;----------------------------------------------------------------
[statedef 1070];(_߁)ocPCIXI^ChI
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30190
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,11
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10090
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10100
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];ق킟
type=playsnd
trigger1=animelemtime(1)=0
value=s0,36
ignorehitpause=1
[state ];H\\
type=playsnd
trigger1=animelemtime(1)=0
value=s0,37
channel=0
ignorehitpause=1
[state ];[
type=playsnd
trigger1=animelemtime(1)=33
value=s0,27
ignorehitpause=1



;ʁ_(OoO)^
[state ]
type=envshake
trigger1=animelemtime(1)>=1&&animelemtime(1)<=36
trigger1=animelemtime(1)%2=1
time=2
ampl=3
freq=180
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)=37
time=7
ampl=20
freq=180
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-200,-200,-200,40
time=10
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=10&&animelemtime(1)<=77
add=-200,-200,-200
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=77
add=-200,-200,-200
sinadd=200,200,200,120
time=30
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=37
invertall=1
time=5
ignorehitpause=1



;ҋ@eP
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;ҋ@eQ
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;ҋ@eR
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;ҋ@eS
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(13),12.8*animelemtime(13)
scale=0.04*animelemtime(13),0.2*animelemtime(13)
pos=58,-104
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10080
scale=1,1
facing=-1
pos=58,-104
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10020
scale=1,1
pos=58,-104
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(13),12.8*animelemtime(13)
scale=0.04*animelemtime(13),0.2*animelemtime(13)
pos=98,-85
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10080
scale=1,1
facing=-1
pos=98,-85
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10020
scale=1,1
pos=98,-85
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(13),12.8*animelemtime(13)
scale=0.04*animelemtime(13),0.2*animelemtime(13)
pos=61,-32
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10080
scale=1,1
facing=-1
pos=61,-32
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10020
scale=1,1
pos=61,-32
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(13),12.8*animelemtime(13)
scale=0.04*animelemtime(13),0.2*animelemtime(13)
pos=79,-44
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10080
scale=1,1
facing=-1
pos=79,-44
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10020
scale=1,1
pos=79,-44
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)=37
projanim=40140
projremove=1
projremovetime=20
offset=const(size.mid.pos.x),const(size.mid.pos.y)
attr=s,hp
hitflag=mafp
guardflag=ma
damage=120,40
sparkno=-1
numhits=4
hitsound=s0,17
guardsound=s0,17
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-4,-10
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-4,-10
air.fall=1
p2facing=1
p2stateno=1191
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

;----------------------------------------------------------------
[statedef 1075];(_߁)ocPCIXI^ChI
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30090
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,11
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10090
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10100
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];ق킟
type=playsnd
trigger1=animelemtime(1)=0
value=s0,36
ignorehitpause=1
[state ];H\\
type=playsnd
trigger1=animelemtime(1)=0
value=s0,37
channel=0
ignorehitpause=1
[state ];[
type=playsnd
trigger1=animelemtime(1)=33
value=s0,27
ignorehitpause=1



;ʁ_(OoO)^
[state ]
type=envshake
trigger1=animelemtime(1)>=1&&animelemtime(1)<=36
trigger1=animelemtime(1)%2=1
time=2
ampl=3
freq=180
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)=37
time=7
ampl=20
freq=180
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-200,-200,-200,40
time=10
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=10&&animelemtime(1)<=77
add=-200,-200,-200
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=77
add=-200,-200,-200
sinadd=200,200,200,120
time=30
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=37
invertall=1
time=5
ignorehitpause=1



;F̒e
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=33&&animelemtime(1)<=62
anim=10060
scale=0.35+0.003*(animelemtime(1)-33),0.35+0.003*(animelemtime(1)-33)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=63&&animelemtime(1)<=72
anim=10060
scale=0.42-0.042*(animelemtime(1)-63),0.42-0.042*(animelemtime(1)-63)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=33&&animelemtime(1)<=62
anim=10060
scale=0.35+0.003*(animelemtime(1)-33),0.35+0.003*(animelemtime(1)-33)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=63&&animelemtime(1)<=72
anim=10060
scale=0.42-0.042*(animelemtime(1)-63),0.42-0.042*(animelemtime(1)-63)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=33&&animelemtime(1)<=62
anim=10060
scale=0.35+0.003*(animelemtime(1)-33),0.35+0.003*(animelemtime(1)-33)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=63&&animelemtime(1)<=72
anim=10060
scale=0.42-0.042*(animelemtime(1)-63),0.42-0.042*(animelemtime(1)-63)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=33&&animelemtime(1)<=62
anim=10060
scale=0.35+0.003*(animelemtime(1)-33),0.35+0.003*(animelemtime(1)-33)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=63&&animelemtime(1)<=72
anim=10060
scale=0.42-0.042*(animelemtime(1)-63),0.42-0.042*(animelemtime(1)-63)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;F̃r[
[state ]
type=explod
trigger1=animelemtime(1)>=28&&animelemtime(1)<=37
anim=10070
scale=0.1*(animelemtime(1)-28),0.015*(animelemtime(1)-28)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=57
anim=10070
scale=1,0.15+0.005*(animelemtime(1)-37)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10070
scale=1,0.25-0.025*(animelemtime(1)-58)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=28&&animelemtime(1)<=37
anim=10070
scale=0.1*(animelemtime(1)-28),0.015*(animelemtime(1)-28)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=57
anim=10070
scale=1,0.15+0.005*(animelemtime(1)-37)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10070
scale=1,0.25-0.025*(animelemtime(1)-58)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=28&&animelemtime(1)<=37
anim=10070
scale=0.1*(animelemtime(1)-28),0.015*(animelemtime(1)-28)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=57
anim=10070
scale=1,0.15+0.005*(animelemtime(1)-37)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10070
scale=1,0.25-0.025*(animelemtime(1)-58)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=28&&animelemtime(1)<=37
anim=10070
scale=0.1*(animelemtime(1)-28),0.015*(animelemtime(1)-28)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=57
anim=10070
scale=1,0.15+0.005*(animelemtime(1)-37)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10070
scale=1,0.25-0.025*(animelemtime(1)-58)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;e
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=33&&animelemtime(1)<=62
anim=10000
scale=0.35+0.003*(animelemtime(1)-33),0.35+0.003*(animelemtime(1)-33)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=63&&animelemtime(1)<=72
anim=10000
scale=0.42-0.042*(animelemtime(1)-63),0.42-0.042*(animelemtime(1)-63)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=33&&animelemtime(1)<=62
anim=10000
scale=0.35+0.003*(animelemtime(1)-33),0.35+0.003*(animelemtime(1)-33)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=63&&animelemtime(1)<=72
anim=10000
scale=0.42-0.042*(animelemtime(1)-63),0.42-0.042*(animelemtime(1)-63)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=33&&animelemtime(1)<=62
anim=10000
scale=0.35+0.003*(animelemtime(1)-33),0.35+0.003*(animelemtime(1)-33)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=63&&animelemtime(1)<=72
anim=10000
scale=0.42-0.042*(animelemtime(1)-63),0.42-0.042*(animelemtime(1)-63)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=33&&animelemtime(1)<=62
anim=10000
scale=0.35+0.003*(animelemtime(1)-33),0.35+0.003*(animelemtime(1)-33)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=63&&animelemtime(1)<=72
anim=10000
scale=0.42-0.042*(animelemtime(1)-63),0.42-0.042*(animelemtime(1)-63)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(1)>=28&&animelemtime(1)<=37
anim=10010
scale=0.1*(animelemtime(1)-28),0.015*(animelemtime(1)-28)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=57
anim=10010
scale=1,0.15+0.005*(animelemtime(1)-37)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10010
scale=1,0.25-0.025*(animelemtime(1)-58)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=28&&animelemtime(1)<=37
anim=10010
scale=0.1*(animelemtime(1)-28),0.015*(animelemtime(1)-28)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=57
anim=10010
scale=1,0.15+0.005*(animelemtime(1)-37)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10010
scale=1,0.25-0.025*(animelemtime(1)-58)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=28&&animelemtime(1)<=37
anim=10010
scale=0.1*(animelemtime(1)-28),0.015*(animelemtime(1)-28)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=57
anim=10010
scale=1,0.15+0.005*(animelemtime(1)-37)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10010
scale=1,0.25-0.025*(animelemtime(1)-58)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=28&&animelemtime(1)<=37
anim=10010
scale=0.1*(animelemtime(1)-28),0.015*(animelemtime(1)-28)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=57
anim=10010
scale=1,0.15+0.005*(animelemtime(1)-37)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10010
scale=1,0.25-0.025*(animelemtime(1)-58)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;F̃JX
[state ]
type=explod
trigger1=animelemtime(1)>=5&&animelemtime(1)<=52
anim=10080
scale=1,1
pos=-78,-120
vel=5*cos(sysvar(3))+3*cos(sysvar(3)**2)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=5&&animelemtime(1)<=52
anim=10080
scale=1,1
pos=45,-120
vel=5*cos(sysvar(3))+3*cos(sysvar(3)**3)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**3)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=5&&animelemtime(1)<=52
anim=10080
scale=1,1
pos=-40,-42
vel=5*cos(sysvar(3))+3*cos(sysvar(3)**4)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**4)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=5&&animelemtime(1)<=52
anim=10080
scale=1,1
pos=28,-46
vel=5*cos(sysvar(3))+3*cos(sysvar(3)**5)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**5)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;JX
[state ]
type=explod
trigger1=animelemtime(1)>=5&&animelemtime(1)<=52
anim=10020
scale=1,1
pos=-78,-120
vel=5*cos(sysvar(3))+3*cos(sysvar(3)**2)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=5&&animelemtime(1)<=52
anim=10020
scale=1,1
pos=45,-120
vel=5*cos(sysvar(3))+3*cos(sysvar(3)**3)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**3)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=5&&animelemtime(1)<=52
anim=10020
scale=1,1
pos=-40,-42
vel=5*cos(sysvar(3))+3*cos(sysvar(3)**4)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**4)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=5&&animelemtime(1)<=52
anim=10020
scale=1,1
pos=28,-46
vel=5*cos(sysvar(3))+3*cos(sysvar(3)**5)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**5)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;ɂՌgEEEIȁH
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=77
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-37),6.4*(animelemtime(1)-37)
scale=0.2*(animelemtime(1)-37),0.2*(animelemtime(1)-37)
pos=const(size.mid.pos.x),const(size.mid.pos.y)
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)=37
projanim=40140
projremove=1
projremovetime=20
offset=const(size.mid.pos.x),const(size.mid.pos.y)
attr=s,hp
hitflag=mafp
guardflag=ma
damage=200,40
sparkno=-1
numhits=4
hitsound=s0,17
guardsound=s0,17
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-2,-8
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-2,-8
air.fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

;----------------------------------------------------------------
[statedef 1080];C[fBAuCh
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=1080
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
trigger1=sysvar(3)=[0,899]
value=s10,11
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=1
trigger1=sysvar(3)=[900,999]
value=s10,26
volume=255
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10090
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10100
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];B\\~H
type=playsnd
trigger1=animelemtime(1)=0
trigger1=sysvar(3)=[0,899]
value=s0,40
volume=255
channel=0
ignorehitpause=1
[state ];@[hfXgC@@@AAIII
type=playsnd
trigger1=animelemtime(1)=0
trigger1=sysvar(3)=[900,999]
value=s10,26
volume=255
channel=0
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)>=44&&animelemtime(1)<=93
trigger1=animelemtime(1)%7=2
value=s10,19
volume=-100
ignorehitpause=1



;ʁ_(OoO)^
[state ]
type=envshake
trigger1=animelemtime(1)=44
time=7
ampl=20
freq=180
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=44&&animelemtime(1)<=93
trigger1=animelemtime(1)%7=2
time=7
ampl=10
freq=180
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-200,-200,-200,40
time=10
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=10&&animelemtime(1)<=93
add=-200,-200,-200
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=93
add=-200,-200,-200
sinadd=200,200,200,160
time=40
ignorehitpause=1



;₢
[state ]
type=explod
trigger1=animelemtime(1)>=44&&animelemtime(1)<=93
trigger1=animelemtime(1)%7=2
anim=10190
facing=-1
scale=0.8,0.8
pos=30+6*(animelemtime(1)-44),0
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=44&&animelemtime(1)<=93
trigger1=animelemtime(1)%7=2
anim=10191
facing=-1
scale=0.8,0.8
pos=30+6*(animelemtime(1)-44),0
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)>=44&&animelemtime(1)<=93
trigger1=animelemtime(1)%7=2
projanim=40070
projremove=1
projremovetime=45
offset=30+6*(animelemtime(1)-44),0
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=30,5
sparkno=-1
numhits=1
hitsound=-1
guardsound=-1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-6,-3.5
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-6,-3.5
air.fall=1
p2facing=1
p2stateno=1191
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

;----------------------------------------------------------------
[statedef 1085];C[fBAuCh
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30200
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,11
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10090
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10100
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];B\\~H
type=playsnd
trigger1=animelem=1
value=s0,40
ignorehitpause=1
[state ];[
type=playsnd
trigger1=animelemtime(21)=0
trigger2=animelemtime(21)=8
trigger3=animelemtime(21)=16
trigger4=animelemtime(21)=24
trigger5=animelemtime(21)=32
trigger6=animelemtime(21)=40
trigger7=animelemtime(21)=48
trigger8=animelemtime(21)=56
trigger9=animelemtime(21)=64
trigger10=animelemtime(21)=72
value=s10,19
ignorehitpause=1



;т[I
[state ]
type=envshake
trigger1=animelemtime(21)=0
trigger2=animelemtime(21)=8
trigger3=animelemtime(21)=16
trigger4=animelemtime(21)=24
trigger5=animelemtime(21)=32
trigger6=animelemtime(21)=40
trigger7=animelemtime(21)=48
trigger8=animelemtime(21)=56
trigger9=animelemtime(21)=64
trigger10=animelemtime(21)=72
time=8
ampl=58
freq=60
ignorehitpause=1
[state ]
type=envcolor
trigger1=animelemtime(21)=0
trigger2=animelemtime(21)=8
trigger3=animelemtime(21)=16
trigger4=animelemtime(21)=24
trigger5=animelemtime(21)=32
trigger6=animelemtime(21)=40
trigger7=animelemtime(21)=48
trigger8=animelemtime(21)=56
trigger9=animelemtime(21)=64
trigger10=animelemtime(21)=72
value=255,255,255
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=0&&animelemtime(26)<=0
add=-255,-255,-255
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(26)=0
add=-255,-255,-255
sinadd=255,255,255,160
time=40
ignorehitpause=1



;łłイ΁[_v1
[state ]
type=explod
trigger1=animelemtime(18)>=1&&animelemtime(18)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(18),12.8*animelemtime(18)
scale=0.1*animelemtime(18),0.03*animelemtime(18)
pos=0,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=11&&animelemtime(18)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(18)-10),12.8*(animelemtime(18)-10)
scale=0.1*(animelemtime(18)-10),0.03*(animelemtime(18)-10)
pos=0,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=21&&animelemtime(18)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(18)-20),12.8*(animelemtime(18)-20)
scale=0.1*(animelemtime(18)-20),0.03*(animelemtime(18)-20)
pos=0,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(18)>=1&&animelemtime(18)<=10
anim=10061
scale=0.04*animelemtime(18),0.12*animelemtime(18)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=11&&animelemtime(18)<=20
anim=10061
scale=0.4+0.004*(animelemtime(18)-10),1.2+0.12*(animelemtime(18)-10)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=21&&animelemtime(18)<=40
anim=10061
scale=0.44-0.022*(animelemtime(18)-20),2.4+0.12*(animelemtime(18)-20)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=1&&animelemtime(18)<=10
anim=10061
scale=0.04*animelemtime(18),0.12*animelemtime(18)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=11&&animelemtime(18)<=20
anim=10061
scale=0.4+0.004*(animelemtime(18)-10),1.2+0.12*(animelemtime(18)-10)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=21&&animelemtime(18)<=40
anim=10061
scale=0.44-0.022*(animelemtime(18)-20),2.4+0.12*(animelemtime(18)-20)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(18)>=1&&animelemtime(18)<=10
anim=10002
scale=0.04*animelemtime(18),0.12*animelemtime(18)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=11&&animelemtime(18)<=20
anim=10002
scale=0.4+0.004*(animelemtime(18)-10),1.2+0.12*(animelemtime(18)-10)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=21&&animelemtime(18)<=40
anim=10002
scale=0.44-0.022*(animelemtime(18)-20),2.4+0.12*(animelemtime(18)-20)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=1&&animelemtime(18)<=10
anim=10002
scale=0.04*animelemtime(18),0.12*animelemtime(18)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=11&&animelemtime(18)<=20
anim=10002
scale=0.4+0.004*(animelemtime(18)-10),1.2+0.12*(animelemtime(18)-10)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(18)>=21&&animelemtime(18)<=40
anim=10002
scale=0.44-0.022*(animelemtime(18)-20),2.4+0.12*(animelemtime(18)-20)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(18)>=1&&animelemtime(18)<=25
anim=10080
scale=1,1
pos=0,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(18)>=1&&animelemtime(18)<=25
anim=10020
scale=1,1
pos=0,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;łłイ΁[_v2
[state ]
type=explod
trigger1=animelemtime(21)>=1&&animelemtime(21)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(21),12.8*animelemtime(21)
scale=0.1*animelemtime(21),0.03*animelemtime(21)
pos=95,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=11&&animelemtime(21)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(21)-10),12.8*(animelemtime(21)-10)
scale=0.1*(animelemtime(21)-10),0.03*(animelemtime(21)-10)
pos=95,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=21&&animelemtime(21)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(21)-20),12.8*(animelemtime(21)-20)
scale=0.1*(animelemtime(21)-20),0.03*(animelemtime(21)-20)
pos=95,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(21)>=1&&animelemtime(21)<=10
anim=10061
scale=0.04*animelemtime(21),0.12*animelemtime(21)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=11&&animelemtime(21)<=20
anim=10061
scale=0.4+0.004*(animelemtime(21)-10),1.2+0.12*(animelemtime(21)-10)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=21&&animelemtime(21)<=40
anim=10061
scale=0.44-0.022*(animelemtime(21)-20),2.4+0.12*(animelemtime(21)-20)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=1&&animelemtime(21)<=10
anim=10061
scale=0.04*animelemtime(21),0.12*animelemtime(21)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=11&&animelemtime(21)<=20
anim=10061
scale=0.4+0.004*(animelemtime(21)-10),1.2+0.12*(animelemtime(21)-10)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=21&&animelemtime(21)<=40
anim=10061
scale=0.44-0.022*(animelemtime(21)-20),2.4+0.12*(animelemtime(21)-20)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(21)>=1&&animelemtime(21)<=10
anim=10002
scale=0.04*animelemtime(21),0.12*animelemtime(21)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=11&&animelemtime(21)<=20
anim=10002
scale=0.4+0.004*(animelemtime(21)-10),1.2+0.12*(animelemtime(21)-10)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=21&&animelemtime(21)<=40
anim=10002
scale=0.44-0.022*(animelemtime(21)-20),2.4+0.12*(animelemtime(21)-20)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=1&&animelemtime(21)<=10
anim=10002
scale=0.04*animelemtime(21),0.12*animelemtime(21)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=11&&animelemtime(21)<=20
anim=10002
scale=0.4+0.004*(animelemtime(21)-10),1.2+0.12*(animelemtime(21)-10)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=21&&animelemtime(21)<=40
anim=10002
scale=0.44-0.022*(animelemtime(21)-20),2.4+0.12*(animelemtime(21)-20)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(21)>=1&&animelemtime(21)<=25
anim=10080
scale=1,1
pos=95,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(21)>=1&&animelemtime(21)<=25
anim=10020
scale=1,1
pos=95,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;łłイ΁[_v3
[state ]
type=explod
trigger1=animelemtime(22)>=1&&animelemtime(22)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(22),12.8*animelemtime(22)
scale=0.1*animelemtime(22),0.03*animelemtime(22)
pos=40,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=11&&animelemtime(22)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(22)-10),12.8*(animelemtime(22)-10)
scale=0.1*(animelemtime(22)-10),0.03*(animelemtime(22)-10)
pos=40,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=21&&animelemtime(22)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(22)-20),12.8*(animelemtime(22)-20)
scale=0.1*(animelemtime(22)-20),0.03*(animelemtime(22)-20)
pos=40,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(22)>=1&&animelemtime(22)<=10
anim=10061
scale=0.04*animelemtime(22),0.12*animelemtime(22)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=11&&animelemtime(22)<=20
anim=10061
scale=0.4+0.004*(animelemtime(22)-10),1.2+0.12*(animelemtime(22)-10)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=21&&animelemtime(22)<=40
anim=10061
scale=0.44-0.022*(animelemtime(22)-20),2.4+0.12*(animelemtime(22)-20)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=1&&animelemtime(22)<=10
anim=10061
scale=0.04*animelemtime(22),0.12*animelemtime(22)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=11&&animelemtime(22)<=20
anim=10061
scale=0.4+0.004*(animelemtime(22)-10),1.2+0.12*(animelemtime(22)-10)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=21&&animelemtime(22)<=40
anim=10061
scale=0.44-0.022*(animelemtime(22)-20),2.4+0.12*(animelemtime(22)-20)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(22)>=1&&animelemtime(22)<=10
anim=10002
scale=0.04*animelemtime(22),0.12*animelemtime(22)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=11&&animelemtime(22)<=20
anim=10002
scale=0.4+0.004*(animelemtime(22)-10),1.2+0.12*(animelemtime(22)-10)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=21&&animelemtime(22)<=40
anim=10002
scale=0.44-0.022*(animelemtime(22)-20),2.4+0.12*(animelemtime(22)-20)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=1&&animelemtime(22)<=10
anim=10002
scale=0.04*animelemtime(22),0.12*animelemtime(22)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=11&&animelemtime(22)<=20
anim=10002
scale=0.4+0.004*(animelemtime(22)-10),1.2+0.12*(animelemtime(22)-10)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)>=21&&animelemtime(22)<=40
anim=10002
scale=0.44-0.022*(animelemtime(22)-20),2.4+0.12*(animelemtime(22)-20)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(22)>=1&&animelemtime(22)<=25
anim=10080
scale=1,1
pos=40,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(22)>=1&&animelemtime(22)<=25
anim=10020
scale=1,1
pos=40,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;łłイ΁[_v4
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(23),12.8*animelemtime(23)
scale=0.1*animelemtime(23),0.03*animelemtime(23)
pos=-60,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=11&&animelemtime(23)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(23)-10),12.8*(animelemtime(23)-10)
scale=0.1*(animelemtime(23)-10),0.03*(animelemtime(23)-10)
pos=-60,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=21&&animelemtime(23)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(23)-20),12.8*(animelemtime(23)-20)
scale=0.1*(animelemtime(23)-20),0.03*(animelemtime(23)-20)
pos=-60,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=10
anim=10061
scale=0.04*animelemtime(23),0.12*animelemtime(23)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=11&&animelemtime(23)<=20
anim=10061
scale=0.4+0.004*(animelemtime(23)-10),1.2+0.12*(animelemtime(23)-10)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=21&&animelemtime(23)<=40
anim=10061
scale=0.44-0.022*(animelemtime(23)-20),2.4+0.12*(animelemtime(23)-20)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=10
anim=10061
scale=0.04*animelemtime(23),0.12*animelemtime(23)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=11&&animelemtime(23)<=20
anim=10061
scale=0.4+0.004*(animelemtime(23)-10),1.2+0.12*(animelemtime(23)-10)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=21&&animelemtime(23)<=40
anim=10061
scale=0.44-0.022*(animelemtime(23)-20),2.4+0.12*(animelemtime(23)-20)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=10
anim=10002
scale=0.04*animelemtime(23),0.12*animelemtime(23)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=11&&animelemtime(23)<=20
anim=10002
scale=0.4+0.004*(animelemtime(23)-10),1.2+0.12*(animelemtime(23)-10)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=21&&animelemtime(23)<=40
anim=10002
scale=0.44-0.022*(animelemtime(23)-20),2.4+0.12*(animelemtime(23)-20)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=10
anim=10002
scale=0.04*animelemtime(23),0.12*animelemtime(23)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=11&&animelemtime(23)<=20
anim=10002
scale=0.4+0.004*(animelemtime(23)-10),1.2+0.12*(animelemtime(23)-10)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=21&&animelemtime(23)<=40
anim=10002
scale=0.44-0.022*(animelemtime(23)-20),2.4+0.12*(animelemtime(23)-20)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=25
anim=10080
scale=1,1
pos=-60,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=25
anim=10020
scale=1,1
pos=-60,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;łłイ΁[_v5
[state ]
type=explod
trigger1=animelemtime(24)>=1&&animelemtime(24)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(24),12.8*animelemtime(24)
scale=0.1*animelemtime(24),0.03*animelemtime(24)
pos=-5,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=11&&animelemtime(24)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(24)-10),12.8*(animelemtime(24)-10)
scale=0.1*(animelemtime(24)-10),0.03*(animelemtime(24)-10)
pos=-5,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=21&&animelemtime(24)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(24)-20),12.8*(animelemtime(24)-20)
scale=0.1*(animelemtime(24)-20),0.03*(animelemtime(24)-20)
pos=-5,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(24)>=1&&animelemtime(24)<=10
anim=10061
scale=0.04*animelemtime(24),0.12*animelemtime(24)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=11&&animelemtime(24)<=20
anim=10061
scale=0.4+0.004*(animelemtime(24)-10),1.2+0.12*(animelemtime(24)-10)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=21&&animelemtime(24)<=40
anim=10061
scale=0.44-0.022*(animelemtime(24)-20),2.4+0.12*(animelemtime(24)-20)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=1&&animelemtime(24)<=10
anim=10061
scale=0.04*animelemtime(24),0.12*animelemtime(24)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=11&&animelemtime(24)<=20
anim=10061
scale=0.4+0.004*(animelemtime(24)-10),1.2+0.12*(animelemtime(24)-10)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=21&&animelemtime(24)<=40
anim=10061
scale=0.44-0.022*(animelemtime(24)-20),2.4+0.12*(animelemtime(24)-20)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(24)>=1&&animelemtime(24)<=10
anim=10002
scale=0.04*animelemtime(24),0.12*animelemtime(24)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=11&&animelemtime(24)<=20
anim=10002
scale=0.4+0.004*(animelemtime(24)-10),1.2+0.12*(animelemtime(24)-10)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=21&&animelemtime(24)<=40
anim=10002
scale=0.44-0.022*(animelemtime(24)-20),2.4+0.12*(animelemtime(24)-20)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=1&&animelemtime(24)<=10
anim=10002
scale=0.04*animelemtime(24),0.12*animelemtime(24)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=11&&animelemtime(24)<=20
anim=10002
scale=0.4+0.004*(animelemtime(24)-10),1.2+0.12*(animelemtime(24)-10)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(24)>=21&&animelemtime(24)<=40
anim=10002
scale=0.44-0.022*(animelemtime(24)-20),2.4+0.12*(animelemtime(24)-20)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(24)>=1&&animelemtime(24)<=25
anim=10080
scale=1,1
pos=-5,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(24)>=1&&animelemtime(24)<=25
anim=10020
scale=1,1
pos=-5,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;łłイ΁[_v6
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(25),12.8*animelemtime(25)
scale=0.1*animelemtime(25),0.03*animelemtime(25)
pos=30,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=11&&animelemtime(25)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(25)-10),12.8*(animelemtime(25)-10)
scale=0.1*(animelemtime(25)-10),0.03*(animelemtime(25)-10)
pos=30,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=21&&animelemtime(25)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(25)-20),12.8*(animelemtime(25)-20)
scale=0.1*(animelemtime(25)-20),0.03*(animelemtime(25)-20)
pos=30,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=10
anim=10061
scale=0.04*animelemtime(25),0.12*animelemtime(25)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=11&&animelemtime(25)<=20
anim=10061
scale=0.4+0.004*(animelemtime(25)-10),1.2+0.12*(animelemtime(25)-10)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=21&&animelemtime(25)<=40
anim=10061
scale=0.44-0.022*(animelemtime(25)-20),2.4+0.12*(animelemtime(25)-20)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=10
anim=10061
scale=0.04*animelemtime(25),0.12*animelemtime(25)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=11&&animelemtime(25)<=20
anim=10061
scale=0.4+0.004*(animelemtime(25)-10),1.2+0.12*(animelemtime(25)-10)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=21&&animelemtime(25)<=40
anim=10061
scale=0.44-0.022*(animelemtime(25)-20),2.4+0.12*(animelemtime(25)-20)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=10
anim=10002
scale=0.04*animelemtime(25),0.12*animelemtime(25)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=11&&animelemtime(25)<=20
anim=10002
scale=0.4+0.004*(animelemtime(25)-10),1.2+0.12*(animelemtime(25)-10)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=21&&animelemtime(25)<=40
anim=10002
scale=0.44-0.022*(animelemtime(25)-20),2.4+0.12*(animelemtime(25)-20)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=10
anim=10002
scale=0.04*animelemtime(25),0.12*animelemtime(25)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=11&&animelemtime(25)<=20
anim=10002
scale=0.4+0.004*(animelemtime(25)-10),1.2+0.12*(animelemtime(25)-10)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=21&&animelemtime(25)<=40
anim=10002
scale=0.44-0.022*(animelemtime(25)-20),2.4+0.12*(animelemtime(25)-20)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=25
anim=10080
scale=1,1
pos=30,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=25
anim=10020
scale=1,1
pos=30,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(21)=0
trigger2=animelemtime(21)=8
trigger3=animelemtime(21)=16
trigger4=animelemtime(21)=24
trigger5=animelemtime(21)=32
trigger6=animelemtime(21)=40
trigger7=animelemtime(21)=48
trigger8=animelemtime(21)=56
trigger9=animelemtime(21)=64
trigger10=animelemtime(21)=72
projanim=40180
projremove=1
projremovetime=7
offset=0,0
postype=p2
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=13,1
sparkno=-1
numhits=1
pausetime=0,15
hitsound=-1
guardsound=-1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=0,-3
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=0,-3
air.fall=1
p2facing=1
p2stateno=1191
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

;----------------------------------------------------------------
[statedef 2100];Ő
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30150
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,11
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10090
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10100
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];hV
type=playsnd
trigger1=animelemtime(1)=43
value=s0,13
ignorehitpause=1
[state ];SSSS
type=playsnd
trigger1=animelemtime(1)=43
value=s10,33
freqmul=0.87
volume=255
ignorehitpause=1
[state ];Ԃ[
type=playsnd
trigger1=animelemtime(1)=55
value=s0,57
volume=255
ignorehitpause=1



;ʁ_(OoO)^
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=40&&animelemtime(1)<=390
trigger1=animelemtime(1)%2=1
time=2
ampl=6
freq=180
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-255,-255,-255,160
time=40
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=40&&animelemtime(1)<=390
add=-255,-255,-255
time=40
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=390
add=-255,-255,-255
sinadd=255,255,255,600
time=150
ignorehitpause=1



;ɂՌgEEEIȁH
[state ]
type=explod
trigger1=animelemtime(1)>=43&&animelemtime(1)<=82
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-42),6.4*(animelemtime(1)-42)
scale=0.2*(animelemtime(1)-42),0.2*(animelemtime(1)-42)
pos=-8,-240
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;łłł
[state ]
type=explod
trigger1=animelemtime(1)>=43&&animelemtime(1)<=82
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-42),6.4*(animelemtime(1)-42)
scale=0.1*(animelemtime(1)-42),0.025*(animelemtime(1)-42)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=63&&animelemtime(1)<=102
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-62),6.4*(animelemtime(1)-62)
scale=0.1*(animelemtime(1)-62),0.025*(animelemtime(1)-62)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=83&&animelemtime(1)<=122
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-82),6.4*(animelemtime(1)-82)
scale=0.1*(animelemtime(1)-82),0.025*(animelemtime(1)-82)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=103&&animelemtime(1)<=142
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-102),6.4*(animelemtime(1)-102)
scale=0.1*(animelemtime(1)-102),0.025*(animelemtime(1)-102)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=123&&animelemtime(1)<=162
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-122),6.4*(animelemtime(1)-122)
scale=0.1*(animelemtime(1)-122),0.025*(animelemtime(1)-122)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=143&&animelemtime(1)<=182
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-142),6.4*(animelemtime(1)-142)
scale=0.1*(animelemtime(1)-142),0.025*(animelemtime(1)-142)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=163&&animelemtime(1)<=202
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-162),6.4*(animelemtime(1)-162)
scale=0.1*(animelemtime(1)-162),0.025*(animelemtime(1)-162)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=183&&animelemtime(1)<=222
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-182),6.4*(animelemtime(1)-182)
scale=0.1*(animelemtime(1)-182),0.025*(animelemtime(1)-182)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=203&&animelemtime(1)<=242
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-202),6.4*(animelemtime(1)-202)
scale=0.1*(animelemtime(1)-202),0.025*(animelemtime(1)-202)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=223&&animelemtime(1)<=262
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-222),6.4*(animelemtime(1)-222)
scale=0.1*(animelemtime(1)-222),0.025*(animelemtime(1)-222)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=243&&animelemtime(1)<=282
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-242),6.4*(animelemtime(1)-242)
scale=0.1*(animelemtime(1)-242),0.025*(animelemtime(1)-242)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=263&&animelemtime(1)<=302
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-262),6.4*(animelemtime(1)-262)
scale=0.1*(animelemtime(1)-262),0.025*(animelemtime(1)-262)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=283&&animelemtime(1)<=322
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-282),6.4*(animelemtime(1)-282)
scale=0.1*(animelemtime(1)-282),0.025*(animelemtime(1)-282)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=303&&animelemtime(1)<=342
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-302),6.4*(animelemtime(1)-302)
scale=0.1*(animelemtime(1)-302),0.025*(animelemtime(1)-302)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=323&&animelemtime(1)<=362
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-322),6.4*(animelemtime(1)-322)
scale=0.1*(animelemtime(1)-322),0.025*(animelemtime(1)-322)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=343&&animelemtime(1)<=382
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-342),6.4*(animelemtime(1)-342)
scale=0.1*(animelemtime(1)-342),0.025*(animelemtime(1)-342)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=363&&animelemtime(1)<=402
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-362),6.4*(animelemtime(1)-362)
scale=0.1*(animelemtime(1)-362),0.025*(animelemtime(1)-362)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=483&&animelemtime(1)<=422
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-482),6.4*(animelemtime(1)-482)
scale=0.1*(animelemtime(1)-482),0.025*(animelemtime(1)-482)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;JX
[state ]
type=explod
trigger1=animelemtime(1)>=43&&animelemtime(1)<=420
anim=10081
scale=2,2
pos=-8+600*cos(sysvar(3)),-240+600*sin(sysvar(3))
vel=-15.789*cos(sysvar(3)),-15.789*sin(sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=43&&animelemtime(1)<=420
anim=10026
scale=2,2
pos=-8+600*cos(sysvar(3)),-240+600*sin(sysvar(3))
vel=-15.789*cos(sysvar(3)),-15.789*sin(sysvar(3))
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=43&&animelemtime(1)<=420
anim=10081
scale=2,2
pos=-8-600*cos(sysvar(3)),-240-600*sin(sysvar(3))
vel=15.789*cos(sysvar(3)),15.789*sin(sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=43&&animelemtime(1)<=420
anim=10026
scale=2,2
pos=-8-600*cos(sysvar(3)),-240-600*sin(sysvar(3))
vel=15.789*cos(sysvar(3)),15.789*sin(sysvar(3))
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;eo͂
[state ]
type=explod
trigger1=animelemtime(1)>=43&&animelemtime(1)<=67
anim=10060
scale=0.096*(animelemtime(1)-42)-0.00192*(animelemtime(1)-42)*(animelemtime(1)-42),0.096*(animelemtime(1)-42)-0.00192*(animelemtime(1)-42)*(animelemtime(1)-42)
pos=-8,-240
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=43&&animelemtime(1)<=67
anim=10000
scale=0.096*(animelemtime(1)-42)-0.00192*(animelemtime(1)-42)*(animelemtime(1)-42),0.096*(animelemtime(1)-42)-0.00192*(animelemtime(1)-42)*(animelemtime(1)-42)
pos=-8,-240
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=43&&animelemtime(1)<=67
anim=10060
scale=0.096*(animelemtime(1)-42)-0.00192*(animelemtime(1)-42)*(animelemtime(1)-42),0.096*(animelemtime(1)-42)-0.00192*(animelemtime(1)-42)*(animelemtime(1)-42)
pos=-8,-240
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=43&&animelemtime(1)<=67
anim=10000
scale=0.096*(animelemtime(1)-42)-0.00192*(animelemtime(1)-42)*(animelemtime(1)-42),0.096*(animelemtime(1)-42)-0.00192*(animelemtime(1)-42)*(animelemtime(1)-42)
pos=-8,-240
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;eo
[state ]
type=explod
trigger1=animelemtime(1)>=68&&animelemtime(1)<=420
anim=10060
scale=1.2+0.1*cos(sysvar(3)),1.2+0.1*cos(sysvar(3))
pos=-8,-240
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=68&&animelemtime(1)<=420
anim=10000
scale=1.2+0.1*cos(sysvar(3)),1.2+0.1*cos(sysvar(3))
pos=-8,-240
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=68&&animelemtime(1)<=420
anim=10060
scale=1.2+0.1*cos(sysvar(3)),1.2+0.1*cos(sysvar(3))
pos=-8,-240
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=68&&animelemtime(1)<=420
anim=10000
scale=1.2+0.1*cos(sysvar(3)),1.2+0.1*cos(sysvar(3))
pos=-8,-240
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;e
[state ]
type=explod
trigger1=animelemtime(1)>=421&&animelemtime(1)<=470
anim=10060
scale=1.2-0.024*(animelemtime(1)-420),1.2-0.024*(animelemtime(1)-420)
pos=-8,-240
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=421&&animelemtime(1)<=470
anim=10000
scale=1.2-0.024*(animelemtime(1)-420),1.2-0.024*(animelemtime(1)-420)
pos=-8,-240
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=421&&animelemtime(1)<=470
anim=10060
scale=1.2-0.024*(animelemtime(1)-420),1.2-0.024*(animelemtime(1)-420)
pos=-8,-240
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=421&&animelemtime(1)<=495
anim=10000
scale=1.2-0.016*(animelemtime(1)-420),1.2-0.016*(animelemtime(1)-420)
pos=-8,-240
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)>=51&&animelemtime(1)<=390
trigger1=animelemtime(1)%20=11
projanim=40010
projremove=1
projremovetime=10
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=13,7
sparkno=-1
numhits=1
pausetime=0,15
hitsound=s0,17
guardsound=s0,17
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-5,-2
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-5,-2
air.fall=1
p2facing=1
p2stateno=1191
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

;----------------------------------------------------------------
[statedef 1140];uCYV[g
type=s
movetype=a
physics=s
juggle=15
velset=0,0
ctrl=0
sprpriority=2

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30040
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,11
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10090
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10100
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];
type=playsnd
trigger1=animelemtime(1)=0
value=s0,37
channel=0
ignorehitpause=1
[state ];΂[N
type=playsnd
trigger1=animelemtime(1)=24
trigger2=animelemtime(1)=39
trigger3=animelemtime(1)=54
value=s0,27
ignorehitpause=1
[state ];t@@@AI
type=playsnd
trigger1=animelemtime(1)=24
trigger2=animelemtime(1)=39
trigger3=animelemtime(1)=54
value=s10,1
freqmul=2
volume=-100
ignorehitpause=1



;ʁ_(OoO)^
[state ]
type=envshake
trigger1=animelemtime(1)=24
trigger2=animelemtime(1)=39
trigger3=animelemtime(1)=54
time=5
ampl=11
freq=180
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-200,-200,-200,40
time=10
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=10&&animelemtime(1)<=53
add=-200,-200,-200
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=24
trigger2=animelemtime(1)=39
trigger3=animelemtime(1)=54
invertall=1
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=55
add=-200,-200,-200
sinadd=200,200,200,160
time=40
ignorehitpause=1



;F̒e
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=20
anim=10060
scale=0.45-0.0225*(animelemtime(1)-10),0.45-0.0225*(animelemtime(1)-10)
pos=-196,0
postype=back
vel=21,15
removetime=14
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=20
anim=10060
scale=0.45-0.0225*(animelemtime(1)-10),0.45-0.0225*(animelemtime(1)-10)
pos=-196-7,0-5
postype=back
vel=21,15
removetime=14
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=20
anim=10060
scale=0.45-0.0225*(animelemtime(1)-10),0.45-0.0225*(animelemtime(1)-10)
pos=-196-14,0-10
postype=back
vel=21,15
removetime=14
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=34
anim=10060
scale=0.45-0.0225*(animelemtime(1)-24),0.45-0.0225*(animelemtime(1)-24)
pos=-136,0
postype=back
vel=21,15
removetime=14
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=34
anim=10060
scale=0.45-0.0225*(animelemtime(1)-24),0.45-0.0225*(animelemtime(1)-24)
pos=-136-7,0-5
postype=back
vel=21,15
removetime=14
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=34
anim=10060
scale=0.45-0.0225*(animelemtime(1)-24),0.45-0.0225*(animelemtime(1)-24)
pos=-136-14,0-10
postype=back
vel=21,15
removetime=14
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=49
anim=10060
scale=0.45-0.0225*(animelemtime(1)-39),0.45-0.0225*(animelemtime(1)-39)
pos=20,0
postype=back
vel=21,15
removetime=14
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=49
anim=10060
scale=0.45-0.0225*(animelemtime(1)-39),0.45-0.0225*(animelemtime(1)-39)
pos=20-7,0-5
postype=back
vel=21,15
removetime=14
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=49
anim=10060
scale=0.45-0.0225*(animelemtime(1)-39),0.45-0.0225*(animelemtime(1)-39)
pos=20-14,0-10
postype=back
vel=21,15
removetime=14
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;e
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=20
anim=10000
scale=0.45-0.0225*(animelemtime(1)-10),0.45-0.0225*(animelemtime(1)-10)
pos=-196,0
postype=back
vel=21,15
removetime=14
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=20
anim=10000
scale=0.45-0.0225*(animelemtime(1)-10),0.45-0.0225*(animelemtime(1)-10)
pos=-196-7,0-5
postype=back
vel=21,15
removetime=14
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=20
anim=10000
scale=0.45-0.0225*(animelemtime(1)-10),0.45-0.0225*(animelemtime(1)-10)
pos=-196-14,0-10
postype=back
vel=21,15
removetime=14
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=34
anim=10000
scale=0.45-0.0225*(animelemtime(1)-24),0.45-0.0225*(animelemtime(1)-24)
pos=-136,0
postype=back
vel=21,15
removetime=14
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=34
anim=10000
scale=0.45-0.0225*(animelemtime(1)-24),0.45-0.0225*(animelemtime(1)-24)
pos=-136-7,0-5
postype=back
vel=21,15
removetime=14
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=34
anim=10000
scale=0.45-0.0225*(animelemtime(1)-24),0.45-0.0225*(animelemtime(1)-24)
pos=-136-14,0-10
postype=back
vel=21,15
removetime=14
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=49
anim=10000
scale=0.45-0.0225*(animelemtime(1)-39),0.45-0.0225*(animelemtime(1)-39)
pos=20,0
postype=back
vel=21,15
removetime=14
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=49
anim=10000
scale=0.45-0.0225*(animelemtime(1)-39),0.45-0.0225*(animelemtime(1)-39)
pos=20-7,0-5
postype=back
vel=21,15
removetime=14
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=49
anim=10000
scale=0.45-0.0225*(animelemtime(1)-39),0.45-0.0225*(animelemtime(1)-39)
pos=20-14,0-10
postype=back
vel=21,15
removetime=14
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;F̃JX
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=24
anim=10081
scale=0.7,0.7
pos=-196+21*(animelemtime(1)-10),0+15*(animelemtime(1)-10)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=24
anim=10081
scale=0.7,0.7
pos=-196+21*(animelemtime(1)-10),0+15*(animelemtime(1)-10)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=24
anim=10081
scale=0.7,0.7
pos=-196+21*(animelemtime(1)-10),0+15*(animelemtime(1)-10)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=24
anim=10081
scale=0.7,0.7
pos=-196+21*(animelemtime(1)-10),0+15*(animelemtime(1)-10)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=26&&animelemtime(1)<=39
anim=10081
scale=0.7,0.7
pos=-136+21*(animelemtime(1)-25),0+15*(animelemtime(1)-25)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=26&&animelemtime(1)<=39
anim=10081
scale=0.7,0.7
pos=-136+21*(animelemtime(1)-25),0+15*(animelemtime(1)-25)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=26&&animelemtime(1)<=39
anim=10081
scale=0.7,0.7
pos=-136+21*(animelemtime(1)-25),0+15*(animelemtime(1)-25)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=26&&animelemtime(1)<=39
anim=10081
scale=0.7,0.7
pos=-136+21*(animelemtime(1)-25),0+15*(animelemtime(1)-25)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=41&&animelemtime(1)<=54
anim=10081
scale=0.7,0.7
pos=20+21*(animelemtime(1)-40),0+15*(animelemtime(1)-40)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=41&&animelemtime(1)<=54
anim=10081
scale=0.7,0.7
pos=20+21*(animelemtime(1)-40),0+15*(animelemtime(1)-40)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=41&&animelemtime(1)<=54
anim=10081
scale=0.7,0.7
pos=20+21*(animelemtime(1)-40),0+15*(animelemtime(1)-40)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=41&&animelemtime(1)<=54
anim=10081
scale=0.7,0.7
pos=20+21*(animelemtime(1)-40),0+15*(animelemtime(1)-40)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;JX
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=24
anim=10026
scale=0.7,0.7
pos=-196+21*(animelemtime(1)-10),0+15*(animelemtime(1)-10)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=24
anim=10026
scale=0.7,0.7
pos=-196+21*(animelemtime(1)-10),0+15*(animelemtime(1)-10)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=24
anim=10026
scale=0.7,0.7
pos=-196+21*(animelemtime(1)-10),0+15*(animelemtime(1)-10)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=24
anim=10026
scale=0.7,0.7
pos=-196+21*(animelemtime(1)-10),0+15*(animelemtime(1)-10)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=26&&animelemtime(1)<=39
anim=10026
scale=0.7,0.7
pos=-136+21*(animelemtime(1)-25),0+15*(animelemtime(1)-25)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=26&&animelemtime(1)<=39
anim=10026
scale=0.7,0.7
pos=-136+21*(animelemtime(1)-25),0+15*(animelemtime(1)-25)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=26&&animelemtime(1)<=39
anim=10026
scale=0.7,0.7
pos=-136+21*(animelemtime(1)-25),0+15*(animelemtime(1)-25)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=26&&animelemtime(1)<=39
anim=10026
scale=0.7,0.7
pos=-136+21*(animelemtime(1)-25),0+15*(animelemtime(1)-25)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=41&&animelemtime(1)<=54
anim=10026
scale=0.7,0.7
pos=20+21*(animelemtime(1)-40),0+15*(animelemtime(1)-40)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=41&&animelemtime(1)<=54
anim=10026
scale=0.7,0.7
pos=20+21*(animelemtime(1)-40),0+15*(animelemtime(1)-40)
postype=back
vel=-14.3*cos(atan(0.7143))+7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=41&&animelemtime(1)<=54
anim=10026
scale=0.7,0.7
pos=20+21*(animelemtime(1)-40),0+15*(animelemtime(1)-40)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))+7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=41&&animelemtime(1)<=54
anim=10026
scale=0.7,0.7
pos=20+21*(animelemtime(1)-40),0+15*(animelemtime(1)-40)
postype=back
vel=-14.3*cos(atan(0.7143))-7.11*cos(0.006283*sysvar(3)),-14.3*sin(atan(0.7143))-7.11*sin(0.006283*sysvar(3))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;ɂՌgEEEIȁH
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=44
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-24),12.8*(animelemtime(1)-24)
scale=0.4+0.1*(animelemtime(1)-24),0.4+0.1*(animelemtime(1)-24)
pos=98,210
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=59
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-39),12.8*(animelemtime(1)-39)
scale=0.4+0.1*(animelemtime(1)-39),0.4+0.1*(animelemtime(1)-39)
pos=158,210
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=55&&animelemtime(1)<=74
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-54),12.8*(animelemtime(1)-54)
scale=0.4+0.1*(animelemtime(1)-54),0.4+0.1*(animelemtime(1)-54)
pos=314,210
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;F̒
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=34
anim=10060
scale=0.03*(animelemtime(1)-24),0.6*(animelemtime(1)-24)
pos=98,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=35&&animelemtime(1)<=44
anim=10060
scale=0.3-0.03*(animelemtime(1)-34),6-0.6*(animelemtime(1)-34)
pos=98,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=49
anim=10060
scale=0.03*(animelemtime(1)-39),0.6*(animelemtime(1)-39)
pos=158,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=59
anim=10060
scale=0.3-0.03*(animelemtime(1)-49),6-0.6*(animelemtime(1)-49)
pos=158,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=55&&animelemtime(1)<=64
anim=10060
scale=0.03*(animelemtime(1)-54),0.6*(animelemtime(1)-54)
pos=314,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=65&&animelemtime(1)<=74
anim=10060
scale=0.3-0.03*(animelemtime(1)-64),6-0.6*(animelemtime(1)-64)
pos=314,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=34
anim=10000
scale=0.03*(animelemtime(1)-24),0.6*(animelemtime(1)-24)
pos=98,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=35&&animelemtime(1)<=44
anim=10000
scale=0.3-0.03*(animelemtime(1)-34),6-0.6*(animelemtime(1)-34)
pos=98,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=49
anim=10000
scale=0.03*(animelemtime(1)-39),0.6*(animelemtime(1)-39)
pos=158,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=59
anim=10000
scale=0.3-0.03*(animelemtime(1)-49),6-0.6*(animelemtime(1)-49)
pos=158,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=55&&animelemtime(1)<=64
anim=10000
scale=0.03*(animelemtime(1)-54),0.6*(animelemtime(1)-54)
pos=314,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=65&&animelemtime(1)<=74
anim=10000
scale=0.3-0.03*(animelemtime(1)-64),6-0.6*(animelemtime(1)-64)
pos=314,210
postype=back
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)=10
projanim=40080
projremove=1
projremovetime=14
projedgebound=99999
offset=-196,0-240
postype=back
velocity=21,15
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=45,13
sparkno=-1
numhits=1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-5,-6
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-5,-6
air.fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=25
projanim=40080
projremove=1
projremovetime=14
projedgebound=99999
offset=-136,0-240
postype=back
velocity=21,15
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=45,13
sparkno=-1
numhits=1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-5,-6
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-5,-6
air.fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=40
projanim=40080
projremove=1
projremovetime=14
projedgebound=99999
offset=20,0-240
postype=back
velocity=21,15
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=45,13
sparkno=-1
numhits=1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-5,-6
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-5,-6
air.fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=24
projanim=40070
projremove=1
projremovetime=10
offset=98,-30
postype=back
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=25,3
sparkno=-1
numhits=1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-5,-6
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-5,-6
air.fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=39
projanim=40070
projremove=1
projremovetime=10
offset=158,-30
postype=back
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=25,3
sparkno=-1
numhits=1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-5,-6
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-5,-6
air.fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=54
projanim=40070
projremove=1
projremovetime=10
offset=314,210
postype=back
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=25,3
sparkno=-1
numhits=1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-5,-6
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-5,-6
air.fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

;A
[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

;----------------------------------------------------------------
[statedef 20000];mAYCp[KgB
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30110
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,11
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10090
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10100
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];tb
type=playsnd
trigger1=animelemtime(1)=22
value=s0,5
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=hitdef
trigger1=animelemtime(1)=32
attr=,ha
hitflag=mafd
sparkno=-1
numhits=0
pausetime=0,0
p2facing=1
p1stateno=20001
p2stateno=20002
ignorehitpause=1

;Aҁ

[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 20001]
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=time=0
value=30120
ignorehitpause=1



;
[state ];hM@
type=playsnd
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=13
value=s0,17
ignorehitpause=1
[state ];΂タタタタ[
type=playsnd
trigger1=animelemtime(1)=38
trigger2=animelemtime(1)=46
trigger3=animelemtime(1)=54
trigger4=animelemtime(1)=62
trigger5=animelemtime(1)=70
trigger6=animelemtime(1)=78
value=s0,27
ignorehitpause=1


;
[state ]
type=envshake
trigger1=animelemtime(1)=41
trigger2=animelemtime(1)=49
trigger3=animelemtime(1)=57
trigger4=animelemtime(1)=65
trigger5=animelemtime(1)=73
trigger6=animelemtime(1)=81
time=3
ampl=27
freq=180
ignorehitpause=1
[state ]
type=envcolor
trigger1=animelemtime(1)=38
trigger2=animelemtime(1)=46
trigger3=animelemtime(1)=54
trigger4=animelemtime(1)=62
trigger5=animelemtime(1)=70
trigger6=animelemtime(1)=78
value=255,255,255
time=3
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=13
time=25
sinadd=-140,-140,-140,100
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=25&&animelemtime(1)<=97
time=2
add=-140,-140,-140
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=97
time=30
add=-140,-140,-140
sinadd=140,140,140,120
ignorehitpause=1



;P
[state ]
type=explod
trigger1=animelemtime(1)>=38&&animelemtime(1)<=47
anim=10060
scale=0.03*(animelemtime(1)-37),0.6*(animelemtime(1)-37)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=48&&animelemtime(1)<=57
anim=10060
scale=0.3+0.003*(animelemtime(1)-47),6
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10060
scale=0.33-0.033*(animelemtime(1)-57),6
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=38&&animelemtime(1)<=47
anim=10000
scale=0.03*(animelemtime(1)-37),0.6*(animelemtime(1)-37)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=48&&animelemtime(1)<=57
anim=10000
scale=0.3+0.003*(animelemtime(1)-47),6
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10000
scale=0.33-0.033*(animelemtime(1)-57),6
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;Q
[state ]
type=explod
trigger1=animelemtime(1)>=46&&animelemtime(1)<=55
anim=10060
scale=0.03*(animelemtime(1)-45),0.6*(animelemtime(1)-45)
pos=80,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=56&&animelemtime(1)<=65
anim=10060
scale=0.3+0.003*(animelemtime(1)-55),6
pos=80,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=66&&animelemtime(1)<=75
anim=10060
scale=0.33-0.033*(animelemtime(1)-65),6
pos=80,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=46&&animelemtime(1)<=55
anim=10000
scale=0.03*(animelemtime(1)-45),0.6*(animelemtime(1)-45)
pos=80,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=56&&animelemtime(1)<=65
anim=10000
scale=0.3+0.003*(animelemtime(1)-55),6
pos=80,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=66&&animelemtime(1)<=75
anim=10000
scale=0.33-0.033*(animelemtime(1)-65),6
pos=80,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;R
[state ]
type=explod
trigger1=animelemtime(1)>=54&&animelemtime(1)<=63
anim=10060
scale=0.03*(animelemtime(1)-53),0.6*(animelemtime(1)-53)
pos=-40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=64&&animelemtime(1)<=73
anim=10060
scale=0.3+0.003*(animelemtime(1)-63),6
pos=-40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=74&&animelemtime(1)<=83
anim=10060
scale=0.33-0.033*(animelemtime(1)-73),6
pos=-40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=54&&animelemtime(1)<=63
anim=10000
scale=0.03*(animelemtime(1)-53),0.6*(animelemtime(1)-53)
pos=-40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=64&&animelemtime(1)<=73
anim=10000
scale=0.3+0.003*(animelemtime(1)-63),6
pos=-40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=74&&animelemtime(1)<=83
anim=10000
scale=0.33-0.033*(animelemtime(1)-73),6
pos=-40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;S
[state ]
type=explod
trigger1=animelemtime(1)>=62&&animelemtime(1)<=71
anim=10060
scale=0.03*(animelemtime(1)-61),0.6*(animelemtime(1)-61)
pos=20,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=72&&animelemtime(1)<=81
anim=10060
scale=0.3+0.003*(animelemtime(1)-71),6
pos=20,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=82&&animelemtime(1)<=91
anim=10060
scale=0.33-0.033*(animelemtime(1)-81),6
pos=20,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=62&&animelemtime(1)<=71
anim=10000
scale=0.03*(animelemtime(1)-61),0.6*(animelemtime(1)-61)
pos=20,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=72&&animelemtime(1)<=81
anim=10000
scale=0.3+0.003*(animelemtime(1)-71),6
pos=20,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=82&&animelemtime(1)<=91
anim=10000
scale=0.33-0.033*(animelemtime(1)-81),6
pos=20,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;T
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=79
anim=10060
scale=0.03*(animelemtime(1)-69),0.6*(animelemtime(1)-69)
pos=120,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(1)<=89
anim=10060
scale=0.3+0.003*(animelemtime(1)-79),6
pos=120,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=90&&animelemtime(1)<=99
anim=10060
scale=0.33-0.033*(animelemtime(1)-89),6
pos=120,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=79
anim=10000
scale=0.03*(animelemtime(1)-69),0.6*(animelemtime(1)-69)
pos=120,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(1)<=89
anim=10000
scale=0.3+0.003*(animelemtime(1)-79),6
pos=120,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=90&&animelemtime(1)<=99
anim=10000
scale=0.33-0.033*(animelemtime(1)-89),6
pos=120,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;U
[state ]
type=explod
trigger1=animelemtime(1)>=78&&animelemtime(1)<=87
anim=10060
scale=0.03*(animelemtime(1)-77),0.6*(animelemtime(1)-77)
pos=-80,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=88&&animelemtime(1)<=97
anim=10060
scale=0.3+0.003*(animelemtime(1)-87),6
pos=-80,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=98&&animelemtime(1)<=107
anim=10060
scale=0.33-0.033*(animelemtime(1)-97),6
pos=-80,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=78&&animelemtime(1)<=87
anim=10000
scale=0.03*(animelemtime(1)-77),0.6*(animelemtime(1)-77)
pos=-80,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=88&&animelemtime(1)<=97
anim=10000
scale=0.3+0.003*(animelemtime(1)-87),6
pos=-80,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=98&&animelemtime(1)<=107
anim=10000
scale=0.33-0.033*(animelemtime(1)-97),6
pos=-80,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;΂タタタタ[
[state ]
type=projectile
trigger1=animelemtime(1)=48
trigger2=animelemtime(1)=56
trigger3=animelemtime(1)=64
trigger4=animelemtime(1)=72
trigger5=animelemtime(1)=80
trigger6=animelemtime(1)=88
projanim=40070
projremove=1
projremovetime=15
offset=0,0
postype=p2
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=39,5
sparkno=-1
numhits=1
pausetime=0,20
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-2,-8
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-2,-8
air.fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 20002]
type=a
movetype=h
physics=n

[state ]
type=changeanim2
trigger1=time=0
value=20000
ignorehitpause=1

[state ]
type=velset
trigger1=time=0
x=0
y=0
ignorehitpause=1

[state ]
type=veladd
trigger1=time=13
y=-10
ignorehitpause=1

[state ]
type=selfstate
trigger1=time>13
value=5050
ignorehitpause=1

;----------------------------------------------------------------
[statedef 20100];zC]^p[KgB
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30110
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,11
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10090
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10100
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];tb
type=playsnd
trigger1=animelemtime(1)=22
value=s0,5
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=hitdef
trigger1=animelemtime(1)=32
attr=,ha
hitflag=mafd
sparkno=-1
numhits=0
pausetime=0,0
p2facing=1
p1stateno=20101
p2stateno=20102
ignorehitpause=1

;Aҁ

[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 20101]
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=time=0
value=30120
ignorehitpause=1



;
[state ];hM@
type=playsnd
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=13
value=s0,17
ignorehitpause=1
[state ];΂タタタタ[
type=playsnd
trigger1=animelemtime(1)=38
trigger2=animelemtime(1)=46
trigger3=animelemtime(1)=54
trigger4=animelemtime(1)=62
trigger5=animelemtime(1)=70
trigger6=animelemtime(1)=78
value=s0,27
ignorehitpause=1


;
[state ]
type=envcolor
trigger1=animelemtime(1)=38
trigger2=animelemtime(1)=46
trigger3=animelemtime(1)=54
trigger4=animelemtime(1)=62
trigger5=animelemtime(1)=70
trigger6=animelemtime(1)=78
value=255,255,255
time=3
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=13
time=25
sinadd=-140,-140,-140,100
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=25&&animelemtime(1)<=97
time=2
add=-140,-140,-140
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=97
time=30
add=-140,-140,-140
sinadd=140,140,140,120
ignorehitpause=1



;P
[state ]
type=explod
trigger1=animelemtime(1)>=38&&animelemtime(1)<=47
anim=10060
scale=0.6*(animelemtime(1)-37),0.03*(animelemtime(1)-37)
pos=0,0+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=48&&animelemtime(1)<=57
anim=10060
scale=6,0.3+0.003*(animelemtime(1)-47)
pos=0,0+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10060
scale=6,0.33-0.033*(animelemtime(1)-57)
pos=0,0+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=38&&animelemtime(1)<=47
anim=10000
scale=0.6*(animelemtime(1)-37),0.03*(animelemtime(1)-37)
pos=0,0+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=48&&animelemtime(1)<=57
anim=10000
scale=6,0.3+0.003*(animelemtime(1)-47)
pos=0,0+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=58&&animelemtime(1)<=67
anim=10000
scale=6,0.33-0.033*(animelemtime(1)-57)
pos=0,0+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;Q
[state ]
type=explod
trigger1=animelemtime(1)>=46&&animelemtime(1)<=55
anim=10060
scale=0.6*(animelemtime(1)-45),0.03*(animelemtime(1)-45)
pos=0,-80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=56&&animelemtime(1)<=65
anim=10060
scale=6,0.3+0.003*(animelemtime(1)-55)
pos=0,-80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=66&&animelemtime(1)<=75
anim=10060
scale=6,0.33-0.033*(animelemtime(1)-65)
pos=0,-80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=46&&animelemtime(1)<=55
anim=10000
scale=0.6*(animelemtime(1)-45),0.03*(animelemtime(1)-45)
pos=0,-80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=56&&animelemtime(1)<=65
anim=10000
scale=6,0.3+0.003*(animelemtime(1)-55)
pos=0,-80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=66&&animelemtime(1)<=75
anim=10000
scale=6,0.33-0.033*(animelemtime(1)-65)
pos=0,-80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;R
[state ]
type=explod
trigger1=animelemtime(1)>=54&&animelemtime(1)<=63
anim=10060
scale=0.6*(animelemtime(1)-53),0.03*(animelemtime(1)-53)
pos=0,40+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=64&&animelemtime(1)<=73
anim=10060
scale=6,0.3+0.003*(animelemtime(1)-63)
pos=0,40+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=74&&animelemtime(1)<=83
anim=10060
scale=6,0.33-0.033*(animelemtime(1)-73)
pos=0,40+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=54&&animelemtime(1)<=63
anim=10000
scale=0.6*(animelemtime(1)-53),0.03*(animelemtime(1)-53)
pos=0,40+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=64&&animelemtime(1)<=73
anim=10000
scale=6,0.3+0.003*(animelemtime(1)-63)
pos=0,40+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=74&&animelemtime(1)<=83
anim=10000
scale=6,0.33-0.033*(animelemtime(1)-73)
pos=0,40+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;S
[state ]
type=explod
trigger1=animelemtime(1)>=62&&animelemtime(1)<=71
anim=10060
scale=0.6*(animelemtime(1)-61),0.03*(animelemtime(1)-61)
pos=0,-20+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=72&&animelemtime(1)<=81
anim=10060
scale=6,0.3+0.003*(animelemtime(1)-71)
pos=0,-20+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=82&&animelemtime(1)<=91
anim=10060
scale=6,0.33-0.033*(animelemtime(1)-81)
pos=0,-20+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=62&&animelemtime(1)<=71
anim=10000
scale=0.6*(animelemtime(1)-61),0.03*(animelemtime(1)-61)
pos=0,-20+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=72&&animelemtime(1)<=81
anim=10000
scale=6,0.3+0.003*(animelemtime(1)-71)
pos=0,-20+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=82&&animelemtime(1)<=91
anim=10000
scale=6,0.33-0.033*(animelemtime(1)-81)
pos=0,-20+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;T
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=79
anim=10060
scale=0.6*(animelemtime(1)-69),0.03*(animelemtime(1)-69)
pos=0,-120+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(1)<=89
anim=10060
scale=6,0.3+0.003*(animelemtime(1)-79)
pos=0,-120+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=90&&animelemtime(1)<=99
anim=10060
scale=6,0.33-0.033*(animelemtime(1)-89)
pos=0,-120+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=79
anim=10000
scale=0.6*(animelemtime(1)-69),0.03*(animelemtime(1)-69)
pos=0,-120+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(1)<=89
anim=10000
scale=6,0.3+0.003*(animelemtime(1)-79)
pos=0,-120+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=90&&animelemtime(1)<=99
anim=10000
scale=6,0.33-0.033*(animelemtime(1)-89)
pos=0,-120+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;U
[state ]
type=explod
trigger1=animelemtime(1)>=78&&animelemtime(1)<=87
anim=10060
scale=0.6*(animelemtime(1)-77),0.03*(animelemtime(1)-77)
pos=0,80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=88&&animelemtime(1)<=97
anim=10060
scale=6,0.3+0.003*(animelemtime(1)-87)
pos=0,80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=98&&animelemtime(1)<=107
anim=10060
scale=6,0.33-0.033*(animelemtime(1)-97)
pos=0,80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(1)>=78&&animelemtime(1)<=87
anim=10000
scale=0.6*(animelemtime(1)-77),0.03*(animelemtime(1)-77)
pos=0,80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=88&&animelemtime(1)<=97
anim=10000
scale=6,0.3+0.003*(animelemtime(1)-87)
pos=0,80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=98&&animelemtime(1)<=107
anim=10000
scale=6,0.33-0.033*(animelemtime(1)-97)
pos=0,80+enemynear,const(size.mid.pos.y)
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;΂タタタタ[
[state ]
type=projectile
trigger1=animelemtime(1)=48
trigger2=animelemtime(1)=56
trigger3=animelemtime(1)=64
trigger4=animelemtime(1)=72
trigger5=animelemtime(1)=80
trigger6=animelemtime(1)=88
projanim=40070
projremove=1
projremovetime=15
offset=0,0
postype=p2
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=39,5
sparkno=-1
numhits=1
pausetime=0,20
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-2,-8
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-2,-8
air.fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 20102]
type=a
movetype=h
physics=n

[state ]
type=width
trigger1=1
edge=0,-99999
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1

[state ]
type=velset
trigger1=time=0
x=0
y=0
ignorehitpause=1

[state ]
type=veladd
trigger1=time=13
x=-20
y=0
ignorehitpause=1

[state ]
type=changeanim2
trigger1=1
value=20000
ignorehitpause=1

[state ]
type=changestate
trigger1=backedgedist<0
value=20103
persistent=256
ignorehitpause=1

[statedef 20103]
type=a
movetype=h
physics=n

[state ]
type=width
trigger1=1
edge=0,-99999
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1

[state ]
type=turn
trigger1=1
ignorehitpause=1

[state ]
type=velset
trigger1=1
x=-3
y=-7
ignorehitpause=1

[state ]
type=explod
trigger1=1
anim=f72
pos=const(size.mid.pos.x),0
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=selfstate
trigger1=1
value=5050
ignorehitpause=1

;--------------------------------------------------------
[statedef 2000];u[^SbhvWFNg226
type=s
movetype=a
physics=s
ctrl=0
velset=0,0
anim=2000
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1



;Kev
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=30
time=30
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=1
value=s10,12
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=1
anim=10110
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=1
anim=10120
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;ftHg
[state 3000,1]
type=palfx
trigger1=time<16&&time%2
trigger1=prevstateno=[1000,1062]
time=1
add=255,255,255
ignorehitpause=1
[state 240,4]
type=envcolor
trigger1=time=0
time=2
value=255,255,255
under=-1
[state 3100,assertspecial]
type=assertspecial
trigger1=time=[3,25]
flag=nofg
flag2=nobg
ignorehitpause=1
[state 821,4]
type=playsnd
trigger1=animelem=1
value=s0,44
channel=0
[state 3005,1]
type=bgpalfx
trigger1=time>=25
time=20
invertall=1
ignorehitpause=1
[state 170,1]
type=nothitby
trigger1=1
value=sca,aa,ap,at
time=2
[state 240,4]
type=changestate
trigger1=animtime=0
value=2001

[statedef 2001];ːi
type=s
movetype=a
physics=n
poweradd=0
ctrl=0
velset=8,0
anim=2001
sprpriority=2
juggle=10

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1



[state 170,1]
type=nothitby
trigger1=time=0
trigger1=var(58)=1
value=sca,ap,aa,at
time=6
ignorehitpause=1

[state 701,1]
type=null;width
trigger1=1
player=60,0

[state 840,0]
type=playerpush
trigger1=1
value=1

[state 3005,1]
type=bgpalfx
trigger1=1
time=2
invertall=1
ignorehitpause=1

[state 800,1]
type=hitdef
trigger1=1
trigger1=movecontact=0	
trigger1=p2life>0
pausetime=0,0
damage=0,0
id=2000
guard.pausetime=6,0
attr=s,ha
hitflag=maf
sparkno=s502
guard.sparkno=s507
sparkxy=-10,-60
guardflag=m
priority=3
ground.slidetime=14
ground.hittime=14
ground.velocity=-5,-5
guard.velocity=0
air.velocity=-5,-5
hitsound=s0,55;14
guardsound=s0,10
sparkno=-1
sprpriority=4
p2facing=1
;p1stateno=2003
;p2stateno=2010
fall=1
fall.recover=0
hitonce=1

[state 240,4]
type=changestate
trigger1=movehit
trigger1=numtarget(2000)>=1
value=2003

[state 240,4]
type=changestate
trigger1=time=30
trigger2=moveguarded=1
;trigger1=frontedgebodydist<30
value=2002

[statedef 2003];qbg
type=s
movetype=a
physics=n
poweradd=0
ctrl=0
velset=8,0
anim=2001
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1



[state 240,4]
type=targetstate
trigger1=time=0
trigger1=numtarget(2000)>=1
value=2010

[state 170,1]
type=nothitby
trigger1=1
value=sca,aa,ap,at
time=2

[state 3005,1]
type=bgpalfx
trigger1=1
time=2
invertall=1
ignorehitpause=1

[state 840,0]
type=playerpush
trigger1=1
value=0

[state 810,bind1]
type=targetbind
trigger1=1
trigger1=numtarget(2000)>=1
pos=75,0
postype=p1
time=2

[state 240,4]
type=changestate
trigger1=frontedgebodydist<83
value=2004

[statedef 2002];~
type=s
movetype=i
physics=s
poweradd=0
ctrl=0
velset=0,0
anim=2002
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state 106,0]
type=null;posadd
trigger1=animelem=1
x=5

[state 106,0]
type=velset
trigger1=time=[0,13]
x=1.5

[state 106,0]
type=velset
trigger1=time=[14,18]
x=1

[state 106,0]
type=velset
trigger1=time=19
x=0

[state 240,4]
type=changestate
trigger1=animtime=0
value=0
ctrl=1

[statedef 2004];Ǎ
type=s
movetype=a
physics=s
poweradd=0
ctrl=0
velset=0,0
anim=2003
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1



[state 701,1]
type=width
trigger1=1
edge=93,0

[state 3005,1]
type=bgpalfx
trigger1=1
time=2999
invertall=1
ignorehitpause=1

[state 821,4]
type=playsnd
trigger1=animelem=3
value=s0,17

[state 810,bind1]
type=null;targetbind
trigger1=time=0
pos=30,0
postype=p1
time=2

[state 810,bind1]
type=targetstate
trigger1=time=0
value=2011

[state 240,4]
type=envshake
trigger1=animelem=3
time=20
ampl=-5
freq=100

[state 240,4]
type=varset
trigger1=time=0
var(5)=1

[state 106,0]
type=null;posadd
trigger1=animtime=0
x=4

[state 240,4]
type=changestate
trigger1=animtime=0
value=106

[statedef 2005];
type=s
movetype=a
physics=s
poweradd=0
ctrl=0
velset=0,0
anim=2015
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1



[state 240,4]
type=posadd
trigger1=animelem=11
x=15

[state 240,4]
type=posadd
trigger1=animelem=12
x=10

[state 3005,1]
type=bgpalfx
trigger1=1
time=2
invertall=1
ignorehitpause=1

[state 821,4]
type=playsnd
trigger1=animelem=11
trigger2=animelem=12
value=s0,55;14

[state 821,4]
type=playsnd
trigger1=animelem=8
value=s0,30
;channel=1

[state 240,4]
type=null;stopsnd
trigger1=animelem=12
channel=1

[state 821,4]
type=playsnd
trigger1=animelem=13
value=s0,14

[state 3110,8]
type=hitadd
trigger1=animelem=12
trigger2=animelem=13
value=1

[state 3110,8]
type=targetlifeadd
trigger1=animelem=11
trigger2=animelem=12
value=-20
kill=0

[state 3110,8]
type=envcolor
trigger1=animelem=11
trigger2=animelem=12
ignorehitpause=1
time=1
under=-1
value=255,255,255

[state 240,4]
type=explod
trigger1=animelem=11
trigger2=animelem=13
anim=510
postype=p2
pos=5,-80
sprpriority=4

[state 240,4]
type=explod
trigger1=animelem=12
anim=502
postype=p2
pos=-1,-58
sprpriority=4

[state 240,4]
type=explod
trigger1=animelem=11
anim=503
pos=30,-38
postype=p2
sprpriority=4

[state 240,4]
type=explod
trigger1=animelem=13
anim=503
postype=p2
pos=-1,-63
sprpriority=4
facing=-1

[state 240,4]
type=explod
trigger1=animelem=13
anim=509
postype=p2
pos=10,-90
sprpriority=4
facing=-1

[state 810,bind1]
type=targetstate
trigger1=animelem=11
value=2012

[state 240,4]
type=changestate
trigger1=animtime=0
value=2006

[statedef 2006];}gU
type=S
movetype=A
physics=S
poweradd=0
ctrl=0
velset=0,0
anim=2004
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1



[state 3005,1]
type=BGPalFX
trigger1=1
time=2
invertall=1
ignorehitpause=1

[state 821,4]
type=playsnd
trigger1=AnimElem=1
trigger2=AnimElem=4
trigger3=AnimElem=8
trigger4=AnimElem=12
trigger5=AnimElem=16
trigger6=AnimElem=20
trigger7=AnimElem=24
trigger8=AnimElem=28
trigger9=AnimElem=32
trigger10=AnimElem=36
;trigger11=AnimElem=36
value=S0,45
;channel=2

[state 3110,8]
type=hitadd
trigger1=AnimElem=1
trigger2=AnimElem=4
trigger3=AnimElem=8
trigger4=AnimElem=12
trigger5=AnimElem=16
trigger6=AnimElem=20
trigger7=AnimElem=24
trigger8=AnimElem=28
trigger9=AnimElem=32
trigger10=AnimElem=36
value=1

[state 3110,8]
type=targetlifeadd
trigger1=AnimElem=1
trigger2=AnimElem=4
trigger3=AnimElem=8
trigger4=AnimElem=12
trigger5=AnimElem=16
trigger6=AnimElem=20
trigger7=AnimElem=24
trigger8=AnimElem=28
trigger9=AnimElem=32
trigger10=AnimElem=36
value=-11
kill=0

[state 3110,8]
type=envcolor
trigger1=AnimElem=1
trigger2=AnimElem=4
trigger3=AnimElem=8
trigger4=AnimElem=12
trigger5=AnimElem=16
trigger6=AnimElem=20
trigger7=AnimElem=24
trigger8=AnimElem=28
trigger9=AnimElem=32
trigger10=AnimElem=36
ignorehitpause=1
time=1
under=-1
value=255,255,255

[state 240,4]
type=Explod
trigger1=AnimElem=1
trigger2=AnimElem=7
trigger3=AnimElem=22
anim=502
postype=p2
pos=0,-28
random=30,0
sprpriority=4

[state 240,4]
type=Explod
trigger1=AnimElem=4
trigger2=AnimElem=10
trigger3=AnimElem=18
trigger4=AnimElem=28
anim=502
postype=p2
pos=0,-68
random=30,0
sprpriority=4

[state 240,4]
type=Explod
trigger1=AnimElem=6
trigger2=AnimElem=13
trigger3=AnimElem=25
anim=502
postype=p2
pos=0,-98
random=30,0
sprpriority=4

[state 810,Bind1]
type=Targetstate
trigger1=time=0
value=2013

[state 240,4]
type=ChangeState
trigger1=animTime=0
value=2007

[statedef 2007];Vbg
type=s
movetype=a
physics=n
poweradd=0
ctrl=0
velset=0,0
anim=2005
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1



;
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1

;
;PCIX^Ch
;

;
[state ];ق킟
type=playsnd
trigger1=animelemtime(1)=0
value=s0,36
ignorehitpause=1
[state ];]ݒʂɃB\\
type=playsnd
trigger1=animelemtime(1)=0
trigger1=sysvar(3)=[0,899]
value=s0,46
channel=0
ignorehitpause=1
[state ];sk҂ɉ
type=playsnd
trigger1=animelemtime(1)=0
trigger1=sysvar(3)=[900,999]
value=s10,37
volume=80
channel=0
ignorehitpause=1
[state ];[
type=playsnd
trigger1=animelemtime(9)=33
value=s0,27
ignorehitpause=1
[state ];ǁ[႟
type=playsnd
trigger1=animelem=41
trigger2=animelem=42
trigger3=animelem=43
trigger4=animelem=44
value=s0,17
ignorehitpause=1



;ʁ_(OoO)^
[state ]
type=envshake
trigger1=animelemtime(9)>=1&&animelemtime(9)<=36
trigger1=animelemtime(9)%2=1
time=2
ampl=3
freq=180
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(9)=37
time=7
ampl=20
freq=180
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-255,-255,-255,160
invertall=1
time=40
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=40&&animelemtime(51)<=0
add=-255,-255,-255
time=2
ignorehitpause=1



;W
[state ]
type=posfreeze
trigger1=1
time=2
ignorehitpause=1



;F̒e
[state ]
type=explod
trigger1=animelemtime(9)>=-31&&animelemtime(9)<=-22
anim=10060
scale=0.03*(animelemtime(9)+32),0.03*(animelemtime(9)+32)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-21&&animelemtime(9)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=33&&animelemtime(9)<=62
anim=10060
scale=0.35+0.003*(animelemtime(9)-33),0.35+0.003*(animelemtime(9)-33)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=63&&animelemtime(9)<=72
anim=10060
scale=0.42-0.042*(animelemtime(9)-63),0.42-0.042*(animelemtime(9)-63)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-31&&animelemtime(9)<=-22
anim=10060
scale=0.03*(animelemtime(9)+32),0.03*(animelemtime(9)+32)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-21&&animelemtime(9)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=33&&animelemtime(9)<=62
anim=10060
scale=0.35+0.003*(animelemtime(9)-33),0.35+0.003*(animelemtime(9)-33)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=63&&animelemtime(9)<=72
anim=10060
scale=0.42-0.042*(animelemtime(9)-63),0.42-0.042*(animelemtime(9)-63)
pos=45,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-31&&animelemtime(9)<=-22
anim=10060
scale=0.03*(animelemtime(9)+32),0.03*(animelemtime(9)+32)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-21&&animelemtime(9)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=33&&animelemtime(9)<=62
anim=10060
scale=0.35+0.003*(animelemtime(9)-33),0.35+0.003*(animelemtime(9)-33)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=63&&animelemtime(9)<=72
anim=10060
scale=0.42-0.042*(animelemtime(9)-63),0.42-0.042*(animelemtime(9)-63)
pos=-40,-42
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-31&&animelemtime(9)<=-22
anim=10060
scale=0.03*(animelemtime(9)+32),0.03*(animelemtime(9)+32)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-21&&animelemtime(9)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=33&&animelemtime(9)<=62
anim=10060
scale=0.35+0.003*(animelemtime(9)-33),0.35+0.003*(animelemtime(9)-33)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=63&&animelemtime(9)<=72
anim=10060
scale=0.42-0.042*(animelemtime(9)-63),0.42-0.042*(animelemtime(9)-63)
pos=28,-46
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;F̃r[
[state ]
type=explod
trigger1=animelemtime(9)>=28&&animelemtime(9)<=37
anim=10070
scale=0.1*(animelemtime(9)-28),0.015*(animelemtime(9)-28)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=37&&animelemtime(9)<=57
anim=10070
scale=1,0.15+0.005*(animelemtime(9)-37)
pos=-78,-120
removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=58&&animelemtime(9)<=67
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[state ]
type=explod
trigger1=animelemtime(9)>=28&&animelemtime(9)<=37
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ontop=1
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[state ]
type=explod
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ontop=1
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ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=58&&animelemtime(9)<=67
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ontop=1
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ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=28&&animelemtime(9)<=37
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ignorehitpause=1
[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=58&&animelemtime(9)<=67
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ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;e
[state ]
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[state ]
type=explod
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[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
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[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
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[state ]
type=explod
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[state ]
type=explod
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[state ]
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ignorehitpause=1
[state ]
type=explod
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[state ]
type=explod
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[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
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ignorehitpause=1



;r[
[state ]
type=explod
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[state ]
type=explod
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[state ]
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[state ]
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[state ]
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[state ]
type=explod
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[state ]
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[state ]
type=explod
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[state ]
type=explod
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[state ]
type=explod
trigger1=animelemtime(9)>=28&&animelemtime(9)<=37
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ignorehitpause=1
[state ]
type=explod
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removetime=1
ontop=1
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ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=58&&animelemtime(9)<=67
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removetime=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;F̃JX
[state ]
type=explod
trigger1=animelemtime(9)>=-26&&animelemtime(9)<=52
anim=10080
scale=1,1
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vel=5*cos(sysvar(3))+3*cos(sysvar(3)**2)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**2)
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sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-26&&animelemtime(9)<=52
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scale=1,1
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removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-26&&animelemtime(9)<=52
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scale=1,1
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removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-26&&animelemtime(9)<=52
anim=10080
scale=1,1
pos=28,-46
vel=5*cos(sysvar(3))+3*cos(sysvar(3)**5)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**5)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;JX
[state ]
type=explod
trigger1=animelemtime(9)>=-26&&animelemtime(9)<=52
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scale=1,1
pos=-78,-120
vel=5*cos(sysvar(3))+3*cos(sysvar(3)**2)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-26&&animelemtime(9)<=52
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scale=1,1
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removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-26&&animelemtime(9)<=52
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scale=1,1
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vel=5*cos(sysvar(3))+3*cos(sysvar(3)**4)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**4)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=-26&&animelemtime(9)<=52
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scale=1,1
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vel=5*cos(sysvar(3))+3*cos(sysvar(3)**5)+6,3*sin(sysvar(3))+2*cos(sysvar(3)**5)
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sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;ɂՌgEEEIȁH
[state ]
type=explod
trigger1=animelemtime(9)>=37&&animelemtime(9)<=77
anim=10150
trans=addalpha
alpha=256-6.4*(animelemtime(1)-37),6.4*(animelemtime(1)-37)
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pos=const(size.mid.pos.x),const(size.mid.pos.y)
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;U{́EEEĂA^qbg
[state ]
type=targetstate
trigger1=animelemtime(1)=0
value=2014
ignorehitpause=1
[state ]
type=targetstate
trigger1=animelem=41
value=2015
ignorehitpause=1
[state ]
type=hitadd
trigger1=animelem=41
trigger2=animelem=42
trigger3=animelem=43
trigger4=animelem=44
value=1
ignorehitpause=1
[state ]
type=targetlifeadd
trigger1=animelem=41
trigger2=animelem=42
trigger3=animelem=43
trigger4=animelem=44
value=-22
kill=0
ignorehitpause=1



;
;C[fBAuCh
;

;
[state ];VIIHHHHbbb!!!!!!
type=playsnd
trigger1=animelem=51
value=s0,47
ignorehitpause=1
[state ];[
type=playsnd
trigger1=animelemtime(71)=0
trigger2=animelemtime(71)=8
trigger3=animelemtime(71)=16
trigger4=animelemtime(71)=24
trigger5=animelemtime(71)=32
trigger6=animelemtime(71)=40
trigger7=animelemtime(71)=48
trigger8=animelemtime(71)=56
trigger9=animelemtime(71)=64
trigger10=animelemtime(71)=72
value=s0,27
ignorehitpause=1



;т[I
[state ]
type=envshake
trigger1=animelemtime(71)=0
trigger2=animelemtime(71)=8
trigger3=animelemtime(71)=16
trigger4=animelemtime(71)=24
trigger5=animelemtime(71)=32
trigger6=animelemtime(71)=40
trigger7=animelemtime(71)=48
trigger8=animelemtime(71)=56
trigger9=animelemtime(71)=64
trigger10=animelemtime(71)=72
time=8
ampl=58
freq=60
ignorehitpause=1
[state ]
type=envcolor
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trigger2=animelemtime(71)=8
trigger3=animelemtime(71)=16
trigger4=animelemtime(71)=24
trigger5=animelemtime(71)=32
trigger6=animelemtime(71)=40
trigger7=animelemtime(71)=48
trigger8=animelemtime(71)=56
trigger9=animelemtime(71)=64
trigger10=animelemtime(71)=72
value=255,255,255
time=3
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(51)>=0&&animelemtime(76)<=0
add=-255,-255,-255
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(76)=0
add=-255,-255,-255
sinadd=255,255,255,160
time=40
ignorehitpause=1



;łłイ΁[_v1
[state ]
type=explod
trigger1=animelemtime(68)>=1&&animelemtime(68)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(68),12.8*animelemtime(68)
scale=0.1*animelemtime(68),0.03*animelemtime(68)
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postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=11&&animelemtime(68)<=30
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trans=addalpha
alpha=256-12.8*(animelemtime(68)-10),12.8*(animelemtime(68)-10)
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postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=21&&animelemtime(68)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(68)-20),12.8*(animelemtime(68)-20)
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postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(68)>=1&&animelemtime(68)<=10
anim=10061
scale=0.04*animelemtime(68),0.12*animelemtime(68)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=11&&animelemtime(68)<=20
anim=10061
scale=0.4+0.004*(animelemtime(68)-10),1.2+0.12*(animelemtime(68)-10)
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postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=21&&animelemtime(68)<=40
anim=10061
scale=0.44-0.022*(animelemtime(68)-20),2.4+0.12*(animelemtime(68)-20)
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postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=1&&animelemtime(68)<=10
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scale=0.04*animelemtime(68),0.12*animelemtime(68)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=11&&animelemtime(68)<=20
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scale=0.4+0.004*(animelemtime(68)-10),1.2+0.12*(animelemtime(68)-10)
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postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=21&&animelemtime(68)<=40
anim=10061
scale=0.44-0.022*(animelemtime(68)-20),2.4+0.12*(animelemtime(68)-20)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(68)>=1&&animelemtime(68)<=10
anim=10002
scale=0.04*animelemtime(68),0.12*animelemtime(68)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=11&&animelemtime(68)<=20
anim=10002
scale=0.4+0.004*(animelemtime(68)-10),1.2+0.12*(animelemtime(68)-10)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=21&&animelemtime(68)<=40
anim=10002
scale=0.44-0.022*(animelemtime(68)-20),2.4+0.12*(animelemtime(68)-20)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=1&&animelemtime(68)<=10
anim=10002
scale=0.04*animelemtime(68),0.12*animelemtime(68)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=11&&animelemtime(68)<=20
anim=10002
scale=0.4+0.004*(animelemtime(68)-10),1.2+0.12*(animelemtime(68)-10)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(68)>=21&&animelemtime(68)<=40
anim=10002
scale=0.44-0.022*(animelemtime(68)-20),2.4+0.12*(animelemtime(68)-20)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(68)>=1&&animelemtime(68)<=25
anim=10080
scale=1,1
pos=0,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(68)>=1&&animelemtime(68)<=25
anim=10020
scale=1,1
pos=0,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;łłイ΁[_v2
[state ]
type=explod
trigger1=animelemtime(71)>=1&&animelemtime(71)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(71),12.8*animelemtime(71)
scale=0.1*animelemtime(71),0.03*animelemtime(71)
pos=95,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=11&&animelemtime(71)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(71)-10),12.8*(animelemtime(71)-10)
scale=0.1*(animelemtime(71)-10),0.03*(animelemtime(71)-10)
pos=95,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=21&&animelemtime(71)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(71)-20),12.8*(animelemtime(71)-20)
scale=0.1*(animelemtime(71)-20),0.03*(animelemtime(71)-20)
pos=95,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(71)>=1&&animelemtime(71)<=10
anim=10061
scale=0.04*animelemtime(71),0.12*animelemtime(71)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=11&&animelemtime(71)<=20
anim=10061
scale=0.4+0.004*(animelemtime(71)-10),1.2+0.12*(animelemtime(71)-10)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=21&&animelemtime(71)<=40
anim=10061
scale=0.44-0.022*(animelemtime(71)-20),2.4+0.12*(animelemtime(71)-20)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=1&&animelemtime(71)<=10
anim=10061
scale=0.04*animelemtime(71),0.12*animelemtime(71)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=11&&animelemtime(71)<=20
anim=10061
scale=0.4+0.004*(animelemtime(71)-10),1.2+0.12*(animelemtime(71)-10)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=21&&animelemtime(71)<=40
anim=10061
scale=0.44-0.022*(animelemtime(71)-20),2.4+0.12*(animelemtime(71)-20)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(71)>=1&&animelemtime(71)<=10
anim=10002
scale=0.04*animelemtime(71),0.12*animelemtime(71)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=11&&animelemtime(71)<=20
anim=10002
scale=0.4+0.004*(animelemtime(71)-10),1.2+0.12*(animelemtime(71)-10)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=21&&animelemtime(71)<=40
anim=10002
scale=0.44-0.022*(animelemtime(71)-20),2.4+0.12*(animelemtime(71)-20)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=1&&animelemtime(71)<=10
anim=10002
scale=0.04*animelemtime(71),0.12*animelemtime(71)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=11&&animelemtime(71)<=20
anim=10002
scale=0.4+0.004*(animelemtime(71)-10),1.2+0.12*(animelemtime(71)-10)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(71)>=21&&animelemtime(71)<=40
anim=10002
scale=0.44-0.022*(animelemtime(71)-20),2.4+0.12*(animelemtime(71)-20)
pos=95,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(71)>=1&&animelemtime(71)<=25
anim=10080
scale=1,1
pos=95,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(71)>=1&&animelemtime(71)<=25
anim=10020
scale=1,1
pos=95,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;łłイ΁[_v3
[state ]
type=explod
trigger1=animelemtime(72)>=1&&animelemtime(72)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(72),12.8*animelemtime(72)
scale=0.1*animelemtime(72),0.03*animelemtime(72)
pos=40,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=11&&animelemtime(72)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(72)-10),12.8*(animelemtime(72)-10)
scale=0.1*(animelemtime(72)-10),0.03*(animelemtime(72)-10)
pos=40,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=21&&animelemtime(72)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(72)-20),12.8*(animelemtime(72)-20)
scale=0.1*(animelemtime(72)-20),0.03*(animelemtime(72)-20)
pos=40,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(72)>=1&&animelemtime(72)<=10
anim=10061
scale=0.04*animelemtime(72),0.12*animelemtime(72)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=11&&animelemtime(72)<=20
anim=10061
scale=0.4+0.004*(animelemtime(72)-10),1.2+0.12*(animelemtime(72)-10)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=21&&animelemtime(72)<=40
anim=10061
scale=0.44-0.022*(animelemtime(72)-20),2.4+0.12*(animelemtime(72)-20)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=1&&animelemtime(72)<=10
anim=10061
scale=0.04*animelemtime(72),0.12*animelemtime(72)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=11&&animelemtime(72)<=20
anim=10061
scale=0.4+0.004*(animelemtime(72)-10),1.2+0.12*(animelemtime(72)-10)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=21&&animelemtime(72)<=40
anim=10061
scale=0.44-0.022*(animelemtime(72)-20),2.4+0.12*(animelemtime(72)-20)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(72)>=1&&animelemtime(72)<=10
anim=10002
scale=0.04*animelemtime(72),0.12*animelemtime(72)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=11&&animelemtime(72)<=20
anim=10002
scale=0.4+0.004*(animelemtime(72)-10),1.2+0.12*(animelemtime(72)-10)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=21&&animelemtime(72)<=40
anim=10002
scale=0.44-0.022*(animelemtime(72)-20),2.4+0.12*(animelemtime(72)-20)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=1&&animelemtime(72)<=10
anim=10002
scale=0.04*animelemtime(72),0.12*animelemtime(72)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=11&&animelemtime(72)<=20
anim=10002
scale=0.4+0.004*(animelemtime(72)-10),1.2+0.12*(animelemtime(72)-10)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(72)>=21&&animelemtime(72)<=40
anim=10002
scale=0.44-0.022*(animelemtime(72)-20),2.4+0.12*(animelemtime(72)-20)
pos=40,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(72)>=1&&animelemtime(72)<=25
anim=10080
scale=1,1
pos=40,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(72)>=1&&animelemtime(72)<=25
anim=10020
scale=1,1
pos=40,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;łłイ΁[_v4
[state ]
type=explod
trigger1=animelemtime(73)>=1&&animelemtime(73)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(73),12.8*animelemtime(73)
scale=0.1*animelemtime(73),0.03*animelemtime(73)
pos=-60,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=11&&animelemtime(73)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(73)-10),12.8*(animelemtime(73)-10)
scale=0.1*(animelemtime(73)-10),0.03*(animelemtime(73)-10)
pos=-60,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=21&&animelemtime(73)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(73)-20),12.8*(animelemtime(73)-20)
scale=0.1*(animelemtime(73)-20),0.03*(animelemtime(73)-20)
pos=-60,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(73)>=1&&animelemtime(73)<=10
anim=10061
scale=0.04*animelemtime(73),0.12*animelemtime(73)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=11&&animelemtime(73)<=20
anim=10061
scale=0.4+0.004*(animelemtime(73)-10),1.2+0.12*(animelemtime(73)-10)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=21&&animelemtime(73)<=40
anim=10061
scale=0.44-0.022*(animelemtime(73)-20),2.4+0.12*(animelemtime(73)-20)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=1&&animelemtime(73)<=10
anim=10061
scale=0.04*animelemtime(73),0.12*animelemtime(73)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=11&&animelemtime(73)<=20
anim=10061
scale=0.4+0.004*(animelemtime(73)-10),1.2+0.12*(animelemtime(73)-10)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=21&&animelemtime(73)<=40
anim=10061
scale=0.44-0.022*(animelemtime(73)-20),2.4+0.12*(animelemtime(73)-20)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(73)>=1&&animelemtime(73)<=10
anim=10002
scale=0.04*animelemtime(73),0.12*animelemtime(73)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=11&&animelemtime(73)<=20
anim=10002
scale=0.4+0.004*(animelemtime(73)-10),1.2+0.12*(animelemtime(73)-10)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=21&&animelemtime(73)<=40
anim=10002
scale=0.44-0.022*(animelemtime(73)-20),2.4+0.12*(animelemtime(73)-20)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=1&&animelemtime(73)<=10
anim=10002
scale=0.04*animelemtime(73),0.12*animelemtime(73)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=11&&animelemtime(73)<=20
anim=10002
scale=0.4+0.004*(animelemtime(73)-10),1.2+0.12*(animelemtime(73)-10)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(73)>=21&&animelemtime(73)<=40
anim=10002
scale=0.44-0.022*(animelemtime(73)-20),2.4+0.12*(animelemtime(73)-20)
pos=-60,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(73)>=1&&animelemtime(73)<=25
anim=10080
scale=1,1
pos=-60,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(73)>=1&&animelemtime(73)<=25
anim=10020
scale=1,1
pos=-60,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;łłイ΁[_v5
[state ]
type=explod
trigger1=animelemtime(74)>=1&&animelemtime(74)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(74),12.8*animelemtime(74)
scale=0.1*animelemtime(74),0.03*animelemtime(74)
pos=-5,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=11&&animelemtime(74)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(74)-10),12.8*(animelemtime(74)-10)
scale=0.1*(animelemtime(74)-10),0.03*(animelemtime(74)-10)
pos=-5,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=21&&animelemtime(74)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(74)-20),12.8*(animelemtime(74)-20)
scale=0.1*(animelemtime(74)-20),0.03*(animelemtime(74)-20)
pos=-5,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(74)>=1&&animelemtime(74)<=10
anim=10061
scale=0.04*animelemtime(74),0.12*animelemtime(74)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=11&&animelemtime(74)<=20
anim=10061
scale=0.4+0.004*(animelemtime(74)-10),1.2+0.12*(animelemtime(74)-10)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=21&&animelemtime(74)<=40
anim=10061
scale=0.44-0.022*(animelemtime(74)-20),2.4+0.12*(animelemtime(74)-20)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=1&&animelemtime(74)<=10
anim=10061
scale=0.04*animelemtime(74),0.12*animelemtime(74)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=11&&animelemtime(74)<=20
anim=10061
scale=0.4+0.004*(animelemtime(74)-10),1.2+0.12*(animelemtime(74)-10)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=21&&animelemtime(74)<=40
anim=10061
scale=0.44-0.022*(animelemtime(74)-20),2.4+0.12*(animelemtime(74)-20)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(74)>=1&&animelemtime(74)<=10
anim=10002
scale=0.04*animelemtime(74),0.12*animelemtime(74)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=11&&animelemtime(74)<=20
anim=10002
scale=0.4+0.004*(animelemtime(74)-10),1.2+0.12*(animelemtime(74)-10)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=21&&animelemtime(74)<=40
anim=10002
scale=0.44-0.022*(animelemtime(74)-20),2.4+0.12*(animelemtime(74)-20)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=1&&animelemtime(74)<=10
anim=10002
scale=0.04*animelemtime(74),0.12*animelemtime(74)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=11&&animelemtime(74)<=20
anim=10002
scale=0.4+0.004*(animelemtime(74)-10),1.2+0.12*(animelemtime(74)-10)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(74)>=21&&animelemtime(74)<=40
anim=10002
scale=0.44-0.022*(animelemtime(74)-20),2.4+0.12*(animelemtime(74)-20)
pos=-5,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(74)>=1&&animelemtime(74)<=25
anim=10080
scale=1,1
pos=-5,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(74)>=1&&animelemtime(74)<=25
anim=10020
scale=1,1
pos=-5,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;łłイ΁[_v6
[state ]
type=explod
trigger1=animelemtime(75)>=1&&animelemtime(75)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(75),12.8*animelemtime(75)
scale=0.1*animelemtime(75),0.03*animelemtime(75)
pos=30,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=11&&animelemtime(75)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(75)-10),12.8*(animelemtime(75)-10)
scale=0.1*(animelemtime(75)-10),0.03*(animelemtime(75)-10)
pos=30,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=21&&animelemtime(75)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(75)-20),12.8*(animelemtime(75)-20)
scale=0.1*(animelemtime(75)-20),0.03*(animelemtime(75)-20)
pos=30,0
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(75)>=1&&animelemtime(75)<=10
anim=10061
scale=0.04*animelemtime(75),0.12*animelemtime(75)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=11&&animelemtime(75)<=20
anim=10061
scale=0.4+0.004*(animelemtime(75)-10),1.2+0.12*(animelemtime(75)-10)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=21&&animelemtime(75)<=40
anim=10061
scale=0.44-0.022*(animelemtime(75)-20),2.4+0.12*(animelemtime(75)-20)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=1&&animelemtime(75)<=10
anim=10061
scale=0.04*animelemtime(75),0.12*animelemtime(75)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=11&&animelemtime(75)<=20
anim=10061
scale=0.4+0.004*(animelemtime(75)-10),1.2+0.12*(animelemtime(75)-10)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=21&&animelemtime(75)<=40
anim=10061
scale=0.44-0.022*(animelemtime(75)-20),2.4+0.12*(animelemtime(75)-20)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(75)>=1&&animelemtime(75)<=10
anim=10002
scale=0.04*animelemtime(75),0.12*animelemtime(75)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=11&&animelemtime(75)<=20
anim=10002
scale=0.4+0.004*(animelemtime(75)-10),1.2+0.12*(animelemtime(75)-10)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=21&&animelemtime(75)<=40
anim=10002
scale=0.44-0.022*(animelemtime(75)-20),2.4+0.12*(animelemtime(75)-20)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=1&&animelemtime(75)<=10
anim=10002
scale=0.04*animelemtime(75),0.12*animelemtime(75)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=11&&animelemtime(75)<=20
anim=10002
scale=0.4+0.004*(animelemtime(75)-10),1.2+0.12*(animelemtime(75)-10)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(75)>=21&&animelemtime(75)<=40
anim=10002
scale=0.44-0.022*(animelemtime(75)-20),2.4+0.12*(animelemtime(75)-20)
pos=30,0
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(75)>=1&&animelemtime(75)<=25
anim=10080
scale=1,1
pos=30,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(75)>=1&&animelemtime(75)<=25
anim=10020
scale=1,1
pos=30,0
postype=p2
vel=3*cos(sysvar(3))+1*cos(sysvar(3)**2),-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2))
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;^qbg
[state ]
type=targetstate
trigger1=animelemtime(71)=0
trigger2=animelemtime(71)=8
trigger3=animelemtime(71)=16
trigger4=animelemtime(71)=24
trigger5=animelemtime(71)=32
trigger6=animelemtime(71)=40
trigger7=animelemtime(71)=48
trigger8=animelemtime(71)=56
trigger9=animelemtime(71)=64
trigger10=animelemtime(71)=72
value=2017
ignorehitpause=1
[state ]
type=targetstate
trigger1=animelemtime(80)=0
value=2018
ignorehitpause=1
[state ]
type=targetlifeadd
trigger1=animelemtime(71)=0
trigger2=animelemtime(71)=8
trigger3=animelemtime(71)=16
trigger4=animelemtime(71)=24
trigger5=animelemtime(71)=32
trigger6=animelemtime(71)=40
trigger7=animelemtime(71)=48
trigger8=animelemtime(71)=56
trigger9=animelemtime(71)=64
value=-12
kill=0
ignorehitpause=1
[state ]
type=targetlifeadd
trigger1=animelemtime(71)=72
value=-12
ignorehitpause=1
[state ]
type=hitadd
trigger1=animelemtime(71)=0
trigger2=animelemtime(71)=8
trigger3=animelemtime(71)=16
trigger4=animelemtime(71)=24
trigger5=animelemtime(71)=32
trigger6=animelemtime(71)=40
trigger7=animelemtime(71)=48
trigger8=animelemtime(71)=56
trigger9=animelemtime(71)=64
trigger10=animelemtime(71)=72
value=1
ignorehitpause=1



;ftHgHHHHHHHHHHH
[state ]
type=varset
trigger1=time=0
var(5)=0
ignorehitpause=1



;A
[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 2010];
type=a
movetype=h
physics=n
velset=0,0

[state 821,4]
type=selfstate
trigger1=enemy,movetype=h
value=5300

[state 9000,1]
type=screenbound
trigger1=1
movecamera=1,0

[state 820,1]
type=changeanim2
trigger1=time=0
value=2009

[statedef 2011];
type=s
movetype=h
physics=n
velset=0,0

[state 9000,1]
type=screenbound
trigger1=1
movecamera=1,0

[state 820,1]
type=changeanim2
trigger1=time=0
value=2010

[statedef 2012];
type=s
movetype=h
physics=s
velset=0,0

[state 820,1]
type=posadd
trigger1=time=22
x=20

[state 820,1]
type=changeanim2
trigger1=time=0
value=2011

[state 820,1]
type=changeanim2
trigger1=time=22
value=2040

[statedef 2013];
type=s
movetype=h
physics=s
velset=0,0

[state 820,1]
type=changeanim2
trigger1=time=0
value=2012

[statedef 2014];C
type=s
movetype=h
physics=s
velset=0,0

[state 170,1]
type=nothitby
trigger1=1
value=sca
time=1

[state 810]
type=hitfallset
trigger1=time=0
value=0

[state 820,1]
type=changeanim
trigger1=animexist(5300)
trigger1=time=0
value=5300

[state 820,1]
type=changeanim2
trigger1=!animexist(5300)
trigger1=time=0
value=2014

[statedef 2015];
type=s
movetype=h
physics=n
velset=0,0

[state 170,1]
type=nothitby
trigger1=1
value=sca
time=1

[state 820,1]
type=changeanim2
trigger1=time=0
value=2013

[statedef 2017];胉Xg
type=s
movetype=h
physics=n
velset=0,0

;񂹂
[state ]
type=palfx
trigger1=1
time=30
add=0,0,0
mul=255,5,5
sinadd=50,0,0,15
color=256
invertall=0

[state 820,1]
type=posadd
trigger1=time=0
x=-4

[state 170,1]
type=nothitby
trigger1=1
value=sca
time=1

[state 820,1]
type=changeanim2
trigger1=time=0
value=2232

[statedef 2018];萁
type=a
movetype=h
physics=n
velset=-5,-8.5
sprpriority=-1

;񂹂
[state ]
type=palfx
trigger1=1
time=30
add=0,0,0
mul=255,5,5
sinadd=50,0,0,15
color=256
invertall=0

[state 170,1]
type=nothitby
trigger1=1
value=sca
time=1

[state 821,1]
type=veladd
trigger1=time>0
y=.4

[state 821,4]
type=changeanim
trigger1=time=0
trigger1=selfanimexist(5052)
value=5052

[state 821,4]
type=changeanim2
trigger1=time=0
trigger1=!selfanimexist(5052)
value=2233

[state 821,4]
type=changeanim
trigger1=time=20
trigger1=selfanimexist(5062)
value=5062

[state 821,4]
type=changeanim2
trigger1=time=20
trigger1=!selfanimexist(5062)
value=2234

[state 5050,6]
type=selfstate
trigger1=vel y>0
trigger1=pos y>=0
trigger1=time>=25
value=5100

;----------------------------------------------------------------
[statedef 2300];GhIuKCA
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30160
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,12
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10110
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10120
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];ق[
type=playsnd
trigger1=animelemtime(1)=0
value=s0,36
ignorehitpause=1
[state ];F\\
type=playsnd
trigger1=animelemtime(1)=0
trigger1=sysvar(3)=[0,899]
value=s0,44
ignorehitpause=1
[state ];TCRNbV\III
type=playsnd
trigger1=animelemtime(1)=0
trigger1=sysvar(3)=[900,999]
value=s10,34
ignorehitpause=1
[state ];Wo[
type=playsnd
trigger1=animelemtime(1)=30
value=s0,61
volume=255
ignorehitpause=1
[state ];񂪂炪炪
type=playsnd
trigger1=animelemtime(1)=43
value=s10,60
volume=255
ignorehitpause=1
[state ];񂪂炪炪
type=playsnd
trigger1=animelemtime(1)=43
value=s10,60
volume=255
ignorehitpause=1


;ʁ_(OoO)^
[state ]
type=null;envshake
trigger1=animelemtime(1)>=1&&animelemtime(1)<=36
trigger1=animelemtime(1)%2=1
time=2
ampl=3
freq=180
ignorehitpause=1
[state ]
type=envcolor
trigger1=animelemtime(1)>=31&&animelemtime(1)<=54
trigger1=animelemtime(1)%5=1
time=2
value=255,255,255
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-200,-200,-200,120
time=30
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=31&&animelemtime(1)<=54
add=-200,-200,-200
time=30
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=54
add=-200,-200,-200
sinadd=200,200,200,240
time=60
ignorehitpause=1


;Wn
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)>=1&&animelemtime(1)<=30
x=-0.05*backedgedist
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)>=31&&animelemtime(1)<=54
x=14
y=0
ignorehitpause=1



;TCRNbV[
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(9),12.8*animelemtime(9)
scale=0.06*animelemtime(9),0.2*animelemtime(9)
pos=87,-70
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=11&&animelemtime(9)<=30
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(9)-10),12.8*(animelemtime(9)-10)
scale=0.06*(animelemtime(9)-10),0.2*(animelemtime(9)-10)
pos=87,-70
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=21&&animelemtime(9)<=40
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(9)-20),12.8*(animelemtime(9)-20)
scale=0.06*(animelemtime(9)-20),0.2*(animelemtime(9)-20)
pos=87,-70
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=10
anim=10062
scale=0.18*animelemtime(9),0.08*animelemtime(9)
pos=87,-70
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=11&&animelemtime(9)<=20
anim=10062
scale=1.8+0.18*(animelemtime(9)-10),0.8+0.008*(animelemtime(9)-10)
pos=87,-70
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=21&&animelemtime(9)<=40
anim=10062
scale=3.6+0.18*(animelemtime(9)-20),0.88-0.044*(animelemtime(9)-20)
pos=87,-70
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=10
anim=10062
scale=0.18*animelemtime(9),0.08*animelemtime(9)
pos=87,-70
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=11&&animelemtime(9)<=20
anim=10062
scale=1.8+0.18*(animelemtime(9)-10),0.8+0.008*(animelemtime(9)-10)
pos=87,-70
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=21&&animelemtime(9)<=40
anim=10062
scale=3.6+0.18*(animelemtime(9)-20),0.88-0.044*(animelemtime(9)-20)
pos=87,-70
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=10
anim=10003
scale=0.18*animelemtime(9),0.08*animelemtime(9)
pos=87,-70
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=11&&animelemtime(9)<=20
anim=10003
scale=1.8+0.18*(animelemtime(9)-10),0.8+0.008*(animelemtime(9)-10)
pos=87,-70
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=21&&animelemtime(9)<=40
anim=10003
scale=3.6+0.18*(animelemtime(9)-20),0.88-0.044*(animelemtime(9)-20)
pos=87,-70
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=10
anim=10003
scale=0.18*animelemtime(9),0.08*animelemtime(9)
pos=87,-70
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=11&&animelemtime(9)<=20
anim=10003
scale=1.8+0.18*(animelemtime(9)-10),0.8+0.008*(animelemtime(9)-10)
pos=87,-70
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=21&&animelemtime(9)<=40
anim=10003
scale=3.6+0.18*(animelemtime(9)-20),0.88-0.044*(animelemtime(9)-20)
pos=87,-70
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=25
anim=10080
scale=1,1
pos=87,-70
vel=-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=25
anim=10020
scale=1,1
pos=87,-70
vel=-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)>=31&&animelemtime(1)<=53
projanim=40170
projremove=1
projremovetime=54-animelemtime(1)
offset=87,-70
velocity=14,0
attr=s,ha
hitflag=mafp
guardflag=ma
damage=9,2
sparkno=-1
numhits=1
hitsound=-1
guardsound=-1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-14,-2
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-14,-2
air.fall=1
palfx.time=40
palfx.add=0,0,0
palfx.mul=100,5,5
palfx.sinadd=100,0,0,15
palfx.color=256
palfx.invertall=0
p2facing=1
p2stateno=1191
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=54
projanim=40170
projremove=1
projremovetime=5
offset=87,-70
velocity=14,0
attr=s,ha
hitflag=mafp
guardflag=ma
damage=61,50
sparkno=-1
numhits=1
hitsound=s0,60
guardsound=s0,60
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-2,-8
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-2,-8
air.fall=1
palfx.time=40
palfx.add=0,0,0
palfx.mul=100,5,5
palfx.sinadd=100,0,0,15
palfx.color=256
palfx.invertall=0
p2facing=-1
p2stateno=1221
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

;----------------------------------------------------------------
[statedef 20200];fBXCeOCVijo[X
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30130
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,12
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10110
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10120
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];lXcł́i
type=playsnd
trigger1=animelemtime(1)=0
value=s10,31
ignorehitpause=1
[state ];VDDDDEEEE
type=playsnd
trigger1=animelemtime(1)=30
value=s10,9
volume=-100
ignorehitpause=1
[state ];{S{S{S{S
type=playsnd
trigger1=animelemtime(1)=30
value=s10,10
ignorehitpause=1



;ʂԁ[
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)=30
time=30
ampl=3
freq=180
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=30
sinadd=-140,-140,-140,60
time=15
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=45&&animelemtime(1)<=81
add=-140,-140,-140
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=81
add=-140,-140,-140
sinadd=140,140,140,240
time=60
ignorehitpause=1



;łłł
[state ]
type=explod
trigger1=animelemtime(1)>=31&&animelemtime(1)<=50
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-30),12.8*(animelemtime(1)-30)
scale=0.1*(animelemtime(1)-30),0.025*(animelemtime(1)-30)
pos=0,-enemynear,pos y
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=36&&animelemtime(1)<=55
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-35),12.8*(animelemtime(1)-35)
scale=0.1*(animelemtime(1)-35),0.025*(animelemtime(1)-35)
pos=0,-enemynear,pos y
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=41&&animelemtime(1)<=60
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-40),12.8*(animelemtime(1)-40)
scale=0.1*(animelemtime(1)-40),0.025*(animelemtime(1)-40)
pos=0,-enemynear,pos y
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=46&&animelemtime(1)<=65
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-45),12.8*(animelemtime(1)-45)
scale=0.1*(animelemtime(1)-45),0.025*(animelemtime(1)-45)
pos=0,-enemynear,pos y
postype=p2
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)=30
projid=20201
projanim=40160
projremove=1
projremovetime=1
projedgebound=99999
offset=0,0
postype=p2
attr=s,ha
hitflag=mfd
sparkno=-1
numhits=0
pausetime=0,0
p2facing=1
p2stateno=20202
ignorehitpause=1

;Aҁ

[state ]
type=selfstate
trigger1=animtime=0
trigger1=ishelper(100000)
trigger1=root,projhittime(20201)!=0&&root,projhittime(20201)!=-1
value=20201
ignorehitpause=1
[state ]
type=selfstate
trigger1=animtime=0
trigger1=!ishelper(100000)
trigger1=projhittime(20201)!=0&&projhittime(20201)!=-1
value=20201
ignorehitpause=1
[state ]
type=selfstate
trigger1=animtime=0
trigger1=projhittime(20201)=0||projhittime(20201)=-1
value=0
ctrl=1
ignorehitpause=1

[statedef 20201]
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=time=0
value=30140
ignorehitpause=1



;
[state ];΂[N
type=playsnd
trigger1=animelemtime(1)=12
value=s0,27
ignorehitpause=1
[state ];Kp̓z
type=playsnd
trigger1=animelemtime(1)=17
value=s10,12
ignorehitpause=1
[state ];lXcł́i
type=playsnd
trigger1=animelemtime(1)=55
value=s10,32
ignorehitpause=1
[state ];ق킠
type=playsnd
trigger1=animelemtime(1)=77
value=s0,36
ignorehitpause=1
[state ];ق
type=playsnd
trigger1=animelemtime(1)=197
value=s0,1
volume=100
ignorehitpause=1
[state ];ǂ႟
type=playsnd
trigger1=animelemtime(1)=197
value=s0,17
volume=255
ignorehitpause=1
[state ];Ԃ[
type=playsnd
trigger1=animelemtime(1)=197
value=s10,7
ignorehitpause=1
[state ];ǂ
type=playsnd
trigger1=animelemtime(1)=197
value=s10,27
ignorehitpause=1
[state ];ǂ񁪁
type=playsnd
trigger1=animelemtime(1)=197
value=s10,29
volume=255
ignorehitpause=1
[state ];ςςςEEE
type=playsnd
trigger1=animelemtime(1)=197
value=s10,28
ignorehitpause=1



;ʂԁ[
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)=12
time=5
ampl=14
freq=180
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
trigger1=animelemtime(1)%4>=1
time=4
ampl=3
freq=180
ignorehitpause=1
[state ]
type=envcolor
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
trigger1=random<200
value=255,255,255
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=0&&animelemtime(1)<=224
add=-140,-140,-140
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=13&&animelemtime(1)<=17
invertall=1
time=2
ignorehitpause=1
[state ]
type=allpalfx
trigger1=animelemtime(1)>=226&&animelemtime(1)<=295
add=-255,-255,-255
time=2
ignorehitpause=1
[state ]
type=allpalfx
trigger1=animelemtime(1)=295
add=-255,-255,-255
sinadd=255,255,255,240
time=60
ignorehitpause=1



;I@Ƃ߂ĂH
[state ]
type=explod
trigger1=animelemtime(1)>=13&&animelemtime(1)<=28
anim=10150
trans=addalpha
alpha=16*(animelemtime(1)-12),256-8*(animelemtime(1)-12)
scale=2.1-0.05*(animelemtime(1)-12)+0.06*cos(random),2.1-0.05*(animelemtime(1)-12)+0.06*cos(random)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483645
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=29&&animelemtime(1)<=76
anim=10150
trans=add1
scale=1.3,1.3
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483645
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
anim=10150
trans=add1
scale=1.3-0.0015*(animelemtime(1)-76)+0.06*cos(random),1.3-0.0015*(animelemtime(1)-76)+0.06*cos(random)
pos=0,0
postype=p2
removetime=-2
sprpriority=2147483645
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;fBXCeOCViȉe01
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
anim=10060
scale=0.002*(animelemtime(1)-76),0.002*(animelemtime(1)-76)
pos=25,-100
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=197&&animelemtime(1)<=226
anim=10060
scale=0.24+0.3*(animelemtime(1)-196),0.24+0.3*(animelemtime(1)-196)
pos=25,-100
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
anim=10000
scale=0.002*(animelemtime(1)-76),0.002*(animelemtime(1)-76)
pos=25,-100
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=197&&animelemtime(1)<=226
anim=10000
scale=0.24+0.3*(animelemtime(1)-196),0.24+0.3*(animelemtime(1)-196)
pos=25,-100
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;fBXCeOCViȉe02
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
anim=10060
scale=0.002*(animelemtime(1)-76),0.002*(animelemtime(1)-76)
pos=65,-40
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=197&&animelemtime(1)<=226
anim=10060
scale=0.24+0.3*(animelemtime(1)-196),0.24+0.3*(animelemtime(1)-196)
pos=65,-40
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
anim=10000
scale=0.002*(animelemtime(1)-76),0.002*(animelemtime(1)-76)
pos=65,-40
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=197&&animelemtime(1)<=226
anim=10000
scale=0.24+0.3*(animelemtime(1)-196),0.24+0.3*(animelemtime(1)-196)
pos=65,-40
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;fBXCeOCViȉe03
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
anim=10060
scale=0.002*(animelemtime(1)-76),0.002*(animelemtime(1)-76)
pos=100,-5
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=197&&animelemtime(1)<=226
anim=10060
scale=0.24+0.3*(animelemtime(1)-196),0.24+0.3*(animelemtime(1)-196)
pos=100,-5
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
anim=10000
scale=0.002*(animelemtime(1)-76),0.002*(animelemtime(1)-76)
pos=100,-5
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=197&&animelemtime(1)<=226
anim=10000
scale=0.24+0.3*(animelemtime(1)-196),0.24+0.3*(animelemtime(1)-196)
pos=100,-5
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;fBXCeOCViȉe04
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
anim=10060
scale=0.002*(animelemtime(1)-76),0.002*(animelemtime(1)-76)
pos=0,20
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=197&&animelemtime(1)<=226
anim=10060
scale=0.24+0.3*(animelemtime(1)-196),0.24+0.3*(animelemtime(1)-196)
pos=0,20
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
anim=10000
scale=0.002*(animelemtime(1)-76),0.002*(animelemtime(1)-76)
pos=0,20
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=197&&animelemtime(1)<=226
anim=10000
scale=0.24+0.3*(animelemtime(1)-196),0.24+0.3*(animelemtime(1)-196)
pos=0,20
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;fBXCeOCViȉe05
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
anim=10060
scale=0.002*(animelemtime(1)-76),0.002*(animelemtime(1)-76)
pos=-90,-30
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=197&&animelemtime(1)<=226
anim=10060
scale=0.24+0.3*(animelemtime(1)-196),0.24+0.3*(animelemtime(1)-196)
pos=-90,-30
postype=p2
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=196
anim=10000
scale=0.002*(animelemtime(1)-76),0.002*(animelemtime(1)-76)
pos=-90,-30
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=197&&animelemtime(1)<=226
anim=10000
scale=0.24+0.3*(animelemtime(1)-196),0.24+0.3*(animelemtime(1)-196)
pos=-90,-30
postype=p2
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;A
[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 20202]
type=a
movetype=h
physics=n
anim=5300

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1

[state ]
type=velset
trigger1=time=0
x=0
y=0
ignorehitpause=1

[state ]
type=veladd
trigger1=time=278
x=0
y=-27
ignorehitpause=1

[state ]
type=lifeadd
trigger1=time=278
value=-250
ignorehitpause=1

[state ]
type=selfstate
trigger1=time>278
value=5050
ctrl=1
ignorehitpause=1

;----------------------------------------------------------------
[statedef 20300];fXeBj[bV
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30170
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,12
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10110
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10120
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];ق킟
type=playsnd
trigger1=animelemtime(1)=0
value=s0,36
ignorehitpause=1
[state ];Ԃ[
type=playsnd
trigger1=animelemtime(1)>=31&&animelemtime(1)<=155
trigger1=animelemtime(1)%5=1
trigger2=animelemtime(1)=260
value=s0,27
ignorehitpause=1
[state ];ǂ႟
type=playsnd
trigger1=animelemtime(1)>=36&&animelemtime(1)<=160
trigger1=animelemtime(1)%5=1
trigger2=animelemtime(1)=260
value=s0,17
ignorehitpause=1
[state ];ق킟
type=playsnd
trigger1=animelemtime(1)=170
value=s0,36
ignorehitpause=1
[state ];V@HHHHI
type=playsnd
trigger1=animelemtime(1)=175
trigger1=sysvar(3)=[0,899]
value=s0,47
ignorehitpause=1
[state ];ŏI肾I
type=playsnd
trigger1=animelemtime(1)=175
trigger1=sysvar(3)=[900,999]
value=s10,35
volume=255
channel=0
ignorehitpause=1
[state ];ŏI肾I
type=playsnd
trigger1=animelemtime(1)=175
trigger1=sysvar(3)=[900,999]
value=s10,35
volume=255
channel=0
ignorehitpause=1



;ʁ_(OoO)^
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1
[state ]
type=envcolor
trigger1=animelemtime(1)>=36&&animelemtime(1)<=160
trigger1=animelemtime(1)%5=1
time=1
ignorehitpause=1
[state ]
type=envcolor
trigger1=animelemtime(1)=258
time=4
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-255,-255,-255,120
time=30
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=30&&animelemtime(1)<=295
add=-255,-255,-255
time=60
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=295
add=-255,-255,-255
sinadd=255,255,255,240
time=60
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(5)>=1&&animelemtime(5)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(5),12.8*animelemtime(5)
scale=0.04*animelemtime(5),0.2*animelemtime(5)
pos=-50+172,-71
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(5)>=1&&animelemtime(5)<=10
anim=10062
scale=0.12*animelemtime(5),0.04*animelemtime(5)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=11&&animelemtime(5)<=20
anim=10062
scale=1.2+0.12*(animelemtime(5)-10),0.4+0.004*(animelemtime(5)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=21&&animelemtime(5)<=30
anim=10062
scale=2.4+0.12*(animelemtime(5)-20),0.44-0.044*(animelemtime(5)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=1&&animelemtime(5)<=10
anim=10062
scale=0.12*animelemtime(5),0.04*animelemtime(5)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=11&&animelemtime(5)<=20
anim=10062
scale=1.2+0.12*(animelemtime(5)-10),0.4+0.004*(animelemtime(5)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=21&&animelemtime(5)<=30
anim=10062
scale=2.4+0.12*(animelemtime(5)-20),0.44-0.044*(animelemtime(5)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(5)>=1&&animelemtime(5)<=10
anim=10003
scale=0.12*animelemtime(5),0.04*animelemtime(5)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=11&&animelemtime(5)<=20
anim=10003
scale=1.2+0.12*(animelemtime(5)-10),0.4+0.004*(animelemtime(5)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=21&&animelemtime(5)<=30
anim=10003
scale=2.4+0.12*(animelemtime(5)-20),0.44-0.044*(animelemtime(5)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=1&&animelemtime(5)<=10
anim=10003
scale=0.12*animelemtime(5),0.04*animelemtime(5)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=11&&animelemtime(5)<=20
anim=10003
scale=1.2+0.12*(animelemtime(5)-10),0.4+0.004*(animelemtime(5)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=21&&animelemtime(5)<=30
anim=10003
scale=2.4+0.12*(animelemtime(5)-20),0.44-0.044*(animelemtime(5)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(5)>=1&&animelemtime(5)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-71
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(5)>=1&&animelemtime(5)<=15
anim=10020
scale=1,1
pos=-50+172,-71
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(7)>=1&&animelemtime(7)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(7),12.8*animelemtime(7)
scale=0.04*animelemtime(7),0.2*animelemtime(7)
pos=-50+172,-94
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(7)>=1&&animelemtime(7)<=10
anim=10062
scale=0.12*animelemtime(7),0.04*animelemtime(7)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=11&&animelemtime(7)<=20
anim=10062
scale=1.2+0.12*(animelemtime(7)-10),0.4+0.004*(animelemtime(7)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=21&&animelemtime(7)<=30
anim=10062
scale=2.4+0.12*(animelemtime(7)-20),0.44-0.044*(animelemtime(7)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=1&&animelemtime(7)<=10
anim=10062
scale=0.12*animelemtime(7),0.04*animelemtime(7)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=11&&animelemtime(7)<=20
anim=10062
scale=1.2+0.12*(animelemtime(7)-10),0.4+0.004*(animelemtime(7)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=21&&animelemtime(7)<=30
anim=10062
scale=2.4+0.12*(animelemtime(7)-20),0.44-0.044*(animelemtime(7)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(7)>=1&&animelemtime(7)<=10
anim=10003
scale=0.12*animelemtime(7),0.04*animelemtime(7)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=11&&animelemtime(7)<=20
anim=10003
scale=1.2+0.12*(animelemtime(7)-10),0.4+0.004*(animelemtime(7)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=21&&animelemtime(7)<=30
anim=10003
scale=2.4+0.12*(animelemtime(7)-20),0.44-0.044*(animelemtime(7)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=1&&animelemtime(7)<=10
anim=10003
scale=0.12*animelemtime(7),0.04*animelemtime(7)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=11&&animelemtime(7)<=20
anim=10003
scale=1.2+0.12*(animelemtime(7)-10),0.4+0.004*(animelemtime(7)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=21&&animelemtime(7)<=30
anim=10003
scale=2.4+0.12*(animelemtime(7)-20),0.44-0.044*(animelemtime(7)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(7)>=1&&animelemtime(7)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-94
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(7)>=1&&animelemtime(7)<=15
anim=10020
scale=1,1
pos=-50+172,-94
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(9),12.8*animelemtime(9)
scale=0.04*animelemtime(9),0.2*animelemtime(9)
pos=-50+172,-14
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=10
anim=10062
scale=0.12*animelemtime(9),0.04*animelemtime(9)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=11&&animelemtime(9)<=20
anim=10062
scale=1.2+0.12*(animelemtime(9)-10),0.4+0.004*(animelemtime(9)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=21&&animelemtime(9)<=30
anim=10062
scale=2.4+0.12*(animelemtime(9)-20),0.44-0.044*(animelemtime(9)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=10
anim=10062
scale=0.12*animelemtime(9),0.04*animelemtime(9)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=11&&animelemtime(9)<=20
anim=10062
scale=1.2+0.12*(animelemtime(9)-10),0.4+0.004*(animelemtime(9)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=21&&animelemtime(9)<=30
anim=10062
scale=2.4+0.12*(animelemtime(9)-20),0.44-0.044*(animelemtime(9)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=10
anim=10003
scale=0.12*animelemtime(9),0.04*animelemtime(9)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=11&&animelemtime(9)<=20
anim=10003
scale=1.2+0.12*(animelemtime(9)-10),0.4+0.004*(animelemtime(9)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=21&&animelemtime(9)<=30
anim=10003
scale=2.4+0.12*(animelemtime(9)-20),0.44-0.044*(animelemtime(9)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=10
anim=10003
scale=0.12*animelemtime(9),0.04*animelemtime(9)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=11&&animelemtime(9)<=20
anim=10003
scale=1.2+0.12*(animelemtime(9)-10),0.4+0.004*(animelemtime(9)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=21&&animelemtime(9)<=30
anim=10003
scale=2.4+0.12*(animelemtime(9)-20),0.44-0.044*(animelemtime(9)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-14
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(9)>=1&&animelemtime(9)<=15
anim=10020
scale=1,1
pos=-50+172,-14
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(11)>=1&&animelemtime(11)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(11),12.8*animelemtime(11)
scale=0.04*animelemtime(11),0.2*animelemtime(11)
pos=-50+173,-63
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(11)>=1&&animelemtime(11)<=10
anim=10062
scale=0.12*animelemtime(11),0.04*animelemtime(11)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(11)>=11&&animelemtime(11)<=20
anim=10062
scale=1.2+0.12*(animelemtime(11)-10),0.4+0.004*(animelemtime(11)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(11)>=21&&animelemtime(11)<=30
anim=10062
scale=2.4+0.12*(animelemtime(11)-20),0.44-0.044*(animelemtime(11)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(11)>=1&&animelemtime(11)<=10
anim=10062
scale=0.12*animelemtime(11),0.04*animelemtime(11)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(11)>=11&&animelemtime(11)<=20
anim=10062
scale=1.2+0.12*(animelemtime(11)-10),0.4+0.004*(animelemtime(11)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(11)>=21&&animelemtime(11)<=30
anim=10062
scale=2.4+0.12*(animelemtime(11)-20),0.44-0.044*(animelemtime(11)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(11)>=1&&animelemtime(11)<=10
anim=10003
scale=0.12*animelemtime(11),0.04*animelemtime(11)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(11)>=11&&animelemtime(11)<=20
anim=10003
scale=1.2+0.12*(animelemtime(11)-10),0.4+0.004*(animelemtime(11)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(11)>=21&&animelemtime(11)<=30
anim=10003
scale=2.4+0.12*(animelemtime(11)-20),0.44-0.044*(animelemtime(11)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(11)>=1&&animelemtime(11)<=10
anim=10003
scale=0.12*animelemtime(11),0.04*animelemtime(11)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(11)>=11&&animelemtime(11)<=20
anim=10003
scale=1.2+0.12*(animelemtime(11)-10),0.4+0.004*(animelemtime(11)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(11)>=21&&animelemtime(11)<=30
anim=10003
scale=2.4+0.12*(animelemtime(11)-20),0.44-0.044*(animelemtime(11)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(11)>=1&&animelemtime(11)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+173,-63
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(11)>=1&&animelemtime(11)<=15
anim=10020
scale=1,1
pos=-50+173,-63
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(13),12.8*animelemtime(13)
scale=0.04*animelemtime(13),0.2*animelemtime(13)
pos=-50+161,-11
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=30
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.044*(animelemtime(13)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=30
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.044*(animelemtime(13)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=30
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.044*(animelemtime(13)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=30
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.044*(animelemtime(13)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+161,-11
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=15
anim=10020
scale=1,1
pos=-50+161,-11
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(15)>=1&&animelemtime(15)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(15),12.8*animelemtime(15)
scale=0.04*animelemtime(15),0.2*animelemtime(15)
pos=-50+172,-71
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(15)>=1&&animelemtime(15)<=10
anim=10062
scale=0.12*animelemtime(15),0.04*animelemtime(15)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(15)>=11&&animelemtime(15)<=20
anim=10062
scale=1.2+0.12*(animelemtime(15)-10),0.4+0.004*(animelemtime(15)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(15)>=21&&animelemtime(15)<=30
anim=10062
scale=2.4+0.12*(animelemtime(15)-20),0.44-0.044*(animelemtime(15)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(15)>=1&&animelemtime(15)<=10
anim=10062
scale=0.12*animelemtime(15),0.04*animelemtime(15)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(15)>=11&&animelemtime(15)<=20
anim=10062
scale=1.2+0.12*(animelemtime(15)-10),0.4+0.004*(animelemtime(15)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(15)>=21&&animelemtime(15)<=30
anim=10062
scale=2.4+0.12*(animelemtime(15)-20),0.44-0.044*(animelemtime(15)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(15)>=1&&animelemtime(15)<=10
anim=10003
scale=0.12*animelemtime(15),0.04*animelemtime(15)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(15)>=11&&animelemtime(15)<=20
anim=10003
scale=1.2+0.12*(animelemtime(15)-10),0.4+0.004*(animelemtime(15)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(15)>=21&&animelemtime(15)<=30
anim=10003
scale=2.4+0.12*(animelemtime(15)-20),0.44-0.044*(animelemtime(15)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(15)>=1&&animelemtime(15)<=10
anim=10003
scale=0.12*animelemtime(15),0.04*animelemtime(15)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(15)>=11&&animelemtime(15)<=20
anim=10003
scale=1.2+0.12*(animelemtime(15)-10),0.4+0.004*(animelemtime(15)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(15)>=21&&animelemtime(15)<=30
anim=10003
scale=2.4+0.12*(animelemtime(15)-20),0.44-0.044*(animelemtime(15)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(15)>=1&&animelemtime(15)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-71
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(15)>=1&&animelemtime(15)<=15
anim=10020
scale=1,1
pos=-50+172,-71
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(17)>=1&&animelemtime(17)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(17),12.8*animelemtime(17)
scale=0.04*animelemtime(17),0.2*animelemtime(17)
pos=-50+172,-94
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(17)>=1&&animelemtime(17)<=10
anim=10062
scale=0.12*animelemtime(17),0.04*animelemtime(17)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(17)>=11&&animelemtime(17)<=20
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scale=1.2+0.12*(animelemtime(17)-10),0.4+0.004*(animelemtime(17)-10)
facing=-1
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removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(17)>=21&&animelemtime(17)<=30
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scale=2.4+0.12*(animelemtime(17)-20),0.44-0.044*(animelemtime(17)-20)
facing=-1
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removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(17)>=1&&animelemtime(17)<=10
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scale=0.12*animelemtime(17),0.04*animelemtime(17)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(17)>=11&&animelemtime(17)<=20
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sprpriority=2147483646
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supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(17)>=21&&animelemtime(17)<=30
anim=10062
scale=2.4+0.12*(animelemtime(17)-20),0.44-0.044*(animelemtime(17)-20)
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sprpriority=2147483646
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supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(17)>=1&&animelemtime(17)<=10
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facing=-1
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sprpriority=2147483647
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ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(17)>=11&&animelemtime(17)<=20
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sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
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sprpriority=2147483647
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ignorehitpause=1
[state ]
type=explod
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sprpriority=2147483647
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[state ]
type=explod
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[state ]
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;F̃JX
[state ]
type=explod
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anim=10080
scale=1,1
facing=-1
pos=-50+172,-94
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ignorehitpause=1
;JX
[state ]
type=explod
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scale=1,1
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vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(19)>=1&&animelemtime(19)<=20
anim=10150
trans=addalpha
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removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(19)>=1&&animelemtime(19)<=10
anim=10062
scale=0.12*animelemtime(19),0.04*animelemtime(19)
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sprpriority=2147483646
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ignorehitpause=1
[state ]
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[state ]
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[state ]
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[state ]
type=explod
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[state ]
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;e
[state ]
type=explod
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[state ]
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ignorehitpause=1
[state ]
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[state ]
type=explod
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[state ]
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[state ]
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sprpriority=2147483647
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ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(19)>=1&&animelemtime(19)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-14
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sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
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scale=1,1
pos=-50+172,-14
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
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anim=10150
trans=addalpha
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removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(21)>=1&&animelemtime(21)<=10
anim=10062
scale=0.12*animelemtime(21),0.04*animelemtime(21)
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sprpriority=2147483646
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ignorehitpause=1
[state ]
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sprpriority=2147483646
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[state ]
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ignorehitpause=1
[state ]
type=explod
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facing=-1
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sprpriority=2147483646
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ignorehitpause=1
[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
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sprpriority=2147483646
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ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(21)>=1&&animelemtime(21)<=10
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scale=0.12*animelemtime(21),0.04*animelemtime(21)
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sprpriority=2147483647
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ignorehitpause=1
[state ]
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sprpriority=2147483647
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ignorehitpause=1
[state ]
type=explod
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sprpriority=2147483647
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supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
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facing=-1
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sprpriority=2147483647
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supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
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sprpriority=2147483647
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ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(21)>=21&&animelemtime(21)<=30
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scale=2.4+0.12*(animelemtime(21)-20),0.44-0.044*(animelemtime(21)-20)
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removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(21)>=1&&animelemtime(21)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+173,-63
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(21)>=1&&animelemtime(21)<=15
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scale=1,1
pos=-50+173,-63
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(23),12.8*animelemtime(23)
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pos=-50+161,-11
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=10
anim=10062
scale=0.12*animelemtime(23),0.04*animelemtime(23)
facing=-1
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sprpriority=2147483646
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ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)>=11&&animelemtime(23)<=20
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sprpriority=2147483646
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ignorehitpause=1
[state ]
type=explod
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sprpriority=2147483646
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ignorehitpause=1
[state ]
type=explod
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facing=-1
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sprpriority=2147483646
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[state ]
type=explod
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ignorehitpause=1
[state ]
type=explod
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sprpriority=2147483646
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ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=10
anim=10003
scale=0.12*animelemtime(23),0.04*animelemtime(23)
facing=-1
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sprpriority=2147483647
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ignorehitpause=1
[state ]
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sprpriority=2147483647
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ignorehitpause=1
[state ]
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sprpriority=2147483647
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ignorehitpause=1
[state ]
type=explod
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facing=-1
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sprpriority=2147483647
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supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
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sprpriority=2147483647
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ignorehitpause=1
[state ]
type=explod
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removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+161,-11
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(23)>=1&&animelemtime(23)<=15
anim=10020
scale=1,1
pos=-50+161,-11
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(25),12.8*animelemtime(25)
scale=0.04*animelemtime(25),0.2*animelemtime(25)
pos=-50+172,-71
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=10
anim=10062
scale=0.12*animelemtime(25),0.04*animelemtime(25)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=11&&animelemtime(25)<=20
anim=10062
scale=1.2+0.12*(animelemtime(25)-10),0.4+0.004*(animelemtime(25)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=21&&animelemtime(25)<=30
anim=10062
scale=2.4+0.12*(animelemtime(25)-20),0.44-0.044*(animelemtime(25)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=10
anim=10062
scale=0.12*animelemtime(25),0.04*animelemtime(25)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=11&&animelemtime(25)<=20
anim=10062
scale=1.2+0.12*(animelemtime(25)-10),0.4+0.004*(animelemtime(25)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=21&&animelemtime(25)<=30
anim=10062
scale=2.4+0.12*(animelemtime(25)-20),0.44-0.044*(animelemtime(25)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=10
anim=10003
scale=0.12*animelemtime(25),0.04*animelemtime(25)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=11&&animelemtime(25)<=20
anim=10003
scale=1.2+0.12*(animelemtime(25)-10),0.4+0.004*(animelemtime(25)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=21&&animelemtime(25)<=30
anim=10003
scale=2.4+0.12*(animelemtime(25)-20),0.44-0.044*(animelemtime(25)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=10
anim=10003
scale=0.12*animelemtime(25),0.04*animelemtime(25)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=11&&animelemtime(25)<=20
anim=10003
scale=1.2+0.12*(animelemtime(25)-10),0.4+0.004*(animelemtime(25)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(25)>=21&&animelemtime(25)<=30
anim=10003
scale=2.4+0.12*(animelemtime(25)-20),0.44-0.044*(animelemtime(25)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-71
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(25)>=1&&animelemtime(25)<=15
anim=10020
scale=1,1
pos=-50+172,-71
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(27)>=1&&animelemtime(27)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(27),12.8*animelemtime(27)
scale=0.04*animelemtime(27),0.2*animelemtime(27)
pos=-50+172,-94
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(27)>=1&&animelemtime(27)<=10
anim=10062
scale=0.12*animelemtime(27),0.04*animelemtime(27)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(27)>=11&&animelemtime(27)<=20
anim=10062
scale=1.2+0.12*(animelemtime(27)-10),0.4+0.004*(animelemtime(27)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(27)>=21&&animelemtime(27)<=30
anim=10062
scale=2.4+0.12*(animelemtime(27)-20),0.44-0.044*(animelemtime(27)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(27)>=1&&animelemtime(27)<=10
anim=10062
scale=0.12*animelemtime(27),0.04*animelemtime(27)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(27)>=11&&animelemtime(27)<=20
anim=10062
scale=1.2+0.12*(animelemtime(27)-10),0.4+0.004*(animelemtime(27)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(27)>=21&&animelemtime(27)<=30
anim=10062
scale=2.4+0.12*(animelemtime(27)-20),0.44-0.044*(animelemtime(27)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(27)>=1&&animelemtime(27)<=10
anim=10003
scale=0.12*animelemtime(27),0.04*animelemtime(27)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(27)>=11&&animelemtime(27)<=20
anim=10003
scale=1.2+0.12*(animelemtime(27)-10),0.4+0.004*(animelemtime(27)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(27)>=21&&animelemtime(27)<=30
anim=10003
scale=2.4+0.12*(animelemtime(27)-20),0.44-0.044*(animelemtime(27)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(27)>=1&&animelemtime(27)<=10
anim=10003
scale=0.12*animelemtime(27),0.04*animelemtime(27)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(27)>=11&&animelemtime(27)<=20
anim=10003
scale=1.2+0.12*(animelemtime(27)-10),0.4+0.004*(animelemtime(27)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(27)>=21&&animelemtime(27)<=30
anim=10003
scale=2.4+0.12*(animelemtime(27)-20),0.44-0.044*(animelemtime(27)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(27)>=1&&animelemtime(27)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-94
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(27)>=1&&animelemtime(27)<=15
anim=10020
scale=1,1
pos=-50+172,-94
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(29)>=1&&animelemtime(29)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(29),12.8*animelemtime(29)
scale=0.04*animelemtime(29),0.2*animelemtime(29)
pos=-50+172,-14
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(29)>=1&&animelemtime(29)<=10
anim=10062
scale=0.12*animelemtime(29),0.04*animelemtime(29)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(29)>=11&&animelemtime(29)<=20
anim=10062
scale=1.2+0.12*(animelemtime(29)-10),0.4+0.004*(animelemtime(29)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(29)>=21&&animelemtime(29)<=30
anim=10062
scale=2.4+0.12*(animelemtime(29)-20),0.44-0.044*(animelemtime(29)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(29)>=1&&animelemtime(29)<=10
anim=10062
scale=0.12*animelemtime(29),0.04*animelemtime(29)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(29)>=11&&animelemtime(29)<=20
anim=10062
scale=1.2+0.12*(animelemtime(29)-10),0.4+0.004*(animelemtime(29)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(29)>=21&&animelemtime(29)<=30
anim=10062
scale=2.4+0.12*(animelemtime(29)-20),0.44-0.044*(animelemtime(29)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(29)>=1&&animelemtime(29)<=10
anim=10003
scale=0.12*animelemtime(29),0.04*animelemtime(29)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(29)>=11&&animelemtime(29)<=20
anim=10003
scale=1.2+0.12*(animelemtime(29)-10),0.4+0.004*(animelemtime(29)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(29)>=21&&animelemtime(29)<=30
anim=10003
scale=2.4+0.12*(animelemtime(29)-20),0.44-0.044*(animelemtime(29)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(29)>=1&&animelemtime(29)<=10
anim=10003
scale=0.12*animelemtime(29),0.04*animelemtime(29)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(29)>=11&&animelemtime(29)<=20
anim=10003
scale=1.2+0.12*(animelemtime(29)-10),0.4+0.004*(animelemtime(29)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(29)>=21&&animelemtime(29)<=30
anim=10003
scale=2.4+0.12*(animelemtime(29)-20),0.44-0.044*(animelemtime(29)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(29)>=1&&animelemtime(29)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-14
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(29)>=1&&animelemtime(29)<=15
anim=10020
scale=1,1
pos=-50+172,-14
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(31)>=1&&animelemtime(31)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(31),12.8*animelemtime(31)
scale=0.04*animelemtime(31),0.2*animelemtime(31)
pos=-50+173,-63
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(31)>=1&&animelemtime(31)<=10
anim=10062
scale=0.12*animelemtime(31),0.04*animelemtime(31)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(31)>=11&&animelemtime(31)<=20
anim=10062
scale=1.2+0.12*(animelemtime(31)-10),0.4+0.004*(animelemtime(31)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(31)>=21&&animelemtime(31)<=30
anim=10062
scale=2.4+0.12*(animelemtime(31)-20),0.44-0.044*(animelemtime(31)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(31)>=1&&animelemtime(31)<=10
anim=10062
scale=0.12*animelemtime(31),0.04*animelemtime(31)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(31)>=11&&animelemtime(31)<=20
anim=10062
scale=1.2+0.12*(animelemtime(31)-10),0.4+0.004*(animelemtime(31)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(31)>=21&&animelemtime(31)<=30
anim=10062
scale=2.4+0.12*(animelemtime(31)-20),0.44-0.044*(animelemtime(31)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(31)>=1&&animelemtime(31)<=10
anim=10003
scale=0.12*animelemtime(31),0.04*animelemtime(31)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(31)>=11&&animelemtime(31)<=20
anim=10003
scale=1.2+0.12*(animelemtime(31)-10),0.4+0.004*(animelemtime(31)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(31)>=21&&animelemtime(31)<=30
anim=10003
scale=2.4+0.12*(animelemtime(31)-20),0.44-0.044*(animelemtime(31)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(31)>=1&&animelemtime(31)<=10
anim=10003
scale=0.12*animelemtime(31),0.04*animelemtime(31)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(31)>=11&&animelemtime(31)<=20
anim=10003
scale=1.2+0.12*(animelemtime(31)-10),0.4+0.004*(animelemtime(31)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(31)>=21&&animelemtime(31)<=30
anim=10003
scale=2.4+0.12*(animelemtime(31)-20),0.44-0.044*(animelemtime(31)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(31)>=1&&animelemtime(31)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+173,-63
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(31)>=1&&animelemtime(31)<=15
anim=10020
scale=1,1
pos=-50+173,-63
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(33)>=1&&animelemtime(33)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(33),12.8*animelemtime(33)
scale=0.04*animelemtime(33),0.2*animelemtime(33)
pos=-50+161,-11
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(33)>=1&&animelemtime(33)<=10
anim=10062
scale=0.12*animelemtime(33),0.04*animelemtime(33)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(33)>=11&&animelemtime(33)<=20
anim=10062
scale=1.2+0.12*(animelemtime(33)-10),0.4+0.004*(animelemtime(33)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(33)>=21&&animelemtime(33)<=30
anim=10062
scale=2.4+0.12*(animelemtime(33)-20),0.44-0.044*(animelemtime(33)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(33)>=1&&animelemtime(33)<=10
anim=10062
scale=0.12*animelemtime(33),0.04*animelemtime(33)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(33)>=11&&animelemtime(33)<=20
anim=10062
scale=1.2+0.12*(animelemtime(33)-10),0.4+0.004*(animelemtime(33)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(33)>=21&&animelemtime(33)<=30
anim=10062
scale=2.4+0.12*(animelemtime(33)-20),0.44-0.044*(animelemtime(33)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(33)>=1&&animelemtime(33)<=10
anim=10003
scale=0.12*animelemtime(33),0.04*animelemtime(33)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(33)>=11&&animelemtime(33)<=20
anim=10003
scale=1.2+0.12*(animelemtime(33)-10),0.4+0.004*(animelemtime(33)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(33)>=21&&animelemtime(33)<=30
anim=10003
scale=2.4+0.12*(animelemtime(33)-20),0.44-0.044*(animelemtime(33)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(33)>=1&&animelemtime(33)<=10
anim=10003
scale=0.12*animelemtime(33),0.04*animelemtime(33)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(33)>=11&&animelemtime(33)<=20
anim=10003
scale=1.2+0.12*(animelemtime(33)-10),0.4+0.004*(animelemtime(33)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(33)>=21&&animelemtime(33)<=30
anim=10003
scale=2.4+0.12*(animelemtime(33)-20),0.44-0.044*(animelemtime(33)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(33)>=1&&animelemtime(33)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+161,-11
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(33)>=1&&animelemtime(33)<=15
anim=10020
scale=1,1
pos=-50+161,-11
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(35)>=1&&animelemtime(35)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(35),12.8*animelemtime(35)
scale=0.04*animelemtime(35),0.2*animelemtime(35)
pos=-50+172,-71
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(35)>=1&&animelemtime(35)<=10
anim=10062
scale=0.12*animelemtime(35),0.04*animelemtime(35)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(35)>=11&&animelemtime(35)<=20
anim=10062
scale=1.2+0.12*(animelemtime(35)-10),0.4+0.004*(animelemtime(35)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(35)>=21&&animelemtime(35)<=30
anim=10062
scale=2.4+0.12*(animelemtime(35)-20),0.44-0.044*(animelemtime(35)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(35)>=1&&animelemtime(35)<=10
anim=10062
scale=0.12*animelemtime(35),0.04*animelemtime(35)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(35)>=11&&animelemtime(35)<=20
anim=10062
scale=1.2+0.12*(animelemtime(35)-10),0.4+0.004*(animelemtime(35)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(35)>=21&&animelemtime(35)<=30
anim=10062
scale=2.4+0.12*(animelemtime(35)-20),0.44-0.044*(animelemtime(35)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(35)>=1&&animelemtime(35)<=10
anim=10003
scale=0.12*animelemtime(35),0.04*animelemtime(35)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(35)>=11&&animelemtime(35)<=20
anim=10003
scale=1.2+0.12*(animelemtime(35)-10),0.4+0.004*(animelemtime(35)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(35)>=21&&animelemtime(35)<=30
anim=10003
scale=2.4+0.12*(animelemtime(35)-20),0.44-0.044*(animelemtime(35)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(35)>=1&&animelemtime(35)<=10
anim=10003
scale=0.12*animelemtime(35),0.04*animelemtime(35)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(35)>=11&&animelemtime(35)<=20
anim=10003
scale=1.2+0.12*(animelemtime(35)-10),0.4+0.004*(animelemtime(35)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(35)>=21&&animelemtime(35)<=30
anim=10003
scale=2.4+0.12*(animelemtime(35)-20),0.44-0.044*(animelemtime(35)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(35)>=1&&animelemtime(35)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-71
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(35)>=1&&animelemtime(35)<=15
anim=10020
scale=1,1
pos=-50+172,-71
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(37)>=1&&animelemtime(37)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(37),12.8*animelemtime(37)
scale=0.04*animelemtime(37),0.2*animelemtime(37)
pos=-50+172,-94
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(37)>=1&&animelemtime(37)<=10
anim=10062
scale=0.12*animelemtime(37),0.04*animelemtime(37)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(37)>=11&&animelemtime(37)<=20
anim=10062
scale=1.2+0.12*(animelemtime(37)-10),0.4+0.004*(animelemtime(37)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(37)>=21&&animelemtime(37)<=30
anim=10062
scale=2.4+0.12*(animelemtime(37)-20),0.44-0.044*(animelemtime(37)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(37)>=1&&animelemtime(37)<=10
anim=10062
scale=0.12*animelemtime(37),0.04*animelemtime(37)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(37)>=11&&animelemtime(37)<=20
anim=10062
scale=1.2+0.12*(animelemtime(37)-10),0.4+0.004*(animelemtime(37)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(37)>=21&&animelemtime(37)<=30
anim=10062
scale=2.4+0.12*(animelemtime(37)-20),0.44-0.044*(animelemtime(37)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(37)>=1&&animelemtime(37)<=10
anim=10003
scale=0.12*animelemtime(37),0.04*animelemtime(37)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(37)>=11&&animelemtime(37)<=20
anim=10003
scale=1.2+0.12*(animelemtime(37)-10),0.4+0.004*(animelemtime(37)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(37)>=21&&animelemtime(37)<=30
anim=10003
scale=2.4+0.12*(animelemtime(37)-20),0.44-0.044*(animelemtime(37)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(37)>=1&&animelemtime(37)<=10
anim=10003
scale=0.12*animelemtime(37),0.04*animelemtime(37)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(37)>=11&&animelemtime(37)<=20
anim=10003
scale=1.2+0.12*(animelemtime(37)-10),0.4+0.004*(animelemtime(37)-10)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(37)>=21&&animelemtime(37)<=30
anim=10003
scale=2.4+0.12*(animelemtime(37)-20),0.44-0.044*(animelemtime(37)-20)
facing=-1
pos=-50+172,-94
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(37)>=1&&animelemtime(37)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-94
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(37)>=1&&animelemtime(37)<=15
anim=10020
scale=1,1
pos=-50+172,-94
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(39)>=1&&animelemtime(39)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(39),12.8*animelemtime(39)
scale=0.04*animelemtime(39),0.2*animelemtime(39)
pos=-50+172,-14
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(39)>=1&&animelemtime(39)<=10
anim=10062
scale=0.12*animelemtime(39),0.04*animelemtime(39)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(39)>=11&&animelemtime(39)<=20
anim=10062
scale=1.2+0.12*(animelemtime(39)-10),0.4+0.004*(animelemtime(39)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(39)>=21&&animelemtime(39)<=30
anim=10062
scale=2.4+0.12*(animelemtime(39)-20),0.44-0.044*(animelemtime(39)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(39)>=1&&animelemtime(39)<=10
anim=10062
scale=0.12*animelemtime(39),0.04*animelemtime(39)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(39)>=11&&animelemtime(39)<=20
anim=10062
scale=1.2+0.12*(animelemtime(39)-10),0.4+0.004*(animelemtime(39)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(39)>=21&&animelemtime(39)<=30
anim=10062
scale=2.4+0.12*(animelemtime(39)-20),0.44-0.044*(animelemtime(39)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(39)>=1&&animelemtime(39)<=10
anim=10003
scale=0.12*animelemtime(39),0.04*animelemtime(39)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(39)>=11&&animelemtime(39)<=20
anim=10003
scale=1.2+0.12*(animelemtime(39)-10),0.4+0.004*(animelemtime(39)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(39)>=21&&animelemtime(39)<=30
anim=10003
scale=2.4+0.12*(animelemtime(39)-20),0.44-0.044*(animelemtime(39)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(39)>=1&&animelemtime(39)<=10
anim=10003
scale=0.12*animelemtime(39),0.04*animelemtime(39)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(39)>=11&&animelemtime(39)<=20
anim=10003
scale=1.2+0.12*(animelemtime(39)-10),0.4+0.004*(animelemtime(39)-10)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(39)>=21&&animelemtime(39)<=30
anim=10003
scale=2.4+0.12*(animelemtime(39)-20),0.44-0.044*(animelemtime(39)-20)
facing=-1
pos=-50+172,-14
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(39)>=1&&animelemtime(39)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-14
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(39)>=1&&animelemtime(39)<=15
anim=10020
scale=1,1
pos=-50+172,-14
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(41)>=1&&animelemtime(41)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(41),12.8*animelemtime(41)
scale=0.04*animelemtime(41),0.2*animelemtime(41)
pos=-50+173,-63
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(41)>=1&&animelemtime(41)<=10
anim=10062
scale=0.12*animelemtime(41),0.04*animelemtime(41)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(41)>=11&&animelemtime(41)<=20
anim=10062
scale=1.2+0.12*(animelemtime(41)-10),0.4+0.004*(animelemtime(41)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(41)>=21&&animelemtime(41)<=30
anim=10062
scale=2.4+0.12*(animelemtime(41)-20),0.44-0.044*(animelemtime(41)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(41)>=1&&animelemtime(41)<=10
anim=10062
scale=0.12*animelemtime(41),0.04*animelemtime(41)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(41)>=11&&animelemtime(41)<=20
anim=10062
scale=1.2+0.12*(animelemtime(41)-10),0.4+0.004*(animelemtime(41)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(41)>=21&&animelemtime(41)<=30
anim=10062
scale=2.4+0.12*(animelemtime(41)-20),0.44-0.044*(animelemtime(41)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(41)>=1&&animelemtime(41)<=10
anim=10003
scale=0.12*animelemtime(41),0.04*animelemtime(41)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(41)>=11&&animelemtime(41)<=20
anim=10003
scale=1.2+0.12*(animelemtime(41)-10),0.4+0.004*(animelemtime(41)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(41)>=21&&animelemtime(41)<=30
anim=10003
scale=2.4+0.12*(animelemtime(41)-20),0.44-0.044*(animelemtime(41)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(41)>=1&&animelemtime(41)<=10
anim=10003
scale=0.12*animelemtime(41),0.04*animelemtime(41)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(41)>=11&&animelemtime(41)<=20
anim=10003
scale=1.2+0.12*(animelemtime(41)-10),0.4+0.004*(animelemtime(41)-10)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(41)>=21&&animelemtime(41)<=30
anim=10003
scale=2.4+0.12*(animelemtime(41)-20),0.44-0.044*(animelemtime(41)-20)
facing=-1
pos=-50+173,-63
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(41)>=1&&animelemtime(41)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+173,-63
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(41)>=1&&animelemtime(41)<=15
anim=10020
scale=1,1
pos=-50+173,-63
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(43)>=1&&animelemtime(43)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(43),12.8*animelemtime(43)
scale=0.04*animelemtime(43),0.2*animelemtime(43)
pos=-50+161,-11
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(43)>=1&&animelemtime(43)<=10
anim=10062
scale=0.12*animelemtime(43),0.04*animelemtime(43)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(43)>=11&&animelemtime(43)<=20
anim=10062
scale=1.2+0.12*(animelemtime(43)-10),0.4+0.004*(animelemtime(43)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(43)>=21&&animelemtime(43)<=30
anim=10062
scale=2.4+0.12*(animelemtime(43)-20),0.44-0.044*(animelemtime(43)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(43)>=1&&animelemtime(43)<=10
anim=10062
scale=0.12*animelemtime(43),0.04*animelemtime(43)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(43)>=11&&animelemtime(43)<=20
anim=10062
scale=1.2+0.12*(animelemtime(43)-10),0.4+0.004*(animelemtime(43)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(43)>=21&&animelemtime(43)<=30
anim=10062
scale=2.4+0.12*(animelemtime(43)-20),0.44-0.044*(animelemtime(43)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(43)>=1&&animelemtime(43)<=10
anim=10003
scale=0.12*animelemtime(43),0.04*animelemtime(43)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(43)>=11&&animelemtime(43)<=20
anim=10003
scale=1.2+0.12*(animelemtime(43)-10),0.4+0.004*(animelemtime(43)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(43)>=21&&animelemtime(43)<=30
anim=10003
scale=2.4+0.12*(animelemtime(43)-20),0.44-0.044*(animelemtime(43)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(43)>=1&&animelemtime(43)<=10
anim=10003
scale=0.12*animelemtime(43),0.04*animelemtime(43)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(43)>=11&&animelemtime(43)<=20
anim=10003
scale=1.2+0.12*(animelemtime(43)-10),0.4+0.004*(animelemtime(43)-10)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(43)>=21&&animelemtime(43)<=30
anim=10003
scale=2.4+0.12*(animelemtime(43)-20),0.44-0.044*(animelemtime(43)-20)
facing=-1
pos=-50+161,-11
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(43)>=1&&animelemtime(43)<=25
anim=10080
scale=1,1
facing=-1
pos=-50+161,-11
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(43)>=1&&animelemtime(43)<=25
anim=10020
scale=1,1
pos=-50+161,-11
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(45)>=1&&animelemtime(45)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(45),12.8*animelemtime(45)
scale=0.04*animelemtime(45),0.2*animelemtime(45)
pos=-50+172,-71
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(45)>=1&&animelemtime(45)<=10
anim=10062
scale=0.12*animelemtime(45),0.04*animelemtime(45)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(45)>=11&&animelemtime(45)<=20
anim=10062
scale=1.2+0.12*(animelemtime(45)-10),0.4+0.004*(animelemtime(45)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(45)>=21&&animelemtime(45)<=30
anim=10062
scale=2.4+0.12*(animelemtime(45)-20),0.44-0.044*(animelemtime(45)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(45)>=1&&animelemtime(45)<=10
anim=10062
scale=0.12*animelemtime(45),0.04*animelemtime(45)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(45)>=11&&animelemtime(45)<=20
anim=10062
scale=1.2+0.12*(animelemtime(45)-10),0.4+0.004*(animelemtime(45)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(45)>=21&&animelemtime(45)<=30
anim=10062
scale=2.4+0.12*(animelemtime(45)-20),0.44-0.044*(animelemtime(45)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(45)>=1&&animelemtime(45)<=10
anim=10003
scale=0.12*animelemtime(45),0.04*animelemtime(45)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(45)>=11&&animelemtime(45)<=20
anim=10003
scale=1.2+0.12*(animelemtime(45)-10),0.4+0.004*(animelemtime(45)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(45)>=21&&animelemtime(45)<=30
anim=10003
scale=2.4+0.12*(animelemtime(45)-20),0.44-0.044*(animelemtime(45)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(45)>=1&&animelemtime(45)<=10
anim=10003
scale=0.12*animelemtime(45),0.04*animelemtime(45)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(45)>=11&&animelemtime(45)<=20
anim=10003
scale=1.2+0.12*(animelemtime(45)-10),0.4+0.004*(animelemtime(45)-10)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(45)>=21&&animelemtime(45)<=30
anim=10003
scale=2.4+0.12*(animelemtime(45)-20),0.44-0.044*(animelemtime(45)-20)
facing=-1
pos=-50+172,-71
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(45)>=1&&animelemtime(45)<=15
anim=10080
scale=1,1
facing=-1
pos=-50+172,-71
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(45)>=1&&animelemtime(45)<=15
anim=10020
scale=1,1
pos=-50+172,-71
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;ҋ@eP
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10060
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10000
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;ҋ@eQ
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10060
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10000
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;ҋ@eR
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10060
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10000
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;ҋ@eS
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10060
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10000
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10060
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10000
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10060
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10000
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10060
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10000
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10060
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=1&&animelemtime(50)<=10
anim=10000
scale=0.03*animelemtime(50),0.03*animelemtime(50)
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=10&&animelemtime(50)<=95
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(98),12.8*animelemtime(98)
scale=0.04*animelemtime(98),0.2*animelemtime(98)
pos=58,-104
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10062
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10062
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10062
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10062
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10062
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10062
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10003
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10003
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10003
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10003
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10003
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10003
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=25
anim=10080
scale=1,1
facing=-1
pos=58,-104
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=25
anim=10020
scale=1,1
pos=58,-104
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(98),12.8*animelemtime(98)
scale=0.04*animelemtime(98),0.2*animelemtime(98)
pos=98,-85
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10062
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10062
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10062
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10062
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10062
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10062
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10003
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10003
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10003
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10003
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10003
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10003
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=25
anim=10080
scale=1,1
facing=-1
pos=98,-85
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=25
anim=10020
scale=1,1
pos=98,-85
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(98),12.8*animelemtime(98)
scale=0.04*animelemtime(98),0.2*animelemtime(98)
pos=61,-32
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10062
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10062
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10062
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10062
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10062
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10062
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10003
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10003
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10003
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10003
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10003
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10003
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=25
anim=10080
scale=1,1
facing=-1
pos=61,-32
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=25
anim=10020
scale=1,1
pos=61,-32
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(98),12.8*animelemtime(98)
scale=0.04*animelemtime(98),0.2*animelemtime(98)
pos=79,-44
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10062
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10062
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10062
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10062
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10062
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10062
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10003
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10003
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10003
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=10
anim=10003
scale=0.12*animelemtime(98),0.04*animelemtime(98)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=11&&animelemtime(98)<=20
anim=10003
scale=1.2+0.12*(animelemtime(98)-10),0.4+0.004*(animelemtime(98)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(98)>=21&&animelemtime(98)<=40
anim=10003
scale=2.4+0.12*(animelemtime(98)-20),0.44-0.022*(animelemtime(98)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=25
anim=10080
scale=1,1
facing=-1
pos=79,-44
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(98)>=1&&animelemtime(98)<=25
anim=10020
scale=1,1
pos=79,-44
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)>=36&&animelemtime(1)<=160
projanim=40140
projremove=1
projremovetime=2
offset=const(size.mid.pos.x),const(size.mid.pos.y)
attr=s,ha
hitflag=mafp
guardflag=ma
damage=0,0
sparkno=-1
numhits=animelemtime(1)%5=1
hitsound=-1
guardsound=-1
ground.type=low
ground.hittime=21
ground.slidetime=21
ground.velocity=-10,-0.12
fall=1
air.type=low
air.hittime=21
air.slidetime=21
air.velocity=-10,-0.12
air.fall=1
p2facing=1
p2stateno=20301
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=161&&animelemtime(1)<=269
projanim=40140
projremove=1
projremovetime=2
offset=const(size.mid.pos.x),const(size.mid.pos.y)
attr=s,ha
hitflag=mafp
guardflag=ma
damage=0,0
sparkno=-1
numhits=0
hitsound=-1
guardsound=-1
ground.type=low
ground.hittime=21
ground.slidetime=21
ground.velocity=0,-0.12
fall=1
air.type=low
air.hittime=21
air.slidetime=21
air.velocity=0,-0.12
air.fall=1
p2facing=1
p2stateno=20301
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)=270
projanim=40140
projremove=1
projremovetime=20
offset=const(size.mid.pos.x),const(size.mid.pos.y)
attr=s,hp
hitflag=mafp
guardflag=ma
damage=231,40
sparkno=-1
numhits=4
hitsound=s0,17
guardsound=s0,17
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-4,-10
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-4,-10
air.fall=1
p2facing=1
p2stateno=20301
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 20301]
type=a
movetype=h
physics=n
anim=5030

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1

[state ]
type=posset
trigger1=1
y=-1
ignorehitpause=1

[state ]
type=velset
trigger1=1
x=-1*abs(gethitvar(xvel))
y=gethitvar(yvel)
ignorehitpause=1

[state ]
type=selfstate
trigger1=time>0
value=5020
ignorehitpause=1

;----------------------------------------------------------------
[statedef 20400];A[{g
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30180
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,12
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10110
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10120
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];SSSSSSS
type=playsnd
trigger1=animelemtime(1)=0
value=s10,39
volume=-20
freqmul=0.75
volume=255
ignorehitpause=1
[state ];SSSSSSS
type=playsnd
trigger1=animelemtime(1)=0
value=s10,39
volume=-20
freqmul=0.75
volume=255
ignorehitpause=1
[state ];SSSSSSS
type=playsnd
trigger1=animelemtime(1)=0
value=s10,39
volume=-20
freqmul=0.75
volume=255
ignorehitpause=1
[state ];΂タタタ[N
type=playsnd
trigger1=animelemtime(1)>=31&&animelemtime(1)<=190
trigger1=animelemtime(1)%10=1
value=s0,27
ignorehitpause=1



;ʁ_(OoO)^
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=31&&animelemtime(1)<=190
trigger1=animelemtime(1)%10=2
time=2
ampl=41
freq=180
ignorehitpause=1
[state ]
type=envcolor
trigger1=animelemtime(1)>=31&&animelemtime(1)<=190
trigger1=animelemtime(1)%10=1
value=255,255,255
time=1
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-255,-255,-255,120
time=30
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=30&&animelemtime(1)<=230
add=-255,-255,-255
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=230
add=-255,-255,-255
sinadd=255,255,255,320
time=80
ignorehitpause=1



;ɂՌgEEEIȁH
[state ]
type=explod
trigger1=animelemtime(1)>=31&&animelemtime(1)<=70
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-30),12.8*(animelemtime(1)-30)
scale=0.4+0.1*(animelemtime(1)-30),0.1+0.025*(animelemtime(1)-30)
pos=160,0
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=51&&animelemtime(1)<=90
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-50),12.8*(animelemtime(1)-50)
scale=0.4+0.1*(animelemtime(1)-50),0.1+0.025*(animelemtime(1)-50)
pos=160,0
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=71&&animelemtime(1)<=110
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-70),12.8*(animelemtime(1)-70)
scale=0.4+0.1*(animelemtime(1)-70),0.1+0.025*(animelemtime(1)-70)
pos=160,0
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=91&&animelemtime(1)<=130
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-90),12.8*(animelemtime(1)-90)
scale=0.4+0.1*(animelemtime(1)-90),0.1+0.025*(animelemtime(1)-90)
pos=160,0
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=111&&animelemtime(1)<=150
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-110),12.8*(animelemtime(1)-110)
scale=0.4+0.1*(animelemtime(1)-110),0.1+0.025*(animelemtime(1)-110)
pos=160,0
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=131&&animelemtime(1)<=170
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-130),12.8*(animelemtime(1)-130)
scale=0.4+0.1*(animelemtime(1)-130),0.1+0.025*(animelemtime(1)-130)
pos=160,0
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=151&&animelemtime(1)<=290
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-150),12.8*(animelemtime(1)-150)
scale=0.4+0.1*(animelemtime(1)-150),0.1+0.025*(animelemtime(1)-150)
pos=160,0
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=171&&animelemtime(1)<=210
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-170),12.8*(animelemtime(1)-170)
scale=0.4+0.1*(animelemtime(1)-170),0.1+0.025*(animelemtime(1)-170)
pos=160,0
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=191&&animelemtime(1)<=230
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-190),12.8*(animelemtime(1)-190)
scale=0.4+0.1*(animelemtime(1)-190),0.1+0.025*(animelemtime(1)-190)
pos=160,0
postype=back
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;{g
[state ]
type=explod
trigger1=animelemtime(1)>=31&&animelemtime(1)<=70
anim=10200
scale=0.18*sin(0.07854*(animelemtime(1)-30)),0.5
pos=160,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=31&&animelemtime(1)<=70
anim=10050
scale=0.18*sin(0.07854*(animelemtime(1)-30)),0.5
pos=160,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=41&&animelemtime(1)<=80
anim=10206
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-40)),0.5
pos=160+40,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=41&&animelemtime(1)<=80
anim=10056
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-40)),0.5
pos=160+40,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=51&&animelemtime(1)<=90
anim=10203
scale=0.18*sin(0.07854*(animelemtime(1)-50)),0.5
pos=160+20,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=51&&animelemtime(1)<=90
anim=10053
scale=0.18*sin(0.07854*(animelemtime(1)-50)),0.5
pos=160+20,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=61&&animelemtime(1)<=100
anim=10209
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-60)),0.5
pos=160+60,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=61&&animelemtime(1)<=100
anim=10059
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-60)),0.5
pos=160+60,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=71&&animelemtime(1)<=110
anim=10205
scale=0.18*sin(0.07854*(animelemtime(1)-70)),0.5
pos=160-10,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=71&&animelemtime(1)<=110
anim=10055
scale=0.18*sin(0.07854*(animelemtime(1)-70)),0.5
pos=160-10,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=81&&animelemtime(1)<=120
anim=10208
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-80)),0.5
pos=160+50,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=81&&animelemtime(1)<=120
anim=10058
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-80)),0.5
pos=160+50,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=91&&animelemtime(1)<=130
anim=10202
scale=0.18*sin(0.07854*(animelemtime(1)-90)),0.5
pos=160-70,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=91&&animelemtime(1)<=130
anim=10052
scale=0.18*sin(0.07854*(animelemtime(1)-90)),0.5
pos=160-70,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=101&&animelemtime(1)<=140
anim=70200
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-100)),0.5
pos=160+25,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=101&&animelemtime(1)<=140
anim=70050
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-100)),0.5
pos=160+25,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=111&&animelemtime(1)<=150
anim=10200
scale=0.18*sin(0.07854*(animelemtime(1)-110)),0.5
pos=160-30,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=111&&animelemtime(1)<=150
anim=10050
scale=0.18*sin(0.07854*(animelemtime(1)-110)),0.5
pos=160-30,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=121&&animelemtime(1)<=160
anim=10204
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-120)),0.5
pos=160+5,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=121&&animelemtime(1)<=160
anim=10054
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-120)),0.5
pos=160+5,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=131&&animelemtime(1)<=170
anim=70205
scale=0.18*sin(0.07854*(animelemtime(1)-130)),0.5
pos=160,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=131&&animelemtime(1)<=170
anim=70055
scale=0.18*sin(0.07854*(animelemtime(1)-130)),0.5
pos=160,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=141&&animelemtime(1)<=180
anim=70200
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-140)),0.5
pos=160+40,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=141&&animelemtime(1)<=180
anim=70050
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-140)),0.5
pos=160+40,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=151&&animelemtime(1)<=190
anim=10203
scale=0.18*sin(0.07854*(animelemtime(1)-150)),0.5
pos=160+20,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=151&&animelemtime(1)<=190
anim=10053
scale=0.18*sin(0.07854*(animelemtime(1)-150)),0.5
pos=160+20,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=161&&animelemtime(1)<=200
anim=10200
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-160)),0.5
pos=160+60,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=161&&animelemtime(1)<=200
anim=10050
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-160)),0.5
pos=160+60,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=171&&animelemtime(1)<=210
anim=10200
scale=0.18*sin(0.07854*(animelemtime(1)-170)),0.5
pos=160-10,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=171&&animelemtime(1)<=210
anim=10050
scale=0.18*sin(0.07854*(animelemtime(1)-170)),0.5
pos=160-10,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=181&&animelemtime(1)<=220
anim=10208
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-180)),0.5
pos=160+50,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=181&&animelemtime(1)<=220
anim=10058
facing=-1
scale=0.18*sin(0.07854*(animelemtime(1)-180)),0.5
pos=160+50,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;{g
[state ]
type=explod
trigger1=animelemtime(1)>=191&&animelemtime(1)<=230
anim=70203
scale=0.18*sin(0.07854*(animelemtime(1)-190)),0.5
pos=160-70,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=191&&animelemtime(1)<=230
anim=70053
scale=0.18*sin(0.07854*(animelemtime(1)-190)),0.5
pos=160-70,120
postype=back
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)>=41&&animelemtime(1)<=180
projanim=40180
projremove=1
projremovetime=1
offset=160,0
postype=back
attr=s,hp
hitflag=mafp
guardflag=ma
damage=7,1
sparkno=-1
numhits=animelemtime(1)%4=1
hitsound=-1
guardsound=-1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=0,-0.5
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=0,-0.5
air.fall=1
p2facing=1
p2stateno=1191
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

;--------------------------------------------------------
[statedef 2500];܃AgCOjXvWFNg
type=s
movetype=a
physics=s
ctrl=0
velset=0,0
anim=2500
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state 3000,1]
type=palfx
trigger1=time<16&&time%2
trigger1=prevstateno=[1000,1062]
time=1
add=255,255,255
ignorehitpause=1

[state 240,4]
type=envcolor
trigger1=time=0
time=2
value=255,255,255
under=-1

[state 3100,assertspecial]
type=assertspecial
trigger1=time=[3,25]
flag=nofg
flag2=nobg
ignorehitpause=1



;Kev
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=30
time=30
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=1
value=s10,12
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=1
anim=10110
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=1
anim=10120
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;
[state ]
type=playsnd
trigger1=animelem=1
value=s0,37
ignorehitpause=1



[state bg]
type=bgpalfx
trigger1=time>=25
time=2
add=-100,-100,-100
color=0
invertall=1

[state 170,1]
type=nothitby
trigger1=time=0
value=sca,aa,ap,at
time=33

[state 240,4]
type=changestate
trigger1=animtime=0
value=2501

[statedef 2501];ːi
type=s
movetype=a
physics=n
poweradd=0
ctrl=0
velset=6,0
anim=2001
sprpriority=2
juggle=10

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state 170,1]
type=nothitby
trigger1=time=0
trigger1=var(58)=1
value=sca,ap,aa,at
time=6
ignorehitpause=1

[state 701,1]
type=null;width
trigger1=1
player=60,0

[state 840,0]
type=playerpush
trigger1=1
value=1

[state bg]
type=bgpalfx
trigger1=1
time=2
add=-100,-100,-100
color=0
invertall=1

[state 840,0]
type=playerpush
trigger1=1
value=0

[state 240,4]
type=explod
trigger1=time=0
anim=2408
id=2408
postype=p1
pos=67,-67
removetime=-1
bindtime=-1
sprpriority=-1
supermove=1
ownpal=1
removeongethit=1

[state 800,1]
type=hitdef
trigger1=1
trigger1=p2life>0
pausetime=0,0
damage=0,0
guard.pausetime=0,0
attr=s,ha
hitflag=maf
sparkno=s502
guard.sparkno=s507
sparkxy=-10,-60
guardflag=m
priority=4,miss
hitsound=s0,55
guardsound=s0,10
sparkno=-1
sprpriority=4
p2facing=1
;p1stateno=2503
;p2stateno=2010

[state 240,4]
type=changestate
trigger1=movehit
value=2503

[state 106,1]
type=hitoverride
trigger1=1
time=2
attr=sca,aa,ap,at
stateno=2508
ignorehitpause=1

[state 240,4]
type=changestate
;trigger1=time=30
trigger1=moveguarded=1
trigger2=frontedgebodydist<30
value=2508

[statedef 2503];qbg
type=s
movetype=a
physics=n
poweradd=0
ctrl=0
velset=6,0
anim=2001
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state 240,4]
type=targetstate
trigger1=time=0
value=2010

[state 240,4]
type=explod
trigger1=animelem=2
anim=2407
postype=p1
pos=70,0
sprpriority=5
supermove=1
ownpal=1

[state 240,4]
type=null;explod
trigger1=time=0
anim=2408
id=2408
postype=p1
pos=67,-67
removetime=999
bindtime=9999
sprpriority=-1
supermove=1
ownpal=1

[state 170,1]
type=nothitby
trigger1=1
value=sca,aa,ap,at
time=2

[state bg]
type=bgpalfx
trigger1=1
time=2
add=-100,-100,-100
color=0
invertall=1

[state 840,0]
type=playerpush
trigger1=1
value=0

[state 810,bind1]
type=targetbind
trigger1=1
pos=75,0
postype=p1
time=2

[state 240,4]
type=removeexplod
trigger1=frontedgebodydist<93
id=2408

[state 240,4]
type=changestate
trigger1=frontedgebodydist<93
value=2504

[statedef 2504];Ǎ
type=s
movetype=a
physics=n
poweradd=0
ctrl=0
velset=0,0
anim=2501
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state 240,4]
type=removeexplod
trigger1=time=0
id=2408

[state 701,1]
type=width
trigger1=1
edge=93,0

[state bg]
type=bgpalfx
trigger1=1
time=2
add=-100,-100,-100
color=0
invertall=1

[state 821,4]
type=playsnd
trigger1=animelem=3
value=s0,17

[state 810,bind1]
type=targetstate
trigger1=time=0
value=2011

[state 240,4]
type=envshake
trigger1=animelem=3
time=30
ampl=-30
freq=100

[state 240,4]
type=changestate
trigger1=animtime=0
value=2505

[statedef 2505];{{
type=s
movetype=i
physics=n
poweradd=0
ctrl=0
velset=0,0
anim=2008
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state 821,4]
type=playsnd
trigger1=animelem=1
value=s0,18

[state bg]
type=bgpalfx
trigger1=1
time=2
add=-100,-100,-100
color=0
invertall=1

[state 810,bind1]
type=targetstate
trigger1=time=0
value=2014

[state 820,1]
type=posadd
trigger1=animelem=6
x=-14

[state 240,4]
type=changestate
trigger1=time=170
value=2506

[statedef 2506];~܂
type=s
movetype=i
physics=n
poweradd=0
ctrl=0
velset=0,0
anim=2502
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state 240,4]
type=envshake
trigger1=time=30
time=260

[state 240,4]
type=explod
trigger1=time=150
anim=2235
id=2235
postype=p2
pos=200,-200
facing=-1
scale=1.2,1.2
vel=-1,1
sprpriority=-1

[state 821,4]
type=playsnd
trigger1=time=150
value=s0,36

[state 240,4]
type=removeexplod
trigger1=time=290
id=2235

[state 821,4]
type=playsnd
trigger1=time=280
trigger2=time=282
trigger3=time=286
trigger4=time=290
value=s0,59

[state 240,4]
type=explod
trigger1=time=280
trigger2=time=282
trigger3=time=286
trigger4=time=290
anim=2216
postype=p1
pos=60,-20
random=80,80
pausemovetime=9999
ownpal=1
ignorehitpause=1
supermove=1
sprpriority=6

[state 240,4]
type=explod
trigger1=time=280
trigger2=time=282
trigger3=time=286
trigger4=time=290
anim=2216
postype=p1
facing=-1
pos=60,-20
random=80,80
pausemovetime=9999
ownpal=1
ignorehitpause=1
supermove=1
sprpriority=6

[state 3110,8]
type=null;pause
trigger1=time=290
time=20
movetime=0

[state 820,1]
type=palfx
trigger1=time=290
time=40
add=80,-44,-124
sinadd=30,30,0,10
color=0
invertall=1
ignorehitpause=1

[state 191,1]
type=envcolor
trigger1=time=290
trigger2=time=292
trigger3=time=294
value=255,0,0
time=1
persistent=0
ignorehitpause=1

[state 240,4]
type=envshake
trigger1=time=290
time=10
ampl=-50
freq=100
ignorehitpause=1

[state bg]
type=bgpalfx
trigger1=1
time=2
add=-100,-100,-100
color=0
invertall=1
ignorehitpause=1

[state 240,4]
type=changestate
trigger1=time=290
value=2508

[state 191,1]
type=targetstate
trigger1=time=289
value=2507

[statedef 2507];萁
type=a
movetype=h
physics=n
velset=-2,-5
sprpriority=-1

[state 191,1]
type=varrandom
trigger1=time=0
v=4
range=1,100

[state 191,1]
type=lifeset
trigger1=time=0
trigger1=var(4)=[1,99]
value=0

[state 191,1]
type=lifeset
trigger1=time=0
trigger1=var(4)=100
value=1

[state 820,1]
type=palfx
trigger1=1
time=4
add=80,-44,-124
sinadd=30,30,0,10
color=0
invertall=1
ignorehitpause=1

[state 170,1]
type=nothitby
trigger1=1
value=sca
time=1

[state 821,1]
type=veladd
trigger1=time=[0,79]
y=.08

[state 821,1]
type=veladd
trigger1=time>=80
y=.4

[state 821,4]
type=changeanim
trigger1=time=0
trigger1=selfanimexist(5052)
value=5052

[state 821,4]
type=changeanim2
trigger1=time=0
trigger1=!selfanimexist(5052)
value=2233

[state 821,4]
type=changeanim
trigger1=time=80
trigger1=selfanimexist(5062)
value=5062

[state 821,4]
type=changeanim2
trigger1=time=80
trigger1=!selfanimexist(5062)
value=2234

[state 5050,6]
type=selfstate
trigger1=vel y>0
trigger1=pos y>=0
trigger1=time>=25
value=5100

[statedef 2508];
type=a
movetype=h
physics=n
velset=-2,-5
sprpriority=-1
anim=5052

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state 821,4]
type=playsnd
trigger1=time=0
value=s0,59

[state 240,4]
type=envshake
trigger1=time=0
time=10
ampl=-50
freq=100
ignorehitpause=1

[state 240,4]
type=removeexplod
trigger1=time=0
id=2408

[state 2,1]
type=varset
trigger1=time=0
ignorehitpause=1
var(22)=130

[state 2,1]
type=bgpalfx
trigger1=time>=0
ignorehitpause=1
time=50000
add=var(22),-50,-50
sprpriority=5

[state 2,1]
type=varadd
trigger1=1
ignorehitpause=1
var(22)=40

[state 240,4]
type=explod
trigger1=time=0
anim=2216
postype=p1
facing=-1
pos=30,-50
pausemovetime=9999
ownpal=1
ignorehitpause=1
supermove=1
sprpriority=6

[state 191,1]
type=varrandom
trigger1=time=0
v=4
range=1,100

[state 191,1]
type=lifeset
trigger1=time=0
trigger1=var(4)=[1,99]
value=0

[state 191,1]
type=lifeset
trigger1=time=0
trigger1=var(4)=100
value=1

[state 820,1]
type=palfx
trigger1=1
time=4
add=80,-44,-124
sinadd=30,30,0,10
color=0
invertall=1
ignorehitpause=1

[state 170,1]
type=nothitby
trigger1=1
value=sca
time=1

[state 821,1]
type=veladd
trigger1=time=[0,79]
y=.08

[state 821,1]
type=veladd
trigger1=time>=80
y=.4

[state 821,4]
type=changeanim
trigger1=time=80
value=5062

[state 5050,6]
type=selfstate
trigger1=vel y>0
trigger1=pos y>=0
trigger1=time>=25
value=5100

;----------------------------------------------------------------
[statedef 20500];ṼA
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30210
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-3000
movetime=165
time=165
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,13
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10130
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10140
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];V炨HHHHHHHII
type=playsnd
trigger1=animelemtime(1)=0
value=s0,47
ignorehitpause=1
[state ];Ђを΂Ђィ
type=playsnd
trigger1=animelemtime(1)=0
value=s10,42
volume=255
ignorehitpause=1
[state ];ЂイЂイЂイЂイEEEЂ
type=playsnd
trigger1=animelemtime(1)=0
value=s10,43
ignorehitpause=1
[state ];Ђ႟Ԃ
type=playsnd
trigger1=animelemtime(1)=0
value=s10,44
ignorehitpause=1
[state ];覐Η݂SE
type=playsnd
trigger1=animelemtime(1)=155
value=s10,29
ignorehitpause=1



;ʁ_(OoO)^
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=31&&animelemtime(1)<=165
trigger1=animelemtime(1)%2=1
time=2
ampl=8
freq=180
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=166&&animelemtime(1)<=275
trigger1=animelemtime(1)%2=1
time=2
ampl=4
freq=180
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-255,-255,-255,120
time=30
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=30&&animelemtime(1)<=275
add=-255,-255,-255
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=275
add=-255,-255,-255
sinadd=255,255,255,320
time=80
ignorehitpause=1



;gX
[state ]
type=trans
trigger1=animelemtime(1)>=1&&animelemtime(1)<=32
trans=addalpha
alpha=256-8*animelemtime(1),0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=33&&animelemtime(1)<=271
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=272&&animelemtime(1)<=335
trans=addalpha
alpha=256*cos(0.5*pi-0.02454*(animelemtime(1)-271)),0
ignorehitpause=1



;łec
[state ]
type=explod
trigger1=animelemtime(1)>=31&&animelemtime(1)<=164
anim=10060
scale=2*sin(0.01164*(animelemtime(1)-30))+0.1*sin(0.01164*(animelemtime(1)-30))*cos(sysvar(3)),2*sin(0.01164*(animelemtime(1)-30))+0.1*sin(0.01164*(animelemtime(1)-30))*sin(sysvar(3))
pos=-8,-160-140*sin(0.00952*(animelemtime(1)-30))
removetime=1
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=31&&animelemtime(1)<=164
anim=10000
scale=2*sin(0.01164*(animelemtime(1)-30))+0.1*sin(0.01164*(animelemtime(1)-30))*cos(sysvar(3)),2*sin(0.01164*(animelemtime(1)-30))+0.1*sin(0.01164*(animelemtime(1)-30))*sin(sysvar(3))
pos=-8,-160-140*sin(0.00952*(animelemtime(1)-30))
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=31&&animelemtime(1)<=164
anim=10060
scale=2*sin(0.01164*(animelemtime(1)-30))+0.1*sin(0.01164*(animelemtime(1)-30))*cos(sysvar(3)),2*sin(0.01164*(animelemtime(1)-30))+0.1*sin(0.01164*(animelemtime(1)-30))*sin(sysvar(3))
pos=-8,-160-140*sin(0.00952*(animelemtime(1)-30))
removetime=1
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=31&&animelemtime(1)<=164
anim=10000
scale=2*sin(0.01164*(animelemtime(1)-30))+0.1*sin(0.01164*(animelemtime(1)-30))*cos(sysvar(3)),2*sin(0.01164*(animelemtime(1)-30))+0.1*sin(0.01164*(animelemtime(1)-30))*sin(sysvar(3))
pos=-8,-160-140*sin(0.00952*(animelemtime(1)-30))
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;łeˁI
[state ]
type=explod
trigger1=animelemtime(1)=165
anim=10060
scale=2,2
pos=-8,-300
vel=4,4
removetime=200
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=165
anim=10000
scale=2,2
pos=-8,-300
vel=4,4
removetime=200
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=165
anim=10060
scale=2,2
pos=-8,-300
vel=4,4
removetime=200
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=165
anim=10000
scale=2,2
pos=-8,-300
vel=4,4
removetime=200
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)>=166&&animelemtime(1)<=275
projanim=40190
projremove=1
projremovetime=3
offset=-8+4*(animelemtime(1)-165),-300+4*(animelemtime(1)-165)
attr=s,hp
hitflag=mafdp
guardflag=ma
damage=31,2147483647
sparkno=-1
numhits=4
hitsound=-1
guardsound=-1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=0,-0.12
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=0,-0.12
air.fall=1
p2facing=1
p2stateno=1191
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

;----------------------------------------------------------------
[statedef 20600];WFmTChuCo[
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30220
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-3000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,13
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10130
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10140
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];ق킟
type=playsnd
trigger1=animelemtime(1)=0
value=s0,36
ignorehitpause=1
[state ];H\\
type=playsnd
trigger1=animelemtime(1)=0
trigger1=sysvar(3)=[0,899]
value=s0,37
channel=0
ignorehitpause=1
[state ];WFmTChuCo@@@III
type=playsnd
trigger1=animelemtime(1)=0
trigger1=sysvar(3)=[900,999]
value=s10,36
volume=255
ignorehitpause=1
[state ];WFmTChuCo@@@III
type=playsnd
trigger1=animelemtime(1)=0
trigger1=sysvar(3)=[900,999]
value=s10,36
volume=255
ignorehitpause=1
[state ];Ԃ[
type=playsnd
trigger1=animelemtime(1)=37
value=s10,45
ignorehitpause=1
[state ];Ԃ[
type=playsnd
trigger1=animelemtime(1)=37
value=s10,46
ignorehitpause=1



;ʁ_(OoO)^
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)=37
time=10
ampl=40
freq=180
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-255,-255,-255,120
time=30
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=30&&animelemtime(1)<=252
add=-255,-255,-255
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=252
add=-255,-255,-255
sinadd=255,255,255,320
time=80
ignorehitpause=1



;gX
[state ]
type=trans
trigger1=animelemtime(1)>=1&&animelemtime(1)<=32
trans=addalpha
alpha=256-8*animelemtime(1),0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=33&&animelemtime(1)<=188
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=189&&animelemtime(1)<=252
trans=addalpha
alpha=256*cos(0.5*pi-0.02454*(animelemtime(1)-188)),0
ignorehitpause=1



;Wωn
[state ]
type=veladd
trigger1=animelemtime(1)>=37
x=-50
ignorehitpause=1



;Ռg
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=76
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-36),6.4*(animelemtime(1)-36)
scale=0.06*(animelemtime(1)-36),0.2*(animelemtime(1)-36)
pos=80,-86
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=57&&animelemtime(1)<=96
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-56),12.8*(animelemtime(1)-56)
scale=0.06*(animelemtime(1)-56),0.2*(animelemtime(1)-56)
pos=80,-86
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=77&&animelemtime(1)<=116
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-76),12.8*(animelemtime(1)-76)
scale=0.06*(animelemtime(1)-76),0.2*(animelemtime(1)-76)
pos=80,-86
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=97&&animelemtime(1)<=136
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-96),12.8*(animelemtime(1)-96)
scale=0.06*(animelemtime(1)-96),0.2*(animelemtime(1)-96)
pos=80,-86
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=117&&animelemtime(1)<=156
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-116),12.8*(animelemtime(1)-116)
scale=0.06*(animelemtime(1)-116),0.2*(animelemtime(1)-116)
pos=80,-86
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=137&&animelemtime(1)<=176
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-136),6.4*(animelemtime(1)-136)
scale=0.06*(animelemtime(1)-136),0.2*(animelemtime(1)-136)
pos=80,-86
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=157&&animelemtime(1)<=196
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-156),12.8*(animelemtime(1)-156)
scale=0.06*(animelemtime(1)-156),0.2*(animelemtime(1)-156)
pos=80,-86
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=177&&animelemtime(1)<=216
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-176),12.8*(animelemtime(1)-176)
scale=0.06*(animelemtime(1)-176),0.2*(animelemtime(1)-176)
pos=80,-86
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=197&&animelemtime(1)<=236
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-196),12.8*(animelemtime(1)-196)
scale=0.06*(animelemtime(1)-196),0.2*(animelemtime(1)-196)
pos=80,-86
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=217&&animelemtime(1)<=256
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-216),12.8*(animelemtime(1)-216)
scale=0.06*(animelemtime(1)-216),0.2*(animelemtime(1)-216)
pos=80,-86
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=237&&animelemtime(1)<=276
anim=10150
trans=addalpha
alpha=256-12.8*(animelemtime(1)-236),12.8*(animelemtime(1)-236)
scale=0.06*(animelemtime(1)-236),0.2*(animelemtime(1)-236)
pos=80,-86
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;F̃JX
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=252
anim=10080
scale=1,1
facing=-1
pos=100,-86
vel=-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),6*cos(sysvar(3))+2*cos(sysvar(3)**2)
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=252
anim=10020
scale=1,1
pos=100,-86
vel=-abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),6*cos(sysvar(3))+2*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=46
anim=10062
scale=0.3*(animelemtime(1)-36),0.12*(animelemtime(1)-36)
facing=-1
pos=60-25+sysvar(3)%50,-86-25+sysvar(3)**2%50
removetime=6
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=37&&animelemtime(1)<=46
anim=10003
scale=0.3*(animelemtime(1)-36),0.12*(animelemtime(1)-36)
facing=-1
pos=60-25+sysvar(3)%50,-86-25+sysvar(3)**2%50
removetime=6
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[Ǝ
[state ]
type=explod
trigger1=animelemtime(1)>=47&&animelemtime(1)<=242
anim=10062
scale=3,1.2+0.4*sin(sysvar(3))
facing=-1
pos=60-25+sysvar(3)%50,-86-25+sysvar(3)**2%50
removetime=6
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=47&&animelemtime(1)<=242
anim=10003
scale=3,1.2+0.4*sin(sysvar(3))
facing=-1
pos=60-25+sysvar(3)%50,-86-25+sysvar(3)**2%50
removetime=6
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(1)>=243&&animelemtime(1)<=252
anim=10062
scale=3+0.3*(animelemtime(1)-242),1.2-0.12*(animelemtime(1)-242)
facing=-1
pos=60,-86
removetime=6
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=243&&animelemtime(1)<=252
anim=10003
scale=3+0.3*(animelemtime(1)-242),1.2-0.12*(animelemtime(1)-242)
facing=-1
pos=60,-86
removetime=6
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)>=37&&animelemtime(1)<=252
projanim=40010
projremove=1
projremovetime=1
attr=s,hp
hitflag=mafp
guardflag=ma
damage=31,2147483647
sparkno=-1
numhits=0
hitsound=-1
guardsound=-1
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=0,0
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=0,0
air.fall=1
p2facing=1
p2stateno=20601
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 20601]
type=a
movetype=h
physics=n
anim=5050
velset=-20

[state ]
type=nothitby
trigger1=1
value=s,hp

[state ]
type=posset
trigger1=1
y=-55

[state ]
type=selfstate
trigger1=time>10
value=5020
