;
;BzB

[statedef 13200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)+20000
trigger2=animtime=0
value=var(50)+20000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=160
ignorehitpause=1



;KEZoB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=0.8
volume=255
channel=16
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=0.8
volume=255
channel=17
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s9100,1
freqmul=0.9
volume=255
channel=18
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
id=0
anim=14000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/10)*(animelemtime(1)-10)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
time=2
freq=180
ampl=floor((10-10*sin((pi/2/20)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-119
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-38,-88
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-118
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-38,-88
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=poweradd
trigger1=animelemtime(1)=0
value=-2000
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor(sysfvar(4))%2=0
trigger1=animelemtime(9)=-2
value=s1100,0
freqmul=0.8
volume=0
channel=19
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor(sysfvar(4))%2=1
trigger1=animelemtime(9)=-2
value=s8000,1
freqmul=1.1+0.2*cos(random)
volume=0
channel=20
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(9)=-2
trigger2=animelemtime(9)=-2+10
trigger3=animelemtime(9)=-2+20
trigger4=animelemtime(9)=-2+30
trigger5=animelemtime(9)=-2+40
value=s1200,0
freqmul=0.9
volume=255
channel=21
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(9)=-2
trigger2=animelemtime(9)=-2+10
trigger3=animelemtime(9)=-2+20
trigger4=animelemtime(9)=-2+30
trigger5=animelemtime(9)=-2+40
value=s1200,1
freqmul=1.2
volume=255
channel=22
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(9)=-2
trigger2=animelemtime(9)=-2+10
trigger3=animelemtime(9)=-2+20
trigger4=animelemtime(9)=-2+30
trigger5=animelemtime(9)=-2+40
value=s1200,1
freqmul=0.7
volume=255
channel=23
ignorehitpause=1



;ʐݒB
[state ]
type=bgpalfx
trigger1=animelemtime(9)>=3&&animelemtime(9)<=6
invertall=1
time=2
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(9)>=0&&animelemtime(9)<=19
time=2
freq=180
ampl=floor((32-32*sin((pi/2/20)*animelemtime(9)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;rWAZbgB
[state ]
type=afterimage
trigger1=animelemtime(5)=0
time=36
length=10
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,256,256
paladd=-16,-16,-16
palmul=1,1,1
trans=sub
ignorehitpause=1



;WݒB
[state ]
type=posadd
triggerall=ifelse(facing=1,320-screenpos x,screenpos x)<240
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
x=0.2*(ifelse(facing=1,320-screenpos x,screenpos x)-240)
ignorehitpause=1
[state ]
type=turn
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger1=animelemtime(1)=20
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;Zt{mbNB
[state ]
type=explod
trigger1=animelemtime(9)=-2
id=var(50)
anim=21020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=159
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)=-2
id=var(50)
anim=21070+1000*(floor(sysfvar(4))%2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;GtFNgˏoWۑpՎϐZbgB
[state ]
type=null
trigger1=animelemtime(9)=-2
trigger1=1||fvar(1):=150||fvar(2):=-45
trigger2=animelemtime(9)=-2+10
trigger2=1||fvar(1):=150+60||fvar(2):=-45+30
trigger3=animelemtime(9)=-2+20
trigger3=1||fvar(1):=150+120||fvar(2):=-45-15
trigger4=animelemtime(9)=-2+30
trigger4=1||fvar(1):=150+180||fvar(2):=-45+30
trigger5=animelemtime(9)=-2+40
trigger5=1||fvar(1):=150+240||fvar(2):=-45-45
ignorehitpause=1

;zB
[state ]
type=explod
trigger1=animelemtime(9)=-2
trigger2=animelemtime(9)=-2+10
trigger3=animelemtime(9)=-2+20
trigger4=animelemtime(9)=-2+30
trigger5=animelemtime(9)=-2+40
id=var(50)
anim=10350+10*(floor(sysfvar(4))%2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=171
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(1)),floor(fvar(2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)=-2
trigger2=animelemtime(9)=-2+10
trigger3=animelemtime(9)=-2+20
trigger4=animelemtime(9)=-2+30
trigger5=animelemtime(9)=-2+40
id=var(50)
anim=10351+10*(floor(sysfvar(4))%2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=172
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(1)),floor(fvar(2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(9)=0
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=350,35
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,20
guard.pausetime=0,20
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-30,-3
air.velocity=-30,-3
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
trigger1=animelemtime(9)=-2
trigger2=animelemtime(9)=-2+10
trigger3=animelemtime(9)=-2+20
trigger4=animelemtime(9)=-2+30
trigger5=animelemtime(9)=-2+40
projid=var(50)
projanim=40520
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=floor(fvar(1)),floor(fvar(2))
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=25
projhits=3
projmisstime=6
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
id=var(50)
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=100,10
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,20
guard.pausetime=0,20
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-30,-3
air.velocity=-30,-3
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1









