;
;ʏŌB

[statedef 200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=1
value=20000
persistent=256
ignorehitpause=1
[statedef 201]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=1
value=20000
persistent=256
ignorehitpause=1
[statedef 250]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=1
value=20000
persistent=256
ignorehitpause=1
[statedef 251]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=1
value=20000
persistent=256
ignorehitpause=1



[statedef 400]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=1
value=20000
persistent=256
ignorehitpause=1
[statedef 401]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=1
value=20000
persistent=256
ignorehitpause=1



;
;KEZB

[statedef 3000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;{ݒB
[state ]
type=changeanim
triggerall=var(55)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(55)=0
trigger1=1
statetype=s
ignorehitpause=0



;KoB
[state ]
type=superpause
triggerall=var(55)=0
trigger1=animelemtime(1)=0
anim=-1
sound=-1
darken=0
time=30
movetime=30
unhittable=0
p2defmul=1
poweradd=-1000
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10016
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=30
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[0,119]
id=0
anim=19000
trans=addalpha
alpha=48,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=30
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[120,131]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/12)*(animelemtime(1)-120)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=30
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[110,119]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/10)*(animelemtime(1)-110)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483645
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=30
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;rWAZbgB
[state ]
type=angledraw
triggerall=var(55)=0
trigger1=animelemtime(1)=[18,29]
value=0
scale=cos((pi/2/12)*(animelemtime(1)-18))
ignorehitpause=0
[state ]
type=angledraw
triggerall=var(55)=0
trigger1=animelemtime(1)=[120,131]
value=0
scale=sin((pi/2/12)*(animelemtime(1)-120))
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(55)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;KwiB
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10015
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-2147483646
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=30
removetime=120
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1



[statedef 3100]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;{ݒB
[state ]
type=changeanim
triggerall=var(55)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(55)=0
trigger1=1
statetype=s
ignorehitpause=0



;KoB
[state ]
type=superpause
triggerall=var(55)=0
trigger1=animelemtime(1)=0
anim=-1
sound=-1
darken=0
time=30
movetime=30
unhittable=0
p2defmul=1
poweradd=-3000
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(1)=0
value=s3100,50
freqmul=0.8
volume=255
channel=0
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(1)=0
value=s3100,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(1)=0
value=s3100,0
freqmul=1.0
volume=255
channel=2
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(1)=0
value=s3100,0
freqmul=1.0
volume=255
channel=3
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10017
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=60
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(3)=0
trigger2=animelemtime(5)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(10)=0
value=s20,0
freqmul=0.8
volume=0
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(3)=0
trigger2=animelemtime(5)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(10)=0
value=s20,1
freqmul=0.8
volume=0
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[0,179]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=60
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[180,191]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/12)*(animelemtime(1)-180)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=60
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[170,179]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/10)*(animelemtime(1)-170)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483644
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=60
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(55)=0
trigger1=animelemtime(3)=0
trigger2=animelemtime(5)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(10)=0
time=5
freq=165
ampl=3
phase=90
ignorehitpause=0



;WݒB
[state ]
type=posset
trigger1=animelemtime(1)=130
x=facing*(-40)
ignorehitpause=0
[state ]
type=offset
trigger1=animelemtime(1)=[130,191]
x=facing*(4*(animelemtime(1)-192))
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(55)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;Kwi2B
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10018
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.25,0.25
shadow=0,0,0
sprpriority=-2147483646
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=60
removetime=-1
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10018
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.25,0.25
shadow=0,0,0
sprpriority=-2147483646
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=60
removetime=-1
removeongethit=0
pos=160,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=removeexplod
triggerall=var(55)=0
triggerall=numexplod(var(50))>=1
trigger1=animelemtime(1)=180
id=var(50)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 3105]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;{ݒB
[state ]
type=changeanim
triggerall=var(55)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(55)=0
triggerall=anim=var(50)
trigger1=numhelper(30800)=1
trigger1=helper(30800),sysvar(2)=140
value=var(50)
elem=2
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(55)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(1)=0
value=s3100,2
freqmul=1.0
volume=0
channel=31
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(3)=0
trigger2=animelemtime(5)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(10)=0
value=s20,0
freqmul=0.8
volume=0
channel=3
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(3)=0
trigger2=animelemtime(5)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(10)=0
value=s20,1
freqmul=0.8
volume=0
channel=4
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(2)<=-1
trigger2=animelemtime(2)=[0,79]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(2)=[80,91]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/12)*(animelemtime(2)-80)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(2)=[70,79]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/10)*(animelemtime(2)-70)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483644
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(55)=0
trigger1=animelemtime(3)=0
trigger2=animelemtime(5)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(10)=0
time=5
freq=165
ampl=3
phase=90
ignorehitpause=0



;WݒB
[state ]
type=posset
trigger1=animelemtime(2)=30
x=facing*(-40)
ignorehitpause=0
[state ]
type=offset
trigger1=animelemtime(2)=[30,91]
x=facing*(4*(animelemtime(2)-92))
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(55)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;Kwi2B
[state ]
type=removeexplod
triggerall=var(55)=0
triggerall=numexplod(var(50)-5)>=1
trigger1=animelemtime(2)=80
id=var(50)-5
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 3106]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;{ݒB
[state ]
type=changeanim
triggerall=var(55)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(55)=0
trigger1=1
statetype=s
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(1)=0
value=s3100,3
freqmul=1.0
volume=255
channel=30
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(1)=0
value=s3100,4
freqmul=1.0
volume=255
channel=29
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(1)=0
value=s3100,5
freqmul=1.0
volume=255
channel=28
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(1)=102-20
value=s3100,6
freqmul=1.0
volume=255
channel=27
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(2)=0
trigger2=animelemtime(4)=0
trigger3=animelemtime(6)=0
trigger4=animelemtime(9)=0
value=s20,0
freqmul=0.8
volume=0
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(2)=0
trigger2=animelemtime(4)=0
trigger3=animelemtime(6)=0
trigger4=animelemtime(9)=0
value=s20,1
freqmul=0.8
volume=0
channel=2
ignorehitpause=0

[state ]
type=assertspecial
trigger1=1
flag=nokoslow
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[0,169+4]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[170+4,181+4]
id=0
anim=19000
trans=addalpha
alpha=floor(256*cos((pi/2/12)*(animelemtime(1)-(170+4)))),floor(256*sin((pi/2/12)*(animelemtime(1)-(170+4))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=envshake
triggerall=var(55)=0
trigger1=animelemtime(1)=[0,23]
time=2
freq=180
ampl=floor((24-24*sin((pi/2/24)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=0



;WݒB
[state ]
type=posset
trigger1=animelemtime(1)=120+4
x=facing*(-40)
ignorehitpause=0
[state ]
type=offset
trigger1=animelemtime(1)=[120+4,181+4]
x=facing*(4*(animelemtime(1)-(182+4)))
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(55)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;Kwi2B
[state ]
type=removeexplod
triggerall=var(55)=0
triggerall=numexplod(var(50)-6)>=1
trigger1=animelemtime(1)=150+4
id=var(50)-6
ignorehitpause=0



;ꌂwiB
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10019
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-2147483644
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;ꌂB
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[20,101]
id=var(50)
anim=10020
trans=addalpha
alpha=128,128
facing=1
vfacing=1
scale=0.5+1.5*cos((pi/2/82)*(animelemtime(1)-20)),0.5+1.5*cos((pi/2/82)*(animelemtime(1)-20))
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=160,floor(120+360*cos((pi/2/82)*(animelemtime(1)-20)))
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[20,101]
id=var(50)
anim=10020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5+3.5*cos((pi/2/82)*(animelemtime(1)-20)),0.5+3.5*cos((pi/2/82)*(animelemtime(1)-20))
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=160,floor(120+720*cos((pi/2/82)*(animelemtime(1)-20)))
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[20,101]
id=var(50)
anim=110020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5+1.5*cos((pi/2/82)*(animelemtime(1)-20)),0.5+1.5*cos((pi/2/82)*(animelemtime(1)-20))
shadow=0,0,0
sprpriority=202
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=160,floor(120-300*cos((pi/2/82)*(animelemtime(1)-20)))
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[20,101]
id=var(50)
anim=110020
trans=addalpha
alpha=128,128
facing=1
vfacing=1
scale=0.5+3.5*cos((pi/2/82)*(animelemtime(1)-20)),0.5+3.5*cos((pi/2/82)*(animelemtime(1)-20))
shadow=0,0,0
sprpriority=203
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=160,floor(120-600*cos((pi/2/82)*(animelemtime(1)-20)))
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=102
id=var(50)
anim=210020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=160,120
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 3109]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim2
triggerall=statetype!=a
trigger1=time=0
trigger2=!hitshakeover
value=3109
ignorehitpause=0
[state ]
type=changeanim2
triggerall=statetype=a
trigger1=time=0
trigger2=!hitshakeover
value=3108
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
movetype=h
physics=n
ignorehitpause=1
[state ]
type=statetypeset
trigger1=statetype!=a
statetype=s
ignorehitpause=1
[state ]
type=velset
triggerall=hitshakeover
trigger1=statetype!=a
x=-20
y=0
persistent=0
ignorehitpause=0
[state ]
type=velset
triggerall=hitshakeover
trigger1=statetype!=a
x=vel x*0.85
y=vel y
ignorehitpause=0
[state ]
type=posset
triggerall=hitshakeover
trigger1=statetype!=a
y=0
ignorehitpause=0
[state ]
type=velset
triggerall=hitshakeover
trigger1=statetype=a
x=vel x*0.85
y=-pos y*0.05
ignorehitpause=0
[state ]
type=selfstate
trigger1=time>=110
value=5050
persistent=256
ignorehitpause=0



[statedef 3200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;{ݒB
[state ]
type=changeanim
triggerall=var(55)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(55)=0
trigger1=1
statetype=s
ignorehitpause=0



;KoB
[state ]
type=superpause
triggerall=var(55)=0
trigger1=animelemtime(1)=0
anim=-1
sound=-1
darken=0
time=30
movetime=30
unhittable=0
p2defmul=1
poweradd=-2000
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10016
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=30
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;ʐݒB
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[0,149]
id=0
anim=19000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=30
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[150,161]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*sin((pi/2/12)*(animelemtime(1)-150)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=30
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=[140,149]
id=0
anim=19000
trans=addalpha
alpha=0,floor(256*cos((pi/2/10)*(animelemtime(1)-140)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483645
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=30
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(55)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;KwiB
[state ]
type=explod
triggerall=var(55)=0
trigger1=animelemtime(1)=0
id=var(50)
anim=10015
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-2147483646
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=30
removetime=150
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;WXe[gB

;
;ʏŌB

[statedef 20000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;{ݒB
[state ]
type=changeanim
triggerall=var(55)=0
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=0
trigger1=var(50)=[200,201]
trigger1=1||var(0):=3
trigger2=var(50)=[250,251]
trigger2=1||var(0):=3
trigger3=var(50)=[400,401]
trigger3=1||var(0):=4
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(55)=0
trigger1=(var(50)=[200,201])||(var(50)=[250,251])
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=var(55)=0
trigger1=var(50)=[400,401]
statetype=c
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=var(55)=0
triggerall=var(50)=[200,201]
trigger1=animelemtime(1)=0
value=s200,1
freqmul=1.0
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
triggerall=var(50)=[250,251]
trigger1=animelemtime(1)=0
value=s200,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(55)=0
triggerall=var(50)=[400,401]
trigger1=animelemtime(1)=0
value=s200,2
freqmul=1.0
volume=255
channel=1
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=var(55)=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;B
[state ]
type=explod
triggerall=var(55)=0
triggerall=var(50)=[250,251]
trigger1=animelemtime(1)=0
id=var(50)
anim=40250
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=3
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0



;U{́B
[state ]
type=forcefeedback
triggerall=var(55)=0
trigger1=var(50)=[200,201]
trigger1=1||var(1):=0||var(2):=8-ifelse(var(58)=0,0,2)||var(3):=20||var(4):=2||fvar(0):=-6||fvar(1):=0||fvar(2):=-3||fvar(3):=-1||fvar(4):=0.35
trigger2=var(50)=[250,251]
trigger2=1||var(1):=0||var(2):=12-ifelse(var(58)=0,0,3)||var(3):=30||var(4):=3||fvar(0):=-20||fvar(1):=0||fvar(2):=-8||fvar(3):=-2||fvar(4):=0.35
trigger3=var(50)=[400,401]
trigger3=1||var(1):=1||var(2):=18-ifelse(var(58)=0,0,6)||var(3):=70||var(4):=7||fvar(0):=-2||fvar(1):=-8||fvar(2):=-4||fvar(3):=-4||fvar(4):=0.35
ignorehitpause=0

[state ]
type=hitdef
triggerall=var(55)=0
triggerall=animelemtime(1)=var(0)
trigger1=(var(50)=[200,201])||(var(50)=[250,251])
id=var(50)
chainid=-1
nochainid=-1
attr=s,na
hitflag=hlafdp
guardflag=hl
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=var(3),var(4)
fall.damage=0
getpower=50,25
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(2)
guard.pausetime=0,var(2)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(1)
air.fall=var(1)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=2
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=hitdef
triggerall=var(55)=0
triggerall=animelemtime(1)=var(0)
trigger1=var(50)=[400,401]
id=var(50)
chainid=-1
nochainid=-1
attr=c,na
hitflag=hlafdp
guardflag=l
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=var(3),var(4)
fall.damage=0
getpower=50,25
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(2)
guard.pausetime=0,var(2)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(1)
air.fall=var(1)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=2
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1









