;
;At[hB

;
;ʏŌB

;
;AA1~4iځB
;6AAA5iځB
;AAA1iځB
;AA1~3iځB

[statedef 200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10000
persistent=256
ignorehitpause=1
[statedef 210]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10000
persistent=256
ignorehitpause=1
[statedef 220]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10000
persistent=256
ignorehitpause=1
[statedef 230]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10000
persistent=256
ignorehitpause=1
[statedef 240]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10000
persistent=256
ignorehitpause=1
[statedef 400]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10000
persistent=256
ignorehitpause=1
[statedef 600]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10000
persistent=256
ignorehitpause=1
[statedef 610]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10000
persistent=256
ignorehitpause=1
[statedef 620]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10000
persistent=256
ignorehitpause=1

[statedef 241]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=time=0
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
triggerall=animtime=0
trigger1=selfanimexist(5035)
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=animtime=0
trigger1=anim=5030
trigger2=anim=5035
value=5050
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=0
movecamera=1,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=-32
y=0
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=ifelse(facing=1,screenpos x,320-screenpos x)<const(size.air.front)+const(size.air.back)
trigger2=time>=10
value=242
persistent=256
ignorehitpause=1

[statedef 242]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim2
trigger1=time=0
value=241
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=0
movecamera=1,0
ignorehitpause=1
[state ]
type=velset
trigger1=time=0
x=0
ignorehitpause=1
[state ]
type=turn
trigger1=time=0
ignorehitpause=1
[state ]
type=velset
trigger1=time=0
x=0.005*floor(facing*(enemynear,screenpos x-screenpos x))
y=-2.1
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=0.07
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=-0.85*const(size.mid.pos.y)&&vel y>0
value=5100
persistent=256
ignorehitpause=1
[state ]
type=angledraw
trigger1=1
value=36*time
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=const(size.mid.pos.x)
y=const(size.mid.pos.y)
ignorehitpause=1


;
;ʏˌB

;
;BB

[statedef 300]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=5
trigger3=animelemtime(1)=10
value=s300,0
freqmul=0.8
volume=255
channel=11
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;ITȃXtBAB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%2=0
id=var(50)
anim=13087
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=30
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(40+10*cos(random)*cos(var(58)**2)+9*animelemtime(1)),floor(-55+10*cos(random)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=2*cos(random)*cos(var(58)),2*cos(random)*sin(var(58))
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%2=0
id=var(50)
anim=13152
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=31
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(40+10*cos(random)*cos(var(58)**4)+9*animelemtime(1)),floor(-55+10*cos(random)*sin(var(58)**4))
postype=p1
random=0,0
bindtime=1
vel=2*cos(random)*cos(var(58)**3),2*cos(random)*sin(var(58)**3)
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%2=0
id=var(50)
anim=13127
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.2,(2-var(57))*0.5*0.2
shadow=0,0,0
sprpriority=32
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(40+10*cos(random)*cos(var(58)**6)+9*animelemtime(1)),floor(-55+10*cos(random)*sin(var(58)**6))
postype=p1
random=0,0
bindtime=1
vel=2*cos(random)*cos(var(58)**5),2*cos(random)*sin(var(58)**5)
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%5=0
projid=var(50)
projanim=40330
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=40+9*animelemtime(1),-55
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=5
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=8,-1
air.velocity=8,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;CB

[statedef 310]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s310,0
freqmul=1.0
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s310,1
freqmul=1.0
volume=255
channel=12
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;VA[U[B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=11190
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=40
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=50,-55
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=11200
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=41
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=50,-55
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=29
trigger1=(animelemtime(1)-10)%5=0
projid=var(50)
projanim=40340
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=50,-55
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=5
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-6,-1
air.velocity=-6,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;BB

[statedef 500]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=c
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=5
trigger3=animelemtime(1)=10
value=s300,0
freqmul=0.8
volume=255
channel=11
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;ITȃXtBAB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%2=0
id=var(50)
anim=13087
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=30
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(50+10*cos(random)*cos(var(58)**2)+10*animelemtime(1)),floor(-75+10*cos(random)*sin(var(58)**2)-3*animelemtime(1))
postype=p1
random=0,0
bindtime=1
vel=2*cos(random)*cos(var(58)),2*cos(random)*sin(var(58))
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%2=0
id=var(50)
anim=13152
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=31
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(50+10*cos(random)*cos(var(58)**4)+10*animelemtime(1)),floor(-75+10*cos(random)*sin(var(58)**4)-3*animelemtime(1))
postype=p1
random=0,0
bindtime=1
vel=2*cos(random)*cos(var(58)**3),2*cos(random)*sin(var(58)**3)
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%2=0
id=var(50)
anim=13127
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.2,(2-var(57))*0.5*0.2
shadow=0,0,0
sprpriority=32
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(50+10*cos(random)*cos(var(58)**6)+10*animelemtime(1)),floor(-75+10*cos(random)*sin(var(58)**6)-3*animelemtime(1))
postype=p1
random=0,0
bindtime=1
vel=2*cos(random)*cos(var(58)**5),2*cos(random)*sin(var(58)**5)
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%5=0
projid=var(50)
projanim=40330
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=50+10*animelemtime(1),-75-3*animelemtime(1)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=5
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=c,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=8,-1
air.velocity=8,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;CB

[statedef 510]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=c
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s310,0
freqmul=1.0
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s310,1
freqmul=1.0
volume=255
channel=12
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;VA[U[B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=11190
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=40
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=10,-41
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=11200
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=41
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=10,-41
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=29
trigger1=(animelemtime(1)-10)%5=0
projid=var(50)
projanim=40340
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=10,-55
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=5
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=c,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-6,-1
air.velocity=-6,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;BB

[statedef 700]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=5
trigger3=animelemtime(1)=10
value=s300,0
freqmul=0.8
volume=255
channel=11
ignorehitpause=1



;WݒB
[state ]
type=statetypeset
triggerall=pos y>=-1
trigger1=1
statetype=s
ignorehitpause=1
[state ]
type=velset
triggerall=statetype=a
trigger1=animelemtime(1)=0
x=0.2*vel x+0.8-1.6*var(1)
y=0.2*vel y-0.8+3.2*var(3)
ignorehitpause=1
[state ]
type=velset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1



;ITȃXtBAB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%2=0
id=var(50)
anim=13087
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=30
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(40+10*cos(random)*cos(var(58)**2)+11*animelemtime(1)),floor(-55+10*cos(random)*sin(var(58)**2)+3*animelemtime(1))
postype=p1
random=0,0
bindtime=1
vel=2*cos(random)*cos(var(58)),2*cos(random)*sin(var(58))
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%2=0
id=var(50)
anim=13152
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=31
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(40+10*cos(random)*cos(var(58)**4)+11*animelemtime(1)),floor(-55+10*cos(random)*sin(var(58)**4)+3*animelemtime(1))
postype=p1
random=0,0
bindtime=1
vel=2*cos(random)*cos(var(58)**3),2*cos(random)*sin(var(58)**3)
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%2=0
id=var(50)
anim=13127
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.2,(2-var(57))*0.5*0.2
shadow=0,0,0
sprpriority=32
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(40+10*cos(random)*cos(var(58)**6)+11*animelemtime(1)),floor(-55+10*cos(random)*sin(var(58)**6)+3*animelemtime(1))
postype=p1
random=0,0
bindtime=1
vel=2*cos(random)*cos(var(58)**5),2*cos(random)*sin(var(58)**5)
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%5=0
projid=var(50)
projanim=40330
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=40+11*animelemtime(1),-55+3*animelemtime(1)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=5
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=8,-1
air.velocity=8,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;CB

[statedef 710]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s310,0
freqmul=1.0
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s310,1
freqmul=1.0
volume=255
channel=12
ignorehitpause=1



;WݒB
[state ]
type=statetypeset
triggerall=pos y>=-1
trigger1=1
statetype=s
ignorehitpause=1
[state ]
type=velset
triggerall=statetype=a
trigger1=animelemtime(1)=0
x=0.2*vel x+0.8-1.6*var(1)
y=0.2*vel y-0.8+3.2*var(3)
ignorehitpause=1
[state ]
type=velset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1



;VA[U[B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=12190
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=40
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=45,-44
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=12200
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=41
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=45,-44
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=29
trigger1=(animelemtime(1)-10)%5=0
projid=var(50)
projanim=40350
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=45,-44
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=5
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-6,-1
air.velocity=-6,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;KEZB

;
;236ˁB

[statedef 1000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10100
persistent=256
ignorehitpause=1
[statedef 1001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10100
persistent=256
ignorehitpause=1

[statedef 1002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=time=0
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
triggerall=animtime=0
trigger1=selfanimexist(5035)
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=animtime=0
trigger1=anim=5030
trigger2=anim=5035
value=5050
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=hitvelset
trigger1=time=0
x=1
y=1
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=-0.15*const(size.mid.pos.y)&&vel y>0
value=5100
persistent=256
ignorehitpause=1


;
;623ˁB

[statedef 1100]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10200
persistent=256
ignorehitpause=1
[statedef 1101]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10200
persistent=256
ignorehitpause=1


;
;214ˁB

[statedef 1200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10300
persistent=256
ignorehitpause=1
[statedef 1201]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10300
persistent=256
ignorehitpause=1

[statedef 1202]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=time=0
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
triggerall=animtime=0
trigger1=selfanimexist(5035)
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=animtime=0
trigger1=anim=5030
trigger2=anim=5035
value=5050
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=hitvelset
trigger1=time=0
x=1
y=1
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=-0.15*const(size.mid.pos.y)&&vel y>0
value=5100
persistent=256
ignorehitpause=1


;
;22ˁB

[statedef 1300]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10300
persistent=256
ignorehitpause=1
[statedef 1301]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=10300
persistent=256
ignorehitpause=1

[statedef 1302]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=time=0
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
triggerall=animtime=0
trigger1=selfanimexist(5035)
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=animtime=0
trigger1=anim=5030
trigger2=anim=5035
value=5050
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=hitvelset
trigger1=time=0
x=1
y=1
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=-0.15*const(size.mid.pos.y)&&vel y>0
value=5100
persistent=256
ignorehitpause=1


;
;KEZB

;
;zB

[statedef 3000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;t[ۑpՎϐZbgB
[state ]
type=null
triggerall=1||var(20):=2
trigger1=animelemtime(2)>=0&&animelemtime(2+5)<=-1
trigger1=1||var(20):=4
trigger2=animelemtime(2+5)>=0&&animelemtime(2+10)<=-1
trigger2=1||var(20):=2
trigger3=animelemtime(2+10)>=0&&animelemtime(2+15)<=-1
trigger3=1||var(20):=3
trigger4=animelemtime(2+15)>=0&&animelemtime(2+20)<=-1
trigger4=1||var(20):=4
trigger5=animelemtime(2+20)>=0&&animtime<=-1
trigger5=1||var(20):=6
ignorehitpause=1



;{ݒitjB
[state ]
type=sprpriority
trigger1=1
value=110
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;KoB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=1.0
volume=255
channel=21
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=1.0
volume=255
channel=22
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
time=2
freq=180
ampl=floor((8-8*sin((pi/2/60)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-59
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-38,-88
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-58
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-38,-88
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=poweradd
trigger1=animelemtime(1)=0
value=-3000
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(2)>=0&&animelemtime(2+5)<=-1
trigger1=animelemtime(2+var(20)-1)=0
trigger2=animelemtime(2+5)>=0&&animelemtime(2+10)<=-1
trigger2=animelemtime(2+5+var(20)-1)=0
trigger3=animelemtime(2+10)>=0&&animelemtime(2+15)<=-1
trigger3=animelemtime(2+10+var(20)-1)=0
trigger4=animelemtime(2+15)>=0&&animelemtime(2+20)<=-1
trigger4=animelemtime(2+15+var(20)-1)=0
trigger5=animelemtime(2+20)>=0&&animtime<=-1
trigger5=animelemtime(2+20+var(20)-1)=0
value=s1000,0
freqmul=1.0
volume=255
channel=23
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(2)>=0&&animelemtime(2+5)<=-1
trigger1=animelemtime(2+var(20)-1)=0
trigger2=animelemtime(2+5)>=0&&animelemtime(2+10)<=-1
trigger2=animelemtime(2+5+var(20)-1)=0
trigger3=animelemtime(2+10)>=0&&animelemtime(2+15)<=-1
trigger3=animelemtime(2+10+var(20)-1)=0
trigger4=animelemtime(2+15)>=0&&animelemtime(2+20)<=-1
trigger4=animelemtime(2+15+var(20)-1)=0
trigger5=animelemtime(2+20)>=0&&animtime<=-1
trigger5=animelemtime(2+20+var(20)-1)=0
value=s1000,1
freqmul=1.0
volume=255
channel=24
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(2+20)=0
value=s7240,0
freqmul=0.8
volume=255
channel=25
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(2+20)=0
value=s7240,0
freqmul=1.25
volume=255
channel=26
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(2+20+6)>=0&&animelemtime(2+20+6)<=9
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*cos((pi/2/10)*animelemtime(2+20+6)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2+20+6)>=10&&animelemtime(2+20+6)<=19
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/10)*(animelemtime(2+20+6)-10)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2+5)<=-1
trigger1=animelemtime(2+var(20))=[0,1]
trigger2=animelemtime(2+5)>=0&&animelemtime(2+10)<=-1
trigger2=animelemtime(2+5+var(20))=[0,1]
trigger3=animelemtime(2+10)>=0&&animelemtime(2+15)<=-1
trigger3=animelemtime(2+10+var(20))=[0,1]
trigger4=animelemtime(2+15)>=0&&animelemtime(2+20)<=-1
trigger4=animelemtime(2+15+var(20))=[0,1]
trigger5=animelemtime(2+20)>=0&&animtime<=-1
trigger5=animelemtime(2+20+var(20))=[0,1]
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=bgpalfx
trigger1=animelemtime(1)>=0&&animelemtime(2+20+6)<=9
invertall=1
time=2
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(2)>=0&&animelemtime(2+5)<=-1
trigger1=animelemtime(2+var(20)-1)=[0,14]
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(2+var(20)-1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(2+5)>=0&&animelemtime(2+10)<=-1
trigger1=animelemtime(2+5+var(20)-1)=[0,14]
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(2+5+var(20)-1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(2+10)>=0&&animelemtime(2+15)<=-1
trigger1=animelemtime(2+10+var(20)-1)=[0,14]
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(2+10+var(20)-1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(2+15)>=0&&animelemtime(2+20)<=-1
trigger1=animelemtime(2+15+var(20)-1)=[0,14]
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(2+15+var(20)-1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(2+20)>=0&&animtime<=-1
trigger1=animelemtime(2+20+var(20)-1)=[0,14]
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(2+20+var(20)-1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;rWAZbgB
[state ]
type=afterimage
trigger1=animelemtime(1)=0
time=144
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,256,256
paladd=-16,-16,-16
palmul=1,1,1
trans=sub
ignorehitpause=1



;WݒB
[state ]
type=posadd
triggerall=ifelse(facing=1,320-screenpos x,screenpos x)<160
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
x=0.2*(ifelse(facing=1,320-screenpos x,screenpos x)-160)
ignorehitpause=1

[state ]
type=velset
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=100
trigger1=animelemtime(2)>=0&&animelemtime(2+5)<=-1
trigger1=animelemtime(2+var(20)-1)=0
trigger1=1||fvar(0):=7
trigger2=animelemtime(2+5)>=0&&animelemtime(2+10)<=-1
trigger2=animelemtime(2+5+var(20)-1)=0
trigger2=1||fvar(0):=15
trigger3=animelemtime(2+10)>=0&&animelemtime(2+15)<=-1
trigger3=animelemtime(2+10+var(20)-1)=0
trigger3=1||fvar(0):=5
trigger4=animelemtime(2+15)>=0&&animelemtime(2+20)<=-1
trigger4=animelemtime(2+15+var(20)-1)=0
trigger4=1||fvar(0):=20
trigger5=animelemtime(2+20)>=0&&animtime<=-1
trigger5=animelemtime(2+20+var(20)-1)=0
trigger5=1||fvar(0):=15
x=fvar(0)*0.003125*floor(facing*(enemynear,screenpos x-screenpos x)-100)
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;GtFNgˏoWۑpՎϐZbgB
[state ]
type=null
trigger1=animelemtime(2)>=0&&animelemtime(2+5)<=-1
trigger1=1||var(21):=10023||fvar(2):=-80||fvar(3):=-40
trigger2=animelemtime(2+5)>=0&&animelemtime(2+10)<=-1
trigger2=1||var(21):=10000||fvar(2):=50||fvar(3):=0
trigger3=animelemtime(2+10)>=0&&animelemtime(2+15)<=-1
trigger3=1||var(21):=10023||fvar(2):=-80||fvar(3):=-60
trigger4=animelemtime(2+15)>=0&&animelemtime(2+20)<=-1
trigger4=1||var(21):=10020||fvar(2):=-60||fvar(3):=-80
trigger5=animelemtime(2+20)>=0&&animtime<=-1
trigger5=1||var(21):=10000||fvar(2):=60||fvar(3):=0
ignorehitpause=1



;B
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2+5)<=-1
trigger1=animelemtime(2+var(20)-1)=0
trigger2=animelemtime(2+5)>=0&&animelemtime(2+10)<=-1
trigger2=animelemtime(2+5+var(20)-1)=0
trigger3=animelemtime(2+10)>=0&&animelemtime(2+15)<=-1
trigger3=animelemtime(2+10+var(20)-1)=0
trigger4=animelemtime(2+15)>=0&&animelemtime(2+20)<=-1
trigger4=animelemtime(2+15+var(20)-1)=0
trigger5=animelemtime(2+20)>=0&&animtime<=-1
trigger5=animelemtime(2+20+var(20)-1)=0
id=var(50)
anim=var(21)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(2)),floor(fvar(3))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2+5)<=-1
trigger1=animelemtime(2+var(20)-1)=0
trigger2=animelemtime(2+5)>=0&&animelemtime(2+10)<=-1
trigger2=animelemtime(2+5+var(20)-1)=0
trigger3=animelemtime(2+10)>=0&&animelemtime(2+15)<=-1
trigger3=animelemtime(2+10+var(20)-1)=0
trigger4=animelemtime(2+15)>=0&&animelemtime(2+20)<=-1
trigger4=animelemtime(2+15+var(20)-1)=0
trigger5=animelemtime(2+20)>=0&&animtime<=-1
trigger5=animelemtime(2+20+var(20)-1)=0
id=var(50)
anim=var(21)+30
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=121
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(2)),floor(fvar(3))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=null
trigger1=animelemtime(2)>=0&&animelemtime(2+5)<=-1
trigger1=1||fvar(4):=1||fvar(5):=-6||fvar(6):=1||fvar(7):=6
trigger2=animelemtime(2+5)>=0&&animelemtime(2+10)<=-1
trigger2=1||fvar(4):=-1||fvar(5):=-6||fvar(6):=-3||fvar(7):=30
trigger3=animelemtime(2+10)>=0&&animelemtime(2+15)<=-1
trigger3=1||fvar(4):=-1||fvar(5):=-6||fvar(6):=-1||fvar(7):=-4
trigger4=animelemtime(2+15)>=0&&animelemtime(2+20)<=-1
trigger4=1||fvar(4):=-1||fvar(5):=-6||fvar(6):=-1||fvar(7):=-6
trigger5=animelemtime(2+20)>=0&&animtime<=-1
trigger5=1||fvar(4):=-30||fvar(5):=-6||fvar(6):=-30||fvar(7):=-6
ignorehitpause=1

[state ]
type=projectile
trigger1=animelemtime(2)>=0&&animelemtime(2+5)<=-1
trigger1=animelemtime(2+var(20))=0
trigger2=animelemtime(2+5)>=0&&animelemtime(2+10)<=-1
trigger2=animelemtime(2+5+var(20))=0
trigger3=animelemtime(2+10)>=0&&animelemtime(2+15)<=-1
trigger3=animelemtime(2+10+var(20))=0
trigger4=animelemtime(2+15)>=0&&animelemtime(2+20)<=-1
trigger4=animelemtime(2+15+var(20))=0
trigger5=animelemtime(2+20)>=0&&animtime<=-1
trigger5=animelemtime(2+20+var(20))=0
projid=var(50)
projanim=var(21)+30090
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(2)),floor(fvar(3))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=8
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=hl
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=180,18
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=fvar(4),fvar(5)
air.velocity=fvar(6),fvar(7)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;FzB

[statedef 3100]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(50)=stateno
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;[vB
[state ]
type=null
triggerall=var(50)=stateno
trigger1=1||fvar(0):=-33
trigger1=1||fvar(1):=-95
ignorehitpause=1
[state ]
type=changestate
triggerall=var(50)=stateno
triggerall=1||var(20):=0
triggerall=1||var(21):=animelemtime(1)
triggerall=1||var(22):=60
triggerall=1||fvar(2):=15
triggerall=1||fvar(3):=-3
trigger1=animelemtime(1)>=5&&animelemtime(1)<=29
trigger1=animelemtime(1)%5=0
value=3101
persistent=256
ignorehitpause=1
[state ]
type=null
triggerall=var(50)!=stateno
trigger1=1||var(50):=stateno
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;KoB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=1.0
volume=255
channel=21
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=1.0
volume=255
channel=22
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
time=2
freq=180
ampl=floor((8-8*sin((pi/2/60)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-59
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-33,-95
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-58
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-33,-95
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=poweradd
trigger1=animelemtime(1)=0
value=-1000
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
trigger1=animelemtime(1)%5=0
value=s3100,0
freqmul=1.25
volume=255
channel=23
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)>=0+35&&animelemtime(1)<=29+35
trigger1=animelemtime(1)%5=0
value=s1000,0
freqmul=0.7
volume=255
channel=24
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)>=0+35&&animelemtime(1)<=29+35
trigger1=animelemtime(1)%5=0
value=s3100,1
freqmul=1.0
volume=255
channel=25
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)>=0+35&&animelemtime(1)<=29+35
trigger1=animelemtime(1)%5=0
value=s3100,1
freqmul=1.0
volume=255
channel=26
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0+35&&animelemtime(1)<=29+35
trigger1=animelemtime(1)%5=[0,1]
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=35&&animelemtime(1)<=59
time=2
freq=180
ampl=floor(8*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
time=2
freq=180
ampl=floor((12-12*sin((pi/2/20)*(animelemtime(1)-60)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;_Bf̐B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10110
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=70
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=71
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110132
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-50
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110149
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8*0.8,(2-var(57))*0.5*0.8*0.8
shadow=0,0,0
sprpriority=72
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1

[statedef 3101]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;_Bf̐B
[state ]
type=explod
trigger1=1
id=var(50)
anim=10110
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=70
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+fvar(2)*var(21)*cos(pi*(var(22)+fvar(3)*var(21)+120*var(20))/180)),floor(fvar(1)+fvar(2)*var(21)*sin(pi*(var(22)+fvar(3)*var(21)+120*var(20))/180))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=1
id=var(50)
anim=10120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=71
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+fvar(2)*var(21)*cos(pi*(var(22)+fvar(3)*var(21)+120*var(20))/180)),floor(fvar(1)+fvar(2)*var(21)*sin(pi*(var(22)+fvar(3)*var(21)+120*var(20))/180))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=1
id=var(50)
anim=110132
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-50
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+fvar(2)*var(21)*cos(pi*(var(22)+fvar(3)*var(21)+120*var(20))/180)),floor(fvar(1)+fvar(2)*var(21)*sin(pi*(var(22)+fvar(3)*var(21)+120*var(20))/180))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=1
id=var(50)
anim=110149
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8*0.8,(2-var(57))*0.5*0.8*0.8
shadow=0,0,0
sprpriority=72
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+fvar(2)*var(21)*cos(pi*(var(22)+fvar(3)*var(21)+120*var(20))/180)),floor(fvar(1)+fvar(2)*var(21)*sin(pi*(var(22)+fvar(3)*var(21)+120*var(20))/180))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=1
projid=var(50)
projanim=40370
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(0)+fvar(2)*var(21)*cos(pi*(var(22)+fvar(3)*var(21)+120*var(20))/180)),floor(fvar(1)+fvar(2)*var(21)*sin(pi*(var(22)+fvar(3)*var(21)+120*var(20))/180))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=35+12
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=120,12
fall.damage=0
getpower=0,0
givepower=0,10
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,7
guard.pausetime=0,7
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=1||var(50):=stateno
trigger1=1||var(20):=var(20)+1
value=ifelse((var(20)=[1,3-1]),stateno,3100)
persistent=256
ignorehitpause=1


;
;BzB

[statedef 3200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;KoB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=1.0
volume=255
channel=21
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=1.0
volume=255
channel=22
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
time=2
freq=180
ampl=floor((8-8*sin((pi/2/60)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-59
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-33,-95
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-58
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-33,-95
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=poweradd
trigger1=animelemtime(1)=0
value=-2000
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)>=0&&animelemtime(1)<=99
trigger1=animelemtime(1)%10=0
value=s3100,0
freqmul=1.25
volume=255
channel=23
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(1)>=0+30&&animelemtime(1)<=99+30
trigger1=animelemtime(1)%10=0
value=s3100,1
freqmul=0.8
volume=255
channel=24
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)>=0+30&&animelemtime(1)<=99+30
trigger1=animelemtime(1)%10=0
value=s3200,0
freqmul=0.8
volume=255
channel=25
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)>=0+30&&animelemtime(1)<=99+30
trigger1=animelemtime(1)%10=0
value=s3200,1
freqmul=0.8
volume=255
channel=26
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0+30&&animelemtime(1)<=99+30
trigger1=animelemtime(1)%10=[0,1]
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=30&&animelemtime(1)<=119
time=2
freq=180
ampl=floor(8*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=120&&animelemtime(1)<=139
time=2
freq=180
ampl=floor((12-12*sin((pi/2/20)*(animelemtime(1)-120)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;B
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=99
trigger1=animelemtime(1)%10=0
id=var(50)
anim=210060
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-50
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(ifelse(facing=1,-screenpos x,screenpos x-320)+160*(animelemtime(1)%20=10)+(var(58)%160)),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=99
trigger1=animelemtime(1)%10=0
id=var(50)
anim=210061
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=70
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(ifelse(facing=1,-screenpos x,screenpos x-320)+160*(animelemtime(1)%20=10)+(var(58)%160)),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=99
trigger1=animelemtime(1)%10=0
projid=var(50)
projanim=40380
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(ifelse(facing=1,-screenpos x,screenpos x-320)+160*(animelemtime(1)%20=10)+(var(58)%160)),0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=35+20
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=120,12
fall.damage=0
getpower=0,0
givepower=0,10
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,7
guard.pausetime=0,7
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;WXe[gB

;
;ʏŌAA1~4iځB
;ʏŌ6AAA5iځB
;ʏŌAAA1iځB
;ʏŌAA1~3iځB

[statedef 10000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;
;{ݒB

;ȊOB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;IvVځB
[state ]
type=statetypeset
triggerall=var(50)=200||var(50)=210||var(50)=220||var(50)=230||var(50)=240
trigger1=1
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=400
trigger1=1
statetype=c
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=600||var(50)=610||var(50)=620
trigger1=1
statetype=a
movetype=a
ignorehitpause=1


;
;B

;IvVځB
[state ]
type=playsnd
trigger1=var(50)=200
trigger1=animelemtime(3)=-4
trigger2=var(50)=210
trigger2=animelemtime(4)=-4
trigger3=var(50)=400
trigger3=animelemtime(4)=-4
trigger4=var(50)=600
trigger4=animelemtime(4)=-4
value=s200,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=var(50)=210
trigger1=animelemtime(4)=-4
trigger2=var(50)=610
trigger2=animelemtime(3)=-4
value=s210,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=var(50)=220
trigger1=animelemtime(3)=-4
trigger2=var(50)=220
trigger2=animelemtime(6)=-4
trigger3=var(50)=230
trigger3=animelemtime(5)=-4
trigger4=var(50)=240
trigger4=animelemtime(2)=-4
trigger5=var(50)=620
trigger5=animelemtime(9)=-4
value=s220,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=var(50)=230
trigger1=animelemtime(5)=-4
trigger2=var(50)=240
trigger2=animelemtime(2)=-4
value=s100,0
freqmul=1.0
volume=255
channel=2
ignorehitpause=1


;
;ʐݒB

;IvVځB
[state ]
type=envshake
triggerall=var(50)=220
trigger1=animelemtime(3)>=0&&animelemtime(3)<=7
time=2
freq=180
ampl=floor((8-8*sin((pi/2/8)*animelemtime(3)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=220
trigger1=animelemtime(6)>=0&&animelemtime(6)<=7
time=2
freq=180
ampl=floor((8-8*sin((pi/2/8)*animelemtime(6)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=230
trigger1=animelemtime(5)>=0&&animelemtime(5)<=7
time=2
freq=180
ampl=floor((12-12*sin((pi/2/8)*animelemtime(5)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=240
trigger1=animelemtime(2)>=0&&animelemtime(2)<=7
time=2
freq=180
ampl=floor((12-12*sin((pi/2/8)*animelemtime(2)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=envshake
triggerall=var(50)=620
trigger1=animelemtime(9)>=0&&animelemtime(9)<=15
time=2
freq=180
ampl=floor((16-16*sin((pi/2/16)*animelemtime(9)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;
;WݒB

;IvVځB
[state ]
type=velset
triggerall=var(50)=210
trigger1=animelemtime(4)=-4
x=3
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=220
trigger1=animelemtime(3)=-8
trigger2=animelemtime(6)=-8
x=4
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=230
trigger1=animelemtime(5)=-4
x=8
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=240
trigger1=animelemtime(2)=-4
x=12
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=610
trigger1=animelemtime(1)=0
x=0.2*vel x
y=0.2*vel y-3.0
ignorehitpause=1

[state ]
type=posset
triggerall=var(50)=620
trigger1=animelemtime(9)=0
y=-1
ignorehitpause=1

[state ]
type=statetypeset
triggerall=var(50)=600||var(50)=610||var(50)=620
trigger1=pos y>=-1
statetype=s
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=600||var(50)=610||var(50)=620
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=var(50)=600||var(50)=610||var(50)=620
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1


;
;ZB

;IvVځB
[state ]
type=velset
trigger1=var(50)=200||var(50)=210||var(50)=220||var(50)=230||var(50)=240||var(50)=400
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
trigger1=var(50)=600
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=610
trigger1=animelemtime(1)>=0&&animelemtime(3)<=7
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=610
trigger1=animelemtime(3)>=8
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
trigger1=var(50)=620
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1


;
;WvƂB

;IvVځB
[state ]
type=explod
triggerall=var(50)=220
trigger1=animelemtime(3)=-4
trigger2=animelemtime(6)=-4
id=var(50)
anim=14222
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.7,(2-var(57))*0.5*0.7
shadow=0,0,0
sprpriority=-90
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=43,-5
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=220
trigger1=animelemtime(3)=-4
trigger2=animelemtime(6)=-4
id=var(50)
anim=14223
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=20
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=43,-5
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=var(50)=240
trigger1=animelemtime(2)=-4
id=var(50)
anim=14230
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-90
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x)+130,const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=-1.5,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=240
trigger1=animelemtime(2)=-4
id=var(50)
anim=14231
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=20
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x)+130,const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=-1.5,0
accel=0,0
ignorehitpause=1


;
;U{́B

;IvVځB
[state ]
type=null
trigger1=var(50)=200
trigger1=animelemtime(3)=0
trigger1=1||var(20):=0||var(21):=5||fvar(4):=-3||fvar(5):=0||fvar(6):=-3||fvar(7):=-1
trigger2=var(50)=210
trigger2=animelemtime(4)=0
trigger2=1||var(20):=0||var(21):=10||fvar(4):=-5||fvar(5):=0||fvar(6):=-5||fvar(7):=-3
trigger3=var(50)=220
trigger3=animelemtime(3)=0
trigger3=1||var(20):=1||var(21):=5||fvar(4):=-1||fvar(5):=30||fvar(6):=-1||fvar(7):=30
trigger4=var(50)=220
trigger4=animelemtime(6)=0
trigger4=1||var(20):=1||var(21):=5||fvar(4):=-1||fvar(5):=-3||fvar(6):=-1||fvar(7):=-3
trigger5=var(50)=230
trigger5=animelemtime(5)=0
trigger5=1||var(20):=1||var(21):=10||fvar(4):=-10||fvar(5):=-3||fvar(6):=-10||fvar(7):=-3
trigger6=var(50)=240
trigger6=animelemtime(2)=0
trigger6=1||var(20):=0||var(21):=0||fvar(4):=0||fvar(5):=0||fvar(6):=0||fvar(7):=0
trigger7=var(50)=400
trigger7=animelemtime(4)=0
trigger7=1||var(20):=1||var(21):=15||fvar(4):=-3||fvar(5):=0||fvar(6):=-3||fvar(7):=-1
trigger8=var(50)=600
trigger8=animelemtime(4)=0
trigger8=1||var(20):=0||var(21):=5||fvar(4):=0||fvar(5):=-3||fvar(6):=0||fvar(7):=-3
trigger9=var(50)=610
trigger9=animelemtime(3)=0
trigger9=1||var(20):=1||var(21):=5||fvar(4):=0||fvar(5):=10||fvar(6):=0||fvar(7):=10
trigger10=var(50)=620
trigger10=animelemtime(9)=0
trigger10=1||var(20):=1||var(21):=10||fvar(4):=-2||fvar(5):=-10||fvar(6):=-2||fvar(7):=-10
ignorehitpause=1

[state ]
type=hitdef
trigger1=var(50)=200
trigger1=animelemtime(3)=0
trigger2=var(50)=210
trigger2=animelemtime(4)=0
trigger3=var(50)=220
trigger3=animelemtime(3)=0
trigger4=var(50)=220
trigger4=animelemtime(6)=0
trigger5=var(50)=230
trigger5=animelemtime(5)=0
id=var(50)
chainid=-1
nochainid=-1
attr=s,na
hitflag=hlafdp
guardflag=hl
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(21)
guard.pausetime=0,var(21)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(20)
air.fall=var(20)
ground.velocity=fvar(4),fvar(5)
air.velocity=fvar(6),fvar(7)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=hitdef
trigger1=var(50)=240
trigger1=animelemtime(2)=0
id=var(50)
chainid=-1
nochainid=-1
attr=s,na
hitflag=hlafdp
guardflag=hl
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(21)
guard.pausetime=0,var(21)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(20)
air.fall=var(20)
ground.velocity=fvar(4),fvar(5)
air.velocity=fvar(6),fvar(7)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=targetstate
triggerall=var(50)=240
triggerall=numtarget=[1,8]
trigger1=movehit=1
value=241
ignorehitpause=1
[state ]
type=targetdrop
triggerall=var(50)=240
triggerall=numtarget=[1,8]
trigger1=movehit=1
ignorehitpause=1

[state ]
type=hitdef
trigger1=var(50)=400
trigger1=animelemtime(4)=0
id=var(50)
chainid=-1
nochainid=-1
attr=c,na
hitflag=hlafdp
guardflag=l
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(21)
guard.pausetime=0,var(21)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(20)
air.fall=var(20)
ground.velocity=fvar(4),fvar(5)
air.velocity=fvar(6),fvar(7)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=hitdef
trigger1=var(50)=600
trigger1=animelemtime(4)=0
trigger2=var(50)=610
trigger2=animelemtime(3)=0
trigger3=var(50)=620
trigger3=animelemtime(9)=0
id=var(50)
chainid=-1
nochainid=-1
attr=a,na
hitflag=hlafdp
guardflag=a
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(21)
guard.pausetime=0,var(21)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(20)
air.fall=var(20)
ground.velocity=fvar(4),fvar(5)
air.velocity=fvar(6),fvar(7)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1


;
;Xe[gԍۑϐZbgB

[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1
[state ]
type=varset
triggerall=var(50)=600||var(50)=610
triggerall=statetype=s
trigger1=1||var(50):=52
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;236ˁB

[statedef 10100]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;t[ۑpՎϐZbgB
[state ]
type=null
triggerall=1||var(20):=2
trigger1=var(50)=1000
trigger1=1||var(20):=6
trigger2=var(50)=1001
trigger2=1||var(20):=4
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=110
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=var(50)=1000
trigger1=animelemtime(1)=0
value=1000,0
freqmul=1.0
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
triggerall=var(50)=1000
trigger1=animelemtime(1)=0
value=1000,1
freqmul=1.0
volume=255
channel=4
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=-12
value=s1000,2
freqmul=1.0
volume=255
channel=5
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=-12
value=s1000,2
freqmul=1.0
volume=255
channel=6
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(var(20))=0
value=s1000,3
freqmul=1.3
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=0
value=s1000,4
freqmul=1.0
volume=255
channel=2
ignorehitpause=1



;ʐݒB
[state ]
type=envshake
trigger1=animelemtime(var(20))>=0&&animelemtime(var(20))<=14
time=2
freq=180
ampl=floor((16-16*sin((pi/2/15)*animelemtime(var(20))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;WݒB
[state ]
type=velset
triggerall=var(50)=1000
triggerall=animelemtime(var(20))=-3
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=60
trigger1=1
x=35*0.003125*floor(facing*(enemynear,screenpos x-screenpos x)-60)
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=1001
triggerall=animelemtime(var(20))=-3
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=60
trigger1=1
x=55*0.003125*floor(facing*(enemynear,screenpos x-screenpos x)-60)
ignorehitpause=1
[state ]
type=posadd
triggerall=ifelse(facing=1,320-screenpos x,screenpos x)<120
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
x=0.2*(ifelse(facing=1,320-screenpos x,screenpos x)-120)
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;KEGtFNgB
[state ]
type=explod
triggerall=var(50)=1000
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-89
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=1000
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.5*0.5,(2-var(57))*0.5*0.5*0.5
shadow=0,0,0
sprpriority=-88
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=explod
trigger1=animelemtime(var(20))=-3
id=var(50)
anim=11020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=108
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-67,-87
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=-3
id=var(50)
anim=11050
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=109
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-67,-87
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=-3
id=var(50)
anim=11050
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=121
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-67,-87
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(var(20))=0
id=var(50)
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=hl
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,7
guard.pausetime=0,7
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-2,-40
air.velocity=-2,-40
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=2.1
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget=[1,8]
trigger1=movehit=1
value=1002
ignorehitpause=1
[state ]
type=targetdrop
triggerall=numtarget=[1,8]
trigger1=movehit=1
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;623ˁB

[statedef 10200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;t[ۑpՎϐZbgB
[state ]
type=null
triggerall=1||var(20):=2
trigger1=var(50)=1100
trigger1=1||var(20):=14
trigger2=var(50)=1101
trigger2=1||var(20):=1
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=var(50)=1100
trigger1=animelemtime(1)=0
value=s1000,0
freqmul=1.0
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=var(50)=1100
trigger1=animelemtime(1)=0
value=s1000,1
freqmul=1.0
volume=255
channel=12
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=0
value=s1100,0
freqmul=0.8
volume=255
channel=13
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=0
value=s1100,1
freqmul=0.7
volume=255
channel=14
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=0
value=s1100,2
freqmul=1.0
volume=255
channel=15
ignorehitpause=1



;ʐݒB
[state ]
type=envshake
trigger1=animelemtime(var(20))>=0&&animelemtime(var(20))<=19
time=2
freq=180
ampl=floor((12-12*sin((pi/2/20)*animelemtime(var(20))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;KEGtFNgB
[state ]
type=explod
triggerall=var(50)=1100
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-79
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=1100
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.5*0.5,(2-var(57))*0.5*0.5*0.5
shadow=0,0,0
sprpriority=-78
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;|_̕B
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=11140
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.7,(2-var(57))*0.5*0.7
shadow=0,0,0
sprpriority=50
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(screenpos x+70*facing),floor(screenpos y-55)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=11141
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.35,(2-var(57))*0.5*0.35
shadow=0,0,0
sprpriority=52
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(screenpos x+70*facing),floor(screenpos y-55)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;ΒȂǂȂǁB
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=10240
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=51
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(screenpos x+70*facing),floor(screenpos y-55)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=10270
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=53
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(screenpos x+70*facing),floor(screenpos y-55)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=10243
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=51
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(screenpos x+70*facing),floor(screenpos y-55)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=10273
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=53
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(screenpos x+70*facing),floor(screenpos y-55)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=10240
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=51
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(screenpos x-screenpos x+160-160*facing-10*facing),floor(screenpos y-55-0.2679*facing*(-screenpos x+160-160*facing-10*facing))+50
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=10270
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=53
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(screenpos x-screenpos x+160-160*facing-10*facing),floor(screenpos y-55-0.2679*facing*(-screenpos x+160-160*facing-10*facing))+50
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=10243
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=51
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(screenpos x-screenpos x+160-160*facing-10*facing),floor(screenpos y-55+0.2679*facing*(-screenpos x+160-160*facing-10*facing))-50
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=10273
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=53
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(screenpos x-screenpos x+160-160*facing-10*facing),floor(screenpos y-55+0.2679*facing*(-screenpos x+160-160*facing-10*facing))-50
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(var(20))=0
projid=var(50)
projanim=40240
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=70,-55
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=25
projhits=4
projmisstime=5
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,3
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,5
guard.pausetime=0,5
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-8,-4
air.velocity=-8,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;214ˁB
;22ˁB

[statedef 10300]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=62
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=var(50)=1200||var(50)=1300
trigger1=animelemtime(1)=0
value=1000,0
freqmul=1.0
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=var(50)=1200||var(50)=1300
trigger1=animelemtime(1)=0
value=1000,1
freqmul=1.0
volume=255
channel=12
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s1200,0
freqmul=0.9
volume=255
channel=13
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s1200,1
freqmul=1.2
volume=255
channel=14
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s1200,1
freqmul=0.7
volume=255
channel=15
ignorehitpause=1



;ʐݒB
[state ]
type=bgpalfx
trigger1=animelemtime(4)>=3&&animelemtime(4)<=6
invertall=1
time=2
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=19
time=2
freq=180
ampl=floor((32-32*sin((pi/2/20)*animelemtime(4)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;WݒB
[state ]
type=posadd
triggerall=ifelse(facing=1,320-screenpos x,screenpos x)<240
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
x=0.2*(ifelse(facing=1,320-screenpos x,screenpos x)-240)
ignorehitpause=1

;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;KEGtFNgB
[state ]
type=explod
triggerall=var(50)=1200||var(50)=1300
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-69
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=1200||var(50)=1300
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.5*0.5,(2-var(57))*0.5*0.5*0.5
shadow=0,0,0
sprpriority=-68
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;WvƂB
[state ]
type=explod
trigger1=animelemtime(4)=-4
id=var(50)
anim=14224
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=43,-5
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-4
id=var(50)
anim=14225
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.7,(2-var(57))*0.5*0.7
shadow=0,0,0
sprpriority=63
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=43,-5
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;zB
[state ]
type=explod
triggerall=var(50)=1200||var(50)=1201
trigger1=animelemtime(4)=0
id=var(50)
anim=10350
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=125,-55
postype=p1
random=0,0
bindtime=ifelse(animelemtime(1)<20,20-animelemtime(1)+1,1)
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=1200||var(50)=1201
trigger1=animelemtime(4)=0
id=var(50)
anim=10351
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=61
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=125,-55
postype=p1
random=0,0
bindtime=ifelse(animelemtime(1)<20,20-animelemtime(1)+1,1)
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=var(50)=1300||var(50)=1301
trigger1=animelemtime(4)=0
id=var(50)
anim=10360
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=125,-55
postype=p1
random=0,0
bindtime=ifelse(animelemtime(1)<20,20-animelemtime(1)+1,1)
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=1300||var(50)=1301
trigger1=animelemtime(4)=0
id=var(50)
anim=10361
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=61
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=125,-55
postype=p1
random=0,0
bindtime=ifelse(animelemtime(1)<20,20-animelemtime(1)+1,1)
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=var(50)=1200||var(50)=1201
trigger1=animelemtime(4)>=5&&animelemtime(4)<=24
trigger1=(animelemtime(4)-5)%4=0
projid=var(50)
projanim=40360
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=125,-55
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=70,0
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-2,-40
air.velocity=-2,-40
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=2.1
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=var(50)=1300||var(50)=1301
trigger1=animelemtime(4)>=5&&animelemtime(4)<=24
trigger1=(animelemtime(4)-5)%4=0
projid=var(50)
projanim=40360
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=125,-55
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=90,0
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=0,30
air.velocity=0,30
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1









