;
;Wf[^B

;WݒB
[state ]
type=forcefeedback
trigger1=var(48)=1||var(51)!=[6,7]
trigger1=1||fvar(0):=pos x
trigger1=1||fvar(1):=pos y
trigger2=1||fvar(0):=0
trigger2=1||fvar(1):=0
ignorehitpause=1
[state ]
type=posadd
triggerall=var(48)=1||var(51)!=[6,7]
trigger1=1
x=facing*sysfvar(0)
y=sysfvar(1)
ignorehitpause=1

[state ]
type=varset
trigger1=1
sysfvar(0)=fvar(0)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=fvar(1)
ignorehitpause=1


;
;GtFNgB

;
;VXeLqB

;
;ȈExplodB

;CgXLbv΍B
[state ]
type=changeanim
triggerall=numexplod(10000000)=0
trigger1=animelemtime(1)!=0
value=anim
ignorehitpause=0



;ExplodB
[state ]
type=removeexplod
triggerall=numexplod(10000000)>=1
trigger1=animelemtime(1)=0
id=10000000
ignorehitpause=0
[state ]
type=explod
trigger1=animelemtime(1)=0
id=10000000
anim=anim
;trans=addalpha
;alpha=256,256
facing=-1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=0
ontop=0
ownpal=0
supermove=0
pausemovetime=0
supermovetime=0
removetime=-1
removeongethit=0
pos=floor(screenpos x),floor(screenpos y)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;PosB
[state ]
type=modifyexplod
triggerall=numexplod(10000000)>=1
trigger1=1
id=10000000
pos=floor(screenpos x),floor(screenpos y)
postype=left
ignorehitpause=0



;TransB
[state ]
type=modifyexplod
triggerall=numexplod(10000000)>=1
trigger1=1
id=10000000
trans=default
scale=-facing,1
ignorehitpause=0


;
;Wf[^B

;WݒB
[state ]
type=forcefeedback
trigger1=1||fvar(0):=(pos x+facing*vel x*(hitpausetime=0))-sysfvar(0)
trigger1=1||fvar(1):=(pos y+vel y*(hitpausetime=0))-sysfvar(1)
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=sysfvar(0)-facing*vel x*(hitpausetime=0)
y=sysfvar(1)-vel y*(hitpausetime=0)
ignorehitpause=1

[state ]
type=varset
trigger1=1
sysfvar(0)=fvar(0)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=fvar(1)
ignorehitpause=1









