[statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
[state -1]
type=changestate
value=7000
triggerall=command="omega"
triggerall=statetype!=a
triggerall=power>=3000
triggerall=var(59)=0
trigger1=ctrl
trigger2=stateno=201
trigger2=movehit=1
trigger3=stateno=211&&animelem=4,<=4
trigger3=movehit=1
trigger4=stateno=231
trigger4=movehit=1
trigger5=stateno=241
trigger5=movehit=1
trigger6=stateno=410
trigger6=movehit=1
trigger7=stateno=411
trigger7=movehit=1

[state -1,smashkungfuupper]
type=changestate
value=2000
triggerall=command="oriwaza"
triggerall=var(55)=1
triggerall=var(58)=0
triggerall=var(59)=0
triggerall=statetype!=a
trigger1=life<1
trigger1=ctrl
trigger2=stateno=201
trigger2=movehit=1
trigger3=stateno=211&&animelem=4,<=4
trigger3=movehit=1
trigger4=stateno=231
trigger4=movehit=1
trigger5=stateno=241
trigger5=movehit=1
trigger6=stateno=410
trigger6=movehit=1
trigger7=stateno=411
trigger7=movehit=1

[state -1,smashkungfuupper]
type=changestate
value=2000
triggerall=command="oriwaza"
;triggerall=life<=500
triggerall=power>=1000
triggerall=var(59)=0
triggerall=var(58)=1
triggerall=statetype!=a
trigger1=life<1
trigger1=ctrl
trigger2=stateno=201
trigger2=movehit=1
trigger3=stateno=211&&animelem=4,<=4
trigger3=movehit=1
trigger4=stateno=231
trigger4=movehit=1
trigger5=stateno=241
trigger5=movehit=1
trigger6=stateno=410
trigger6=movehit=1
trigger7=stateno=411
trigger7=movehit=1

[state -1,smashkungfuupper]
type=changestate
value=2000
triggerall=command="bokushihou"
triggerall=var(59)=0
triggerall=power>=1000
trigger1=ctrl
triggerall=statetype!=a
trigger2=stateno=201
trigger2=movehit=1
trigger3=stateno=211&&animelem=4,<=4
trigger3=movehit=1
trigger4=stateno=231
trigger4=movehit=1
trigger5=stateno=241
trigger5=movehit=1
trigger6=stateno=410
trigger6=movehit=1
trigger7=stateno=411
trigger7=movehit=1

[state -1,smashkungfuupper]
type=changestate
value=2100
triggerall=command="giga"
triggerall=power>=1000
triggerall=var(58)=1
triggerall=var(59)=0
triggerall=statetype!=a
;trigger1=life<1
trigger1=ctrl
trigger2=stateno=201
trigger2=movehit=1
trigger3=stateno=211&&animelem=4,<=4
trigger3=movehit=1
trigger4=stateno=231
trigger4=movehit=1
trigger5=stateno=241
trigger5=movehit=1
trigger6=stateno=410
trigger6=movehit=1
trigger7=stateno=411
trigger7=movehit=1

[state -1,smashkungfuupper]
type=changestate
value=2120
triggerall=command="giga"
triggerall=var(58)=0
;߿޿;ŁEEܴEsvcÁE
triggerall=var(59)=0
triggerall=statetype!=a
;trigger1=life<1
trigger1=ctrl
trigger2=stateno=201
trigger2=movehit=1
trigger3=stateno=211&&animelem=4,<=4
trigger3=movehit=1
trigger4=stateno=231
trigger4=movehit=1
trigger5=stateno=241
trigger5=movehit=1
trigger6=stateno=410
trigger6=movehit=1
trigger7=stateno=411
trigger7=movehit=1

[state -1,smashkungfuupper]
type=changestate
value=2200
triggerall=command="death"
triggerall=power>=1000
triggerall=var(59)=0
trigger1=ctrl
triggerall=statetype!=a
trigger2=stateno=201
trigger2=movehit=1
trigger3=stateno=211&&animelem=4,<=4
trigger3=movehit=1
trigger4=stateno=231
trigger4=movehit=1
trigger5=stateno=241
trigger5=movehit=1
trigger6=stateno=410
trigger6=movehit=1
trigger7=stateno=411
trigger7=movehit=1

[state -1,smashkungfuupper]
type=changestate
value=1010
triggerall=command="yami"
triggerall=var(58)=1
triggerall=var(59)=0
triggerall=statetype!=a
triggerall=p2bodydistx<50
triggerall=p2statetype!=a
triggerall=p2stateno!=150
triggerall=p2stateno!=152
triggerall=p2stateno!=154
trigger1=ctrl
trigger2=stateno=201
trigger2=movehit=1
trigger3=stateno=211&&animelem=4,<=4
trigger3=movehit=1
trigger4=stateno=231
trigger4=movehit=1
trigger5=stateno=241
trigger5=movehit=1
trigger6=stateno=410
trigger6=movehit=1
trigger7=stateno=411
trigger7=movehit=1

[state -1,smashkungfuupper]
type=changestate
value=1009
triggerall=command="yami2"
triggerall=p2statetype!=a
triggerall=var(58)=1
triggerall=var(59)=0
triggerall=statetype!=a
triggerall=p2bodydistx<50
triggerall=p2stateno!=150
triggerall=p2stateno!=152
triggerall=p2stateno!=154
trigger1=ctrl
trigger2=stateno=201
trigger2=movehit=1
trigger3=stateno=211&&animelem=4,<=4
trigger3=movehit=1
trigger4=stateno=231
trigger4=movehit=1
trigger5=stateno=241
trigger5=movehit=1
trigger6=stateno=410
trigger6=movehit=1
trigger7=stateno=411
trigger7=movehit=1


[state -1,smashkungfuupper]
type=changestate
value=1120
triggerall=command="yamieasy"
triggerall=var(58)=1
triggerall=statetype!=a
triggerall=p2bodydistx<50
triggerall=p2statetype!=a
triggerall=p2stateno!=150
triggerall=p2stateno!=152
triggerall=p2stateno!=154
trigger1=ctrl
trigger2=stateno=201
trigger2=movehit=1
trigger3=stateno=211&&animelem=4,<=4
trigger3=movehit=1
trigger4=stateno=231
trigger4=movehit=1
trigger5=stateno=241
trigger5=movehit=1
trigger6=stateno=410
trigger6=movehit=1
trigger7=stateno=411
trigger7=movehit=1

[state -1,smashkungfuupper]
type=changestate
value=1400
triggerall=command="yamisvc"||command="yamieasy"
triggerall=power>=1000
triggerall=statetype!=a
triggerall=var(58)=0
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact


[state -1,smashkungfuupper]
type=changestate
value=1300
triggerall=command="yawotomemax"
triggerall=life<=500
triggerall=power>=1000
triggerall=statetype=s
triggerall=var(58)=1
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,smashkungfuupper]
type=changestate
value=1800
triggerall=command="yawotomemax2";y
triggerall=life<=500
triggerall=power>=1000
triggerall=statetype=s
triggerall=var(58)=1
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,smashkungfuupper]
type=changestate
value=1700
triggerall=command="yawotomemax";svc
triggerall=statetype=s
triggerall=var(58)=0
triggerall=var(57)=1
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,smashkungfuupper]
type=changestate
value=1720
triggerall=command="yawotomey";svc
triggerall=statetype=s
triggerall=var(58)=0
triggerall=var(57)=1
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,smashkungfuupper]
type=changestate
value=1030
triggerall=command="yawotome"
triggerall=statetype=s
triggerall=var(58)=1
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,smashkungfuupper]
type=changestate
value=1050
triggerall=command="yawotomey"
triggerall=statetype=s
triggerall=var(58)=1
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,smashkungfuupper]
type=changestate
value=1200
triggerall=command="hujin"
triggerall=power>=1000
triggerall=var(59)=0
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,smashkungfuupper]
type=changestate
value=1500
triggerall=command="hugen"
triggerall=var(58)=0
triggerall=var(59)=0
triggerall=statetype!=a
triggerall=var(56)=1
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,smashkungfuupper]
type=changestate
value=1500
triggerall=command="hugen"
triggerall=var(58)=1
triggerall=var(59)=0
triggerall=statetype!=a
triggerall=power>=1000
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact
;---------------------------------------------------------------------------
[state -1,lightkungfupalm]
type=changestate
value=1600
triggerall=command="wanx"
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,lightkungfupalm]
type=changestate
value=1601
triggerall=command="wany"
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,lightkungfupalm]
type=changestate
value=2030
triggerall=command="taiku"
triggerall=var(58)=0
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,lightkungfupalm]
type=changestate
value=2330
triggerall=command="taiku"
triggerall=var(58)=1
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,lightkungfupalm]
type=changestate
value=1000
triggerall=command="kaze0"
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,strongkungfupalm]
type=changestate
value=1001
triggerall=command="kaze1"
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,strongkungfupalm]
type=changestate
value=1002
triggerall=command="kaze2"
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,strongkungfupalm]
type=changestate
value=1003
triggerall=command="kaze3"
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,strongkungfupalm]
type=changestate
value=1060
triggerall=command="aoi"
trigger1=statetype!=a
trigger1=ctrl
triggerall=var(58)=0
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,strongkungfupalm]
type=changestate
value=1061
triggerall=command="aoi"
trigger1=stateno=1060
triggerall=var(58)=0
trigger1=animelem=6,>=1

[state -1,strongkungfupalm]
type=changestate
value=1062
triggerall=command="aoi"
triggerall=var(58)=0
trigger1=animelem=5,>=1
trigger1=stateno=1061

;;taiku

[state -1,strongkungfupalm]
type=changestate
value=2310
triggerall=command="kick"
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,strongkungfupalm]
type=changestate
value=2320
triggerall=command="kick2"
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,strongkungfupalm]
type=changestate
value=1410
triggerall=command="warpa"
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

[state -1,strongkungfupalm]
type=changestate
value=1420
triggerall=command="warpb"
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=201
trigger2=movecontact
trigger3=stateno=211&&animelem=4,<=4
trigger3=movecontact
trigger4=stateno=231
trigger4=movecontact
trigger5=stateno=241
trigger5=movecontact
trigger6=stateno=410
trigger6=movecontact
trigger7=stateno=411
trigger7=movecontact

;---------------------------------------------------------------------------

;===========================================================================
;---------------------------------------------------------------------------
;runfwd
;?bV
[state -1,runfwd]
type=changestate
value=100
triggerall=command="ff"
trigger1=statetype=s
trigger1=ctrl
trigger1=var(58)=1

;runfwd
;?bV
[state -1,runfwd]
type=changestate
value=102
triggerall=command="ff"
trigger1=statetype!=a
trigger1=ctrl
trigger1=var(58)=0

;runfwd
;?bV
[state -1,runfwd]
type=changestate
value=104
triggerall=command="ff"||command="bc"
trigger1=statetype!=a
trigger1=(stateno=150||stateno=151)&&power>=500
trigger1=var(58)=0

;---------------------------------------------------------------------------
;runback
;?bV
[state -1,runback]
type=changestate
value=105
trigger1=command="bb"
trigger1=statetype=s
trigger1=ctrl

;---------------------------------------------------------------------------
;csvc
[state -1,kungfuthrow]
;trigger1=power>=5000
type=changestate
value=810
triggerall=command="y"
triggerall=statetype=s
triggerall=ctrl
triggerall=stateno!=100
triggerall=var(58)=0
trigger1=command="holdfwd"
trigger1=p2bodydistx<5
trigger1=(p2statetype=c)
trigger1=p2movetype!=h
trigger2=command="holdback"
trigger2=p2bodydistx<5
trigger2=(p2statetype=c)
trigger2=p2movetype!=h

;c96
[state -1,kungfuthrow]
;trigger1=power>=5000
type=changestate
value=840
triggerall=command="y"
triggerall=statetype=s
triggerall=ctrl
triggerall=stateno!=100
triggerall=var(58)=1
trigger1=command="holdfwd"
trigger1=p2bodydistx<5
trigger1=(p2statetype=s)||(p2statetype=c)
trigger1=p2movetype!=h
trigger2=command="holdback"
trigger2=p2bodydistx<5
trigger2=(p2statetype=s)||(p2statetype=c)
trigger2=p2movetype!=h

;d
[state -1,kungfuthrow]
;trigger1=power>=5000
type=changestate
value=815
triggerall=command="b"
triggerall=statetype=s
triggerall=ctrl
triggerall=stateno!=100
trigger1=command="holdfwd"
trigger1=p2bodydistx<5
trigger1=(p2statetype=s)||(p2statetype=c)
trigger1=p2movetype!=h
trigger2=command="holdback"
trigger2=p2bodydistx<5
trigger2=(p2statetype=s)||(p2statetype=c)
trigger2=p2movetype!=h


;?O
[state -1]
;trigger1=power>=5000
type=changestate
value=900
triggerall=var(59)=0
triggerall=var(58)=1
triggerall=command="dodge"
triggerall=command!="holdback"
trigger1=statetype!=a&&(ctrl||stateno=100)
;trigger1=power>=5000
trigger2=(stateno=150||stateno=151)&&power>=500

;?
[state -1]
;trigger1=power>=5000
type=changestate
value=910
triggerall=var(59)=0
triggerall=var(58)=1
triggerall=command="dodge"
triggerall=command="holdback"
trigger1=statetype!=a&&(ctrl||stateno=100)
;trigger1=power>=5000
trigger2=(stateno=150||stateno=151)&&power>=500

;===========================================================================
;ӂ΂
[state -1,standingstrongkick]
type=changestate
value=242
triggerall=command="ko"
triggerall=var(59)=0
triggerall=var(58)=1
trigger1=statetype=s
trigger1=ctrl
trigger2=(stateno=150||stateno=151)&&power>=500

;ӂ΂svc
[state -1,standingstrongkick]
type=changestate
value=243
triggerall=command="ko"
triggerall=var(59)=0
triggerall=var(58)=0
trigger1=statetype=s
trigger1=ctrl
trigger1=(stateno=150||stateno=151)&&power>=500

;---------------------------------------------------------------------------
;standlightpunch
;p?
[state -1,standlightpunch]
type=changestate
value=200
triggerall=command="x"
triggerall=command!="holddown"
triggerall=var(59)=0
trigger1=statetype=s
trigger1=ctrl
trigger1=p2bodydistx>20

;standlightpunch
;p?
[state -1,standlightpunch]
type=changestate
value=201
triggerall=command="x"
triggerall=command!="holddown"
triggerall=var(59)=0
trigger1=statetype=s
trigger1=ctrl
trigger1=p2bodydistx<=20
;---------------------------------------------------------------------------
;standstrongpunch
;p?
[state -1,standstrongpunch]
type=changestate
value=210
triggerall=command="y"
triggerall=command!="holddown"
triggerall=var(59)=0
trigger1=statetype=s
trigger1=ctrl
trigger1=p2bodydistx>20

;---------------------------------------------------------------------------
;standstrongpunch
;ߋp?
[state -1,standstrongpunch]
type=changestate
value=211
triggerall=command="y"
triggerall=command!="holddown"
triggerall=var(59)=0
trigger1=statetype=s
trigger1=ctrl
trigger1=p2bodydistx<=20

;---------------------------------------------------------------------------
;standlightkick
;LbN
[state -1,standlightkick]
type=changestate
value=230
triggerall=command="a"
triggerall=command!="holddown"
triggerall=var(59)=0
trigger1=statetype=s
trigger1=ctrl
trigger1=p2bodydistx>20

;standlightkick
;LbN
[state -1,standlightkick]
type=changestate
value=231
triggerall=command="a"
triggerall=command!="holddown"
triggerall=var(59)=0
trigger1=statetype=s
trigger1=ctrl
trigger1=p2bodydistx<=20

;---------------------------------------------------------------------------
;standingstrongkick
;LbN
[state -1,standingstrongkick]
type=changestate
value=4477
triggerall=command="b"
triggerall=command!="holddown"
;triggerall=statetype!=a
triggerall=var(58)=0
triggerall=var(59)=0
trigger1=statetype=s
trigger1=ctrl

;LbN
[state -1,standingstrongkick]
type=changestate
value=4477
triggerall=command="b"
triggerall=command!="holddown"
triggerall=var(58)=1
triggerall=var(59)=0
trigger1=statetype=s
trigger1=ctrl

;LbN
[state -1,standingstrongkick]
type=changestate
value=4477
triggerall=command="b"
triggerall=command!="holddown"
triggerall=var(58)=0
triggerall=var(59)=0
trigger1=statetype=s
trigger1=ctrl
trigger1=p2bodydistx<=20
;trigger1=life<1

;---------------------------------------------------------------------------
;taunt
;
[state -2,taunt]
type=changestate
value=1710
triggerall=command="start"
triggerall=power<3000
triggerall=var(59)=0
triggerall=statetype=s
;trigger1=p2statetype!=s
;trigger1=p2bodydistx>100
trigger1=ctrl

;---------------------------------------------------------------------------
;taunt
;
[state -2,taunt]
type=changestate
value=1711
triggerall=command="start"
triggerall=var(59)=0
;triggerall=power>=3000
trigger1=stateno=1710

;---------------------------------------------------------------------------
;crouchinglightpunch
;Ⴊݎp?
[state -1,crouchinglightpunch]
type=changestate
value=410
triggerall=command="x"
triggerall=command="holddown"
triggerall=var(59)=0
trigger1=statetype=c
trigger1=ctrl

;---------------------------------------------------------------------------
;crouchingstrongpunch
;Ⴊ݋p?
[state -1,crouchingstrongpunch]
type=changestate
value=411
triggerall=command="y"
triggerall=command="holddown"
triggerall=var(59)=0
trigger1=statetype=c
trigger1=ctrl

;---------------------------------------------------------------------------
;crouchinglightkick
;ႪݎLbN
[state -1,crouchinglightkick]
type=changestate
value=430
triggerall=command="a"
triggerall=command="holddown"
triggerall=var(59)=0
trigger1=statetype=c
trigger1=ctrl
trigger2=(stateno=400)||(stateno=430)
trigger2=(time>9)||(movecontact&&time>5)

;---------------------------------------------------------------------------
;crouchingstrongkick
;Ⴊ݋LbN
[state -1,crouchingstrongkick]
type=changestate
value=440
triggerall=command="b"
triggerall=command="holddown"
triggerall=var(59)=0
trigger1=statetype=c
trigger1=ctrl
trigger2=(stateno=400)||(stateno=430)
trigger2=(time>9)||(movecontact&&time>5)

;ӂ΂
[state -1,standingstrongkick]
type=changestate
value=510
triggerall=command="ko"||command="c"
triggerall=var(59)=0
triggerall=var(58)=1
trigger1=statetype=a
trigger1=ctrl

;---------------------------------------------------------------------------
;jumplightpunch
;Wvp?
[state -1,jumplightpunch]
type=changestate
value=600
triggerall=command="x"
triggerall=var(59)=0
trigger1=statetype=a
trigger1=ctrl
trigger1=velx!=0

;jumplightpunch
;Wvp?
[state -1,jumplightpunch]
type=changestate
value=601
triggerall=command="x"
triggerall=var(59)=0
trigger1=statetype=a
trigger1=ctrl
trigger1=velx=0
;---------------------------------------------------------------------------
;Wvp?
[state -1,jumpstrongpunch]
type=changestate
value=610
triggerall=command="y"
triggerall=var(59)=0
trigger1=statetype=a
trigger1=ctrl
trigger1=velx!=0

;Wvp?
[state -1,jumpstrongpunch]
type=changestate
value=611
triggerall=command="y"
triggerall=var(59)=0
trigger1=statetype=a
trigger1=ctrl
trigger1=velx=0

;---------------------------------------------------------------------------
;jumplightkick
[state -1,jumplightkick]
type=changestate
value=630
triggerall=command="a"
triggerall=var(59)=0
trigger1=statetype=a
trigger1=ctrl
trigger1=velx!=0

;jumplightkick
[state -1,jumplightkick]
type=changestate
value=631
triggerall=command="a"
triggerall=var(59)=0
trigger1=statetype=a
trigger1=ctrl
trigger1=velx=0

;---------------------------------------------------------------------------
;jumpstrongkick
;󒆋LbN
[state -1,jumpstrongkick]
type=changestate
value=640
triggerall=command="b"
triggerall=var(59)=0
trigger1=statetype=a
trigger1=ctrl
trigger1=velx!=0

;jumpstrongkick
;󒆋LbN
[state -1,jumpstrongkick]
type=changestate
value=641
triggerall=command="b"
triggerall=var(59)=0
trigger1=statetype=a
trigger1=ctrl
trigger1=velx=0

