[Statedef 10000000]
type     = S
movetype = A
physics  = S
juggle   = 0
velset   = 0,0
anim     = 30010
ctrl     = 0
sprpriority = 10

[State Ashla]
type = AssertSpecial
trigger1 = 1
flag = NoBarDisplay
IgnoreHitPause = 1

[State Ashla]
type = BGPalFx
trigger1 = time = 0
time = 70
sinadd = 255,255,255,280
IgnoreHitPause = 1

[State Ashla]
type = BGPalFx
trigger1 = time >= 60
add = 255,255,255
time = 1
IgnoreHitPause = 1

[State Ashla]
type = Helper
trigger1 = time = 60
ID = 11000000
Stateno = 11000000
HelperType = Player
size.xscale = 3
size.yscale = 0.3
ownpal = 1
PauseMoveTime = 5676480000
SuperMoveTime = 5676480000
IgnoreHitPause = 1

[State Ashla]
type = Helper
trigger1 = time = 60
ID = 11000001
Stateno = 11000001
HelperType = Player
size.xscale = 3
size.yscale = 0.3
ownpal = 1
PauseMoveTime = 5676480000
SuperMoveTime = 5676480000
IgnoreHitPause = 1

[State Ashla]
type = Explod
trigger1 = time > 60
trigger1 = time <= 210
anim = 10020
pos = 42+360*cos(Helper(11000000),Var(0)),-60+360*sin(Helper(11000000),Var(0))
vel = -12*cos(Helper(11000000),Var(0)),-12*sin(Helper(11000000),Var(0))
accel = 0.2*cos(Helper(11000000),Var(0)),0.2*sin(Helper(11000000),Var(0))
removetime = 60
IgnoreHitPause = 1

[State Ashla]
type = null;Helper
trigger1 = time = 240
ID = 11000002
Stateno = 11000002
HelperType = Player
size.xscale = 3
size.yscale = 0.3
ownpal = 1
PauseMoveTime = 5676480000
SuperMoveTime = 5676480000
IgnoreHitPause = 1

[State Ashla]
type = Explod
trigger1 = time > 240
anim = 10020
pos = 42,-60+Random%40-20
vel = 12,Random%4-2
ontop = 1
IgnoreHitPause = 1

[State Ashla]
type = Explod
trigger1 = time > 240
anim = 10020
pos = 42,-60+Random%40-20
vel = 12,Random%4-2
ontop = 1
IgnoreHitPause = 1

[Statedef 11000000]
sprpriority = 11
anim = 10010

[State Ashla]
type = VarRandom
triggerall = Name = "Ashla"
triggerall = IsHelper(11000000)
trigger1 = 1
v = 0
range = 0,359
IgnoreHitPause = 1

[State Ashla]
type = BindToRoot
triggerall = Name = "Ashla"
triggerall = IsHelper(11000000)
trigger1 = 1
pos = -6,-72
time = -1
IgnoreHitPause = 1

[State Ashla]
type = ScreenBound
triggerall = Name = "Ashla"
triggerall = IsHelper(11000000)
trigger1 = 1
value = 1
movecamera = 0,0
IgnoreHitPause = 1

[State Ashla]
type = PalFx
triggerall = Name = "Ashla"
triggerall = IsHelper(11000000)
trigger1 = 1
time = 1
add = 255,255,255
IgnoreHitPause = 1

[State Ashla]
type = ChangeAnim
triggerall = Name = "Ashla"
triggerall = IsHelper(11000000)
trigger1 = 1
value = 10010+GameTime%3
IgnoreHitPause = 1

[State Ashla]
type = AngleDraw
triggerall = Name = "Ashla"
triggerall = IsHelper(11000000)
trigger1 = 1
value = -45
IgnoreHitPause = 1

[State Ashla]
type = Trans
triggerall = Name = "Ashla"
triggerall = IsHelper(11000000)
trigger1 = 1
trans = sub
IgnoreHitPause = 1

[Statedef 11000001]
sprpriority = 9
anim = 10010

[State Ashla]
type = VarRandom
triggerall = Name = "Ashla"
triggerall = IsHelper(11000001)
trigger1 = 1
v = 0
range = 0,359
IgnoreHitPause = 1

[State Ashla]
type = BindToRoot
triggerall = Name = "Ashla"
triggerall = IsHelper(11000001)
trigger1 = 1
pos = 26,-72
time = -1
IgnoreHitPause = 1

[State Ashla]
type = ScreenBound
triggerall = Name = "Ashla"
triggerall = IsHelper(11000001)
trigger1 = 1
value = 1
movecamera = 0,0
IgnoreHitPause = 1

[State Ashla]
type = PalFx
triggerall = Name = "Ashla"
triggerall = IsHelper(11000001)
trigger1 = 1
time = 1
add = 255,255,255
IgnoreHitPause = 1

[State Ashla]
type = ChangeAnim
triggerall = Name = "Ashla"
triggerall = IsHelper(11000001)
trigger1 = 1
value = 10010+GameTime%3
IgnoreHitPause = 1

[State Ashla]
type = AngleDraw
triggerall = Name = "Ashla"
triggerall = IsHelper(11000001)
trigger1 = 1
value = -105
IgnoreHitPause = 1

[State Ashla]
type = Trans
triggerall = Name = "Ashla"
triggerall = IsHelper(11000001)
trigger1 = 1
trans = sub
IgnoreHitPause = 1

[Statedef 11000002]
sprpriority = 12
anim = 10013

[State Ashla]
type = BindToRoot
triggerall = Name = "Ashla"
triggerall = IsHelper(11000002)
trigger1 = 1
pos = 42,-60
time = -1
IgnoreHitPause = 1

[State Ashla]
type = ScreenBound
triggerall = Name = "Ashla"
triggerall = IsHelper(11000002)
trigger1 = 1
value = 1
movecamera = 0,0
IgnoreHitPause = 1

[State Ashla]
type = PalFx
triggerall = Name = "Ashla"
triggerall = IsHelper(11000002)
trigger1 = 1
time = 1
add = 255,255,255
IgnoreHitPause = 1

[State Ashla]
type = ChangeAnim
triggerall = Name = "Ashla"
triggerall = IsHelper(11000002)
trigger1 = 1
value = 10013+GameTime%3
IgnoreHitPause = 1