;CB
[begin action 650]
clsn2default:1
clsn2[0]=-11,-92,6,-1
6640,1,0,0,5
6640,2,0,0,2
6640,3,0,0,1
6640,4,0,0,1
6640,5,0,0,2
clsn1:1
clsn1[0]=-70,-160,110,55
6640,6,0,0,1
6640,7,0,0,2
6640,0,0,0,2
6640,1,0,0,2
6640,2,0,0,1
6640,3,0,0,1
6640,4,0,0,1
6640,5,0,0,1
clsn1:1
clsn1[0]=-70,-160,110,55
6640,6,0,0,1
6640,7,0,0,2
6640,0,0,0,2
6640,1,0,0,2
6640,2,0,0,1
6640,3,0,0,1
6640,4,0,0,1
6640,5,0,0,1
clsn1:1
clsn1[0]=-70,-160,110,55
6640,6,0,0,2
6640,7,0,0,3
42,8,0,0,4
loopstart
41,9,0,0,4
41,10,0,0,4



;
;5ʏŌB

;CB
[statedef 650]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;{ݒB
[state ]
type=changeanim
triggerall=var(55)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(55)=0
trigger1=anim=var(50)
trigger1=animelemtime(8)=0
trigger1=movecontact!=[3,4]
value=var(50)
elem=24
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(55)=0
trigger1=anim=var(50)
trigger1=animelemtime(8+8)=0
trigger1=movecontact!=[3,4]
value=var(50)
elem=24
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=6
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(55)=0
trigger1=1
statetype=a
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(var(0))=-8
trigger2=animelemtime(var(0)+8)=-8
trigger3=animelemtime(var(0)+8*2)=-8
value=s650,0
freqmul=0.7+0.05*cos(random)
volume=64
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(var(0))=-8
trigger2=animelemtime(var(0)+8)=-8
trigger3=animelemtime(var(0)+8*2)=-8
value=s650,1
freqmul=0.9
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(var(0))=-8
trigger2=animelemtime(var(0)+8)=-8
trigger3=animelemtime(var(0)+8*2)=-8
value=s230,0
freqmul=0.9
volume=128
channel=3
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(55)=0
triggerall=pos y>=-1
triggerall=animelemtime(1)>=0&&animelemtime(6)<=-5
trigger1=1
y=-1
ignorehitpause=0
[state ]
type=velmul
triggerall=var(55)=0
triggerall=animelemtime(1)>=0&&animelemtime(6)<=-5
trigger1=pos y+vel y*0.925/(1-0.925)<-1
trigger1=1||fvar(0):=0.925
trigger2=1||fvar(0):=(-(-1)+pos y)/(pos y-vel y-(-1))
x=0.925
y=fvar(0)
ignorehitpause=0
[state ]
type=veladd
triggerall=var(55)=0
triggerall=animelemtime(1)>=0&&animelemtime(6)<=-5
trigger1=1
y=-0.45*cos(atan(-0.06*(pos y+vel y-(-1))))
ignorehitpause=0
[state ]
type=velset
triggerall=var(55)=0
trigger1=animelemtime(6)=-4
x=4
y=-8
ignorehitpause=0
[state ]
type=velmul
triggerall=var(55)=0
trigger1=movecontact>=1
trigger1=animelemtime(6)>=0+1&&animelemtime(6+8*2)<=-1
x=0.7
y=0.7
ignorehitpause=0
[state ]
type=velset
triggerall=var(55)=0
trigger1=movecontact>=1
trigger1=animelemtime(6+8*2)=0
x=-3
y=-6
ignorehitpause=0

[state ]
type=statetypeset
triggerall=var(55)=0
triggerall=pos y+vel y>=-1
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=var(55)=0
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=var(55)=0
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=0

[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(55)=0
trigger1=animelemtime(6)>=-4&&animelemtime(6)<=-1+1
trigger2=animelemtime(6)>=0+1&&animelemtime(6+8*2)<=-1
trigger2=movecontact<=0
trigger3=animelemtime(6+8*2)>=-4
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*1.5*const(movement.yaccel)
ignorehitpause=0
[state ]
type=velset
triggerall=var(55)=0
trigger1=animelemtime(6)<=-5
trigger2=animelemtime(6)>=0+1&&animelemtime(6+8*2)<=-1
trigger2=movecontact>=1
x=vel x
y=vel y
ignorehitpause=0



;B
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(var(0))=-8
trigger2=animelemtime(var(0)+8)=-8
trigger3=animelemtime(var(0)+8*2)=-8
id=var(50)
anim=10420
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=50
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(var(0))=-8
trigger2=animelemtime(var(0)+8)=-8
trigger3=animelemtime(var(0)+8*2)=-8
id=var(50)
anim=10421
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=51
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0



;IvVځB
[state ]
type=forcefeedback
triggerall=var(55)=0
trigger1=animelemtime(var(0))=0
trigger1=1||var(1):=1||var(2):=16-ifelse(var(58)=0,0,4)||fvar(0):=-12||fvar(1):=-4||fvar(2):=-12||fvar(3):=-4||fvar(4):=0.35
trigger2=animelemtime(var(0)+8)=0
trigger2=1||var(1):=1||var(2):=16-ifelse(var(58)=0,0,4)||fvar(0):=-12||fvar(1):=-4||fvar(2):=-12||fvar(3):=-4||fvar(4):=0.35
trigger3=animelemtime(var(0)+8+8)=0
trigger3=1||var(1):=1||var(2):=32-ifelse(var(58)=0,0,16)||fvar(0):=-8||fvar(1):=32||fvar(2):=-8||fvar(3):=32||fvar(4):=0.35
ignorehitpause=0

[state ]
type=hitdef
triggerall=var(55)=0
trigger1=animelemtime(var(0))=0
trigger2=animelemtime(var(0)+8)=0
trigger3=animelemtime(var(0)+8+8)=0
id=var(50)
chainid=-1
nochainid=-1
attr=a,na
hitflag=hlaf
guardflag=hl
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=50,25
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(2)
guard.pausetime=0,var(2)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(1)
air.fall=var(1)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=2
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1









