;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[statedef -3];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=changestate;00000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=ishelper&&!ishelper(40200);0000000000000000000000000000000000000000000000000000000000000000
trigger2=name!="Hakuda";0000000000000000000000000000000000000000000000000000000000000000000000000000
value=stateno;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000
persistent=256;0000000000000000000000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=forcefeedback;000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=!ishelper;000000000000000000000000000000000000000000000000000000000000000000000000000000000

;^Q or i^QB
trigger1=1||fvar(39):=          (0);  l: 0  L͈: 0~1
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; 0...^QB
; 1...i^QB


;ł̃_[W{(%)B
trigger1=1||fvar(38):=0.01*     (100);  l: 100  L͈: 10ȏ
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


;wł̃_[W{(%)B
trigger1=1||fvar(37):=0.01*     (100);  l: 100  L͈: 10ȏ
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


;uegvWJ̔_[WɂfbgʁB
trigger1=1||fvar(35):=!         (0);  l: 0  L͈: 0~1
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; 0...莞ԁA~[hɈڍsB
; 1...5bxAss\ƂȂB


;~[h̎ԁB
trigger1=1||fvar(34):=          (300);  l: 300  L͈: 120ȏ
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

trigger1=1||fvar(38):=ifelse(fvar(38)=0&&fvar(38)=1,1,fvar(38));000000000000000000000000000000000000
trigger1=1||fvar(38):=0.1*(fvar(38)<0.1)+fvar(38)*(fvar(38)>0.1);00000000000000000000000000000000000
trigger1=1||fvar(37):=ifelse(fvar(37)=0&&fvar(37)=1,1,fvar(37));000000000000000000000000000000000000
trigger1=1||fvar(37):=0.1*(fvar(37)<0.1)+fvar(37)*(fvar(37)>0.1);00000000000000000000000000000000000
trigger1=1||fvar(36):=600;00000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||fvar(36):=ifelse(fvar(36)=0&&fvar(36)=1,600,fvar(36));0000000000000000000000000000000000
trigger1=1||fvar(36):=100*(fvar(36)<100)+fvar(36)*(fvar(36)=[100,600])+600*(fvar(36)>600);0000000000
trigger1=1||fvar(34):=ifelse(fvar(34)=0&&fvar(34)=1,300,fvar(34));0000000000000000000000000000000000
trigger1=1||fvar(34):=120*(fvar(34)<120)+fvar(34)*(fvar(34)>120);00000000000000000000000000000000000
ignorehitpause=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=forcefeedback;000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(46):=gametime;0000000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000



;    
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;    @RtBO܂ŁB
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;RtBOځB
;

[statedef -1]
[state ]
type=null
trigger1=1
ignorehitpause=1







;
;CMDLqB

;
;wb_B

[remap]
a=a
b=b
c=c
x=x
y=y
z=z
s=s
[defaults]
command.time=15
command.buffer.time=1


;
;UR}hB

[command]
name="start"
command=s
time=1


;
;KEZR}hB

[command]
name="z"
command=z
time=1


;
;ʏŌEʏˌR}hB

[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1

[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1


;
;̑K{R}hB

[command]
name="66"
command=F,F
time=15
[command]
name="44"
command=B,B
time=15
[command]
name="88"
command=U,U
time=15
[command]
name="22"
command=D,D
time=15
[command]
name="recovery"
command=x+y
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1



;
;CNSLqB

[data]
life=600
power=3000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=0
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=60
floatpersistindex=30

[size]
xscale=1.0
yscale=1.0
ground.front=17
ground.back=17
air.front=17
air.back=17
height=40
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=0,-79
mid.pos=1,-48
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=3
walk.back=-3
run.fwd=4
run.back=-4
jump.neu=0.0,-8.0
jump.fwd=3.0
jump.back=-3.0
runjump.fwd=12.0
runjump.back=-12.0
airjump.neu=0.0,-8.0
airjump.fwd=3.0
airjump.back=-3.0

[movement]
airjump.num=1
airjump.height=25
yaccel=0.36
stand.friction=0.85
crouch.friction=0.8









