;FAB
[begin action 10700]
10700,0,0,0,1,,s
10700,1,0,0,1,,s
10700,2,0,0,1,,s
10700,3,0,0,1,,s
10700,4,0,0,1,,s
10700,5,0,0,1,,s
10700,6,0,0,1,,s
10700,7,0,0,1,,s
10700,8,0,0,1,,s
10700,9,0,0,1,,s
10700,10,0,0,1,,s
10700,11,0,0,1,,s
10700,12,0,0,1,,s
10700,13,0,0,1,,s
10700,14,0,0,1,,s
10700,15,0,0,1,,s
10700,16,0,0,1,,s
10700,17,0,0,1,,s
10700,18,0,0,1,,s
10700,19,0,0,1,,s
10700,20,0,0,1,,s
10700,21,0,0,1,,s
10700,22,0,0,1,,s
10700,23,0,0,1,,s
10700,24,0,0,1,,s
10700,25,0,0,1,,s
10700,26,0,0,1,,s
10700,27,0,0,1,,s
10700,28,0,0,1,,s
10700,29,0,0,1,,s
10700,30,0,0,1,,s
10700,31,0,0,1,,s
10700,32,0,0,1,,s
10700,33,0,0,1,,s
10700,34,0,0,1,,s
10700,35,0,0,1,,s
10700,36,0,0,1,,s
10700,37,0,0,1,,s
10700,38,0,0,1,,s
10700,39,0,0,1,,s
10700,40,0,0,1,,s
10700,41,0,0,1,,s
10700,42,0,0,1,,s
10700,43,0,0,1,,s
10700,44,0,0,1,,s
10700,45,0,0,1,,s
10700,46,0,0,1,,s
10700,47,0,0,1,,s
10700,48,0,0,1,,s
10700,49,0,0,1,,s
10700,50,0,0,1,,s
10700,51,0,0,1,,s
10700,52,0,0,1,,s
10700,53,0,0,1,,s
10700,54,0,0,1,,s
10700,55,0,0,1,,s
10700,56,0,0,1,,s
10700,57,0,0,1,,s
10700,58,0,0,1,,s
10700,59,0,0,1,,s
[begin action 1010700]
10700,0,0,0,2,,s
10700,2,0,0,2,,s
10700,4,0,0,2,,s
10700,6,0,0,2,,s
10700,8,0,0,2,,s
10700,10,0,0,2,,s
10700,12,0,0,2,,s
10700,14,0,0,2,,s
10700,16,0,0,2,,s
10700,18,0,0,2,,s
10700,20,0,0,2,,s
10700,22,0,0,2,,s
10700,24,0,0,2,,s
10700,26,0,0,2,,s
10700,28,0,0,2,,s
10700,30,0,0,2,,s
10700,32,0,0,2,,s
10700,34,0,0,2,,s
10700,36,0,0,2,,s
10700,38,0,0,2,,s
10700,40,0,0,2,,s
10700,42,0,0,2,,s
10700,44,0,0,2,,s
10700,46,0,0,2,,s
10700,48,0,0,2,,s
10700,50,0,0,2,,s
10700,52,0,0,2,,s
10700,54,0,0,2,,s
10700,56,0,0,2,,s
10700,58,0,0,2,,s

[begin action 10701]
10701,0,0,0,1,,a
10701,1,0,0,1,,a
10701,2,0,0,1,,a
10701,3,0,0,1,,a
10701,4,0,0,1,,a
10701,5,0,0,1,,a
10701,6,0,0,1,,a
10701,7,0,0,1,,a
10701,8,0,0,1,,a
10701,9,0,0,1,,a
10701,10,0,0,1,,a
10701,11,0,0,1,,a
10701,12,0,0,1,,a
10701,13,0,0,1,,a
10701,14,0,0,1,,a
10701,15,0,0,1,,a
10701,16,0,0,1,,a
10701,17,0,0,1,,a
10701,18,0,0,1,,a
10701,19,0,0,1,,a
10701,20,0,0,1,,a
10701,21,0,0,1,,a
10701,22,0,0,1,,a
10701,23,0,0,1,,a
10701,24,0,0,1,,a
10701,25,0,0,1,,a
10701,26,0,0,1,,a
10701,27,0,0,1,,a
10701,28,0,0,1,,a
10701,29,0,0,1,,a
10701,30,0,0,1,,a
10701,31,0,0,1,,a
10701,32,0,0,1,,a
10701,33,0,0,1,,a
10701,34,0,0,1,,a
10701,35,0,0,1,,a
10701,36,0,0,1,,a
10701,37,0,0,1,,a
10701,38,0,0,1,,a
10701,39,0,0,1,,a
10701,40,0,0,1,,a
10701,41,0,0,1,,a
10701,42,0,0,1,,a
10701,43,0,0,1,,a
10701,44,0,0,1,,a
10701,45,0,0,1,,a
10701,46,0,0,1,,a
10701,47,0,0,1,,a
10701,48,0,0,1,,a
10701,49,0,0,1,,a
10701,50,0,0,1,,a
10701,51,0,0,1,,a
10701,52,0,0,1,,a
10701,53,0,0,1,,a
10701,54,0,0,1,,a
10701,55,0,0,1,,a
10701,56,0,0,1,,a
10701,57,0,0,1,,a
10701,58,0,0,1,,a
10701,59,0,0,1,,a
[begin action 1010701]
10701,0,0,0,2,,a
10701,2,0,0,2,,a
10701,4,0,0,2,,a
10701,6,0,0,2,,a
10701,8,0,0,2,,a
10701,10,0,0,2,,a
10701,12,0,0,2,,a
10701,14,0,0,2,,a
10701,16,0,0,2,,a
10701,18,0,0,2,,a
10701,20,0,0,2,,a
10701,22,0,0,2,,a
10701,24,0,0,2,,a
10701,26,0,0,2,,a
10701,28,0,0,2,,a
10701,30,0,0,2,,a
10701,32,0,0,2,,a
10701,34,0,0,2,,a
10701,36,0,0,2,,a
10701,38,0,0,2,,a
10701,40,0,0,2,,a
10701,42,0,0,2,,a
10701,44,0,0,2,,a
10701,46,0,0,2,,a
10701,48,0,0,2,,a
10701,50,0,0,2,,a
10701,52,0,0,2,,a
10701,54,0,0,2,,a
10701,56,0,0,2,,a
10701,58,0,0,2,,a

[begin action 10702]
10702,0,0,0,1,,s



;̈mۃwp[XtBAwp[ˏoB
[state ]
type=helper
triggerall=var(53)=0
triggerall=var(50)=2300
trigger1=animelemtime(6)=[0,7]
stateno=5150
id=32400
size.ground.front=32400
size.ground.back=animelemtime(6)
size.head.pos=-60,-50
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(53)=0
triggerall=var(50)=2310
trigger1=animelemtime(6)=[0,7]
stateno=5150
id=32410
size.ground.front=32410
size.ground.back=animelemtime(6)
size.head.pos=30,-15
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
triggerall=var(53)=0
triggerall=var(50)=2700
trigger1=animelemtime(3)=[0,7]
stateno=5150
id=32430
size.ground.front=32430
size.ground.back=animelemtime(3)
size.head.pos=50,-65
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=0


;
;XtBAwp[pXe[gB

[statedef 32400]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40)=hitpausetime
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*2))/(2*2*8))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;hitpausetimep~ߑΉB
[state ]
type=pause
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*2))/(2*2*8))=1
triggerall=var(40)=0||var(40):=0
trigger1=root,sysvar(1)>=1
trigger1=root,sysvar(2)=gametime
time=root,sysvar(1)
movetime=root,sysvar(1)
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=90000
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*(-root,vel x+const(size.head.pos.x))
y=root,pos y-root,vel y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=0
trigger1=const(size.ground.front)=32400
trigger1=1||fvar(0):=25-0.5*20*const(size.ground.back)
trigger2=const(size.ground.front)=32410
trigger2=1||fvar(0):=-60-0.5*15*const(size.ground.back)
trigger3=const(size.ground.front)=32430
trigger3=1||fvar(0):=155+0.5*9*const(size.ground.back)
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=const(size.ground.front)=32400
trigger1=1||fvar(0):=ifelse(const(size.ground.back)%2=0,3,4.5)
trigger2=const(size.ground.front)=32410
trigger2=1||fvar(0):=ifelse(const(size.ground.back)%2=0,3,4.5)
trigger3=const(size.ground.front)=32430
trigger3=1||fvar(0):=ifelse(const(size.ground.back)%2=0,3,4.5)
sysfvar(1)=fvar(0)
ignorehitpause=0



;ՎϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=1||var(0):=0
triggerall=sysvar(0)>=1&&vel x=0&&vel y=0||facing*vel x>0&&pos x>160+18||facing*vel x<0&&pos x<-160-18||vel y<0&&screenpos y<0-18||vel y>0&&screenpos y>240+18
trigger1=const(size.ground.back)%2=0
trigger1=const(size.ground.front)=32400
trigger1=sysvar(3)>=2
trigger2=const(size.ground.back)%2=1
trigger2=const(size.ground.front)=32400
trigger2=sysvar(3)>=2
trigger3=const(size.ground.back)%2=0
trigger3=const(size.ground.front)=32410
trigger3=sysvar(3)>=2
trigger4=const(size.ground.back)%2=1
trigger4=const(size.ground.front)=32410
trigger4=sysvar(3)>=2
trigger5=const(size.ground.back)%2=0
trigger5=const(size.ground.front)=32430
trigger5=sysvar(3)>=2
trigger6=const(size.ground.back)%2=1
trigger6=const(size.ground.front)=32430
trigger6=sysvar(3)>=2
var(0)=1
ignorehitpause=1

;FAB
[state ]
type=removeexplod
triggerall=var(40)=0
trigger1=var(0)=1
id=100000+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
ignorehitpause=0
[state ]
type=removeexplod
triggerall=var(40)=0
trigger1=var(0)=1
id=200000+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
ignorehitpause=0

;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=var(0)=1
value=1836769491
persistent=256
ignorehitpause=1



;1projtOZbgB
[state ]
type=varadd
trigger1=root,projcontacttime(100000*const(size.ground.back)+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430))=0+1
sysvar(1)=1
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(40)=0
trigger1=1
movetype=i
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
trigger1=1
value=50
ignorehitpause=0



;WݒB
[state ]
type=posadd
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=80*cos((pi/180)*sysfvar(0))
y=80*sin((pi/180)*sysfvar(0))
ignorehitpause=0


;
;ˁB

;ՎϐZbgB
[state ]
type=posset
triggerall=var(40)=0
triggerall=1||var(0):=0
triggerall=1||fvar(0):=sysfvar(1)*cos((pi/180)*sysfvar(0))
triggerall=1||fvar(1):=sysfvar(1)*sin((pi/180)*sysfvar(0))
triggerall=1||fvar(2):=sysfvar(0)
trigger1=sysvar(3)=[0,1]
trigger1=facing*fvar(0)<=0&&pos x<-160-20||facing*fvar(0)>=0&&pos x>160+20
trigger1=1||fvar(2):=180-fvar(2)-90
trigger1=1||fvar(3):=facing*(1.333*screenpos y-160)
trigger1=1||fvar(4):=(pos y-screenpos y)+ifelse(facing*pos x>160,0-20,240+20)
trigger1=1||var(0):=1
trigger2=sysvar(3)=[0,1]
trigger2=fvar(1)<=0&&screenpos y<0-20||fvar(1)>=0&&screenpos y>240+20
trigger2=1||fvar(2):=-fvar(2)-90
trigger2=1||fvar(3):=facing*ifelse(screenpos y<0,-160-20,160+20)
trigger2=1||fvar(4):=(pos y-screenpos y)+120-0.75*facing*pos x
trigger2=1||var(0):=1
x=facing*fvar(3)
y=fvar(4)
ignorehitpause=0



;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=var(0)=1
trigger1=1
sysfvar(0)=fvar(2)
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=var(0)=1
trigger1=1
value=s2300,0
freqmul=0.75
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=var(0)=1
trigger1=1
value=s2300,1
freqmul=0.9
volume=255
channel=2
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
triggerall=const(size.ground.front)=32400||const(size.ground.front)=32430
triggerall=var(0)=1
trigger1=facing*fvar(0)<=0&&pos x<-160
x=-160
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=const(size.ground.front)=32400||const(size.ground.front)=32430
triggerall=var(0)=1
trigger1=facing*fvar(0)>=0&&pos x>160
x=160
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=const(size.ground.front)=32410
triggerall=var(0)=1
trigger1=fvar(1)<=0&&screenpos y<0
y=pos y-screenpos y
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=const(size.ground.front)=32410
triggerall=var(0)=1
trigger1=fvar(1)>=0&&screenpos y>240
y=pos y-screenpos y+240
ignorehitpause=0



;ˉ񐔊ǗϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
triggerall=var(0)=1
trigger1=1
sysvar(3)=1
ignorehitpause=0


;
;ȊOB

;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*floor(sysfvar(0)))
y=sysfvar(1)*sin((pi/180)*floor(sysfvar(0)))
ignorehitpause=0



;rWAZbgB
[state ]
type=trans
trigger1=1
trans=none
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
trigger1=1
value=floor(-sysfvar(0))
scale=0.5,0.5
ignorehitpause=0
[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;FAB
[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=100000+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
anim=10700+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*2*2))/(2*2*8*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*2*2))/(2*2*8*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*2*2))/(2*2*8*2)))
shadow=0,0,0
sprpriority=-159
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,9]
id=100000+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
scale=0.5*sin((pi/2/10)*sysvar(0)),0.5*sin((pi/2/10)*sysvar(0))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
trigger1=sysvar(0)>=10
id=100000+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
scale=0.5,0.5
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=200000+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
anim=10701+1000000*(!floor((floor(root,sysfvar(0))%(2*2*8*2*2))/(2*2*8*2)))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-158
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,19]
id=200000+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
trans=addalpha
alpha=floor(256*sin((pi/2/20)*sysvar(0))),256
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
trigger1=sysvar(0)>=20
id=200000+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
trans=add
ignorehitpause=0

[state ]
type=explod
triggerall=var(40)=0
trigger1=sysvar(0)=0
id=300000+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
anim=10702
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*2*2))/(2*2*8*2))),0.5*(2-floor((floor(root,sysfvar(0))%(2*2*8*2*2))/(2*2*8*2)))
shadow=0,0,0
sprpriority=-157
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
trigger1=sysvar(0)=[0,9]
id=300000+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
scale=0.5*sin((pi/2/10)*sysvar(0)),0.5*sin((pi/2/10)*sysvar(0))
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=var(40)=0
trigger1=sysvar(0)>=10
id=300000+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
scale=0.5,0.5
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(40)=0
trigger1=1||var(0):=0||var(1):=20||fvar(0):=-6||fvar(1):=0||fvar(2):=-4||fvar(3):=-4||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32400||const(size.ground.front)=32410
triggerall=sysvar(1)=0
trigger1=1
projid=100000*const(size.ground.back)+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
projanim=70120
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+18*cos((pi/180)*sysfvar(0))),floor(vel y+18*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*const(size.ground.back)+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*2*2*2*2))/(2*2*8*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*2*2*2*2))/(2*2*8*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=32430
triggerall=sysvar(1)=0
trigger1=1
projid=100000*const(size.ground.back)+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
projanim=70120
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+18*cos((pi/180)*sysfvar(0))),floor(vel y+18*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100000*const(size.ground.back)+2300*(const(size.ground.front)=32400)+2310*(const(size.ground.front)=32410)+2700*(const(size.ground.front)=32430)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlaf
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=30*!floor((floor(root,sysfvar(0))%(2*2*8*2*2*2*2))/(2*2*8*2*2*2)),15*!floor((floor(root,sysfvar(0))%(2*2*8*2*2*2*2))/(2*2*8*2*2*2))
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=0

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*2))/(2*2*8))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*8*2))/(2*2*8))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1









