[statedef -2]
[state ]
type=changestate
trigger1=name!="Kirlia"
value=2134123982
persistent=256
ignorehitpause=1

;
;wp[ځB

;
;ړIVXewp[ړIowp[B

;ESCL[͂ɔoOUʂ̏persistentZbgB
[state ]
type=displaytoclipboard
triggerall=ishelper(40000)||ishelper(40100)
triggerall=root,var(55)=0
trigger1=1
text="`1ҁ011fua^D$$%961d4CA"
params=0
ignorehitpause=1



;Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper(40000)||ishelper(40100)
trigger1=1
value=49900
persistent=256
ignorehitpause=1


;
;ʏB

;{ݒB
[state ]
type=statetypeset
triggerall=ishelper
trigger1=1
statetype=l
movetype=i
ignorehitpause=1



;ʐݒB
[state ]
type=screenbound
triggerall=ishelper
trigger1=1
value=0
ignorehitpause=1



;WݒB
[state ]
type=width
triggerall=ishelper
trigger1=1
player=-2147483648,-2147483648
ignorehitpause=1
[state ]
type=playerpush
triggerall=ishelper
trigger1=1
value=0
ignorehitpause=1



;CtݒB
[state ]
type=lifeset
triggerall=ishelper
trigger1=1
value=lifemax
ignorehitpause=1



;Xe[gڍsB
[state ]
type=assertspecial
triggerall=ishelper
trigger1=1
flag=noautoturn
flag2=nowalk
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ishelper
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1


;
;̑VXewp[QB

;Xe[gڍsB
[state ]
type=selfstate
triggerall=ishelper
trigger1=1
value=100*floor(const(size.ground.front)/100)
persistent=256
ignorehitpause=1



;
;{̋LqB

;
;TB

;
;VXeLqB

;
;ȈՃgK[ځB

;ΉtOZbgB
[state ]
type=displaytoclipboard
triggerall=1||var(55):=1
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3648+55*4);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;_ϐZbgAItOZbgB
[state ]
type=displaytoclipboard
triggerall=1||var(59):=random
triggerall=var(55)=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+42*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (8);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (9772);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1



;ctrll擾tOZbgB
[state ]
type=varset
triggerall=var(41)=0
trigger1=ctrl
trigger2=roundstate!=[0,2]
trigger3=movetype=h
var(41)=1
ignorehitpause=1



;GIDۑϐZbgB
[state ]
type=forcefeedback
trigger1=numtarget=[1,8]
trigger1=1||var(43):=target,id
trigger2=numtarget=0
trigger2=1||var(43):=enemynear,id
ignorehitpause=1

;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||fvar(10):=facing*(playerid(var(43)),pos x-pos x)
triggerall=1||fvar(11):=playerid(var(43)),pos y-pos y
trigger1=playerid(var(43)),statetype!=c&&playerid(var(43)),statetype!=l
trigger1=1||fvar(12):=fvar(10)+facing*playerid(var(43)),facing*playerid(var(43)),const(size.mid.pos.x)
trigger1=1||fvar(13):=fvar(11)+playerid(var(43)),const(size.mid.pos.y)
trigger2=playerid(var(43)),statetype=c
trigger2=1||fvar(12):=fvar(10)+facing*playerid(var(43)),facing*playerid(var(43)),const(size.mid.pos.x)
trigger2=1||fvar(13):=fvar(11)-0.5*playerid(var(43)),const(size.height)
trigger3=playerid(var(43)),statetype=l
trigger3=1||fvar(12):=fvar(10)
trigger3=1||fvar(13):=fvar(11)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=1||fvar(0):=ifelse(statetype!=a,const(size.ground.front),const(size.air.front))
triggerall=1||fvar(1):=ifelse(statetype!=a,const(size.ground.back),const(size.air.back))
triggerall=1||fvar(2):=ifelse(playerid(var(43)),statetype!=a,playerid(var(43)),const(size.ground.front),playerid(var(43)),const(size.air.front))
triggerall=1||fvar(3):=ifelse(playerid(var(43)),statetype!=a,playerid(var(43)),const(size.ground.back),playerid(var(43)),const(size.air.back))
triggerall=1||fvar(4):=fvar(10)-fvar(0)-ifelse(facing*playerid(var(43)),facing=-1,fvar(2),fvar(3))
triggerall=1||fvar(5):=fvar(10)-fvar(1)+ifelse(facing*playerid(var(43)),facing=-1,fvar(3),fvar(2))
trigger1=1||fvar(14):=(fvar(4)>0)*fvar(4)+(fvar(5)<0)*fvar(5)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=1||fvar(0):=fvar(11)-playerid(var(43)),const(size.height)
triggerall=1||fvar(1):=fvar(11)+playerid(var(43)),const(size.height)
trigger1=1||fvar(15):=(fvar(0)>0)*fvar(0)+(fvar(1)<0)*fvar(1)
ignorehitpause=1


;
;Wf[^B

;wp[̗pXe[gCEvC[wp[teamsideCFep[^ُvar(0~3)Ɋi[B
[state ]
type=displaytoclipboard
triggerall=var(55)=0
trigger1=1
text="`ف16H1>19t'1fX19t1f$&9uWu]̉1f9t1@19t1@A1@9t1@AC9Gt	G1@A1:@9ta^D$$%814d4CA"
params=0
ignorehitpause=1



;ړIVXewp[ˏoB
[state ]
type=helper
triggerall=numhelper(40000)=0
trigger1=1
stateno=5150
id=40000
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=numhelper(40100)=0
trigger1=1
stateno=5150
id=40100
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=0
ignorehitpause=1


;
;VXeLqB

;ϐZbgB
[state ]
type=forcefeedback
trigger1=var(50)=100||var(50)=105
trigger1=ctrl
trigger1=stateno!=var(50)
trigger1=1||var(50):=0
ignorehitpause=1



;Q[WݒB
[state ]
type=powerset
triggerall=roundstate=[0,1]
trigger1=power<4000
value=4000
ignorehitpause=0


;
;qbg󋵋yєh쐧B

;
;VXeLqB

;
;ȈՃgK[ځB

;ϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(46):=gametime
ignorehitpause=1


;
;VXeLqB

;ZbgB
[state ]
type=nothitby
triggerall=alive!=0
triggerall=roundstate=[0,1]
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=alive=0
triggerall=roundstate=[3,4]
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=alive!=0
triggerall=roundstate=2
trigger1=stateno=220||stateno=240||stateno=260
value=sca
ignorehitpause=1



;_[WΉB
[state ]
type=lifeadd
triggerall=stateno=2134123982
triggerall=movetype=h
triggerall=time=0
triggerall=1||var(0):=gethitvar(damage)
triggerall=1||var(0):=var(0)*(var(0)=[0,999])+1000*(var(0)>1000)
trigger1=statetype!=a||var(50)=290
trigger1=1||var(0):=ceil(0.5*var(0))
trigger2=1||var(0):=ceil(1.0*var(0))
value=-var(0)
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=stateno=2134123983
triggerall=movetype=h
triggerall=time=0
triggerall=1||var(0):=gethitvar(damage)
triggerall=1||var(0):=var(0)*(var(0)=[0,999])+1000*(var(0)>1000)
trigger1=statetype=a||var(50)=290
trigger1=1||var(0):=ceil(0.5*var(0))
trigger2=1||var(0):=ceil(1.0*var(0))
value=-var(0)
absolute=1
ignorehitpause=1
[state ]
type=nothitby
triggerall=stateno=2134123982||stateno=2134123983
triggerall=movetype=h
triggerall=time=0
trigger1=1
value=sca
time=ceil(0.1*var(0))
ignorehitpause=1



;hCLbXΉB
[state ]
type=lifeadd
triggerall=roundstate=2&&var(41)=1
triggerall=life!=0
trigger1=numhelper(31600)=1
trigger1=helper(31600),var(40)!=0
value=1
absolute=1
ignorehitpause=1

;߂ΉB
[state ]
type=lifeadd
triggerall=roundstate=2&&var(41)=1
triggerall=life!=0
trigger1=numhelper(40000)=1
trigger1=helper(40000),var(41)=1
value=1
absolute=1
ignorehitpause=1



;ZbgB
[state ]
type=hitoverride
trigger1=1
slot=0
attr=sca,aa,at
stateno=2134123982
time=1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
slot=1
attr=sca,ap
stateno=2134123983
time=1
ignorehitpause=1


;
;UB

;
;VXeLqB

;
;Wf[^B

;{ݒB
[state ]
type=ctrlset
triggerall=gametime=var(46)
trigger1=1
value=0
ignorehitpause=1
[state ]
type=ctrlset
triggerall=gametime=var(46)
triggerall=var(41)=1
trigger1=movetype=i
trigger1=stateno!=40
trigger2=stateno=100||stateno=102||stateno=105||stateno=107
value=1
ignorehitpause=1

[state ]
type=sprpriority
triggerall=gametime=var(46)
triggerall=var(41)=1
trigger1=movetype=a
value=2
ignorehitpause=1


;
;̑\B

;
;VXeLqB

;ӂƒnB
[state ]
type=velset
triggerall=gametime=var(46)
triggerall=stateno=50
triggerall=pos y>-25
triggerall=vel y>7.5
trigger1=1||fvar(1):=7.5
trigger1=1||fvar(0):=vel x*(7.5/vel y)
x=fvar(0)
y=fvar(1)
ignorehitpause=1
[state ]
type=velmul
triggerall=gametime=var(46)
triggerall=stateno=50
triggerall=pos y>-25
triggerall=vel y>0
trigger1=1
x=0.8
y=0.6
ignorehitpause=1



;GtFNgB
[state ]
type=explod
triggerall=gametime=var(46)
triggerall=stateno=50
triggerall=pos y>-25
triggerall=vel y>0
trigger1=gametime%15=0
id=0
anim=10090
;trans=addalpha
;alpha=256,256
facing=-1
vfacing=1
scale=0.25,0.25
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,floor(-pos y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0


;
;UB

;
;VXeLqB

;
;ȈՃgK[ځB

;CgtOZbgB
[state ]
type=forcefeedback
trigger1=1||var(40):=1
ignorehitpause=1


;
;GtFNgB

;
;VXeLqB

;GtFNgB
[state ]
type=forcefeedback
triggerall=1||var(10):=0
trigger1=numpartner=1
trigger1=id>partner,id
trigger1=1||var(10):=1
ignorehitpause=1
[state ]
type=explod
triggerall=numexplod(10000000)=0
trigger1=1
id=10000000
anim=10240
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.2,0.2
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-1
removeongethit=0
pos=5+229*(teamside=2),62+36*var(10)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=numexplod(10100000)=0
trigger1=1
id=10100000
anim=10241
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.2,0.2
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-1
removeongethit=0
pos=5+229*(teamside=2),62+36*var(10)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=forcefeedback
triggerall=1||var(0):=0
trigger1=var(50)=200
trigger1=1||var(0):=1
trigger2=var(50)=210
trigger2=1||var(0):=2
trigger3=var(50)=220
trigger3=1||var(0):=3
trigger4=var(50)=230
trigger4=1||var(0):=9
trigger5=var(50)=240
trigger5=1||var(0):=5
trigger6=var(50)=250
trigger6=1||var(0):=4
trigger7=var(50)=260
trigger7=1||var(0):=8
trigger8=var(50)=270
trigger8=1||var(0):=6
trigger9=var(50)=280
trigger9=1||var(0):=7
trigger10=var(50)=290
trigger10=1||var(0):=11
trigger11=var(50)=300
trigger11=1||var(0):=10
trigger12=var(50)=100||var(50)=105
trigger12=1||var(0):=12
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=1||var(1):=0
trigger1=var(44)!=var(0)
trigger1=1||var(1):=1
ignorehitpause=1
[state ]
type=forcefeedback
trigger1=1||var(44):=var(0)
ignorehitpause=1
[state ]
type=removeexplod
triggerall=numexplod(10200000)>=1
trigger1=var(1)!=0
trigger1=var(0)!=0
id=10200000
ignorehitpause=1
[state ]
type=explod
triggerall=numexplod(10200000)=0
trigger1=var(0)!=0
id=10200000
anim=10250+(var(0)-1)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.2,0.2
shadow=0,0,0
sprpriority=202
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-1
removeongethit=0
pos=5+229*(teamside=2),62+36*var(10)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1


;
;Xe[gڍsB

;
;VXeLqB

;
;AILqB

;
;ȊOB

[state ]
type=forcefeedback
triggerall=var(42)!=0
trigger1=roundstate!=2
trigger1=1||var(42):=0
ignorehitpause=1


;
;KEZB

;4XB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=numhelper(40000)=1
triggerall=statetype=s||statetype=c||statetype=a
triggerall=ctrl
triggerall=power>=1500
trigger1=numhelper(40000)=1
trigger1=helper(40000),var(40)=1
trigger1=1||var(50):=280
value=var(50)
persistent=256
ignorehitpause=1



;SB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=s||statetype=c||statetype=a
triggerall=ctrl
triggerall=power<1500
trigger1=1||var(50):=290
value=var(50)
persistent=256
ignorehitpause=1


;
;R֘AB

;_bVWvoNXeWvB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=stateno=100
triggerall=ctrl
trigger1=facing*pos x>=0
trigger1=random<750
value=40
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=stateno=105
triggerall=ctrl
trigger1=facing*pos x<0
trigger1=random<250
value=40
persistent=256
ignorehitpause=1

;_bVoNXeB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=s
triggerall=ctrl
trigger1=facing*pos x<-120
trigger1=1||var(50):=100
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=s
triggerall=ctrl
trigger1=facing*pos x>=120
trigger1=1||var(50):=105
value=var(50)
persistent=256
ignorehitpause=1


;
;KEZB

;AB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=s||statetype=c
triggerall=ctrl
triggerall=numhelper(31200)+numhelper(31201)+numhelper(31202)+numhelper(31600)=0
triggerall=power>=1000
trigger1=stateno!=100&&stateno!=105
trigger1=var(59)=[0,8*3-1]
trigger1=1||var(50):=210
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=s||statetype=c
triggerall=ctrl
triggerall=power>=1000
trigger1=stateno!=100&&stateno!=105
trigger1=var(59)=[0,8*5-1]
trigger1=1||var(50):=200
value=var(50)
persistent=256
ignorehitpause=1

;BB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=numhelper(40000)=1
triggerall=statetype=s||statetype=c
triggerall=ctrl
triggerall=numhelper(31200)+numhelper(31201)+numhelper(31202)+numhelper(31600)=0
triggerall=power>=1000
trigger1=stateno!=100&&stateno!=105
trigger1=var(59)=[0,8*7-1]
trigger1=1||var(50):=250
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=s||statetype=c
triggerall=ctrl
triggerall=power>=1000
trigger1=stateno!=100&&stateno!=105
trigger1=var(59)=[0,8*(8+2*(life<0.3*lifemax))-1]
trigger1=1||var(50):=220
value=var(50)
persistent=256
ignorehitpause=1

;CB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=s||statetype=c
triggerall=ctrl
triggerall=power>=1000
trigger1=stateno!=100&&stateno!=105
trigger1=var(59)=[0,8*(10+2*(life<0.3*lifemax))-1]
trigger1=1||var(50):=240
value=var(50)
persistent=256
ignorehitpause=1

;XB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=s||statetype=c
triggerall=ctrl
triggerall=power>=500
trigger1=stateno!=100&&stateno!=105
trigger1=var(59)=[0,8*(13+2*(life<0.3*lifemax))-1]
trigger1=1||var(50):=270
value=var(50)
persistent=256
ignorehitpause=1

;YB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=numhelper(40000)=1
triggerall=statetype=s||statetype=c
triggerall=ctrl
triggerall=power>=1000
trigger1=stateno!=100&&stateno!=105
trigger1=var(59)=[0,8*(15+5*(life<0.3*lifemax))-1]
trigger1=1||var(50):=230
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=s||statetype=c
triggerall=ctrl
triggerall=power>=1000
trigger1=stateno!=100&&stateno!=105
trigger1=var(59)=[0,8*(17+5*(life<0.3*lifemax))-1]
trigger1=1||var(50):=260
value=var(50)
persistent=256
ignorehitpause=1

;ZB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=s||statetype=c
triggerall=ctrl
trigger1=stateno!=100&&stateno!=105
trigger1=var(59)=[0,8*(21+5*(life<0.3*lifemax))-1]
trigger1=1||var(50):=300
value=var(50)
persistent=256
ignorehitpause=1



;AB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=a
triggerall=ctrl
triggerall=numhelper(31200)+numhelper(31201)+numhelper(31202)+numhelper(31600)=0
triggerall=power>=1000
trigger1=var(59)=[0,8*4-1]
trigger1=1||var(50):=210
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=a
triggerall=ctrl
triggerall=power>=1000
trigger1=var(59)=[0,8*6-1]
trigger1=1||var(50):=200
value=var(50)
persistent=256
ignorehitpause=1

;BB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=a
triggerall=ctrl
triggerall=numhelper(31200)+numhelper(31201)+numhelper(31202)+numhelper(31600)=0
triggerall=power>=1000
trigger1=var(59)=[0,8*(10+3*(life<0.3*lifemax))-1]
trigger1=1||var(50):=250
value=var(50)
persistent=256
ignorehitpause=1

;XB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=a
triggerall=ctrl
triggerall=power>=500
trigger1=var(59)=[0,8*(12+3*(life<0.3*lifemax))-1]
trigger1=1||var(50):=270
value=var(50)
persistent=256
ignorehitpause=1

;YB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)!=0
triggerall=statetype=a
triggerall=ctrl
triggerall=power>=1000
trigger1=var(59)=[0,8*(14+3*(life<0.3*lifemax))-1]
trigger1=1||var(50):=230
value=var(50)
persistent=256
ignorehitpause=1


;
;AILqB

;
;KEZB

;AB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="a"
triggerall=helper(40000),command="holdback"
trigger1=statetype=s||statetype=c||statetype=a
trigger1=ctrl
trigger1=numhelper(31200)+numhelper(31201)+numhelper(31202)+numhelper(31600)=0
trigger1=power>=1000
trigger1=1||var(50):=210
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="a"
trigger1=statetype=s||statetype=c||statetype=a
trigger1=ctrl
trigger1=power>=1000
trigger1=1||var(50):=200
value=var(50)
persistent=256
ignorehitpause=1

;BB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="b"
triggerall=helper(40000),command="holdback"
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=numhelper(31200)+numhelper(31201)+numhelper(31202)+numhelper(31600)=0
trigger1=power>=1000
trigger1=1||var(50):=250
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="b"
trigger1=statetype=a
trigger1=ctrl
trigger1=numhelper(31200)+numhelper(31201)+numhelper(31202)+numhelper(31600)=0
trigger1=power>=1000
trigger1=1||var(50):=250
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="b"
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=power>=1000
trigger1=1||var(50):=220
value=var(50)
persistent=256
ignorehitpause=1

;CB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="c"
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=power>=1000
trigger1=1||var(50):=240
value=var(50)
persistent=256
ignorehitpause=1

;XB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="x"
triggerall=helper(40000),command="holdback"
trigger1=statetype=s||statetype=c||statetype=a
trigger1=ctrl
trigger1=power>=1500
trigger1=1||var(50):=280
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="x"
trigger1=statetype=s||statetype=c||statetype=a
trigger1=ctrl
trigger1=power>=500
trigger1=1||var(50):=270
value=var(50)
persistent=256
ignorehitpause=1

;YB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="y"
triggerall=helper(40000),command="holdback"
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=power>=1000
trigger1=1||var(50):=230
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="y"
trigger1=statetype=a
trigger1=ctrl
trigger1=power>=1000
trigger1=1||var(50):=230
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="y"
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=power>=1000
trigger1=1||var(50):=260
value=var(50)
persistent=256
ignorehitpause=1

;ZB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="z"
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=1||var(50):=300
value=var(50)
persistent=256
ignorehitpause=1

;SB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="start"
trigger1=statetype=s||statetype=c||statetype=a
trigger1=ctrl
trigger1=1||var(50):=290
value=var(50)
persistent=256
ignorehitpause=1


;
;VXeLqB

;
;Wf[^B

[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="66"
trigger1=statetype=s
trigger1=ctrl
trigger1=1||var(50):=100
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=var(42)=0
triggerall=numhelper(40000)=1
triggerall=helper(40000),command="44"
trigger1=statetype=s
trigger1=ctrl
trigger1=1||var(50):=105
value=var(50)
persistent=256
ignorehitpause=1


;
;ŏIB

;
;VXeLqB

;
;Wf[^B

;Xe[gڍsB
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=alive!=0
trigger1=var(50)!=0
value=var(50)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=gametime=var(46)
triggerall=alive=0
trigger1=var(50)!=0
trigger1=1||var(50):=0
value=5050
persistent=256
ignorehitpause=1



;
;SXe[gB

[statedef 5150]
type=u
movetype=u
physics=u
hitdefpersist=ifelse(name!="Kirlia",1,ishelper)
movehitpersist=ifelse(name!="Kirlia",1,ishelper)
hitcountpersist=ifelse(name!="Kirlia",1,ishelper)

;
;ʏB

;persistentZbgB
[state ]
type=displaytoclipboard
trigger1=1
text="`11fua^D$$%975d4CA"
params=0
ignorehitpause=1


;
;GB

[state ]
type=changestate
triggerall=name!="Kirlia"
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1


;
;wp[B

[state ]
type=attackdist
triggerall=ishelper
trigger1=1
value=0
ignorehitpause=1


;
;{̏B

[state ]
type=statetypeset
triggerall=!ishelper
trigger1=time=0
statetype=l
movetype=h
physics=n
[state ]
type=sprpriority
triggerall=!ishelper
trigger1=time=0
value=-3

[state ]
type=changeanim
triggerall=!ishelper
triggerall=time=0
triggerall=selfanimexist(5140)
trigger1=(anim!=[5111,5119])&&(anim!=[5171,5179])
trigger2=!selfanimexist(5140+(anim%10))
value=5140
[state ]
type=changeanim
triggerall=!ishelper
trigger1=time=0
trigger1=(anim=[5111,5119])||(anim=[5171,5179])
trigger1=selfanimexist(5140+(anim%10))
value=5140+(anim%10)
[state ]
type=changeanim
persistent=0
triggerall=!ishelper
trigger1=matchover=1
trigger1=anim=[5140,5149]
trigger1=selfanimexist(anim+10)
value=anim+10
[state ]
type=changeanim
triggerall=!ishelper
trigger1=time=0
trigger1=anim!=[5140,5159]
trigger1=anim!=[5110,5119]
value=5110
[state ]
type=velmul
triggerall=!ishelper
trigger1=1
x=0.85
[state ]
type=velset
triggerall=!ishelper
trigger1=vel x<.05
persistent=0
x=0
[state ]
type=nothitby
triggerall=!ishelper
trigger1=1
value=sca
time=1



;
;KV[B

[statedef 2134123982]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1

;
;ʏB

;persistentZbgB
[state ]
type=displaytoclipboard
trigger1=1
text="`11fua^D$$%975d4CA"
params=0
ignorehitpause=1


;
;{̏B

;Xe[gڍsB
[state ]
type=changestate
triggerall=name="Kirlia"
triggerall=!ishelper
trigger1=1
value=11*(statetype=c||statetype=l)+50*(statetype=a)
persistent=256
ignorehitpause=1


;
;G{̏B

;Xe[gڍsB
[state ]
type=selfstate
triggerall=!ishelper
trigger1=1
value=11*(statetype=c||statetype=l)+50*(statetype=a)
persistent=256
ignorehitpause=1


;
;wp[B

[state ]
type=destroyself
trigger1=1
ignorehitpause=1

[statedef 2134123983]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1

;
;ʏB

;persistentZbgB
[state ]
type=displaytoclipboard
trigger1=1
text="`11fua^D$$%975d4CA"
params=0
ignorehitpause=1


;
;G{̏B

;ČR[higalivehitpausetime0R[hjB
[state ]
type=displaytoclipboard
triggerall=name!="Kirlia"
triggerall=!ishelper
trigger1=hitpausetime>=1
trigger2=time!=0
text="`11f$ډ1fډa_D$$%978d4CA"
params=0
ignorehitpause=1

;ɃXe[gړB
[state ]
type=changestate
triggerall=name!="Kirlia"
triggerall=!ishelper
trigger1=1
value=stateno-1
persistent=256
ignorehitpause=1


;
;{̏B

[state ]
type=changestate
triggerall=!ishelper
trigger1=1
value=11*(statetype=c||statetype=l)+50*(statetype=a)
persistent=256
ignorehitpause=1


;
;wp[B

[state ]
type=destroyself
trigger1=1
ignorehitpause=1









