;----------------------------------------------------------------
[statedef 1070];(_߁)ocPCIXI^ChI
type=s
movetype=a
physics=s
velset=0,0
ctrl=0
sprpriority=2

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;ݒ聚

[state ]
type=changeanim
trigger1=time=0
value=30190
ignorehitpause=1

[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=30
time=30
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1

;KEZGtFNg

[state ]
type=playsnd
trigger1=animelem=1
value=s10,11
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10090
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelem=1
anim=10100
pos=const(size.head.pos.x),const(size.head.pos.y)
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Ủo

;
[state ];ق킟
type=playsnd
trigger1=animelemtime(1)=0
value=s0,36
ignorehitpause=1
[state ];H\\
type=playsnd
trigger1=animelemtime(1)=0
value=s0,37
channel=0
ignorehitpause=1
[state ];[
type=playsnd
trigger1=animelemtime(1)=33
value=s0,27
ignorehitpause=1



;ʁ_(OoO)^
[state ]
type=envshake
trigger1=animelemtime(1)>=1&&animelemtime(1)<=36
trigger1=animelemtime(1)%2=1
time=2
ampl=3
freq=180
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)=37
time=7
ampl=20
freq=180
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=0
sinadd=-200,-200,-200,40
time=10
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=10&&animelemtime(1)<=77
add=-200,-200,-200
time=2
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=77
add=-200,-200,-200
sinadd=200,200,200,120
time=30
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=animelemtime(1)=37
invertall=1
time=5
ignorehitpause=1



;ҋ@eP
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-78,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;ҋ@eQ
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=45,-120
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;ҋ@eR
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=-40,-42
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;ҋ@eS
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10060
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10000
scale=0.03*animelemtime(1),0.03*animelemtime(1)
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10060
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=32
anim=10000
scale=0.3+0.05*cos(sysvar(3)),0.3+0.05*sin(sysvar(3))
pos=28,-46
removetime=1
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(13),12.8*animelemtime(13)
scale=0.04*animelemtime(13),0.2*animelemtime(13)
pos=58,-104
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=58,-104
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10080
scale=1,1
facing=-1
pos=58,-104
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10020
scale=1,1
pos=58,-104
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(13),12.8*animelemtime(13)
scale=0.04*animelemtime(13),0.2*animelemtime(13)
pos=98,-85
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=98,-85
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10080
scale=1,1
facing=-1
pos=98,-85
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10020
scale=1,1
pos=98,-85
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(13),12.8*animelemtime(13)
scale=0.04*animelemtime(13),0.2*animelemtime(13)
pos=61,-32
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=61,-32
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10080
scale=1,1
facing=-1
pos=61,-32
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10020
scale=1,1
pos=61,-32
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;r[
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=20
anim=10150
trans=addalpha
alpha=256-12.8*animelemtime(13),12.8*animelemtime(13)
scale=0.04*animelemtime(13),0.2*animelemtime(13)
pos=79,-44
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̒e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10062
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10062
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10062
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;e
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=10
anim=10003
scale=0.12*animelemtime(13),0.04*animelemtime(13)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=11&&animelemtime(13)<=20
anim=10003
scale=1.2+0.12*(animelemtime(13)-10),0.4+0.004*(animelemtime(13)-10)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=21&&animelemtime(13)<=40
anim=10003
scale=2.4+0.12*(animelemtime(13)-20),0.44-0.022*(animelemtime(13)-20)
facing=-1
pos=79,-44
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;F̃JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10080
scale=1,1
facing=-1
pos=79,-44
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;JX
[state ]
type=explod
trigger1=animelemtime(13)>=1&&animelemtime(13)<=25
anim=10020
scale=1,1
pos=79,-44
vel=abs(12*sin(sysvar(3))+4*cos(sysvar(3)**2)),-3*cos(sysvar(3))+1*cos(sysvar(3)**2)
removetime=-2
sprpriority=2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;U

;tqqU{̂
[state ]
type=projectile
trigger1=animelemtime(1)=37
projanim=40140
projremove=1
projremovetime=20
offset=const(size.mid.pos.x),const(size.mid.pos.y)
attr=s,hp
hitflag=mafp
guardflag=ma
damage=120,40
sparkno=-1
numhits=4
hitsound=s0,17
guardsound=s0,17
ground.type=high
ground.hittime=21
ground.slidetime=21
ground.velocity=-4,-10
fall=1
air.type=high
air.hittime=21
air.slidetime=21
air.velocity=-4,-10
air.fall=1
p2facing=1
p2stateno=1191
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;Aҁ

[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1
