;1qbgoߎԊǗϐZbgB
[state ]
type=varadd
triggerall=var(58)=1
triggerall=floor(sysfvar(3))%61!=0
trigger1=numhelper(40000)=1
sysfvar(3)=(61*2)*ifelse(floor((floor(sysfvar(3))%(61*2*31))/(61*2))+helper(40000),sysvar(3)>30,30-floor((floor(sysfvar(3))%(61*2*31))/(61*2)),helper(40000),sysvar(3))
ignorehitpause=1

;2qbgoߎԊǗϐZbgB
[state ]
type=varadd
triggerall=var(58)=1
triggerall=floor((floor(sysfvar(3))%(61*2*31*61))/(61*2*31))!=0
trigger1=numhelper(40000)=1
sysfvar(3)=(61*2*31*61*2)*ifelse(floor((floor(sysfvar(3))%(61*2*31*61*2*31))/(61*2*31*61*2))+helper(40000),sysvar(3)>30,30-floor((floor(sysfvar(3))%(61*2*31*61*2*31))/(61*2*31*61*2)),helper(40000),sysvar(3))
ignorehitpause=1


;
;hitpausetimep~ߑΉB

;{̍ss\ԕۑϐZbgB
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*2))/(2*2))=1
trigger1=root,var(53)=gametime
sysvar(3)=0
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((floor(root,sysfvar(0))%(2*2*2))/(2*2))=1
trigger1=root,var(53)!=gametime
sysvar(3)=1
ignorehitpause=1



            sysvar(3)......{̍ss\ԕۑϐB









