;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[statedef -3];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=forcefeedback;000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(46):=gametime;0000000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000



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;RtBOځB
;

[statedef -1]
[state ]
type=null
trigger1=1
ignorehitpause=1







;
;CMDLqB

;
;wb_B

[remap]
a=a
b=b
c=c
x=x
y=y
z=z
s=s
[defaults]
command.time=15
command.buffer.time=1


;
;KEZR}hB

[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1
[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1
[command]
name="z"
command=z
time=1
[command]
name="start"
command=s
time=1

[command]
name="holdx"
command=/$x
time=1
[command]
name="holdstart"
command=/$start
time=1


;
;̑K{R}hB

[command]
name="66"
command=F,F
time=15
[command]
name="44"
command=B,B
time=15
[command]
name="88"
command=U,U
time=15
[command]
name="22"
command=D,D
time=15
[command]
name="recovery"
command=x+y
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1



;
;CNSLqB

[data]
life=1000
power=6000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=0
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=60
floatpersistindex=30

[size]
xscale=0.667
yscale=0.667
ground.front=11
ground.back=14
air.front=11
air.back=14
height=50
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=-3,-75
mid.pos=-1,-46
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=1.5
walk.back=-1.5
run.fwd=6.0
run.back=-6.0
jump.neu=0.0,-8.0
jump.fwd=3.0
jump.back=-3.0
runjump.fwd=6.0
runjump.back=-6.0
airjump.neu=0.0,-8.0
airjump.fwd=3.0
airjump.back=-3.0

[movement]
airjump.num=1
airjump.height=25
yaccel=0.36
stand.friction=0.85
crouch.friction=0.8









