;
;Rg[\B

[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%3=2
triggerall=floor(fvar(21))>=0
triggerall=statetype=s
triggerall=ctrl

;C˃R{2ڃp^[00B
trigger1=floor((floor(sysfvar(2))%(61*121*301))/(61*121))!=0
trigger1=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger1=floor(fvar(21))>=100
trigger1=1||var(12):=1

;C˃R{2ڃp^[01i󒆃Xe[gUjB
trigger2=floor((floor(sysfvar(2))%(61*121*301))/(61*121))!=0
trigger2=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger2=floor(fvar(21))>=100
trigger2=1||var(2):=1

;C˃R{1ځi݃Xe[gUjB
trigger3=floor((floor(sysfvar(2))%(61*121*301))/(61*121))=0
trigger3=floor(fvar(21))>=100
trigger3=1||var(3):=1

;pB˃p^[00B
trigger4=floor(sysfvar(2))%61=0
trigger4=floor(fvar(21))<=199
trigger4=(enemy(0),stateno=[120,155])||enemy(0),movetype=h
trigger4=random<500
trigger4=1||var(11):=1

;pB˃p^[01i݃Xe[gUjB
trigger5=floor(sysfvar(2))%61=0
trigger5=floor(fvar(21))<=199
trigger5=(enemy(0),stateno=[120,155])||enemy(0),movetype=h
trigger5=1||var(2):=1

;AA1iڃp^[01i݃Xe[gUjB
trigger6=floor(fvar(21))<=199
trigger6=(enemy(0),stateno=[120,155])||random<300
trigger6=1||var(3):=1

;AA1iڃp^[00B
trigger7=floor(fvar(21))<=199
trigger7=1||var(10):=1

;AA1iځi󒆃Xe[gUjB
trigger8=1||var(2):=1
ignorehitpause=1


;
;݁Rg[\B

[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%3=2
triggerall=floor(fvar(21))>=0
triggerall=statetype=c
triggerall=ctrl

;pBˁB
trigger1=floor(sysfvar(2))%61=0
trigger1=floor(fvar(21))<=199
trigger1=(enemy(0),stateno=[120,155])||enemy(0),movetype=h
trigger1=1||var(11):=1

;C˃R{1ځB
trigger2=floor((floor(sysfvar(2))%(61*121*301))/(61*121))=0
trigger2=1||var(12):=1

;AA1iڃp^[01B
trigger3=floor(fvar(21))<=149
trigger3=1||var(10):=1
ignorehitpause=1


;
;󒆁Rg[\B

[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%3=2
triggerall=floor(fvar(21))>=0
triggerall=statetype=a
triggerall=ctrl

;C˃R{2ڃp^[01B
trigger1=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger1=floor(fvar(21))>=100
trigger1=1||var(12):=1||var(0):=1||var(3):=1

;pBˁB
trigger2=floor(fvar(21))<=99
trigger2=(enemy(0),stateno=[120,155])||random<500
trigger2=1||var(11):=1||var(0):=1||var(3):=1

;AA1iځB
trigger3=1||var(10):=1||var(0):=1||var(3):=1
ignorehitpause=1


;
;Rg[s\B

[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%3=2
triggerall=floor(fvar(21))>=0
triggerall=ctrl=0

;AA2~4iځB
trigger1=var(50)=7200||var(50)=7400||var(50)=7210||var(50)=7220
trigger1=1||var(10):=1

;AA2~3iځB
trigger2=var(50)=7600||var(50)=7610
trigger2=1||var(10):=1||var(0):=1||var(3):=1

;AA5iځB
trigger3=var(50)=7230
trigger3=(enemy(0),stateno=[120,155])||var(59)=[0,399]
trigger3=1||var(11):=1
trigger4=var(50)=7230
trigger4=var(59)=[400,699]
trigger4=1||var(12):=1
trigger5=var(50)=7230
trigger5=var(59)=[700,999]
trigger5=1||var(10):=1

;AA6~7iځB
trigger6=var(50)=8000||var(50)=8001
trigger6=1||var(11):=1
trigger7=var(50)=8200||var(50)=8201
trigger7=random<900
trigger7=1||var(12):=1
trigger8=var(50)=8200||var(50)=8201
trigger8=1||var(11):=1
ignorehitpause=1


;
;KEZBҏWB

[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%3=2
triggerall=statetype=s||statetype=c
triggerall=floor((floor(sysfvar(1))%(2*1000))/2)=3
trigger1=1||var(17):=1
trigger1=1||var(0):=var(59)=[0,332]
trigger1=1||var(1):=var(59)=[333,665]
ignorehitpause=1