;
;oNXeB

;
;j[gB

[statedef 105]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5805]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Hakuda"
trigger2=ishelper&&!ishelper(40200)
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=105
trigger1=1
value=105
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=animelemtime(1)=0
x=-2
ignorehitpause=0

[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=-1
ignorehitpause=0

[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;WݒitjB
[state ]
type=velset
triggerall=animtime=-1
trigger1=1
x=const(velocity.run.back.x)
y=const(velocity.run.back.y)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;IB

[statedef 106]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5806]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Hakuda"
trigger2=ishelper&&!ishelper(40200)
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=106
trigger1=1
value=106
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y+2*const(movement.yaccel)
ignorehitpause=0



;rWAZbgB
[state ]
type=afterimage
trigger1=animelemtime(1)=0
time=1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=1
palbright=0,0,0
palcontrast=256,256,256
paladd=-32,-32,-32
palmul=1,1,1
trans=sub
ignorehitpause=0
[state ]
type=afterimagetime
trigger1=1
time=2
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 107]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
physics=n
ignorehitpause=1

[statedef 5807]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Hakuda"
trigger2=ishelper&&!ishelper(40200)
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
physics=n
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=107
trigger1=1
value=107
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=-1
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1









