;
;STLqB

;
;-2Xe[gB

[statedef -2];aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
[state ];aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
type=varset;aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
trigger1=1;aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa





;RtBOB

var(0)=(1);ftHgl:1B

;ẼJbR̒1~5̐ƁA
;ꂽԖڂ̃XyvCł܂B
;vC[쓙Ōjꍇ̃XyƂ̗K or NɂǂB

;1...Xy߂X^[gB
;2...Xyɂ߂X^[gB
;3...Xy񂱂߂X^[gB
;4...Xy񂱂߂X^[gB
;5...Xy߂X^[gB





ignorehitpause=1;aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
[state ];aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
type=varset;aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
triggerall=!ishelper;aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
trigger1=sysvar(0)=[1,var(0)-1];aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
sysvar(2)=(var(0)-1)*1000;aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
ignorehitpause=1;aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
[state ];aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
type=varset;aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
triggerall=!ishelper;aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
trigger1=sysvar(0)=[1,var(0)-1];aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
sysvar(0)=var(0);aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
ignorehitpause=1;aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa





;----------   RtBO܂ŁBȉA@iMȁjB




































































































;{ݒB
[state ]
type=changeanim
trigger1=1
value=0
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=i
ignorehitpause=1
[state ]
type=ctrlset
trigger1=1
value=1
ignorehitpause=1



;rWAZbgB
[state ]
type=palfx
trigger1=1
time=1
ignorehitpause=1



;ʐݒB
[state ]
type=assertspecial
trigger1=1
flag=timerfreeze
ignorehitpause=1



;WݒB
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1



;CtϐZbgB
[state ]
type=lifeset
trigger1=sysvar(0)=[0,5]
value=lifemax-sysvar(2)%1000
ignorehitpause=1
[state ]
type=lifeset
trigger1=sysvar(0)=6
value=0
ignorehitpause=1



;CtϐZbgB
[state ]
type=nothitby
triggerall=sysvar(0)=1||sysvar(0)=2||sysvar(0)=3||sysvar(0)=4||sysvar(0)=5
trigger1=gethitvar(damage)!=0
value=sca
time=60
ignorehitpause=1
[state ]
type=nothitby
triggerall=sysvar(0)=1||sysvar(0)=2||sysvar(0)=3||sysvar(0)=4||sysvar(0)=5
trigger1=gethitvar(damage)!=0
value2=sca
time=60
ignorehitpause=1
[state ]
type=varadd
triggerall=sysvar(0)=1
trigger1=gethitvar(damage)!=0
sysvar(2)=100
ignorehitpause=1
[state ]
type=varadd
triggerall=sysvar(0)=2||sysvar(0)=3||sysvar(0)=4
trigger1=gethitvar(damage)!=0
sysvar(2)=50
ignorehitpause=1
[state ]
type=varadd
triggerall=sysvar(0)=5
trigger1=gethitvar(damage)!=0
sysvar(2)=25
ignorehitpause=1



;Xe[gڍsB
[state ]
type=assertspecial
trigger1=1
flag=noautoturn
flag2=nowalk
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1



;Xe[gϐZbgB
[state ]
type=varset
triggerall=sysvar(0)=0
trigger1=roundstate=[2,4]
sysvar(1)=0
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=0
trigger1=roundstate=[2,4]
sysvar(0)=1
ignorehitpause=1

[state ]
type=varset
triggerall=sysvar(0)=1
trigger1=sysvar(2)=[1000,1999]
sysvar(1)=0
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
trigger1=sysvar(2)=[1000,1999]
sysvar(0)=2
ignorehitpause=1

[state ]
type=varset
triggerall=sysvar(0)=2
trigger1=sysvar(2)=[2000,2999]
sysvar(1)=0
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=2
trigger1=sysvar(2)=[2000,2999]
sysvar(0)=3
ignorehitpause=1

[state ]
type=varset
triggerall=sysvar(0)=3
trigger1=sysvar(2)=[3000,3999]
sysvar(1)=0
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=3
trigger1=sysvar(2)=[3000,3999]
sysvar(0)=4
ignorehitpause=1

[state ]
type=varset
triggerall=sysvar(0)=4
trigger1=sysvar(2)=[4000,4999]
sysvar(1)=0
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=4
trigger1=sysvar(2)=[4000,4999]
sysvar(0)=5
ignorehitpause=1

[state ]
type=varset
triggerall=sysvar(0)=5
trigger1=sysvar(2)>=5000
sysvar(1)=0
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=5
trigger1=sysvar(2)>=5000
sysvar(0)=6
ignorehitpause=1



;Xe[gیB
[state ]
type=selfstate
trigger1=sysvar(0)=0
value=5900
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)=1
value=10000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)=2
value=20000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)=3
value=30000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)=4
value=40000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)=5
value=50000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)=6
value=5150
persistent=256
ignorehitpause=1


;
;-1Xe[gB

[statedef -1]
[state ]
type=null
trigger1=1
ignorehitpause=1


;
;̑Xe[gQB

[statedef 0]
[state ]
type=null
trigger1=1
[statedef 10]
[state ]
type=null
trigger1=1
[statedef 40]
[state ]
type=null
trigger1=1
[statedef 180]
[state ]
type=null
trigger1=1
[statedef 170]
[state ]
type=null
trigger1=1
[statedef 175]
[state ]
type=null
trigger1=1
[statedef 5030]
[state ]
type=null
trigger1=1



;
;CMDLqB

[command]
name="a"
command=a
time=1



;
;CNSLqB

[data]
life=1000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=15
sparkno=2
guard.sparkno=40
ko.echo=0
volume=0
intpersistindex=60
floatpersistindex=40
[size]
xscale=1
yscale=1
ground.back=15
ground.front=16
air.back=12
air.front=12
height=60
attack.dist=160
proj.attack.dist=90
proj.doscale=0
head.pos=-5,-90
mid.pos=-5,-60
shadowoffset=0
draw.offset=0,0
[velocity]
walk.fwd=2.4
walk.back=-2.2
run.fwd=4.6,0
run.back=-4.5,-3.8
jump.neu=0,-8.4
jump.back=-2.55
jump.fwd=2.5
runjump.back=-2.55,-8.1
runjump.fwd=4,-8.1
airjump.neu=0,-8.1
airjump.back=-2.55
airjump.fwd=2.5
[movement]
airjump.num=1
airjump.height=35
yaccel=.44
stand.friction=.85
crouch.friction=.82









