value=s1300,2
freqmul=0.9
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810
triggerall=sysvar(3)!=[0,19]
trigger1=sysvar(0)=20
value=s1300,2
freqmul=0.901
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810
triggerall=sysvar(3)!=[0,19]
trigger1=sysvar(0)=20
value=s4000,5
freqmul=1.3
volume=255
channel=3
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810
triggerall=sysvar(3)!=[0,19]
trigger1=sysvar(0)=[5,14]
id=0
anim=19000
trans=addalpha
alpha=0,floor(64+192*cos((pi/2/10)*(sysvar(0)-5)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810
triggerall=sysvar(3)!=[0,19]
trigger1=sysvar(0)=[15,19]
id=0
anim=19000
trans=addalpha
alpha=0,64
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)!=[0,19]
triggerall=1||var(0):=512
trigger1=sysvar(0)=[20-1,24-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=sysvar(3)!=[0,19]
triggerall=1||var(0):=floor(256+256*cos((pi/2/10)*(sysvar(0)-25+1)))
trigger1=sysvar(0)=[25-1,34-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=sysvar(3)!=[0,19]
triggerall=1||var(0):=512
trigger1=sysvar(0)=[20-1,24-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=sysvar(3)!=[0,19]
triggerall=1||var(0):=floor(256+256*cos((pi/2/10)*(sysvar(0)-25+1)))
trigger1=sysvar(0)=[25-1,34-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810
triggerall=sysvar(3)!=[0,19]
trigger1=sysvar(0)=[20,27]
time=2
freq=180
ampl=floor((32-32*sin((pi/2/8)*(sysvar(0)-20)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
triggerall=sysvar(3)!=[0,19]
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0
[state ]
type=velset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31800,31802])||const(size.ground.front)=[31810,31812]
triggerall=sysvar(3)=[0,19]
trigger1=1
x=0
y=0.25
ignorehitpause=0
[state ]
type=velset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[31805,31808])||const(size.ground.front)=[31815,31818]
triggerall=sysvar(3)=[0,19]
trigger1=1
x=0
y=2.5
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=31800||const(size.ground.front)=31810||const(size.ground.front)=31802||const(size.ground.front)=31812
trigger1=1
trans=add
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=31801||const(size.ground.front)=31811
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=31805||const(size.ground.front)=31815||const(size.ground.front)=31807||const(size.ground.front)=31817
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=31806||const(size.ground.front)=31816||const(size.ground.front)=31808||const(size.ground.front)=31818
trigger1=1
trans=add
ignorehitpause=0

[state ]
type=palfx
triggerall=const(size.ground.front)=31802||(const(size.ground.front)=[31805,31808])||const(size.ground.front)=31812||const(size.ground.front)=[31815,31818]
triggerall=sysvar(3)=[0,19]
trigger1=sysvar(0)=[sysvar(3),sysvar(3)+30-1]
time=1
mul=floor(256*cos((pi/2/30)*(sysvar(0)-sysvar(3)))),floor(256*cos((pi/2/30)*(sysvar(0)-sysvar(3)))),floor(256*cos((pi/2/30)*(sysvar(0)-sysvar(3))))
ignorehitpause=0

[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
trigger1=const(size.ground.front)=31800||const(size.ground.front)=31802||const(size.ground.front)=31803||const(size.ground.front)=31804||const(size.ground.front)=31806||const(size.ground.front)=31808
trigger2=const(size.ground.front)=31810||const(size.ground.front)=31812||const(size.ground.front)=31813||const(size.ground.front)=31814||const(size.ground.front)=31816||const(size.ground.front)=31818
value=-sysfvar(0)
scale=0.5,0.5
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
trigger1=const(size.ground.front)=31801||const(size.ground.front)=31805||const(size.ground.front)=31807
trigger2=const(size.ground.front)=31811||const(size.ground.front)=31815||const(size.ground.front)=31817
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=31805
trigger1=1||var(0):=1||var(1):=28||fvar(0):=0||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0.35
trigger2=const(size.ground.front)=31815
trigger2=1||var(0):=1||var(1):=28||fvar(0):=0||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31805
triggerall=sysvar(3)!=[0,19]
triggerall=sysvar(1)=[0,4]
trigger1=sysvar(0)>=20
trigger1=sysvar(0)%2=0
projid=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
projanim=70170
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+150*cos((pi/180)*sysfvar(0))),floor(vel y+150*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1+sysvar(1)%2
damage=10,1
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=65
palfx.add=128,128,128
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31805
triggerall=sysvar(3)!=[0,19]
triggerall=sysvar(1)=[0,4]
trigger1=sysvar(0)>=20
trigger1=sysvar(0)%2=0
projid=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
projanim=70170
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+90*cos((pi/180)*sysfvar(0))),floor(vel y+90*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1+sysvar(1)%2
damage=10,1
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=65
palfx.add=128,128,128
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31805
triggerall=sysvar(3)!=[0,19]
triggerall=sysvar(1)=[0,4]
trigger1=sysvar(0)>=20
trigger1=sysvar(0)%2=0
projid=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
projanim=70171
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+0*cos((pi/180)*sysfvar(0))),floor(vel y+0*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1+sysvar(1)%2
damage=10,1
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=65
palfx.add=128,128,128
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31815
triggerall=sysvar(3)!=[0,19]
triggerall=sysvar(1)=[0,4]
trigger1=sysvar(0)>=20
trigger1=sysvar(0)%2=0
projid=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
projanim=70170
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+150*cos((pi/180)*sysfvar(0))),floor(vel y+150*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1+sysvar(1)%2
damage=10,1
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=65
palfx.add=128,128,128
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31815
triggerall=sysvar(3)!=[0,19]
triggerall=sysvar(1)=[0,4]
trigger1=sysvar(0)>=20
trigger1=sysvar(0)%2=0
projid=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
projanim=70170
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+90*cos((pi/180)*sysfvar(0))),floor(vel y+90*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1+sysvar(1)%2
damage=10,1
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=65
palfx.add=128,128,128
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=31815
triggerall=sysvar(3)!=[0,19]
triggerall=sysvar(1)=[0,4]
trigger1=sysvar(0)>=20
trigger1=sysvar(0)%2=0
projid=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
projanim=70171
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+0*cos((pi/180)*sysfvar(0))),floor(vel y+0*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*(sysvar(1)=4)+320*(const(size.ground.front)=31805)+720*(const(size.ground.front)=31815)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1+sysvar(1)%2
damage=10,1
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=65
palfx.add=128,128,128
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=(2+13*(sysvar(1)=4))*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-(2+13*(sysvar(1)=4))*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;hwp[pXe[gB

[statedef 31900]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;iCtԊǗϐZbgiCtWJԊǗϐZbgiCt؋󎞊ԊǗϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(50):=20
trigger1=1||var(51):=24
trigger1=1||var(52):=30
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=var(50)+var(51)+var(52)
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;iCtWJԊuǗϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(53):=3
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0,var(51)-1]
trigger1=sysvar(0)%(2*var(53))=0
value=s1300,0
freqmul=1.0+0.1*cos(random)
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0,var(51)-1]
trigger1=sysvar(0)%(2*var(53))=var(53)
value=s1300,0
freqmul=1.0+0.1*cos(random)
volume=255
channel=2
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
trigger1=(sysvar(0)-var(50))%(2*var(53))=0
value=s1300,2
freqmul=1.2+0.1*cos(random)
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
trigger1=(sysvar(0)-var(50))%(2*var(53))=var(53)
value=s1300,2
freqmul=1.5+0.1*cos(random)
volume=255
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,var(50)-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256-160*sin((pi/2/var(50))*sysvar(0)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
trigger1=(sysvar(0)-var(50))%var(53)=0
id=0
anim=19000
trans=addalpha
alpha=96,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
trigger1=(sysvar(0)-var(50))%var(53)=[1,2]
id=0
anim=19000
trans=addalpha
alpha=0,224
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=512
trigger1=sysvar(0)-var(50)+1=[0,var(51)-1]
trigger1=(sysvar(0)-var(50)+1)%(var(53)*3)=0
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=512
trigger1=sysvar(0)-var(50)+1=[0,var(51)-1]
trigger1=(sysvar(0)-var(50)+1)%(var(53)*3)=0
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
time=2
freq=180
ampl=floor(5*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[var(51),var(51)+19]
time=2
freq=180
ampl=floor((10-10*sin((pi/2/20)*(sysvar(0)-var(50)-var(51))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=sysvar(0)!=[0,var(51)-1]
trigger2=sysvar(0)%var(53)!=0
value=stateno+2
persistent=256
ignorehitpause=1



;iCtWJOǗϐZbgiCtWJ㋗ǗϐZbgiCtړxǗϐZbgB
;iCtpxύXJnt[ǗϐZbgiCtWJOpxǗϐZbgiCtWJpxǗϐZbgiCt]xǗϐZbgB
;iCtXP[ύXJnt[ǗϐZbgiCtWJOXP[ǗϐZbgiCtXP[ύXxǗϐZbgB
;iCtˏoWǗϐZbgB
;iCtŏ]pxǗϐZbgB
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||fvar(0):=20
trigger1=1||fvar(1):=40+50.0*sysvar(0)/var(51)
trigger1=1||fvar(2):=0.4
trigger1=1||var(54):=7
trigger1=1||fvar(20):=-30+90-(180.0/var(51))*sysvar(0)
trigger1=1||var(55):=(360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
trigger1=1||var(56):=(180+360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
trigger1=1||var(20):=random
trigger1=1||fvar(29):=30
trigger1=1||fvar(20):=facing*(enemynear,pos x+enemynear,facing*enemynear,const(size.mid.pos.x)-(pos x+facing*fvar(1)*cos((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=1)*fvar(29)*cos(var(20)))
trigger1=1||fvar(21):=enemynear,pos y+enemynear,const(size.mid.pos.y)-(pos y+fvar(1)*sin((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=1)*fvar(29)*sin(var(20))
trigger1=1||fvar(22):=(fvar(20)**2+fvar(21)**2)**0.5
trigger1=1||fvar(23):=15
trigger1=1||var(57):=(360+ifelse(abs(fvar(23)/5-floor(fvar(23)/5))<=abs(fvar(23)/5-ceil(fvar(23)/5)),5*floor(fvar(23)/5),5*ceil(fvar(23)/5)))%360
trigger1=1||var(20):=random
trigger1=1||fvar(29):=30
trigger1=1||fvar(20):=facing*(enemynear,pos x+enemynear,facing*enemynear,const(size.mid.pos.x)-(pos x-facing*fvar(1)*cos((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=0)*fvar(29)*cos(var(20)))
trigger1=1||fvar(21):=enemynear,pos y+enemynear,const(size.mid.pos.y)-(pos y-fvar(1)*sin((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=0)*fvar(29)*sin(var(20))
trigger1=1||fvar(22):=(fvar(20)**2+fvar(21)**2)**0.5
trigger1=1||fvar(23):=15
trigger1=1||var(58):=(360+ifelse(abs(fvar(23)/5-floor(fvar(23)/5))<=abs(fvar(23)/5-ceil(fvar(23)/5)),5*floor(fvar(23)/5),5*ceil(fvar(23)/5)))%360
trigger1=1||fvar(3):=3
trigger1=1||var(59):=8
trigger1=1||fvar(4):=0.6
trigger1=1||fvar(5):=4
trigger1=1||fvar(6):=-116.25
trigger1=1||fvar(7):=5*(var(50)-var(54))
ignorehitpause=0



;EbhB
[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=710
projanim=90000
projremanim=10411+100000*(floor(var(57)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projsprpriority=80
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(55))+fvar(6)*cos((pi/180)*var(57))),floor(vel y+fvar(1)*sin((pi/180)*var(55))+fvar(6)*sin((pi/180)*var(57)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(57)),(1200.0/var(52))*sin((pi/180)*var(57))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=710
projanim=90000
projremanim=10416+100000*(floor(var(57)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=81
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(55))+fvar(6)*cos((pi/180)*var(57))),floor(vel y+fvar(1)*sin((pi/180)*var(55))+fvar(6)*sin((pi/180)*var(57)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(57)),(1200.0/var(52))*sin((pi/180)*var(57))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=710
projanim=90000
projremanim=10411+100000*(floor(var(58)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projsprpriority=80
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(56))+fvar(6)*cos((pi/180)*var(58))),floor(vel y+fvar(1)*sin((pi/180)*var(56))+fvar(6)*sin((pi/180)*var(58)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(58)),(1200.0/var(52))*sin((pi/180)*var(58))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=710
projanim=90000
projremanim=10416+100000*(floor(var(58)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=81
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(56))+fvar(6)*cos((pi/180)*var(58))),floor(vel y+fvar(1)*sin((pi/180)*var(56))+fvar(6)*sin((pi/180)*var(58)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(58)),(1200.0/var(52))*sin((pi/180)*var(58))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(20):=1||var(21):=18||fvar(20):=0||fvar(21):=0||fvar(22):=0||fvar(23):=0||fvar(24):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
trigger1=floor(sysvar(0)/var(53))%3=0
projid=100710
projanim=90000
projremanim=70140
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(55))),floor(vel y+fvar(1)*sin((pi/180)*var(55)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(57)),(1200.0/var(52))*sin((pi/180)*var(57))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100710
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=3
damage=20,2
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(21)
guard.pausetime=0,var(21)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(20)
air.fall=var(20)
ground.velocity=fvar(20),fvar(21)
air.velocity=fvar(22),fvar(23)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(24)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(21)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=floor(sysvar(0)/var(53))%3=1
projid=100710
projanim=90000
projremanim=70140
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(56))),floor(vel y+fvar(1)*sin((pi/180)*var(56)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(58)),(1200.0/var(52))*sin((pi/180)*var(58))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100710
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=2
damage=20,2
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(21)
guard.pausetime=0,var(21)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(20)
air.fall=var(20)
ground.velocity=fvar(20),fvar(21)
air.velocity=fvar(22),fvar(23)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(24)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(21)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=1||var(0):=0
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=stateno+2
persistent=256
ignorehitpause=1

[statedef 31901]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;Xe[gڍsB
[state ]
type=changestate
trigger1=var(0)=var(50)
value=stateno+1
persistent=256
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||fvar(10):=(fvar(0)+(fvar(1)-fvar(0))*(sin((pi/2/var(50))*var(0))**fvar(2)))*cos((pi/180)*var(55))
trigger1=1||fvar(11):=(fvar(0)+(fvar(1)-fvar(0))*(sin((pi/2/var(50))*var(0))**fvar(2)))*sin((pi/180)*var(55))
trigger1=1||fvar(20):=(var(55)+(var(57)-var(55)+ifelse(var(55)+fvar(7)<=var(57),0,360+ifelse(var(55)+fvar(7)<=var(57)+360,0,360)))*ifelse(var(0)<var(54),0,sin((pi/2/(var(50)-var(54)))*(var(0)-var(54)))**fvar(3)))
trigger1=1||var(10):=(360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
trigger1=1||fvar(20):=(var(56)+(var(58)-var(56)+ifelse(var(56)+fvar(7)<=var(58),0,360+ifelse(var(56)+fvar(7)<=var(58)+360,0,360)))*ifelse(var(0)<var(54),0,sin((pi/2/(var(50)-var(54)))*(var(0)-var(54)))**fvar(3)))
trigger1=1||var(11):=(360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
ignorehitpause=0



;EbhB
[state ]
type=projectile
trigger1=1||fvar(30):=(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projid=710
projanim=90000
projremanim=10410+100000*(floor(var(10)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30)
projsprpriority=-137
projshadow=0,0,0
offset=floor(vel x+fvar(10)),floor(vel y+fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0
[state ]
type=projectile
trigger1=1
projid=710
projanim=90000
projremanim=10415+100000*(floor(var(10)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5))),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))
projsprpriority=-136
projshadow=0,0,0
offset=floor(vel x+fvar(10)),floor(vel y+fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0

[state ]
type=projectile
trigger1=1||fvar(30):=(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projid=710
projanim=90000
projremanim=10410+100000*(floor(var(11)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30)
projsprpriority=-137
projshadow=0,0,0
offset=floor(vel x-fvar(10)),floor(vel y-fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0
[state ]
type=projectile
trigger1=1
projid=710
projanim=90000
projremanim=10415+100000*(floor(var(11)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5))),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))
projsprpriority=-136
projshadow=0,0,0
offset=floor(vel x-fvar(10)),floor(vel y-fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
attr=a,sp
hitflag=hlaf
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1||var(0):=var(0)+1
value=stateno
persistent=256
ignorehitpause=1

[statedef 31902]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;ACXwp[pXe[gB

[statedef 32000]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=37
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=60
value=2134123982
persistent=256
ignorehitpause=1



;1projtOZbgB
[state ]
type=varadd
trigger1=root,projcontacttime(360)=0+1
sysvar(1)=1
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=8
value=s1820,100
freqmul=1.1
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=8
value=s360,0
freqmul=1.1
volume=255
channel=2
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[10,29]
id=0
anim=19000
trans=addalpha
alpha=0,96
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[30,59]
id=0
anim=19000
trans=addalpha
alpha=0,floor(96+160*sin((pi/2/30)*(sysvar(0)-30)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[8,9]
id=0
anim=19000
trans=addalpha
alpha=64,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[6,39]
time=2
freq=180
ampl=floor((12-12*sin((pi/2/34)*(sysvar(0)-6)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;ACXu[hB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=10380+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=90
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=16||fvar(0):=-10||fvar(1):=-5||fvar(2):=-10||fvar(3):=-5||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,2]
trigger1=sysvar(0)=[10,18]
trigger1=(sysvar(0)-10)%3=0
projid=360
projanim=70150
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=3
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=360
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=96,128,192
palfx.sinadd=64,96,128,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;EFCwp[pXe[gB

[statedef 32100]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=32100
trigger1=sysvar(0)=0
value=10190+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=32101
trigger1=sysvar(0)=0
value=10390+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=40
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=40
value=2134123982
persistent=256
ignorehitpause=1



;1projtOZbgB
[state ]
type=varadd
triggerall=const(size.ground.front)=32100
trigger1=root,projcontacttime(370)=0+1
trigger2=root,projcontacttime(100370)=0+1
sysvar(1)=1
ignorehitpause=0



;Ռgwp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=32101
trigger1=sysvar(0)=0
stateno=5150
id=32100
size.ground.front=32100
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
size.xscale=1
size.yscale=0.6
pausemovetime=0
supermovetime=0
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=32100
trigger1=1
value=-117
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=32101
trigger1=1
value=101
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32100
trigger1=sysvar(0)=0
value=s1370,0
freqmul=0.8
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32100
trigger1=sysvar(0)=0
value=s1370,1
freqmul=0.8
volume=255
channel=2
ignorehitpause=0



;ʐݒB
[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=32100
trigger1=sysvar(0)=[0,19]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/20)*sysvar(0)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=32100
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=32101
trigger1=1
trans=add
ignorehitpause=0

[state ]
type=afterimage
triggerall=var(40)=0
triggerall=const(size.ground.front)=32100
trigger1=sysvar(0)=0+3
time=1
length=8
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,256,256
paladd=-32,-32,-32
palmul=1,1,1
trans=sub
ignorehitpause=0
[state ]
type=afterimagetime
triggerall=const(size.ground.front)=32100
trigger1=sysvar(0)<=39
time=40-sysvar(0)
ignorehitpause=0

[state ]
type=afterimage
triggerall=var(40)=0
triggerall=const(size.ground.front)=32101
trigger1=sysvar(0)=0+3
time=1
length=8
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,256,256
paladd=-32,-32,-32
palmul=1,1,1
trans=add
ignorehitpause=0
[state ]
type=afterimagetime
triggerall=const(size.ground.front)=32101
trigger1=sysvar(0)<=39
time=40-sysvar(0)
ignorehitpause=0

[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=32100
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=32101
trigger1=1
value=-sysfvar(0)
scale=0.5,0.5
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;yB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32100
trigger1=sysvar(0)<=19
trigger1=sysvar(0)%2=0
id=0
anim=10100
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=100
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;ՌgEFCB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32100
trigger1=sysvar(0)=0
id=0
anim=10190+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-117
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=8,4
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32101
trigger1=sysvar(0)=0
id=0
anim=10390+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=101
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=32100
trigger1=1||var(0):=1||var(1):=40||fvar(0):=0||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32100
triggerall=sysvar(1)=0
trigger1=1
projid=370
projanim=70160
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=370
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hl
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=h
ground.type=l
air.type=l
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=96,64,256
palfx.sinadd=48,32,128,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32100
triggerall=sysvar(1)=0
trigger1=1
projid=100370
projanim=70160
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100370
chainid=-1
nochainid=-1
attr=s,sp
hitflag=af
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=l
air.type=l
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=96,64,256
palfx.sinadd=48,32,128,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;Xwp[pXe[gB

[statedef 32200]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=41
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
triggerall=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2))/61)=0
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=const(size.ground.front)=32200
trigger1=1||var(10):=0
trigger2=const(size.ground.front)=32201
trigger2=1||var(10):=3
trigger3=const(size.ground.front)=32202
trigger3=1||var(10):=5
trigger4=const(size.ground.front)=32203
trigger4=1||var(10):=6
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=32200
trigger1=sysvar(0)=0
value=10460+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=32201
trigger1=sysvar(0)=0
value=110460+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=32202
trigger1=sysvar(0)=0
value=210460+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=32203
trigger1=sysvar(0)=0
value=310460+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=[var(10),var(10)+9]
trigger1=const(size.ground.front)=32200
trigger1=1||fvar(0):=-9-45*(1-(sin((pi/2/10)*(sysvar(0)-var(10)))**0.8))
trigger2=const(size.ground.front)=32201
trigger2=1||fvar(0):=-9+6-45*(1-(sin((pi/2/10)*(sysvar(0)-var(10)))**0.8))
trigger3=const(size.ground.front)=32202
trigger3=1||fvar(0):=-9+6*2-45*(1-(sin((pi/2/10)*(sysvar(0)-var(10)))**0.8))
trigger4=const(size.ground.front)=32203
trigger4=1||fvar(0):=-9+6*3-45*(1-(sin((pi/2/10)*(sysvar(0)-var(10)))**0.8))
sysfvar(0)=fvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=var(10)+10
trigger1=const(size.ground.front)=32200
trigger1=1||fvar(0):=-9
trigger2=const(size.ground.front)=32201
trigger2=1||fvar(0):=-9+6
trigger3=const(size.ground.front)=32202
trigger3=1||fvar(0):=-9+6*2
trigger4=const(size.ground.front)=32203
trigger4=1||fvar(0):=-9+6*3
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=[var(10),var(10)+19]
sysfvar(1)=0
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)>=var(10)+20
sysfvar(1)=60
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=animtime=0
value=2134123982
persistent=256
ignorehitpause=1



;1projtOZbgB
[state ]
type=varadd
trigger1=root,projcontacttime(770)=0+1
sysvar(1)=1
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
trigger1=1
value=120
ignorehitpause=0



;WݒB
[state ]
type=posadd
triggerall=var(40)=0
trigger1=sysvar(0)=[0,var(10)+9]
y=root,vel y
ignorehitpause=0

[state ]
type=offset
triggerall=const(size.ground.front)=32200||const(size.ground.front)=32203
trigger1=sysvar(0)=[var(10),var(10)+9]
x=facing*(-const(size.head.pos.x)+140-500+440*cos((-9+6*(const(size.ground.front)-32200))*(pi/180)))*(sin((pi/2/10)*(sysvar(0)-var(10)))**0.8)
y=(-const(size.head.pos.y)-40+440*sin((-9+6*(const(size.ground.front)-32200))*(pi/180)))*(sin((pi/2/10)*(sysvar(0)-var(10)))**0.8)
ignorehitpause=0
[state ]
type=posadd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32200||const(size.ground.front)=32203
trigger1=sysvar(0)=var(10)+10
x=-const(size.head.pos.x)+140-500+440*cos((-9+6*(const(size.ground.front)-32200))*(pi/180))
y=-const(size.head.pos.y)-40+440*sin((-9+6*(const(size.ground.front)-32200))*(pi/180))
ignorehitpause=0

[state ]
type=offset
triggerall=const(size.ground.front)=32201||const(size.ground.front)=32202
trigger1=sysvar(0)=[var(10),var(10)+9]
x=facing*(-const(size.head.pos.x)+140-500+500*cos((-9+6*(const(size.ground.front)-32200))*(pi/180)))*(sin((pi/2/10)*(sysvar(0)-var(10)))**0.8)
y=(-const(size.head.pos.y)-40+500*sin((-9+6*(const(size.ground.front)-32200))*(pi/180)))*(sin((pi/2/10)*(sysvar(0)-var(10)))**0.8)
ignorehitpause=0
[state ]
type=posadd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32201||const(size.ground.front)=32202
trigger1=sysvar(0)=var(10)+10
x=-const(size.head.pos.x)+140-500+500*cos((-9+6*(const(size.ground.front)-32200))*(pi/180))
y=-const(size.head.pos.y)-40+500*sin((-9+6*(const(size.ground.front)-32200))*(pi/180))
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32200
trigger1=sysvar(0)=[var(10)+0,var(10)+9+6]
trigger1=(sysvar(0)-var(10))%5=0
value=s1300,0
freqmul=1.0+0.1*cos(random)
volume=255
channel=1+2*floor((sysvar(0)-var(10))/5)
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32200
trigger1=sysvar(0)=[var(10)+0,var(10)+9+6]
trigger1=(sysvar(0)-var(10))%5=0
value=s1300,0
freqmul=1.0+0.1*cos(random)
volume=255
channel=2+2*floor((sysvar(0)-var(10))/5)
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32200
trigger1=sysvar(0)=var(10)+23
value=s1760,0
freqmul=0.9
volume=255
channel=9
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32200
trigger1=sysvar(0)=var(10)+23
value=s1760,1
freqmul=1.25
volume=0
channel=10
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32200
trigger1=sysvar(0)=[var(10),var(10)+9]
id=0
anim=19000
trans=addalpha
alpha=0,floor(128+128*cos((pi/2/10)*(sysvar(0)-var(10))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32200
trigger1=sysvar(0)=[var(10)+10,var(10)+19]
id=0
anim=19000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32200
trigger1=sysvar(0)=[var(10)+20,var(10)+29]
id=0
anim=19000
trans=addalpha
alpha=0,64
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32200
trigger1=sysvar(0)=[var(10)+30,var(10)+44]
id=0
anim=19000
trans=addalpha
alpha=0,floor(64+192*sin((pi/2/15)*((sysvar(0)-var(10))-30)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=32200
trigger1=sysvar(0)=[var(10)+20,var(10)+29]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/10)*((sysvar(0)-var(10))-20)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
trigger1=1
trans=add
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
trigger1=sysvar(0)=[var(10),var(10)+9]
value=floor(-sysfvar(0))
scale=0.5*(sin((pi/2/10)*(sysvar(0)-var(10)))**0.8),0.5*(0.75+0.25*(sin((pi/2/10)*(sysvar(0)-var(10)))**0.8))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
trigger1=sysvar(0)>=var(10)+10
value=floor(-sysfvar(0))
scale=0.5,0.5
ignorehitpause=0
[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=24||fvar(0):=-8||fvar(1):=-8||fvar(2):=-8||fvar(3):=-8||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=var(10)+20
projid=770
projanim=70190
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+75*cos((pi/180)*sysfvar(0))),floor(vel y+75*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=770
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=25,2
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=48
palfx.add=96,128,192
palfx.sinadd=64,96,128,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=var(10)+20
projid=770
projanim=70190
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+15*cos((pi/180)*sysfvar(0))),floor(vel y+15*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=770
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=25,2
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=48
palfx.add=96,128,192
palfx.sinadd=64,96,128,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=var(10)+20
projid=770
projanim=70190
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-45*cos((pi/180)*sysfvar(0))),floor(vel y-45*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=770
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=25,2
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=48
palfx.add=96,128,192
palfx.sinadd=64,96,128,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,3]
trigger1=sysvar(0)>=var(10)+20
projid=770
projanim=70191
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-90*cos((pi/180)*sysfvar(0))),floor(vel y-90*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=770
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=25,2
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=48
palfx.add=96,128,192
palfx.sinadd=64,96,128,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;CWOA[Xwp[pXe[gB

[statedef 32300]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=42
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=90
value=2134123982
persistent=256
ignorehitpause=1



;1~4projtOZbgB
[state ]
type=varset
triggerall=sysvar(1)=0
triggerall=1||var(10):=0
trigger1=root,projcontacttime(3000)=0+1
trigger1=1||var(10):=1
trigger2=root,projcontacttime(103000)=0+1
trigger2=1||var(10):=2
trigger3=root,projcontacttime(203000)=0+1
trigger3=1||var(10):=3
trigger4=root,projcontacttime(303000)=0+1
trigger4=1||var(10):=4
sysvar(1)=var(10)
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=10
value=s1820,100
freqmul=1.1
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=10
value=s1710,100
freqmul=1.2
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[10,11]
value=s3000,0
freqmul=0.9+0.001*(sysvar(0)-10)
volume=255
channel=3+(sysvar(0)-10)
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[10,29]
id=0
anim=19000
trans=addalpha
alpha=0,192
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[30,59]
id=0
anim=19000
trans=addalpha
alpha=0,floor(192*cos((pi/2/30)*(sysvar(0)-30)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[60,89]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/30)*(sysvar(0)-60)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[10,11]
id=0
anim=19000
trans=addalpha
alpha=64,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=512
trigger1=sysvar(0)=[10-1,59-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=512
trigger1=sysvar(0)=[10-1,59-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[8,17]
time=2
freq=180
ampl=floor((26-17*sin((pi/2/10)*(sysvar(0)-8)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[18,29]
time=2
freq=180
ampl=floor(9*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[30,59]
time=2
freq=180
ampl=floor((9-9*sin((pi/2/30)*(sysvar(0)-30)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;CWOA[XB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=10500+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-88
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=110500+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-87
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=10501+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-86
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=110501+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-85
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=10502+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=131
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=110502+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=132
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=16||fvar(0):=1||fvar(1):=-40||fvar(2):=1||fvar(3):=-40||fvar(4):=2.1
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=0||sysvar(1)=1
trigger1=sysvar(0)=[10,37]
trigger1=(sysvar(0)-10)%4=0
projid=3000
projanim=70200
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=3000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=40
palfx.add=128,-64,0
palfx.sinadd=128,32,64,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=0||sysvar(1)=2
trigger1=sysvar(0)=[10,37]
trigger1=(sysvar(0)-10)%4=1
projid=103000
projanim=70201
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=103000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=128,-64,0
palfx.sinadd=128,32,64,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=-fvar(0),fvar(1)
air.velocity=-fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=0||sysvar(1)=3
trigger1=sysvar(0)=[10,37]
trigger1=(sysvar(0)-10)%4=2
projid=203000
projanim=70202
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=203000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=40
palfx.add=128,-64,0
palfx.sinadd=128,32,64,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=0||sysvar(1)=4
trigger1=sysvar(0)=[10,37]
trigger1=(sysvar(0)-10)%4=3
projid=303000
projanim=70203
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=303000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=128,-64,0
palfx.sinadd=128,32,64,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;Xy~AY}wp[pXe[gB

[statedef 32400]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=360
value=2134123982
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=turn
trigger1=facing!=root,facing
ignorehitpause=0
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=0
trigger2=sysvar(0)=240
value=s1360,1
freqmul=0.4
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=0
trigger2=sysvar(0)=240
value=s1360,1
freqmul=0.4
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=120
value=s1360,1
freqmul=0.4
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=120
value=s1360,1
freqmul=0.4
volume=255
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[15,299]
id=0
anim=19000
trans=addalpha
alpha=0,32
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[300,359]
id=0
anim=19000
trans=addalpha
alpha=0,floor(32+224*sin((pi/2/60)*(sysvar(0)-300)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=1024
trigger1=sysvar(0)=[10-1,239-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=floor(256+256*3*cos((pi/2/60)*(sysvar(0)-240+1)))
trigger1=sysvar(0)=[240-1,299-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=1024
trigger1=sysvar(0)=[10-1,239-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=floor(256+256*3*cos((pi/2/60)*(sysvar(0)-240+1)))
trigger1=sysvar(0)=[240-1,299-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;Xy~AY}B
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=29
id=0
anim=10510+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-78
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=160,120
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=29+67
id=0
anim=110510+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-78
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=70*3
removeongethit=0
pos=160,120
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=29+277
id=0
anim=210510+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-78
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=160,120
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=10511+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=141
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=31
id=0
anim=110511+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=141
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=40*7
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=311
id=0
anim=210511+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=141
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=29
id=3100
anim=10510+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=142
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=160,120
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=29
id=3100
anim=10510+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=142
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=160,120
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=29+67
id=3100
anim=110510+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=142
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=70*3
removeongethit=0
pos=160,120
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=29+67
id=3100
anim=110510+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=142
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=70*3
removeongethit=0
pos=160,120
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=29+277
id=3100
anim=210510+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=142
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=160,120
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=29+277
id=3100
anim=210510+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=142
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=160,120
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=numexplod(3100)>=1
trigger1=floor(root,sysfvar(2))%61!=43
trigger2=floor((floor(root,sysfvar(2))%(61*2*31))/(61*2))!=[0,29]
id=3100
trans=addalpha
alpha=0,256
scale=0,0
ignorehitpause=0
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=floor(root,sysfvar(2))%61=43
triggerall=numexplod(3100)>=1
triggerall=floor((floor(root,sysfvar(2))%(61*2*31))/(61*2))=[0,29]
trigger1=1||fvar(0):=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*(1+0.25*sin((pi/2/30)*floor((floor(root,sysfvar(2))%(61*2*31))/(61*2))))
trigger1=1||fvar(1):=0.5*0.8*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*(1+0.25*sin((pi/2/30)*floor((floor(root,sysfvar(2))%(61*2*31))/(61*2))))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=floor(root,sysfvar(2))%61=43
triggerall=numexplod(3100)>=1
trigger1=floor((floor(root,sysfvar(2))%(61*2*31))/(61*2))=[0,9]
id=3100
trans=add
scale=fvar(0),fvar(1)
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=floor(root,sysfvar(2))%61=43
triggerall=numexplod(3100)>=1
trigger1=floor((floor(root,sysfvar(2))%(61*2*31))/(61*2))=[10,29]
id=3100
trans=addalpha
alpha=floor(256*cos((pi/2/20)*floor(((floor(root,sysfvar(2))%(61*2*31))/(61*2))-10))),256
scale=fvar(0),fvar(1)
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(10):=ifelse(sysvar(0)=0,0,floor(sysfvar(4))%1001-floor((floor(root,sysfvar(4))%(3*1001))/3))
ignorehitpause=0
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=(var(10)>100)||var(1):=12+12*(var(10)>100)||fvar(0):=-1||fvar(1):=-1||fvar(2):=-1||fvar(3):=-1||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=var(10)>0
trigger1=sysvar(0)=[0,299]
projid=3100
projanim=70210
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=60
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=3100
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=var(10),floor(0.1*var(10))
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
;p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=128,-64,0
palfx.sinadd=128,32,64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;CtۑϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(4)=1001*floor(floor(sysfvar(4))/1001)+floor((floor(root,sysfvar(4))%(3*1001))/3)
ignorehitpause=1



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;[ZgArXwp[pXe[gB

[statedef 32500]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=18
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
triggerall=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2))/61)=0
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=12
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=32501
trigger1=sysvar(0)=0
value=10560+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=32501
trigger1=sysvar(0)=0
sysfvar(0)=65*const(size.ground.back)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=210
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=var(40)=0
triggerall=const(size.ground.front)=32501
trigger1=animtime=0
value=2134123982
persistent=256
ignorehitpause=1



;1~4projtOZbgB
[state ]
type=varset
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0
triggerall=1||var(10):=0
trigger1=root,projcontacttime(4000)=0+1||root,projcontacttime(404000)=0+1||root,projcontacttime(804000)=0+1
trigger1=1||var(10):=1
trigger2=root,projcontacttime(104000)=0+1||root,projcontacttime(504000)=0+1||root,projcontacttime(904000)=0+1
trigger2=1||var(10):=2
trigger3=root,projcontacttime(204000)=0+1||root,projcontacttime(604000)=0+1||root,projcontacttime(1004000)=0+1
trigger3=1||var(10):=3
trigger4=root,projcontacttime(304000)=0+1||root,projcontacttime(704000)=0+1||root,projcontacttime(1104000)=0+1
trigger4=1||var(10):=4
sysvar(1)=var(10)
ignorehitpause=0



;[ZgArXwp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[15,15+119]
trigger1=(sysvar(0)-15)%15=0
stateno=5150
id=32501
size.ground.front=32501
size.ground.back=floor((sysvar(0)-15)/15)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=32501
trigger1=1
value=130
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=35
value=s1200,1
freqmul=0.4*0.75
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=35+1
value=s1200,1
freqmul=0.4005*0.75
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=35
value=s1286,1
freqmul=1.1
volume=255
channel=3
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=35
value=s4000,3
freqmul=0.85
volume=0
channel=4
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=35
value=s4000,3
freqmul=0.85
volume=0
channel=5
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=150
value=s4000,4
freqmul=0.6
volume=255
channel=6
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=150
value=s4000,5
freqmul=0.7
volume=255
channel=7
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=150
value=s4000,5
freqmul=0.7
volume=255
channel=8
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[0,4]
id=0
anim=19000
trans=addalpha
alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[5,19]
id=0
anim=19000
trans=addalpha
alpha=floor(256*cos((pi/2/15)*(sysvar(0)-5))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[20,29]
id=0
anim=19000
trans=addalpha
alpha=0,floor(128+128*cos((pi/2/10)*(sysvar(0)-20)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[30,34]
id=0
anim=19000
trans=addalpha
alpha=floor(128*sin((pi/2/5)*(sysvar(0)-30))),floor(128+128*sin((pi/2/5)*(sysvar(0)-30)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[35,149]
id=0
anim=19000
trans=addalpha
alpha=128,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[150,159]
id=0
anim=19000
trans=addalpha
alpha=floor(128+128*sin((pi/2/10)*(sysvar(0)-150))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[160,179]
id=0
anim=19000
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(sysvar(0)-160))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=const(size.ground.front)=32500
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=512
trigger1=sysvar(0)=[35-3-1,159-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=const(size.ground.front)=32500
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=512
trigger1=sysvar(0)=[35-3-1,159-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[35-3,54-3]
time=2
freq=180
ampl=floor((12-9*sin((pi/2/20)*(sysvar(0)-(35-3))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[55-3,149]
time=2
freq=180
ampl=floor(4*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[150,209]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/60)*(sysvar(0)-150)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=32501
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=32501
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=assertspecial
triggerall=const(size.ground.front)=32501
trigger1=1
flag=noshadow
ignorehitpause=0



;[ZgArXB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=0
id=0
anim=10561+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=131
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[30,144]
trigger1=sysvar(0)%5=0
id=0
anim=10200
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=132
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[30,39]
id=0
anim=10562
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*0.3*sin((pi/2/10)*(sysvar(0)-30)),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*0.3*sin((pi/2/10)*(sysvar(0)-30))
shadow=0,0,0
sprpriority=133
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[40,149]
id=0
anim=10562
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*(0.3+(0.1/110)*(sysvar(0)-35)),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*(0.3+(0.1/110)*(sysvar(0)-35))
shadow=0,0,0
sprpriority=133
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
trigger1=sysvar(0)=[150,159]
id=0
anim=10562+100000*(sysvar(0)-150)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*(1-0.6*cos((pi/2/10)*(sysvar(0)-150))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*(1-0.6*cos((pi/2/10)*(sysvar(0)-150)))
shadow=0,0,0
sprpriority=133
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=32-12*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=3||fvar(1):=-40||fvar(2):=3||fvar(3):=-40||fvar(4):=2.1
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=1
trigger1=sysvar(0)=[35,35+119-4]
trigger1=(sysvar(0)-35)%8=0
projid=4000
projanim=70240
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=4000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=2
trigger1=sysvar(0)=[35,35+119-4]
trigger1=(sysvar(0)-35)%8=1
projid=104000
projanim=70241
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=104000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=-fvar(0),fvar(1)
air.velocity=-fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=3
trigger1=sysvar(0)=[35,35+119-4]
trigger1=(sysvar(0)-35)%8=2
projid=204000
projanim=70242
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=204000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=4
trigger1=sysvar(0)=[35,35+119-4]
trigger1=(sysvar(0)-35)%8=3
projid=304000
projanim=70243
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=304000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=1
trigger1=sysvar(0)=[35,35+119-4]
trigger1=(sysvar(0)-35)%8=4
projid=404000
projanim=70240
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=404000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=2
trigger1=sysvar(0)=[35,35+119-4]
trigger1=(sysvar(0)-35)%8=5
projid=504000
projanim=70241
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=504000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=-fvar(0),fvar(1)
air.velocity=-fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=3
trigger1=sysvar(0)=[35,35+119-4]
trigger1=(sysvar(0)-35)%8=6
projid=604000
projanim=70242
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=604000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=4
trigger1=sysvar(0)=[35,35+119-4]
trigger1=(sysvar(0)-35)%8=7
projid=704000
projanim=70243
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=704000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=1
trigger1=sysvar(0)=35+120-4
projid=804000
projanim=70240
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=804000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=210,21
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=60
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=2
trigger1=sysvar(0)=35+120-4
projid=904000
projanim=70241
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=904000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=210,21
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=60
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=-fvar(0),fvar(1)
air.velocity=-fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=3
trigger1=sysvar(0)=35+120-4
projid=1004000
projanim=70242
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=1004000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=210,21
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=60
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)=0||sysvar(1)=4
trigger1=sysvar(0)=35+120-4
projid=1104000
projanim=70243
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=1104000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=210,21
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=60
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32500
triggerall=sysvar(1)!=0
trigger1=sysvar(0)=[35,35+119-4]
trigger1=(sysvar(0)-35)%4!=sysvar(1)-1
projid=10004000
projanim=70244
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=10004000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp-
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=280,28
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=60
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=12*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)
guard.pausetime=12*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;CiXuEwp[pXe[gB

[statedef 32600]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=80+190+40+60
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[80+30,80+30+190-1]
trigger1=sysvar(0)<=80+30+180
trigger1=(sysvar(0)-(80+30))%10=0
value=s4100,1
freqmul=0.7
volume=255
channel=1+floor(((sysvar(0)-(80+30))%24)/12)
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[80+30,80+30+190-1]
trigger1=sysvar(0)<=80+30+180
trigger1=(sysvar(0)-(80+30))%10=0
value=s4100,1
freqmul=0.6
volume=255
channel=3+floor(((sysvar(0)-(80+30))%20)/10)
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[10,80+190+40-1]
id=0
anim=19000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[70,84]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/15)*(sysvar(0)-70)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[85,89]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[90,124]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/35)*(sysvar(0)-90)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[80+190+25,80+190+40-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/15)*(sysvar(0)-(80+190+25))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[80+190+40,80+190+40+60-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/60)*(sysvar(0)-(80+190+40))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[80+30,80+190+40-1]
trigger1=(sysvar(0)-(80+30))%10=[0,7]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/8)*((sysvar(0)-(80+30))%10)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=sysvar(0)=[80,80+190-1]
triggerall=(sysvar(0)-80)%10=0
trigger1=1||var(10):=floor(random%41+200+200*sin(2*0.4*pi+(2*pi/50)*(sysvar(0)-80)))
trigger1=1||var(11):=floor(20*cos(random))
trigger1=1||fvar(10):=0.75+0.25*0.0001*random*(1-2*(0.1*((sysvar(0)-80)%20)))
ignorehitpause=0



;΂΂΂B
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[80,80+190-1]
trigger1=(sysvar(0)-80)%10=0
id=0
anim=10583+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*fvar(10)*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*fvar(10)*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=142
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=floor(var(10)-40*30*cos(25*(pi/180))),floor(var(11)+(screenpos y-pos y)-40*30*sin(25*(pi/180)))
postype=back
random=0,0
bindtime=1
vel=40*cos(25*(pi/180)),40*sin(25*(pi/180))
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[80,80+190-1]
trigger1=(sysvar(0)-80)%10=0
id=0
anim=110583+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*fvar(10)*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*fvar(10)*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=142
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=-2
removeongethit=0
pos=var(10),floor(var(11)+(screenpos y-pos y))
postype=back
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=80+5
id=0
anim=10584
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-76
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
removetime=225
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=13||fvar(0):=-1||fvar(1):=-5||fvar(2):=-1||fvar(3):=-5||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
trigger1=sysvar(0)=[80,80+190-1]
trigger1=(sysvar(0)-80)%10=0
projid=4100
projanim=70260
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+var(10)-(40*30+20)*cos(25*(pi/180))),floor(vel y+var(11)-(40*30+20)*sin(25*(pi/180)))
postype=back
velocity=40*cos(25*(pi/180)),40*sin(25*(pi/180))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=30
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=4100
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=110,11
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(40*cos(25*(pi/180))<0)
;p1getp2facing=0
palfx.time=24
palfx.add=96,-64,32
palfx.sinadd=64,32,128,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=sysvar(0)=[80,80+190-1]
trigger1=(sysvar(0)-80)%10=0
projid=4100
projanim=70261
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+var(10)),floor(vel y+var(11))
postype=back
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=45
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=ifelse(sysvar(0)>=20,0,20-sysvar(0))
id=4100
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=110,11
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=24
palfx.add=96,-64,32
palfx.sinadd=64,32,128,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;I[wp[pXe[gB

[statedef 32700]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=47
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=60
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=6
value=s1286,0
freqmul=1.1
volume=-64
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=s4200,1
freqmul=1.1
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=s4200,1
freqmul=1.101
volume=255
channel=3
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,29]
id=0
anim=19000
trans=addalpha
alpha=0,64
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[30,59]
id=0
anim=19000
trans=addalpha
alpha=0,floor(64+192*sin((pi/2/30)*(sysvar(0)-30)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[6,7]
id=0
anim=19000
trans=addalpha
alpha=64,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=floor(256+256*sin((pi/2/10)*(sysvar(0)-(6-1))))
trigger1=sysvar(0)=[6-1,6+10-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=512
trigger1=sysvar(0)=[6+10-1,40-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=floor(512-256*sin((pi/2/20)*(sysvar(0)-(40-1))))
trigger1=sysvar(0)=[40-1,59-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=floor(256+256*sin((pi/2/10)*(sysvar(0)-(6-1))))
trigger1=sysvar(0)=[6-1,6+10-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=512
trigger1=sysvar(0)=[6+10-1,40-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=floor(512-256*sin((pi/2/20)*(sysvar(0)-(40-1))))
trigger1=sysvar(0)=[40-1,59-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[4,39]
time=2
freq=180
ampl=floor((12-12*sin((pi/2/36)*(sysvar(0)-4)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;_CXg[B
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=10620+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=3||fvar(0):=-3||fvar(1):=-4||fvar(2):=-3||fvar(3):=-4||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
trigger1=sysvar(0)=10
projid=820
projanim=70280
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=20
projhits=6
projmisstime=4
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=820
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafd
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=96,128,192
palfx.sinadd=64,128,96,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;ʃI[wp[pXe[gB

[statedef 32800]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=21
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=60
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=6
value=s1286,0
freqmul=1.1
volume=-64
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=s4200,1
freqmul=1.1
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=s4200,1
freqmul=1.101
volume=255
channel=3
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,29]
id=0
anim=19000
trans=addalpha
alpha=0,64
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[30,59]
id=0
anim=19000
trans=addalpha
alpha=0,floor(64+192*sin((pi/2/30)*(sysvar(0)-30)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[6,7]
id=0
anim=19000
trans=addalpha
alpha=64,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=floor(256+256*sin((pi/2/10)*(sysvar(0)-(6-1))))
trigger1=sysvar(0)=[6-1,6+10-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=512
trigger1=sysvar(0)=[6+10-1,40-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=floor(512-256*sin((pi/2/20)*(sysvar(0)-(40-1))))
trigger1=sysvar(0)=[40-1,59-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=floor(256+256*sin((pi/2/10)*(sysvar(0)-(6-1))))
trigger1=sysvar(0)=[6-1,6+10-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=512
trigger1=sysvar(0)=[6+10-1,40-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=floor(512-256*sin((pi/2/20)*(sysvar(0)-(40-1))))
trigger1=sysvar(0)=[40-1,59-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[4,39]
time=2
freq=180
ampl=floor((12-12*sin((pi/2/36)*(sysvar(0)-4)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;_CXg[B
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=10620+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=3||fvar(0):=-3||fvar(1):=-4||fvar(2):=-3||fvar(3):=-4||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
trigger1=sysvar(0)=10
projid=1820
projanim=70280
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=20
projhits=6
projmisstime=4
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=1820
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafd
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=96,128,192
palfx.sinadd=64,128,96,10
palfx.color=0
palfx.invertall=1
pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
guard.pausetime=3*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;NX^A[wp[pXe[gB

[statedef 32900]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=50
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=20-3
value=s1200,0
freqmul=1.6
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=20-3
value=s1830,0
freqmul=0.9
volume=0
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=20-3
value=s1830,1
freqmul=2.0
volume=0
channel=3
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[4,19]
id=0
anim=19000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=20
id=0
anim=19000
trans=addalpha
alpha=0,64
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[21,31]
id=0
anim=19000
trans=addalpha
alpha=0,floor(160+96*sin((pi/2/11)*(sysvar(0)-21)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;|B
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=10430+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.75,0.5*0.55
shadow=0,0,0
sprpriority=-36
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=10431+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.75*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.55*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-35
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=10432+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.75,0.5*0.55
shadow=0,0,0
sprpriority=180
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;XB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=1830
anim=10460+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.9,0.5*0.6*0.8
shadow=0,0,0
sprpriority=181
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=numexplod(1830)>=1
trigger1=sysvar(0)=[0,19]
id=1830
pos=floor(100*0.9+100-100*(sin((pi/2/20)*sysvar(0))**0.25)),0
postype=p1
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=numexplod(1830)>=1
trigger1=sysvar(0)>=20
id=1830
pos=floor(100*0.9+60*(sysvar(0)-20)),0
postype=p1
ignorehitpause=0



;炫҂񂿂B
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=310730+100000*const(size.ground.back)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-34
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=42+25,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=810730+100000*const(size.ground.back)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.4,0.5*0.4
shadow=0,0,0
sprpriority=182
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=42+25,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;XiCvB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=20-3
id=0
anim=10630+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-33
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=42,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=20-3
id=0
anim=10631+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=183
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=42,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(2):=21||fvar(0):=-30||fvar(1):=0||fvar(2):=-30||fvar(3):=0||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
trigger1=sysvar(0)=20-1
projid=1830
projanim=70320
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=42,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=1830
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafd
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=120,12
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(2)
guard.pausetime=0,var(2)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(2)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=root,projcontacttime(1830)>=0+1||root,projcontacttime(101830)>=0+1
trigger1=sysvar(0)=[20,31]
projid=101830
projanim=70320
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=42,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=101830
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafd-
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=160,16
fall.damage=0
getpower=20,10
givepower=0,0
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(2)
guard.pausetime=0,var(2)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(2)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;Fwp[pXe[gB

[statedef 33000]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
trigger1=1||var(10):=8
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



[state ]
type=removeexplod
triggerall=var(40)=0
triggerall=numexplod(100000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)!=2350&&root,sysvar(0)!=2750
trigger2=!(root,animelemtime(4)>=-8&&root,animelemtime(6)<=-9)
id=100000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
ignorehitpause=0
[state ]
type=removeexplod
triggerall=var(40)=0
triggerall=numexplod(200000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)!=2350&&root,sysvar(0)!=2750
trigger2=!(root,animelemtime(4)>=-8&&root,animelemtime(6)<=-9)
id=200000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
ignorehitpause=0
[state ]
type=removeexplod
triggerall=var(40)=0
triggerall=numexplod(300000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)!=2350&&root,sysvar(0)!=2750
trigger2=!(root,animelemtime(4)>=-8&&root,animelemtime(6)<=-9)
id=300000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
ignorehitpause=0

;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
triggerall=sysvar(0)-4*var(10)>=20+80
trigger1=root,sysvar(0)!=2350&&root,sysvar(0)!=2750
trigger2=!(root,animelemtime(4)>=-8&&root,animelemtime(6)<=-9)
value=2134123982
persistent=256
ignorehitpause=1



;1projtOZbgB
[state ]
type=varadd
trigger1=root,projcontacttime(2350)=0+1
trigger2=root,projcontacttime(2750)=0+1
sysvar(1)=1
ignorehitpause=0



;WݒB
[state ]
type=turn
trigger1=facing!=root,facing
ignorehitpause=0
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=0


;
;ȊOB

;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;tF[hAEgČB
[state ]
type=palfx
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)=[-8-1,-5-1]
time=1
mul=floor(256*sin((pi/2/4)*(root,animelemtime(4)+(8+1)))),floor(256*sin((pi/2/4)*(root,animelemtime(4)+(8+1)))),floor(256*sin((pi/2/4)*(root,animelemtime(4)+(8+1))))
ignorehitpause=0
[state ]
type=palfx
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(5)=[0-1,3-1]
time=1
mul=floor(256*cos((pi/2/4)*(root,animelemtime(5)+1))),floor(256*cos((pi/2/4)*(root,animelemtime(5)+1))),floor(256*cos((pi/2/4)*(root,animelemtime(5)+1)))
ignorehitpause=0
[state ]
type=palfx
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(5)>=4-1
time=1
mul=0,0,0
ignorehitpause=0



;IIIB
[state ]
type=explod
triggerall=var(40)=0
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)=-8
id=100000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
anim=25050
;trans=addalpha
;alpha=256,256
facing=-facing
vfacing=1
scale=-facing*0.5,0.5
shadow=0,0,0
sprpriority=-146
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=160,120-30
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(100000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)=[-8,-5]
id=100000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
scale=-facing*0.5*(1-0.5*cos((pi/2/4)*(root,animelemtime(4)+8))),0.5*(1+cos((pi/2/4)*(root,animelemtime(4)+8)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(100000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)>=-4&&root,animelemtime(5)<=-1
id=100000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
scale=-facing*0.5,0.5
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(100000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(5)=[0,3]
id=100000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
scale=-facing*0.5*(1-0.5*sin((pi/2/4)*root,animelemtime(5))),0.5*(1+sin((pi/2/4)*root,animelemtime(5)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(100000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(5)>=4
id=100000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
scale=-facing*0.5,0.5
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)=-8
id=200000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
anim=25051
;trans=addalpha
;alpha=256,256
facing=-facing
vfacing=1
scale=-facing*0.5,0.5
shadow=0,0,0
sprpriority=-145
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=160,120-30
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(200000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)=[-8,-5]
id=200000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
trans=addalpha
alpha=floor(160*sin((pi/2/4)*(root,animelemtime(4)+8))),256
scale=-facing*0.5*(1-0.5*cos((pi/2/4)*(root,animelemtime(4)+8))),0.5*(1+cos((pi/2/4)*(root,animelemtime(4)+8)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(200000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)>=-4&&root,animelemtime(5)<=-1
id=200000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
trans=addalpha
alpha=160,256
scale=-facing*0.5,0.5
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(200000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(5)=[0,3]
id=200000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
trans=addalpha
alpha=floor(160*cos((pi/2/4)*root,animelemtime(5))),256
scale=-facing*0.5*(1-0.5*sin((pi/2/4)*root,animelemtime(5))),0.5*(1+sin((pi/2/4)*root,animelemtime(5)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(200000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(5)>=4
id=200000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
trans=addalpha
alpha=0,256
scale=-facing*0.5,0.5
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)=-8
id=300000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
anim=25051
;trans=addalpha
;alpha=256,256
facing=-facing
vfacing=1
scale=-facing*0.5,0.5
shadow=0,0,0
sprpriority=-143
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=160,120-30
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(300000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)=[-8,-5]
id=300000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
trans=addalpha
alpha=floor(160*sin((pi/2/4)*(root,animelemtime(4)+8))),256
scale=-facing*0.5*(1-0.5*cos((pi/2/4)*(root,animelemtime(4)+8))),0.5*(1+cos((pi/2/4)*(root,animelemtime(4)+8)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(300000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)>=-4&&root,animelemtime(5)<=-1
id=300000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
trans=addalpha
alpha=160,256
scale=-facing*0.5,0.5
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(300000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(5)=[0,3]
id=300000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
trans=addalpha
alpha=floor(160*cos((pi/2/4)*root,animelemtime(5))),256
scale=-facing*0.5*(1-0.5*sin((pi/2/4)*root,animelemtime(5))),0.5*(1+sin((pi/2/4)*root,animelemtime(5)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(300000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010))>=1
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(5)>=4
id=300000+2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
trans=addalpha
alpha=0,256
scale=-facing*0.5,0.5
ignorehitpause=0



;[ՂӂƁB
[state ]
type=explod
triggerall=var(40)=0
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)=-8
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
anim=10690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.5*0.6*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-147
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=160,120-30
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(4)=-8
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
anim=110690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.5*0.2*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.5*0.6*0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-142
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=160,120-30
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(5)=0
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
anim=10690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-147
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=160,120-30
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=root,sysvar(0)=2350||root,sysvar(0)=2750
trigger1=root,animelemtime(5)=0
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
anim=110690
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.5*0.2*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*0.5*0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-142
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=160,120-30
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;ՎϐZbgB
[state ]
type=varset
trigger1=sysvar(0)=20
trigger1=1||var(11):=2-1*facing
trigger1=1||var(12):=16-random%33
sysvar(3)=33*(sysvar(3)/33)+(var(12)+16)
ignorehitpause=0
[state ]
type=varset
trigger1=sysvar(0)-var(10)=20
trigger1=1||var(11):=2+2*facing
trigger1=1||var(12):=16-random%33
sysvar(3)=(33*33)*floor(sysvar(3)/(33*33))+sysvar(3)%33+33*(var(12)+16)
ignorehitpause=0
[state ]
type=varset
trigger1=sysvar(0)-2*var(10)=20
trigger1=1||var(11):=2+0*facing
trigger1=1||var(12):=16-random%33
sysvar(3)=(33*33*33)*floor(sysvar(3)/(33*33*33))+sysvar(3)%(33*33)+(33*33)*(var(12)+16)
ignorehitpause=0
[state ]
type=varset
trigger1=sysvar(0)-3*var(10)=20
trigger1=1||var(11):=2-2*facing
trigger1=1||var(12):=16-random%33
sysvar(3)=(33*33*33*33)*floor(sysvar(3)/(33*33*33*33))+sysvar(3)%(33*33*33)+(33*33*33)*(var(12)+16)
ignorehitpause=0
[state ]
type=varset
trigger1=sysvar(0)-4*var(10)=20
trigger1=1||var(11):=2+1*facing
trigger1=1||var(12):=16-random%33
sysvar(3)=(33*33*33*33*33)*floor(sysvar(3)/(33*33*33*33*33))+sysvar(3)%(33*33*33*33)+(33*33*33*33)*(var(12)+16)
ignorehitpause=0



;ɂ΂B
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=20
trigger2=sysvar(0)-var(10)=20
trigger3=sysvar(0)-2*var(10)=20
trigger4=sysvar(0)-3*var(10)=20
trigger5=sysvar(0)-4*var(10)=20
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
anim=10700+var(11)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-149
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=32+64*var(11)+var(12),0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=20
trigger2=sysvar(0)-var(10)=20
trigger3=sysvar(0)-2*var(10)=20
trigger4=sysvar(0)-3*var(10)=20
trigger5=sysvar(0)-4*var(10)=20
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
anim=10700+var(11)+5+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-148
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=32+64*var(11)+var(12),0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=20
trigger2=sysvar(0)-var(10)=20
trigger3=sysvar(0)-2*var(10)=20
trigger4=sysvar(0)-3*var(10)=20
trigger5=sysvar(0)-4*var(10)=20
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
anim=10710+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-144
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=32+64*var(11)+var(12),0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=20
trigger2=sysvar(0)-var(10)=20
trigger3=sysvar(0)-2*var(10)=20
trigger4=sysvar(0)-3*var(10)=20
trigger5=sysvar(0)-4*var(10)=20
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
anim=10711+var(11)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=73
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=32+64*var(11)+var(12),0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=40||fvar(0):=-8||fvar(1):=32||fvar(2):=-8||fvar(3):=32||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33000
triggerall=sysvar(1)=0
triggerall=sysvar(0)=[20+21,20+21+12]
triggerall=(sysvar(0)-(20+21))%2=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
projanim=ifelse(root,palno!=12,70350,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=facing*(32+64*(2-1*facing)-16+sysvar(3)%33),floor(pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=240,24
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33000
triggerall=sysvar(1)=0
triggerall=sysvar(0)-var(10)=[20+21,20+21+12]
triggerall=(sysvar(0)-(20+21))%2=1
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
projanim=ifelse(root,palno!=12,70350,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=facing*(32+64*(2+2*facing)-16+floor((sysvar(3)%(33*33))/33)),floor(pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=240,24
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33000
triggerall=sysvar(1)=0
triggerall=sysvar(0)-2*var(10)=[20+21,20+21+12]
triggerall=(sysvar(0)-(20+21))%2=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
projanim=ifelse(root,palno!=12,70350,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=facing*(32+64*(2+0*facing)-16+floor((sysvar(3)%(33*33*33))/(33*33))),floor(pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=240,24
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33000
triggerall=sysvar(1)=0
triggerall=sysvar(0)-3*var(10)=[20+21,20+21+12]
triggerall=(sysvar(0)-(20+21))%2=1
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
projanim=ifelse(root,palno!=12,70350,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=facing*(32+64*(2-2*facing)-16+floor((sysvar(3)%(33*33*33*33))/(33*33*33))),floor(pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=240,24
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33000
triggerall=sysvar(1)=0
triggerall=sysvar(0)-4*var(10)=[20+21,20+21+12]
triggerall=(sysvar(0)-(20+21))%2=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
projanim=ifelse(root,palno!=12,70350,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=facing*(32+64*(2+1*facing)-16+floor((sysvar(3)%(33*33*33*33*33))/(33*33*33*33))),floor(pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=240,24
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33010
triggerall=sysvar(1)=0
triggerall=sysvar(0)=[20+21,20+21+12]
triggerall=(sysvar(0)-(20+21))%2=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
projanim=ifelse(root,palno!=12,70350,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=facing*(32+64*(2-1*facing)-16+sysvar(3)%33),floor(pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=240,24
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33010
triggerall=sysvar(1)=0
triggerall=sysvar(0)-var(10)=[20+21,20+21+12]
triggerall=(sysvar(0)-(20+21))%2=1
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
projanim=ifelse(root,palno!=12,70350,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=facing*(32+64*(2+2*facing)-16+floor((sysvar(3)%(33*33))/33)),floor(pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=240,24
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33010
triggerall=sysvar(1)=0
triggerall=sysvar(0)-2*var(10)=[20+21,20+21+12]
triggerall=(sysvar(0)-(20+21))%2=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
projanim=ifelse(root,palno!=12,70350,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=facing*(32+64*(2+0*facing)-16+floor((sysvar(3)%(33*33*33))/(33*33))),floor(pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=240,24
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33010
triggerall=sysvar(1)=0
triggerall=sysvar(0)-3*var(10)=[20+21,20+21+12]
triggerall=(sysvar(0)-(20+21))%2=1
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
projanim=ifelse(root,palno!=12,70350,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=facing*(32+64*(2-2*facing)-16+floor((sysvar(3)%(33*33*33*33))/(33*33*33))),floor(pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=240,24
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33010
triggerall=sysvar(1)=0
triggerall=sysvar(0)-4*var(10)=[20+21,20+21+12]
triggerall=(sysvar(0)-(20+21))%2=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
projanim=ifelse(root,palno!=12,70350,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=facing*(32+64*(2+1*facing)-16+floor((sysvar(3)%(33*33*33*33*33))/(33*33*33*33))),floor(pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2350*(const(size.ground.front)=33000)+2750*(const(size.ground.front)=33010)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=240,24
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;XtBAwp[pXe[gB

[statedef 33100]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=0
value=310581
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=sysvar(0)>=16
trigger1=1||fvar(0):=0.8
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
trigger1=sysvar(0)=0
sysfvar(2)=abs(1.5*cos(random))
ignorehitpause=0
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
trigger1=const(size.ground.back)=0
trigger1=1||var(0):=0
trigger2=const(size.ground.back)=1
trigger2=1||var(0):=3
trigger3=const(size.ground.back)=2
trigger3=1||var(0):=4
trigger4=const(size.ground.back)=3
trigger4=1||var(0):=1
trigger5=const(size.ground.back)=4
trigger5=1||var(0):=2
ignorehitpause=0
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(0)=16
trigger1=1||fvar(0):=18+2.1*var(0)+sysfvar(2)
ignorehitpause=0
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(0)>=17
trigger1=1||fvar(1):=36
trigger1=1||fvar(2):=0.8-0.08*var(0)-0.0375*sysfvar(2)
ignorehitpause=0
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=sysvar(0)>=16
triggerall=1||fvar(10):=facing*(enemynear,pos x+enemynear,const(size.mid.pos.x)-pos x)
triggerall=1||fvar(11):=enemynear,pos y+enemynear,const(size.mid.pos.y)-pos y
triggerall=1||fvar(12):=(fvar(10)**2+fvar(11)**2)**0.5
trigger1=fvar(12)=0
trigger1=1||fvar(13):=0
trigger2=1||fvar(13):=(1-2*(fvar(11)<0))*acos(fvar(10)/fvar(12))
ignorehitpause=0
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(0)>=16
triggerall=1||fvar(14):=-sysfvar(1)*cos((pi/180)*sysfvar(0))+fvar(1)*cos(fvar(13))
triggerall=1||fvar(15):=-sysfvar(1)*sin((pi/180)*sysfvar(0))+fvar(1)*sin(fvar(13))
triggerall=1||fvar(16):=(fvar(14)**2+fvar(15)**2)**0.5
trigger1=fvar(16)=0
trigger1=1||fvar(17):=fvar(13)
trigger2=1||fvar(17):=(1-2*(fvar(15)<0))*acos(fvar(14)/fvar(16))
ignorehitpause=0
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(0)>=16
triggerall=1||fvar(18):=fvar(2)*cos(fvar(17))
triggerall=1||fvar(19):=fvar(2)*sin(fvar(17))
trigger1=fvar(16)=0
trigger2=1||fvar(17):=(1-2*(fvar(15)<0))*acos(fvar(14)/fvar(16))
ignorehitpause=0
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(0)>=16
triggerall=1||fvar(20):=sysfvar(1)*cos((pi/180)*sysfvar(0))+ifelse(abs(fvar(14))<abs(fvar(18)),fvar(14),fvar(18))
triggerall=1||fvar(21):=sysfvar(1)*sin((pi/180)*sysfvar(0))+ifelse(abs(fvar(15))<abs(fvar(19)),fvar(15),fvar(19))
triggerall=1||fvar(22):=(fvar(20)**2+fvar(21)**2)**0.5
trigger1=fvar(22)=0
trigger1=1||fvar(23):=(pi/180)*sysfvar(0)
trigger2=1||fvar(23):=(1-2*(fvar(21)<0))*acos(fvar(20)/fvar(22))
ignorehitpause=0



;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=[0,15]
sysfvar(0)=0
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=16
sysfvar(0)=(180/pi)*fvar(13)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=[0,15]
sysfvar(1)=0
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=16
sysfvar(1)=fvar(12)*(1-fvar(0))
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)>=17
sysfvar(1)=fvar(0)*sysfvar(1)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)>=16
trigger1=sysfvar(1)<0.5
sysfvar(1)=0.5
ignorehitpause=0

;ǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=[0,15]
sysfvar(2)=0
ignorehitpause=0
[state ]
type=varadd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)>=16
sysfvar(2)=sysfvar(1)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=0
trigger1=sysvar(0)=16
sysfvar(0)=(180/pi)*fvar(13)+180-32*(-2+const(size.ground.back))
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=0
trigger1=sysvar(0)>=17
sysfvar(0)=(180/pi)*fvar(23)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=0
trigger1=sysvar(0)=16
sysfvar(1)=fvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=0
trigger1=sysvar(0)>=17
sysfvar(1)=fvar(22)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=1
sysfvar(1)=0
ignorehitpause=0

;Փ˃tOZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
trigger1=sysvar(0)>=16
trigger1=fvar(12)<75
trigger2=sysvar(0)=[180,299]
trigger2=random<1000*sin((pi/2/120)*(sysvar(0)-180))
trigger3=sysvar(0)=300
sysvar(2)=1
ignorehitpause=0



;{ݒitjB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=sysvar(3)=0
value=410581
ignorehitpause=0



;FAB
[state ]
type=removeexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=numexplod(102360)>=1
trigger1=sysvar(0)=16+180+90
id=102360
ignorehitpause=0
[state ]
type=removeexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=numexplod(202360)>=1
trigger1=sysvar(0)=16+180+90
id=202360
ignorehitpause=0

;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=16+180+90
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=sysvar(3)=25
value=2134123982
persistent=256
ignorehitpause=1



;AJ[jowp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=0
stateno=5150
id=33101
size.ground.front=33101
size.ground.back=0
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=0
stateno=5150
id=33101
size.ground.front=33101
size.ground.back=1
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=0
stateno=5150
id=33101
size.ground.front=33101
size.ground.back=2
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=0
stateno=5150
id=33101
size.ground.front=33101
size.ground.back=3
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=0
stateno=5150
id=33101
size.ground.front=33101
size.ground.back=4
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=1
value=-117
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=1
value=-113
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=16
value=s4000,4
freqmul=0.9
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=16
value=s4000,4
freqmul=0.915
volume=255
channel=2
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=16
value=s2320,0
freqmul=1.1
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=16
value=s2320,0
freqmul=1.2
volume=255
channel=4
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=sysvar(3)=0
value=s4000,4
freqmul=0.7
volume=255
channel=1
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=[16,16+10-1]
id=0
anim=19000
trans=addalpha
alpha=0,64
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=[16+10,16+70-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(64+192*sin((pi/2/60)*(sysvar(0)-(16+10))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=[16+180-30,16+180+30-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/60)*(sysvar(0)-(16+180-30))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=[16+180+30,16+180+90-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/60)*(sysvar(0)-(16+180+30))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=sysvar(3)=[0,4]
id=0
anim=19000
trans=addalpha
alpha=0,floor(128+128*sin((pi/2/5)*sysvar(3)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=const(size.ground.front)=33100
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=sysvar(0)=[16-1,35-1]
trigger1=1||var(0):=floor(256+256*cos((pi/2/20)*(sysvar(0)-(16-1))))
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=const(size.ground.front)=33100
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=sysvar(0)=[16-1,35-1]
trigger1=1||var(0):=floor(256+256*cos((pi/2/20)*(sysvar(0)-(16-1))))
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=[16,35]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/20)*(sysvar(0)-16)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=sysvar(3)=[0,19]
time=2
freq=180
ampl=floor((20-20*sin((pi/2/20)*sysvar(3)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=1
x=0
y=0
ignorehitpause=0
[state ]
type=velset
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0

[state ]
type=posadd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=16
x=50*cos((pi/180)*sysfvar(0))
y=50*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=33100
trigger1=1
trans=add
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33100
trigger1=1
value=-sysfvar(0)-90
scale=0.5*0.7*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=assertspecial
triggerall=const(size.ground.front)=33100
trigger1=1
flag=noshadow
ignorehitpause=0

[state ]
type=trans
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=1
value=-sysfvar(0)+90
scale=0.5*0.6*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=assertspecial
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=1
flag=noshadow
ignorehitpause=0



;FAB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=0
id=102360
anim=10300+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-114
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=numexplod(102360)>=1
trigger1=sysvar(0)=[0,7]
id=102360
scale=0.5*sin((pi/2/8)*sysvar(0))*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*sin((pi/2/8)*sysvar(0))*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=numexplod(102360)>=1
trigger1=sysvar(0)=[8,15]
id=102360
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=numexplod(102360)>=1
trigger1=sysvar(0)=[16,16+180+30-1]
id=102360
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
pos=floor((sysfvar(2)-50)*cos((pi/180)*sysfvar(0))),floor((sysfvar(2)-50)*sin((pi/180)*sysfvar(0)))
postype=p1
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=numexplod(102360)>=1
trigger1=sysvar(0)=[16+180+30,16+180+90-1]
id=102360
scale=0,0
pos=floor((sysfvar(2)-50)*cos((pi/180)*sysfvar(0))),floor((sysfvar(2)-50)*sin((pi/180)*sysfvar(0)))
postype=p1
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
trigger1=sysvar(0)=0
id=202360
anim=10301+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=100
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=numexplod(202360)>=1
trigger1=sysvar(0)=[0,7]
id=202360
trans=addalpha
alpha=floor(256*sin((pi/2/8)*sysvar(0))),256
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=numexplod(202360)>=1
trigger1=sysvar(0)=[8,15]
id=202360
trans=add
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=numexplod(202360)>=1
trigger1=sysvar(0)=[16,16+180-1]
id=202360
trans=add
pos=floor((sysfvar(2)-50)*cos((pi/180)*sysfvar(0))),floor((sysfvar(2)-50)*sin((pi/180)*sysfvar(0)))
postype=p1
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=numexplod(202360)>=1
trigger1=sysvar(0)=[16+180,16+180+60-1]
id=202360
trans=addalpha
alpha=floor(256*cos((pi/2/60)*(sysvar(0)-(16+180)))),256
pos=floor((sysfvar(2)-50)*cos((pi/180)*sysfvar(0))),floor((sysfvar(2)-50)*sin((pi/180)*sysfvar(0)))
postype=p1
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=numexplod(202360)>=1
trigger1=sysvar(0)=[16+180+60,16+180+90-1]
id=202360
trans=addalpha
alpha=0,256
pos=floor((sysfvar(2)-50)*cos((pi/180)*sysfvar(0))),floor((sysfvar(2)-50)*sin((pi/180)*sysfvar(0)))
postype=p1
ignorehitpause=0

[state ]
type=removeexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=const(size.ground.back)=0
triggerall=numexplod(302360)>=1
trigger1=sysvar(0)=16
id=302360
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=0
id=302360
anim=10305+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-116
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=numexplod(302360)>=1
trigger1=sysvar(0)=[0,5]
id=302360
scale=0.5*sin((pi/2/6)*sysvar(0))*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*sin((pi/2/6)*sysvar(0))*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=numexplod(302360)>=1
trigger1=sysvar(0)>=6
id=302360
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=removeexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=const(size.ground.back)=0
triggerall=numexplod(402360)>=1
trigger1=sysvar(0)=16
id=402360
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=0
id=402360
anim=10306
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-115
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=0
trigger1=sysvar(0)=16
id=502360
anim=10305+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-116
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=numexplod(502360)>=1
trigger1=sysvar(0)>=16+10
id=502360
sprpriority=101
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
triggerall=numexplod(502360)>=1
trigger1=sysvar(3)=[0,9]
id=502360
trans=addalpha
alpha=floor(256*cos((pi/2/10)*sysvar(3))),256
sprpriority=101
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
triggerall=numexplod(502360)>=1
trigger1=sysvar(3)>=10
id=502360
trans=addalpha
alpha=0,256
sprpriority=101
ignorehitpause=0
[state ]
type=removeexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
triggerall=numexplod(602360)>=1
trigger1=sysvar(3)=0
id=602360
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=0
trigger1=sysvar(0)=16
id=602360
anim=110306
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-115
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=numexplod(602360)>=1
trigger1=sysvar(0)>=16+10
id=602360
sprpriority=102
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=sysvar(3)=0
id=702360
anim=210306+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=102
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=33100
trigger1=1||var(0):=1||var(1):=2+(sysvar(0)<=16+10-1)||fvar(0):=-3*sysfvar(1)*cos((pi/180)*sysfvar(0))||fvar(1):=0||fvar(2):=-3*sysfvar(1)*cos((pi/180)*sysfvar(0))||fvar(3):=-0.35||fvar(4):=0.35
trigger2=const(size.ground.front)=33101
trigger2=1||var(0):=1||var(1):=12||fvar(0):=-6||fvar(1):=-4||fvar(2):=-6||fvar(3):=-4||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33100
triggerall=sysvar(0)=[16,16+180+15-1]
triggerall=(sysvar(0)-16)%3=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2360
projanim=ifelse(root,palno!=12,70360,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor((sysfvar(2)-50)*cos((pi/180)*sysfvar(0))+vel x),floor((sysfvar(2)-50)*sin((pi/180)*sysfvar(0))+vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2360
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=1,10
fall.damage=0
getpower=0,0
givepower=0,0
kill=1
guard.kill=1
animtype=l
air.animtype=b
fall.animtype=b
ground.type=l
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=40
air.hittime=40
guard.hittime=40
guard.ctrltime=80
airguard.ctrltime=80
ground.slidetime=40
guard.slidetime=40
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
triggerall=sysvar(3)=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=102360
projanim=ifelse(root,palno!=12,70361,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=102360
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=0,0
givepower=0,0
kill=1
guard.kill=1
animtype=l
air.animtype=b
fall.animtype=b
ground.type=l
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=40
air.hittime=40
guard.hittime=40
guard.ctrltime=80
airguard.ctrltime=80
ground.slidetime=40
guard.slidetime=40
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0

;ՓˌoߎԊǗϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33101
triggerall=sysvar(2)=1
trigger1=1
sysvar(3)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;ςNX^wp[pXe[gB

[statedef 33200]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=49
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=1
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=16
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=110
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0+10,20+10-1]
trigger1=(sysvar(0)-(0+10))%8=0
value=s1370,2
freqmul=0.9
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0+10,20+10-1]
trigger1=(sysvar(0)-(0+10))%8=4
value=s1370,2
freqmul=0.9
volume=255
channel=2
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0+10,20+10-1]
trigger1=(sysvar(0)-(0+10))%8=0
value=s1320,100
freqmul=1.3
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0+10,20+10-1]
trigger1=(sysvar(0)-(0+10))%8=4
value=s1320,100
freqmul=1.3
volume=255
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,9]
id=0
anim=19000
trans=addalpha
alpha=floor(192*sin((pi/2/10)*sysvar(0))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[10,49]
id=0
anim=19000
trans=addalpha
alpha=192,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[50,109]
id=0
anim=19000
trans=addalpha
alpha=floor(192*cos((pi/2/60)*(sysvar(0)-50))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0+7,20+7-1]
trigger1=(sysvar(0)-(0+7))%6=[0,1]
id=0
anim=19000
trans=addalpha
alpha=0,208
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[0+4,20+4-1]
time=2
freq=180
ampl=floor(7*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[20+4,35+4-1]
time=2
freq=180
ampl=floor((7-7*sin((pi/2/16)*(sysvar(0)-(20+4))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;CWOA[XB
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=sysvar(0)=[0,19]
trigger1=1||fvar(0):=0.5+0.5*(sysvar(0)/20.0)
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,19]
trigger1=sysvar(0)%3=0
id=2370
anim=210501+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*fvar(0),0.5*fvar(0)
shadow=0,0,0
sprpriority=110
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,19]
trigger1=sysvar(0)%6=1
id=2370
anim=310501+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*fvar(0),0.5*fvar(0)
shadow=0,0,0
sprpriority=110
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,19]
trigger1=sysvar(0)%5=2
id=2370
anim=210502+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*fvar(0),0.5*fvar(0)
shadow=0,0,0
sprpriority=111
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,19]
trigger1=sysvar(0)%7=3
id=2370
anim=310502+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*fvar(0),0.5*fvar(0)
shadow=0,0,0
sprpriority=111
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=24-1*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=-40||fvar(1):=-6||fvar(2):=-40||fvar(3):=-6||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(0)=[0,19]
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2370+100000*(sysvar(0)%2=1)
projanim=ifelse(root,palno!=12,70370+floor(5*(sysvar(0)/20.0)),90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=20
projhits=2
projmisstime=9
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2370+100000*(sysvar(0)%2=1)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlaf
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2*2*2))/(2*2*8*3*2*2*2*2))
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=59
palfx.add=-128,64,0
palfx.sinadd=0,96,64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;傤Ȃ[U[wp[pXe[gB

[statedef 33300]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
trigger1=sysvar(0)=0
value=110630+100000*const(size.ground.back)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=33301||const(size.ground.front)=33311||const(size.ground.front)=33321
trigger1=sysvar(0)=0
value=110631+100000*const(size.ground.back)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=0
trigger1=const(size.ground.front)=[33300,33301]
trigger1=1||fvar(0):=0
trigger2=const(size.ground.front)=[33310,33311]
trigger2=1||fvar(0):=-75
trigger3=const(size.ground.front)=[33320,33321]
trigger3=1||fvar(0):=0
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=animtime=0
value=2134123982
persistent=256
ignorehitpause=1



;傤Ȃ[U[wp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300
trigger1=sysvar(0)=0
stateno=5150
id=33301
size.ground.front=33301
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33310
trigger1=sysvar(0)=0
stateno=5150
id=33311
size.ground.front=33311
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33320
trigger1=sysvar(0)=0
stateno=5150
id=33321
size.ground.front=33321
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
trigger1=1
value=-159
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=33301||const(size.ground.front)=33311||const(size.ground.front)=33321
trigger1=1
value=60
ignorehitpause=0



;WݒB
[state ]
type=posadd
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=20*cos((pi/180)*sysfvar(0))
y=20*sin((pi/180)*sysfvar(0))
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=0
trigger2=sysvar(0)=2
trigger3=sysvar(0)=4
value=s2100,0
freqmul=1.1
volume=255
channel=1+floor(sysvar(0)/2)
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=30+2
trigger2=sysvar(0)=30+4
trigger3=sysvar(0)=30+6
value=s1200,0
freqmul=1.6
volume=255
channel=4
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=30+2
trigger2=sysvar(0)=30+4
trigger3=sysvar(0)=30+6
value=s1830,0
freqmul=0.9
volume=0
channel=5
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=30+2
trigger2=sysvar(0)=30+4
trigger3=sysvar(0)=30+6
value=s1830,1
freqmul=2.0
volume=0
channel=6
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=[30-10,30+1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(128+128*cos((pi/2/12)*(sysvar(0)-(30-10))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=[30+2,30+19]
id=0
anim=19000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=[30+20,30+49]
id=0
anim=19000
trans=addalpha
alpha=0,floor(128+128*sin((pi/2/30)*(sysvar(0)-(30+20))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=[30+2,30+3]
trigger2=sysvar(0)=[30+6,30+7]
id=0
anim=19000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=sysvar(0)=[30+2-1,30+3-1]
time=1
invertall=0;B
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=sysvar(0)=[30+2-1,30+3-1]
time=ifelse(var(41)<=0,1,1+var(41))
invertall=0;B
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
triggerall=const(size.ground.back)=0
trigger1=sysvar(0)=[32,49]
time=2
freq=180
ampl=floor((24-24*sin((pi/2/18)*(sysvar(0)-32)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=33301||const(size.ground.front)=33311||const(size.ground.front)=33321
trigger1=1
trans=add
ignorehitpause=0

[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33300||const(size.ground.front)=33310||const(size.ground.front)=33320
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33301||const(size.ground.front)=33311||const(size.ground.front)=33321
trigger1=1
value=-sysfvar(0)
scale=0.5,0.5
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;炫҂񂿂B
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=10730+100000*const(size.ground.back)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-158
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=0
anim=510730+100000*const(size.ground.back)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.4,0.5*0.4
shadow=0,0,0
sprpriority=61
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=33300
trigger1=1||var(0):=1||var(1):=50||fvar(0):=-8||fvar(1):=0||fvar(2):=-8||fvar(3):=0||fvar(4):=0.35
trigger2=const(size.ground.front)=33310
trigger2=1||var(0):=1||var(1):=12||fvar(0):=-3||fvar(1):=-40||fvar(2):=-3||fvar(3):=-40||fvar(4):=2.1
trigger3=const(size.ground.front)=33320
trigger3=1||var(0):=1||var(1):=18||fvar(0):=0||fvar(1):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33300
triggerall=sysvar(0)=32+3*const(size.ground.back)
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2300*(const(size.ground.front)=33300)+2310*(const(size.ground.front)=33310)+2700*(const(size.ground.front)=33320)
projanim=ifelse(root,palno!=12,70380+0*(const(size.ground.front)=33300)+1*(const(size.ground.front)=33310),90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=6
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2300*(const(size.ground.front)=33300)+2310*(const(size.ground.front)=33310)+2700*(const(size.ground.front)=33320)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=150,15
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33310
triggerall=sysvar(0)=32+3*const(size.ground.back)
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2300*(const(size.ground.front)=33300)+2310*(const(size.ground.front)=33310)+2700*(const(size.ground.front)=33320)
projanim=ifelse(root,palno!=12,70380+0*(const(size.ground.front)=33300)+1*(const(size.ground.front)=33310),90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=6
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2300*(const(size.ground.front)=33300)+2310*(const(size.ground.front)=33310)+2700*(const(size.ground.front)=33320)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=150,15
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33320
triggerall=sysvar(0)=32+3*const(size.ground.back)
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2300*(const(size.ground.front)=33300)+2310*(const(size.ground.front)=33310)+2700*(const(size.ground.front)=33320)
projanim=ifelse(root,palno!=12,70380,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=6
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2300*(const(size.ground.front)=33300)+2310*(const(size.ground.front)=33310)+2700*(const(size.ground.front)=33320)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=150,15
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;AJ[jowp[pXe[gB

[statedef 33400]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
trigger1=sysvar(0)=0
value=10720+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=33401||const(size.ground.front)=33411
trigger1=sysvar(0)=0
value=10721+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=const(size.ground.front)=[33400,33401]
trigger1=1||fvar(0):=-20
sysfvar(0)=fvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
trigger1=const(size.ground.front)=[33410,33411]
trigger1=1||fvar(0):=0
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=animtime=0
value=2134123982
persistent=256
ignorehitpause=1



;AJ[jowp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33400
trigger1=sysvar(0)=0
stateno=5150
id=33401
size.ground.front=33401
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33410
trigger1=sysvar(0)=0
stateno=5150
id=33411
size.ground.front=33411
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
trigger1=1
value=-137
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=33401||const(size.ground.front)=33411
trigger1=1
value=80
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
trigger1=sysvar(0)=15+4
value=s4000,4
freqmul=0.9
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
trigger1=sysvar(0)=15+4
value=s4000,4
freqmul=0.915
volume=255
channel=2
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
trigger1=sysvar(0)=15+4
value=s2320,0
freqmul=1.1
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
trigger1=sysvar(0)=15+4
value=s2320,0
freqmul=1.2
volume=255
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
trigger1=sysvar(0)=[15+4,15+20-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/16)*(sysvar(0)-(15+4))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
trigger1=sysvar(0)=[15+20,15+64]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/45)*(sysvar(0)-(15+20))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=512
trigger1=sysvar(0)=[15+4-1,15+20-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=512
trigger1=sysvar(0)=[15+4-1,15+20-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
trigger1=sysvar(0)=[15,15+15]
time=2
freq=180
ampl=floor((18-18*sin((pi/2/16)*(sysvar(0)-15)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=33401||const(size.ground.front)=33411
trigger1=1
trans=add
ignorehitpause=0

[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33400||const(size.ground.front)=33410
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33401||const(size.ground.front)=33411
trigger1=1
value=-sysfvar(0)
scale=0.5,0.5
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=33400
trigger1=1||var(0):=1||var(1):=26||fvar(0):=-8||fvar(1):=32||fvar(2):=-8||fvar(3):=32||fvar(4):=0.35
trigger2=const(size.ground.front)=33410
trigger2=1||var(0):=1||var(1):=16||fvar(0):=-8||fvar(1):=32||fvar(2):=-8||fvar(3):=32||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33400
triggerall=sysvar(0)-(15+3)=[0,39]
triggerall=(sysvar(0)-(15+3))%4=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2320*(const(size.ground.front)=33400)+2720*(const(size.ground.front)=33410)
projanim=ifelse(root,palno!=12,70390+floor((sysvar(0)-(15+3))/10),90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-60*cos(sysfvar(0)*(pi/180))),floor(vel y-60*sin(sysfvar(0)*(pi/180)))
postype=p1
velocity=(120-30*floor((sysvar(0)-(15+3))/10))*cos(sysfvar(0)*(pi/180)),(120-30*floor((sysvar(0)-(15+3))/10))*sin(sysfvar(0)*(pi/180))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=ceil(800.0/(120-30*floor((sysvar(0)-(15+3))/10))*cos(sysfvar(0)*(pi/180)))
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2320*(const(size.ground.front)=33400)+2720*(const(size.ground.front)=33410)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(80*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=40
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33410
triggerall=sysvar(0)-(15+3)=[0,39]
triggerall=(sysvar(0)-(15+3))%4=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2320*(const(size.ground.front)=33400)+2720*(const(size.ground.front)=33410)
projanim=ifelse(root,palno!=12,70390+floor((sysvar(0)-(15+3))/10),90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-60*cos(sysfvar(0)*(pi/180))),floor(vel y-60*sin(sysfvar(0)*(pi/180)))
postype=p1
velocity=(120-30*floor((sysvar(0)-(15+3))/10))*cos(sysfvar(0)*(pi/180)),(120-30*floor((sysvar(0)-(15+3))/10))*sin(sysfvar(0)*(pi/180))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=ceil(800.0/(120-30*floor((sysvar(0)-(15+3))/10))*cos(sysfvar(0)*(pi/180)))
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2320*(const(size.ground.front)=33400)+2720*(const(size.ground.front)=33410)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(80*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=40
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;fXu[hwp[pXe[gB

[statedef 33500]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=25
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=sysvar(0)=0
value=110140+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=33501||const(size.ground.front)=33511
trigger1=sysvar(0)=0
value=110141+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=33502||const(size.ground.front)=33512
trigger1=sysvar(0)=0
value=110142+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=33503||const(size.ground.front)=33513
trigger1=sysvar(0)=0
value=10740+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=0
trigger1=const(size.ground.front)=[33500,33503]
trigger1=1||fvar(0):=0
trigger2=const(size.ground.front)=[33510,33513]
trigger2=1||fvar(0):=30
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[33502,33503])||(const(size.ground.front)=[33512,33513])
triggerall=sysvar(0)<=7
trigger1=1
sysfvar(1)=0
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[33502,33503])||(const(size.ground.front)=[33512,33513])
triggerall=sysvar(0)=[8,29]
trigger1=1||fvar(0):=16*1.25
sysfvar(1)=fvar(0)-fvar(0)*(sysvar(0)-8)/22
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[33502,33503])||(const(size.ground.front)=[33512,33513])
triggerall=sysvar(0)>=30
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=animtime=0
value=2134123982
persistent=256
ignorehitpause=1



;2projtOZbgB
[state ]
type=varadd
triggerall=const(size.ground.front)=33502||const(size.ground.front)=33512
trigger1=root,projcontacttime(100000+2270*(const(size.ground.front)=33502)+2630*(const(size.ground.front)=33512))=0+1
sysvar(2)=1
ignorehitpause=0



;u[hwp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500
trigger1=sysvar(0)=0
stateno=5150
id=33501
size.ground.front=33501
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500
trigger1=sysvar(0)=0
stateno=5150
id=33502
size.ground.front=33502
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500
trigger1=sysvar(0)=0
stateno=5150
id=33503
size.ground.front=33503
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0

[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33510
trigger1=sysvar(0)=0
stateno=5150
id=33511
size.ground.front=33511
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33510
trigger1=sysvar(0)=0
stateno=5150
id=33512
size.ground.front=33512
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=33510
trigger1=sysvar(0)=0
stateno=5150
id=33513
size.ground.front=33513
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=1
value=-188
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=33501||const(size.ground.front)=33511
trigger1=1
value=30
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=33502||const(size.ground.front)=33512
trigger1=1
value=31
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=33503||const(size.ground.front)=33513
trigger1=1
value=32
ignorehitpause=0



;WݒB
[state ]
type=posadd
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[33500,33501])||(const(size.ground.front)=[33510,33511])
trigger1=sysvar(0)=0
y=-facing*pos x*tan((pi/180)*sysfvar(0))
ignorehitpause=0
[state ]
type=posadd
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[33500,33501])||(const(size.ground.front)=[33510,33511])
trigger1=sysvar(0)=0
x=-facing*pos x
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=sysvar(0)=0
value=s2270,0
freqmul=0.9
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=sysvar(0)=0
value=s2270,0
freqmul=0.8
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=sysvar(0)=8-5
value=s2270,1
freqmul=0.9
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=sysvar(0)=8-5
value=s2270,1
freqmul=0.8
volume=255
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=sysvar(0)=[0,7]
id=0
anim=19000
trans=addalpha
alpha=0,floor(192+64*cos((pi/2/8)*sysvar(0)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=sysvar(0)=[8,24]
id=0
anim=19000
trans=addalpha
alpha=0,192
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=sysvar(0)=[25,39]
id=0
anim=19000
trans=addalpha
alpha=0,floor(192+64*sin((pi/2/15)*(sysvar(0)-25)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=sysvar(0)=[8,27]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/20)*(sysvar(0)-8)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
triggerall=(const(size.ground.front)=[33502,33503])||(const(size.ground.front)=[33512,33513])
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=33501||const(size.ground.front)=33511
trigger1=1
trans=add
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=33502||const(size.ground.front)=33512
trigger1=sysvar(0)=[0,29]
trans=add
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=33502||const(size.ground.front)=33512
trigger1=sysvar(0)=[30,39]
trans=addalpha
alpha=floor(256*cos((pi/2/10)*(sysvar(0)-30))),256
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=33503||const(size.ground.front)=33513
trigger1=1
trans=sub
ignorehitpause=0

[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33500||const(size.ground.front)=33510
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33501||const(size.ground.front)=33511
trigger1=1
value=-sysfvar(0)
scale=0.5,0.5
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33502||const(size.ground.front)=33512
triggerall=sysvar(0)=[0,7]
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*sin((pi/2/8)*sysvar(0))*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33502||const(size.ground.front)=33512
triggerall=sysvar(0)>=8
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33503||const(size.ground.front)=33513
triggerall=sysvar(0)=[0,7]
trigger1=1
value=-sysfvar(0)
scale=0.5,0.5*sin((pi/2/8)*sysvar(0))
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=33503||const(size.ground.front)=33513
triggerall=sysvar(0)>=8
trigger1=1
value=-sysfvar(0)
scale=0.5,0.5
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=33502
trigger1=1||var(0):=1||var(1):=18-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=1||fvar(1):=-9||fvar(2):=1||fvar(3):=-9||fvar(4):=0.35
trigger2=const(size.ground.front)=33512
trigger2=1||var(0):=1||var(1):=18-3*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=-3||fvar(1):=-9||fvar(2):=-3||fvar(3):=-9||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33500
triggerall=sysvar(0)=[0,7]
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2270*(const(size.ground.front)=33500)+2630*(const(size.ground.front)=33510)
projanim=ifelse(root,palno!=12,70060,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-289*cos((pi/180)*sysfvar(0))),floor(vel y-289*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=floor(59*cos((pi/180)*sysfvar(0))),floor(59*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=14
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2270*(const(size.ground.front)=33500)+2630*(const(size.ground.front)=33510)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=0
damage=3,0
fall.damage=0
getpower=20,10
givepower=10,5
kill=0
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,18
guard.pausetime=0,18
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=-6*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),0
air.velocity=-4*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=18
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33510
triggerall=sysvar(0)=[0,7]
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2270*(const(size.ground.front)=33500)+2630*(const(size.ground.front)=33510)
projanim=ifelse(root,palno!=12,70060,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-289*cos((pi/180)*sysfvar(0))),floor(vel y-289*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=floor(59*cos((pi/180)*sysfvar(0))),floor(59*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=14
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2270*(const(size.ground.front)=33500)+2630*(const(size.ground.front)=33510)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=0
damage=3,0
fall.damage=0
getpower=20,10
givepower=10,5
kill=0
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,18
guard.pausetime=0,18
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=-6*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),0
air.velocity=-4*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=18
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33502
triggerall=sysvar(2)=[0,9]
triggerall=sysvar(0)=[8,29]
triggerall=(sysvar(0)-8)%3=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=100000+2270*(const(size.ground.front)=33502)+2630*(const(size.ground.front)=33512)
projanim=ifelse(root,palno!=12,70061,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-125*cos((pi/180)*sysfvar(0))),floor(vel y-125*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=floor(100*cos((pi/180)*sysfvar(0))),floor(100*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=3
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=100000+2270*(const(size.ground.front)=33502)+2630*(const(size.ground.front)=33512)
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(100*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0)*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),fvar(1)
air.velocity=fvar(2)*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=33512
triggerall=sysvar(2)=[0,9]
triggerall=sysvar(0)=[8,29]
triggerall=(sysvar(0)-8)%3=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=100000+2270*(const(size.ground.front)=33502)+2630*(const(size.ground.front)=33512)
projanim=ifelse(root,palno!=12,70061,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x-125*cos((pi/180)*sysfvar(0))),floor(vel y-125*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=floor(100*cos((pi/180)*sysfvar(0))),floor(100*sin((pi/180)*sysfvar(0)))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=3
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=100000+2270*(const(size.ground.front)=33502)+2630*(const(size.ground.front)=33512)
chainid=-1
nochainid=-1
attr=a,sa
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(floor(100*cos((pi/180)*sysfvar(0)))<0)
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0)*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),fvar(1)
air.velocity=fvar(2)*(1-2*(floor(59*cos((pi/180)*sysfvar(0)))<0)),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;AU[h[wp[pXe[gB

[statedef 33600]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;iCtԊǗϐZbgiCtWJԊǗϐZbgiCt؋󎞊ԊǗϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(50):=20
trigger1=1||var(51):=24
trigger1=1||var(52):=30
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=var(50)+var(51)+var(52)
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;iCtWJԊuǗϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(53):=3
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0,var(51)-1]
trigger1=sysvar(0)%(2*var(53))=0
value=s1360,3
freqmul=0.7+0.05*cos(random)
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0,var(51)-1]
trigger1=sysvar(0)%(2*var(53))=var(53)
value=s1360,3
freqmul=0.7+0.05*cos(random)
volume=255
channel=2
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
trigger1=(sysvar(0)-var(50))%(2*var(53))=0
value=s4100,1
freqmul=0.8+0.1*cos(random)
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
trigger1=(sysvar(0)-var(50))%(2*var(53))=var(53)
value=s4100,1
freqmul=0.8+0.1*cos(random)
volume=255
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,var(50)-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256-160*sin((pi/2/var(50))*sysvar(0)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
trigger1=(sysvar(0)-var(50))%(var(53)*3)=0
id=0
anim=19000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
trigger1=(sysvar(0)-var(50))%var(53)=[1,2]
id=0
anim=19000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=512
trigger1=sysvar(0)-var(50)+1=[0,var(51)-1]
trigger1=(sysvar(0)-var(50)+1)%(var(53)*3)=0
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=512
trigger1=sysvar(0)-var(50)+1=[0,var(51)-1]
trigger1=(sysvar(0)-var(50)+1)%(var(53)*3)=0
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=0;B
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[0,var(51)-1]
time=2
freq=180
ampl=floor(6*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)-var(50)=[var(51),var(51)+19]
time=2
freq=180
ampl=floor((11-11*sin((pi/2/20)*(sysvar(0)-var(50)-var(51))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=sysvar(0)!=[0,var(51)-1]
trigger2=sysvar(0)%var(53)!=0
value=stateno+2
persistent=256
ignorehitpause=1



;iCtWJOǗϐZbgiCtWJ㋗ǗϐZbgiCtړxǗϐZbgB
;iCtpxύXJnt[ǗϐZbgiCtWJOpxǗϐZbgiCtWJpxǗϐZbgiCt]xǗϐZbgB
;iCtXP[ύXJnt[ǗϐZbgiCtWJOXP[ǗϐZbgiCtXP[ύXxǗϐZbgB
;iCtˏoWǗϐZbgB
;iCtŏ]pxǗϐZbgB
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||fvar(0):=20
trigger1=1||fvar(1):=50+55-55*cos((2*pi/(0.375*var(51)))*sysvar(0))
trigger1=1||fvar(2):=0.4
trigger1=1||var(54):=7
trigger1=1||fvar(20):=-30-(180.0/var(51))*sysvar(0)
trigger1=1||var(55):=(360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
trigger1=1||var(56):=(180+360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
trigger1=1||var(20):=random
trigger1=1||fvar(29):=0
trigger1=1||fvar(20):=facing*(enemynear,pos x+enemynear,facing*enemynear,const(size.mid.pos.x)-(pos x+facing*fvar(1)*cos((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=1)*fvar(29)*cos(var(20)))
trigger1=1||fvar(21):=enemynear,pos y+enemynear,const(size.mid.pos.y)-(pos y+fvar(1)*sin((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=1)*fvar(29)*sin(var(20))
trigger1=1||fvar(22):=(fvar(20)**2+fvar(21)**2)**0.5
trigger1=1||fvar(23):=ifelse(fvar(22)=0,0,(180/pi)*(1-2*(fvar(21)<0))*acos(fvar(20)/fvar(22)))
trigger1=1||var(57):=(360+ifelse(abs(fvar(23)/5-floor(fvar(23)/5))<=abs(fvar(23)/5-ceil(fvar(23)/5)),5*floor(fvar(23)/5),5*ceil(fvar(23)/5)))%360
trigger1=1||var(20):=random
trigger1=1||fvar(29):=0
trigger1=1||fvar(20):=facing*(enemynear,pos x+enemynear,facing*enemynear,const(size.mid.pos.x)-(pos x-facing*fvar(1)*cos((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=0)*fvar(29)*cos(var(20)))
trigger1=1||fvar(21):=enemynear,pos y+enemynear,const(size.mid.pos.y)-(pos y-fvar(1)*sin((pi/180)*var(55)))+(floor(sysvar(0)/var(53))%3!=0)*fvar(29)*sin(var(20))
trigger1=1||fvar(22):=(fvar(20)**2+fvar(21)**2)**0.5
trigger1=1||fvar(23):=ifelse(fvar(22)=0,0,(180/pi)*(1-2*(fvar(21)<0))*acos(fvar(20)/fvar(22)))
trigger1=1||var(58):=(360+ifelse(abs(fvar(23)/5-floor(fvar(23)/5))<=abs(fvar(23)/5-ceil(fvar(23)/5)),5*floor(fvar(23)/5),5*ceil(fvar(23)/5)))%360
trigger1=1||fvar(3):=3
trigger1=1||var(59):=8
trigger1=1||fvar(4):=0.6
trigger1=1||fvar(5):=4
trigger1=1||fvar(6):=-116.25
trigger1=1||fvar(7):=5*(var(50)-var(54))
ignorehitpause=0



;E_h[B
[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=2710
projanim=90000
projremanim=10771+100000*(floor(var(57)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projsprpriority=92
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(55))+fvar(6)*cos((pi/180)*var(57))),floor(vel y+fvar(1)*sin((pi/180)*var(55))+fvar(6)*sin((pi/180)*var(57)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(57)),(1200.0/var(52))*sin((pi/180)*var(57))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
attr=a,sp
hitflag=hlafdp
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=2710
projanim=90000
projremanim=10776+100000*(floor(var(57)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=93
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(55))+fvar(6)*cos((pi/180)*var(57))),floor(vel y+fvar(1)*sin((pi/180)*var(55))+fvar(6)*sin((pi/180)*var(57)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(57)),(1200.0/var(52))*sin((pi/180)*var(57))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
attr=a,sp
hitflag=hlafdp
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=2710
projanim=90000
projremanim=10771+100000*(floor(var(58)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projsprpriority=92
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(56))+fvar(6)*cos((pi/180)*var(58))),floor(vel y+fvar(1)*sin((pi/180)*var(56))+fvar(6)*sin((pi/180)*var(58)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(58)),(1200.0/var(52))*sin((pi/180)*var(58))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
attr=a,sp
hitflag=hlafdp
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
trigger1=1
projid=2710
projanim=90000
projremanim=10776+100000*(floor(var(58)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5,0.5
projsprpriority=93
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(56))+fvar(6)*cos((pi/180)*var(58))),floor(vel y+fvar(1)*sin((pi/180)*var(56))+fvar(6)*sin((pi/180)*var(58)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(58)),(1200.0/var(52))*sin((pi/180)*var(58))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(20):=1||var(21):=12||fvar(20):=0||fvar(21):=0||fvar(22):=0||fvar(23):=0||fvar(24):=0.35*0.75
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=floor(sysvar(0)/var(53))%3=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=102710
projanim=90000
projremanim=ifelse(root,palno!=12,70410,70411)
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(55))),floor(vel y+fvar(1)*sin((pi/180)*var(55)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(57)),(1200.0/var(52))*sin((pi/180)*var(57))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=102710
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=3
damage=50,5
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(21)
guard.pausetime=0,var(21)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(20)
air.fall=var(20)
ground.velocity=fvar(20),fvar(21)
air.velocity=fvar(22),fvar(23)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(24)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(21)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=floor(sysvar(0)/var(53))%3=1
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=102710
projanim=90000
projremanim=ifelse(root,palno!=12,70410,70411)
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+fvar(1)*cos((pi/180)*var(56))),floor(vel y+fvar(1)*sin((pi/180)*var(56)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=(1200.0/var(52))*cos((pi/180)*var(58)),(1200.0/var(52))*sin((pi/180)*var(58))
projremove=1
projremovetime=var(50)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=102710
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=2
damage=50,5
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(21)
guard.pausetime=0,var(21)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(20)
air.fall=var(20)
ground.velocity=fvar(20),fvar(21)
air.velocity=fvar(22),fvar(23)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(24)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(21)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=1||var(0):=0
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=stateno+2
persistent=256
ignorehitpause=1

[statedef 33601]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;Xe[gڍsB
[state ]
type=changestate
trigger1=var(0)=var(50)
value=stateno+1
persistent=256
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||fvar(10):=(fvar(0)+(fvar(1)-fvar(0))*(sin((pi/2/var(50))*var(0))**fvar(2)))*cos((pi/180)*var(55))
trigger1=1||fvar(11):=(fvar(0)+(fvar(1)-fvar(0))*(sin((pi/2/var(50))*var(0))**fvar(2)))*sin((pi/180)*var(55))
trigger1=1||fvar(20):=(var(55)+(var(57)-var(55)+ifelse(var(55)+fvar(7)<=var(57),0,360+ifelse(var(55)+fvar(7)<=var(57)+360,0,360)))*ifelse(var(0)<var(54),0,sin((pi/2/(var(50)-var(54)))*(var(0)-var(54)))**fvar(3)))
trigger1=1||var(10):=(360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
trigger1=1||fvar(20):=(var(56)+(var(58)-var(56)+ifelse(var(56)+fvar(7)<=var(58),0,360+ifelse(var(56)+fvar(7)<=var(58)+360,0,360)))*ifelse(var(0)<var(54),0,sin((pi/2/(var(50)-var(54)))*(var(0)-var(54)))**fvar(3)))
trigger1=1||var(11):=(360+ifelse(abs(fvar(20)/5-floor(fvar(20)/5))<=abs(fvar(20)/5-ceil(fvar(20)/5)),5*floor(fvar(20)/5),5*ceil(fvar(20)/5)))%360
ignorehitpause=0



;E_h[B
[state ]
type=projectile
trigger1=1||fvar(30):=(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projid=2710
projanim=90000
projremanim=10770+100000*(floor(var(10)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30)
projsprpriority=90
projshadow=0,0,0
offset=floor(vel x+fvar(10)),floor(vel y+fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
attr=a,sp
hitflag=hlafdp
ignorehitpause=0
[state ]
type=projectile
trigger1=1
projid=2710
projanim=90000
projremanim=10775+100000*(floor(var(10)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5))),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))
projsprpriority=91
projshadow=0,0,0
offset=floor(vel x+fvar(10)),floor(vel y+fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
attr=a,sp
hitflag=hlafdp
ignorehitpause=0

[state ]
type=projectile
trigger1=1||fvar(30):=(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
projid=2710
projanim=90000
projremanim=10770+100000*(floor(var(11)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))*fvar(30)
projsprpriority=90
projshadow=0,0,0
offset=floor(vel x-fvar(10)),floor(vel y-fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
attr=a,sp
hitflag=hlafdp
ignorehitpause=0
[state ]
type=projectile
trigger1=1
projid=2710
projanim=90000
projremanim=10775+100000*(floor(var(11)/5)%72)
projhitanim=-1
projcancelanim=-1
projscale=0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5))),0.5*(fvar(4)+(1-fvar(4))*ifelse(var(0)<var(59),0,sin((pi/2/(var(50)-var(59)))*(var(0)-var(59)))**fvar(5)))
projsprpriority=91
projshadow=0,0,0
offset=floor(vel x-fvar(10)),floor(vel y-fvar(11))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(0)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1||var(0):=var(0)+1
value=stateno
persistent=256
ignorehitpause=1

[statedef 33602]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;\[hnP[wp[pXe[gB

[statedef 33700]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=0
trigger1=const(size.ground.front)=33700
trigger1=1||fvar(0):=0
trigger2=const(size.ground.front)=33710
trigger2=1||fvar(0):=30
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=40
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=75
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0+5,29+5]
trigger1=(sysvar(0)-(0+5))%10=0
value=s1760,0
freqmul=0.9
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0+5,29+5]
trigger1=(sysvar(0)-(0+5))%10=0
value=s1760,1
freqmul=1.25
volume=0
channel=2
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0+5,29+5]
trigger1=(sysvar(0)-(0+5))%10=5
value=s1760,0
freqmul=0.9
volume=255
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[0+5,29+5]
trigger1=(sysvar(0)-(0+5))%10=5
value=s1760,1
freqmul=1.25
volume=0
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,34]
id=0
anim=19000
trans=addalpha
alpha=0,64
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[35,74]
id=0
anim=19000
trans=addalpha
alpha=0,floor(64+192*sin((pi/2/40)*(sysvar(0)-35)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0+5,29+5]
trigger1=(sysvar(0)-(0+5))%6=[0,1]
id=0
anim=19000
trans=addalpha
alpha=48,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[0,29]
time=2
freq=180
ampl=floor(8*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[30,39]
time=2
freq=180
ampl=floor((16-16*sin((pi/2/10)*(sysvar(0)-30)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=sysvar(0)=[0,29]
triggerall=sysvar(0)%3=0
trigger1=const(size.ground.front)=33700
trigger1=1||var(10):=110170||var(11):=10750
trigger2=const(size.ground.front)=33710
trigger2=1||var(10):=110171||var(11):=10751
ignorehitpause=0
[state ]
type=forcefeedback
triggerall=var(40)=0
triggerall=sysvar(0)=[0,29]
triggerall=sysvar(0)%3=0
trigger1=1||fvar(12):=50*sin((2*pi/12)*sysvar(0))+25*cos(random)
trigger1=1||fvar(11):=(cos((pi/180)*sysfvar(0))**2)*(screenpos y-screenpos x*tan((pi/180)*sysfvar(0)))
trigger1=1||fvar(10):=-fvar(11)*tan((pi/180)*sysfvar(0))
ignorehitpause=0



;O\[hjoOB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,29]
trigger1=sysvar(0)%3=0
id=0
anim=var(10)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=floor(fvar(10)-198*cos((pi/180)*sysfvar(0))+fvar(12)*cos((pi/180)*(sysfvar(0)+90))),floor(fvar(11)-198*sin((pi/180)*sysfvar(0))+fvar(12)*sin((pi/180)*(sysfvar(0)+90)))
postype=back
random=0,0
bindtime=1
vel=sysfvar(1)*cos((pi/180)*sysfvar(0)),sysfvar(1)*sin((pi/180)*sysfvar(0))
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,29]
trigger1=sysvar(0)%3=0
id=0
anim=var(11)+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=121
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=floor(fvar(10)-198*cos((pi/180)*sysfvar(0))+fvar(12)*cos((pi/180)*(sysfvar(0)+90))),floor(fvar(11)-198*sin((pi/180)*sysfvar(0))+fvar(12)*sin((pi/180)*(sysfvar(0)+90)))
postype=back
random=0,0
bindtime=1
vel=sysfvar(1)*cos((pi/180)*sysfvar(0)),sysfvar(1)*sin((pi/180)*sysfvar(0))
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=const(size.ground.front)=33700
trigger1=1||var(0):=1||var(1):=20||fvar(0):=-8||fvar(1):=-6||fvar(2):=-8||fvar(3):=-6||fvar(4):=0.35
trigger2=const(size.ground.front)=33710
trigger2=1||var(0):=1||var(1):=20||fvar(0):=-6||fvar(1):=-8||fvar(2):=-6||fvar(3):=-8||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(0)=[0,29]
triggerall=sysvar(0)%3=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2760*(const(size.ground.front)=33700)+2770*(const(size.ground.front)=33710)
projanim=ifelse(root,palno!=12,70400,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+fvar(10)-sysfvar(1)*cos((pi/180)*sysfvar(0))+fvar(12)*cos((pi/180)*(sysfvar(0)+90))),floor(vel y+(pos y-screenpos y)+fvar(11)-sysfvar(1)*sin((pi/180)*sysfvar(0))+fvar(12)*sin((pi/180)*(sysfvar(0)+90)))
postype=back
velocity=sysfvar(1)*cos((pi/180)*sysfvar(0)),sysfvar(1)*sin((pi/180)*sysfvar(0))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=20
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2760*(const(size.ground.front)=33700)+2770*(const(size.ground.front)=33710)
chainid=-1
nochainid=-1
attr=a,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=20,10
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;FJwp[pXe[gB

[statedef 33800]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=20+180+60
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;B
[state ]
type=stopsnd
triggerall=var(40)=0
trigger1=sysvar(0)=20
channel=-1
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=20
value=s2800,2
freqmul=0.7
volume=0
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=20
value=s2800,3
freqmul=0.7
volume=0
channel=2
ignorehitpause=0

[state ]
type=stopsnd
triggerall=var(40)=0
trigger1=sysvar(0)=20+10
channel=1
ignorehitpause=0
[state ]
type=stopsnd
triggerall=var(40)=0
trigger1=sysvar(0)=20+10
channel=2
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[20+10,20+180-30-1]
trigger1=random<100
trigger2=sysvar(0)=20+10
trigger3=sysvar(0)=20+180-30
value=s2800,4
freqmul=1+0.2*cos(random)
volume=-64
abspan=floor(640*cos(random))
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[20+10,20+180-20-1]
trigger1=random<100
trigger2=sysvar(0)=20+10
trigger3=sysvar(0)=20+180-20
value=s2800,5
freqmul=0.6+0.1*cos(random)
volume=0
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[20+10,20+180-20-1]
trigger1=random<100
trigger2=sysvar(0)=20+10
trigger3=sysvar(0)=20+180-20
value=s2800,5
freqmul=0.6+0.1*cos(random)
volume=0
channel=3
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[20,20+10-1]
id=0
anim=19000
trans=addalpha
alpha=floor(256*sin((pi/2/10)*(sysvar(0)-20))),0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[20+10,20+180-1]
id=0
anim=19000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[20+180,20+180+60-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/60)*(sysvar(0)-(20+180))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[20+180-60,20+180-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/60)*(sysvar(0)-(20+180-60))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[20+180,20+180+20-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/20)*(sysvar(0)-(20+180))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[20,20+10-1]
id=0
anim=19010
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[20,20+5-1]
time=2
freq=180
ampl=floor((1-2*((sysvar(0)-20)%2))*(120+120*cos(random)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[20+5,20+10-1]
time=2
freq=180
ampl=floor((120-120*sin((pi/2/5)*(sysvar(0)-(20+5))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;FJB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=20
id=0
anim=10790+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=160
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=180
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=4||fvar(0):=-3||fvar(1):=-3||fvar(2):=-3||fvar(3):=-3||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(0)=[20,20+180-1]
triggerall=(sysvar(0)-20)%3=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2800
projanim=ifelse(root,palno!=12,70440,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2800
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=50,5
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;fXI[wp[pXe[gB

[statedef 33900]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=200+80
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=s2100,0
freqmul=0.7
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=s2810,0
freqmul=1.6
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=s2810,0
freqmul=0.75
volume=255
channel=3
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=8
value=s2320,0
freqmul=1.1
volume=255
channel=4
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=8
value=s2320,0
freqmul=1.1
volume=255
channel=5
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=85
value=s1286,1
freqmul=0.5
volume=255
channel=4
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=85
value=s4000,4
freqmul=0.7
volume=255
channel=5
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=85
value=s4000,101
freqmul=1.1
volume=255
channel=6
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=85
value=s4000,101
freqmul=1.1
volume=255
channel=7
ignorehitpause=0


;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,180-1]
id=0
anim=19000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,1]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-49
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[169,199]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[200,220+80-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/80)*(sysvar(0)-200)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;fXI[B
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=2810
anim=10800+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-49
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
trigger1=sysvar(0)=90
id=2810
sprpriority=170
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=1||fvar(0):=-0.7||fvar(1):=-5||fvar(2):=-0.7||fvar(3):=-5||fvar(4):=0.35*5
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(0)=[90,199-1]
triggerall=(sysvar(0)-20)%2=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2810
projanim=ifelse(root,palno!=12,70450,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2810
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=50,5
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=73
palfx.add=-32,-32,-32
palfx.sinadd=96,96,96,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;A|JvXwp[pXe[gB

[statedef 34000]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=15+80+40+60
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15-10
value=s2820,0
freqmul=1.7
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15-10
value=s2820,0
freqmul=1.6
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15-10
value=s2820,0
freqmul=1.5
volume=255
channel=3
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15+25
value=s2800,2
freqmul=0.7
volume=0
channel=4
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15+25
value=s2800,3
freqmul=0.7
volume=0
channel=5
ignorehitpause=0

[state ]
type=stopsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15+25+10
channel=4
ignorehitpause=0
[state ]
type=stopsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15+25+10
channel=5
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15+80-20
value=s4000,5
freqmul=0.6
volume=255
channel=4
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15+80+4
value=s4000,4
freqmul=0.7
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15+80+4
value=s4000,4
freqmul=0.71
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=15+84
value=s1286,1
freqmul=0.4
volume=0
channel=3
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[15,15+80+5-1]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[15+80-10,15+80-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/10)*(sysvar(0)-(15+80-10))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[15+80,15+80+40-1]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[15+80+40,15+80+40+60-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/60)*(sysvar(0)-(15+80+40))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[15,15+80-1]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[15+25,15+25+5-1]
time=2
freq=180
ampl=floor((1-2*((sysvar(0)-20)%2))*(120+120*cos(random)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[15+25+5,15+25+10-1]
time=2
freq=180
ampl=floor((120-120*sin((pi/2/5)*(sysvar(0)-(15+25+5))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;A|JvXB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=15
id=0
anim=10810+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-39
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=1||fvar(0):=-4||fvar(1):=-4||fvar(2):=-4||fvar(3):=-4||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(0)=[15+80,15+80+40-1]
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=2820
projanim=ifelse(root,palno!=12,70460,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=2820
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=50,5
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;[ZgArXUwp[pXe[gB

[statedef 34100]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%61=53
triggerall=floor((floor(root,sysfvar(0))%(2*2*8))/(2*2))!=[6,7]
triggerall=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2))/61)=0
trigger1=floor((floor(root,sysfvar(2+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))))%(61*2*31))/(61*2))=0
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=12
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=34101
trigger1=sysvar(0)=0
value=10560+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=34101
trigger1=sysvar(0)=0
sysfvar(0)=65*const(size.ground.back)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=210
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=var(40)=0
triggerall=const(size.ground.front)=34101
trigger1=animtime=0
value=2134123982
persistent=256
ignorehitpause=1



;1~4projtOZbgB
[state ]
type=varset
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0
triggerall=1||var(10):=0
trigger1=root,projcontacttime(6000)=0+1||root,projcontacttime(406000)=0+1||root,projcontacttime(806000)=0+1
trigger1=1||var(10):=1
trigger2=root,projcontacttime(106000)=0+1||root,projcontacttime(506000)=0+1||root,projcontacttime(906000)=0+1
trigger2=1||var(10):=2
trigger3=root,projcontacttime(206000)=0+1||root,projcontacttime(606000)=0+1||root,projcontacttime(1006000)=0+1
trigger3=1||var(10):=3
trigger4=root,projcontacttime(306000)=0+1||root,projcontacttime(706000)=0+1||root,projcontacttime(1106000)=0+1
trigger4=1||var(10):=4
sysvar(1)=var(10)
ignorehitpause=0



;[ZgArXwp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[15,15+119]
trigger1=(sysvar(0)-15)%15=0
stateno=5150
id=34101
size.ground.front=34101
size.ground.back=floor((sysvar(0)-15)/15)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=34101
trigger1=1
value=130
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=35
value=s1200,1
freqmul=0.4*0.75
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=35+1
value=s1200,1
freqmul=0.4005*0.75
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=35
value=s1286,1
freqmul=1.1
volume=255
channel=3
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=35
value=s4000,3
freqmul=0.85
volume=0
channel=4
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=35
value=s4000,3
freqmul=0.85
volume=0
channel=5
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=150
value=s4000,4
freqmul=0.6
volume=255
channel=6
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=150
value=s4000,5
freqmul=0.7
volume=255
channel=7
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=150
value=s4000,5
freqmul=0.7
volume=255
channel=8
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[0,4]
id=0
anim=19000
trans=addalpha
alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[5,19]
id=0
anim=19000
trans=addalpha
alpha=floor(256*cos((pi/2/15)*(sysvar(0)-5))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[20,29]
id=0
anim=19000
trans=addalpha
alpha=0,floor(128+128*cos((pi/2/10)*(sysvar(0)-20)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[30,34]
id=0
anim=19000
trans=addalpha
alpha=floor(128*sin((pi/2/5)*(sysvar(0)-30))),floor(128+128*sin((pi/2/5)*(sysvar(0)-30)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[35,149]
id=0
anim=19000
trans=addalpha
alpha=128,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[150,159]
id=0
anim=19000
trans=addalpha
alpha=floor(128+128*sin((pi/2/10)*(sysvar(0)-150))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[160,179]
id=0
anim=19000
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(sysvar(0)-160))),256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=bgpalfx
triggerall=const(size.ground.front)=34100
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
triggerall=1||var(0):=512
trigger1=sysvar(0)=[35-3-1,159-1]
time=1
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=0
[state ]
type=bgpalfx
triggerall=const(size.ground.front)=34100
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=1||var(0):=512
trigger1=sysvar(0)=[35-3-1,159-1]
time=ifelse(var(41)<=0,1,1+var(41))
add=floor(-128+(32768/var(0))),floor(-128+(32768/var(0))),floor(-128+(32768/var(0)))
mul=var(0),var(0),var(0)
invertall=1
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[35-3,54-3]
time=2
freq=180
ampl=floor((12-9*sin((pi/2/20)*(sysvar(0)-(35-3))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[55-3,149]
time=2
freq=180
ampl=floor(4*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[150,209]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/60)*(sysvar(0)-150)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=34101
trigger1=1
trans=sub
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=34101
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0
[state ]
type=assertspecial
triggerall=const(size.ground.front)=34101
trigger1=1
flag=noshadow
ignorehitpause=0



;[ZgArXB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=0
id=0
anim=10561+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=131
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[30,144]
trigger1=sysvar(0)%5=0
id=0
anim=10200
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=132
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[30,39]
id=0
anim=10562
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*0.3*sin((pi/2/10)*(sysvar(0)-30)),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*0.3*sin((pi/2/10)*(sysvar(0)-30))
shadow=0,0,0
sprpriority=133
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[40,149]
id=0
anim=10562
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*(0.3+(0.1/110)*(sysvar(0)-35)),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*(0.3+(0.1/110)*(sysvar(0)-35))
shadow=0,0,0
sprpriority=133
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
trigger1=sysvar(0)=[150,159]
id=0
anim=10562+100000*(sysvar(0)-150)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*(1-0.6*cos((pi/2/10)*(sysvar(0)-150))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))*(1-0.6*cos((pi/2/10)*(sysvar(0)-150)))
shadow=0,0,0
sprpriority=133
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=32-12*floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))||fvar(0):=3||fvar(1):=-40||fvar(2):=3||fvar(3):=-40||fvar(4):=2.1
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=1
triggerall=sysvar(0)=[35,35+119-4]
triggerall=(sysvar(0)-35)%8=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=6000
projanim=ifelse(root,palno!=12,70470,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=6000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=2
triggerall=sysvar(0)=[35,35+119-4]
triggerall=(sysvar(0)-35)%8=1
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=106000
projanim=ifelse(root,palno!=12,70471,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=106000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=-fvar(0),fvar(1)
air.velocity=-fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=3
triggerall=sysvar(0)=[35,35+119-4]
triggerall=(sysvar(0)-35)%8=2
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=206000
projanim=ifelse(root,palno!=12,70472,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=206000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=4
triggerall=sysvar(0)=[35,35+119-4]
triggerall=(sysvar(0)-35)%8=3
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=306000
projanim=ifelse(root,palno!=12,70473,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=306000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=1
triggerall=sysvar(0)=[35,35+119-4]
triggerall=(sysvar(0)-35)%8=4
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=406000
projanim=ifelse(root,palno!=12,70470,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=406000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=2
triggerall=sysvar(0)=[35,35+119-4]
triggerall=(sysvar(0)-35)%8=5
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=506000
projanim=ifelse(root,palno!=12,70471,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=506000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=-fvar(0),fvar(1)
air.velocity=-fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=3
triggerall=sysvar(0)=[35,35+119-4]
triggerall=(sysvar(0)-35)%8=6
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=606000
projanim=ifelse(root,palno!=12,70472,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=606000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=4
triggerall=sysvar(0)=[35,35+119-4]
triggerall=(sysvar(0)-35)%8=7
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=706000
projanim=ifelse(root,palno!=12,70473,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=706000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=1
triggerall=sysvar(0)=35+120-4
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=806000
projanim=ifelse(root,palno!=12,70470,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=806000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=210,21
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=60
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=2
triggerall=sysvar(0)=35+120-4
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=906000
projanim=ifelse(root,palno!=12,70471,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=906000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=210,21
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=60
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=-fvar(0),fvar(1)
air.velocity=-fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=3
triggerall=sysvar(0)=35+120-4
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=1006000
projanim=ifelse(root,palno!=12,70472,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=1006000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=210,21
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=60
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)=0||sysvar(1)=4
triggerall=sysvar(0)=35+120-4
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=1106000
projanim=ifelse(root,palno!=12,70473,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=1106000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=210,21
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=60
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=34100
triggerall=sysvar(1)!=0
triggerall=sysvar(0)=[35,35+119-4]
triggerall=(sysvar(0)-35)%4!=sysvar(1)-1
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=10006000
projanim=ifelse(root,palno!=12,70474,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=10006000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp-
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=280,28
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=60
palfx.add=-96,-96,-96
palfx.sinadd=-64,-64,-64,10
palfx.color=0
palfx.invertall=1
pausetime=12*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)
guard.pausetime=12*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))),var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;CiXuEUwp[pXe[gB

[statedef 34200]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(49):=0
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=80+190+40+60
value=2134123982
persistent=256
ignorehitpause=1


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[80+30,80+30+190-1]
trigger1=sysvar(0)<=80+30+180
trigger1=(sysvar(0)-(80+30))%10=0
value=s4100,1
freqmul=0.7
volume=255
channel=1+floor(((sysvar(0)-(80+30))%24)/12)
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=sysvar(0)=[80+30,80+30+190-1]
trigger1=sysvar(0)<=80+30+180
trigger1=(sysvar(0)-(80+30))%10=0
value=s4100,1
freqmul=0.6
volume=255
channel=3+floor(((sysvar(0)-(80+30))%20)/10)
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[10,80+190+40-1]
id=0
anim=19000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[70,84]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/15)*(sysvar(0)-70)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[85,89]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[90,124]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/35)*(sysvar(0)-90)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[80+190+25,80+190+40-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/15)*(sysvar(0)-(80+190+25))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[80+190+40,80+190+40+60-1]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/60)*(sysvar(0)-(80+190+40))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(40)=0
trigger1=sysvar(0)=[80+30,80+190+40-1]
trigger1=(sysvar(0)-(80+30))%10=[0,7]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/8)*((sysvar(0)-(80+30))%10)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=sysvar(0)=[80,80+190-1]
triggerall=(sysvar(0)-80)%10=0
trigger1=1||var(10):=floor(random%41+200+200*sin(2*0.4*pi+(2*pi/50)*(sysvar(0)-80)))
trigger1=1||var(11):=floor(20*cos(random))
trigger1=1||fvar(10):=0.75+0.25*0.0001*random*(1-2*(0.1*((sysvar(0)-80)%20)))
ignorehitpause=0



;΂΂΂B
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[80,80+190-1]
trigger1=(sysvar(0)-80)%10=0
id=0
anim=10583+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*fvar(10)*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*fvar(10)*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=142
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=floor(var(10)-40*30*cos(25*(pi/180))),floor(var(11)+(screenpos y-pos y)-40*30*sin(25*(pi/180)))
postype=back
random=0,0
bindtime=1
vel=40*cos(25*(pi/180)),40*sin(25*(pi/180))
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=[80,80+190-1]
trigger1=(sysvar(0)-80)%10=0
id=0
anim=110583+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*fvar(10)*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*fvar(10)*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=142
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-2
removeongethit=0
pos=var(10),floor(var(11)+(screenpos y-pos y))
postype=back
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=80+5
id=0
anim=10584
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
shadow=0,0,0
sprpriority=-76
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=225
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=1||var(1):=13||fvar(0):=-1||fvar(1):=-5||fvar(2):=-1||fvar(3):=-5||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(0)=[80,80+190-1]
triggerall=(sysvar(0)-80)%10=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=6100
projanim=ifelse(root,palno!=12,70480,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+var(10)-(40*30+20)*cos(25*(pi/180))),floor(vel y+var(11)-(40*30+20)*sin(25*(pi/180)))
postype=back
velocity=40*cos(25*(pi/180)),40*sin(25*(pi/180))
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=30
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=6100
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=110,11
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1-2*(40*cos(25*(pi/180))<0)
;p1getp2facing=0
palfx.time=24
palfx.add=96,-64,32
palfx.sinadd=64,32,128,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(0)=[80,80+190-1]
triggerall=(sysvar(0)-80)%10=0
trigger1=root,palno!=12
trigger2=1||var(49):=1
projid=6100
projanim=ifelse(root,palno!=12,70481,90000)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+var(10)),floor(vel y+var(11))
postype=back
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=45
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
id=6100
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=110,11
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=24
palfx.add=96,-64,32
palfx.sinadd=64,32,128,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;蒲JntOZbgB
[state ]
type=projectile
triggerall=floor(root,sysfvar(4))%3=2
triggerall=root,palno=12
triggerall=root,numprojid(60000000)=0
trigger1=var(49)!=0
projid=60000000
projanim=90000
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=0,0
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=-1
projremovetime=-1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=a,sp
hitflag=hlafdp
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;݂ꉉowp[pXe[gB

[statedef 34300]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="'el_Shtayim_Bere'shti`a"&&name!="'el_Shtayim_Bere'shti`a_Deluxe"
trigger2=!ishelper
value=2134123982
persistent=256
ignorehitpause=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40+floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))=ifelse(floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1,0,hitpausetime)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~߂ɌW鎞~ߑϐ̓hitpausetimep~߂ɌWss\ΉB
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
triggerall=var(42)=0&&var(43)=0
triggerall=root,sysvar(2)=gametime
trigger1=var(41)=0
trigger1=root,sysvar(1)>=1
trigger1=0&&var(42):=1
trigger2=root,var(47)>=1
trigger2=0&&var(43):=1
trigger3=!(var(22)=1&&var(23)=1)
trigger4=root,sysvar(1)>=root,var(47)
trigger4=1||var(43):=0
trigger5=1||var(42):=0
ignorehitpause=1
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=1
trigger1=1||var(42):=2||var(44):=root,sysvar(1)
trigger2=var(43)=1
trigger2=1||var(43):=2||var(44):=root,var(47)
time=var(44)
movetime=var(44)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=var(42)=2
trigger1=root,sysvar(1)<=0
trigger1=1||var(42):=0
trigger2=var(43)=2
trigger2=root,var(47)<=0
trigger2=1||var(43):=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=34300||const(size.ground.front)=34310||const(size.ground.front)=34320||const(size.ground.front)=34330
trigger1=sysvar(0)=0
value=10550
ignorehitpause=0

[state ]
type=displaytoclipboard
triggerall=const(size.ground.front)=34301||const(size.ground.front)=34311||const(size.ground.front)=34321||const(size.ground.front)=34331
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
text="`16H1>19tU1fX19tFWC9t<W19u3ڃ||DD?G1:@9ta^D$$%871d4CA"
params=0
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=34301||const(size.ground.front)=34311||const(size.ground.front)=34321||const(size.ground.front)=34331
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=sysvar(0)=0
value=60030
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=34301||const(size.ground.front)=34311||const(size.ground.front)=34321||const(size.ground.front)=34331
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||fvar(0):=15||fvar(1):=300||fvar(2):=60||fvar(3):=60+20
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=34300||const(size.ground.front)=34310||const(size.ground.front)=34320||const(size.ground.front)=34330
trigger1=1
sysfvar(0)=-facing*fvar(0)*sin((2*pi/fvar(1))*sysvar(0))
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=34301||const(size.ground.front)=34311||const(size.ground.front)=34321||const(size.ground.front)=34331
trigger1=sysvar(0)=0
sysfvar(0)=0
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;݂ꉉowp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=34301
trigger1=sysvar(0)=0
stateno=5150
id=34300
size.ground.front=34300
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=34311
trigger1=sysvar(0)=0
stateno=5150
id=34310
size.ground.front=34310
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=34321
trigger1=sysvar(0)=0
stateno=5150
id=34320
size.ground.front=34320
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=const(size.ground.front)=34331
trigger1=sysvar(0)=0
stateno=5150
id=34330
size.ground.front=34330
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
ignorehitpause=0



;{ݒitjB
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=34300||const(size.ground.front)=34310||const(size.ground.front)=34320||const(size.ground.front)=34330
trigger1=1
value=-6
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=34301||const(size.ground.front)=34311||const(size.ground.front)=34321||const(size.ground.front)=34331
trigger1=1
value=0
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
triggerall=const(size.ground.front)=34300||const(size.ground.front)=34310||const(size.ground.front)=34320||const(size.ground.front)=34330
trigger1=1
x=0
y=(pos y-screenpos y)+fvar(2)-fvar(3)
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=const(size.ground.front)=34301||const(size.ground.front)=34311||const(size.ground.front)=34321||const(size.ground.front)=34331
trigger1=1
x=fvar(3)*sin((pi/180)*fvar(0)*sin((2*pi/fvar(1))*sysvar(0)))
y=(pos y-screenpos y)+(fvar(2)-fvar(3))+fvar(3)*cos((pi/180)*fvar(0)*sin((2*pi/fvar(1))*sysvar(0)))
ignorehitpause=0


;
;ȊOB

;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;rWAZbgB
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=34300||const(size.ground.front)=34310||const(size.ground.front)=34320||const(size.ground.front)=34330
trigger1=1
value=-sysfvar(0)
scale=0.5,0.5
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=34301||const(size.ground.front)=34311||const(size.ground.front)=34321||const(size.ground.front)=34331
trigger1=1
value=-sysfvar(0)
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*3*2*2*2))/(2*2*8*3*2*2)))
ignorehitpause=0

[state ]
type=assertspecial
triggerall=const(size.ground.front)=34300||const(size.ground.front)=34310||const(size.ground.front)=34320||const(size.ground.front)=34330
trigger1=1
flag=noshadow
ignorehitpause=0



;݂艺[vB
[state ]
type=explod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34300||const(size.ground.front)=34310||const(size.ground.front)=34320||const(size.ground.front)=34330
trigger1=sysvar(0)=0
id=2850*(const(size.ground.front)=34300)+2855*(const(size.ground.front)=34310)+2860*(const(size.ground.front)=34320)+2865*(const(size.ground.front)=34330)
anim=10551
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
supermovetime=2147483647*(floor(root,sysfvar(4))%3=2&&!floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3)))
removetime=-1
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
triggerall=const(size.ground.front)=34300||const(size.ground.front)=34310||const(size.ground.front)=34320||const(size.ground.front)=34330
triggerall=numexplod(2850*(const(size.ground.front)=34300)+2855*(const(size.ground.front)=34310)+2860*(const(size.ground.front)=34320)+2865*(const(size.ground.front)=34330))>=1
trigger1=1
id=2850*(const(size.ground.front)=34300)+2855*(const(size.ground.front)=34310)+2860*(const(size.ground.front)=34320)+2865*(const(size.ground.front)=34330)
pos=floor(160+fvar(3)*sin((pi/180)*fvar(0)*sin((2*pi/fvar(1))*sysvar(0)))),floor((fvar(2)-fvar(3))+fvar(3)*cos((pi/180)*fvar(0)*sin((2*pi/fvar(1))*sysvar(0))))
postype=left
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;oOh~pLqB
[state ]
type=modifyexplod
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=1
trigger1=1
id=-1
pausemovetime=2147483647*(var(42)=2||var(43)=2)
ignorehitpause=1

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*3*2))/(2*2*8*3))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1









