            sysvar(4)......ړIϐB
                           0~1.......1^[Qbg擾tOB
                           2*0~2*1...2^[Qbg擾tOB


;
;i^[QbgoOB

[state ]
type=displaytoclipboard
triggerall=numenemy=1
trigger1=1||var(0):=4*          (3);...^[Qbgɂ̈ԍB
text="`1f@431ﴤ?H<71f 431VV:v1҉VV V0V@VPV`Vpa^D$$%921d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=numenemy=2
triggerall=gametime%600=[300,399]
trigger1=1||var(0):=4*          (1);...^[Qbgɂ̈ԍB
trigger1=1||var(1):=4*          (3);...^[Qbgɂ̈ԍB
text="`1f@3L31ﴤ?H1f 431҂VVJ v1҉V V0V@VPV`VpVa^D$$%910d4CA"
params=0
ignorehitpause=1



[state ]
type=targetlifeadd
triggerall=numtarget=[1,8]
trigger1=1
value=-1
ignorehitpause=1







;
;ʋLqB

;^[QbgB
[state ]
type=targetdrop
triggerall=numtarget=[1,8]
trigger1=target,ishelper
ignorehitpause=1
[state ]
type=targetdrop
triggerall=numtarget=[2,8]
trigger1=!target,ishelper
excludeid=0
keepone=1
ignorehitpause=1


;
;triggerall=numtarget=0

;{ݒB
[state ]
type=changeanim
triggerall=numtarget=0
trigger1=1
value=90010
ignorehitpause=1
[state ]
type=statetypeset
triggerall=numtarget=0
trigger1=1
movetype=h
ignorehitpause=1



;}[LOBҏWB
[state ]
type=reversaldef
triggerall=numtarget=0
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1

[state ]
type=hitdef
triggerall=numtarget=0
triggerall=roundstate=2&&floor((floor(root,sysfvar(0))%(2*2))/2)=1
trigger1=!enemynear,ctrl
trigger1=enemynear,movetype!=h
trigger1=enemynear,time=0
affectteam=e
attr=,aa,at,ap
hitflag=hlafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
p2stateno=enemynear,stateno
p2getp1state=0
ignorehitpause=1
[state ]
type=hitdef
triggerall=numtarget=0
triggerall=roundstate=2&&floor((floor(root,sysfvar(0))%(2*2))/2)=1
triggerall=floor(sysfvar(4))%3=[1,2]
trigger1=enemynear,ctrl
trigger1=enemynear,movetype=i
affectteam=e
attr=,aa,at,ap
hitflag=hlafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
p2stateno=40
p2getp1state=0
ignorehitpause=1


;
;triggerall=numtarget=1

;^[QbgBҏWB
[state ]
type=targetlifeadd
triggerall=numtarget=1
trigger1=1
value=-1
ignorehitpause=1



;^[QbgێB
[state ]
type=reversaldef
triggerall=numtarget=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1



[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1









