[begin action 33000]
1000,0,0,0,4
1000,1,0,0,16
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,6
1000,8,0,0,8
1000,1003,0,0,20
3000,10,0,0,2
3000,11,0,0,6
3000,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,14,0,0,2
6220,0,0,0,3
6220,1,0,0,6
6220,2,0,0,7
3000,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
3000,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,2,0,0,2
3000,3,0,0,3
3000,4,0,0,3
6210,0,0,0,6
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,4
3000,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
3000,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,2,0,0,2
3000,11,0,0,6
3000,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,14,0,0,2
6220,0,0,0,3
6220,1,0,0,1
3000,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
3000,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,2,0,0,2
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
3000,11,0,0,6
3000,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,14,0,0,2
6220,0,0,0,3
6220,1,0,0,1
3000,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
3000,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,2,0,0,2
3000,3,0,0,3
3000,4,0,0,1
240,0,0,0,4
clsn1:1
clsn1[0]=0,-126,126,0
240,1,0,0,4
240,2,0,0,4
3000,15,0,0,2
3000,16,0,0,2
3000,17,0,0,44
3000,18,0,0,2
3000,19,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,20,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,21,0,0,2
3000,22,0,0,8
3000,23,0,0,4
3000,24,0,0,4
3000,25,0,0,4
[begin action 33001]
1000,7,0,0,6
1000,8,0,0,8

[begin action 33050]
1000,0,0,0,4
1000,1,0,0,16
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,6
1000,8,0,0,8
1000,1003,0,0,20
3000,10,0,0,2
3000,11,0,0,6
3000,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,14,0,0,2
6220,0,0,0,3
6220,1,0,0,6
6220,2,0,0,7
3000,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
3000,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,2,0,0,2
3000,3,0,0,3
3000,4,0,0,3
6210,0,0,0,6
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,4
3000,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
3000,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,2,0,0,2
3000,11,0,0,6
3000,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,14,0,0,2
6220,0,0,0,3
6220,1,0,0,1
3000,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
3000,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,2,0,0,2
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
3000,11,0,0,6
3000,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
3000,14,0,0,2
6220,0,0,0,3
6220,1,0,0,1
3000,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
3000,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,2,0,0,2
3000,3,0,0,3
3000,4,0,0,1
240,0,0,0,4
clsn1:1
clsn1[0]=0,-126,126,0
240,1,0,0,4
240,2,0,0,4
3000,15,0,0,2
3000,16,0,0,2
3000,17,0,0,44
3000,18,0,0,2
3000,19,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,20,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
3000,21,0,0,2
3000,22,0,0,8
3000,23,0,0,4
3000,24,0,0,4
3000,25,0,0,4
[begin action 33051]
1000,7,0,0,6
1000,8,0,0,8



[begin action 33005]
20020,0,0,0,4
20020,1,0,0,16
20020,2,0,0,2
20020,3,0,0,4
20020,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20020,7,0,0,6
20020,8,0,0,8
20220,3,0,0,20
20030,10,0,0,2
20030,11,0,0,6
20030,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,14,0,0,2
20100,0,0,0,3
20100,1,0,0,6
20100,2,0,0,7
20030,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
20030,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,2,0,0,2
20030,3,0,0,3
20030,4,0,0,3
20040,0,0,0,6
20020,2,0,0,2
20020,3,0,0,4
20020,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20020,7,0,0,4
20030,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
20030,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,2,0,0,2
20030,11,0,0,6
20030,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,14,0,0,2
20100,0,0,0,3
20100,1,0,0,1
20030,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
20030,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,2,0,0,2
20020,2,0,0,2
20020,3,0,0,4
20020,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20030,11,0,0,6
20030,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,14,0,0,2
20100,0,0,0,3
20100,1,0,0,1
20030,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
20030,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,2,0,0,2
20030,3,0,0,3
20030,4,0,0,1
20130,0,0,0,4
clsn1:1
clsn1[0]=0,-126,126,0
20130,1,0,0,4
20130,2,0,0,4
20030,15,0,0,2
20030,16,0,0,2
20030,17,0,0,44
20030,18,0,0,2
20030,19,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,20,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,21,0,0,2
20030,22,0,0,8
20030,23,0,0,4
20030,24,0,0,4
20030,25,0,0,4
[begin action 33006]
20020,7,0,0,6
20020,8,0,0,8

[begin action 33055]
20020,0,0,0,4
20020,1,0,0,16
20020,2,0,0,2
20020,3,0,0,4
20020,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20020,7,0,0,6
20020,8,0,0,8
20220,3,0,0,20
20030,10,0,0,2
20030,11,0,0,6
20030,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,14,0,0,2
20100,0,0,0,3
20100,1,0,0,6
20100,2,0,0,7
20030,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
20030,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,2,0,0,2
20030,3,0,0,3
20030,4,0,0,3
20040,0,0,0,6
20020,2,0,0,2
20020,3,0,0,4
20020,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20020,7,0,0,4
20030,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
20030,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,2,0,0,2
20030,11,0,0,6
20030,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,14,0,0,2
20100,0,0,0,3
20100,1,0,0,1
20030,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
20030,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,2,0,0,2
20020,2,0,0,2
20020,3,0,0,4
20020,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20030,11,0,0,6
20030,12,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,13,0,0,2
clsn1:2
clsn1[0]=-85,-65,140,25
clsn1[1]=-85,-110,0,-45
20030,14,0,0,2
20100,0,0,0,3
20100,1,0,0,1
20030,0,0,0,4
clsn1:1
clsn1[0]=10,-170,150,0
20030,1,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,2,0,0,2
20030,3,0,0,3
20030,4,0,0,1
20130,0,0,0,4
clsn1:1
clsn1[0]=0,-126,126,0
20130,1,0,0,4
20130,2,0,0,4
20030,15,0,0,2
20030,16,0,0,2
20030,17,0,0,44
20030,18,0,0,2
20030,19,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,20,0,0,2
clsn1:1
clsn1[0]=10,-170,150,0
20030,21,0,0,2
20030,22,0,0,8
20030,23,0,0,4
20030,24,0,0,4
20030,25,0,0,4
[begin action 33056]
20020,7,0,0,6
20020,8,0,0,8



[statedef 24200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)+20000+5*(floor(sysfvar(4))%2)
trigger2=animtime=0
value=var(50)+20000+5*(floor(sysfvar(4))%2)
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=13000
trigger1=1
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=13050
trigger1=1
statetype=a
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=160
ignorehitpause=1



;KEZoB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=0.8
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=0.8
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s9100,1
freqmul=0.9
volume=255
channel=3
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
id=0
anim=14000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/10)*(animelemtime(1)-10)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
time=2
freq=180
ampl=floor((10-10*sin((pi/2/20)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-139
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=-138
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=poweradd
trigger1=animelemtime(1)=0
value=-3000
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(6)=-3
trigger2=animelemtime(14)=-3
trigger3=animelemtime(20)=-3
trigger4=animelemtime(28)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(36)=-3
trigger7=animelemtime(41)=-3
trigger8=animelemtime(46)=-3
trigger9=animelemtime(50)=-3
trigger10=animelemtime(55)=-3
trigger11=animelemtime(67)=-3
value=s1000,3
freqmul=1.3
volume=255
channel=4
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(6)=-3
trigger2=animelemtime(14)=-3
trigger3=animelemtime(20)=-3
trigger4=animelemtime(28)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(36)=-3
trigger7=animelemtime(41)=-3
trigger8=animelemtime(46)=-3
trigger9=animelemtime(50)=-3
trigger10=animelemtime(55)=-3
trigger11=animelemtime(67)=-3
value=s1000,4
freqmul=1.0
volume=255
channel=5
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(6)=-3
trigger2=animelemtime(14)=-3
trigger3=animelemtime(20)=-3
trigger4=animelemtime(28)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(36)=-3
trigger7=animelemtime(41)=-3
trigger8=animelemtime(46)=-3
trigger9=animelemtime(50)=-3
trigger10=animelemtime(55)=-3
trigger11=animelemtime(60)=-3
trigger12=animelemtime(67)=-3
value=s1100,0
freqmul=0.8
volume=255
channel=6
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(62)=26
value=s3000,1
freqmul=0.8
volume=255
channel=7
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(62)=26
value=s3000,1
freqmul=1.1
volume=255
channel=8
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(60)=-4
value=s220,0
freqmul=1.0
volume=255
channel=9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(60)=-4
value=s230,0
freqmul=1.0
volume=255
channel=10
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(8)<=0
id=0
anim=14000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=1&&animelemtime(67)<=-1
id=0
anim=14000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(8)>=1&&animelemtime(8)<=5
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*(animelemtime(8)-1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=0&&animelemtime(14)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(14)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(20)>=0&&animelemtime(20)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(20)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(28)>=0&&animelemtime(28)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(28)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(32)>=0&&animelemtime(32)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(32)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(36)>=0&&animelemtime(36)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(36)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(41)>=0&&animelemtime(41)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(41)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(46)>=0&&animelemtime(46)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(46)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(50)>=0&&animelemtime(50)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(50)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(55)>=0&&animelemtime(55)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(55)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(60)>=0&&animelemtime(60)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(60)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(67)>=0&&animelemtime(67)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(67)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=bgpalfx
trigger1=animelemtime(8)>=1&&animelemtime(67)<=-1
invertall=1
time=2
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(6)>=0&&animelemtime(6)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(6)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(14)>=0&&animelemtime(14)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(14)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(20)>=0&&animelemtime(20)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(20)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(28)>=0&&animelemtime(28)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(28)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(32)>=0&&animelemtime(32)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(32)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(36)>=0&&animelemtime(36)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(36)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(41)>=0&&animelemtime(41)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(41)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(46)>=0&&animelemtime(46)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(46)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(50)>=0&&animelemtime(50)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(50)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(55)>=0&&animelemtime(55)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(55)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(60)>=0&&animelemtime(60)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(60)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(67)>=0&&animelemtime(67)<=5
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*animelemtime(67)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=assertspecial
trigger1=animelemtime(1)>=0&&animelemtime(67)<=-1
flag=nobardisplay
ignorehitpause=1



;WݒB
[state ]
type=velmul
triggerall=var(50)=13050
trigger1=animelemtime(1)=0
x=0.4
y=0.2
ignorehitpause=1

[state ]
type=posadd
trigger1=animelemtime(6)>=-4+0&&animelemtime(6)<=0
trigger2=animelemtime(6)>=1&&animelemtime(6)<=12
trigger3=animelemtime(14)>=1&&animelemtime(14)<=12
trigger4=animelemtime(20)>=1&&animelemtime(20)<=12
trigger5=animelemtime(28)>=1&&animelemtime(28)<=12
trigger6=animelemtime(32)>=1&&animelemtime(32)<=12
trigger7=animelemtime(36)>=1&&animelemtime(36)<=12
trigger8=animelemtime(41)>=1&&animelemtime(41)<=12
trigger9=animelemtime(46)>=1&&animelemtime(46)<=12
trigger10=animelemtime(50)>=1&&animelemtime(50)<=12
trigger11=animelemtime(55)>=1&&animelemtime(55)<=12
x=0.3*(facing*(enemynear,screenpos x-screenpos x)-100)
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(60)=-4
x=24
ignorehitpause=1

[state ]
type=posadd
trigger1=animelemtime(60)>=1&&animelemtime(60)<=20
x=0.2*(ifelse(facing=1,320-screenpos x,screenpos x)-280)
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(67)=-4
x=24
ignorehitpause=1

[state ]
type=velset
triggerall=var(50)=13050
trigger1=animelemtime(6)=-4
y=-(pos y/10)
ignorehitpause=1

[state ]
type=statetypeset
triggerall=var(50)=13050
trigger1=pos y>=-1
statetype=s
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=13050
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=var(50)=13050
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1



;ZB
[state ]
type=velset
triggerall=var(50)=13000
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=13050
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1



;GtFNgˏoWۑpՎϐZbgB
[state ]
type=null
trigger1=animelemtime(1)>=0&&animelemtime(11)<=-1
trigger1=1||var(20):=11020||fvar(0):=-67||fvar(1):=-87
trigger2=animelemtime(11)>=0&&animelemtime(19)<=-1
trigger2=1||var(20):=11021||fvar(0):=-54||fvar(1):=-93
trigger3=animelemtime(19)>=0&&animelemtime(25)<=-1
trigger3=1||var(20):=11000||fvar(0):=109||fvar(1):=-13
trigger4=animelemtime(25)>=0&&animelemtime(31)<=-1
trigger4=1||var(20):=11020||fvar(0):=-67||fvar(1):=-87
trigger5=animelemtime(31)>=0&&animelemtime(34)<=-1
trigger5=1||var(20):=11000||fvar(0):=109||fvar(1):=-13
trigger6=animelemtime(34)>=0&&animelemtime(40)<=-1
trigger6=1||var(20):=11021||fvar(0):=-54||fvar(1):=-93
trigger7=animelemtime(40)>=0&&animelemtime(43)<=-1
trigger7=1||var(20):=11000||fvar(0):=109||fvar(1):=-13
trigger8=animelemtime(43)>=0&&animelemtime(48)<=-1
trigger8=1||var(20):=11020||fvar(0):=-67||fvar(1):=-87
trigger9=animelemtime(48)>=0&&animelemtime(54)<=-1
trigger9=1||var(20):=11021||fvar(0):=-54||fvar(1):=-93
trigger10=animelemtime(54)>=0&&animelemtime(59)<=-1
trigger10=1||var(20):=11000||fvar(0):=109||fvar(1):=-13
trigger11=animelemtime(62)>=0&&animtime<=-1
trigger11=1||var(20):=11000||fvar(0):=109||fvar(1):=-3
ignorehitpause=1

;B
[state ]
type=explod
trigger1=animelemtime(6)=-3
trigger2=animelemtime(14)=-3
trigger3=animelemtime(20)=-3
trigger4=animelemtime(28)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(36)=-3
trigger7=animelemtime(41)=-3
trigger8=animelemtime(46)=-3
trigger9=animelemtime(50)=-3
trigger10=animelemtime(55)=-3
trigger11=animelemtime(67)=-3
id=var(50)
anim=var(20)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=158
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)=-3
trigger2=animelemtime(14)=-3
trigger3=animelemtime(20)=-3
trigger4=animelemtime(28)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(36)=-3
trigger7=animelemtime(41)=-3
trigger8=animelemtime(46)=-3
trigger9=animelemtime(50)=-3
trigger10=animelemtime(55)=-3
trigger11=animelemtime(67)=-3
id=var(50)
anim=var(20)+30
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=159
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)=-3
trigger2=animelemtime(14)=-3
trigger3=animelemtime(20)=-3
trigger4=animelemtime(28)=-3
trigger5=animelemtime(32)=-3
trigger6=animelemtime(36)=-3
trigger7=animelemtime(41)=-3
trigger8=animelemtime(46)=-3
trigger9=animelemtime(50)=-3
trigger10=animelemtime(55)=-3
trigger11=animelemtime(67)=-3
id=var(50)
anim=var(20)+30
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),floor(fvar(1))
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;WvƂB
[state ]
type=explod
trigger1=animelemtime(60)=-4
id=var(50)
anim=14230
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=-137
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x)+130,const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=-1.5,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(60)=-4
id=var(50)
anim=14231
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=171
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x)+130,const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=-1.5,0
accel=0,0
ignorehitpause=1



;UpՎϐZbgB
[state ]
type=null
trigger1=animelemtime(1)>=0&&animelemtime(11)<=-1
trigger1=1||var(21):=0||var(22):=64||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0
trigger2=animelemtime(11)>=0&&animelemtime(19)<=-1
trigger2=1||var(21):=0||var(22):=32||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0
trigger3=animelemtime(19)>=0&&animelemtime(25)<=-1
trigger3=1||var(21):=0||var(22):=32||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0
trigger4=animelemtime(25)>=0&&animelemtime(31)<=-1
trigger4=1||var(21):=0||var(22):=16||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0
trigger5=animelemtime(31)>=0&&animelemtime(34)<=-1
trigger5=1||var(21):=0||var(22):=16||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0
trigger6=animelemtime(34)>=0&&animelemtime(40)<=-1
trigger6=1||var(21):=0||var(22):=16||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0
trigger7=animelemtime(40)>=0&&animelemtime(43)<=-1
trigger7=1||var(21):=0||var(22):=16||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0
trigger8=animelemtime(43)>=0&&animelemtime(48)<=-1
trigger8=1||var(21):=0||var(22):=16||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0
trigger9=animelemtime(48)>=0&&animelemtime(54)<=-1
trigger9=1||var(21):=0||var(22):=16||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0
trigger10=animelemtime(54)>=0&&animelemtime(59)<=-1
trigger10=1||var(21):=0||var(22):=16||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0
trigger11=animelemtime(59)>=0&&animelemtime(62)<=-1
trigger11=1||var(21):=0||var(22):=0||fvar(2):=0||fvar(3):=0||fvar(4):=0||fvar(5):=0
trigger12=animelemtime(62)>=0&&animtime<=-1
trigger12=1||var(21):=1||var(22):=16||fvar(2):=-3||fvar(3):=30||fvar(4):=-3||fvar(5):=30
ignorehitpause=1

;U{́B
[state ]
type=hitdef
triggerall=var(50)=13000
trigger1=animelemtime(6)=0
trigger2=animelemtime(14)=0
trigger3=animelemtime(20)=0
trigger4=animelemtime(28)=0
trigger5=animelemtime(32)=0
trigger6=animelemtime(36)=0
trigger7=animelemtime(41)=0
trigger8=animelemtime(46)=0
trigger9=animelemtime(50)=0
trigger10=animelemtime(55)=0
trigger11=animelemtime(60)=0
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(22)
guard.pausetime=0,var(22)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(21)
air.fall=var(21)
ground.velocity=fvar(2),fvar(3)
air.velocity=fvar(4),fvar(5)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=hitdef
triggerall=var(50)=13050
trigger1=animelemtime(6)=0
trigger2=animelemtime(14)=0
trigger3=animelemtime(20)=0
trigger4=animelemtime(28)=0
trigger5=animelemtime(32)=0
trigger6=animelemtime(36)=0
trigger7=animelemtime(41)=0
trigger8=animelemtime(46)=0
trigger9=animelemtime(50)=0
trigger10=animelemtime(55)=0
trigger11=animelemtime(60)=0
id=var(50)
chainid=-1
nochainid=-1
attr=a,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=60,6
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(22)
guard.pausetime=0,var(22)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(21)
air.fall=var(21)
ground.velocity=fvar(2),fvar(3)
air.velocity=fvar(4),fvar(5)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=hitdef
triggerall=var(50)=13000
trigger1=animelemtime(67)=0
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=90,9
fall.damage=0
getpower=0,0
givepower=0,10
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(22)
guard.pausetime=0,var(22)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(21)
air.fall=var(21)
ground.velocity=fvar(2),fvar(3)
air.velocity=fvar(4),fvar(5)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=hitdef
triggerall=var(50)=13050
trigger1=animelemtime(67)=0
id=var(50)
chainid=-1
nochainid=-1
attr=a,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=90,9
fall.damage=0
getpower=0,0
givepower=0,10
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(22)
guard.pausetime=0,var(22)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(21)
air.fall=var(21)
ground.velocity=fvar(2),fvar(3)
air.velocity=fvar(4),fvar(5)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=targetstate
triggerall=numtarget=[1,8]
triggerall=movehit=1
trigger1=animelemtime(1)>=0&&animelemtime(11)<=-1
trigger2=animelemtime(19)>=0&&animelemtime(25)<=-1
trigger3=animelemtime(31)>=0&&animelemtime(34)<=-1
trigger4=animelemtime(40)>=0&&animelemtime(43)<=-1
trigger5=animelemtime(48)>=0&&animelemtime(54)<=-1
value=13002
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget=[1,8]
triggerall=movehit=1
trigger1=animelemtime(11)>=0&&animelemtime(19)<=-1
trigger2=animelemtime(25)>=0&&animelemtime(31)<=-1
trigger3=animelemtime(34)>=0&&animelemtime(40)<=-1
trigger4=animelemtime(43)>=0&&animelemtime(48)<=-1
trigger5=animelemtime(54)>=0&&animelemtime(59)<=-1
value=13003
ignorehitpause=1
[state ]
type=targetstate
triggerall=animelemtime(59)>=0&&animelemtime(62)<=-1
triggerall=numtarget=[1,8]
triggerall=movehit=1
trigger1=1
value=10271
ignorehitpause=1

[state ]
type=targetbind
triggerall=animelemtime(1)>=0&&animelemtime(59)<=-1
triggerall=numtarget=[1,8]
triggerall=movehit=1
trigger1=1
pos=160,floor(-pos y)
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=var(50)=13000||var(50)=13050
triggerall=animelemtime(8)=-1+1
triggerall=movehit!=[1,4]
trigger1=1||var(50):=var(50)+1
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1

[statedef 24201]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)+20000+5*(floor(sysfvar(4))%2)
trigger2=animtime=0
value=var(50)+20000+5*(floor(sysfvar(4))%2)
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=13001
trigger1=1
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=13051
trigger1=1
statetype=a
movetype=a
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=160
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=4
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/5)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=0
time=2
freq=180
ampl=floor((24-24*sin((pi/2/6)*(animelemtime(1)+5)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;WݒB
[state ]
type=posadd
triggerall=animelemtime(6)>=-4+0&&animelemtime(6)<=-4+19
triggerall=!movehit
trigger1=facing=1&&enemynear,screenpos x<=160
trigger2=facing=-1&&enemynear,screenpos x>=160
x=0.2*(facing*(enemynear,screenpos x-screenpos x)-100)
ignorehitpause=1
[state ]
type=posadd
triggerall=animelemtime(6)>=-4+0&&animelemtime(6)<=-4+19
triggerall=!movehit
trigger1=facing=1&&enemynear,screenpos x>160
trigger2=facing=-1&&enemynear,screenpos x<160
x=0.2*(facing*(enemynear,screenpos x-screenpos x)+100)
ignorehitpause=1

[state ]
type=velset
triggerall=var(50)=13051
trigger1=animelemtime(6)=-4
y=-(pos y/10)
ignorehitpause=1

[state ]
type=statetypeset
triggerall=var(50)=13051
trigger1=pos y>=-1
statetype=s
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=13051
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=var(50)=13051
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1



;ZB
[state ]
type=velset
triggerall=var(50)=13001
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=13051
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1









