
[statedef -1]
[state ]
type=forcefeedback
triggerall=!ishelper



trigger1=1||fvar(4):=           (3);c@B
;                                     def:3B
[state ]
type=forcefeedback
triggerall=ishelper(40001)



trigger1=1||fvar(15):=          (3);xB
;                                   def:3B



trigger1=1||fvar(16):=          (900);1܂łɂ鎞ԁB
;                                     def:900B




































































































;-1Xe[gB
;

;STLqB
;



;
;CMDLqB

[command]
name="a"
command=/$a
time=1
[command]
name="b"
command=/$b
time=1
[command]
name="c"
command=/$c
time=1
[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1
[command]
name="z"
command=z
time=1

[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1



;
;CNSLqB

[data]
life=1000
power=3000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=0
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=0
floatpersistindex=0

[size]
xscale=0.25
yscale=0.25
ground.front=11
ground.back=14
air.front=11
air.back=14
height=84
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=-2,-69
mid.pos=-1,-46
shadowoffset=0
draw.offset=0,1

[velocity]
walk.fwd=0.5
walk.back=-0.5
run.fwd=20.0
run.back=-20.0
jump.neu=0.0,-9.0
jump.fwd=5.0
jump.back=-5.0
runjump.fwd=10.0
runjump.back=-10.0
airjump.neu=0.0,-9.0
airjump.fwd=5.0
airjump.back=-5.0

[movement]
airjump.num=0
airjump.height=25
yaccel=0.42
stand.friction=0.85
crouch.friction=0.8









