[state ]
type=projectile
trigger1=gametime%10=0
projanim=90010
offset=floor(vel x),floor(vel y)
postype=p1
projremove=1
projremovetime=1
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647
supermovetime=2147483647
attr=s,hp
hitflag=hlafd
affectteam=e
damage=400,400
fall.damage=0
givepower=0,0
kill=1
pausetime=0,0
sparkno=-1
guard.sparkno=-1
hitsound=-1
ignorehitpause=1









