;CgtOZbgctrll擾tOZbgB
[state ]
type=turn
triggerall=ishelper(40200)
triggerall=var(48)=0
trigger1=facing*(enemynear,pos x-pos x)<0
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=ishelper(40200)
triggerall=var(48)=0
trigger1=1||var(48):=1
trigger1=1||var(47):=1
trigger1=1||var(46):=gametime
trigger1=1||var(50):=801
ignorehitpause=1









