
;
;BB

[statedef 6300]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(50)=stateno
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=var(50)=stateno
triggerall=animelemtime(1)=0
trigger1=1||var(20):=0
trigger1=1||fvar(0):=70||fvar(1):=-55
trigger1=1||fvar(2):=70+30||fvar(3):=-55-100
trigger1=1||fvar(4):=70+30+30||fvar(5):=-55
trigger1=1||fvar(6):=70||fvar(7):=-55
trigger1=1||fvar(8):=70+75||fvar(9):=-55+50
trigger1=1||fvar(10):=70+75+75||fvar(11):=-55-100
value=6301
persistent=256
ignorehitpause=1
[state ]
type=null
triggerall=var(50)!=stateno
trigger1=1||var(50):=stateno
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s6300,0
freqmul=1.3
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s6300,1
freqmul=0.9
volume=255
channel=12
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;ITȃXtBAB
[state ]
type=explod
trigger1=animelemtime(1)=[0,19]
id=var(50)
anim=13080
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.7,0.5*0.7
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(70+20*cos(var(59))),floor(-55+20*sin(var(59)))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=[0,19]
id=var(50)
anim=13085
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.35,0.5*0.35
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(70+20*cos(var(59))),floor(-55+20*sin(var(59)))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;_Bf̐B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10103
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.7,0.5*0.7
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(4)),floor(fvar(5))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110130
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.4,0.5*0.4
shadow=0,0,0
sprpriority=11
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(4)),floor(fvar(5))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10108
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.7,0.5*0.7
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(10)),floor(fvar(11))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110131
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.4,0.5*0.4
shadow=0,0,0
sprpriority=11
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(10)),floor(fvar(11))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1





[statedef 6301]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1



;ՎϐZbgB
[state ]
type=null
trigger1=1||var(21):=60
ignorehitpause=1



;ITȃXtBAB
[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(0)-8*fvar(2)+4*fvar(4))/(var(21)*var(21)))+var(20)*((-3*fvar(0)+4*fvar(2)-fvar(4))/var(21))+fvar(0)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(1)-8*fvar(3)+4*fvar(5))/(var(21)*var(21)))+var(20)*((-3*fvar(1)+4*fvar(3)-fvar(5))/var(21))+fvar(1)
projid=var(50)
projanim=40000
projremanim=13087
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.6,0.5*0.6
projsprpriority=8
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=s,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(0)-8*fvar(2)+4*fvar(4))/(var(21)*var(21)))+var(20)*((-3*fvar(0)+4*fvar(2)-fvar(4))/var(21))+fvar(0)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(1)-8*fvar(3)+4*fvar(5))/(var(21)*var(21)))+var(20)*((-3*fvar(1)+4*fvar(3)-fvar(5))/var(21))+fvar(1)
projid=var(50)
projanim=40000
projremanim=13152
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.4,0.5*0.4
projsprpriority=9
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=s,np
hitflag=hlafdp
ignorehitpause=1

[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(6)-8*fvar(8)+4*fvar(10))/(var(21)*var(21)))+var(20)*((-3*fvar(6)+4*fvar(8)-fvar(10))/var(21))+fvar(6)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(7)-8*fvar(9)+4*fvar(11))/(var(21)*var(21)))+var(20)*((-3*fvar(7)+4*fvar(9)-fvar(11))/var(21))+fvar(7)
projid=var(50)
projanim=40000
projremanim=13152
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.5,0.5*0.5
projsprpriority=8
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=s,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(6)-8*fvar(8)+4*fvar(10))/(var(21)*var(21)))+var(20)*((-3*fvar(6)+4*fvar(8)-fvar(10))/var(21))+fvar(6)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(7)-8*fvar(9)+4*fvar(11))/(var(21)*var(21)))+var(20)*((-3*fvar(7)+4*fvar(9)-fvar(11))/var(21))+fvar(7)
projid=var(50)
projanim=40000
projremanim=13127
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.3,0.5*0.3
projsprpriority=9
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=s,np
hitflag=hlafdp
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=var(20)=[0,1]
trigger1=1
projid=var(50)
projanim=40230
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(4+6*var(20))),floor(fvar(5+6*var(20)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=65+20
projhits=3
projmisstime=9
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
id=var(50)
chainid=-1
nochainid=-1
attr=s,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=1||var(50):=stateno
trigger1=1||var(20):=var(20)+1
value=ifelse((var(20)=[0,var(21)-1]),stateno,6300)
persistent=256
ignorehitpause=1









;
;BB

[statedef 6500]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(50)=stateno
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=var(50)=stateno
triggerall=animelemtime(1)=0
trigger1=1||var(20):=0
trigger1=1||fvar(0):=61||fvar(1):=-126
trigger1=1||fvar(2):=61-60||fvar(3):=-126+60
trigger1=1||fvar(4):=61+50||fvar(5):=-126+120
trigger1=1||fvar(6):=61||fvar(7):=-126
trigger1=1||fvar(8):=61||fvar(9):=-126-60
trigger1=1||fvar(10):=61+150||fvar(11):=-126+40
value=6501
persistent=256
ignorehitpause=1
[state ]
type=null
triggerall=var(50)!=stateno
trigger1=1||var(50):=stateno
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=c
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s6300,0
freqmul=1.3
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s6300,1
freqmul=0.9
volume=255
channel=12
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;ITȃXtBAB
[state ]
type=explod
trigger1=animelemtime(1)=[0,19]
id=var(50)
anim=13080
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.7,0.5*0.7
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(61+20*cos(var(59))),floor(-126+20*sin(var(59)))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=[0,19]
id=var(50)
anim=13085
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.35,0.5*0.35
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(61+20*cos(var(59))),floor(-126+20*sin(var(59)))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;_Bf̐B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10103
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.7,0.5*0.7
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(4)),floor(fvar(5))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110130
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.4,0.5*0.4
shadow=0,0,0
sprpriority=11
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(4)),floor(fvar(5))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10108
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.7,0.5*0.7
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(10)),floor(fvar(11))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110131
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.4,0.5*0.4
shadow=0,0,0
sprpriority=11
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(10)),floor(fvar(11))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1

[statedef 6501]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1



;ՎϐZbgB
[state ]
type=null
trigger1=1||var(21):=60
ignorehitpause=1



;ITȃXtBAB
[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(0)-8*fvar(2)+4*fvar(4))/(var(21)*var(21)))+var(20)*((-3*fvar(0)+4*fvar(2)-fvar(4))/var(21))+fvar(0)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(1)-8*fvar(3)+4*fvar(5))/(var(21)*var(21)))+var(20)*((-3*fvar(1)+4*fvar(3)-fvar(5))/var(21))+fvar(1)
projid=var(50)
projanim=40000
projremanim=13087
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.6,0.5*0.6
projsprpriority=8
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=c,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(0)-8*fvar(2)+4*fvar(4))/(var(21)*var(21)))+var(20)*((-3*fvar(0)+4*fvar(2)-fvar(4))/var(21))+fvar(0)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(1)-8*fvar(3)+4*fvar(5))/(var(21)*var(21)))+var(20)*((-3*fvar(1)+4*fvar(3)-fvar(5))/var(21))+fvar(1)
projid=var(50)
projanim=40000
projremanim=13152
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.4,0.5*0.4
projsprpriority=9
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=c,np
hitflag=hlafdp
ignorehitpause=1

[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(6)-8*fvar(8)+4*fvar(10))/(var(21)*var(21)))+var(20)*((-3*fvar(6)+4*fvar(8)-fvar(10))/var(21))+fvar(6)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(7)-8*fvar(9)+4*fvar(11))/(var(21)*var(21)))+var(20)*((-3*fvar(7)+4*fvar(9)-fvar(11))/var(21))+fvar(7)
projid=var(50)
projanim=40000
projremanim=13152
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.5,0.5*0.5
projsprpriority=8
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=c,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(6)-8*fvar(8)+4*fvar(10))/(var(21)*var(21)))+var(20)*((-3*fvar(6)+4*fvar(8)-fvar(10))/var(21))+fvar(6)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(7)-8*fvar(9)+4*fvar(11))/(var(21)*var(21)))+var(20)*((-3*fvar(7)+4*fvar(9)-fvar(11))/var(21))+fvar(7)
projid=var(50)
projanim=40000
projremanim=13127
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.3,0.5*0.3
projsprpriority=9
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=c,np
hitflag=hlafdp
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=var(20)=[0,1]
trigger1=1
projid=var(50)
projanim=40230
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(4+6*var(20))),floor(fvar(5+6*var(20)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=65+20
projhits=3
projmisstime=9
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
id=var(50)
chainid=-1
nochainid=-1
attr=c,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=1||var(50):=stateno
trigger1=1||var(20):=var(20)+1
value=ifelse((var(20)=[0,var(21)-1]),stateno,6500)
persistent=256
ignorehitpause=1


;
;BB

[statedef 6700]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=var(50)=stateno
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=var(50)=stateno
triggerall=animelemtime(1)=0
trigger1=1||var(20):=0
trigger1=1||fvar(0):=70||fvar(1):=-55
trigger1=1||fvar(2):=70-75||fvar(3):=-55+55
trigger1=1||fvar(4):=70-75+230||fvar(5):=-55-20
trigger1=1||fvar(6):=70||fvar(7):=-55
trigger1=1||fvar(8):=70+90||fvar(9):=-55-30
trigger1=1||fvar(10):=70+90-70||fvar(11):=-55+55
value=6701
persistent=256
ignorehitpause=1
[state ]
type=null
triggerall=var(50)!=stateno
trigger1=1||var(50):=stateno
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=a
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s6300,0
freqmul=1.3
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s6300,1
freqmul=0.9
volume=255
channel=12
ignorehitpause=1



;WݒB
[state ]
type=statetypeset
triggerall=pos y>=-1
trigger1=1
statetype=s
ignorehitpause=1
[state ]
type=velset
triggerall=statetype=a
trigger1=animelemtime(1)=0
x=0.2*vel x+0.8-1.6*var(1)
y=0.2*vel y-0.8+1.6*var(3)
ignorehitpause=1
[state ]
type=velset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1



;ITȃXtBAB
[state ]
type=explod
trigger1=animelemtime(1)=[0,19]
id=var(50)
anim=13080
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.7,0.5*0.7
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(70+20*cos(var(59))),floor(-55+20*sin(var(59)))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=[0,19]
id=var(50)
anim=13085
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.35,0.5*0.35
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(70+20*cos(var(59))),floor(-55+20*sin(var(59)))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;_Bf̐B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10103
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.7,0.5*0.7
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(4)),floor(fvar(5))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110130
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.4,0.5*0.4
shadow=0,0,0
sprpriority=11
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(4)),floor(fvar(5))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10108
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.7,0.5*0.7
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(10)),floor(fvar(11))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110131
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.4,0.5*0.4
shadow=0,0,0
sprpriority=11
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(10)),floor(fvar(11))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(103000)
sysvar(0)=var(50)
ignorehitpause=1

[statedef 6701]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1



;ՎϐZbgB
[state ]
type=null
trigger1=1||var(21):=60
ignorehitpause=1



;ITȃXtBAB
[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(0)-8*fvar(2)+4*fvar(4))/(var(21)*var(21)))+var(20)*((-3*fvar(0)+4*fvar(2)-fvar(4))/var(21))+fvar(0)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(1)-8*fvar(3)+4*fvar(5))/(var(21)*var(21)))+var(20)*((-3*fvar(1)+4*fvar(3)-fvar(5))/var(21))+fvar(1)
projid=var(50)
projanim=40000
projremanim=13087
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.6,0.5*0.6
projsprpriority=8
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=a,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(0)-8*fvar(2)+4*fvar(4))/(var(21)*var(21)))+var(20)*((-3*fvar(0)+4*fvar(2)-fvar(4))/var(21))+fvar(0)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(1)-8*fvar(3)+4*fvar(5))/(var(21)*var(21)))+var(20)*((-3*fvar(1)+4*fvar(3)-fvar(5))/var(21))+fvar(1)
projid=var(50)
projanim=40000
projremanim=13152
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.4,0.5*0.4
projsprpriority=9
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=a,np
hitflag=hlafdp
ignorehitpause=1

[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(6)-8*fvar(8)+4*fvar(10))/(var(21)*var(21)))+var(20)*((-3*fvar(6)+4*fvar(8)-fvar(10))/var(21))+fvar(6)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(7)-8*fvar(9)+4*fvar(11))/(var(21)*var(21)))+var(20)*((-3*fvar(7)+4*fvar(9)-fvar(11))/var(21))+fvar(7)
projid=var(50)
projanim=40000
projremanim=13152
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.5,0.5*0.5
projsprpriority=8
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=a,np
hitflag=hlafdp
ignorehitpause=1
[state ]
type=projectile
triggerall=var(20)=[0,var(21)-1]
triggerall=var(20)%2=0
trigger1=1||fvar(18):=0.5*var(20)*var(20)*((4*fvar(6)-8*fvar(8)+4*fvar(10))/(var(21)*var(21)))+var(20)*((-3*fvar(6)+4*fvar(8)-fvar(10))/var(21))+fvar(6)
trigger1=1||fvar(19):=0.5*var(20)*var(20)*((4*fvar(7)-8*fvar(9)+4*fvar(11))/(var(21)*var(21)))+var(20)*((-3*fvar(7)+4*fvar(9)-fvar(11))/var(21))+fvar(7)
projid=var(50)
projanim=40000
projremanim=13127
projhitanim=-1
projcancelanim=-1
projscale=0.5*0.3,0.5*0.3
projsprpriority=9
projshadow=0,0,0
offset=floor(fvar(18)),floor(fvar(19))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=var(20)
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
attr=a,np
hitflag=hlafdp
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=var(20)=[0,1]
trigger1=1
projid=var(50)
projanim=40230
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(4+6*var(20))),floor(fvar(5+6*var(20)))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=65+20
projhits=3
projmisstime=9
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
id=var(50)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-4,-4
air.velocity=-4,-4
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;[vB
[state ]
type=changestate
triggerall=1||var(50):=stateno
trigger1=1||var(20):=var(20)+1
value=ifelse((var(20)=[0,var(21)-1]),stateno,6700)
persistent=256
ignorehitpause=1