[statedef 1501]
type=s
movetype=a
physics=s
juggle=15
velset=0,0
ctrl=0
sprpriority=2

;
;e@@v@
;

;AjO
[state ]
type=changeanim
trigger1=time=0
value=30240
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
time=1
ignorehitpause=1



;[Ђo
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=30
time=30
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s0,60
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10,7
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10,8
freqmul=0.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10,12
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)=0
time=20
ampl=70
freq=90
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10120
pos=0,-120
sprpriority=-3
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10130
pos=0,-120
sprpriority=20
ownpal=1
bindtime=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10001
scale=0.07*animelemtime(1),0.2*animelemtime(1)
pos=0,100
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=10
anim=10001
scale=0.07*animelemtime(1),0.2*animelemtime(1)
pos=0,100
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=30
anim=10001
scale=0.7-0.035*(animelemtime(1)-10),2+0.2*(animelemtime(1)-10)
pos=0,100
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=30
anim=10001
scale=0.7-0.035*(animelemtime(1)-10),2+0.2*(animelemtime(1)-10)
pos=0,100
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=20
anim=10020
trans=addalpha
alpha=256-12.8*animelemtime(1),12.8*animelemtime(1)
scale=0.1*animelemtime(1),0.025*animelemtime(1)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animelemtime(1)<=30
anim=10020
trans=addalpha
alpha=256-12.8*(animelemtime(1)-10),12.8*(animelemtime(1)-10)
scale=0.1*(animelemtime(1)-10),0.025*(animelemtime(1)-10)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=21&&animelemtime(1)<=40
anim=10020
trans=addalpha
alpha=256-12.8*(animelemtime(1)-20),12.8*(animelemtime(1)-20)
scale=0.1*(animelemtime(1)-20),0.025*(animelemtime(1)-20)
pos=0,0
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=15
anim=10010
scale=1.7,1.7
pos=0,100
random=50,0
vel=4*cos(random),-8+4*cos(random)
accel=0,-0.1
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=15
anim=10010
scale=1.7,1.7
pos=0,100
random=50,0
vel=4*cos(random),-8+4*cos(random)
accel=0,-0.1
removetime=-2
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=20
anim=10020
trans=addalpha
alpha=256,0
scale=1.8*sin(0.03927*animelemtime(1)),1.8*sin(0.03927*animelemtime(1))
pos=const(size.mid.pos.x),const(size.mid.pos.y)
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=21&&animelemtime(1)<=40
anim=10020
trans=addalpha
alpha=256*cos(0.07854*(animelemtime(1)-20)),256*sin(0.07854*(animelemtime(1)-20))
scale=1.8*sin(0.03927*animelemtime(1)),1.8*sin(0.03927*animelemtime(1))
pos=const(size.mid.pos.x),const(size.mid.pos.y)
removetime=-2
sprpriority=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=1&&animelemtime(1)<=30
anim=10030
trans=addalpha
alpha=256*cos(0.05236*animelemtime(1)),256*sin(0.05236*animelemtime(1))
scale=1.5*sin(0.05236*animelemtime(1)),1.5*sin(0.05236*animelemtime(1))
pos=const(size.mid.pos.x),const(size.mid.pos.y)
removetime=-2
sprpriority=-2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=6&&animelemtime(1)<=35
anim=10031
trans=addalpha
alpha=256*cos(0.05236*(animelemtime(1)-5)),256*sin(0.05236*(animelemtime(1)-5))
scale=1.5*sin(0.05236*(animelemtime(1)-5)),1.5*sin(0.05236*(animelemtime(1)-5))
pos=const(size.mid.pos.x),const(size.mid.pos.y)
removetime=-2
sprpriority=-2147483646
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;
;C@e@L@}@[
;

;
[state ]
type=playsnd
trigger1=0;
value=s10,0
channel=1
ignorehitpause=1



;āEEEʂMƂ
[state ]
type=assertspecial
trigger1=0;
flag=nofg
flag2=globalnoshadow
ignorehitpause=1
[state ]
type=envshake
trigger1=0;
time=4
ampl=3
freq=180
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=0;
sinadd=0,0,0,0
time=0
ignorehitpause=1



;EF[C
[state ]
type=palfx
trigger1=0
invertall=1
time=1
ignorehitpause=1
[state ]
type=bgpalfx
trigger1=0
add=255,255,255
time=2
ignorehitpause=1
[state ]
type=allpalfx
trigger1=0
invertall=1
time=1
ignorehitpause=1



;FZbg
[state ]
type=velset
trigger1=0;
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=0;
x=0
y=0
ignorehitpause=1



;III
[state ]
type=explod
trigger1=0;
anim=10000
scale=1,1
pos=0,0
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;
;@@[
;

;^QM
[state ]
type=targetbind
trigger1=0;
pos=60,0
time=1
ignorehitpause=1
[state ]
type=targetlifeadd
trigger1=0
value=0
absolute=1
kill=0
ignorehitpause=1
[state ]
type=targetstate
trigger1=0
value=0
absolute=1
kill=0
ignorehitpause=1

;
;^@_@C@}@[
;

;A
[state ]
type=selfstate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 1502]
type=a
physics=n
movetype=h

;Aj
[state ]
type=changeanim2
trigger1=time=0
value=1035
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
time=1
ignorehitpause=1

;OtBbNԌn
[state ]
type=trans
trigger1=1
trans=addalpha
alpha=0,0
ignorehitpause=1

;یde[X
[state ]
type=selfstate
trigger1=time>=301
value=5050
persistent=256
ignorehitpause=1

[statedef 1503]
type=a
physics=n
movetype=h

;Aj
[state ]
type=changeanim2
trigger1=time=0
value=1036
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
time=1
ignorehitpause=1

;Wn
[state ]
type=screenbound
trigger1=1
ignorehitpause=1
[state ]
type=posset
trigger1=time=0
y=0
ignorehitpause=1

;یde[X
[state ]
type=selfstate
trigger1=time>=301
value=5050
persistent=256
ignorehitpause=1
