[begin action 33000]
1000,0,0,0,4
1000,1,0,0,16
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,1
3100,6,0,0,30
3000,10,0,0,2
3000,11,0,0,6
3000,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,14,0,0,2
6220,0,0,0,1
6220,1,0,0,4
6220,2,0,0,1
3000,0,0,0,6
clsn1:1
clsn1[0]=10,-170,150,0
3000,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,2,0,0,2
3000,3,0,0,2
3000,4,0,0,2
6210,0,0,0,2
1000,2,0,0,1
1000,3,0,0,2
1000,4,0,0,1
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,3
1000,8,0,0,4
3000,0,0,0,5
clsn1:1
clsn1[0]=10,-170,150,0
3000,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,2,0,0,2
3000,3,0,0,2
3000,4,0,0,2
6210,0,0,0,4
1000,2,0,0,1
1000,3,0,0,2
1000,4,0,0,1
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,4
1000,8,0,0,4
3000,10,0,0,1
3000,11,0,0,4
3000,12,0,0,1
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,14,0,0,2
6220,0,0,0,1
6220,1,0,0,1
3000,15,0,0,1
3000,16,0,0,1
3000,17,0,0,6
3000,18,0,0,1
3000,19,0,0,1
clsn1:1
clsn1[0]=10,-170,150,0
3000,20,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,21,0,0,2
3000,22,0,0,6
3000,23,0,0,2
3000,24,0,0,2
240,0,0,0,2
clsn1:1
clsn1[0]=0,-63,63,0
240,1,0,0,4
240,2,0,0,4
240,3,0,0,4
240,4,0,0,4
1100,0,0,0,3
1100,1,0,0,3
1100,2,0,0,3
1100,3,0,0,3
1100,4,0,0,3
1100,5,0,0,4
1100,6,0,0,3
1100,7,0,0,3
1100,8,0,0,3
1100,9,0,0,3
1100,10,0,0,3
1100,11,0,0,3
1100,12,0,0,3
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,6
1000,8,0,0,8

[begin action 33001]
1000,7,0,0,5
1000,8,0,0,6



[begin action 33005]
20020,0,0,0,4
20020,1,0,0,16
20020,2,0,0,2
20020,3,0,0,4
20020,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20020,7,0,0,1
20210,6,0,0,30
20030,10,0,0,2
20030,11,0,0,6
20030,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,14,0,0,2
20100,0,0,0,1
20100,1,0,0,4
20100,2,0,0,1
20030,0,0,0,6
clsn1:1
clsn1[0]=10,-170,150,0
20030,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,2,0,0,2
20030,3,0,0,2
20030,4,0,0,2
20040,0,0,0,2
20020,2,0,0,1
20020,3,0,0,2
20020,4,0,0,1
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20020,7,0,0,3
20020,8,0,0,4
20030,0,0,0,5
clsn1:1
clsn1[0]=10,-170,150,0
20030,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,2,0,0,2
20030,3,0,0,2
20030,4,0,0,2
20040,0,0,0,4
20020,2,0,0,1
20020,3,0,0,2
20020,4,0,0,1
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20020,7,0,0,4
20020,8,0,0,4
20030,10,0,0,1
20030,11,0,0,4
20030,12,0,0,1
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,14,0,0,2
20100,0,0,0,1
20100,1,0,0,1
20030,15,0,0,1
20030,16,0,0,1
20030,17,0,0,6
20030,18,0,0,1
20030,19,0,0,1
clsn1:1
clsn1[0]=10,-170,150,0
20030,20,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,21,0,0,2
20030,22,0,0,6
20030,23,0,0,2
20030,24,0,0,2
20130,0,0,0,2
clsn1:1
clsn1[0]=0,-63,63,0
20130,1,0,0,4
20130,2,0,0,4
20130,3,0,0,4
20130,4,0,0,4
20190,0,0,0,3
20190,1,0,0,3
20190,2,0,0,3
20190,3,0,0,3
20190,4,0,0,3
20190,5,0,0,4
20190,6,0,0,3
20190,7,0,0,3
20190,8,0,0,3
20190,9,0,0,3
20190,10,0,0,3
20190,11,0,0,3
20190,12,0,0,3
20020,2,0,0,2
20020,3,0,0,4
20020,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20020,7,0,0,6
20020,8,0,0,8

[begin action 33006]
20020,7,0,0,5
20020,8,0,0,6





[statedef 13000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)+20000+5*(floor(sysfvar(4))%2)
trigger2=animtime=0
value=var(50)+20000+5*(floor(sysfvar(4))%2)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=160
ignorehitpause=1



;KEZoB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=0.8
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=0.8
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s9100,1
freqmul=0.9
volume=255
channel=3
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
id=0
anim=14000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/10)*(animelemtime(1)-10)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
time=2
freq=180
ampl=floor((10-10*sin((pi/2/20)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-139
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-38,-88
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-138
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-38,-88
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=poweradd
trigger1=animelemtime(1)=0
value=-3000
ignorehitpause=1



;KEZoB
[state ]
type=playsnd
trigger1=animelemtime(66)=0
value=s3000,0
freqmul=0.8
volume=255
channel=4
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(66)=0
value=s9100,1
freqmul=0.9
volume=255
channel=5
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(66)=0
value=s9100,2
freqmul=1.2
volume=255
channel=6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(66)=0
value=s9100,2
freqmul=1.0
volume=255
channel=7
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(66)>=0&&animelemtime(66)<=9
id=0
anim=14000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(66)>=10&&animelemtime(66)<=19
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/10)*(animelemtime(66)-10)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(66)>=0&&animelemtime(66)<=19
time=2
freq=180
ampl=floor((10-10*sin((pi/2/20)*animelemtime(66)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(66)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-137
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(66)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-136
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(51)=0
value=s1000,2
freqmul=1.0
volume=255
channel=8
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(6)=-3
trigger2=animelemtime(13)=-3
trigger3=animelemtime(19)=-3
trigger4=animelemtime(27)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(40)=-3
trigger7=animelemtime(47)=-3
trigger8=animelemtime(56)=-3
trigger9=animelemtime(82)=-3
value=s8000,1
freqmul=0.6
volume=255
channel=9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(6)=-3
trigger2=animelemtime(13)=-3
trigger3=animelemtime(19)=-3
trigger4=animelemtime(27)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(40)=-3
trigger7=animelemtime(47)=-3
trigger8=animelemtime(56)=-3
trigger9=animelemtime(82)=-3
value=s8000,2
freqmul=1.3
volume=255
channel=10
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(6)=-3
trigger2=animelemtime(13)=-3
trigger3=animelemtime(19)=-3
trigger4=animelemtime(27)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(40)=-3
trigger7=animelemtime(47)=-3
trigger8=animelemtime(56)=-3
trigger9=animelemtime(82)=-3
value=s8000,3
freqmul=1.5
volume=255
channel=11
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(62)=-4
value=s230,0
freqmul=1.0
volume=255
channel=9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(62)=-4
value=s1200,0
freqmul=0.9
volume=255
channel=10
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(62)=-4
value=s8000,2
freqmul=1.3
volume=255
channel=11
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(82)=-3
value=s9300,2
freqmul=1.0
volume=255
channel=12
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(82)=-3
value=s13000,0
freqmul=1.0
volume=255
channel=13
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(8)>=1&&animelemtime(8)<=4
id=0
anim=14000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=400
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=5&&animelemtime(8)<=29
id=0
anim=14000
trans=addalpha
alpha=0,floor(96*sin((pi/2/25)*(animelemtime(8)-5)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=30&&animelemtime(82)<=-1
id=0
anim=14000
trans=addalpha
alpha=0,96
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(82)>=0&&animelemtime(82)<=14
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/15)*animelemtime(82)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=401
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(13)>=3&&animelemtime(13)<=10
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/8)*(animelemtime(13)-3)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-135
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(19)>=3&&animelemtime(19)<=10
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/8)*(animelemtime(19)-3)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-135
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(27)>=3&&animelemtime(27)<=10
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/8)*(animelemtime(27)-3)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-135
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(32)>=3&&animelemtime(32)<=10
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/8)*(animelemtime(32)-3)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-135
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(40)>=3&&animelemtime(40)<=10
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/8)*(animelemtime(40)-3)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-135
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(47)>=3&&animelemtime(47)<=10
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/8)*(animelemtime(47)-3)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-135
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(56)>=3&&animelemtime(56)<=10
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/8)*(animelemtime(56)-3)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-135
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(62)>=3&&animelemtime(62)<=10
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/8)*(animelemtime(62)-3)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-135
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=bgpalfx
trigger1=animelemtime(8)>=1&&animelemtime(82)<=-2
invertall=1
time=2
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(6)>=0&&animelemtime(6)<=3
time=2
freq=180
ampl=floor((96-96*sin((pi/2/4)*animelemtime(6)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(13)>=0&&animelemtime(13)<=3
time=2
freq=180
ampl=floor((96-96*sin((pi/2/4)*animelemtime(13)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(19)>=0&&animelemtime(19)<=3
time=2
freq=180
ampl=floor((96-96*sin((pi/2/4)*animelemtime(19)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(27)>=0&&animelemtime(27)<=3
time=2
freq=180
ampl=floor((96-96*sin((pi/2/4)*animelemtime(27)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(32)>=0&&animelemtime(32)<=3
time=2
freq=180
ampl=floor((96-96*sin((pi/2/4)*animelemtime(32)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(40)>=0&&animelemtime(40)<=3
time=2
freq=180
ampl=floor((96-96*sin((pi/2/4)*animelemtime(40)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(47)>=0&&animelemtime(47)<=3
time=2
freq=180
ampl=floor((96-96*sin((pi/2/4)*animelemtime(47)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(56)>=0&&animelemtime(56)<=3
time=2
freq=180
ampl=floor((96-96*sin((pi/2/4)*animelemtime(56)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(62)>=0&&animelemtime(62)<=3
time=2
freq=180
ampl=floor((96-96*sin((pi/2/4)*animelemtime(62)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(82)>=0&&animelemtime(82)<=3
time=2
freq=180
ampl=floor((96-96*sin((pi/2/4)*animelemtime(82)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=assertspecial
trigger1=animelemtime(8)>=1&&animelemtime(82)<=-1
flag=nobardisplay
ignorehitpause=1



;rWAZbgB
[state ]
type=afterimage
trigger1=animelemtime(8)=1
time=2
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,256,256
paladd=-16,-16,-16
palmul=1,1,1
trans=sub
ignorehitpause=1
[state ]
type=afterimagetime
trigger1=animelemtime(8)>=1&&animtime<=-1
time=2
ignorehitpause=1



;WݒB
[state ]
type=turn
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger1=animelemtime(1)=20
ignorehitpause=1

[state ]
type=velset
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=60
trigger1=animelemtime(6)=-4
trigger1=1||fvar(0):=60
x=fvar(0)*0.003125*floor(facing*(enemynear,screenpos x-screenpos x)-60)
ignorehitpause=1

[state ]
type=velset
trigger1=animelemtime(8)=1
x=0
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(facing=1,320-screenpos x,screenpos x)<160
trigger1=animelemtime(8)=1
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(8)=1
x=-facing*80
ignorehitpause=1

[state ]
type=velset
trigger1=animelemtime(62)=-4
x=12
ignorehitpause=1
[state ]
type=velset
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=60
trigger1=animelemtime(82)=-4
trigger1=1||fvar(0):=60
x=fvar(0)*0.003125*floor(facing*(enemynear,screenpos x-screenpos x)-60)
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;GtFNgˏoWۑpՎϐZbgB
[state ]
type=null
trigger1=animelemtime(1)>=0&&animelemtime(10)<=-1
trigger1=1||var(20):=11020||fvar(1):=-67||fvar(2):=-87
trigger2=animelemtime(10)>=0&&animelemtime(18)<=-1
trigger2=1||var(20):=11021||fvar(1):=-54||fvar(2):=-93
trigger3=animelemtime(18)>=0&&animelemtime(24)<=-1
trigger3=1||var(20):=11000||fvar(1):=109||fvar(2):=-13
trigger4=animelemtime(24)>=0&&animelemtime(31)<=-1
trigger4=1||var(20):=11020||fvar(1):=-67||fvar(2):=-87
trigger5=animelemtime(31)>=0&&animelemtime(37)<=-1
trigger5=1||var(20):=11000||fvar(1):=109||fvar(2):=-13
trigger6=animelemtime(37)>=0&&animelemtime(44)<=-1
trigger6=1||var(20):=11020||fvar(1):=-67||fvar(2):=-87
trigger7=animelemtime(44)>=0&&animelemtime(51)<=-1
trigger7=1||var(20):=11021||fvar(1):=-54||fvar(2):=-93
trigger8=animelemtime(51)>=0&&animelemtime(61)<=-1
trigger8=1||var(20):=11000||fvar(1):=109||fvar(2):=-3
trigger9=animelemtime(66)>=0&&animtime<=-1
trigger9=1||var(20):=11020||fvar(1):=-67||fvar(2):=-87
ignorehitpause=1

;B
[state ]
type=explod
trigger1=animelemtime(6)=-3
trigger2=animelemtime(13)=-3
trigger3=animelemtime(19)=-3
trigger4=animelemtime(27)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(40)=-3
trigger7=animelemtime(47)=-3
trigger8=animelemtime(56)=-3
trigger9=animelemtime(82)=-3
id=var(50)
anim=var(20)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=158
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(1)),floor(fvar(2))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)=-3
trigger2=animelemtime(13)=-3
trigger3=animelemtime(19)=-3
trigger4=animelemtime(27)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(40)=-3
trigger7=animelemtime(47)=-3
trigger8=animelemtime(56)=-3
trigger9=animelemtime(82)=-3
id=var(50)
anim=var(20)+30
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=159
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(1)),floor(fvar(2))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)=-3
trigger2=animelemtime(13)=-3
trigger3=animelemtime(19)=-3
trigger4=animelemtime(27)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(40)=-3
trigger7=animelemtime(47)=-3
trigger8=animelemtime(56)=-3
trigger9=animelemtime(82)=-3
id=var(50)
anim=var(20)+30
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(1)),floor(fvar(2))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;WvƂB
[state ]
type=explod
trigger1=animelemtime(62)=-4
id=var(50)
anim=14230
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-134
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x)+130,const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=-1.5,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(62)=-4
id=var(50)
anim=14231
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=171
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x)+130,const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=-1.5,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(6)=0
trigger2=animelemtime(13)=0
trigger3=animelemtime(19)=0
trigger4=animelemtime(27)=0
trigger5=animelemtime(32)=0
trigger6=animelemtime(40)=0
trigger7=animelemtime(47)=0
trigger8=animelemtime(56)=0
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget=[1,8]
trigger1=animelemtime(6)>=1&&animelemtime(19)<=0
trigger2=animelemtime(27)>=1&&animelemtime(32)<=0
trigger3=animelemtime(40)>=1&&animelemtime(56)<=0
value=13002
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget=[1,8]
trigger1=animelemtime(19)>=1&&animelemtime(27)<=0
trigger2=animelemtime(32)>=1&&animelemtime(40)<=0
trigger3=animelemtime(56)>=1&&animelemtime(62)<=-1
value=13003
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget=[1,8]
trigger1=animelemtime(8)>=1&&animelemtime(19)<=0
trigger2=animelemtime(27)>=1&&animelemtime(32)<=0
trigger3=animelemtime(40)>=1&&animelemtime(56)<=0
pos=65,0
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget=[1,8]
trigger1=animelemtime(19)>=1&&animelemtime(27)<=0
trigger2=animelemtime(32)>=1&&animelemtime(40)<=0
trigger3=animelemtime(56)>=1&&animelemtime(62)<=-1
pos=75,0
ignorehitpause=1

[state ]
type=hitdef
trigger1=animelemtime(62)=0
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=110,11
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget=[1,8]
triggerall=movehit=1
trigger1=animelemtime(62)>=1&&animelemtime(66)<=-1
value=10271
ignorehitpause=1

[state ]
type=hitdef
trigger1=animelemtime(82)=0
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=110,11
fall.damage=0
getpower=0,0
givepower=0,10
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=-2,-40
air.velocity=-2,-40
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=2.1
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget=[1,8]
triggerall=movehit=1
trigger1=animelemtime(82)>=1&&animtime<=-1
value=13004
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animelemtime(8)=-1+1
triggerall=movehit!=[1,4]
trigger1=1||var(50):=13001
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1

[statedef 13001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)+20000+5*(floor(sysfvar(4))%2)
trigger2=animtime=0
value=var(50)+20000+5*(floor(sysfvar(4))%2)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=160
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1



[statedef 13002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=1
value=5012
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>=1
value=5050
persistent=256
ignorehitpause=1

[statedef 13003]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=1
value=5002
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>=1
value=5050
persistent=256
ignorehitpause=1

[statedef 13004]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=time=0
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
triggerall=animtime=0
trigger1=selfanimexist(5035)
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=animtime=0
trigger1=anim=5030
trigger2=anim=5035
value=5050
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=hitvelset
trigger1=time=0
x=1
y=1
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=-0.15*const(size.mid.pos.y)&&vel y>0
value=5100
persistent=256
ignorehitpause=1









