[state ]
type=varset
fvar(22)=1
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(1))%(2*100))/2)=11
triggerall=floor((floor(sysfvar(0))%(2*2))/2)=1&&(roundstate!=[3,4])
triggerall=alive!=0&&life-var(52)*(var(55)=1&&movetype=h)>=1
triggerall=fvar(22)=0
triggerall=var(51)!=[6,7]
triggerall=floor((floor(helper(40000),sysfvar(4))%(3*10))/3)=0
triggerall=playerid(var(43)),life>ceil(0.9*playerid(var(43)),lifemax)

;
;KEZB

;ZB
trigger1=floor(56*1.5/(2+(numpartner>=1)+(numenemy>=2)))-numhelper-2>=7
trigger1=numhelper(32300)=0
trigger1=power>=1000
trigger1=statetype!=a
trigger1=ctrl
trigger1=abs(fvar(14))<200||abs(fvar(14))>=200&&abs(fvar(11))>=-50
trigger1=1||var(41):=(var(41)|floor(2.0**5))

;6ZB
trigger2=floor(56*1.5/(2+(numpartner>=1)+(numenemy>=2)))-numhelper-2>=14
trigger2=power>=3000
trigger2=statetype!=a
trigger2=ctrl
trigger2=1||var(41):=(var(41)|floor(2.0**5))||var(40):=(var(40)|floor(2.0**0))
trigger3=floor(56*1.5/(2+(numpartner>=1)+(numenemy>=2)))-numhelper-2>=14
trigger3=power>=3000
trigger3=statetype=a
trigger3=ctrl
trigger3=1||var(41):=(var(41)|floor(2.0**5))||var(40):=(var(40)|floor(2.0**0))
ignorehitpause=1









