;
;M[[hB

;
;ʏŌB

;
;AA1~4iځB
;6AAA5iځB
;AAA1iځB
;AA1~3iځB

[statedef 7200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12000
persistent=256
ignorehitpause=1
[statedef 7210]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12000
persistent=256
ignorehitpause=1
[statedef 7220]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12000
persistent=256
ignorehitpause=1
[statedef 7230]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12000
persistent=256
ignorehitpause=1
[statedef 7240]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12000
persistent=256
ignorehitpause=1
[statedef 7400]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12000
persistent=256
ignorehitpause=1
[statedef 7600]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12000
persistent=256
ignorehitpause=1
[statedef 7610]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12000
persistent=256
ignorehitpause=1
[statedef 7620]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12000
persistent=256
ignorehitpause=1


;
;ʏˌB

;
;BB

[statedef 7300]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(50)=stateno
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=var(50)=stateno
triggerall=1||var(20):=0
trigger1=animelemtime(1)=0
value=7301
persistent=256
ignorehitpause=1
[state ]
type=null
triggerall=var(50)!=stateno
trigger1=1||var(50):=stateno
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3100,0
freqmul=1.25
volume=255
channel=11
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;茳B
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
id=var(50)
anim=13015
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=22
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=40,-55
postype=p1
random=0,0
bindtime=1
vel=3*cos(var(58)),3*sin(var(58))
accel=-0.3,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
id=var(50)
anim=13030
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
shadow=0,0,0
sprpriority=23
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=40,-55
postype=p1
random=0,0
bindtime=1
vel=3*cos(var(58)),3*sin(var(58))
accel=-0.2,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1

[statedef 7301]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;_Bf̐WۑϐB
[state ]
type=null
trigger1=var(20)=0
trigger1=1||fvar(0):=const(size.mid.pos.x)+120
trigger1=1||fvar(1):=const(size.mid.pos.y)
trigger2=var(20)=1||var(20)=2||var(20)=3
trigger2=1||fvar(0):=const(size.mid.pos.x)+120+80*cos(pi*(15+120*(var(20)-1))/180)
trigger2=1||fvar(1):=const(size.mid.pos.y)+80*sin(pi*(15+120*(var(20)-1))/180)
ignorehitpause=1



;_Bf̐B
[state ]
type=explod
trigger1=1
id=var(50)
anim=10110+var(20)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=20
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=1
id=var(50)
anim=10120+var(20)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=21
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=1
id=var(50)
anim=10130+var(20)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-90
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=1
id=var(50)
anim=10140+var(20)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8*0.8,(2-var(57))*0.5*0.8*0.8
shadow=0,0,0
sprpriority=24
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=1
projid=var(50)
projanim=40150+var(20)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(0)),floor(fvar(1))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=35+8+5*var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=1||var(50):=stateno
trigger1=1||var(20):=var(20)+1
value=ifelse((var(20)=[1,4-1]),stateno,7300)
persistent=256
ignorehitpause=1


;
;CB

[statedef 7310]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(50)=stateno
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=var(50)=stateno
triggerall=1||var(20):=0
triggerall=1||fvar(0):=15||fvar(1):=-120
triggerall=1||fvar(2):=-facing*pos x-160+160||fvar(3):=-screenpos y+30
triggerall=1||fvar(4):=-facing*pos x-160+10||fvar(5):=-pos y
triggerall=1||fvar(6):=-30||fvar(7):=0
triggerall=1||fvar(8):=-facing*pos x-160+160||fvar(9):=-screenpos y+30
triggerall=1||fvar(10):=-facing*pos x-160+10+120||fvar(11):=-pos y
triggerall=1||fvar(12):=30||fvar(13):=0
triggerall=1||fvar(14):=-facing*pos x-160+160||fvar(15):=-screenpos y+30
triggerall=1||fvar(16):=-facing*pos x-160+10+240||fvar(17):=-pos y
trigger1=animelemtime(1)=0
value=7311
persistent=256
ignorehitpause=1
[state ]
type=null
triggerall=var(50)!=stateno
trigger1=1||var(50):=stateno
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s7310,0
freqmul=0.8
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s1000,0
freqmul=1.0
volume=255
channel=12
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s1000,1
freqmul=1.0
volume=255
channel=13
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0+4&&animelemtime(1)<=0+5
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;KGtFNgB
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-79
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=-78
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;Pr̉錕B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10193
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-71
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10203
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=43
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10060
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-70
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10061
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=42
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10062
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-70
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+120),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10063
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=42
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+120),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10064
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-70
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+240),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10065
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=42
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+240),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1

[statedef 7311]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;ITȃXtBAB
[state ]
type=projectile
triggerall=var(20)=[0,59]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(0)-8*fvar(2)+4*fvar(4))/(60*60))+var(20)*((-3*fvar(0)+4*fvar(2)-fvar(4))/60)+fvar(0)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(1)-8*fvar(3)+4*fvar(5))/(60*60))+var(20)*((-3*fvar(1)+4*fvar(3)-fvar(5))/60)+fvar(1)
projid=var(50)
projanim=40000
projremanim=13127
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
projsprpriority=40
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=s,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[0,59]
triggerall=var(20)%2=0
trigger1=1
projid=var(50)
projanim=40000
projremanim=13122
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
projsprpriority=41
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=s,np
hitflag=hlafdp
ignorehitpause=1

[state ]
type=projectile
triggerall=var(20)=[10,79]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*(var(20)-10)*(var(20)-10)*((4*fvar(6)-8*fvar(8)+4*fvar(10))/(70*70))+(var(20)-10)*((-3*fvar(6)+4*fvar(8)-fvar(10))/70)+fvar(6)
trigger1=1||fvar(19):=0.5*(var(20)-10)*(var(20)-10)*((4*fvar(7)-8*fvar(9)+4*fvar(11))/(70*70))+(var(20)-10)*((-3*fvar(7)+4*fvar(9)-fvar(11))/70)+fvar(7)
projid=var(50)
projanim=40000
projremanim=13127
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
projsprpriority=40
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=s,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[10,79]
triggerall=var(20)%2=0
trigger1=1
projid=var(50)
projanim=40000
projremanim=13122
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
projsprpriority=41
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=s,np
hitflag=hlafdp
ignorehitpause=1

[state ]
type=projectile
triggerall=var(20)=[20,99]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*(var(20)-20)*(var(20)-20)*((4*fvar(12)-8*fvar(14)+4*fvar(16))/(80*80))+(var(20)-20)*((-3*fvar(12)+4*fvar(14)-fvar(16))/80)+fvar(12)
trigger1=1||fvar(19):=0.5*(var(20)-20)*(var(20)-20)*((4*fvar(13)-8*fvar(15)+4*fvar(17))/(80*80))+(var(20)-20)*((-3*fvar(13)+4*fvar(15)-fvar(17))/80)+fvar(13)
projid=var(50)
projanim=40000
projremanim=13127
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
projsprpriority=40
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=s,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[20,99]
triggerall=var(20)%2=0
trigger1=1
projid=var(50)
projanim=40000
projremanim=13122
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
projsprpriority=41
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=s,np
hitflag=hlafdp
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=var(20)=[0,2]
trigger1=1
projid=var(50)
projanim=40160+var(20)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=(var(20)=0)*floor(fvar(4))+(var(20)=1)*floor(fvar(10))+(var(20)=2)*floor(fvar(16)),(var(20)=0)*floor(fvar(5))+(var(20)=1)*floor(fvar(11))+(var(20)=2)*floor(fvar(17))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=20+(var(20)=0)*60+(var(20)=1)*80+(var(20)=2)*100
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,5
guard.pausetime=0,5
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=1||var(50):=stateno
trigger1=1||var(20):=var(20)+1
value=ifelse((var(20)=[1,100-1]),stateno,7310)
persistent=256
ignorehitpause=1


;
;BB

[statedef 7500]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(50)=stateno
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=var(50)=stateno
triggerall=1||var(20):=0
trigger1=animelemtime(1)=0
value=7501
persistent=256
ignorehitpause=1
[state ]
type=null
triggerall=var(50)!=stateno
trigger1=1||var(50):=stateno
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=c
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3100,0
freqmul=1.25
volume=255
channel=11
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;悩B
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
id=var(50)
anim=13060
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=22
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-15,-15
postype=p1
random=0,0
bindtime=1
vel=3*cos(var(58)),3*sin(var(58))
accel=0.3*cos(-75*pi/180),0.3*sin(-75*pi/180)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
id=var(50)
anim=13045
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
shadow=0,0,0
sprpriority=23
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-15,-15
postype=p1
random=0,0
bindtime=1
vel=3*cos(var(58)),3*sin(var(58))
accel=0.2*cos(-75*pi/180),0.2*sin(-75*pi/180)
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1

[statedef 7501]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;_Bf̐WۑϐB
[state ]
type=null
trigger1=var(20)=0
trigger1=1||fvar(0):=70||fvar(1):=0
trigger2=var(20)=1
trigger2=1||fvar(0):=70||fvar(1):=-160
trigger3=var(20)=2
trigger3=1||fvar(0):=150||fvar(1):=-120
trigger4=var(20)=3
trigger4=1||fvar(0):=150||fvar(1):=-40
ignorehitpause=1



;_Bf̐B
[state ]
type=explod
trigger1=1
id=var(50)
anim=10115+var(20)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=20
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=1
id=var(50)
anim=10125+var(20)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=21
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=1
id=var(50)
anim=10135+var(20)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-90
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=1
id=var(50)
anim=10145+var(20)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8*0.8,(2-var(57))*0.5*0.8*0.8
shadow=0,0,0
sprpriority=24
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=1
projid=var(50)
projanim=40150+var(20)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(0)),floor(fvar(1))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=35+8+5*var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=c,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=1||var(50):=stateno
trigger1=1||var(20):=var(20)+1
value=ifelse((var(20)=[1,4-1]),stateno,7500)
persistent=256
ignorehitpause=1


;
;CB

[statedef 7510]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(50)=stateno
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=var(50)=stateno
triggerall=1||var(20):=0
triggerall=1||fvar(0):=0||fvar(1):=-120
triggerall=1||fvar(2):=-facing*pos x-160+160||fvar(3):=-screenpos y+30
triggerall=1||fvar(4):=-facing*pos x-160+10+60||fvar(5):=-pos y
triggerall=1||fvar(6):=30||fvar(7):=-60
triggerall=1||fvar(8):=-facing*pos x-160+160||fvar(9):=-screenpos y+30
triggerall=1||fvar(10):=-facing*pos x-160+10+180||fvar(11):=-pos y
triggerall=1||fvar(12):=60||fvar(13):=0
triggerall=1||fvar(14):=-facing*pos x-160+160||fvar(15):=-screenpos y+30
triggerall=1||fvar(16):=-facing*pos x-160+10+300||fvar(17):=-pos y
trigger1=animelemtime(5-1)=0
value=7511
persistent=256
ignorehitpause=1
[state ]
type=null
triggerall=var(50)!=stateno
trigger1=1||var(50):=stateno
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=c
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=110
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(5-1)=0
value=s7310,0
freqmul=0.8
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5-1)=0
value=s1000,0
freqmul=1.0
volume=255
channel=12
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5-1)=0
value=s1000,1
freqmul=1.0
volume=255
channel=13
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=1
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(5-1)>=0&&animelemtime(5-1)<=14
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(5-1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;KGtFNgB
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-69
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,-120
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=-68
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,-120
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10013
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-40,-150
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10043
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=121
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-40,-150
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;_Bf̐B
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=110140
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=52
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+60),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=110141
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=53
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+60),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10070
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-61
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+60),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10080
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+60),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10090
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=56
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+60),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10100
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=54
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+60),-40
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10105
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.7,(2-var(57))*0.5*0.7
shadow=0,0,0
sprpriority=55
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+60),-40
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=110142
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=52
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+180),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=110143
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=53
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+180),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10071
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-61
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+180),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10081
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+180),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10091
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=56
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+180),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10101
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=54
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+180),-40
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10106
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.7,(2-var(57))*0.5*0.7
shadow=0,0,0
sprpriority=55
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+180),-40
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=110144
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=52
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+300),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=110145
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=53
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+300),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10072
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-61
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+300),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10082
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+300),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10092
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=56
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+300),0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10102
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=54
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+300),-40
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5-1)=0
id=var(50)
anim=10107
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.7,(2-var(57))*0.5*0.7
shadow=0,0,0
sprpriority=55
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+300),-40
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1

[statedef 7511]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;ITȃXtBAB
[state ]
type=projectile
triggerall=var(20)=[0,59]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(0)-8*fvar(2)+4*fvar(4))/(60*60))+var(20)*((-3*fvar(0)+4*fvar(2)-fvar(4))/60)+fvar(0)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(1)-8*fvar(3)+4*fvar(5))/(60*60))+var(20)*((-3*fvar(1)+4*fvar(3)-fvar(5))/60)+fvar(1)
projid=var(50)
projanim=40000
projremanim=13147
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
projsprpriority=50
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=c,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[0,59]
triggerall=var(20)%2=0
trigger1=1
projid=var(50)
projanim=40000
projremanim=13102
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
projsprpriority=51
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=c,np
hitflag=hlafdp
ignorehitpause=1

[state ]
type=projectile
triggerall=var(20)=[10,79]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*(var(20)-10)*(var(20)-10)*((4*fvar(6)-8*fvar(8)+4*fvar(10))/(70*70))+(var(20)-10)*((-3*fvar(6)+4*fvar(8)-fvar(10))/70)+fvar(6)
trigger1=1||fvar(19):=0.5*(var(20)-10)*(var(20)-10)*((4*fvar(7)-8*fvar(9)+4*fvar(11))/(70*70))+(var(20)-10)*((-3*fvar(7)+4*fvar(9)-fvar(11))/70)+fvar(7)
projid=var(50)
projanim=40000
projremanim=13147
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
projsprpriority=50
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=c,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[10,79]
triggerall=var(20)%2=0
trigger1=1
projid=var(50)
projanim=40000
projremanim=13102
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
projsprpriority=51
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=c,np
hitflag=hlafdp
ignorehitpause=1

[state ]
type=projectile
triggerall=var(20)=[20,99]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*(var(20)-20)*(var(20)-20)*((4*fvar(12)-8*fvar(14)+4*fvar(16))/(80*80))+(var(20)-20)*((-3*fvar(12)+4*fvar(14)-fvar(16))/80)+fvar(12)
trigger1=1||fvar(19):=0.5*(var(20)-20)*(var(20)-20)*((4*fvar(13)-8*fvar(15)+4*fvar(17))/(80*80))+(var(20)-20)*((-3*fvar(13)+4*fvar(15)-fvar(17))/80)+fvar(13)
projid=var(50)
projanim=40000
projremanim=13147
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
projsprpriority=50
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=c,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[20,99]
triggerall=var(20)%2=0
trigger1=1
projid=var(50)
projanim=40000
projremanim=13102
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
projsprpriority=51
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=c,np
hitflag=hlafdp
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=var(20)=[0,5]
trigger1=1
projid=var(50)
projanim=40170+(var(20)<=2)*var(20)+(var(20)>=3)*(10+var(20)-3)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=(var(20)%3=0)*floor(fvar(4))+(var(20)%3=1)*floor(fvar(10))+(var(20)%3=2)*floor(fvar(16)),(var(20)%3=0)*floor(fvar(5))+(var(20)%3=1)*floor(fvar(11))+(var(20)%3=2)*floor(fvar(17))-40*(var(20)>=3)
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=10+(var(20)=0)*70+(var(20)=1)*80+(var(20)=2)*90+(var(20)=3)*250+(var(20)=4)*270+(var(20)=5)*290
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=c,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,5
guard.pausetime=0,5
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=(var(20)>=3)
air.fall=(var(20)>=3)
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=1||var(50):=stateno
trigger1=1||var(20):=var(20)+1
value=ifelse((var(20)=[1,100-1]),stateno,7510)
persistent=256
ignorehitpause=1


;
;BB

[statedef 7700]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(50)=stateno
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=32
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)%14=0
value=s1000,0
freqmul=0.7
volume=0
channel=11
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)%14=0
value=s3100,1
freqmul=1.0
volume=255
channel=12
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)%14=7
value=s3100,1
freqmul=1.0
volume=255
channel=13
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(1)%14=0
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
time=2
freq=180
ampl=floor(5*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=30&&animelemtime(1)<=44
time=2
freq=180
ampl=floor((5-5*sin((pi/2/15)*(animelemtime(1)-30)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;WݒB
[state ]
type=statetypeset
triggerall=pos y>=-1
trigger1=1
statetype=s
ignorehitpause=1
[state ]
type=velset
triggerall=statetype=a
trigger1=animelemtime(1)=0
x=0.2*vel x+0.8-1.6*var(1)
y=0.2*vel y-0.8+1.6*var(3)
ignorehitpause=1
[state ]
type=velset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1



;_Bf̐B
[state ]
type=explod
trigger1=animelemtime(1)%14=0
id=var(50)
anim=10134
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-81
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(const(size.mid.pos.x)+80*cos(var(58)**2)*cos(var(58))),floor(const(size.mid.pos.y)+80*cos(var(58)**2)*sin(var(58)))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)%14=0
id=var(50)
anim=10144
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8*0.8,(2-var(57))*0.5*0.8*0.8
shadow=0,0,0
sprpriority=30
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(const(size.mid.pos.x)+80*cos(var(58)**2)*cos(var(58))),floor(const(size.mid.pos.y)+80*cos(var(58)**2)*sin(var(58)))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)%14=7
id=var(50)
anim=10139
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-80
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(const(size.mid.pos.x)+80*cos(var(58)**2)*cos(var(58))),floor(const(size.mid.pos.y)+80*cos(var(58)**2)*sin(var(58)))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)%14=7
id=var(50)
anim=10149
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8*0.8,(2-var(57))*0.5*0.8*0.8
shadow=0,0,0
sprpriority=31
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(const(size.mid.pos.x)+80*cos(var(58)**2)*cos(var(58))),floor(const(size.mid.pos.y)+80*cos(var(58)**2)*sin(var(58)))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(1)%7=0
projid=var(50)
projanim=40190
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(const(size.mid.pos.x)+80*cos(var(58)**2)*cos(var(58))),floor(const(size.mid.pos.y)+80*cos(var(58)**2)*sin(var(58)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=8
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;CB

[statedef 7710]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(50)=stateno
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=var(50)=stateno
triggerall=1||var(20):=0
triggerall=1||fvar(0):=const(size.mid.pos.x)||fvar(1):=const(size.mid.pos.y)
triggerall=1||fvar(2):=const(size.mid.pos.x)+100*cos(0*pi/180)||fvar(3):=const(size.mid.pos.y)+100*sin(0*pi/180)
triggerall=1||fvar(4):=-facing*pos x-160+10||fvar(5):=-pos y
triggerall=1||fvar(6):=const(size.mid.pos.x)||fvar(7):=const(size.mid.pos.y)
triggerall=1||fvar(8):=const(size.mid.pos.x)+100*cos(300*pi/180)||fvar(9):=const(size.mid.pos.y)+100*sin(300*pi/180)
triggerall=1||fvar(10):=-facing*pos x-160+10+120||fvar(11):=-pos y
triggerall=1||fvar(12):=const(size.mid.pos.x)||fvar(13):=const(size.mid.pos.y)
triggerall=1||fvar(14):=const(size.mid.pos.x)+100*cos(240*pi/180)||fvar(15):=const(size.mid.pos.y)+100*sin(240*pi/180)
triggerall=1||fvar(16):=-facing*pos x-160+10+240||fvar(17):=-pos y
trigger1=animelemtime(1)=0
value=7711
persistent=256
ignorehitpause=1
[state ]
type=null
triggerall=var(50)!=stateno
trigger1=1||var(50):=stateno
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=42
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s7310,0
freqmul=0.8
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s1000,0
freqmul=1.0
volume=255
channel=12
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s1000,1
freqmul=1.0
volume=255
channel=13
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0+4&&animelemtime(1)<=0+5
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;WݒB
[state ]
type=statetypeset
triggerall=pos y>=-1
trigger1=1
statetype=s
ignorehitpause=1
[state ]
type=velset
triggerall=statetype=a
trigger1=animelemtime(1)=0
x=0.2*vel x+0.8-1.6*var(1)
y=0.2*vel y-0.8+1.6*var(3)
ignorehitpause=1
[state ]
type=velset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1



;KGtFNgB
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-79
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=-78
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110060
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-70
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10),floor(-pos y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110061
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=43
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10),floor(-pos y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110062
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-70
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+120),floor(-pos y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110063
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=43
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+120),floor(-pos y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110064
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-70
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+240),floor(-pos y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110065
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=43
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(-facing*pos x-160+10+240),floor(-pos y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1

[statedef 7711]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;ITȃXtBAB
[state ]
type=projectile
triggerall=var(20)=[0,59]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(0)-8*fvar(2)+4*fvar(4))/(60*60))+var(20)*((-3*fvar(0)+4*fvar(2)-fvar(4))/60)+fvar(0)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(1)-8*fvar(3)+4*fvar(5))/(60*60))+var(20)*((-3*fvar(1)+4*fvar(3)-fvar(5))/60)+fvar(1)
projid=var(50)
projanim=40000
projremanim=13122
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
projsprpriority=40
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=a,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[0,59]
triggerall=var(20)%2=0
trigger1=1
projid=var(50)
projanim=40000
projremanim=13127
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
projsprpriority=41
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=a,np
hitflag=hlafdp
ignorehitpause=1

[state ]
type=projectile
triggerall=var(20)=[10,79]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*(var(20)-10)*(var(20)-10)*((4*fvar(6)-8*fvar(8)+4*fvar(10))/(70*70))+(var(20)-10)*((-3*fvar(6)+4*fvar(8)-fvar(10))/70)+fvar(6)
trigger1=1||fvar(19):=0.5*(var(20)-10)*(var(20)-10)*((4*fvar(7)-8*fvar(9)+4*fvar(11))/(70*70))+(var(20)-10)*((-3*fvar(7)+4*fvar(9)-fvar(11))/70)+fvar(7)
projid=var(50)
projanim=40000
projremanim=13122
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
projsprpriority=40
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=a,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[10,79]
triggerall=var(20)%2=0
trigger1=1
projid=var(50)
projanim=40000
projremanim=13127
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
projsprpriority=41
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=a,np
hitflag=hlafdp
ignorehitpause=1

[state ]
type=projectile
triggerall=var(20)=[20,99]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*(var(20)-20)*(var(20)-20)*((4*fvar(12)-8*fvar(14)+4*fvar(16))/(80*80))+(var(20)-20)*((-3*fvar(12)+4*fvar(14)-fvar(16))/80)+fvar(12)
trigger1=1||fvar(19):=0.5*(var(20)-20)*(var(20)-20)*((4*fvar(13)-8*fvar(15)+4*fvar(17))/(80*80))+(var(20)-20)*((-3*fvar(13)+4*fvar(15)-fvar(17))/80)+fvar(13)
projid=var(50)
projanim=40000
projremanim=13122
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
projsprpriority=40
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=a,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[20,99]
triggerall=var(20)%2=0
trigger1=1
projid=var(50)
projanim=40000
projremanim=13127
projhitanim=-1
projcancelanim=-1
projscale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
projsprpriority=41
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
attr=a,np
hitflag=hlafdp
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=var(20)=[0,2]
trigger1=1
projid=var(50)
projanim=40160+var(20)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=(var(20)=0)*floor(fvar(4))+(var(20)=1)*floor(fvar(10))+(var(20)=2)*floor(fvar(16)),(var(20)=0)*floor(fvar(5))+(var(20)=1)*floor(fvar(11))+(var(20)=2)*floor(fvar(17))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=20+(var(20)=0)*60+(var(20)=1)*80+(var(20)=2)*100
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,5
guard.pausetime=0,5
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=1||var(50):=stateno
trigger1=1||var(20):=var(20)+1
value=ifelse((var(20)=[1,100-1]),stateno,7710)
persistent=256
ignorehitpause=1


;
;KEZB

;
;236ˁB
;623ˁB

[statedef 8000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12100
persistent=256
ignorehitpause=1
[statedef 8001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12100
persistent=256
ignorehitpause=1
[statedef 8100]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12100
persistent=256
ignorehitpause=1
[statedef 8101]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12100
persistent=256
ignorehitpause=1


;
;214ˁB
;22ˁB

[statedef 8200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12200
persistent=256
ignorehitpause=1
[statedef 8201]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12200
persistent=256
ignorehitpause=1
[statedef 8300]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=12200
persistent=256
ignorehitpause=1


;
;KEZB

;
;zB

[statedef 7100]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;KoB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=1.0
volume=255
channel=21
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s7100,0
freqmul=0.8
volume=255
channel=22
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s7100,1
freqmul=1.0
volume=255
channel=23
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/20)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=400
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=4
time=2
freq=180
ampl=floor(40*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=5&&animelemtime(1)<=79
time=2
freq=180
ampl=floor((7-7*sin((pi/2/80)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14140
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=401
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s7100,2
freqmul=0.8
volume=255
channel=24
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s7100,2
freqmul=0.6
volume=255
channel=25
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=10
trigger3=animelemtime(1)=20
trigger4=animelemtime(1)=30
value=s8000,2
freqmul=1.3
volume=128
channel=26
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=10
trigger3=animelemtime(1)=20
trigger4=animelemtime(1)=30
value=s4200,1
freqmul=1.5
volume=255
channel=27
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=60
value=s7240,0
freqmul=1.0
volume=255
channel=28
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=90
value=s7100,3
freqmul=1.3
volume=255
channel=29
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=90
value=s7100,4
freqmul=1.2
volume=255
channel=30
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=90
value=s7100,4
freqmul=1.0
volume=255
channel=21
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=90
value=s7100,4
freqmul=0.8
volume=255
channel=22
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=299
id=0
anim=14000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(1)<=89
id=0
anim=14000
trans=addalpha
alpha=floor(256*sin((pi/2/10)*(animelemtime(1)-80))),floor(256*cos((pi/2/10)*(animelemtime(1)-80)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=62
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=240&&animelemtime(1)<=299
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*cos((pi/2/60)*(animelemtime(1)-240)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=402
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=300&&animelemtime(1)<=339
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/40)*(animelemtime(1)-300)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=402
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(1)>=90&&animelemtime(1)<=299
time=2
freq=180
ampl=floor(6*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=300&&animelemtime(1)<=339
time=2
freq=180
ampl=floor((6-6*sin((pi/2/40)*(animelemtime(1)-300)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=assertspecial
trigger1=1
flag=nokoslow
ignorehitpause=1



;rWAZbgB
[state ]
type=trans
trigger1=animelemtime(1)>=30&&animelemtime(1)<=49
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(1)-30))),floor(256*sin((pi/2/20)*(animelemtime(1)-30)))
ignorehitpause=1



;Pr̉錕B
[state ]
type=explod
trigger1=animelemtime(1)=10
id=var(50)
anim=10193
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-30
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=10
id=var(50)
anim=10203
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=300
id=var(50)
anim=10194
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-30
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=300
id=var(50)
anim=10204
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;ƗՂ̐B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=15000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1.0,1.0
shadow=0,0,0
sprpriority=-31
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=90
id=var(50)
anim=15001
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1.0,1.0
shadow=0,0,0
sprpriority=61
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(1)>=90&&animelemtime(1)<=299
trigger1=animelemtime(1)%5=0
projid=var(50)
projanim=40030
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=12,0
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;FzB

[statedef 9100]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;KoB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=1.0
volume=255
channel=21
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s7100,0
freqmul=0.8
volume=255
channel=22
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s7100,1
freqmul=1.0
volume=255
channel=23
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/20)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=400
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=4
time=2
freq=180
ampl=floor(40*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=5&&animelemtime(1)<=79
time=2
freq=180
ampl=floor((7-7*sin((pi/2/80)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14140
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=401
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s9100,0
freqmul=1.5
volume=255
channel=24
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s9100,1
freqmul=1.0
volume=255
channel=25
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=80
trigger3=animelemtime(1)=160
trigger4=animelemtime(1)=240
value=s3100,0
freqmul=1.2
volume=255
channel=26
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=80
trigger3=animelemtime(1)=160
trigger4=animelemtime(1)=240
value=s9100,2
freqmul=1.3
volume=255
channel=27
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=160
value=s9100,3
freqmul=0.7
volume=255
channel=28
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=160
value=s7100,0
freqmul=0.8
volume=255
channel=29
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=240
value=s9100,3
freqmul=0.6
volume=255
channel=28
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=240
value=s7100,0
freqmul=0.8
volume=255
channel=29
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=240
value=s7100,0
freqmul=0.6
volume=255
channel=30
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=159
id=0
anim=14000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=160&&animelemtime(1)<=399
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=240&&animelemtime(1)<=399
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*cos((pi/2/160)*(animelemtime(1)-240)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=402
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=400&&animelemtime(1)<=439
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/40)*(animelemtime(1)-400)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=402
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(1)>=5&&animelemtime(1)<=159
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=160&&animelemtime(1)<=399
time=2
freq=180
ampl=floor(7*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=80&&animelemtime(1)<=89
time=2
freq=180
ampl=floor((20-17*sin((pi/2/10)*(animelemtime(1)-80)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=160&&animelemtime(1)<=169
time=2
freq=180
ampl=floor((30-23*sin((pi/2/10)*(animelemtime(1)-160)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=240&&animelemtime(1)<=249
time=2
freq=180
ampl=floor((40-33*sin((pi/2/10)*(animelemtime(1)-240)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=400&&animelemtime(1)<=439
time=2
freq=180
ampl=floor((7-7*sin((pi/2/40)*(animelemtime(1)-400)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=assertspecial
trigger1=1
flag=nokoslow
ignorehitpause=1



;rWAZbgB
[state ]
type=trans
trigger1=animelemtime(1)>=30&&animelemtime(1)<=49
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(1)-30))),floor(256*sin((pi/2/20)*(animelemtime(1)-30)))
ignorehitpause=1



;Pr̉錕B
[state ]
type=explod
trigger1=animelemtime(1)=10
id=var(50)
anim=10193
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-30
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=10
id=var(50)
anim=10203
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=400
id=var(50)
anim=10194
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-30
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=400
id=var(50)
anim=10204
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;ϊv̈ЌB
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=15010
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1.0,1.0
shadow=0,0,0
sprpriority=61
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=animelemtime(1)%4=0
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger2=animelemtime(1)>=80&&animelemtime(1)<=99
trigger3=animelemtime(1)>=160&&animelemtime(1)<=179
trigger4=animelemtime(1)>=240&&animelemtime(1)<=399
projid=var(50)
projanim=40030
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,0
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;BzB

[statedef 9200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;KoB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=1.0
volume=255
channel=21
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s7100,0
freqmul=0.8
volume=255
channel=22
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s7100,1
freqmul=1.0
volume=255
channel=23
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/20)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=400
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=4
time=2
freq=180
ampl=floor(40*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=5&&animelemtime(1)<=79
time=2
freq=180
ampl=floor((7-7*sin((pi/2/80)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14140
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=401
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s9200,0
freqmul=1.05
volume=255
channel=24
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s9200,0
freqmul=1.05
volume=255
channel=25
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=30
trigger2=animelemtime(1)=40
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=60
trigger5=animelemtime(1)=70
value=s3100,0
freqmul=0.8
volume=255
channel=26
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=30
trigger2=animelemtime(1)=40
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=60
trigger5=animelemtime(1)=70
value=s8000,0
freqmul=0.8
volume=255
channel=27
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=100
value=s9200,1
freqmul=0.6
volume=255
channel=28
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=180
trigger2=animelemtime(1)=200
trigger3=animelemtime(1)=220
trigger4=animelemtime(1)=240
trigger5=animelemtime(1)=260
value=s9200,2
freqmul=0.8
volume=255
channel=29
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=180
trigger2=animelemtime(1)=200
trigger3=animelemtime(1)=220
trigger4=animelemtime(1)=240
trigger5=animelemtime(1)=260
value=s7100,0
freqmul=0.8
volume=255
channel=30
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=340
value=s9200,3
freqmul=1.2
volume=255
channel=21
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=340
value=s9200,3
freqmul=1.4
volume=255
channel=22
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=340
value=s9200,4
freqmul=1.0
volume=255
channel=23
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=340
value=s9200,5
freqmul=1.0
volume=255
channel=24
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=359
id=0
anim=14000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(1)>=5&&animelemtime(1)<=179
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=180&&animelemtime(1)<=399
time=2
freq=180
ampl=floor(7*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=180&&animelemtime(1)<=189
time=2
freq=180
ampl=floor((40-33*sin((pi/2/10)*(animelemtime(1)-180)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=200&&animelemtime(1)<=209
time=2
freq=180
ampl=floor((40-33*sin((pi/2/10)*(animelemtime(1)-200)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=220&&animelemtime(1)<=229
time=2
freq=180
ampl=floor((40-33*sin((pi/2/10)*(animelemtime(1)-220)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=240&&animelemtime(1)<=259
time=2
freq=180
ampl=floor((40-33*sin((pi/2/10)*(animelemtime(1)-240)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=260&&animelemtime(1)<=269
time=2
freq=180
ampl=floor((40-33*sin((pi/2/10)*(animelemtime(1)-260)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=400&&animelemtime(1)<=439
time=2
freq=180
ampl=floor((7-7*sin((pi/2/40)*(animelemtime(1)-400)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=assertspecial
trigger1=1
flag=nokoslow
ignorehitpause=1



;rWAZbgB
[state ]
type=trans
trigger1=animelemtime(1)>=30&&animelemtime(1)<=49
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(1)-30))),floor(256*sin((pi/2/20)*(animelemtime(1)-30)))
ignorehitpause=1



;Pr̉錕B
[state ]
type=explod
trigger1=animelemtime(1)=10
id=var(50)
anim=10193
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-30
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=10
id=var(50)
anim=10203
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=360
id=var(50)
anim=10195
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-30
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=360
id=var(50)
anim=10205
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=60
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;V̈ꝱB
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=15020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=1.0,1.0
shadow=0,0,0
sprpriority=402
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(1)>=180&&animelemtime(1)<=279
trigger1=animelemtime(1)%4=0
projid=var(50)
projanim=40030
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=30,0
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;WXe[gB

;
;ʏŌAA1~4iځB
;ʏŌ6AAA5iځB
;ʏŌAAA1iځB
;ʏŌAA1~3iځB

[statedef 12000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;
;{ݒB

;ȊOB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1


;
;t[ۑpՎϐZbgB

;IvVځB
[state ]
type=null
triggerall=1||var(20):=2
trigger1=var(50)=7200
trigger1=1||var(20):=4
trigger2=var(50)=7210
trigger2=1||var(20):=2
trigger3=var(50)=7220
trigger3=1||var(20):=3
trigger4=var(50)=7230
trigger4=1||var(20):=4
trigger5=var(50)=7240
trigger5=1||var(20):=6
trigger6=var(50)=7400
trigger6=1||var(20):=5
trigger7=var(50)=7600
trigger7=1||var(20):=3
trigger8=var(50)=7610
trigger8=1||var(20):=4
trigger9=var(50)=7620
trigger9=1||var(20):=6
ignorehitpause=1


;
;{ݒitjB

;ȊOB
[state ]
type=sprpriority
trigger1=1
value=110
ignorehitpause=1

;IvVځB
[state ]
type=statetypeset
triggerall=var(50)=7200||var(50)=7210||var(50)=7220||var(50)=7230||var(50)=7240
trigger1=1
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=7400
trigger1=1
statetype=c
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=7600||var(50)=7610||var(50)=7620
trigger1=1
statetype=a
movetype=a
ignorehitpause=1


;
;B

;ȊOB
[state ]
type=playsnd
trigger1=animelemtime(var(20)-1)=0
value=s1000,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20)-1)=0
value=s1000,1
freqmul=1.0
volume=255
channel=2
ignorehitpause=1

;IvVځB
[state ]
type=playsnd
triggerall=var(50)=7240||var(50)=7620
trigger1=animelemtime(1)=0
value=s7240,0
freqmul=0.8
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
triggerall=var(50)=7240||var(50)=7620
trigger1=animelemtime(1)=0
value=s7240,0
freqmul=1.25
volume=255
channel=4
ignorehitpause=1


;
;ʐݒB

;ȊOB
[state ]
type=explod
trigger1=animelemtime(var(20))>=0&&animelemtime(var(20))<=1
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(var(20)-1)>=0&&animelemtime(var(20)-1)<=14
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(var(20)-1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;
;WݒB

;ȊOB
[state ]
type=posadd
triggerall=ifelse(facing=1,320-screenpos x,screenpos x)<160
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
x=0.2*(ifelse(facing=1,320-screenpos x,screenpos x)-160)
ignorehitpause=1



;IvVځB
[state ]
type=velset
triggerall=animelemtime(var(20)-1)=0
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=100
trigger1=var(50)=7200
trigger1=1||fvar(0):=7
trigger2=var(50)=7210
trigger2=1||fvar(0):=15
trigger3=var(50)=7220
trigger3=1||fvar(0):=5
trigger4=var(50)=7230
trigger4=1||fvar(0):=20
trigger5=var(50)=7240
trigger5=1||fvar(0):=15
trigger6=var(50)=7400
trigger6=1||fvar(0):=0
x=fvar(0)*0.003125*floor(facing*(enemynear,screenpos x-screenpos x)-100)
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=7600||var(50)=7610||var(50)=7620
trigger1=pos y>=-1
statetype=s
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=7600||var(50)=7610||var(50)=7620
triggerall=statetype=a
trigger1=animelemtime(1)=0
x=0.2*vel x+0.8-1.6*var(1)
y=0.2*vel y-0.8+1.6*var(3)
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=7600||var(50)=7610||var(50)=7620
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=var(50)=7600||var(50)=7610||var(50)=7620
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1
[state ]
type=velset
triggerall=statetype=s
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=100
trigger1=var(50)=7600
trigger1=1||fvar(0):=5
trigger2=var(50)=7610
trigger2=1||fvar(0):=20
trigger3=var(50)=7620
trigger3=1||fvar(0):=15
x=fvar(0)*0.003125*floor(facing*(enemynear,screenpos x-screenpos x)-100)
ignorehitpause=1


;
;ZB

;IvVځB
[state ]
type=velset
trigger1=var(50)=7200||var(50)=7210||var(50)=7220||var(50)=7230||var(50)=7240||var(50)=7400
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
trigger1=var(50)=7600||var(50)=7610||var(50)=7620
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1


;
;GtFNgˏoWۑpՎϐZbgB

;IvVځB
[state ]
type=null
trigger1=var(50)=7200
trigger1=1||var(21):=10023||fvar(2):=-80||fvar(3):=-40
trigger2=var(50)=7210
trigger2=1||var(21):=10000||fvar(2):=50||fvar(3):=0
trigger3=var(50)=7220
trigger3=1||var(21):=10023||fvar(2):=-80||fvar(3):=-60
trigger4=var(50)=7230
trigger4=1||var(21):=10020||fvar(2):=-60||fvar(3):=-80
trigger5=var(50)=7240
trigger5=1||var(21):=10000||fvar(2):=60||fvar(3):=0
trigger6=var(50)=7400
trigger6=1||var(21):=10013||fvar(2):=-40||fvar(3):=-150
trigger7=var(50)=7600
trigger7=1||var(21):=10023||fvar(2):=-80||fvar(3):=-60
trigger8=var(50)=7610
trigger8=1||var(21):=10020||fvar(2):=-60||fvar(3):=-80
trigger9=var(50)=7620
trigger9=1||var(21):=10000||fvar(2):=60||fvar(3):=0
ignorehitpause=1


;
;B

;ȊOB
[state ]
type=explod
trigger1=animelemtime(var(20)-1)=0
id=var(50)
anim=var(21)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=109
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(2)),floor(fvar(3))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20)-1)=0
id=var(50)
anim=var(21)+30
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(2)),floor(fvar(3))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1


;
;U{́B

;IvVځB
[state ]
type=null
trigger1=var(50)=7200
trigger1=1||fvar(4):=1||fvar(5):=-6||fvar(6):=1||fvar(7):=6
trigger2=var(50)=7210
trigger2=1||fvar(4):=-1||fvar(5):=-6||fvar(6):=-3||fvar(7):=30
trigger3=var(50)=7220
trigger3=1||fvar(4):=-1||fvar(5):=-6||fvar(6):=-1||fvar(7):=-4
trigger4=var(50)=7230
trigger4=1||fvar(4):=-1||fvar(5):=-6||fvar(6):=-1||fvar(7):=-6
trigger5=var(50)=7240
trigger5=1||fvar(4):=-30||fvar(5):=-6||fvar(6):=-30||fvar(7):=-6
trigger6=var(50)=7400
trigger6=1||fvar(4):=1||fvar(5):=-6||fvar(6):=1||fvar(7):=-6
trigger7=var(50)=7600
trigger7=1||fvar(4):=-1||fvar(5):=-6||fvar(6):=-1||fvar(7):=-4
trigger8=var(50)=7610
trigger8=1||fvar(4):=-1||fvar(5):=-6||fvar(6):=-1||fvar(7):=-6
trigger9=var(50)=7620
trigger9=1||fvar(4):=-30||fvar(5):=-6||fvar(6):=-30||fvar(7):=-6
ignorehitpause=1

;ȊOB
[state ]
type=projectile
triggerall=statetype=s
trigger1=animelemtime(var(20))=0
projid=var(50)
projanim=var(21)+30090
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(2)),floor(fvar(3))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=8
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,na
hitflag=hlafdp
guardflag=hl
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=fvar(4),fvar(5)
air.velocity=fvar(6),fvar(7)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=statetype=c||statetype=l
trigger1=animelemtime(var(20))=0
projid=var(50)
projanim=var(21)+30090
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(2)),floor(fvar(3))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=8
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=c,na
hitflag=hlafdp
guardflag=l
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=fvar(4),fvar(5)
air.velocity=fvar(6),fvar(7)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=statetype=a
trigger1=animelemtime(var(20))=0
projid=var(50)
projanim=var(21)+30090
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(2)),floor(fvar(3))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=8
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=a,na
hitflag=hlafdp
guardflag=a
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=fvar(4),fvar(5)
air.velocity=fvar(6),fvar(7)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1


;
;Xe[gԍۑϐZbgB

[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;KEZ236ˁB
;KEZ623ˁB

[statedef 12100]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;
;{ݒB

[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1


;
;t[ۑpՎϐZbgB

[state ]
type=null
triggerall=1||var(20):=2
trigger1=var(50)=8000
trigger1=1||var(20):=7
trigger2=var(50)=8001
trigger2=1||var(20):=3
trigger3=var(50)=8100
trigger3=1||var(20):=8
trigger4=var(50)=8101
trigger4=1||var(20):=6
ignorehitpause=1


;
;{ݒitjB

[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=110
ignorehitpause=1


;
;B

[state ]
type=playsnd
triggerall=var(50)=8000||var(50)=8100
trigger1=animelemtime(1)=0
value=s1000,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
triggerall=var(50)=8000||var(50)=8100
trigger1=animelemtime(1)=0
value=s8000,0
freqmul=0.75
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=0
value=s8000,1
freqmul=0.6
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=0
value=s8000,2
freqmul=1.3
volume=255
channel=4
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=0
value=s8000,3
freqmul=1.5
volume=255
channel=5
ignorehitpause=1


;
;ʐݒB

[state ]
type=explod
triggerall=var(50)=8000||var(50)=8100
trigger1=animelemtime(1)>=0+4&&animelemtime(1)<=0+5
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=8000||var(50)=8100
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))>=0&&animelemtime(var(20))<=1
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(var(20)-1)>=0&&animelemtime(var(20)-1)<=14
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(var(20)-1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;
;WݒB

[state ]
type=posadd
triggerall=var(50)=8100||var(50)=8101
triggerall=ifelse(facing=1,320-screenpos x,screenpos x)<210
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
x=0.2*(ifelse(facing=1,320-screenpos x,screenpos x)-210)
ignorehitpause=1

[state ]
type=velset
triggerall=animelemtime(var(20)-1)=0
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger1=1
x=30*0.003125*floor(facing*(enemynear,screenpos x-screenpos x)-100)
ignorehitpause=1


;
;ZB

[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1


;
;KGtFNgB

[state ]
type=explod
triggerall=var(50)=8000||var(50)=8100
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-59
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=8000||var(50)=8100
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-58
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1


;
;Pr̉錕B

[state ]
type=null
trigger1=var(50)=8000||var(50)=8001
trigger1=1||var(21):=11210
trigger1=1||fvar(0):=160-160*facing||fvar(1):=screenpos y-40
trigger2=var(50)=8100||var(50)=8101
trigger2=1||var(21):=10211
trigger2=1||fvar(0):=screenpos x+120*facing||fvar(1):=240
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20)-1)=0
id=var(50)
anim=var(21)
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=108
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20)-1)=0
id=var(50)
anim=var(21)+10
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=109
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20)-1)=0
id=var(50)
anim=var(21)+10
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1


;
;U{́B

[state ]
type=null
trigger1=var(50)=8000||var(50)=8001
trigger1=1||var(22):=40200||fvar(2):=-1||fvar(3):=-6||fvar(4):=-1||fvar(5):=6
trigger2=var(50)=8100||var(50)=8101
trigger2=1||var(22):=40210||fvar(2):=-5||fvar(3):=20||fvar(4):=-5||fvar(5):=20
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(var(20))=0
projid=var(50)
projanim=var(22)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(facing*fvar(0)),floor(fvar(1)-pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=8
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=120,12
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=fvar(2),fvar(3)
air.velocity=fvar(4),fvar(5)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1


;
;Xe[gԍۑϐZbgB

[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1


;
;KEZ214ˁB
;KEZ22ˁB

[statedef 12200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;
;{ݒB

[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1


;
;t[ۑpՎϐZbgB

[state ]
type=null
triggerall=1||var(20):=2
trigger1=var(50)=8200
trigger1=1||var(20):=8
trigger2=var(50)=8201
trigger2=1||var(20):=4
trigger3=var(50)=8300
trigger3=1||var(20):=13
ignorehitpause=1


;
;{ݒitjB

[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=110
ignorehitpause=1


;
;B

[state ]
type=playsnd
triggerall=var(50)=8200||var(50)=8300
trigger1=animelemtime(1)=0
value=s1000,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
triggerall=var(50)=8200||var(50)=8300
trigger1=animelemtime(1)=0
value=s8000,0
freqmul=0.75
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))>=-10&&animelemtime(var(20))<=9
trigger1=(animelemtime(var(20))+10)%4=0
value=s8000,1
freqmul=0.6
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))>=-10&&animelemtime(var(20))<=9
trigger1=(animelemtime(var(20))+10)%4=0
value=s8000,2
freqmul=1.3
volume=255
channel=4
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))>=-10&&animelemtime(var(20))<=9
trigger1=(animelemtime(var(20))+10)%4=0
value=s8000,3
freqmul=1.5
volume=255
channel=5
ignorehitpause=1


;
;ʐݒB

[state ]
type=explod
triggerall=var(50)=8200||var(50)=8300
trigger1=animelemtime(1)>=0+4&&animelemtime(1)<=0+5
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=8200||var(50)=8300
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))>=-5&&animelemtime(var(20))<=14
trigger1=(animelemtime(var(20))+5)%10=0
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(var(20)-1)>=-5&&animelemtime(var(20)-1)<=14
time=2
freq=180
ampl=floor(10*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(var(20)-1)>=15&&animelemtime(var(20)-1)<=29
time=2
freq=180
ampl=floor((20-20*sin((pi/2/15)*(animelemtime(var(20)-1)-15)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;
;ZB

[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1


;
;KGtFNgB

[state ]
type=explod
triggerall=var(50)=8200||var(50)=8300
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-49
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=8200||var(50)=8300
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-48
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1


;
;B

[state ]
type=explod
triggerall=var(50)=8200||var(50)=8201
trigger1=animelemtime(var(20)-1)=0
id=var(50)
anim=10023
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-80,-60
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=8200||var(50)=8201
trigger1=animelemtime(var(20)-1)=0
id=var(50)
anim=10053
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=121
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-80,-60
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1


;
;򉻂̉B

[state ]
type=null
trigger1=var(50)=8200||var(50)=8201
trigger1=1||var(21):=10162
trigger1=1||fvar(0):=160+facing*(160-20*(animelemtime(var(20))+10))||fvar(1):=0
trigger2=var(50)=8300
trigger2=1||var(21):=10160
trigger2=1||fvar(0):=screenpos x+10*facing*(animelemtime(var(20))+10)*cos((2*pi/8)*(animelemtime(var(20))+10))||fvar(1):=screenpos y-pos y
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))>=-10&&animelemtime(var(20))<=9
trigger1=(animelemtime(var(20))+10)%4=0
id=var(50)
anim=var(21)
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-40
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))>=-10&&animelemtime(var(20))<=9
trigger1=(animelemtime(var(20))+10)%4=0
id=var(50)
anim=var(21)+1
;trans=addalpha
;alpha=256,256
facing=facing
vfacing=1
scale=(2-var(57))*0.5*0.7,(2-var(57))*0.5*0.7
shadow=0,0,0
sprpriority=122
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1


;
;U{́B

[state ]
type=null
trigger1=var(50)=8200||var(50)=8201
trigger1=1||fvar(2):=-5||fvar(3):=20||fvar(4):=-5||fvar(5):=20
trigger2=var(50)=8300
trigger2=1||fvar(2):=-15||fvar(3):=-3||fvar(4):=-15||fvar(5):=-3
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(var(20))>=-10&&animelemtime(var(20))<=9
trigger1=(animelemtime(var(20))+10)%4=0
projid=var(50)
projanim=40220
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(facing*fvar(0)),floor(fvar(1)-pos y-screenpos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=18
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=fvar(2),fvar(3)
air.velocity=fvar(4),fvar(5)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1


;
;Xe[gԍۑϐZbgB

[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1









