;
;RXe[gQB

;
;WvB

;
;Jnin΋jB

[statedef 40]
type=s
physics=s
anim=40
ctrl=0
sprpriority=1
[state ]
type=varset
trigger1=time=0
sysvar(1)=0
[state ]
type=varset
trigger1=command="holdfwd"
sysvar(1)=1
[state ]
type=varset
trigger1=command="holdback"
sysvar(1)=-1
[state ]
type=velset
trigger1=animtime=0
x=ifelse(sysvar(1)=0,const(velocity.jump.neu.x),ifelse(sysvar(1)=1,const(velocity.jump.fwd.x),const(velocity.jump.back.x)))
y=const(velocity.jump.y)
[state ]
type=velset
trigger1=animtime=0
trigger1=prevstateno=100
x=const(velocity.runjump.fwd.x)
[state ]
type=velset
trigger1=animtime=0
trigger1=prevstateno=105
x=const(velocity.runjump.back.x)
[state ]
type=changestate
trigger1=animtime=0
trigger1=prevstateno=100
value=102
ctrl=1
[state ]
type=changestate
trigger1=animtime=0
trigger1=prevstateno=105
value=107
ctrl=1
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1


;
;_bVB

[statedef 100]
type=u
movetype=u
physics=u
hitdefpersist=0
movehitpersist=0
hitcountpersist=0

;{ݒB
[state ]
type=changeanim
trigger1=anim!=100
value=100
ignorehitpause=0
[state ]
type=changestate
trigger1=animtime=0
trigger1=1||var(50):=0
trigger2=var(42)=0
trigger2=numhelper(40000)=1
trigger2=helper(40000),command!="holdfwd"
trigger2=1||var(50):=0
trigger3=var(42)!=0
trigger3=facing*pos x>=0
trigger3=1||var(50):=0
value=0
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
physics=n
ignorehitpause=1



;UqbgB
[state ]
type=playsnd
triggerall=projcontacttime(100)=0
trigger1=1
value=s0,35
freqmul=1.3+0.05*cos(var(59))
volume=255
channel=-1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget=[1,8]
triggerall=projhittime(100)=0
trigger1=1||fvar(0):=facing*(target,pos x-pos x)
trigger1=1||fvar(1):=target,pos y-pos y
trigger1=1||fvar(2):=50
trigger1=1||fvar(3):=(-37-2)-target,const(size.mid.pos.y)
pos=fvar(0)+0.2*(fvar(2)-fvar(0)),fvar(1)+0.2*(fvar(3)-fvar(1))
time=1
id=100
ignorehitpause=1
[state ]
type=explod
triggerall=projcontacttime(100)=0
trigger1=1
id=0
anim=10230
;trans=addalpha
;alpha=256,256
facing=1-2*(var(59)%2)
vfacing=1-2*(var(59)<500)
scale=0.2,0.2
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(12)+30*cos(var(59))*cos(var(59)**2)),floor(fvar(13)+30*cos(var(59))*sin(var(59)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=projcontacttime(100)=0
trigger1=1
id=0
anim=10231
;trans=addalpha
;alpha=256,256
facing=1-2*(var(59)%2)
vfacing=1-2*(var(59)<500)
scale=0.2,0.2
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(12)+30*cos(var(59))*cos(var(59)**2)),floor(fvar(13)+30*cos(var(59))*sin(var(59)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)%8=0
value=s0,33
freqmul=1.4
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
trigger1=animelemtime(1)%8=4
value=s0,34
freqmul=1.4
volume=255
channel=2
ignorehitpause=0



;ʐݒB
[state ]
type=assertspecial
trigger1=1
flag=nowalk
flag2=noautoturn
ignorehitpause=1



;WݒB
[state ]
type=velset
trigger1=animelemtime(1)=0
x=const(velocity.run.fwd.x)
y=0
ignorehitpause=0



;GtFNgB
[state ]
type=explod
trigger1=animelemtime(1)%48=0
id=100
anim=10220
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.3
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
trigger1=animelemtime(1)%48=24
id=100
anim=10220
;trans=addalpha
;alpha=256,256
facing=-1
vfacing=1
scale=0.5,0.3
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(100)>=1
trigger1=1
id=100
pos=0,0
postype=p1
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
trigger1=1||var(0):=1||var(1):=8||fvar(0):=-4||fvar(1):=-4||fvar(2):=-4||fvar(3):=-4||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
trigger1=animelemtime(1)%4=0
projid=100
projanim=70060
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=4
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=100
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,5
fall.damage=0
getpower=12,6
givepower=6,3
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=32,64,128
palfx.sinadd=32+16,64,128,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[statedef 102]
type=u
movetype=u
physics=u
hitdefpersist=0
movehitpersist=0
hitcountpersist=0

;{ݒB
[state ]
type=changeanim
trigger1=anim!=102
value=102
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=a
physics=a
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
sysvar(1)=0
ignorehitpause=0



;UqbgB
[state ]
type=playsnd
triggerall=projcontacttime(102)=0
trigger1=1
value=s0,35
freqmul=1.3+0.05*cos(var(59))
volume=255
channel=-1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget=[1,8]
triggerall=projhittime(102)=0
trigger1=1||fvar(0):=facing*(target,pos x-pos x)
trigger1=1||fvar(1):=target,pos y-pos y
trigger1=1||fvar(2):=50
trigger1=1||fvar(3):=(-37-2)-target,const(size.mid.pos.y)
pos=fvar(0)+0.2*(fvar(2)-fvar(0)),fvar(1)+0.2*(fvar(3)-fvar(1))
time=1
id=102
ignorehitpause=1
[state ]
type=explod
triggerall=projcontacttime(102)=0
trigger1=1
id=0
anim=10230
;trans=addalpha
;alpha=256,256
facing=1-2*(var(59)%2)
vfacing=1-2*(var(59)<500)
scale=0.2,0.2
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(12)+30*cos(var(59))*cos(var(59)**2)),floor(fvar(13)+30*cos(var(59))*sin(var(59)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=projcontacttime(102)=0
trigger1=1
id=0
anim=10231
;trans=addalpha
;alpha=256,256
facing=1-2*(var(59)%2)
vfacing=1-2*(var(59)<500)
scale=0.2,0.2
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(12)+30*cos(var(59))*cos(var(59)**2)),floor(fvar(13)+30*cos(var(59))*sin(var(59)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)%8=0
value=s0,33
freqmul=1.4
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
trigger1=animelemtime(1)%8=4
value=s0,34
freqmul=1.4
volume=255
channel=2
ignorehitpause=0



;WݒB
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1



;GtFNgB
[state ]
type=explod
trigger1=animelemtime(1)%48=0
id=102
anim=10220
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.3
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
trigger1=animelemtime(1)%48=24
id=102
anim=10220
;trans=addalpha
;alpha=256,256
facing=-1
vfacing=1
scale=0.5,0.3
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(102)>=1
trigger1=1
id=102
pos=0,0
postype=p1
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
trigger1=1||var(0):=1||var(1):=8||fvar(0):=-4||fvar(1):=-4||fvar(2):=-4||fvar(3):=-4||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
trigger1=animelemtime(1)%4=0
projid=102
projanim=70060
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=4
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=102
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,5
fall.damage=0
getpower=12,6
givepower=6,3
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=32,64,128
palfx.sinadd=32+16,64,128,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0


;
;oNXeB

[statedef 105]
type=u
movetype=u
physics=u
hitdefpersist=0
movehitpersist=0
hitcountpersist=0

;{ݒB
[state ]
type=changeanim
trigger1=anim!=105
value=105
ignorehitpause=0
[state ]
type=changestate
trigger1=animtime=0
trigger1=1||var(50):=0
trigger2=var(42)=0
trigger2=numhelper(40000)=1
trigger2=helper(40000),command!="holdback"
trigger2=1||var(50):=0
trigger3=var(42)!=0
trigger3=facing*pos x<0
trigger3=1||var(50):=0
value=0
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
physics=n
ignorehitpause=1



;UqbgB
[state ]
type=playsnd
triggerall=projcontacttime(105)=0
trigger1=1
value=s0,35
freqmul=1.3+0.05*cos(var(59))
volume=255
channel=-1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget=[1,8]
triggerall=projhittime(105)=0
trigger1=1||fvar(0):=facing*(target,pos x-pos x)
trigger1=1||fvar(1):=target,pos y-pos y
trigger1=1||fvar(2):=50
trigger1=1||fvar(3):=(-37-2)-target,const(size.mid.pos.y)
pos=fvar(0)+0.2*(fvar(2)-fvar(0)),fvar(1)+0.2*(fvar(3)-fvar(1))
time=1
id=105
ignorehitpause=1
[state ]
type=explod
triggerall=projcontacttime(105)=0
trigger1=1
id=0
anim=10230
;trans=addalpha
;alpha=256,256
facing=1-2*(var(59)%2)
vfacing=1-2*(var(59)<500)
scale=0.2,0.2
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(12)+30*cos(var(59))*cos(var(59)**2)),floor(fvar(13)+30*cos(var(59))*sin(var(59)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=projcontacttime(105)=0
trigger1=1
id=0
anim=10231
;trans=addalpha
;alpha=256,256
facing=1-2*(var(59)%2)
vfacing=1-2*(var(59)<500)
scale=0.2,0.2
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(12)+30*cos(var(59))*cos(var(59)**2)),floor(fvar(13)+30*cos(var(59))*sin(var(59)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)%8=0
value=s0,33
freqmul=1.4
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
trigger1=animelemtime(1)%8=4
value=s0,34
freqmul=1.4
volume=255
channel=2
ignorehitpause=0



;ʐݒB
[state ]
type=assertspecial
trigger1=1
flag=nowalk
flag2=noautoturn
ignorehitpause=1



;WݒB
[state ]
type=velset
trigger1=animelemtime(1)=0
x=const(velocity.run.back.x)
y=0
ignorehitpause=0



;GtFNgB
[state ]
type=explod
trigger1=animelemtime(1)%48=0
id=105
anim=10220
;trans=addalpha
;alpha=256,256
facing=-1
vfacing=1
scale=0.5,0.3
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
trigger1=animelemtime(1)%48=24
id=105
anim=10220
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.3
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(105)>=1
trigger1=1
id=105
pos=0,0
postype=p1
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
trigger1=1||var(0):=1||var(1):=4||fvar(0):=7||fvar(1):=-4||fvar(2):=7||fvar(3):=-4||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
trigger1=animelemtime(1)%4=0
projid=105
projanim=70060
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=4
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=105
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,5
fall.damage=0
getpower=12,6
givepower=6,3
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=32,64,128
palfx.sinadd=32+16,64,128,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0

[statedef 107]
type=u
movetype=u
physics=u
hitdefpersist=0
movehitpersist=0
hitcountpersist=0

;{ݒB
[state ]
type=changeanim
trigger1=anim!=107
value=107
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=a
physics=a
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
sysvar(1)=0
ignorehitpause=0



;UqbgB
[state ]
type=playsnd
triggerall=projcontacttime(107)=0
trigger1=1
value=s0,35
freqmul=1.3+0.05*cos(var(59))
volume=255
channel=-1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget=[1,8]
triggerall=projhittime(107)=0
trigger1=1||fvar(0):=facing*(target,pos x-pos x)
trigger1=1||fvar(1):=target,pos y-pos y
trigger1=1||fvar(2):=50
trigger1=1||fvar(3):=(-37-2)-target,const(size.mid.pos.y)
pos=fvar(0)+0.2*(fvar(2)-fvar(0)),fvar(1)+0.2*(fvar(3)-fvar(1))
time=1
id=107
ignorehitpause=1
[state ]
type=explod
triggerall=projcontacttime(107)=0
trigger1=1
id=0
anim=10230
;trans=addalpha
;alpha=256,256
facing=1-2*(var(59)%2)
vfacing=1-2*(var(59)<500)
scale=0.2,0.2
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(12)+30*cos(var(59))*cos(var(59)**2)),floor(fvar(13)+30*cos(var(59))*sin(var(59)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=projcontacttime(107)=0
trigger1=1
id=0
anim=10231
;trans=addalpha
;alpha=256,256
facing=1-2*(var(59)%2)
vfacing=1-2*(var(59)<500)
scale=0.2,0.2
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(12)+30*cos(var(59))*cos(var(59)**2)),floor(fvar(13)+30*cos(var(59))*sin(var(59)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)%8=0
value=s0,33
freqmul=1.4
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
trigger1=animelemtime(1)%8=4
value=s0,34
freqmul=1.4
volume=255
channel=2
ignorehitpause=0



;WݒB
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1



;GtFNgB
[state ]
type=explod
trigger1=animelemtime(1)%48=0
id=107
anim=10220
;trans=addalpha
;alpha=256,256
facing=-1
vfacing=1
scale=0.5,0.3
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
trigger1=animelemtime(1)%48=24
id=107
anim=10220
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.3
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=modifyexplod
triggerall=numexplod(107)>=1
trigger1=1
id=107
pos=0,0
postype=p1
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
trigger1=1||var(0):=1||var(1):=4||fvar(0):=7||fvar(1):=-4||fvar(2):=7||fvar(3):=-4||fvar(4):=0.35
ignorehitpause=0

[state ]
type=projectile
trigger1=animelemtime(1)%4=0
projid=107
projanim=70060
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=4
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=107
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,5
fall.damage=0
getpower=12,6
givepower=6,3
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=40
palfx.add=32,64,128
palfx.sinadd=32+16,64,128,10
palfx.color=0
palfx.invertall=1
pausetime=0,var(1)
guard.pausetime=0,var(1)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(0)
air.fall=var(0)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
fall.envshake.ampl=var(1)
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0


;
;CgB

[statedef 190]
type=u
movetype=u
physics=u
hitdefpersist=0
movehitpersist=0
hitcountpersist=0

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=191
persistent=256
ignorehitpause=1

[statedef 191]
type=u
movetype=u
physics=u
hitdefpersist=0
movehitpersist=0
hitcountpersist=0

;{ݒB
[state ]
type=changeanim
trigger1=anim!=191
value=191
ignorehitpause=0
[state ]
type=changestate
trigger1=animtime=0
value=0
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=i
physics=s
ignorehitpause=1



;ʐݒB
[state ]
type=assertspecial
trigger1=1
flag=intro
ignorehitpause=1


;
;|[YB

[statedef 180]
type=u
movetype=u
physics=u
hitdefpersist=0
movehitpersist=0
hitcountpersist=0

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=181
persistent=256
ignorehitpause=1

[statedef 181]
type=u
movetype=u
physics=u
hitdefpersist=0
movehitpersist=0
hitcountpersist=0

;{ݒB
[state ]
type=changeanim
trigger1=anim!=181
value=181
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=i
physics=s
ignorehitpause=1









