;
;VXewp[B

;
;AItOwp[pXe[gB

[statedef 60000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;
;fobOLqB

[state ]
type=displaytoclipboard
triggerall=1
triggerall=ishelper(60000)
trigger1=1
text="AI=%d,  Format=%d"
params=floor(sysfvar(4))%3,floor((floor(sysfvar(4))%(3*3))/3)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=1
triggerall=ishelper(60001)
trigger1=1
text="State=%d,  StateTime=%d,  Life=%d,  Y-Rotation=%d,  Z-Rotation=%d"
params=floor((floor(sysfvar(4))%(3*3*1000))/(3*3)),floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1,floor(sysfvar(3))%1001,floor((floor(sysfvar(3))%(1001*20))/1001),floor((floor(sysfvar(3))%(1001*20*360))/(1001*20))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(60001)
trigger1=1
text="\nState=%d,  StateTime=%d,  Life=%d,  Rotation=%d"
params=floor(sysfvar(2))%1000,floor((floor(sysfvar(2))%(1000*1801))/1000)-1,floor(sysfvar(1))%1001,floor((floor(sysfvar(1))%(1001*60))/1001)
ignorehitpause=1


;
;̌B

;{ݒB
[state ]
type=changeanim
trigger1=1
value=90000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=ctrlset
trigger1=1
value=1
ignorehitpause=1



;WݒB
[state ]
type=bindtoroot
triggerall=ishelper(60000)
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;
;AItOB

;AItOZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3))/3)=2
triggerall=floor(sysfvar(4))%3=0
trigger1=command="aihelper00"&&command="aihelper01"
trigger2=command="aihelper03"&&command="aihelper04"
trigger3=roundstate=[0,1]
trigger3=command="aihelper02"||command="aihelper05"
sysfvar(4)=3*(floor(sysfvar(4))/3)+1
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3))/3)=2
triggerall=floor(sysfvar(4))%3=0
trigger1=(command!="aihelper00"||command!="aihelper01")&&command="aihelper02"
sysfvar(4)=3*(floor(sysfvar(4))/3)+2
ignorehitpause=1



;tH[}bgtOZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3))/3)=1
trigger1=command!="aihelper02"
sysfvar(4)=(3*3)*floor(floor(sysfvar(4))/(3*3))+floor(sysfvar(4))%3+3*2
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3))/3)=0
trigger1=1
sysfvar(4)=(3*3)*floor(floor(sysfvar(4))/(3*3))+floor(sysfvar(4))%3+3*1
ignorehitpause=1


;
;{̕⏕B

;
;ՎϐZbgB

;
;GtFXȊO[hʋLqB

[state ]
type=null
triggerall=ishelper(60000)
trigger1=root,var(56)=1
trigger1=fvar(0):=3
trigger2=floor(root,sysfvar(4))%3=0
trigger2=fvar(0):=0
trigger3=floor(root,sysfvar(4))%3=1
trigger3=fvar(0):=1
trigger4=floor(root,sysfvar(4))%3=2
trigger4=fvar(0):=2
ignorehitpause=1


;
;U⏕B

;
;_bg[hB

;
;tH[ʋLqB

;
;6PJ[B

;{ݒB
[state ]
type=changeanim
triggerall=ishelper(60000)
triggerall=fvar(0)=3
triggerall=floor((root,sysvar(0)%(257000*25))/257000)=6
triggerall=numtarget=0
trigger1=1
value=90010
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ishelper(60000)
triggerall=fvar(0)=3
triggerall=floor((root,sysvar(0)%(257000*25))/257000)=6
triggerall=numtarget=0
trigger1=1
movetype=a
ignorehitpause=1

;}[LOB
[state ]
type=reversaldef
triggerall=ishelper(60000)
triggerall=fvar(0)=3
triggerall=floor((root,sysvar(0)%(257000*25))/257000)=6
triggerall=numtarget=0
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1



;^[QbgiB
[state ]
type=targetdrop
triggerall=ishelper(60000)
triggerall=fvar(0)=3
triggerall=floor((root,sysvar(0)%(257000*25))/257000)=6
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1



;^[QbgB
[state ]
type=targetdrop
triggerall=ishelper(60000)
triggerall=fvar(0)=3
triggerall=floor((root,sysvar(0)%(257000*25))/257000)=6
triggerall=numtarget=1
triggerall=target,id!=enemy(0),id
trigger1=numenemy=1
trigger2=numenemy=2
trigger2=target,id!=enemy(1),id
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=ishelper(60000)
triggerall=fvar(0)=3
triggerall=floor((root,sysvar(0)%(257000*25))/257000)=6
triggerall=numtarget=1
trigger1=1
value=90000
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ishelper(60000)
triggerall=fvar(0)=3
triggerall=floor((root,sysvar(0)%(257000*25))/257000)=6
triggerall=numtarget=1
trigger1=1
movetype=h
ignorehitpause=1

;^[QbgێB
[state ]
type=reversaldef
triggerall=ishelper(60000)
triggerall=fvar(0)=3
triggerall=floor((root,sysvar(0)%(257000*25))/257000)=6
triggerall=numtarget=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1

;^QXeB
[state ]
type=targetstate
triggerall=ishelper(60000)
triggerall=fvar(0)=3
triggerall=floor((root,sysvar(0)%(257000*25))/257000)=6
triggerall=numtarget=1
trigger1=root,var(50)=13000||root,var(50)=13050
trigger1=root,animelemtime(1)>=40&&root,animelemtime(1)<=160-1
trigger1=root,animelemtime(1)%8=0
value=13001
ignorehitpause=1
[state ]
type=targetstate
triggerall=ishelper(60000)
triggerall=fvar(0)=3
triggerall=floor((root,sysvar(0)%(257000*25))/257000)=6
triggerall=numtarget=1
trigger1=root,var(50)=13000||root,var(50)=13050
trigger1=root,animelemtime(1)=160
value=13002
ignorehitpause=1
[state ]
type=targetstate
triggerall=ishelper(60000)
triggerall=fvar(0)=3
triggerall=floor((root,sysvar(0)%(257000*25))/257000)=6
triggerall=numtarget=1
trigger1=root,var(50)=13000||root,var(50)=13050
trigger1=root,animelemtime(1)>=240+10&&root,animelemtime(1)<=400+19
trigger1=root,animelemtime(1)%5=0
value=13004
ignorehitpause=1


;
;j[go⏕B

;
;_bgEGtFXȊO[hʋLqB

;x[g@w؂ւ󋵊ǗϐZbgB
[state ]
type=varset
triggerall=ishelper(60000)
triggerall=fvar(0)=[0,2]
trigger1=fvar(0)!=1
sysfvar(4)=(3*3*2)*floor(floor(sysfvar(4))/(3*3*2))+floor(sysfvar(4))%(3*3)+(3*3)*0
ignorehitpause=1



;j[goZbgB
[state ]
type=removeexplod
triggerall=ishelper(60000)
triggerall=fvar(0)=[0,2]
triggerall=numexplod(100300)>=0
trigger1=fvar(0)!=1
id=100300
ignorehitpause=1
[state ]
type=removeexplod
triggerall=ishelper(60000)
triggerall=fvar(0)=[0,2]
triggerall=numexplod(100301)>=0
trigger1=fvar(0)!=1
id=100301
ignorehitpause=1
[state ]
type=removeexplod
triggerall=ishelper(60000)
triggerall=fvar(0)=[0,2]
triggerall=numexplod(100302)>=0
trigger1=fvar(0)!=1
id=100302
ignorehitpause=1


;
;x[g[hB

;x[gGtFNgB
[state ]
type=explod
triggerall=ishelper(60000)
triggerall=fvar(0)=1
triggerall=floor((floor(root,sysfvar(4))%(3*7*2))/(3*7))=0
trigger1=floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2))!=0
id=100300
anim=14150+100000*floor((floor(root,sysfvar(2))%(320*21*2*16*60))/(320*21*2*16))
;trans=addalpha
;alpha=256,256
facing=1-2*floor((floor(root,sysfvar(3))%(3*26*141*201*2))/(3*26*141*201))
vfacing=1
scale=(2-(name="AdministratorD4"))*(0.375+0.125*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2)))),(2-(name="AdministratorD4"))*(0.375+0.125*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2))))
shadow=0,0,0
sprpriority=-10
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=floor(root,screenpos x),floor(root,screenpos y-root,pos y)
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=ishelper(60000)
triggerall=fvar(0)=1
triggerall=floor((floor(root,sysfvar(4))%(3*7*2))/(3*7))=1
trigger1=floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2))!=0
id=100301
anim=14161+100000*floor((floor(root,sysfvar(2))%(320*21*2*16*60))/(320*21*2*16))
;trans=addalpha
;alpha=256,256
facing=1-2*floor((floor(root,sysfvar(3))%(3*26*141*201*2))/(3*26*141*201))
vfacing=1
scale=0.375+0.125*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2))),0.375+0.125*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2)))
shadow=0,0,0
sprpriority=-9
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=floor(root,screenpos x),floor(root,screenpos y-root,pos y)
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=ishelper(60000)
triggerall=fvar(0)=1
triggerall=floor((floor(root,sysfvar(4))%(3*7*2))/(3*7))=1
trigger1=floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2))!=0
id=100302
anim=14171+100000*floor((floor(root,sysfvar(2))%(320*21*2*16*60))/(320*21*2*16))
;trans=addalpha
;alpha=256,256
facing=1-2*floor((floor(root,sysfvar(3))%(3*26*141*201*2))/(3*26*141*201))
vfacing=1
scale=(2-(name="AdministratorD4"))*(0.375+0.125*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2)))),(2-(name="AdministratorD4"))*(0.375+0.125*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2))))
shadow=0,0,0
sprpriority=111
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=floor(root,screenpos x),floor(root,screenpos y-root,pos y)
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=palfx
triggerall=ishelper(60000)
triggerall=fvar(0)=1
trigger1=1
mul=floor(256*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2)))),floor(256*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2)))),floor(256*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(320*21*2*16))/(320*21*2))))
time=1
ignorehitpause=1


;
;M[[hB

;M[GtFNgB
[state ]
type=explod
triggerall=ishelper(60000)
triggerall=fvar(0)=2
trigger1=floor((floor(root,sysfvar(2))%(2*16))/2)!=0
id=100400
anim=14180+100000*floor((floor(root,sysfvar(2))%(2*16*60))/(2*16))
;trans=addalpha
;alpha=256,256
facing=1-2*floor((floor(root,sysfvar(3))%(61*121*301*2))/(61*121*301))
vfacing=1
scale=(2-(name="AdministratorD4"))*(0.375+0.125*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(2*16))/2))),(2-(name="AdministratorD4"))*(0.375+0.125*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(2*16))/2)))
shadow=0,0,0
sprpriority=-10
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=floor(root,screenpos x),floor(root,screenpos y-root,pos y)
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=palfx
triggerall=ishelper(60000)
triggerall=fvar(0)=2
trigger1=1
mul=floor(256*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(2*16))/2))),floor(256*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(2*16))/2))),floor(256*sin((pi/2/15)*floor((floor(root,sysfvar(2))%(2*16))/2)))
time=1
ignorehitpause=1


;
;AItOwp[A^[GhB

[state ]
type=changestate
triggerall=ishelper(60000)
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;Or_wp[ˏoA^[GhB

[state ]
type=changestate
trigger1=numhelper(51000)=0
value=5150
persistent=256
ignorehitpause=1


;
;ȊOB

;_ϐZbgB
[state ]
type=varset
trigger1=1
fvar(39)=random
ignorehitpause=1


;
;Orwp[ǗB

;
;(LEցEM)B

;
;CgitjB

;CtǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))=0
sysfvar(3)=1001*floor(floor(sysfvar(3))/1001)+1000
ignorehitpause=1


;
;ʋLqB

;CtǗϐZbgB
[state ]
type=varset
triggerall=helper(51000),gethitvar(damage)!=0
trigger1=floor(sysfvar(3))%1001-helper(51000),gethitvar(damage)=[0,1000]
sysfvar(3)=1001*floor(floor(sysfvar(3))/1001)+(floor(sysfvar(3))%1001-helper(51000),gethitvar(damage))
ignorehitpause=1
[state ]
type=varset
triggerall=helper(51000),gethitvar(damage)!=0
trigger1=floor(sysfvar(3))%1001-helper(51000),gethitvar(damage)<=-1
sysfvar(3)=1001*floor(floor(sysfvar(3))/1001)+0
ignorehitpause=1
[state ]
type=varset
triggerall=helper(51000),gethitvar(damage)!=0
trigger1=floor(sysfvar(3))%1001-helper(51000),gethitvar(damage)>=1001
sysfvar(3)=1001*floor(floor(sysfvar(3))/1001)+1000
ignorehitpause=1


;
;ftHCgB

;󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=root,var(50)=194
trigger1=root,anim=200194
trigger1=root,animelemtime(1)=0
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*10
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=root,var(50)=194
trigger1=root,anim=300194
trigger1=root,animelemtime(1)=0
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*20
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=root,var(50)=194
trigger1=root,anim=400194
trigger1=root,animelemtime(1)=0
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*30
ignorehitpause=1

[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=roundno=1
trigger1=roundstate=[2,4]
trigger2=roundno=2
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*100
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))=110
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*100
ignorehitpause=1


;
;CgTypeAB

;󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=10
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))=90
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*100
ignorehitpause=1


;
;CgTypeBB

;󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))=122
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*100
ignorehitpause=1


;
;CgTypeCB

;󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))=240
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*100
ignorehitpause=1


;
;|[YB

[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))=1800
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*(50+1000*480)
ignorehitpause=1


;
;펞B

[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=root,var(50)=184
trigger1=root,anim=300184
trigger1=root,animelemtime(1)=0
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*50
ignorehitpause=1

[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=root,var(50)=12000||root,var(50)=12050
trigger1=root,animelemtime(1)=0
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*800
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=root,var(50)=12100||root,var(50)=12150
trigger1=root,animelemtime(1)=0
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*810
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=root,var(50)=12200||root,var(50)=12250
trigger1=root,animelemtime(1)=0
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*820
ignorehitpause=1


;
;]|B

[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))=260
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*100
ignorehitpause=1


;
;vXB

[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))=230
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*100
ignorehitpause=1


;
;~TCB

[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))=210
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*100
ignorehitpause=1


;
;lUB

[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))=1800
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*(900+1000*320)
ignorehitpause=1


;
;ʋLqitjB

;󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(3))%1001=0
trigger1=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))!=900
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*900
ignorehitpause=1

[state ]
type=varset
triggerall=floor(sysfvar(3))%1001=[1,1000]
triggerall=helper(51000),gethitvar(damage)!=0
trigger1=floor(fvar(39))=[0,19]
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*800
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(3))%1001=[1,1000]
triggerall=helper(51000),gethitvar(damage)!=0
trigger1=floor(fvar(39))=[20,39]
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*810
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(3))%1001=[1,1000]
triggerall=helper(51000),gethitvar(damage)!=0
trigger1=floor(fvar(39))=[40,59]
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3)+(3*3)*820
ignorehitpause=1



;󋵓oߎԊǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(4)=(3*3*1000*1801)*floor(floor(sysfvar(4))/(3*3*1000*1801))+floor(sysfvar(4))%(3*3*1000)+(3*3*1000)*ifelse(floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))=1800,1,floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))+1)
ignorehitpause=1


;
;( `֥L)B

;
;ʋLqB

;Y]pxǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(3)=(1001*20)*floor(floor(sysfvar(3))/(1001*20))+floor(sysfvar(3))%1001+1001*7
ignorehitpause=1



;Z]pxǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*0
ignorehitpause=1


;
;ftHCgB

;Y]pxǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,49]
sysfvar(3)=(1001*20)*floor(floor(sysfvar(3))/(1001*20))+floor(sysfvar(3))%1001+1001*((7+floor(60*(sin((pi/2/50)*(floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1))**3)))%20)
ignorehitpause=1


;
;CgTypeBB

;Z]pxǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,91]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*120
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[92,121]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*((120+32*((floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-92))%360)
ignorehitpause=1


;
;]|B

;Y]pxǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,229]
sysfvar(3)=(1001*20)*floor(floor(sysfvar(3))/(1001*20))+floor(sysfvar(3))%1001+1001*(floor(7+2.5*((floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-30))%20)
ignorehitpause=1



;Z]pxǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,29]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*((28*(floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1))%360)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,229]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*120
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,229]
trigger1=(floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%40=[10,29]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*floor(120+10-10*cos((2*pi/5)*((floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-30)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[230,259]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*((120+32*((floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-230))%360)
ignorehitpause=1


;
;vXB

;Y]pxǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,79]
sysfvar(3)=(1001*20)*floor(floor(sysfvar(3))/(1001*20))+floor(sysfvar(3))%1001+1001*((7+floor(60*(sin((pi/2/80)*(floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1))**3)))%20)
ignorehitpause=1



;Z]pxǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,129]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*(floor(360-180*sin((pi/2/10)*((floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-120)))%360)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[130,199]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*180
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[200,229]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*((180+30*((floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-200))%360)
ignorehitpause=1


;
;~TCB

;Y]pxǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,119]
sysfvar(3)=(1001*20)*floor(floor(sysfvar(3))/(1001*20))+floor(sysfvar(3))%1001+1001*(floor(7+2*((floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-30))%20)
ignorehitpause=1



;Z]pxǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,29]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*((33*(floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1))%360)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,179]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*270
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[180,209]
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*((270+27*((floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-180))%360)
ignorehitpause=1


;
;lUB

;Y]pxǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,199]
sysfvar(3)=(1001*20)*floor(floor(sysfvar(3))/(1001*20))+floor(sysfvar(3))%1001+1001*((7+floor(60*(sin((pi/2/80)*((floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-120))**2)))%20)
ignorehitpause=1



;Z]pxǗϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,149]
trigger1=helper(51000),vel x!=0||helper(51000),vel y!=0
trigger1=1||fvar(0):=ifelse(helper(51000),vel y>=0,1,-1)*acos(helper(51000),vel x/((helper(51000),vel x**2+helper(51000),vel y**2)**0.5))
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*floor(360-sin((pi/2/30)*((floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-120))*(360-floor(360-90-180*fvar(0)/pi)%360))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[150,243]
trigger1=helper(51000),vel x!=0||helper(51000),vel y!=0
trigger1=1||fvar(0):=ifelse(helper(51000),vel y>=0,1,-1)*acos(helper(51000),vel x/((helper(51000),vel x**2+helper(51000),vel y**2)**0.5))
sysfvar(3)=(1001*20*360)*floor(floor(sysfvar(3))/(1001*20*360))+floor(sysfvar(3))%(1001*20)+(1001*20)*(floor(360-90-180*fvar(0)/pi)%360)
ignorehitpause=1


;
;PVF~ǗB

;
;triggerall=floor((floor(sysfvar(1))%(1001*60*2))/(1001*60))=1

;PVF~XWړʕۑϐZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(1))%(1001*60*2))/(1001*60))=1
trigger1=1
sysfvar(0)=pos x-(-160+41+5+(310-81)*(teamside-1))
ignorehitpause=1


;
;triggerall=floor((floor(sysfvar(1))%(1001*60*2))/(1001*60))=0

;PVF~XWσtOZbgB
[state ]
type=varset
triggerall=floor((floor(sysfvar(1))%(1001*60*2))/(1001*60))=0
trigger1=1
sysfvar(1)=(1001*60*2)*floor(floor(sysfvar(1))/(1001*60*2))+floor(sysfvar(1))%(1001*60)+(1001*60)*1
ignorehitpause=1


;
;ʋLqB

;WݒB
[state ]
type=posset
trigger1=1
x=-160+41+5+(310-81)*(teamside-1)
y=pos y-screenpos y+63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1


;
;ǗB

;
;(LEցEM)B

;
;CgitjB

;CtǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=0
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)=0
sysfvar(1)=1001*floor(floor(sysfvar(1))/1001)+1000
ignorehitpause=1


;
;ʋLqB

;CtǗϐZbgB
[state ]
type=varset
triggerall=gethitvar(damage)!=0
trigger1=floor(sysfvar(1))%1001-gethitvar(damage)=[0,1000]
sysfvar(1)=1001*floor(floor(sysfvar(1))/1001)+(floor(sysfvar(1))%1001-gethitvar(damage))
ignorehitpause=1
[state ]
type=varset
triggerall=gethitvar(damage)!=0
trigger1=floor(sysfvar(1))%1001-gethitvar(damage)<=-1
sysfvar(1)=1001*floor(floor(sysfvar(1))/1001)+0
ignorehitpause=1
[state ]
type=varset
triggerall=gethitvar(damage)!=0
trigger1=floor(sysfvar(1))%1001-gethitvar(damage)>=1001
sysfvar(1)=1001*floor(floor(sysfvar(1))/1001)+1000
ignorehitpause=1


;
;ftHCgB

;󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=0
trigger1=root,var(50)=194
trigger1=root,anim=100194
trigger1=root,animelemtime(1)=0
sysfvar(2)=(1000*1801)*floor(floor(sysfvar(2))/(1000*1801))+10
ignorehitpause=1

[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=0
trigger1=roundno=1
trigger1=roundstate=[2,4]
trigger2=roundno=2
sysfvar(2)=(1000*1801)*floor(floor(sysfvar(2))/(1000*1801))+100
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=0
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)=0
sysfvar(2)=(1000*1801)*floor(floor(sysfvar(2))/(1000*1801))+100
ignorehitpause=1


;
;CgTypeAB

;󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=10
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)=130
sysfvar(2)=(1000*1801)*floor(floor(sysfvar(2))/(1000*1801))+100
ignorehitpause=1


;
;펞B

;󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=100
trigger1=root,var(50)=12300||root,var(50)=12350
trigger1=root,animelemtime(1)=0
sysfvar(2)=(1000*1801)*floor(floor(sysfvar(2))/(1000*1801))+800
ignorehitpause=1


;
;ˌB

;󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=800
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)=240
sysfvar(2)=(1000*1801)*floor(floor(sysfvar(2))/(1000*1801))+100
ignorehitpause=1


;
;{bV[gB

[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=900
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)=1800
sysfvar(2)=(1000*1801)*floor(floor(sysfvar(2))/(1000*1801))+(900+1000*120)
ignorehitpause=1


;
;ʋLqitjB

;󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(1))%1001=0
trigger1=floor(sysfvar(2))%1000!=900
sysfvar(2)=(1000*1801)*floor(floor(sysfvar(2))/(1000*1801))+900
ignorehitpause=1



;󋵓oߎԊǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(2)=(1000*1801)*floor(floor(sysfvar(2))/(1000*1801))+floor(sysfvar(2))%1000+1000*ifelse(floor((floor(sysfvar(2))%(1000*1801))/1000)=1800,1,floor((floor(sysfvar(2))%(1000*1801))/1000)+1)
ignorehitpause=1


;
;( `֥L)B

;
;ʋLqB

;]pxǗϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(1)=(1001*60)*floor(floor(sysfvar(1))/(1001*60))+floor(sysfvar(1))%1001+1001*0
ignorehitpause=1



;ZbgB
[state ]
type=hitoverride
trigger1=1
attr=sca,aa,at,ap
stateno=-1
time=1
ignorehitpause=1



;WݒB
[state ]
type=turn
trigger1=facing!=1
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1



;[h\ZbgB
[state ]
type=removeexplod
triggerall=numexplod(100000)>=1
trigger1=1
id=100000
ignorehitpause=1
[state ]
type=removeexplod
triggerall=numexplod(100001)>=1
trigger1=1
id=100001
ignorehitpause=1


;
;_[WB

;B
[state ]
type=playsnd
triggerall=gethitvar(damage)!=0
trigger1=1
value=s52000,100
freqmul=0.75
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
triggerall=gethitvar(damage)!=0
trigger1=1
value=s52000,101
freqmul=1.2+0.2*cos(random)
volume=255
channel=2
ignorehitpause=1



;`F[uChB
[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101000
anim=10621
;trans=addalpha
;alpha=256,256
facing=floor(2*(1.5-teamside))
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101000
anim=10631
;trans=addalpha
;alpha=256,256
facing=floor(2*(1.5-teamside))
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101001
anim=10625
;trans=addalpha
;alpha=256,256
facing=floor(2*(1.5-teamside))
vfacing=1
scale=0.5*0.9,0.5*0.9
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101001
anim=10635
;trans=addalpha
;alpha=256,256
facing=floor(2*(1.5-teamside))
vfacing=1
scale=0.5*0.9,0.5*0.9
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;[h\B
[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101002
anim=16050+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=48
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=1
vel=10*cos(fvar(39)),10*sin(fvar(39))
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101002
anim=16060+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=48
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=1
vel=10*cos(fvar(39)),10*sin(fvar(39))
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101003
anim=16050+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=48
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=1
vel=10*cos(fvar(39)+pi),10*sin(fvar(39)+pi)
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101003
anim=16060+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=48
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=1
vel=10*cos(fvar(39)+pi),10*sin(fvar(39)+pi)
accel=0,0
ignorehitpause=1


;
;ftHCgB

;ZbgB
[state ]
type=nothitby
triggerall=floor(sysfvar(2))%1000=0
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor(sysfvar(2))%1000=0
trigger1=1
value2=sca
ignorehitpause=1



;[h\B
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=0
trigger1=1
id=100000
anim=16050+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=0
trigger1=1
id=100001
anim=16060+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1


;
;CgTypeAB

;]pxǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=10
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[70,129]
sysfvar(1)=(1001*60)*floor(floor(sysfvar(1))/(1001*60))+floor(sysfvar(1))%1001+1001*((floor(4*(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)))%60)
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor(sysfvar(2))%1000=10
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[70,129]
trigger1=(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)%5=0
value=s210,0
freqmul=1.0
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor(sysfvar(2))%1000=10
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[70,129]
trigger1=(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)%5=0
value=s220,0
freqmul=1.0
volume=255
channel=12
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=floor(sysfvar(2))%1000=10
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor(sysfvar(2))%1000=10
trigger1=1
value2=sca
ignorehitpause=1



;GtFNgˏoWۑpՎϐZbgB
[state ]
type=null
triggerall=floor(sysfvar(2))%1000=10
trigger1=1||fvar(0):=floor(root,screenpos x+root,facing*(-120+2*root,animelemtime(1)))
trigger1=1||fvar(1):=floor(root,screenpos y-10)
trigger1=1||fvar(2):=floor(root,screenpos x)
trigger1=1||fvar(3):=floor(root,screenpos y-10)
trigger1=1||fvar(4):=41+5+(310-81)*(teamside-1)
trigger1=1||fvar(5):=63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
ignorehitpause=1
[state ]
type=null
triggerall=floor(sysfvar(2))%1000=10
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[0,59]
trigger1=1||fvar(0):=fvar(0)
trigger1=1||fvar(1):=fvar(1)
trigger2=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[60,69]
trigger2=1||fvar(0):=fvar(2)
trigger2=1||fvar(1):=fvar(3)
trigger3=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[70,129]
trigger3=1||fvar(0):=fvar(2)+(fvar(4)-fvar(2))*sin((pi/2/60)*((floor((floor(sysfvar(2))%(1000*1801))/1000)-1)-70))
trigger3=1||fvar(1):=fvar(3)+(fvar(5)-fvar(3))*sin((pi/2/60)*((floor((floor(sysfvar(2))%(1000*1801))/1000)-1)-70))
ignorehitpause=1



;[h\B
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=10
trigger1=1
id=100000
anim=16050+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=10
trigger1=1
id=100001
anim=16060+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1


;
;펞B

;{ݒB
[state ]
type=changeanim
triggerall=floor(sysfvar(2))%1000=100
trigger1=1
value=70490
ignorehitpause=1



;[h\B
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=100
trigger1=1
id=100000
anim=16050+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=100
trigger1=1
id=100001
anim=16060+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1


;
;ˌB

;]pxǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=800
trigger1=1
sysfvar(1)=(1001*60)*floor(floor(sysfvar(1))/(1001*60))+floor(sysfvar(1))%1001+1001*((floor(4*(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)))%60)
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor(sysfvar(2))%1000=800
trigger1=(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)%5=0
value=s210,0
freqmul=1.0
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor(sysfvar(2))%1000=800
trigger1=(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)%5=0
value=s220,0
freqmul=1.0
volume=255
channel=12
ignorehitpause=1



;GtFNgˏoWۑpՎϐZbgB
[state ]
type=null
triggerall=floor(sysfvar(2))%1000=800
trigger1=1||fvar(0):=41+5+(310-81)*(teamside-1)
trigger1=1||fvar(1):=63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
trigger1=1||fvar(2):=floor(enemynear,screenpos x+enemynear,const(size.mid.pos.x))
trigger1=1||fvar(3):=floor(enemynear,screenpos y+enemynear,const(size.mid.pos.y))
ignorehitpause=1
[state ]
type=null
triggerall=floor(sysfvar(2))%1000=800
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[0,29]
trigger1=1||fvar(0):=fvar(0)+(fvar(2)-fvar(0))*sin((pi/2/30)*(floor((floor(sysfvar(2))%(1000*1801))/1000)-1))
trigger1=1||fvar(1):=fvar(1)+(fvar(3)-fvar(1))*sin((pi/2/30)*(floor((floor(sysfvar(2))%(1000*1801))/1000)-1))
trigger2=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[30,179]
trigger2=1||fvar(0):=fvar(2)
trigger2=1||fvar(1):=fvar(3)
trigger3=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[180,239]
trigger3=1||fvar(0):=fvar(2)+(fvar(0)-fvar(2))*sin((pi/2/60)*((floor((floor(sysfvar(2))%(1000*1801))/1000)-1)-180))
trigger3=1||fvar(1):=fvar(3)+(fvar(1)-fvar(3))*sin((pi/2/60)*((floor((floor(sysfvar(2))%(1000*1801))/1000)-1)-180))
ignorehitpause=1



;[h\B
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=800
trigger1=1
id=100000
anim=16050+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=800
trigger1=1
id=100001
anim=16060+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=floor(sysfvar(2))%1000=800
trigger1=(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)%5=0
projid=52000+floor(sysfvar(2))%1000
projanim=70500
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(facing*fvar(0)),floor(fvar(1)-screenpos y+pos y)
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
id=52000+floor(sysfvar(2))%1000
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=5,0
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=10-random%21,1-random%6
air.velocity=10-random%21,1-random%6
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=13
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=root,const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1


;
;{bV[gB

;]pxǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=900
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[0,29]
sysfvar(1)=(1001*60)*floor(floor(sysfvar(1))/(1001*60))+floor(sysfvar(1))%1001+1001*(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(2))%1000=900
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[30,119]
sysfvar(1)=(1001*60)*floor(floor(sysfvar(1))/(1001*60))+floor(sysfvar(1))%1001+1001*30
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor(sysfvar(2))%1000=900
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=0
value=s52900,0
freqmul=1.0
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor(sysfvar(2))%1000=900
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=0
value=s52900,0
freqmul=1.0
volume=255
channel=12
ignorehitpause=1



;WݒB
[state ]
type=offset
triggerall=floor(sysfvar(2))%1000=900
trigger1=1
x=0
y=30000*1
ignorehitpause=1



;[h\B
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=900
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[0,59]
id=100000
anim=16050+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=900
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[0,59]
id=100001
anim=16060+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=900
triggerall=numexplod(100000)=0
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[60,119]
id=100000
anim=16050+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=41+5+(310-81)*(teamside-1)+floor(2*(1.5-teamside)*((-123)*((floor((floor(sysfvar(2))%(1000*1801))/1000)-1)-60)/60)),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=900
triggerall=numexplod(100001)=0
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[60,119]
id=100001
anim=16060+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=41+5+(310-81)*(teamside-1)+floor(2*(1.5-teamside)*((-123)*((floor((floor(sysfvar(2))%(1000*1801))/1000)-1)-60)/60)),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;[h\B
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=900
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[0,59]
trigger1=(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)%4=0
id=100900
anim=16050+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=2
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=900
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[0,59]
trigger1=(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)%4=0
id=100900
anim=16060+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=2
removeongethit=0
pos=41+5+(310-81)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=900
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[60,119]
trigger1=(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)%4=0
id=100901
anim=16050+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=2
removeongethit=0
pos=41+5+(310-81)*(teamside-1)+floor(2*(1.5-teamside)*((-123)*((floor((floor(sysfvar(2))%(1000*1801))/1000)-1)-60)/60)),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor(sysfvar(2))%1000=900
trigger1=floor((floor(sysfvar(2))%(1000*1801))/1000)-1=[60,119]
trigger1=(floor((floor(sysfvar(2))%(1000*1801))/1000)-1)%4=0
id=100901
anim=16060+100000*floor(floor((floor(sysfvar(1))%(1001*60))/1001)/10)+floor((floor(sysfvar(1))%(1001*60))/1001)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=2
removeongethit=0
pos=41+5+(310-81)*(teamside-1)+floor(2*(1.5-teamside)*((-123)*((floor((floor(sysfvar(2))%(1000*1801))/1000)-1)-60)/60)),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1


;
;ʋLqitjB

;{ݒB
[state ]
type=changeanim
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))=0
trigger1=1
value=90010
ignorehitpause=1
[state ]
type=statetypeset
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))=0
trigger1=1
movetype=h
ignorehitpause=1

;}[LOB
[state ]
type=hitdef
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))=0
trigger1=1
affectteam=e
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1



;^[QbgiB
[state ]
type=targetdrop
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))=0
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1

;^[QbgB
[state ]
type=targetdrop
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))=0
triggerall=numtarget=1
triggerall=target,id!=enemy(0),id
trigger1=numenemy=1
trigger2=numenemy=2
trigger2=target,id!=enemy(1),id
ignorehitpause=1

;^[Qbg擾󋵊ǗϐZbgB
[state ]
type=varset
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))=0
triggerall=numtarget=1
trigger1=1
sysfvar(2)=(1000*1801*3)*floor(floor(sysfvar(2))/(1000*1801*3))+floor(sysfvar(2))%(1000*1801)+(1000*1801)*(1+(target,id!=enemy(0),id))
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))=[1,2]
trigger1=1
value=90000
ignorehitpause=1
[state ]
type=statetypeset
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))=[1,2]
trigger1=1
movetype=h
ignorehitpause=1

;^[QbgێB
[state ]
type=reversaldef
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))=[1,2]
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1

;^QXeB
[state ]
type=targetstate
triggerall=roundstate=3
triggerall=floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))=[1,2]
triggerall=floor((floor(root,sysfvar(0))%(2*2*91))/(2*2))=89
trigger1=target,sysvar(0)%257000!=256007
trigger1=target,stateno=5150
value=5150
ignorehitpause=1


;
;PVF~ǗϐZbgp[vXe[gڍsB

[state ]
type=changestate
trigger1=1||fvar(0):=0
value=60001
persistent=256
ignorehitpause=1


;
;PVF~ǗϐZbgp[vXe[gB

[statedef 60001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
triggerall=floor(fvar(0))=20*floor((root,sysvar(0)%(257000*25))/257000)
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;OTB

;
;ʋLqB

;PVF~WۑϐZbgB
[state ]
type=null
trigger1=1||fvar(1):=1-2*floor((var(floor(fvar(0)))%(51*271*2))/(51*271))
trigger1=1||fvar(2):=floor((var(floor(fvar(0)))%(51*271*2*320))/(51*271*2))
trigger1=1||fvar(3):=floor((var(floor(fvar(0)))%(51*271*2*320*240))/(51*271*2*320))
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=50

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=50
trigger1=1||fvar(1):=floor(helper(51000),facing)
trigger1=1||fvar(2):=floor(helper(51000),screenpos x)
trigger1=1||fvar(3):=floor(-helper(51000),pos y)
ignorehitpause=1



;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=50
triggerall=floor(fvar(0))<6
trigger1=root,var(50)=194
trigger1=root,anim=400194
trigger1=root,animelemtime(1)=0
var(floor(fvar(0)))=51*floor(var(floor(fvar(0)))/51)+(50-3)
ignorehitpause=1
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=50
trigger1=floor(fvar(0))=60-floor((floor(helper(51000),sysfvar(0))%(61*61))/61)
var(floor(fvar(0)))=51*floor(var(floor(fvar(0)))/51)+(50-(0+floor(fvar(0))%3))
ignorehitpause=1



;PVF~ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=50
trigger1=1
var(floor(fvar(0)))=(51*271*2)*floor(var(floor(fvar(0)))/(51*271*2))+var(floor(fvar(0)))%(51*271)+(51*271)*floor(0.5-0.5*fvar(1))
ignorehitpause=1

;PVF~XWǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=50
trigger1=floor(fvar(2))<=-1
trigger1=1||fvar(2):=0
trigger2=floor(fvar(2))>=320
trigger2=1||fvar(2):=319
trigger3=1
var(floor(fvar(0)))=(51*271*2*320)*floor(var(floor(fvar(0)))/(51*271*2*320))+var(floor(fvar(0)))%(51*271*2)+(51*271*2)*floor(fvar(2))
ignorehitpause=1

;PVF~YWǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=50
trigger1=floor(fvar(3))<=-1
trigger1=1||fvar(3):=0
trigger2=floor(fvar(3))>=240
trigger2=1||fvar(3):=239
trigger3=1
var(floor(fvar(0)))=(51*271*2*320*240)*floor(var(floor(fvar(0)))/(51*271*2*320*240))+var(floor(fvar(0)))%(51*271*2*320)+(51*271*2*320)*floor(fvar(3))
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=50A[vB

[state ]
type=changestate
triggerall=50-var(floor(fvar(0)))%51=50
trigger1=1||fvar(0):=fvar(0)+1
value=stateno
persistent=256
ignorehitpause=1


;
;OUB

;
;ʋLqB

;PVF~WۑϐZbgB
[state ]
type=null
trigger1=1||fvar(2):=floor(fvar(2)+sysfvar(0))
trigger1=1||fvar(10):=(1-2*floor((helper(51000),var(floor(fvar(0)))%(16384*2))/16384))*(helper(51000),var(floor(fvar(0)))%16384)
trigger1=1||fvar(2):=floor(fvar(2)+ifelse(0.001*fvar(10)>=0,floor(0.001*fvar(10)),ceil(0.001*fvar(10))))
trigger1=1||fvar(10):=(1-2*floor((helper(51000),var(floor(fvar(0)))%(16384*2*16384*2))/(16384*2*16384)))*floor((helper(51000),var(floor(fvar(0)))%(16384*2*16384))/(16384*2))
trigger1=1||fvar(3):=floor(fvar(3)+ifelse(0.001*fvar(10)>=0,floor(0.001*fvar(10)),ceil(0.001*fvar(10))))
ignorehitpause=1



;PVF~XWǗϐZbgB
[state ]
type=varset
trigger1=floor(fvar(2))<=-1
trigger1=1||fvar(2):=0
trigger2=floor(fvar(2))>=320
trigger2=1||fvar(2):=319
trigger3=1
var(floor(fvar(0)))=(51*271*2*320)*floor(var(floor(fvar(0)))/(51*271*2*320))+var(floor(fvar(0)))%(51*271*2)+(51*271*2)*floor(fvar(2))
ignorehitpause=1

;PVF~YWǗϐZbgB
[state ]
type=varset
trigger1=floor(fvar(3))<=-1
trigger1=1||fvar(3):=0
trigger2=floor(fvar(3))>=240
trigger2=1||fvar(3):=239
trigger3=1
var(floor(fvar(0)))=(51*271*2*320*240)*floor(var(floor(fvar(0)))/(51*271*2*320*240))+var(floor(fvar(0)))%(51*271*2*320)+(51*271*2*320)*floor(fvar(3))
ignorehitpause=1


;
;󋵕ωB

;
;triggerall=50-var(floor(fvar(0)))%51=[0,2]

;
;󒆎B

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[0,2]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)=[0,29]
trigger1=floor((floor(sysfvar(4))%(3*3*1000))/(3*3))!=100
trigger2=floor((var(floor(fvar(0)))%(51*271))/51)=30
trigger2=helper(51000),pos y<-110
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-13)
ignorehitpause=1


;
;AjIB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[0,2]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)=96
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-10)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=3

;
;AjIB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=3
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)=180
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-10)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=5

;
;AjIB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=5
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)=204
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-6)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=6

;
;AjIB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=6
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)=270
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+((50-6)+51*146)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=[10,12]

;
;B

[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[10,12]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
triggerall=floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))=[1,2]
trigger1=root,var(50)=184
trigger1=root,anim=300184
trigger1=root,animelemtime(1)=0
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-5)
ignorehitpause=1


;
;퓊B

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[10,12]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor(fvar(0))=60-floor((floor(helper(51000),sysfvar(0))%(61*61*61*61))/(61*61*61))
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-20)
ignorehitpause=1


;
;UB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[10,12]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
triggerall=root,var(50)=16300||root,var(50)=16500||root,var(50)=16700
triggerall=root,animelemtime(1)=0
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))<100+2*floor(fvar(0))
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-22)
ignorehitpause=1
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[10,12]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
triggerall=root,var(50)=16300||root,var(50)=16500||root,var(50)=16700
triggerall=root,animelemtime(1)=0
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))>=100+2*floor(fvar(0))
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-23)
ignorehitpause=1


;
;󒆎B

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[10,12]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor(fvar(3))>=1
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-13)
ignorehitpause=1


;
; or  or _bVB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[10,12]
triggerall=50-var(floor(fvar(0)))%51!=10
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor(abs(root,screenpos x-fvar(2)))<10+2*floor(fvar(0))
trigger2=floor(abs(root,screenpos x-fvar(2)))>=10+2*floor(fvar(0))
trigger2=floor(abs(root,screenpos x-fvar(2)))<50+2*floor(fvar(0))
trigger2=random<50
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-10)
ignorehitpause=1
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[10,12]
triggerall=50-var(floor(fvar(0)))%51!=11
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor(abs(root,screenpos x-fvar(2)))>=50+2*floor(fvar(0))
trigger1=floor(abs(root,screenpos x-fvar(2)))<100+2*floor(fvar(0))
trigger1=random<50
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-11)
ignorehitpause=1
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[10,12]
triggerall=50-var(floor(fvar(0)))%51!=12
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor(abs(root,screenpos x-fvar(2)))>=100+2*floor(fvar(0))
trigger1=random<50
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-12)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=13

;
;nB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=13
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor(fvar(3))=0
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-14)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=14

;
;AjIB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=14
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)=4
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-10)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=20

;
;nB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=20
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor(fvar(3))=0
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-21)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=21

;
;AjIB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=21
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)=4
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))<100+2*floor(fvar(0))
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-22)
ignorehitpause=1
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=21
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)=4
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))>=100+2*floor(fvar(0))
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-23)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=[22,23]

;
;I or WB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[22,23]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=roundstate=[3,4]
trigger2=floor((floor(helper(51000),sysfvar(4))%(2*320*240*61))/(2*320*240))=[1,60]
trigger2=1||fvar(10):=floor(floor((floor(helper(51000),sysfvar(4))%(2*320))/2)-fvar(2))
trigger2=1||fvar(11):=floor((screenpos y-pos y-floor((floor(helper(51000),sysfvar(4))%(2*320*240))/(2*320)))-fvar(3))
trigger2=(fvar(10)**2+fvar(11)**2)**0.5<ifelse((floor((floor(helper(51000),sysfvar(4))%(2*320*240*61))/(2*320*240))!=[1,20]),125,125*sin((pi/2/20)*(floor((floor(helper(51000),sysfvar(4))%(2*320*240*61))/(2*320*240))-1)))
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-24)
ignorehitpause=1


;
; or _bV or UB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[22,23]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))<100+2*floor(fvar(0))
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))>=25+floor(fvar(0))
trigger1=random<50
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-22)
ignorehitpause=1
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[22,23]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))>=100+2*floor(fvar(0))
trigger1=random<50
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-23)
ignorehitpause=1
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[22,23]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))<25+floor(fvar(0))
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))>=5+floor(fvar(0))
trigger1=random<50
trigger2=floor(abs(enemynear,screenpos x-fvar(2)))<5+floor(fvar(0))
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-(30+random%10))
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=24

;
;AjIB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=24
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)=30
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-10)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=[30,39]

;
;IAjIB

[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[30,39]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
triggerall=roundstate=[3,4]
trigger1=50-var(floor(fvar(0)))%51=30
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)=18
trigger2=50-var(floor(fvar(0)))%51=31
trigger2=floor((var(floor(fvar(0)))%(51*271))/51)=32
trigger3=50-var(floor(fvar(0)))%51=32
trigger3=floor((var(floor(fvar(0)))%(51*271))/51)=26
trigger4=50-var(floor(fvar(0)))%51=33
trigger4=floor((var(floor(fvar(0)))%(51*271))/51)=36
trigger5=50-var(floor(fvar(0)))%51=34
trigger5=floor((var(floor(fvar(0)))%(51*271))/51)=32
trigger6=50-var(floor(fvar(0)))%51=35
trigger6=floor((var(floor(fvar(0)))%(51*271))/51)=26
trigger7=50-var(floor(fvar(0)))%51=36
trigger7=floor((var(floor(fvar(0)))%(51*271))/51)=36
trigger8=50-var(floor(fvar(0)))%51=37
trigger8=floor((var(floor(fvar(0)))%(51*271))/51)=28
trigger9=50-var(floor(fvar(0)))%51=38
trigger9=floor((var(floor(fvar(0)))%(51*271))/51)=32
trigger10=50-var(floor(fvar(0)))%51=39
trigger10=floor((var(floor(fvar(0)))%(51*271))/51)=40
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-10)
ignorehitpause=1


;
;WB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[30,39]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=floor((floor(helper(51000),sysfvar(4))%(2*320*240*61))/(2*320*240))=[1,60]
trigger1=1||fvar(10):=floor(floor((floor(helper(51000),sysfvar(4))%(2*320))/2)-fvar(2))
trigger1=1||fvar(11):=floor((screenpos y-pos y-floor((floor(helper(51000),sysfvar(4))%(2*320*240))/(2*320)))-fvar(3))
trigger1=(fvar(10)**2+fvar(11)**2)**0.5<ifelse((floor((floor(helper(51000),sysfvar(4))%(2*320*240*61))/(2*320*240))!=[1,20]),125,125*sin((pi/2/20)*(floor((floor(helper(51000),sysfvar(4))%(2*320*240*61))/(2*320*240))-1)))
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-24)
ignorehitpause=1


;
; or _bVB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[30,39]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
triggerall=random<50
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))<100+2*floor(fvar(0))
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))>=25+floor(fvar(0))
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-22)
ignorehitpause=1
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[30,39]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
triggerall=random<50
trigger1=floor(abs(enemynear,screenpos x-fvar(2)))>=100+2*floor(fvar(0))
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-23)
ignorehitpause=1


;
;AjIB

;PVF~󋵊ǗϐZbgB
[state ]
type=varset
triggerall=50-var(floor(fvar(0)))%51=[30,39]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)!=0
trigger1=50-var(floor(fvar(0)))%51=30
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)=18
trigger2=50-var(floor(fvar(0)))%51=31
trigger2=floor((var(floor(fvar(0)))%(51*271))/51)=32
trigger3=50-var(floor(fvar(0)))%51=32
trigger3=floor((var(floor(fvar(0)))%(51*271))/51)=26
trigger4=50-var(floor(fvar(0)))%51=33
trigger4=floor((var(floor(fvar(0)))%(51*271))/51)=36
trigger5=50-var(floor(fvar(0)))%51=34
trigger5=floor((var(floor(fvar(0)))%(51*271))/51)=32
trigger6=50-var(floor(fvar(0)))%51=35
trigger6=floor((var(floor(fvar(0)))%(51*271))/51)=26
trigger7=50-var(floor(fvar(0)))%51=36
trigger7=floor((var(floor(fvar(0)))%(51*271))/51)=36
trigger8=50-var(floor(fvar(0)))%51=37
trigger8=floor((var(floor(fvar(0)))%(51*271))/51)=28
trigger9=50-var(floor(fvar(0)))%51=38
trigger9=floor((var(floor(fvar(0)))%(51*271))/51)=32
trigger10=50-var(floor(fvar(0)))%51=39
trigger10=floor((var(floor(fvar(0)))%(51*271))/51)=40
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+(50-(30+random%10))
ignorehitpause=1


;
;XvCgXVB

;
;ʋLqB

;ՎϐZbgB
[state ]
type=null
trigger1=1||fvar(10):=0
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=3

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=3
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)=0
trigger1=floor(fvar(0))<3
trigger1=1||fvar(1):=3-2*teamside
trigger1=1||fvar(10):=1
trigger2=floor(fvar(0))>=3
trigger2=1||fvar(1):=-3+2*teamside
trigger2=1||fvar(10):=1
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=5

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=5
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)=0
triggerall=1||fvar(11):=(1-2*(floor(fvar(0))%2))*0.5*(0.01*((75*floor(floor(fvar(0))/2)/floor((root,sysvar(0)%(257000*25))/257000))%100))*enemy(floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))-1),const(size.height)
trigger1=floor(enemy(floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))-1),screenpos x-fvar(2)+fvar(11))<0
trigger1=1||fvar(1):=-1
trigger1=1||fvar(10):=1
trigger2=floor(enemy(floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))-1),screenpos x-fvar(2)+fvar(11))>=0
trigger2=1||fvar(1):=1
trigger2=1||fvar(10):=1
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=6

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=6
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)=0
trigger1=floor(fvar(0))%2=0
trigger1=1||fvar(1):=1
trigger1=1||fvar(10):=1
trigger2=floor(fvar(0))%2=1
trigger2=1||fvar(1):=-1
trigger2=1||fvar(10):=1
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=[10,12]

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=[10,12]
trigger1=fvar(1)=1
trigger1=floor(root,screenpos x-fvar(2))<0
trigger1=1||fvar(1):=-1
trigger1=1||fvar(10):=1
trigger2=fvar(1)=-1
trigger2=floor(root,screenpos x-fvar(2))>=0
trigger2=1||fvar(1):=1
trigger2=1||fvar(10):=1
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=20

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=20
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)=0
trigger1=fvar(1)=1
trigger1=floor(floor((floor(helper(51000),sysfvar(4))%(2*320))/2)-fvar(2))<0
trigger1=1||fvar(1):=-1
trigger1=1||fvar(10):=1
trigger2=fvar(1)=-1
trigger2=floor(floor((floor(helper(51000),sysfvar(4))%(2*320))/2)-fvar(2))>=0
trigger2=1||fvar(1):=1
trigger2=1||fvar(10):=1
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=[22,23]

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=[22,23]
trigger1=fvar(1)=1
trigger1=floor(enemynear,screenpos x-fvar(2))<0
trigger1=1||fvar(1):=-1
trigger1=1||fvar(10):=1
trigger2=fvar(1)=-1
trigger2=floor(enemynear,screenpos x-fvar(2))>=0
trigger2=1||fvar(1):=1
trigger2=1||fvar(10):=1
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=[30,39]

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=[30,39]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)=0
trigger1=fvar(1)=1
trigger1=floor(enemynear,screenpos x-fvar(2))<0
trigger1=1||fvar(1):=-1
trigger1=1||fvar(10):=1
trigger2=fvar(1)=-1
trigger2=floor(enemynear,screenpos x-fvar(2))>=0
trigger2=1||fvar(1):=1
trigger2=1||fvar(10):=1
ignorehitpause=1


;
;ʋLqitjB

;PVF~󋵓oߎԊǗϐZbgB
[state ]
type=varset
trigger1=fvar(10)=1
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+var(floor(fvar(0)))%51+51*0
ignorehitpause=1


;
;ȊOB

;
;ʋLqB

;PVF~B
[state ]
type=removeexplod
triggerall=numexplod(110000+floor(fvar(0)))>=1
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)=0
id=110000+floor(fvar(0))
ignorehitpause=1



;PVF~󋵓oߎԊǗϐZbgB
[state ]
type=varset
trigger1=1
var(floor(fvar(0)))=(51*271)*floor(var(floor(fvar(0)))/(51*271))+var(floor(fvar(0)))%51+51*ifelse(floor((var(floor(fvar(0)))%(51*271))/51)=270,1,floor((var(floor(fvar(0)))%(51*271))/51)+1)
ignorehitpause=1



;PVF~\炵lۑϐZbgB
[state ]
type=null
trigger1=1||fvar(4):=0||fvar(5):=0
ignorehitpause=1



;PVF~\DxۑϐZbgB
[state ]
type=null
trigger1=1||fvar(6):=-4+8*(floor(fvar(0))%10=0)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=[0,2]

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=[0,2]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=[0,29]
trigger1=50-var(floor(fvar(0)))%51=0
trigger1=1||fvar(2):=floor(helper(51000),screenpos x+fvar(1)*(0+(-76.0/30)*(floor((var(floor(fvar(0)))%(51*271))/51)-1)))
trigger1=1||fvar(3):=floor(-helper(51000),pos y+18+(-131.0/30)*(floor((var(floor(fvar(0)))%(51*271))/51)-1))
trigger2=50-var(floor(fvar(0)))%51=1
trigger2=1||fvar(2):=floor(helper(51000),screenpos x+fvar(1)*(0+(114.0/30)*(floor((var(floor(fvar(0)))%(51*271))/51)-1)))
trigger2=1||fvar(3):=floor(-helper(51000),pos y+18+(-138.0/30)*(floor((var(floor(fvar(0)))%(51*271))/51)-1))
trigger3=50-var(floor(fvar(0)))%51=2
trigger3=1||fvar(2):=floor(helper(51000),screenpos x+fvar(1)*(0+(-46.0/30)*(floor((var(floor(fvar(0)))%(51*271))/51)-1)))
trigger3=1||fvar(3):=floor(-helper(51000),pos y+18+(-158.0/30)*(floor((var(floor(fvar(0)))%(51*271))/51)-1))
ignorehitpause=1
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=[0,2]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=30
trigger1=50-var(floor(fvar(0)))%51=0
trigger1=1||fvar(2):=floor(fvar(2)+fvar(1)*(12-random%25))
trigger1=1||fvar(3):=110+18-131
trigger2=50-var(floor(fvar(0)))%51=1
trigger2=1||fvar(2):=floor(fvar(2)+fvar(1)*(12-random%25))
trigger2=1||fvar(3):=110+18-138
trigger3=50-var(floor(fvar(0)))%51=2
trigger3=1||fvar(2):=floor(fvar(2)+fvar(1)*(12-random%25))
trigger3=1||fvar(3):=110+18-158
ignorehitpause=1
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=[0,2]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=[31,35]
trigger1=50-var(floor(fvar(0)))%51=0
trigger1=1||fvar(2):=floor(fvar(2))
trigger1=1||fvar(3):=110+18-131
trigger2=50-var(floor(fvar(0)))%51=1
trigger2=1||fvar(2):=floor(fvar(2))
trigger2=1||fvar(3):=110+18-138
trigger3=50-var(floor(fvar(0)))%51=2
trigger3=1||fvar(2):=floor(fvar(2))
trigger3=1||fvar(3):=110+18-158
ignorehitpause=1
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=[0,2]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=[36,95]
trigger1=50-var(floor(fvar(0)))%51=0
trigger1=1||fvar(2):=floor(fvar(2)+fvar(1))
trigger1=1||fvar(3):=floor(110+18-131+(3.0/60)*((floor((var(floor(fvar(0)))%(51*271))/51)-1)-36))
trigger2=50-var(floor(fvar(0)))%51=1
trigger2=1||fvar(2):=floor(fvar(2)-fvar(1))
trigger2=1||fvar(3):=floor(110+18-138+(10.0/60)*((floor((var(floor(fvar(0)))%(51*271))/51)-1)-36))
trigger3=50-var(floor(fvar(0)))%51=2
trigger3=1||fvar(2):=floor(fvar(2)+fvar(1))
trigger3=1||fvar(3):=floor(110+18-158+(30.0/60)*((floor((var(floor(fvar(0)))%(51*271))/51)-1)-36))
ignorehitpause=1



;PVF~\炵lۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=[0,2]
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=[30,95]
trigger1=floor(fvar(3))<=-1
trigger1=1||fvar(5):=floor(fvar(3)-0)
trigger2=floor(fvar(3))>=240
trigger2=1||fvar(5):=floor(fvar(3)-239)
trigger3=1||fvar(5):=0
ignorehitpause=1



;PVF~\DxۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=[0,2]
triggerall=50-var(floor(fvar(0)))%51=2
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)-1=[0,35]
trigger1=1||fvar(6):=12
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=50-var(floor(fvar(0)))%51=[0,2]
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)-1=0
value=s4200,1
freqmul=0.9+0.2*cos(random)
volume=-192
abspan=floor(-160+fvar(2))
channel=21+2*(floor(fvar(0))%3)
ignorehitpause=1
[state ]
type=playsnd
triggerall=50-var(floor(fvar(0)))%51=[0,2]
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)-1=30
value=s6000,1
freqmul=1.0
volume=128
abspan=floor(-160+fvar(2))
channel=22+2*(floor(fvar(0))%3)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=3

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=3
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=[0,89]
trigger1=floor(fvar(0))<3
trigger1=1||fvar(2):=floor((root,pos x+160)+root,facing*(135-1.5*(floor((var(floor(fvar(0)))%(51*271))/51)-1)-30-7*floor(fvar(0))))
trigger1=1||fvar(3):=0
trigger2=floor(fvar(0))>=3
trigger2=1||fvar(2):=floor((root,pos x+160)+root,facing*(135-1.5*(floor((var(floor(fvar(0)))%(51*271))/51)-1)+0+12*(floor(fvar(0))-3)))
trigger2=1||fvar(3):=0
ignorehitpause=1
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=3
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=[90,149]
trigger1=floor(fvar(0))<3
trigger1=1||fvar(2):=floor((root,pos x+160)+root,facing*(-30-7*floor(fvar(0))))
trigger1=1||fvar(3):=0
trigger2=floor(fvar(0))>=3
trigger2=1||fvar(2):=floor((root,pos x+160)+root,facing*(20+7*(floor(fvar(0))-3)))
trigger2=1||fvar(3):=0
ignorehitpause=1



;PVF~\DxۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=3
trigger1=1||fvar(6):=0
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=5

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=5
trigger1=1||fvar(10):=(-1+2*(floor(fvar(0))%2))*0.5*(0.01*((75*floor(floor(fvar(0))/2)/floor((root,sysvar(0)%(257000*25))/257000))%100))*enemy(floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))-1),const(size.height)
ignorehitpause=1
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=5
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=[100,179]
trigger1=1||fvar(4):=floor(((floor((var(floor(fvar(0)))%(51*271))/51)-1)-100)*floor(enemy(floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))-1),screenpos x-floor((var(floor(fvar(0)))%(51*271*2*320))/(51*271*2))+fvar(10))/80.0)
ignorehitpause=1
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=5
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=[180,203]
trigger1=1||fvar(4):=floor(enemy(floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))-1),screenpos x-floor((var(floor(fvar(0)))%(51*271*2*320))/(51*271*2))+fvar(10))
ignorehitpause=1



;PVF~\DxۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=5
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1>=100
trigger1=1||fvar(6):=-4
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=6

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=6
trigger1=1||fvar(10):=(-1+2*(floor(fvar(0))%2))*0.5*(0.01*((75*floor(floor(fvar(0))/2)/floor((root,sysvar(0)%(257000*25))/257000))%100))*enemy(floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))-1),const(size.height)
trigger1=1||fvar(11):=floor(enemy(floor((floor(sysfvar(2))%(1000*1801*3))/(1000*1801))-1),screenpos x-floor((var(floor(fvar(0)))%(51*271*2*320))/(51*271*2))+fvar(10))
ignorehitpause=1
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=6
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=[0,45]
trigger1=1||fvar(4):=floor(fvar(11))
ignorehitpause=1
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=6
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=[46,145]
trigger1=1||fvar(4):=floor(fvar(11)+((floor((var(floor(fvar(0)))%(51*271))/51)-1)-46)*((helper(51000),screenpos x+fvar(10))-(fvar(2)+fvar(11)))/100.0)
ignorehitpause=1
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=6
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1>=146
trigger1=1||fvar(4):=floor(-fvar(2)+helper(51000),screenpos x+fvar(10))
ignorehitpause=1



;PVF~\DxۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=6
trigger1=1||fvar(6):=-4
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=20

;PVF~WۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=20
triggerall=floor((var(floor(fvar(0)))%(51*271))/51)-1=0
trigger1=1||fvar(2):=floor(root,screenpos x+25*root,facing-0.5*root,const(size.mid.pos.x))
trigger1=1||fvar(3):=floor(-root,pos y+55+0.5*root,const(size.mid.pos.y))
ignorehitpause=1



;PVF~\DxۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=20
trigger1=1||fvar(6):=4
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=50-var(floor(fvar(0)))%51=20
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)-1=0
value=s53200,0
freqmul=0.4
volume=192
abspan=floor(-160+fvar(2))
channel=21+2*(floor(fvar(0))%3)
ignorehitpause=1
[state ]
type=playsnd
triggerall=50-var(floor(fvar(0)))%51=20
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)-1=0
value=s53200,0
freqmul=0.6
volume=64
abspan=floor(-160+fvar(2))
channel=22+2*(floor(fvar(0))%3)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=21

;PVF~\DxۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=21
trigger1=1||fvar(6):=4
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=50-var(floor(fvar(0)))%51=21
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)-1=0
value=s6000,1
freqmul=1.0
volume=128
abspan=floor(-160+fvar(2))
channel=21+2*(floor(fvar(0))%3)
ignorehitpause=1


;
;triggerall=50-var(floor(fvar(0)))%51=[30,39]

;PVF~\DxۑϐZbgB
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=[30,39]
trigger1=1||fvar(6):=4
ignorehitpause=1



;U{́B
[state ]
type=null
triggerall=50-var(floor(fvar(0)))%51=[30,39]
trigger1=50-var(floor(fvar(0)))%51=30
trigger1=1||fvar(10):=18
trigger2=50-var(floor(fvar(0)))%51=31
trigger2=1||fvar(10):=32
trigger3=50-var(floor(fvar(0)))%51=32
trigger3=1||fvar(10):=26
trigger4=50-var(floor(fvar(0)))%51=33
trigger4=1||fvar(10):=36
trigger5=50-var(floor(fvar(0)))%51=34
trigger5=1||fvar(10):=32
trigger6=50-var(floor(fvar(0)))%51=35
trigger6=1||fvar(10):=26
trigger7=50-var(floor(fvar(0)))%51=36
trigger7=1||fvar(10):=36
trigger8=50-var(floor(fvar(0)))%51=37
trigger8=1||fvar(10):=28
trigger9=50-var(floor(fvar(0)))%51=38
trigger9=1||fvar(10):=32
trigger10=50-var(floor(fvar(0)))%51=39
trigger10=1||fvar(10):=40
ignorehitpause=1

[state ]
type=projectile
triggerall=50-var(floor(fvar(0)))%51=[30,39]
trigger1=floor((var(floor(fvar(0)))%(51*271))/51)-1=0
projid=53300+floor(fvar(0))
projanim=70510+10*floor(0.5-0.5*fvar(1))+((50-var(floor(fvar(0)))%51)-30)
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(2)),floor(-fvar(3))
postype=left
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=0
projremovetime=floor(fvar(10))
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
id=53300+floor(fvar(0))
chainid=-1
nochainid=-1
attr=s,na
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=2,1
fall.damage=0
getpower=10,5
givepower=6,3
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=0
air.hittime=0
guard.hittime=0
guard.ctrltime=0
airguard.ctrltime=0
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=-1,-1
air.velocity=-1,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=13
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=root,const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1


;
;ʋLqitjB

;PVF~B
[state ]
type=explod
triggerall=numexplod(110000+floor(fvar(0)))=0
trigger1=1
id=110000+floor(fvar(0))
anim=53000+10*(50-var(floor(fvar(0)))%51)
;trans=addalpha
;alpha=256,256
facing=floor(fvar(1))
vfacing=1
scale=0.5,0.5
shadow=-1,-1,-1
sprpriority=0
ontop=0
ownpal=0
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-1
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=numexplod(110000+floor(fvar(0)))>=1
trigger1=1
id=110000+floor(fvar(0))
pos=floor(fvar(2)+fvar(4)),floor(screenpos y-pos y-(fvar(3)+fvar(5)))
postype=left
sprpriority=floor(fvar(6))
ignorehitpause=1



;PVF~ǗϐZbgB
[state ]
type=varset
trigger1=1
var(floor(fvar(0)))=(51*271*2)*floor(var(floor(fvar(0)))/(51*271*2))+var(floor(fvar(0)))%(51*271)+(51*271)*floor(0.5-0.5*fvar(1))
ignorehitpause=1

;PVF~XWǗϐZbgB
[state ]
type=varset
trigger1=floor(fvar(2))<=-1
trigger1=1||fvar(2):=0
trigger2=floor(fvar(2))>=320
trigger2=1||fvar(2):=319
trigger3=1
var(floor(fvar(0)))=(51*271*2*320)*floor(var(floor(fvar(0)))/(51*271*2*320))+var(floor(fvar(0)))%(51*271*2)+(51*271*2)*floor(fvar(2))
ignorehitpause=1

;PVF~YWǗϐZbgB
[state ]
type=varset
trigger1=floor(fvar(3))<=-1
trigger1=1||fvar(3):=0
trigger2=floor(fvar(3))>=240
trigger2=1||fvar(3):=239
trigger3=1
var(floor(fvar(0)))=(51*271*2*320*240)*floor(var(floor(fvar(0)))/(51*271*2*320*240))+var(floor(fvar(0)))%(51*271*2*320)+(51*271*2*320)*floor(fvar(3))
ignorehitpause=1


;
;[vB

[state ]
type=changestate
trigger1=1||fvar(0):=fvar(0)+1
value=stateno
persistent=256
ignorehitpause=1



;
;VXewp[B

;
;̈mۃwp[pXe[gB

[statedef 50000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;
;Orwp[pXe[gB

[statedef 51000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;
;fobOLqB

[state ]
type=displaytoclipboard
triggerall=1
triggerall=ishelper(51000)
trigger1=1
text="State=%d,  StateTime=%d,  Facing=%d,  Pos X=%d"
params=50-helper(60001),var(0)%51,floor((helper(60001),var(0)%(51*271))/51)-1,1-2*floor((helper(60001),var(0)%(51*271*2))/(51*271)),floor((helper(60001),var(0)%(51*271*2*320))/(51*271*2))-160
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(51000)
trigger1=1
text=",  Pos Y=%d\nVel X=%f,  Vel Y=%f"
params=-floor((helper(60001),var(0)%(51*271*2*320*240))/(51*271*2*320)),0.001*(1-2*floor((var(0)%(16384*2))/16384))*(var(0)%16384),-0.001*(1-2*floor((var(0)%(16384*2*16384*2))/(16384*2*16384)))*floor((var(0)%(16384*2*16384))/(16384*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(51000)
trigger1=1
text=",  NumSum=%d,  SumNo=%d,  NumThr=%d,  ThrNo=%d"
params=floor(sysfvar(0))%61,60-floor((floor(sysfvar(0))%(61*61))/61),floor((floor(sysfvar(0))%(61*61*61))/(61*61)),60-floor((floor(sysfvar(0))%(61*61*61*61))/(61*61*61))
ignorehitpause=1


;
;ʋLqB

;
;XP[ӊǗB

;
;ʋLqB

;XP[ǗϐZbgB
[state ]
type=null
trigger1=1||fvar(0):=1
trigger1=1||fvar(1):=1
ignorehitpause=1


;
;ftHCgB

;XP[ǗϐZbgB
[state ]
type=null
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,49]
trigger1=1||fvar(0):=sin((pi/2/50)*(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1))
trigger1=1||fvar(1):=sin((pi/2/50)*(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1))
ignorehitpause=1


;
;CgTypeBB

;XP[ǗϐZbgB
[state ]
type=null
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,91]
trigger1=1||fvar(0):=0
trigger1=1||fvar(1):=0
ignorehitpause=1
[state ]
type=null
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[92,121]
trigger1=1||fvar(0):=sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-92))
trigger1=1||fvar(1):=sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-92))
ignorehitpause=1


;
;vXB

;XP[ǗϐZbgB
[state ]
type=null
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,79]
trigger1=1||fvar(0):=1-sin((pi/2/80)*(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1))
trigger1=1||fvar(1):=1-sin((pi/2/80)*(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1))
ignorehitpause=1
[state ]
type=null
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[80,199]
trigger1=1||fvar(0):=0
trigger1=1||fvar(1):=0
ignorehitpause=1
[state ]
type=null
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[200,229]
trigger1=1||fvar(0):=sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-200))
trigger1=1||fvar(1):=sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-200))
ignorehitpause=1


;
;lUB

;XP[ǗϐZbgB
[state ]
type=null
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,199]
trigger1=1||fvar(0):=1-sin((pi/2/80)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-120))
trigger1=1||fvar(1):=1-sin((pi/2/80)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-120))
ignorehitpause=1
[state ]
type=null
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[200,1799]
trigger1=1||fvar(0):=0
trigger1=1||fvar(1):=0
ignorehitpause=1


;
;ishelper(51001)||ishelper(51002)

;
;XP[ӊǗB

;
;ʋLqB

;Xe[gڍsB
[state ]
type=changestate
triggerall=ishelper(51001)||ishelper(51002)
trigger1=const(size.xscale)!=fvar(0)
trigger2=const(size.yscale)!=fvar(1)
value=1836769491
persistent=256
ignorehitpause=1


;
;ʋLqB

;
;ȊOB

;_ϐZbgB
[state ]
type=varset
trigger1=1
fvar(39)=random
ignorehitpause=1



;{ݒB
[state ]
type=statetypeset
trigger1=1
movetype=i
physics=n
ignorehitpause=1



;ZbgB
[state ]
type=hitoverride
trigger1=1
attr=sca,aa,at,ap
stateno=-1
time=1
ignorehitpause=1



;rWAZbgB
[state ]
type=angledraw
trigger1=1
value=floor((floor(helper(60001),sysfvar(3))%(1001*20*360))/(1001*20))
ignorehitpause=1


;
;ishelper(51001)||ishelper(51002)

;
;ȊOB

;{ݒB
[state ]
type=changeanim
triggerall=ishelper(51001)
trigger1=1
value=17000+100000*floor(floor((floor(helper(60001),sysfvar(3))%(1001*20))/1001)/10)+floor((floor(helper(60001),sysfvar(3))%(1001*20))/1001)%10
ignorehitpause=1
[state ]
type=changeanim
triggerall=ishelper(51002)
trigger1=1
value=17010+100000*floor(floor((floor(helper(60001),sysfvar(3))%(1001*20))/1001)/10)+floor((floor(helper(60001),sysfvar(3))%(1001*20))/1001)%10
ignorehitpause=1

[state ]
type=sprpriority
triggerall=ishelper(51001)
trigger1=1
value=-6
ignorehitpause=1
[state ]
type=sprpriority
triggerall=ishelper(51002)
trigger1=1
value=11
ignorehitpause=1



;WݒB
[state ]
type=bindtoparent
triggerall=ishelper(51001)||ishelper(51002)
trigger1=1
pos=0,-10
facing=1
time=-1
ignorehitpause=1
[state ]
type=offset
triggerall=ishelper(51001)||ishelper(51002)
trigger1=1
x=-18*facing*sin(pi*floor((floor(helper(60001),sysfvar(3))%(1001*20*360))/(1001*20))/180)
y=-18*cos(pi*floor((floor(helper(60001),sysfvar(3))%(1001*20*360))/(1001*20))/180)
ignorehitpause=1


;
;̑Orwp[A^[GhB

[state ]
type=changestate
triggerall=ishelper(51001)||ishelper(51002)
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;XP[ӊǗB

;
;ʋLqB

;Orwp[ˏoB
[state ]
type=helper
trigger1=numhelper(51001)=0
stateno=5150
id=51001
name="51001"
helpertype=player
keyctrl=1
ownpal=(fvar(0)=1)*(fvar(1)=1)
size.xscale=fvar(0)
size.yscale=fvar(1)
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
ignorehitpause=1
[state ]
type=helper
trigger1=numhelper(51002)=0
stateno=5150
id=51002
name="51002"
helpertype=player
keyctrl=1
ownpal=(fvar(0)=1)*(fvar(1)=1)
size.xscale=fvar(0)
size.yscale=fvar(1)
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
ignorehitpause=1


;
;ȊOB

;
;ʋLqB

;{ݒB
[state ]
type=changeanim
trigger1=anim!=21100&&anim!=21110&&anim!=21120&&anim!=21130
value=21100
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=13
ignorehitpause=1



;WݒB
[state ]
type=offset
trigger1=1
y=-10
ignorehitpause=1


;
;_[WB

;B
[state ]
type=playsnd
triggerall=gethitvar(damage)!=0
trigger1=1
value=s51000,100
freqmul=1.0
volume=0
channel=1
ignorehitpause=1
[state ]
type=playsnd
triggerall=gethitvar(damage)!=0
trigger1=1
value=s51000,101
freqmul=0.7+0.1*cos(random)
volume=0
channel=2
ignorehitpause=1



;rWAZbgB
[state ]
type=palfx
triggerall=gethitvar(damage)!=0
trigger1=1
mul=256,32,32
time=5
ignorehitpause=1



;WݒB
[state ]
type=hitvelset
triggerall=gethitvar(damage)!=0
trigger1=1
x=1
y=1
ignorehitpause=1
[state ]
type=velset
triggerall=gethitvar(damage)!=0
trigger1=vel x!=0
x=1.5*vel x/abs(vel x)
ignorehitpause=1
[state ]
type=velset
triggerall=gethitvar(damage)!=0
trigger1=vel y!=0
y=1.5*vel y/abs(vel y)
ignorehitpause=1



;`F[uChB
[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101000
anim=10621
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101000
anim=10631
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101001
anim=10625
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.9,0.5*0.9
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=gethitvar(damage)!=0
trigger1=1
id=101001
anim=10635
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.9,0.5*0.9
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1


;
;ftHCgB

;{ݒB
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
triggerall=anim!=21120
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,41]
value=21120
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
triggerall=anim!=21110
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[42,51]
value=21110
elem=3
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
triggerall=anim!=21100
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[52,74]
value=21100
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
triggerall=anim!=21130
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[75,78]
value=21130
elem=2
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
triggerall=anim!=21120
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[79,87]
value=21120
elem=4
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
triggerall=anim!=21110
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[88,97]
value=21110
elem=3
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
triggerall=anim!=21100
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[98,109]
value=21100
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
value=s51000,0
freqmul=0.9
volume=255
channel=11
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=80
value=s51000,1
freqmul=0.5
volume=255
channel=12
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=80
value=s51000,1
freqmul=0.75
volume=255
channel=13
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=88
value=s51000,1
freqmul=0.5
volume=0
channel=12
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=88
value=s51000,1
freqmul=0.75
volume=0
channel=13
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=92
value=s51000,1
freqmul=0.5
volume=-128
channel=12
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=92
value=s51000,1
freqmul=0.75
volume=-128
channel=13
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=1
value2=sca
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,49]
y=-140*sin((pi/2/50)*(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1))
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[50,69]
y=-140
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[70,79]
y=-110-30*cos((pi/2/10)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-70))
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[80,87]
y=-110-abs(8*sin((pi/8)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-80)))
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[88,91]
y=-110-abs(4*sin((pi/4)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-88)))
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[92,93]
y=-110-abs(2*sin((pi/2)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-92)))
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[94,109]
y=-110
ignorehitpause=1

[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=1
x=0
y=0
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=pos x>100
x=100
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=pos x<-100
x=-100
ignorehitpause=1



;LgB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
triggerall=numexplod(100000)=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[94,109]
id=100000
anim=16030
trans=addalpha
alpha=64,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-1
removeongethit=0
pos=0,-10
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;yB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[80,83]
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[88,89]
trigger3=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=92
id=100001
anim=13000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5*0.2,(2-(name="AdministratorD4"))*0.5*0.2
shadow=0,0,0
sprpriority=15
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=floor(-76+4*cos(random)*cos(fvar(39))),floor(-18+131+cos(random)*sin(fvar(39)))
postype=p1
random=0,0
bindtime=1
vel=1.2*cos(random),0
accel=0,-0.3
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[80,83]
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[88,89]
trigger3=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=92
id=100001
anim=13000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5*0.2,(2-(name="AdministratorD4"))*0.5*0.2
shadow=0,0,0
sprpriority=15
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=floor(114+4*cos(random)*cos(fvar(39)**2)),floor(-18+138+cos(random)*sin(fvar(39)**2))
postype=p1
random=0,0
bindtime=1
vel=1.2*cos(random),0
accel=0,-0.3
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[80,83]
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[88,89]
trigger3=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=92
id=100001
anim=13000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5*0.2,(2-(name="AdministratorD4"))*0.5*0.2
shadow=0,0,0
sprpriority=15
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=floor(-46+4*cos(random)*cos(fvar(39)**3)),floor(-18+158+cos(random)*sin(fvar(39)**3))
postype=p1
random=0,0
bindtime=1
vel=1.2*cos(random),0
accel=0,-0.3
ignorehitpause=1


;
;CgTypeAB

[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
trigger1=anim!=21100
value=21100
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
trigger1=1
value2=sca
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
value=s51100,0
freqmul=1.4
volume=0
channel=5
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
value=s51020,0
freqmul=0.8
volume=255
channel=11
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
trigger1=1
y=-110
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
trigger1=1
x=0
y=0
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
trigger1=pos x>100
x=100
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
trigger1=pos x<-100
x=-100
ignorehitpause=1



;LgB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
triggerall=numexplod(100000)=0
trigger1=1
id=100000
anim=16030
trans=addalpha
alpha=64,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-1
removeongethit=0
pos=0,-10
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;LgB
[state ]
type=modifyexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,59]
id=100000
trans=addalpha
alpha=256,256
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=10
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[60,89]
id=100000
trans=addalpha
alpha=floor(256-192*sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-60))),256
ignorehitpause=1


;
;CgTypeBB

;{ݒB
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
triggerall=anim!=90000
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,91]
value=90000
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
triggerall=anim!=21120
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[92,121]
value=21120
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=1
value2=sca
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=92
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=102
trigger3=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=112
value=s210,0
freqmul=1.0
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=97
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=107
trigger3=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=117
value=s220,0
freqmul=1.0
volume=255
channel=12
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=92
x=root,pos x+root,facing*(60+50-15*(root,animelemtime(15)+4)+(root,animelemtime(15)+4)*(root,animelemtime(15)+4)-50)
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=92
x=(facing*(root,pos x-pos x))/30
y=(-0.5*root,const(movement.yaccel)*30*30-110-pos y)/30
ignorehitpause=1

[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[92,121]
x=vel x
y=vel y+root,const(movement.yaccel)
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=pos x>100
x=100
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=20
trigger1=pos x<-100
x=-100
ignorehitpause=1


;
;CgTypeCB

;B
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=pos y>-110
y=-110
ignorehitpause=1

[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=pos y<-110
x=vel x
y=vel y+root,const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=pos y=-110
x=vel x*root,const(movement.stand.friction)
y=vel y*(1-(vel y>0))
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
triggerall=anim!=21100
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,89]
value=21100
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
triggerall=anim!=21130
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[90,179]
value=21130
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
triggerall=anim!=21120
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[180,239]
value=21120
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=1
value2=sca
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,89]
value=s51100,0
freqmul=1.0
volume=-128
channel=5
lowpriority=1
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=90
value=s51100,0
freqmul=1.4
volume=0
channel=5
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=90
value=s51020,0
freqmul=0.8
volume=255
channel=11
ignorehitpause=1



;WݒB
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=1
x=0
y=0
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[180,209]
y=-110-50*(sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-180))**0.25)
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[210,239]
y=-110-50*(cos((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-210))**0.05)
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=pos x>100
x=100
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
trigger1=pos x<-100
x=-100
ignorehitpause=1



;LgB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
triggerall=numexplod(100000)=0
trigger1=1
id=100000
anim=16030
trans=addalpha
alpha=64,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-1
removeongethit=0
pos=0,-10
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;LgB
[state ]
type=removeexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
triggerall=numexplod(100000)>=1
trigger1=pos y<-110
id=100000
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,89]
id=100000
trans=addalpha
alpha=64,256
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=30
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[90,179]
id=100000
trans=addalpha
alpha=256,256
ignorehitpause=1


;
;|[YB

;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=pos y>-110
value=s51000,1
freqmul=0.5
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=pos y>-110
value=s51000,1
freqmul=0.75
volume=255
channel=4
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=pos y>-110
y=-110
ignorehitpause=1

[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=pos y<-110
x=vel x
y=vel y+root,const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=pos y=-110
x=vel x*root,const(movement.stand.friction)
y=vel y*(1-(vel y>0))
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
triggerall=anim!=21100
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,349]
value=21100
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
triggerall=anim!=21130
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[350,439]
value=21130
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
triggerall=anim!=21120
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[440,479]
value=21120
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
triggerall=anim!=21100
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1>=480
value=21100
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=1
value2=sca
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,349]
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1>=480
value=s51100,0
freqmul=1.0
volume=-128
channel=5
lowpriority=1
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=350
value=s51100,0
freqmul=1.4
volume=0
channel=5
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=350
value=s51020,0
freqmul=0.8
volume=255
channel=11
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=440
value=s3100,1
freqmul=0.8
volume=255
channel=12
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=440
value=s3100,1
freqmul=0.8
volume=255
channel=13
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=440
value=s51050,0
freqmul=1.2
volume=255
channel=14
ignorehitpause=1



;WݒB
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,479]
x=0
y=0
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[440,459]
y=-110-25*(sin((pi/2/20)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-440))**0.25)
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[460,479]
y=-110-25*(cos((pi/2/20)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-460))**0.05)
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=pos x>100
x=100
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
trigger1=pos x<-100
x=-100
ignorehitpause=1



;LgB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
triggerall=numexplod(100000)=0
trigger1=1
id=100000
anim=16030
trans=addalpha
alpha=64,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-1
removeongethit=0
pos=0,-10
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;LgB
[state ]
type=removeexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
triggerall=numexplod(100000)>=1
trigger1=pos y<-110
id=100000
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,349]
id=100000
trans=addalpha
alpha=64,256
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=50
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[350,439]
id=100000
trans=addalpha
alpha=256,256
ignorehitpause=1


;
;펞B

;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=pos y>-110
value=s51000,1
freqmul=0.5
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=pos y>-110
value=s51000,1
freqmul=0.75
volume=255
channel=4
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=pos y>-110
y=-110
ignorehitpause=1

[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=pos y<-110
x=vel x
y=vel y+root,const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=pos y=-110
x=vel x*root,const(movement.stand.friction)
y=vel y*(1-(vel y>0))
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=anim!=21100
value=21100
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
triggerall=roundstate=[3,4]
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
triggerall=roundstate=[3,4]
trigger1=1
value2=sca
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=1
value=s51100,0
freqmul=1.0
volume=-128
channel=5
lowpriority=1
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=pos x>100
x=100
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
trigger1=pos x<-100
x=-100
ignorehitpause=1



;LgB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
triggerall=numexplod(100000)=0
trigger1=1
id=100000
anim=16030
trans=addalpha
alpha=64,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-1
removeongethit=0
pos=0,-10
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;LgB
[state ]
type=removeexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
triggerall=numexplod(100000)>=1
trigger1=pos y<-110
id=100000
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
triggerall=numexplod(100000)>=1
trigger1=1
id=100000
trans=addalpha
alpha=64,256
ignorehitpause=1


;
;]|B

;{ݒB
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=anim!=21120
value=21120
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=1
value2=sca
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
triggerall=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%10=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,29]
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[230,259]
value=s210,0
freqmul=1.0
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
triggerall=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%10=5
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,29]
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[230,259]
value=s220,0
freqmul=1.0
volume=255
channel=12
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=30
value=s230,1
freqmul=1.0
volume=0
channel=13
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=30
value=s2100,0
freqmul=1.0
volume=255
channel=14
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,229]
trigger1=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%6=0
trigger2=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%10=0
value=s210,0
freqmul=1.0
volume=255
channel=15
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,229]
trigger1=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%10=0
value=s220,0
freqmul=1.0
volume=255
channel=16
ignorehitpause=1



;ʐݒB
[state ]
type=envshake
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,109]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/80)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-30)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;rWAZbgB
[state ]
type=palfx
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,229]
mul=256,32,32
time=1
ignorehitpause=1



;WݒB
[state ]
type=turn
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
triggerall=floor(facing*(enemynear,pos x-pos x))<0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
ignorehitpause=1

[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
x=floor((facing*(enemynear,pos x-pos x)-100)/30)
y=(-0.5*root,const(movement.yaccel)*30*30-10-pos y)/30
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,229]
trigger1=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%40=10
x=2
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=230
x=(0-facing*pos x)/30
y=(-0.5*root,const(movement.yaccel)*30*30-110-pos y)/30
ignorehitpause=1

[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,29]
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[230,259]
x=vel x
y=vel y+root,const(movement.yaccel)
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,229]
y=-10
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,229]
x=vel x*root,const(movement.stand.friction)
y=0
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=pos x>100
x=100
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=pos x<-100
x=-100
ignorehitpause=1



;LgB
[state ]
type=removeexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
id=100000
ignorehitpause=1



;WvƂB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=30-4
id=100800
anim=14312
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5,(2-(name="AdministratorD4"))*0.5
shadow=0,0,0
sprpriority=-16
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1+4
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=30-4
id=100801
anim=14313
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5*0.7,(2-(name="AdministratorD4"))*0.5*0.7
shadow=0,0,0
sprpriority=14
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1+4
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=800
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,229]
trigger1=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%5=0
projid=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))
projanim=70450
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
id=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=5,0
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-1,-1
air.velocity=-1,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=13
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=root,const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1


;
;vXB

;{ݒB
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=anim!=21120
value=21120
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=85
value=s51100,0
freqmul=1.4
volume=0
channel=5
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
value=s51810,0
freqmul=0.9
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
value=s51810,0
freqmul=0.9
volume=255
channel=12
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
trigger1=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%10=0
value=s220,0
freqmul=1.0
volume=0
channel=13
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=130-4
value=s51810,1
freqmul=0.7
volume=255
channel=14
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=130-4
value=s51810,1
freqmul=0.7
volume=255
channel=15
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=140-4
value=s230,1
freqmul=1.0
volume=0
channel=16
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=140-4
value=s2100,0
freqmul=1.0
volume=255
channel=17
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
triggerall=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%10=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[200,229]
value=s210,0
freqmul=1.0
volume=255
channel=18
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
triggerall=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%10=5
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[200,229]
value=s220,0
freqmul=1.0
volume=255
channel=19
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=1
value2=sca
ignorehitpause=1



;ʐݒB
[state ]
type=envshake
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[140,219]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/80)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-140)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;rWAZbgB
[state ]
type=palfx
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,199]
mul=256,32,32
time=1
ignorehitpause=1



;WݒB
[state ]
type=posadd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
x=0.05*floor(facing*(enemynear,pos x-pos x))
y=0.05*(-130-pos y)
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=120
x=enemy,pos x
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,129]
y=-130-20*sin((pi/2/10)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-120))
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[130,139]
y=-10-140*cos((pi/2/10)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-130))
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[140,199]
y=-10
ignorehitpause=1

[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,199]
x=0
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=200
x=(0-facing*pos x)/30
y=(-0.5*root,const(movement.yaccel)*30*30-110-pos y)/30
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[200,229]
x=vel x
y=vel y+root,const(movement.yaccel)
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=pos x>100
x=100
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=pos x<-100
x=-100
ignorehitpause=1

[state ]
type=playerpush
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,199]
value=0
ignorehitpause=1



;LgB
[state ]
type=removeexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,229]
id=100000
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,19]
id=100000
trans=addalpha
alpha=floor(64+192*sin((pi/2/20)*(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1))),256
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[20,119]
id=100000
trans=addalpha
alpha=256,256
ignorehitpause=1



;LgB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
triggerall=numexplod(100000)=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
id=100000
anim=16030
trans=addalpha
alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-1
removeongethit=0
pos=0,-10
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;WvƂB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=140-4
id=100810
anim=14312
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5,(2-(name="AdministratorD4"))*0.5
shadow=0,0,0
sprpriority=-16
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1+4
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=140-4
id=100811
anim=14313
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5*0.7,(2-(name="AdministratorD4"))*0.5*0.7
shadow=0,0,0
sprpriority=14
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1+4
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
triggerall=root,var(52)!=6
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[20,119]
projid=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))
projanim=70460
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
id=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=0
damage=0,0
fall.damage=0
getpower=0,0
givepower=0,0
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-1,-1
air.velocity=-1,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=13
;p1stateno=50
p2stateno=51810
p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=root,const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=810
triggerall=root,var(52)!=6
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[130,139]
projid=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))+1
projanim=70461
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
id=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=200,20
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-1,-1
air.velocity=-1,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=13
;p1stateno=50
p2stateno=51811
p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=root,const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1


;
;~TCB

;{ݒB
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=anim!=21120
value=21120
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=1
value2=sca
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
value=s4200,0
freqmul=0.9
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
value=s4200,0
freqmul=0.9
volume=255
channel=12
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
triggerall=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%10=0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,29]
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[180,209]
value=s210,0
freqmul=1.0
volume=255
channel=13
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
triggerall=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%10=5
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,29]
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[180,209]
value=s220,0
freqmul=1.0
volume=255
channel=14
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=30
value=s51820,0
freqmul=0.9
volume=0
channel=15
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=30
value=s9100,0
freqmul=0.9
volume=0
channel=16
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=110
value=s9100,0
freqmul=0.5
volume=128
channel=17
ignorehitpause=1



;ʐݒB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,149]
id=0
anim=14000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-120))),floor(256*sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-120)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envcolor
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,119]
value=128+random%128,128+random%128,128+random%128
under=1
ignorehitpause=1

[state ]
type=envshake
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,44]
time=2
freq=180
ampl=floor((15-13*sin((pi/2/15)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-140)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[45,109]
time=2
freq=180
ampl=floor(2*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[110,189]
time=2
freq=180
ampl=floor((6-6*sin((pi/2/80)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-110)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;rWAZbgB
[state ]
type=palfx
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
mul=256,32,32
time=1
ignorehitpause=1



;WݒB
[state ]
type=turn
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
triggerall=facing*enemynear,pos x>0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
ignorehitpause=1

[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
x=(-240-facing*pos x)/30
y=(-0.5*root,const(movement.yaccel)*30*30-80-pos y)/30
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=180
x=(0-facing*pos x)/30
y=(-0.5*root,const(movement.yaccel)*30*30-110-pos y)/30
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,29]
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[180,209]
x=vel x
y=vel y+root,const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,179]
x=0
y=0
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,109]
x=facing*(-240+240*(sin((pi/2/60)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-30))**0.15))
y=-80
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[110,119]
x=facing*(0+32*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-110))
y=-80
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,179]
x=facing*320
y=-80
ignorehitpause=1

[state ]
type=playerpush
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,179]
value=0
ignorehitpause=1



;LgB
[state ]
type=removeexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
id=100000
ignorehitpause=1



;KEZGtFNgB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,109]
trigger1=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%5=0
id=100820
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5*0.6*0.25,(2-(name="AdministratorD4"))*0.5*0.6
shadow=0,0,0
sprpriority=9
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=-6,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[110,119]
trigger1=1||fvar(0):=0.6*(1-0.5*(1.0/10)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-110))
id=100820
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5*fvar(0)*0.25,(2-(name="AdministratorD4"))*0.5*fvar(0)
shadow=0,0,0
sprpriority=9
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=-6,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[30,109]
trigger1=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%5=0
projid=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))
projanim=70470
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
id=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,15
guard.pausetime=0,15
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-1,-1
air.velocity=-1,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=13
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=root,const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=820
triggerall=root,var(52)!=6
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[110,119]
projid=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))+1
projanim=70470
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=1
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
id=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=50,5
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-2,-60
air.velocity=-2,-60
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=2.1
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=13
;p1stateno=50
p2stateno=51820
p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=root,const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1


;
;lUB

;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=pos y>-110
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
value=s51000,1
freqmul=0.5
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=pos y>-110
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
value=s51000,1
freqmul=0.75
volume=255
channel=4
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=pos y>-110
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
y=-110
ignorehitpause=1

[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=pos y<-110
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
x=vel x
y=vel y+root,const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=pos y=-110
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
x=vel x*root,const(movement.stand.friction)
y=vel y*(1-(vel y>0))
ignorehitpause=1



;{ݒB
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=anim!=21100
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[244,1799]
value=21100
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=anim!=21120
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,243]
value=21120
ignorehitpause=1



;ZbgB
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=1
value2=sca
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=60
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=120
trigger3=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=180
value=s51900,0
freqmul=0.75
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=60
trigger2=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=120
trigger3=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=180
value=s51900,0
freqmul=0.75
volume=255
channel=12
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=120
value=s51810,0
freqmul=0.9
volume=255
channel=13
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=240
value=s51900,1
freqmul=0.75
volume=255
channel=14
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=240
value=s51900,1
freqmul=0.75
volume=255
channel=15
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=240
value=s51900,2
freqmul=1.0
volume=255
channel=16
ignorehitpause=1

[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=240
value=s1200,0
freqmul=0.9
volume=255
channel=17
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=240
value=s1200,1
freqmul=1.2
volume=255
channel=18
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=240
value=s1200,1
freqmul=0.7
volume=255
channel=19
ignorehitpause=1



;ʐݒB
[state ]
type=envshake
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[240,319]
time=2
freq=180
ampl=floor((32-32*sin((pi/2/80)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-240)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;rWAZbgB
[state ]
type=palfx
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[60,89]
mul=256,floor(256*sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-60))),floor(256*sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-60)))
time=1
ignorehitpause=1
[state ]
type=palfx
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,149]
mul=256,floor(256*sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-120))),floor(256*sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-120)))
time=1
ignorehitpause=1
[state ]
type=palfx
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[180,209]
mul=256,floor(256*sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-180))),floor(256*sin((pi/2/30)*((floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)-180)))
time=1
ignorehitpause=1



;WݒB
[state ]
type=turn
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=floor(facing*(enemynear,pos x-pos x))<0
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=120
ignorehitpause=1

[state ]
type=veladd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,243]
triggerall=1||fvar(0):=floor(facing*(enemynear,pos x-pos x))
triggerall=1||fvar(1):=floor(enemynear,pos y-pos y)
triggerall=fvar(0)!=0||fvar(1)!=0
trigger1=fvar(0)>=0
trigger1=vel x<6*cos(acos(fvar(0)/((fvar(0)**2+fvar(1)**2)**0.5)))
trigger2=fvar(0)<0
trigger2=vel x>6*cos(acos(fvar(0)/((fvar(0)**2+fvar(1)**2)**0.5)))
x=0.75*cos(acos(fvar(0)/((fvar(0)**2+fvar(1)**2)**0.5)))
ignorehitpause=1
[state ]
type=veladd
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,243]
triggerall=1||fvar(0):=floor(facing*(enemynear,pos x+enemynear,const(size.mid.pos.x)-pos x))
triggerall=1||fvar(1):=floor(enemynear,pos y+enemynear,const(size.mid.pos.y)-pos y)
triggerall=fvar(0)!=0||fvar(1)!=0
trigger1=fvar(1)>=0
trigger1=vel y<6*ifelse(fvar(1)>=0,1,-1)*sin(acos(fvar(0)/((fvar(0)**2+fvar(1)**2)**0.5)))
trigger2=fvar(1)<0
trigger2=vel y>6*ifelse(fvar(1)>=0,1,-1)*sin(acos(fvar(0)/((fvar(0)**2+fvar(1)**2)**0.5)))
y=0.75*ifelse(fvar(1)>=0,1,-1)*sin(acos(fvar(0)/((fvar(0)**2+fvar(1)**2)**0.5)))
ignorehitpause=1
[state ]
type=velset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[244,1799]
x=0
y=0
ignorehitpause=1

[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=pos x>100
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
x=100
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=pos x<-100
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[0,119]
x=-100
ignorehitpause=1
[state ]
type=posset
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[244,1799]
x=0
y=30000*1
ignorehitpause=1



;LgB
[state ]
type=removeexplod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
triggerall=numexplod(100000)>=1
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=0
id=100000
ignorehitpause=1



;t@CAB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,243]
trigger1=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%4=0
id=100900
anim=13045
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5*0.4,(2-(name="AdministratorD4"))*0.5*0.4
shadow=0,0,0
sprpriority=10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=floor(10*cos(fvar(39))),floor(10*sin(fvar(39)))
postype=p1
random=0,0
bindtime=1
vel=-0.6*vel x,-0.6*vel y
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=[120,243]
trigger1=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%4=2
id=100900
anim=13010
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5*0.4,(2-(name="AdministratorD4"))*0.5*0.4
shadow=0,0,0
sprpriority=11
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=floor(10*cos(fvar(39))),floor(10*sin(fvar(39)))
postype=p1
random=0,0
bindtime=1
vel=-0.6*vel x,-0.6*vel y
accel=0,0
ignorehitpause=1



;zB
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=240
id=100901
anim=10350
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5,(2-(name="AdministratorD4"))*0.5
shadow=0,0,0
sprpriority=16
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=240
id=100901
anim=10351
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5*0.8,(2-(name="AdministratorD4"))*0.5*0.8
shadow=0,0,0
sprpriority=17
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=900
trigger1=floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1=240
projid=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))+1
projanim=70480
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=25
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
id=51000+floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))
chainid=-1
nochainid=-1
attr=s,sp
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=500,50
fall.damage=0
getpower=0,0
givepower=10,5
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,10
guard.pausetime=0,10
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-2,-60
air.velocity=-2,-60
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=2.1
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
sprpriority=13
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=root,const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1


;
;ʋLqitjB

;B
[state ]
type=stopsnd
triggerall=numexplod(100000)=0
trigger1=1
channel=5
ignorehitpause=1


;
;Ctϓ󋵊ǗB

;
;triggerall=floor(sysfvar(4))%2=0

;CtۑϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(4))%2=0
trigger1=1
sysfvar(3)=1001*floor(floor(sysfvar(3))/1001)+floor(helper(60001),sysfvar(3))%1001
ignorehitpause=1


;
;triggerall=floor(sysfvar(4))%2=1

;ϓpCtۑϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(4))%2=1
triggerall=floor(sysfvar(3))%1001!=floor(helper(60001),sysfvar(3))%1001
trigger1=floor((floor(sysfvar(3))%(1001*121))/1001)=0
trigger1=1||fvar(0):=floor(sysfvar(3))%1001
trigger2=floor((floor(sysfvar(3))%(1001*121))/1001)=[1,60]
trigger2=1||fvar(0):=floor(floor(sysfvar(1))%1001+(floor(sysfvar(3))%1001-floor(sysfvar(1))%1001)*sin((pi/2/60)*(floor((floor(sysfvar(3))%(1001*121))/1001)-1)))
trigger3=floor((floor(sysfvar(3))%(1001*121))/1001)=[61,120]
trigger3=1||fvar(0):=floor(sysfvar(3))%1001
sysfvar(1)=1001*floor(floor(sysfvar(1))/1001)+floor(fvar(0))
ignorehitpause=1

;CtۑϐZbgCtϓ󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(4))%2=1
triggerall=floor(sysfvar(3))%1001!=floor(helper(60001),sysfvar(3))%1001
trigger1=1
sysfvar(3)=(1001*121)*floor(floor(sysfvar(3))/(1001*121))+(floor(helper(60001),sysfvar(3))%1001+1001*1)
ignorehitpause=1



;ՎϐZbgB
[state ]
type=null
triggerall=floor(sysfvar(4))%2=1
trigger1=floor((floor(sysfvar(3))%(1001*121))/1001)=[1,60]
trigger1=1||fvar(0):=floor(floor(sysfvar(1))%1001+(floor(sysfvar(3))%1001-floor(sysfvar(1))%1001)*sin((pi/2/60)*(floor((floor(sysfvar(3))%(1001*121))/1001)-1)))
trigger2=floor((floor(sysfvar(3))%(1001*121))/1001)=[61,120]
trigger2=1||fvar(0):=floor(sysfvar(3))%1001
ignorehitpause=1



;HPQ[WB
[state ]
type=explod
triggerall=floor(sysfvar(4))%2=1
trigger1=floor((floor(sysfvar(3))%(1001*121))/1001)=[1,120]
id=110000
anim=16040+100000*floor(floor((1000-floor(fvar(0)))/10)/10)+floor((1000-floor(fvar(0)))/10)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=19
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=1
removeongethit=0
pos=floor(screenpos x+40*floor(2*(1.5-teamside))),floor(screenpos y-10-20)
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;Ctϓ󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(4))%2=1
trigger1=floor((floor(sysfvar(3))%(1001*121))/1001)=[1,120]
sysfvar(3)=(1001*121)*floor(floor(sysfvar(3))/(1001*121))+floor(sysfvar(3))%1001+1001*ifelse(floor((floor(sysfvar(3))%(1001*121))/1001)=120,0,floor((floor(sysfvar(3))%(1001*121))/1001)+1)
ignorehitpause=1


;
;ǗB

;
;ʋLqB

;HPQ[WZbgB
[state ]
type=removeexplod
triggerall=numexplod(120000)>=1
trigger1=1
id=120000
ignorehitpause=1


;
;triggerall=floor(sysfvar(4))%2=0

;CtۑϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(4))%2=0
trigger1=1
sysfvar(2)=1001*floor(floor(sysfvar(2))/1001)+floor(helper(60001),sysfvar(1))%1001
ignorehitpause=1


;
;triggerall=floor(sysfvar(4))%2=1

;ϓpCtۑϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(4))%2=1
triggerall=floor(sysfvar(2))%1001!=floor(helper(60001),sysfvar(1))%1001
trigger1=floor((floor(sysfvar(2))%(1001*121))/1001)=0
trigger1=1||fvar(0):=floor(sysfvar(2))%1001
trigger2=floor((floor(sysfvar(2))%(1001*121))/1001)=[1,60]
trigger2=1||fvar(0):=floor(floor((floor(sysfvar(1))%(1001*1001))/1001)+(floor(sysfvar(2))%1001-floor((floor(sysfvar(1))%(1001*1001))/1001))*sin((pi/2/60)*(floor((floor(sysfvar(2))%(1001*121))/1001)-1)))
trigger3=floor((floor(sysfvar(2))%(1001*121))/1001)=[61,120]
trigger3=1||fvar(0):=floor(sysfvar(2))%1001
sysfvar(1)=(1001*1001)*floor(floor(sysfvar(1))/(1001*1001))+floor(sysfvar(1))%1001+1001*floor(fvar(0))
ignorehitpause=1

;CtۑϐZbgCtϓ󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(4))%2=1
triggerall=floor(sysfvar(2))%1001!=floor(helper(60001),sysfvar(1))%1001
trigger1=1
sysfvar(2)=(1001*121)*floor(floor(sysfvar(2))/(1001*121))+(floor(helper(60001),sysfvar(1))%1001+1001*1)
ignorehitpause=1



;ՎϐZbgB
[state ]
type=null
triggerall=floor(sysfvar(4))%2=1
trigger1=floor((floor(sysfvar(2))%(1001*121))/1001)=[1,60]
trigger1=1||fvar(0):=floor(floor((floor(sysfvar(1))%(1001*1001))/1001)+(floor(sysfvar(2))%1001-floor((floor(sysfvar(1))%(1001*1001))/1001))*sin((pi/2/60)*(floor((floor(sysfvar(2))%(1001*121))/1001)-1)))
trigger2=floor((floor(sysfvar(2))%(1001*121))/1001)=[61,120]
trigger2=1||fvar(0):=floor(sysfvar(2))%1001
ignorehitpause=1



;HPQ[WB
[state ]
type=explod
triggerall=floor(sysfvar(4))%2=1
trigger1=floor((floor(sysfvar(2))%(1001*121))/1001)=[1,120]
id=120000
anim=16040+100000*floor(floor((1000-floor(fvar(0)))/10)/10)+floor((1000-floor(fvar(0)))/10)%10
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=302
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
removeongethit=0
pos=41+5+(310-81)*(teamside-1)+60*floor(2*(1.5-teamside)),63+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;Ctϓ󋵊ǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(4))%2=1
trigger1=floor((floor(sysfvar(2))%(1001*121))/1001)=[1,120]
sysfvar(2)=(1001*121)*floor(floor(sysfvar(2))/(1001*121))+floor(sysfvar(2))%1001+1001*ifelse(floor((floor(sysfvar(2))%(1001*121))/1001)=120,0,floor((floor(sysfvar(2))%(1001*121))/1001)+1)
ignorehitpause=1


;
;J[\ǗB

;J[\XWǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(4))%2=0
trigger1=1
sysfvar(4)=(2*320)*floor(floor(sysfvar(4))/(2*320))+floor(sysfvar(4))%2+2*(0+319*(teamside-1))
ignorehitpause=1

;J[\YWǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(4))%2=0
trigger1=1
sysfvar(4)=(2*320*240)*floor(floor(sysfvar(4))/(2*320*240))+floor(sysfvar(4))%(2*320)+(2*320)*(0+239*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2))
ignorehitpause=1

;σtOZbgB
[state ]
type=varset
triggerall=floor(sysfvar(4))%2=0
trigger1=1
sysfvar(4)=2*floor(floor(sysfvar(4))/2)+1
ignorehitpause=1



;J[\XWǗϐZbgB
[state ]
type=varset
trigger1=root,facing=1
trigger1=root,var(0)=1
trigger2=root,facing=-1
trigger2=root,var(1)=1
sysfvar(4)=(2*320)*floor(floor(sysfvar(4))/(2*320))+floor(sysfvar(4))%2+2*ifelse(floor((floor(sysfvar(4))%(2*320))/2)+8<=319,floor((floor(sysfvar(4))%(2*320))/2)+8,319)
ignorehitpause=1
[state ]
type=varset
trigger1=root,facing=1
trigger1=root,var(1)=1
trigger2=root,facing=-1
trigger2=root,var(0)=1
sysfvar(4)=(2*320)*floor(floor(sysfvar(4))/(2*320))+floor(sysfvar(4))%2+2*ifelse(floor((floor(sysfvar(4))%(2*320))/2)-8>=0,floor((floor(sysfvar(4))%(2*320))/2)-8,0)
ignorehitpause=1
[state ]
type=varset
trigger1=root,var(3)=1
sysfvar(4)=(2*320*240)*floor(floor(sysfvar(4))/(2*320*240))+floor(sysfvar(4))%(2*320)+(2*320)*ifelse(floor((floor(sysfvar(4))%(2*320*240))/(2*320))+6<=239,floor((floor(sysfvar(4))%(2*320*240))/(2*320))+6,239)
ignorehitpause=1
[state ]
type=varset
trigger1=root,var(2)=1
sysfvar(4)=(2*320*240)*floor(floor(sysfvar(4))/(2*320*240))+floor(sysfvar(4))%(2*320)+(2*320)*ifelse(floor((floor(sysfvar(4))%(2*320*240))/(2*320))-6>=0,floor((floor(sysfvar(4))%(2*320*240))/(2*320))-6,0)
ignorehitpause=1



;tщoB
[state ]
type=stopsnd
trigger1=root,var(17)=1
channel=21
ignorehitpause=1
[state ]
type=removeexplod
triggerall=numexplod(130002)>=1
trigger1=root,var(17)=1
id=130002
ignorehitpause=1
[state ]
type=removeexplod
triggerall=numexplod(130003)>=1
trigger1=root,var(17)=1
id=130003
ignorehitpause=1

;J[\R}h͏󋵊ǗϐZbgB
[state ]
type=varset
trigger1=root,var(17)=1
sysfvar(4)=(2*320*240*61)*floor(floor(sysfvar(4))/(2*320*240*61))+floor(sysfvar(4))%(2*320*240)+(2*320*240)*ifelse(floor((floor(sysfvar(4))%(2*320*240*61))/(2*320*240))=0,1,0)
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=floor((floor(sysfvar(4))%(2*320*240*61))/(2*320*240))=1
value=s54000,0
freqmul=1.5
volume=255
abspan=facing*(-160+floor((floor(sysfvar(4))%(2*320))/2))
channel=21
ignorehitpause=1



;J[\B
[state ]
type=explod
triggerall=numexplod(130000)=0
trigger1=1
id=130000
anim=16000
;trans=addalpha
;alpha=256,256
facing=floor(2*(1.5-teamside))
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5,(2-(name="AdministratorD4"))*0.5
shadow=0,0,0
sprpriority=-17
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-1
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=numexplod(130001)=0
trigger1=1
id=130001
anim=16010
;trans=addalpha
;alpha=256,256
facing=floor(2*(1.5-teamside))
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=18
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-1
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=floor((floor(sysfvar(4))%(2*320*240*61))/(2*320*240))=1
trigger2=floor((floor(sysfvar(4))%(2*320*240*61))/(2*320*240))=21
trigger3=floor((floor(sysfvar(4))%(2*320*240*61))/(2*320*240))=41
id=130002
anim=16020
;trans=addalpha
;alpha=256,256
facing=floor(2*(1.5-teamside))
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5,(2-(name="AdministratorD4"))*0.5
shadow=0,0,0
sprpriority=-19
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=floor((floor(sysfvar(4))%(2*320*240*61))/(2*320*240))=1
trigger2=floor((floor(sysfvar(4))%(2*320*240*61))/(2*320*240))=21
trigger3=floor((floor(sysfvar(4))%(2*320*240*61))/(2*320*240))=41
id=130003
anim=16021
;trans=addalpha
;alpha=256,256
facing=floor(2*(1.5-teamside))
vfacing=1
scale=(2-(name="AdministratorD4"))*0.5*0.95,(2-(name="AdministratorD4"))*0.5*0.95
shadow=0,0,0
sprpriority=-18
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
supermovetime=2147483647*floor((root,sysvar(2)%floor(2.0**18))/floor(2.0**17))
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=modifyexplod
triggerall=numexplod(130000)>=1
trigger1=1
id=130000
pos=floor((floor(sysfvar(4))%(2*320))/2),floor((floor(sysfvar(4))%(2*320*240))/(2*320))
postype=left
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=numexplod(130001)>=1
trigger1=1
id=130001
pos=floor((floor(sysfvar(4))%(2*320))/2),floor((floor(sysfvar(4))%(2*320*240))/(2*320))
postype=left
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=numexplod(130002)>=1
trigger1=1
id=130002
pos=floor((floor(sysfvar(4))%(2*320))/2),floor((floor(sysfvar(4))%(2*320*240))/(2*320))
postype=left
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=numexplod(130003)>=1
trigger1=1
id=130003
pos=floor((floor(sysfvar(4))%(2*320))/2),floor((floor(sysfvar(4))%(2*320*240))/(2*320))
postype=left
ignorehitpause=1



;J[\R}h͏󋵊ǗϐZbgB
[state ]
type=varset
trigger1=floor((floor(sysfvar(4))%(2*320*240*61))/(2*320*240))=[1,60]
sysfvar(4)=(2*320*240*61)*floor(floor(sysfvar(4))/(2*320*240*61))+floor(sysfvar(4))%(2*320*240)+(2*320*240)*ifelse(floor((floor(sysfvar(4))%(2*320*240*61))/(2*320*240))=60,0,floor((floor(sysfvar(4))%(2*320*240*61))/(2*320*240))+1)
ignorehitpause=1


;
;PVF~ǗB

;\PVF~ǗϐZbgB
[state ]
type=varset
triggerall=floor(sysfvar(0))%61<=6*floor((root,sysvar(0)%(257000*25))/257000)-1
trigger1=1
sysfvar(0)=61*floor(floor(sysfvar(0))/61)+(6*floor((root,sysvar(0)%(257000*25))/257000))
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(sysfvar(0))%61=[0,20*floor((root,sysvar(0)%(257000*25))/257000)-1]
trigger1=root,var(52)=1
sysfvar(0)=1
ignorehitpause=1



;ΏۃPVF~ԍۑϐZbg\PVF~ǗϐZbgΏۃPVF~ԍۑϐZbgB
[state ]
type=varset
trigger1=1
sysfvar(0)=(61*61*61*61)*floor(floor(sysfvar(0))/(61*61*61*61))+floor(sysfvar(0))%61+61*0
ignorehitpause=1


;
;PVF~ǗϐZbgp[vXe[gڍsB

[state ]
type=changestate
trigger1=1||fvar(0):=0
value=51001
persistent=256
ignorehitpause=1


;
;PVF~ǗϐZbgp[vXe[gB

[statedef 51001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;
;tB^[B

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;
;^[GhB

[state ]
type=changestate
triggerall=floor(fvar(0))=60
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;
;OB

;
;triggerall=50-helper(60001),var(floor(fvar(0)))%51=50

;ΏۃPVF~ԍۑϐZbgB
[state ]
type=varset
triggerall=50-helper(60001),var(floor(fvar(0)))%51=50
triggerall=floor((floor(helper(60001),sysfvar(4))%(3*3*1000))/(3*3))=100
triggerall=(floor((floor(helper(60001),sysfvar(4))%(3*3*1000*1801))/(3*3*1000))-1)%10=0
trigger1=floor(fvar(0))<=floor(sysfvar(0))%61-1
trigger1=60-floor((floor(sysfvar(0))%(61*61))/61)=60
sysfvar(0)=(61*61)*floor(floor(sysfvar(0))/(61*61))+floor(sysfvar(0))%61+61*(60-floor(fvar(0)))
ignorehitpause=1



;PVF~xۑϐZbgB
[state ]
type=null
triggerall=50-helper(60001),var(floor(fvar(0)))%51=50
trigger1=1||fvar(1):=0
trigger1=1||fvar(2):=0
ignorehitpause=1



;PVF~XxǗϐZbgB
[state ]
type=varset
triggerall=50-helper(60001),var(floor(fvar(0)))%51=50
trigger1=fvar(1)<=-16.384
trigger1=1||fvar(1):=-16383
trigger2=fvar(1)>=16.384
trigger2=1||fvar(1):=16383
trigger3=1||fvar(1):=ifelse(fvar(1)>=0,floor(1000*fvar(1)),ceil(1000*fvar(1)))
var(floor(fvar(0)))=(16384*2)*floor(var(floor(fvar(0)))/(16384*2))+floor(abs(fvar(1))+16384*(floor(fvar(1))<0))
ignorehitpause=1

;PVF~YxǗϐZbgB
[state ]
type=varset
triggerall=50-helper(60001),var(floor(fvar(0)))%51=50
trigger1=fvar(2)<=-16.384
trigger1=1||fvar(2):=-16383
trigger2=fvar(2)>=16.384
trigger2=1||fvar(2):=16383
trigger3=1||fvar(2):=ifelse(fvar(2)>=0,floor(1000*fvar(2)),ceil(1000*fvar(2)))
var(floor(fvar(0)))=(16384*2*16384*2)*floor(var(floor(fvar(0)))/(16384*2*16384*2))+var(floor(fvar(0)))%(16384*2)+(16384*2)*floor(abs(fvar(2))+16384*(floor(fvar(2))<0))
ignorehitpause=1


;
;triggerall=50-helper(60001),var(floor(fvar(0)))%51=50A[vB

[state ]
type=changestate
triggerall=50-helper(60001),var(floor(fvar(0)))%51=50
trigger1=1||fvar(0):=fvar(0)+1
value=stateno
persistent=256
ignorehitpause=1


;
;ȊOB

;
;ʋLqB

;PVF~xۑϐZbgB
[state ]
type=null
trigger1=1||fvar(1):=0.001*(1-2*floor((var(floor(fvar(0)))%(16384*2))/16384))*(var(floor(fvar(0)))%16384)
trigger1=1||fvar(2):=0.001*(1-2*floor((var(floor(fvar(0)))%(16384*2*16384*2))/(16384*2*16384)))*floor((var(floor(fvar(0)))%(16384*2*16384))/(16384*2))
ignorehitpause=1


;
;triggerall=50-helper(60001),var(floor(fvar(0)))%51=[0,2]

;PVF~xۑϐZbgB
[state ]
type=null
triggerall=50-helper(60001),var(floor(fvar(0)))%51=[0,2]
trigger1=1||fvar(1):=0
trigger1=1||fvar(2):=0
ignorehitpause=1


;
;triggerall=50-helper(60001),var(floor(fvar(0)))%51=3

;PVF~xۑϐZbgB
[state ]
type=null
triggerall=50-helper(60001),var(floor(fvar(0)))%51=3
trigger1=1||fvar(1):=0
trigger1=1||fvar(2):=0
ignorehitpause=1


;
;triggerall=50-helper(60001),var(floor(fvar(0)))%51=5

;PVF~xۑϐZbgB
[state ]
type=null
triggerall=50-helper(60001),var(floor(fvar(0)))%51=5
trigger1=1||fvar(1):=0
trigger1=1||fvar(2):=0
ignorehitpause=1


;
;triggerall=50-helper(60001),var(floor(fvar(0)))%51=6

;PVF~xۑϐZbgB
[state ]
type=null
triggerall=50-helper(60001),var(floor(fvar(0)))%51=6
trigger1=1||fvar(1):=0
trigger1=1||fvar(2):=0
ignorehitpause=1


;
;triggerall=50-helper(60001),var(floor(fvar(0)))%51=[10,12]

;\PVF~ǗϐZbgB
[state ]
type=varadd
triggerall=50-helper(60001),var(floor(fvar(0)))%51=[10,12]
trigger1=1
sysfvar(0)=1*(61*61)
ignorehitpause=1



;ΏۃPVF~ԍۑϐZbgB
[state ]
type=varset
triggerall=50-helper(60001),var(floor(fvar(0)))%51=[10,12]
triggerall=root,var(50)=16201||root,var(50)=16202||root,var(50)=16401||root,var(50)=16402||root,var(50)=16601||root,var(50)=16602
triggerall=root,animelemtime(1)=0
trigger1=60-floor((floor(sysfvar(0))%(61*61*61*61))/(61*61*61))=60
trigger2=1||fvar(10):=floor(abs(root,screenpos x-floor((helper(60001),var(floor(fvar(0)))%(51*271*2*320))/(51*271*2))))
trigger2=1||fvar(11):=floor(abs(root,screenpos x-floor((helper(60001),var(60-floor((floor(sysfvar(0))%(61*61*61*61))/(61*61*61)))%(51*271*2*320))/(51*271*2))))
trigger2=floor(fvar(10))<floor(fvar(11))
sysfvar(0)=(61*61*61*61)*floor(floor(sysfvar(0))/(61*61*61*61))+floor(sysfvar(0))%(61*61*61)+(61*61*61)*(60-floor(fvar(0)))
ignorehitpause=1



;PVF~xۑϐZbgB
[state ]
type=null
triggerall=50-helper(60001),var(floor(fvar(0)))%51=[10,12]
triggerall=50-helper(60001),var(floor(fvar(0)))%51=11
trigger1=1||fvar(1):=0.75*ifelse(floor(root,screenpos x-floor((helper(60001),var(floor(fvar(0)))%(51*271*2*320))/(51*271*2)))>=0,1,-1)*root,const(velocity.walk.fwd.x)
ignorehitpause=1
[state ]
type=null
triggerall=50-helper(60001),var(floor(fvar(0)))%51=[10,12]
triggerall=50-helper(60001),var(floor(fvar(0)))%51=12
trigger1=1||fvar(1):=0.75*ifelse(floor(root,screenpos x-floor((helper(60001),var(floor(fvar(0)))%(51*271*2*320))/(51*271*2)))>=0,1,-1)*root,const(velocity.run.fwd.x)
ignorehitpause=1


;
;triggerall=50-helper(60001),var(floor(fvar(0)))%51=20

;PVF~xۑϐZbgB
[state ]
type=null
triggerall=50-helper(60001),var(floor(fvar(0)))%51=20
triggerall=floor((helper(60001),var(floor(fvar(0)))%(51*271))/51)-1=0
trigger1=1||fvar(10):=floor((floor(sysfvar(4))%(2*320))/2)-floor((helper(60001),var(floor(fvar(0)))%(51*271*2*320))/(51*271*2))
trigger1=1||fvar(1):=fvar(10)/30
trigger1=1||fvar(10):=floor((screenpos y-pos y-floor((floor(sysfvar(4))%(2*320*240))/(2*320)))-floor((helper(60001),var(floor(fvar(0)))%(51*271*2*320*240))/(51*271*2*320)))
trigger1=1||fvar(2):=(fvar(10)+0.5*root,const(movement.yaccel)*30*30)/30
ignorehitpause=1


;
;triggerall=50-helper(60001),var(floor(fvar(0)))%51=[22,23]

;PVF~xۑϐZbgB
[state ]
type=null
triggerall=50-helper(60001),var(floor(fvar(0)))%51=[22,23]
triggerall=50-helper(60001),var(floor(fvar(0)))%51=22
trigger1=1||fvar(1):=0.75*ifelse(floor(enemynear,screenpos x-floor((helper(60001),var(floor(fvar(0)))%(51*271*2*320))/(51*271*2)))>=0,1,-1)*root,const(velocity.walk.fwd.x)
ignorehitpause=1
[state ]
type=null
triggerall=50-helper(60001),var(floor(fvar(0)))%51=[22,23]
triggerall=50-helper(60001),var(floor(fvar(0)))%51=23
trigger1=1||fvar(1):=0.75*ifelse(floor(enemynear,screenpos x-floor((helper(60001),var(floor(fvar(0)))%(51*271*2*320))/(51*271*2)))>=0,1,-1)*root,const(velocity.run.fwd.x)
ignorehitpause=1


;
;ʋLqitjB

;PVF~xۑϐZbgB
[state ]
type=null
triggerall=floor((helper(60001),var(floor(fvar(0)))%(51*271*2*320*240))/(51*271*2*320))=0
triggerall=50-helper(60001),var(floor(fvar(0)))%51!=[0,3]
triggerall=50-helper(60001),var(floor(fvar(0)))%51!=[5,6]
triggerall=50-helper(60001),var(floor(fvar(0)))%51!=[11,12]
triggerall=50-helper(60001),var(floor(fvar(0)))%51!=[22,23]
trigger1=1||fvar(1):=fvar(1)*root,const(movement.stand.friction)
ignorehitpause=1
[state ]
type=null
triggerall=floor((helper(60001),var(floor(fvar(0)))%(51*271*2*320*240))/(51*271*2*320))=0
triggerall=50-helper(60001),var(floor(fvar(0)))%51!=[0,3]
triggerall=50-helper(60001),var(floor(fvar(0)))%51!=[5,6]
trigger1=1||fvar(2):=0
ignorehitpause=1
[state ]
type=null
triggerall=floor((helper(60001),var(floor(fvar(0)))%(51*271*2*320*240))/(51*271*2*320))>=1
triggerall=50-helper(60001),var(floor(fvar(0)))%51!=[0,3]
triggerall=50-helper(60001),var(floor(fvar(0)))%51!=[5,6]
trigger1=1||fvar(2):=fvar(2)-root,const(movement.yaccel)
ignorehitpause=1



;PVF~XxǗϐZbgB
[state ]
type=varset
trigger1=fvar(1)<=-16.384
trigger1=1||fvar(1):=-16383
trigger2=fvar(1)>=16.384
trigger2=1||fvar(1):=16383
trigger3=1||fvar(1):=ifelse(fvar(1)>=0,floor(1000*fvar(1)),ceil(1000*fvar(1)))
var(floor(fvar(0)))=(16384*2)*floor(var(floor(fvar(0)))/(16384*2))+floor(abs(fvar(1))+16384*(floor(fvar(1))<0))
ignorehitpause=1

;PVF~YxǗϐZbgB
[state ]
type=varset
trigger1=fvar(2)<=-16.384
trigger1=1||fvar(2):=-16383
trigger2=fvar(2)>=16.384
trigger2=1||fvar(2):=16383
trigger3=1||fvar(2):=ifelse(fvar(2)>=0,floor(1000*fvar(2)),ceil(1000*fvar(2)))
var(floor(fvar(0)))=(16384*2*16384*2)*floor(var(floor(fvar(0)))/(16384*2*16384*2))+var(floor(fvar(0)))%(16384*2)+(16384*2)*floor(abs(fvar(2))+16384*(floor(fvar(2))<0))
ignorehitpause=1


;
;[vB

[state ]
type=changestate
trigger1=1||fvar(0):=fvar(0)+1
value=stateno
persistent=256
ignorehitpause=1


;
;GXe[gQB

[statedef 51810]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim2
triggerall=time=0
trigger1=1
value=60000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=angledraw
trigger1=1
value=3*(gametime%360)
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=const(size.mid.pos.x)
y=const(size.mid.pos.y)
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>=20
value=5050
persistent=256
ignorehitpause=1

[statedef 51811]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=turn
triggerall=!hitshakeover
trigger1=facing*pos x<0
ignorehitpause=1
[state ]
type=velset
triggerall=!hitshakeover
trigger1=1
x=-32
y=0
ignorehitpause=1
[state ]
type=posfreeze
triggerall=!hitshakeover
trigger1=1
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=hitshakeover
trigger1=ifelse(facing=1,screenpos x,320-screenpos x)<const(size.air.front)+const(size.air.back)
trigger2=time>=20
value=51812
persistent=256
ignorehitpause=1

[statedef 51812]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=turn
trigger1=1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0.005*floor(facing*(enemynear,pos x-pos x))
y=-2.1
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=-facing*(-160+const(size.air.front)+const(size.air.back))
y=0
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=51813
persistent=256
ignorehitpause=1

[statedef 51813]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim2
triggerall=time=0
trigger1=1
value=60000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=angledraw
trigger1=1
value=36*time
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=const(size.mid.pos.x)
y=const(size.mid.pos.y)
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=1



[statedef 51820]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
triggerall=!hitshakeover
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
trigger1=hitover||pos y>=-1+10&&vel y>0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=hitvelset
triggerall=!hitshakeover
trigger1=1
x=1
y=1
ignorehitpause=1
[state ]
type=posfreeze
triggerall=!hitshakeover
trigger1=1
ignorehitpause=1
[state ]
type=velset
triggerall=hitshakeover
trigger1=1
x=vel x
y=vel y+gethitvar(yaccel)
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=1









