;
;VXewp[B

;
;ړIVXewp[pXe[gB

[statedef 40000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=90000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=ctrlset
trigger1=1
value=1
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y
facing=1
time=-1
ignorehitpause=1


;
;{̕⏕B

;
;~ߑϐێB

[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (476);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (-1);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
;
trigger1=1||var(var(39)):=            (480);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (-1);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1


;
;㎞~߉B

[state ]
type=displaytoclipboard
triggerall=roundstate=4
triggerall=root,alive!=0
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+37*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (7);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (48084);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (2);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (3648+36*4);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (7);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (48120);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=roundstate=4
triggerall=root,alive!=0
triggerall=var(37)!=0||var(36)!=0
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=                                     (0);  gpϐ̎n_Var(X)Ƃ鎞XlB
trigger1=1||var(38):=var(39);                           PPPPPPPPPPPPPPPPPPPPPPPPPP
;
;----------------------------------------------̃AhX----------------------------------------------
trigger1=1||var(var(38)):=1+                              (1);  ΃AhX␳B
;  =΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  =[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+262144*            (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+1):=                              (47993);  ͒lB
;------------------------------------------鐔l or AhX------------------------------------------
trigger1=1||var(var(38)):=var(var(38))+256+256*           (0);  ΃AhX␳B
;  l=΃AhX␳+͒l.....0:  / 1: MUGEN{ / 2:  / 3: root / 4 : parent / 5 : ̈nԖځB
;  l=[΃AhX␳+͒l]...6:  / 7: MUGEN{ / 8:  / 9: root / 10: parent / 11: ̈nԖځB
trigger1=1||var(var(38)):=var(var(38))+67108864*          (0);  unԖڂ̗̈vn(511I񂾏ꍇ̂)B
trigger1=1||var(var(38)+2):=                              (1);  ͒lB
trigger1=1||var(38):=var(38)+3;--------------------------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)||var(38):=3648+4*var(38)
text="`1f@fd<f,݋Gwu6V4wu6^9ua_D$$Ât<u1<u16<u<u1f$&43<u1f &43<u&16H1҂uWW֋6뒐,%809d4CA"
params=0
ignorehitpause=1


;
;DTC֘AZpɌW\ZbgB

[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1
ignorehitpause=1


;
;s͑ΉB

;
;ՎϐZbgB

[state ]
type=null
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=1
trigger1=1||var(40):=sysvar(0)
trigger1=1||var(41):=sysvar(1)
trigger1=1||var(42):=sysvar(2)
ignorehitpause=1


;
;ȊOB

;R}h͏ۑϐZbgB
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=1
triggerall=floor(root,sysfvar(1))%3=[0,1]
triggerall=root,var(53)=gametime
trigger1=1
sysvar(0)=0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=1
triggerall=floor(root,sysfvar(1))%3=[0,1]
triggerall=root,var(53)=gametime
trigger1=1
sysvar(1)=0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=1
triggerall=floor(root,sysfvar(1))%3=[0,1]
triggerall=root,var(53)=gametime
trigger1=1
sysvar(2)=0
ignorehitpause=1

[state ]
type=null
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=1
triggerall=floor(root,sysfvar(1))%3=[0,1]
triggerall=root,var(53)!=gametime
trigger1=1||var(40):=((command="holdfwd")|2*(command="holdback")|4*(command="holdup")|8*(command="holddown")|16*(command="66")|32*(command="44")|64*(command="recovery"))
ignorehitpause=1
[state ]
type=null
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=1
triggerall=floor(root,sysfvar(1))%3=[0,1]
triggerall=root,var(53)!=gametime
trigger1=1||var(41):=((command="a")|2*(command="b")|4*(command="c")|8*(command="x")|16*(command="y")|32*(command="z"))
trigger1=1||var(42):=((command="236a")|2*(command="623a")|4*(command="214a")|8*(command="22a")|16*(command="236b")|32*(command="623b")|64*(command="214b")|128*(command="22b"))
trigger1=1||var(42):=(var(42)|256*(command="236c")|512*(command="623c")|1024*(command="214c")|2048*(command="22c")|4096*(command="236x")|8192*(command="623x")|16384*(command="214x")|32768*(command="22x"))
trigger1=1||var(42):=(var(42)|65536*(command="236c")|131072*(command="623c")|262144*(command="214c")|524288*(command="22c")|1048576*(command="236x")|2197152*(command="623x")|4194304*(command="214x")|8388608*(command="22x"))
trigger1=1||var(42):=(var(42)|16777216*(command="236y")|33554432*(command="623y")|67108864*(command="214y")|134217728*(command="22y"))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=1
triggerall=floor(root,sysfvar(1))%3=[0,1]
triggerall=root,var(53)!=gametime
trigger1=1
sysvar(0)=(sysvar(0)|var(40))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=1
triggerall=floor(root,sysfvar(1))%3=[0,1]
triggerall=root,var(53)!=gametime
trigger1=1
sysvar(1)=(sysvar(1)|var(41))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=1
triggerall=floor(root,sysfvar(1))%3=[0,1]
triggerall=root,var(53)!=gametime
trigger1=1
sysvar(2)=(sysvar(2)|var(42))
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;ړIowp[pXe[gB

[statedef 40100]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=90000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=ctrlset
trigger1=1
value=1
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y
facing=1
time=-1
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;
;VXewp[B

;
;̈mۃwp[pXe[gB

[statedef 30000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;
;wp[pXe[gB

[statedef 30100]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;{ݒB
[state ]
type=changeanim
trigger1=sysvar(0)=0
value=20000
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=sysvar(0)=140
value=1836769491
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=1

;xNgǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(0)=-20+10*sin(random)
ignorehitpause=1

;xǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(1)=0
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1

[state ]
type=sprpriority
trigger1=1
value=6
ignorehitpause=1



;WݒB
[state ]
type=turn
trigger1=facing!=root,facing
ignorehitpause=1
[state ]
type=posset
trigger1=sysvar(0)=[0,69]
x=facing*(-280+5+12*sysvar(0))
y=root,pos y-87
ignorehitpause=1
[state ]
type=posset
trigger1=sysvar(0)=[70,139]
x=facing*(-280+5+12*(sysvar(0)-70))
y=root,pos y-87
ignorehitpause=1


;
;ȊOB

;B
[state ]
type=playsnd
trigger1=sysvar(0)=[0,129]
trigger1=sysvar(0)%10=0
value=s191,random%6
freqmul=1.0
volume=255
channel=0
ignorehitpause=1
[state ]
type=playsnd
trigger1=sysvar(0)=130
value=s191,10
freqmul=1.0
volume=255
channel=0
ignorehitpause=1



;rWAZbgB
[state ]
type=angledraw
trigger1=1
value=-sysfvar(0)
scale=1,1
ignorehitpause=1



;WݒB
[state ]
type=velset
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=1



;timepϐZbgB
[state ]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1


;
;^[GhB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;wp[pXe[gB

[statedef 30200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40)=hitpausetime
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2))%101=1
trigger1=floor((floor(root,sysfvar(2))%(101*2*61))/(101*2))=0
trigger1=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
var(40)=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=10000+100000*(random%6)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=22+6*(const(size.ground.front)=30201)+3*(const(size.ground.front)=30202)
value=1836769491
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)=0
trigger1=1||fvar(0):=90
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)<=11+6*(const(size.ground.front)=30201)+3*(const(size.ground.front)=30202)
trigger1=1||fvar(0):=20
sysfvar(1)=fvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=sysvar(0)>=12+6*(const(size.ground.front)=30201)+3*(const(size.ground.front)=30202)
trigger1=1
sysfvar(1)=0
ignorehitpause=0



;1projtOZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=root,projcontacttime(52)=0+1
sysvar(1)=1
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(40)=0
trigger1=1
movetype=i
ignorehitpause=0

[state ]
type=sprpriority
triggerall=var(40)=0
trigger1=1
value=6
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=sysvar(0)=12+6*(const(size.ground.front)=30201)+3*(const(size.ground.front)=30202)
trigger1=1
value=s20,0
freqmul=0.9
volume=-128
channel=1
ignorehitpause=0



;rWAZbgB
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=sysvar(0)<=11+6*(const(size.ground.front)=30201)+3*(const(size.ground.front)=30202)
trigger1=1
value=0
scale=2,2
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=sysvar(0)>=12+6*(const(size.ground.front)=30201)+3*(const(size.ground.front)=30202)
trigger1=1
value=8*sysvar(0)
scale=2,2
ignorehitpause=0

[state ]
type=assertspecial
triggerall=sysvar(0)>=12+6*(const(size.ground.front)=30201)+3*(const(size.ground.front)=30202)
trigger1=sysvar(0)%4=[0,1]
flag=invisible
flag2=noshadow
ignorehitpause=1



;WݒB
[state ]
type=velset
triggerall=var(40)=0
triggerall=sysvar(0)<=11+6*(const(size.ground.front)=30201)+3*(const(size.ground.front)=30202)
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0
[state ]
type=velset
triggerall=var(40)=0
triggerall=sysvar(0)=12+6*(const(size.ground.front)=30201)+3*(const(size.ground.front)=30202)
trigger1=1
x=8*cos(random)
y=-8
ignorehitpause=0
[state ]
type=veladd
triggerall=var(40)=0
triggerall=sysvar(0)>=12+6*(const(size.ground.front)=30201)+3*(const(size.ground.front)=30202)
trigger1=1
y=1
ignorehitpause=0



;U{́B
[state ]
type=projectile
triggerall=var(40)=0
triggerall=sysvar(1)=[0,2]
triggerall=sysvar(0)<=11+6*(const(size.ground.front)=30201)+3*(const(size.ground.front)=30202)
trigger1=sysvar(0)%3=const(size.ground.front)-30200
projid=52
projanim=70010
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=0
id=52
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=50,25
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12-ifelse(root,var(58)=0,0,3)
guard.pausetime=0,12-ifelse(root,var(58)=0,0,3)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=0

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;Kwp[pXe[gB

[statedef 30300]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;{ݒB
[state ]
type=changeanim
trigger1=sysvar(0)=0
value=40200
ignorehitpause=1
[state ]
type=changeanim
trigger1=sysvar(0)=12
value=90000
ignorehitpause=1



;Xe[gڍsB
[state ]
type=afterimagetime
trigger1=sysvar(0)=12+8
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)=12+8
value=1836769491
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=1

;xNgǗϐZbgB
[state ]
type=varset
trigger1=sysvar(0)=0
trigger1=1||fvar(0):=-75+10*cos(random)
sysfvar(4)=fvar(0)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=[0,2]
trigger1=1||fvar(0):=sysfvar(4)*sin((pi/2/3)*(sysvar(0)+1))
trigger2=sysvar(0)=[3,8]
trigger2=1||fvar(0):=sysfvar(4)
trigger3=sysvar(0)=[9,11]
trigger3=1||fvar(0):=sysfvar(4)*cos((pi/2/3)*(sysvar(0)-9+1))
trigger4=sysvar(0)>=12
trigger4=1||fvar(0):=0
sysfvar(0)=fvar(0)
ignorehitpause=1

;xǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(1)=0
ignorehitpause=1

;XP[ǗϐZbgB
[state ]
type=varset
trigger1=sysvar(0)=0
trigger1=1||fvar(0):=1
trigger2=sysvar(0)=[1,2]
trigger2=1||fvar(0):=1-0.5*sin((pi/2/2)*(sysvar(0)-1+1))
trigger3=sysvar(0)=[3,6]
trigger3=1||fvar(0):=0.5
trigger4=sysvar(0)=[7,11]
trigger4=1||fvar(0):=0.5+0.5*sin((pi/2/5)*(sysvar(0)-7+1))
trigger5=sysvar(0)>=12
trigger5=1||fvar(0):=0
sysfvar(2)=fvar(0)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=0
trigger1=1||fvar(0):=1
trigger2=sysvar(0)=[1,2]
trigger2=1||fvar(0):=1+2.5*sin((pi/2/2)*(sysvar(0)-1+1))
trigger3=sysvar(0)=[3,6]
trigger3=1||fvar(0):=3.5
trigger4=sysvar(0)=[7,11]
trigger4=1||fvar(0):=3.5-2.5*sin((pi/2/5)*(sysvar(0)-7+1))
trigger5=sysvar(0)>=12
trigger5=1||fvar(0):=0
sysfvar(3)=fvar(0)
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1

[state ]
type=sprpriority
trigger1=sysvar(0)<=11
value=3
ignorehitpause=1
[state ]
type=sprpriority
trigger1=sysvar(0)>=12
value=1
ignorehitpause=1


;
;ȊOB

;rWAZbgB
[state ]
type=afterimage
trigger1=sysvar(0)=0+3
time=-3+12+8
length=8
timegap=1
framegap=1
palcolor=256
palinvertall=1
palbright=0,0,0
palcontrast=128,128,128
paladd=-16,-16,-16
palmul=1,1,1
trans=sub
ignorehitpause=1

[state ]
type=angledraw
trigger1=1
value=-sysfvar(0)
scale=sysfvar(2),sysfvar(3)
ignorehitpause=1



;WݒB
[state ]
type=velset
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=1



;timepϐZbgB
[state ]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1


;
;^[GhB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;aqbgwp[pXe[gB

[statedef 30400]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;{ݒB
[state ]
type=changeanim
triggerall=const(size.ground.front)=30400
trigger1=sysvar(0)=0
value=10013
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=[30401,30402]
trigger1=sysvar(0)=0
value=110013
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=animtime=0
value=1836769491
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=1

;xNgǗϐZbgB
[state ]
type=varset
trigger1=const(size.ground.front)=30400
trigger1=sysvar(0)=0
trigger1=1||fvar(0):=random%360
trigger2=const(size.ground.front)=[30401,30402]
trigger2=1||fvar(0):=90
sysfvar(0)=fvar(0)
ignorehitpause=1

;xǗϐZbgB
[state ]
type=varset
trigger1=const(size.ground.front)=30400
trigger1=1||fvar(0):=0
trigger2=const(size.ground.front)=[30401,30402]
trigger2=1||fvar(0):=4
sysfvar(1)=fvar(0)
ignorehitpause=1

;XP[ǗϐZbgB
[state ]
type=varset
trigger1=const(size.ground.front)=30400
trigger1=sysvar(0)<=3
trigger1=1||fvar(0):=0.15+0.045*2*sysvar(0)
trigger2=const(size.ground.front)=30400
trigger2=sysvar(0)>=4
trigger2=1||fvar(0):=0.51-0.015*2*(sysvar(0)-4)
trigger3=const(size.ground.front)=30401
trigger3=1||fvar(0):=1.0-0.005*2*sysvar(0)
trigger4=const(size.ground.front)=30402
trigger4=1||fvar(0):=0.8-0.005*2*sysvar(0)
sysfvar(2)=fvar(0)
ignorehitpause=1
[state ]
type=varset
trigger1=const(size.ground.front)=30400
trigger1=sysvar(0)<=3
trigger1=1||fvar(0):=0.15+0.45*2*sysvar(0)
trigger2=const(size.ground.front)=30400
trigger2=sysvar(0)>=4
trigger2=1||fvar(0):=3.75-0.15*2*(sysvar(0)-4)
trigger3=const(size.ground.front)=30401
trigger3=1||fvar(0):=0.8+0.05*2*sysvar(0)
trigger4=const(size.ground.front)=30402
trigger4=1||fvar(0):=0.6+0.05*2*sysvar(0)
sysfvar(3)=fvar(0)
ignorehitpause=1



;aqbgwp[ˏoB
[state ]
type=helper
triggerall=const(size.ground.front)=30400
trigger1=sysvar(0)=0
stateno=5150
id=30401
size.ground.front=30401
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x)-20,const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=ifelse(floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0,0,2147483647)
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30400
trigger1=sysvar(0)=4
stateno=5150
id=30402
size.ground.front=30402
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x)+20,const(size.head.pos.y)-20
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=ifelse(floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0,0,2147483647)
supermovetime=0
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=100
ignorehitpause=1


;
;ȊOB

;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=30400
trigger1=sysvar(0)<=7
trans=add
ignorehitpause=1
[state ]
type=trans
triggerall=const(size.ground.front)=30400
trigger1=sysvar(0)>=8
trans=addalpha
alpha=floor(256*cos((pi/2/8)*(sysvar(0)-8))),256
ignorehitpause=1
[state ]
type=trans
triggerall=const(size.ground.front)=[30401,30402]
trigger1=1
trans=addalpha
alpha=floor(256*cos((pi/2/16)*sysvar(0))),256
ignorehitpause=1

[state ]
type=angledraw
triggerall=const(size.ground.front)=30400
trigger1=1
value=-sysfvar(0)
scale=sysfvar(2),sysfvar(3)
ignorehitpause=1
[state ]
type=angledraw
triggerall=const(size.ground.front)=[30401,30402]
trigger1=1
value=0
scale=sysfvar(2),sysfvar(3)
ignorehitpause=1

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=1



;WݒB
[state ]
type=turn
triggerall=const(size.ground.front)=[30401,30402]
triggerall=sysvar(0)=0
trigger1=random%2=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=1



;timepϐZbgB
[state ]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1


;
;^[GhB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;݂wp[pXe[gB

[statedef 30500]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;{ݒB
[state ]
type=changeanim
trigger1=sysvar(0)=0
value=40400
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=animtime=0
value=1836769491
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=1

;xNgǗϐZbgB
[state ]
type=varset
trigger1=sysvar(0)=0
trigger1=1||fvar(0):=180+10*cos(random)
sysfvar(0)=fvar(0)
ignorehitpause=1

;xǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(1)=0
ignorehitpause=1

;XP[ǗϐZbgB
[state ]
type=varset
trigger1=sysvar(0)=[0,3]
trigger1=1||fvar(0):=0.5+0.5*sin((pi/2/4)*sysvar(0))
trigger2=sysvar(0)=[4,11]
trigger2=1||fvar(0):=1
trigger3=sysvar(0)=[12,17]
trigger3=1||fvar(0):=0.5+0.5*cos((pi/2/6)*(sysvar(0)-12))
sysfvar(2)=fvar(0)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=[0,3]
trigger1=1||fvar(0):=3*sin((pi/2/4)*sysvar(0))
trigger2=sysvar(0)=[4,11]
trigger2=1||fvar(0):=3
trigger3=sysvar(0)=[12,17]
trigger3=1||fvar(0):=3*cos((pi/2/6)*(sysvar(0)-12))
sysfvar(3)=fvar(0)
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1

[state ]
type=sprpriority
trigger1=1
value=4
ignorehitpause=1


;
;ȊOB

;rWAZbgB
[state ]
type=angledraw
trigger1=1
value=-sysfvar(0)
scale=sysfvar(2),sysfvar(3)
ignorehitpause=1



;WݒB
[state ]
type=velset
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=1



;|[^B
[state ]
type=explod
trigger1=sysvar(0)=0
id=30500
anim=10003
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.3,0.5*0.3
shadow=0,0,0
sprpriority=3
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=18
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=modifyexplod
triggerall=numexplod(30500)>=1
trigger1=sysvar(0)=[0,5]
id=30500
scale=0.5*0.3*sin((pi/2/6)*sysvar(0)),0.5*0.3*sin((pi/2/6)*sysvar(0))
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=numexplod(30500)>=1
trigger1=sysvar(0)=[6,11]
id=30500
scale=0.5*0.3,0.5*0.3
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=numexplod(30500)>=1
trigger1=sysvar(0)=[12,17]
id=30500
scale=0.5*0.3*cos((pi/2/6)*(sysvar(0)-12)),0.5*0.3*cos((pi/2/6)*(sysvar(0)-12))
ignorehitpause=1



;timepϐZbgB
[state ]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1


;
;^[GhB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;ywp[pXe[gB

[statedef 30600]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40)=hitpausetime
ignorehitpause=1
[state ]
type=varset
triggerall=const(size.ground.front)=30600||const(size.ground.front)=30601
triggerall=floor(root,sysfvar(2))%101=2
trigger1=floor((floor(root,sysfvar(2))%(101*2*61))/(101*2))=0
trigger1=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
var(40)=3
ignorehitpause=1
[state ]
type=varset
triggerall=const(size.ground.front)=30602
triggerall=floor(root,sysfvar(2))%101=3
trigger1=floor((floor(root,sysfvar(2))%(101*2*61))/(101*2))=0
trigger1=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
var(40)=6
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=30600||const(size.ground.front)=30601
trigger1=sysvar(0)=0
value=40400
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
triggerall=const(size.ground.front)=30602
trigger1=sysvar(0)=0
value=43000
ignorehitpause=0



;Xe[gڍsB
[state ]
type=afterimagetime
triggerall=var(40)=0
trigger1=sysvar(0)=50
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=50
value=1836769491
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=const(size.ground.front)=30600
trigger1=1||fvar(0):=30
trigger2=const(size.ground.front)=30601
trigger2=1||fvar(0):=-30
trigger3=const(size.ground.front)=30602
trigger3=1||fvar(0):=0
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=const(size.ground.front)=[30600,30601]
trigger1=1||fvar(0):=30
trigger2=const(size.ground.front)=30602
trigger2=1||fvar(0):=20
sysfvar(1)=fvar(0)
ignorehitpause=0



;1projtOZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=root,projcontacttime(3000)=0+1
sysvar(1)=1
ignorehitpause=0

;2projtOZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=root,projcontacttime(103000)=0+1
sysvar(2)=1
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(40)=0
trigger1=1
movetype=i
ignorehitpause=0

[state ]
type=sprpriority
triggerall=var(40)=0
trigger1=1
value=3
ignorehitpause=0



;WݒB
[state ]
type=posadd
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=-120*cos((pi/180)*sysfvar(0))
y=-120*sin((pi/180)*sysfvar(0))
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=sysvar(0)=0
trigger1=1
value=s3000,1
freqmul=1.0
volume=255
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=sysvar(0)=0
trigger1=1
value=s3000,1
freqmul=1.0
volume=255
channel=2
ignorehitpause=0



;rWAZbgB
[state ]
type=afterimage
triggerall=var(40)=0
trigger1=sysvar(0)=0+3
time=-3+50
length=8
timegap=1
framegap=1
palcolor=256
palinvertall=1
palbright=0,0,0
palcontrast=128,128,128
paladd=-16,-16,-16
palmul=1,1,1
trans=add
ignorehitpause=0

[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=[30600,30601]
trigger1=1
value=-sysfvar(0)+90
scale=1,2
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
triggerall=const(size.ground.front)=30602
trigger1=1
value=-sysfvar(0)
scale=1,1
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;U{́B
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=30600
triggerall=sysvar(1)=0
trigger1=1
projid=3000
projanim=70020
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+90*cos((pi/180)*sysfvar(0))),floor(vel y+90*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=30
id=3000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=100,10
fall.damage=0
getpower=50,25
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,20-ifelse(root,var(58)=0,0,3)
guard.pausetime=0,20-ifelse(root,var(58)=0,0,3)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=30601
triggerall=sysvar(2)=0
trigger1=1
projid=103000
projanim=70020
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x+90*cos((pi/180)*sysfvar(0))),floor(vel y+90*sin((pi/180)*sysfvar(0)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=30
id=103000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=100,10
fall.damage=0
getpower=50,25
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,20-ifelse(root,var(58)=0,0,3)
guard.pausetime=0,20-ifelse(root,var(58)=0,0,3)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=const(size.ground.front)=30602
trigger1=sysvar(0)%3=0
projid=203000
projanim=70021
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=30
id=203000
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=50,5
fall.damage=0
getpower=50,25
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,8-ifelse(root,var(58)=0,0,6)
guard.pausetime=0,8-ifelse(root,var(58)=0,0,6)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-20,-4
air.velocity=-20,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=0

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;aqbgwp[pXe[gB

[statedef 30700]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;{ݒB
[state ]
type=changeanim
triggerall=const(size.ground.front)=30700
trigger1=sysvar(0)=0
value=510013
ignorehitpause=1
[state ]
type=changeanim
triggerall=const(size.ground.front)=[30701,30702]
trigger1=sysvar(0)=0
value=610013
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=animtime=0
value=1836769491
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=1

;xNgǗϐZbgB
[state ]
type=varset
trigger1=const(size.ground.front)=30700
trigger1=sysvar(0)=0
trigger1=1||fvar(0):=random%360
trigger2=const(size.ground.front)=[30701,30702]
trigger2=1||fvar(0):=90
sysfvar(0)=fvar(0)
ignorehitpause=1

;xǗϐZbgB
[state ]
type=varset
trigger1=const(size.ground.front)=30700
trigger1=1||fvar(0):=0
trigger2=const(size.ground.front)=[30701,30702]
trigger2=1||fvar(0):=4
sysfvar(1)=fvar(0)
ignorehitpause=1

;XP[ǗϐZbgB
[state ]
type=varset
trigger1=const(size.ground.front)=30700
trigger1=sysvar(0)<=7
trigger1=1||fvar(0):=0.15+0.045*sysvar(0)
trigger2=const(size.ground.front)=30700
trigger2=sysvar(0)>=8
trigger2=1||fvar(0):=0.51-0.015*2*(sysvar(0)-4)
trigger3=const(size.ground.front)=30701
trigger3=1||fvar(0):=1.0-0.005*sysvar(0)
trigger4=const(size.ground.front)=30702
trigger4=1||fvar(0):=0.8-0.005*sysvar(0)
sysfvar(2)=fvar(0)
ignorehitpause=1
[state ]
type=varset
trigger1=const(size.ground.front)=30700
trigger1=sysvar(0)<=7
trigger1=1||fvar(0):=0.15+0.45*sysvar(0)
trigger2=const(size.ground.front)=30700
trigger2=sysvar(0)>=8
trigger2=1||fvar(0):=3.75-0.15*2*(sysvar(0)-4)
trigger3=const(size.ground.front)=30701
trigger3=1||fvar(0):=0.8+0.05*sysvar(0)
trigger4=const(size.ground.front)=30702
trigger4=1||fvar(0):=0.6+0.05*sysvar(0)
sysfvar(3)=fvar(0)
ignorehitpause=1



;aqbgwp[ˏoB
[state ]
type=helper
triggerall=const(size.ground.front)=30700
trigger1=sysvar(0)=0
stateno=5150
id=30701
size.ground.front=30701
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x)-20,const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=ifelse(floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0,0,2147483647)
supermovetime=30
ignorehitpause=1
[state ]
type=helper
triggerall=const(size.ground.front)=30700
trigger1=sysvar(0)=8
stateno=5150
id=30702
size.ground.front=30702
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x)+20,const(size.head.pos.y)-20
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=ifelse(floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0,0,2147483647)
supermovetime=30
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=100
ignorehitpause=1


;
;ȊOB

;rWAZbgB
[state ]
type=trans
triggerall=const(size.ground.front)=30700
trigger1=sysvar(0)<=15
trans=add
ignorehitpause=1
[state ]
type=trans
triggerall=const(size.ground.front)=30700
trigger1=sysvar(0)>=16
trans=addalpha
alpha=floor(256*cos((pi/2/16)*(sysvar(0)-16))),256
ignorehitpause=1
[state ]
type=trans
triggerall=const(size.ground.front)=[30701,30702]
trigger1=1
trans=addalpha
alpha=floor(256*cos((pi/2/32)*sysvar(0))),256
ignorehitpause=1

[state ]
type=angledraw
triggerall=const(size.ground.front)=30700
trigger1=1
value=-sysfvar(0)
scale=sysfvar(2),sysfvar(3)
ignorehitpause=1
[state ]
type=angledraw
triggerall=const(size.ground.front)=[30701,30702]
trigger1=1
value=0
scale=sysfvar(2),sysfvar(3)
ignorehitpause=1

[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=1



;WݒB
[state ]
type=turn
triggerall=const(size.ground.front)=[30701,30702]
triggerall=sysvar(0)=0
trigger1=random%2=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=1



;timepϐZbgB
[state ]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1


;
;^[GhB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;owp[pXe[gB

[statedef 30800]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40)=hitpausetime
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2))%101=4
trigger1=floor((floor(root,sysfvar(2))%(101*2*61))/(101*2))=0
trigger1=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
var(40)=12
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=43100
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=100
trigger1=root,var(50)=3105
value=43101
ignorehitpause=0



;Xe[gڍsB
[state ]
type=afterimagetime
triggerall=var(40)=0
trigger1=anim=43100
trigger1=animtime=0
trigger2=anim=43101
trigger2=animelemtime(12)>=10
trigger2=root,var(50)!=3105
trigger3=anim=43101
trigger3=animelemtime(12)>=10
trigger3=root,var(50)=3105
trigger3=root,animelemtime(2)>=80-18
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=var(40)=0
trigger1=anim=43100
trigger1=animtime=0
trigger2=anim=43101
trigger2=animelemtime(12)>=10
trigger2=root,var(50)!=3105
trigger3=anim=43101
trigger3=animelemtime(12)>=10
trigger3=root,var(50)=3105
trigger3=root,animelemtime(2)>=80-18
value=1836769491
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=anim=43100
trigger1=sysvar(0)=[0,59]
trigger1=1||fvar(0):=0
trigger2=sysvar(0)=[60,69]
trigger2=1||fvar(0):=-15*sin((pi/2/10)*(sysvar(0)-60))
trigger3=sysvar(0)=[70,99]
trigger3=1||fvar(0):=-15
trigger4=sysvar(0)>=100
trigger4=1||fvar(0):=0
sysfvar(0)=fvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=anim=43101
trigger1=sysvar(0)=[100,129]
trigger1=1||fvar(0):=0
trigger2=sysvar(0)=[130,169]
trigger2=1||fvar(0):=15
trigger3=sysvar(0)>=170
trigger3=1||fvar(0):=0
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=anim=43100
trigger1=sysvar(0)=[0,59]
trigger1=1||fvar(0):=0
trigger2=sysvar(0)=[60,99]
trigger2=1||fvar(0):=18
trigger3=sysvar(0)>=100
trigger3=1||fvar(0):=0
sysfvar(1)=fvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=anim=43101
trigger1=sysvar(0)=[100,129]
trigger1=1||fvar(0):=0
trigger2=sysvar(0)=[130,169]
trigger2=1||fvar(0):=24
trigger3=sysvar(0)>=170
trigger3=1||fvar(0):=0
sysfvar(1)=fvar(0)
ignorehitpause=0



;1projtOZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=root,projcontacttime(3100)=0+1
sysvar(1)=1
ignorehitpause=0

;2projtOZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=root,projcontacttime(103100)=0+1
sysvar(2)=1
ignorehitpause=0



;[wp[ˏoB
[state ]
type=helper
triggerall=var(40)=0
triggerall=anim=43101
trigger1=sysvar(0)=130
stateno=5150
id=31000
size.ground.front=31000
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=60
ignorehitpause=0
[state ]
type=helper
triggerall=var(40)=0
triggerall=anim=43101
trigger1=sysvar(0)=130
stateno=5150
id=31001
size.ground.front=31001
size.ground.back=const(size.ground.back)
size.head.pos=const(size.head.pos.x),const(size.head.pos.y)
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=0
supermovetime=60
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(40)=0
trigger1=1
movetype=i
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
trigger1=1
value=2
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
triggerall=anim=10023+(const(size.ground.front)-31100)
trigger1=sysvar(0)=[0,59]
x=root,pos x
y=root,pos y
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=anim=43101
trigger1=sysvar(0)=130
x=facing*(-160-10*sysfvar(1)*cos((pi/180)*sysfvar(0)))
y=-60-10*sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=anim=43100
trigger1=animelemtime(2)=0
trigger2=animelemtime(4)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(2+7)=0
trigger5=animelemtime(4+7)=0
value=s20,0
freqmul=0.8
volume=0
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=anim=43100
trigger1=animelemtime(2)=0
trigger2=animelemtime(4)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(2+7)=0
trigger5=animelemtime(4+7)=0
value=s20,1
freqmul=0.8
volume=0
channel=2
ignorehitpause=0

[state ]
type=playsnd
triggerall=var(40)=0
triggerall=anim=43101
trigger1=animelemtime(2)=0
trigger2=animelemtime(4)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(2+7)=0
trigger5=animelemtime(4+7)=0
value=s20,0
freqmul=0.8
volume=0
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
triggerall=anim=43101
trigger1=animelemtime(2)=0
trigger2=animelemtime(4)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(2+7)=0
trigger5=animelemtime(4+7)=0
value=s20,1
freqmul=0.8
volume=0
channel=2
ignorehitpause=0



;ʐݒB
[state ]
type=envshake
triggerall=var(40)=0
triggerall=anim=43100
trigger1=animelemtime(2)=0
trigger2=animelemtime(4)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(2+7)=0
trigger5=animelemtime(4+7)=0
time=5
freq=165
ampl=3
phase=90
ignorehitpause=0
[state ]
type=envshake
triggerall=var(40)=0
triggerall=anim=43101
trigger1=animelemtime(2)=0
trigger2=animelemtime(4)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(2+7)=0
trigger5=animelemtime(4+7)=0
time=5
freq=165
ampl=8
phase=90
ignorehitpause=0



;rWAZbgB
[state ]
type=afterimage
triggerall=anim=43101
trigger1=sysvar(0)=130
time=40
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=1
palbright=0,0,0
palcontrast=128,128,128
paladd=-8,-8,-8
palmul=1,1,1
trans=sub
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
trigger1=1
value=-sysfvar(0)
scale=1,1
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;Kwi2B
[state ]
type=explod
triggerall=var(40)=0
triggerall=anim=43100
trigger1=sysvar(0)<=180-18-1
id=0
anim=110018
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1,0.5
shadow=0,0,0
sprpriority=-2147483645
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=60
removetime=18
removeongethit=0
pos=-128,random%240
postype=left
random=0,0
bindtime=1
vel=32,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(40)=0
triggerall=anim=43101
trigger1=root,var(50)=3105
trigger1=root,animelemtime(2)<=80-18-1
id=0
anim=110018
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1,0.5
shadow=0,0,0
sprpriority=-2147483645
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=60
removetime=18
removeongethit=0
pos=-128,random%240
postype=left
random=0,0
bindtime=1
vel=32,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=var(40)=0
triggerall=anim=43100
triggerall=sysvar(1)=0
trigger1=sysvar(0)=[60,99]
projid=3100
projanim=70030
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=60
id=3100
chainid=-1
nochainid=-1
attr=a,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=0,0
fall.damage=0
getpower=50,25
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12-ifelse(root,var(58)=0,0,12)
guard.pausetime=0,12-ifelse(root,var(58)=0,0,12)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-20,-4
air.velocity=-20,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0
[state ]
type=projectile
triggerall=var(40)=0
triggerall=anim=43101
triggerall=sysvar(2)=0
trigger1=sysvar(0)=[130,169]
projid=103100
projanim=70030
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(5*vel x),floor(5*vel y)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=60
id=103100
chainid=-1
nochainid=-1
attr=a,hp
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=2147483647,2147483647
fall.damage=2147483647
getpower=50,25
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12-ifelse(root,var(58)=0,0,12)
guard.pausetime=0,12-ifelse(root,var(58)=0,0,12)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-20,-4
air.velocity=-20,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=0

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;Kqbgwp[pXe[gB

[statedef 30900]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;{ݒB
[state ]
type=changeanim
trigger1=sysvar(0)=0
value=10021
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=animtime=0
value=1836769491
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=1

;xNgǗϐZbgB
[state ]
type=varset
trigger1=sysvar(0)=0
trigger1=1||fvar(0):=random%360
sysfvar(0)=fvar(0)
ignorehitpause=1

;xǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(1)=0
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=100
ignorehitpause=1


;
;ȊOB

;rWAZbgB
[state ]
type=trans
trigger1=1
trans=add
ignorehitpause=1
[state ]
type=angledraw
trigger1=1
value=-sysfvar(0)
scale=1,1
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=1



;WݒB
[state ]
type=velset
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=1



;timepϐZbgB
[state ]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1


;
;^[GhB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;[wp[pXe[gB

[statedef 31000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40)=hitpausetime
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=10022
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=sysvar(0)=0
trigger1=1||fvar(0):=15
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1
sysfvar(1)=0
ignorehitpause=0

;XP[ǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000
trigger1=sysvar(0)=[0,29]
trigger1=1||fvar(0):=2.0
trigger2=sysvar(0)=[30,49]
trigger2=1||fvar(0):=2.0*cos((pi/2/20)*(sysvar(0)-30))
sysfvar(2)=fvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000
trigger1=1||fvar(0):=4
sysfvar(3)=fvar(0)
ignorehitpause=0

[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=31001
trigger1=sysvar(0)=[0,29]
trigger1=1||fvar(0):=2.0*0.8
trigger2=sysvar(0)=[30,49]
trigger2=1||fvar(0):=2.0*0.8*cos((pi/2/20)*(sysvar(0)-30))
sysfvar(2)=fvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=const(size.ground.front)=31001
trigger1=1||fvar(0):=4
sysfvar(3)=fvar(0)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=50
value=1836769491
persistent=256
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(40)=0
trigger1=1
movetype=i
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31000
trigger1=1
value=-7
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31001
trigger1=1
value=4
ignorehitpause=0



;WݒB
[state ]
type=posadd
triggerall=var(40)=0
trigger1=1||fvar(0):=const(size.mid.pos.x)
trigger1=1||fvar(1):=const(size.mid.pos.y)
x=facing*(parent,pos x-pos x)+fvar(0)*cos((pi/180)*sysfvar(0))-fvar(1)*sin((pi/180)*sysfvar(0))
y=parent,pos y-pos y+fvar(0)*sin((pi/180)*sysfvar(0))+fvar(1)*cos((pi/180)*sysfvar(0))
ignorehitpause=0


;
;ȊOB

;rWAZbgB
[state ]
type=palfx
trigger1=sysvar(0)=[30,49]
mul=floor(256*cos((pi/2/20)*(sysvar(0)-30))),floor(256*cos((pi/2/20)*(sysvar(0)-30))),floor(256*cos((pi/2/20)*(sysvar(0)-30)))
time=1
ignorehitpause=0

[state ]
type=trans
triggerall=const(size.ground.front)=31000
trigger1=1
trans=add
ignorehitpause=0
[state ]
type=trans
triggerall=const(size.ground.front)=31001
trigger1=1
trans=addalpha
alpha=160,256
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
trigger1=1
value=-sysfvar(0)+90
scale=sysfvar(2),sysfvar(3)
ignorehitpause=0
[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=0

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;yKTXwp[pXe[gB

[statedef 31100]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40)=hitpausetime
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2))%101=4
trigger1=floor((floor(root,sysfvar(2))%(101*2*61))/(101*2))=0
trigger1=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
var(40)=12
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=10023+(const(size.ground.front)-31100)
ignorehitpause=0
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=100
trigger1=root,var(50)=3105
value=110023+(const(size.ground.front)-31100)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=var(40)=0
trigger1=anim=10023+(const(size.ground.front)-31100)
trigger1=sysvar(0)=180
trigger2=anim=110023+(const(size.ground.front)-31100)
trigger2=sysvar(0)>=100+70
trigger2=root,var(50)!=3105
trigger3=anim=110023+(const(size.ground.front)-31100)
trigger3=sysvar(0)>=100+70
trigger3=root,var(50)=3105
trigger3=root,animelemtime(2)>=80-18
value=1836769491
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=anim=10023+(const(size.ground.front)-31100)
trigger1=sysvar(0)=[0,59]
trigger1=1||fvar(0):=0
trigger2=sysvar(0)=[60,69]
trigger2=1||fvar(0):=-15*sin((pi/2/10)*(sysvar(0)-60))
trigger3=sysvar(0)>=70
trigger3=1||fvar(0):=-15
sysfvar(0)=fvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=anim=110023+(const(size.ground.front)-31100)
trigger1=sysvar(0)=[100,129]
trigger1=1||fvar(0):=-15
trigger2=sysvar(0)>=130
trigger2=1||fvar(0):=15
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
triggerall=anim=10023+(const(size.ground.front)-31100)
trigger1=sysvar(0)=[0,59]
trigger1=1||fvar(0):=0
trigger2=sysvar(0)>=60
trigger2=1||fvar(0):=18
sysfvar(1)=fvar(0)
ignorehitpause=0
[state ]
type=varset
triggerall=var(40)=0
triggerall=anim=110023+(const(size.ground.front)-31100)
trigger1=sysvar(0)=[100,129]
trigger1=1||fvar(0):=12
trigger2=sysvar(0)>=130
trigger2=1||fvar(0):=24
sysfvar(1)=fvar(0)
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(40)=0
trigger1=1
movetype=i
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31100
trigger1=1
value=1
ignorehitpause=0
[state ]
type=sprpriority
triggerall=var(40)=0
triggerall=const(size.ground.front)=31101
trigger1=1
value=3
ignorehitpause=0



;WݒB
[state ]
type=posset
triggerall=var(40)=0
triggerall=anim=10023+(const(size.ground.front)-31100)
trigger1=sysvar(0)=[0,59]
x=root,pos x
y=root,pos y
ignorehitpause=0
[state ]
type=posset
triggerall=var(40)=0
triggerall=anim=110023+(const(size.ground.front)-31100)
trigger1=sysvar(0)=130
x=facing*(-160-10*sysfvar(1)*cos((pi/180)*sysfvar(0)))
y=-60-10*sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0


;
;ȊOB

;rWAZbgB
[state ]
type=trans
trigger1=1
trans=add
ignorehitpause=0
[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
trigger1=1
value=-sysfvar(0)
scale=1,1
ignorehitpause=0
[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=0

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;܂߂Ăwp[pXe[gB

[statedef 31200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;̌B

;
;OIXeRQB

;hitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
var(40)=hitpausetime
ignorehitpause=1
[state ]
type=varset
triggerall=floor(root,sysfvar(2))%101=6
trigger1=floor((floor(root,sysfvar(2))%(101*2*61))/(101*2))=0
trigger1=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
var(40)=3
ignorehitpause=1

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=var(40)=0
trigger1=sysvar(0)=0
value=10025
ignorehitpause=0



;Xe[gڍsB
[state ]
type=afterimagetime
triggerall=var(40)=0
trigger1=sysvar(0)=40
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=var(40)=0
trigger1=sysvar(0)=40
value=1836769491
persistent=256
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=root,pos x+facing*const(size.head.pos.x)
y=root,pos y+const(size.head.pos.y)
ignorehitpause=0

;xNgǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1||fvar(0):=30
sysfvar(0)=fvar(0)
ignorehitpause=0

;xǗϐZbgB
[state ]
type=varset
triggerall=var(40)=0
trigger1=1||fvar(0):=24
sysfvar(1)=fvar(0)
ignorehitpause=0



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(40)=0
trigger1=1
movetype=i
ignorehitpause=0

[state ]
type=sprpriority
triggerall=var(40)=0
trigger1=1
value=3
ignorehitpause=0



;WݒB
[state ]
type=posadd
triggerall=var(40)=0
trigger1=sysvar(0)=0
x=-120*cos((pi/180)*sysfvar(0))
y=-120*sin((pi/180)*sysfvar(0))
ignorehitpause=0


;
;ȊOB

;B
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=animelemtime(1)=0
trigger2=animelemtime(4)=0
value=s20,0
freqmul=0.8
volume=0
channel=1
ignorehitpause=0
[state ]
type=playsnd
triggerall=var(40)=0
trigger1=animelemtime(1)=0
trigger2=animelemtime(4)=0
value=s20,1
freqmul=0.8
volume=0
channel=2
ignorehitpause=0



;ʐݒB
[state ]
type=envshake
triggerall=var(40)=0
trigger1=animelemtime(1)=0
trigger2=animelemtime(4)=0
time=5
freq=165
ampl=3
phase=90
ignorehitpause=0



;rWAZbgB
[state ]
type=afterimage
triggerall=var(40)=0
trigger1=sysvar(0)=0+3
time=-3+40
length=8
timegap=1
framegap=1
palcolor=256
palinvertall=1
palbright=0,0,0
palcontrast=128,128,128
paladd=-16,-16,-16
palmul=1,1,1
trans=add
ignorehitpause=0

[state ]
type=angledraw
triggerall=sysvar(4)=[0,1]
trigger1=1
value=-sysfvar(0)
scale=1,1
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=var(40)=0
trigger1=1
x=sysfvar(1)*cos((pi/180)*sysfvar(0))
y=sysfvar(1)*sin((pi/180)*sysfvar(0))
ignorehitpause=0



;U{́B
[state ]
type=projectile
triggerall=var(40)=0
trigger1=sysvar(0)=0
projid=3200
projanim=70040
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(vel x),floor(vel y)
postype=p1
velocity=vel x,vel y
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=40
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=0
supermovetime=30
id=3200
chainid=-1
nochainid=-1
attr=a,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=70,7
fall.damage=0
getpower=50,25
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=3,16-ifelse(root,var(58)=0,0,3)
guard.pausetime=3,16-ifelse(root,var(58)=0,0,3)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=-2147483648
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=0



;timepϐZbgB
[state ]
type=varadd
triggerall=var(40)=0
trigger1=1
sysvar(0)=1
ignorehitpause=0


;
;^[GhB

;OhitpausetimeǗϐZbgB
[state ]
type=varset
trigger1=1
sysvar(4)=var(40)
ignorehitpause=0

;hitpausetimeUB
[state ]
type=displaytoclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (3608);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (var(40));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

;DTC֘AZpɌW\ZbgB
[state ]
type=clearclipboard
triggerall=floor((floor(root,sysfvar(0))%(2*2*47*2*2))/(2*2*47*2))=0
trigger1=1
ignorehitpause=1



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1









