[state ]
type=sprpriority
trigger1=var(50)=6200
value=110
ignorehitpause=1


;
;ʐݒB

;IvVځB
[state ]
type=envshake
triggerall=animelemtime(var(40))>=-2&&animelemtime(var(40))<=5
trigger1=var(50)=6200
time=2
freq=180
ampl=floor((16-16*sin((pi/2/8)*(animelemtime(var(40))+2)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;
;EB

;IvVځB
[state ]
type=explod
triggerall=animelemtime(var(40))=-8
trigger1=var(50)=6200
id=var(50)
anim=10001
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-99
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=animelemtime(var(40))=-8
trigger1=var(50)=6200
id=var(50)
anim=10021
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=animelemtime(var(40))=-8
trigger1=var(50)=6200
id=var(50)
anim=10011
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-98
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=animelemtime(var(40))=-8
trigger1=var(50)=6200
id=var(50)
anim=10031
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=20
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1









